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 SDLMAME4Ubuntu v0.272 (64-bit) 
Samedi 07/12/24 à 17:09 par Firebrand
Cette version de MAME pour Ubuntu a été mise à jour vers MAME v0.272.
Télécharger SDLMAME4Ubuntu v0.272 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 StellaDS v7.9 
Jeudi 05/12/24 à 20:20 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Fix so holding shoulder buttons on Bumper Bash does NOT invoke the screen snapshot.
- Fix for bumper bash right bumper position so it now shows correctly.
- Improved GI Joe Cobra Strike snake graphics so it's much closer to the way a real TIA chip would draw it.
- Fix for Labyrinth (AR) graphical glitches at top/bottom of walls.
- Improved difficulty switch handling so startup values for games like Asteroids works correctly.
- Improved RIOT timer emulation - Acid Drop, Panda Chase, Zoo Fun and a few other PAL roms now work.
- Improved keyboard/keypad emulation so games like Alpha Beam with Ernie, Oscar's Trash Can Race and Magicard now work.
- Improved emulation of Starpath Supercharger (AR) games (Dragonstomper is random) and support smaller game loads (Cubis now runs).
- Fixed Casino paddles (correct paddle emulation so you can select all card positions in game variation 4).
- Internal cart database updated to Romhunter v19 (full NTSC with select PAL titles).
- Fix for save/load states on CDFJ+ carts (Gorf and Turbo Arcade will now save/load correctly).
- Wave Direct improvements - applying the same logic for all games that utilize digital speech and improving sounds.
- Added new Stretch-X config option to stretch the screen horizontally (you can use offset/stretch to fill the screen for some Activision games which purposely hide the HMOVE blanks on the left side of the screen).
- Pressing and holding the Game Select and Game Reset buttons now keeps them depressed until you let up your finger.
Télécharger StellaDS v7.9
Site Officiel de StellaDS
 
 Versions 32-bit des builds de MAME 0.272 
Mercredi 04/12/24 à 16:50 par Firebrand
Les versions pour processeurs 32-bit des différent builds de MAME ont été mis à jour vers MAME v0.272 ainsi que ceux de HBMAME vers la v0.245.21.
Télécharger MAME v0.272 (32-bit)
Télécharger MAMEUI32 v0.272
Télécharger ARCADE v0.272.0 (32-bit)
Télécharger HBMAME v0.245.21 (32-bit)
Télécharger HBMAMEUI v0.245.21 (64-bit)
Télécharger WolfMAME v0.272 (32-bit)
MAMEXP
 
 StellaDS v7.8 
Dimanche 01/12/24 à 16:21 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Further tweaks to the improved 'Wave Direct' to prevent audio gaps.
- First pass at allowing 'Wave Direct' for DS-Phat/Lite (only for simple games like Quadrun, Berzerk VE and Open Sesame).
- Tweaks to the DPC audio driver for improved Pitfall II music.
- Added support for some of the Voice Enhanced Berzerk hacks such as DrVsDaleks.
- Improved Meltdown emulation - added hack for NUSIZ0/1 to improve screen rendering. Not perfect but closer...
- Fixed Pole Position speedometer zero so it shows correctly and other minor graphical fixes (HMOVE timing)
- Fixed Grand Prix graphical glitch on rocks/scenery (HMOVE timing).
- Fixed Moon Patrol graphical glitch on right side of screen (HMOVE timing).
- Fixed Double Dragon graphical glitch on strength meter (HMOVE timing).
- Apply RSYNC improved TIA handling across the board (was only being applied to select games).
Télécharger StellaDS v7.8
Site Officiel de StellaDS
 
 History.xml v2.72 
Dimanche 01/12/24 à 16:20 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a éé publiée à l'occasion de la sortie de MAME v0.272. Il embarque également deux nouveaux fichiers (en gras dans la liste suivante) pour trier les machines de MAME selon divers critères:
The archive contains the History.xml file, as well as the corresponding folders inis:

THE ORIGINAL FILE:
- History/history.xml

TYPE SERIES:
- Folders/Machine Type.ini (more detailed)
- Folders/Machine Category.ini (more general)
- Folders/Game Or No Game.ini (even more general)

DECADE SERIES:
- Folders/Arcade By Decade.ini
- Folders/Coin-Op (Games) By Decade.ini
- Folders/Coin-Op (Non-Games) By Decade.ini
- Folders/Computers By Decade.ini
- Folders/Consoles By Decade.ini
- Folders/Electronic By Decade.ini
- Folders/Gambling By Decade.ini
- Folders/Hardware By Decade.ini
Télécharger History.xml v2.72
Site Officiel de History.xml
 
 WolfMAME v0.272 (64-bit) 
Dimanche 01/12/24 à 16:13 par Firebrand
Ce build de MAME interdisant l'utilisation de codes de triche pour les compétitions de high scores a été mis à jour vers MAME v0.272.
Télécharger WolfMAME v0.272 (64-bit)
Site Officiel de WolfMAME
 
 NegaMAME v0.272-1 
Dimanche 01/12/24 à 16:12 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.272.
Télécharger NegaMAME v0.272-1 (Windows)
Télécharger NegaMAME v0.272-1 (MacOS)
Télécharger NegaMAME v0.272-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.17 FR 
Samedi 30/11/24 à 17:32 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.17 FR
Tradu-France
 
 Mameinfo.dat v0.272 
Samedi 30/11/24 à 17:31 par Firebrand
Les données relatives à MAME v0.272 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.272 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (30th Nov).
- Added 86 new Levels infos (thanks to Vaz - MAME LEVELS at www.vazcomics.org/mamend).
- Updated to RAINE 0.97.2.
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.272
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.272 (Apple Silicon) 
Samedi 30/11/24 à 17:27 par Firebrand
Cette version de MAME pour MacOS a été mise à jour vers MAME v0.272.
Télécharger SDLMAME v0.272 (Apple Silicon)
Site Officiel de SDLMAME
 
 MAME v0.272 (64-bit) 
Samedi 30/11/24 à 17:24 par Firebrand
La version mensuelle de MAME arrive avec un peu de retard. Voici la liste des changements:
The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.

MAME Testers bugs fixed
- 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
- 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
- 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
- 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
- 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
- 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
- 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
- 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
- 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
- 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
- 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
- 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
- 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
- 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
- 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
- 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
- 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
- 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
- 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
- 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
- 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
- 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
- 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
- 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)

New working systems
- Jungle Soft Classic Max Pocket Mx-10 - 12 in 1 (vertical) [TeamEurope, David Haywood, AJR]
- Konami Chusenoh [hammy, R. Belmont]
- Tangram Q [systm11, buffi, rtw, f205v, Sean Sutton, Smitdogg, The Dumping Union, Ivan Vangelista, hap]
- Tomy /SSD Company LTD IDATEN Jump: Gekisou IDATEN Battle (Japan) [TeamEurope, David Haywood]
- Wantouchable [Darksoft, TeamEurope]
- YSN GameU Joint TV Bank 108-in-1 (model AH9069) [TeamEurope, David Haywood]

New working clones
- Astro Blaster (French) [Victor Fernandez (City Game)]
- Big 10 (1986, System Make) [hammy]
- Bumba (bootleg of Head On) [Jordi Tuells, Jordi Beltrán]
- Captain X [Dirk Best, Brian Troha, Sean Riddle]
- Carnival (ManilaMatic bootleg) [Trol]
- dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle, David Haywood]
- Falcons Wild - World Wide Poker (Falcon original) [hammy]
- Fidelity Deutschland Elite Private Line (EAG 6081 conversion) [hap, Berger]
- Golden Poker Double Up (bootleg, set 5) [hammy]
- Jack Potten's Poker (set 14, ICP-1 PCB) [hammy]
- Janyou Part II (ver 7.03, July 1 1983, no title screen) [hammy]
- Jump Bug (bootleg, set 3) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, Ivan Vangelista]
- Jungle King (V200PR) [Ioannis Bampoulas, TeamEurope]
- Lode Runner III - Majin no Fukkatsu (Japan, rev. C) [kebrank]
- Mad Motor (prototype, set 2) [SnakeGrunger!!11one]
- Makaimura (Japan Revision B, alt GFX) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- New Double Bet Mahjong (bootleg of Royal Mahjong, set 2) [hammy]
- Radica / SSD Company LTD ConnecTV Opus (PAL) [TeamEurope, David Haywood]
- Radica / SSD Company LTD Plug & Play Opus (NTSC) [TeamEurope, David Haywood]
- Saitek Kasparov GK 2000 (H8/3212 version) [hap, Sean Riddle]
- Super Crowns Golf (Japan, set 2) [hammy]
- Takara / SSD Company LTD Machi o Tsukurou: Kouji no Kuruma 5 (Japan) [TeamEurope, David Haywood]
- Tarzan (V103M) [Ioannis Bampoulas, TeamEurope]
- Tarzan (V202FA) [Ioannis Bampoulas, TeamEurope]
- Thunder Heroes (set 2) [twistedsymphony]
- Ukiyo Box (Japan, v1.3.7) [hammy]
- Wonder Boy - Monster Land (English bootleg set 4) [hammy]
- World Rally (US, version 1.0, checksum 75A5) [Pr3tty F1y]
- Yamato (set 1) [caius, Josef Schaffer, The Dumping Union]

Systems promoted to working
- EKTA Juku E5104 [Märt Põder]
- Jungle Soft Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France) [David Haywood. AJR]
- Jurassic Park (bootleg of Mega Drive version) [Dirk Best, Darksoft, hammy]
- Lexibook Toy Story 3 (Lexibook) [David Haywood, AJR]
- NJ Pocket 60-in-1 handheld 'X zero' (NTSC) [David Haywood, AJR]
- Portable Game Station 268-in-1 [David Haywood, AJR]
- unknown VT1682-based 101-in-1 handheld (PAL) [David Haywood, AJR]
- Wai Wai Jockey [hap]

Clones promoted to working
- American Soccer (Japan) [hap]
- Gun Champ (newer, Super Shot hardware) [hap]
- Indoor Soccer (set 2) [hap]
- Indoor Soccer (Tecfri) [hap]

New systems marked not working
- Arthur's Knights [Ioannis Bampoulas, TeamEurope]
- AST Advantage! 6050d/6066d [The Retro Web]
- AST Advantage! 610/611 [The Retro Web]
- Bandai Tamagotchi Pix [TeamEurope, David Haywood]
- BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X) [TeamEurope, David Haywood]
- Cellage [hammy]
- Chibi Maruko-chan - Wanage de Asobo!! [Darksoft, TeamEurope]
- Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen [Darksoft, TeamEurope]
- Diamond Heart New (v20.0) [Ioannis Bampoulas, TeamEurope]
- Dojokko Tsukami (Japan, ver 1.02) [Darksoft, TeamEurope]
- Dragon Ball Z - Bucchigiri no Chou Kessen [Darksoft, TeamEurope]
- Dragon Mahjong (Ver 1.20) [hammy]
- Dynasty (1992, V5.1G) [Ioannis Bampoulas]
- Fruit Cat (v2.00) [Ioannis Bampoulas, TeamEurope]
- Ginga Yakyu [Darksoft, TeamEurope]
- Gu, Choki, Pa [mindstorm88]
- Handheld Game Console 319-in-1 [TeamEurope, David Haywood]
- Haunted Hunter (Japan, ver 1.00) [Darksoft, TeamEurope]
- Hi Lice (V102FA) [Ioannis Bampoulas, TeamEurope]
- Honey-Bee (v3.0) [Ioannis Bampoulas, TeamEurope]
- Itazura Cockroach (Japan, ver 1.02) [Darksoft, TeamEurope]
- Joker Bonus [hammy]
- Lucky 75 [caius]
- Lucky Star [hammy]
- Major Poker 2 (set 1) [Ioannis Bampoulas, TeamEurope]
- Mite Shinzeyou [hammy]
- Multi GAME XL [Ioannis Bampoulas, TeamEurope]
- PK Rainbow (v 1.5) [hammy]
- PK Turbo Great 2 [hammy]
- Pump it Up Extra (Mar 21 2001) [smf, Windy Fairy]
- Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000) [smf, Windy Fairy]
- Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000) [smf, Windy Fairy]
- Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001) [smf, Windy Fairy]
- Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002) [smf, Windy Fairy]
- Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003) [smf, Windy Fairy]
- Pump it Up The PREX: The International Dance Floor (REV2 / 101) [smf, Windy Fairy]
- Pump it Up The PREX 2 (Premiere 2/2003) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3) [smf, Windy Fairy]
- Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002) [smf, Windy Fairy]
- Pump it Up: The 2nd Dance Floor (Feb 28 2000) [smf, Windy Fairy]
- Pump it Up: The Collection (R5/v3.43 - Nov 14 2000) [smf, Windy Fairy]
- Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000) [smf, Windy Fairy]
- Rodeo King (Japan, ver 1.00) [Darksoft, TeamEurope]
- Ruleta Mágica [David Villaverde, Recreativas.org]
- San-X / Tomy Sumikko Gurashi - Sumikko Sagashi [TeamEurope, David Haywood]
- Satoyama Grand Prix [Darksoft, TeamEurope]
- Sega Ferie Kitten [QUFB]
- Sega Ferie Puppy [QUFB]
- Sega Ferie World Travel [QUFB]
- SSD Company LTD XaviX Aerostep (XaviXPORT, Japan) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Beyblade Ultimate Shooter (Japan) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Zuba Zuba Blade (Japan) [TeamEurope, David Haywood]
- Tomy / SSD Company LTD TV Hockey (Japan) [TeamEurope, David Haywood]
- Toy Shop [anonymous]
- unknown Banpresto medal game [Darksoft, TeamEurope]
- unknown Boram poker game [hammy]
- Wanikko Punch (Japan, ver 1.20) [Darksoft, TeamEurope]
- Youkai VS Uchuujin [Darksoft, TeamEurope]
- YSN Play Portable Color GameU+ (108-in-1) (Japan) [TeamEurope, David Haywood]
- Yujo Gattai Shishigami-o [Darksoft, TeamEurope]
- Zoids [Darksoft, TeamEurope]

New clones marked not working
- Apple Computer Macintosh PowerBook 165 [R. Belmont]
- Apple Computer Macintosh PowerBook 165c [R. Belmont]
- Batman Forever (Dutch, 3.02) [inkochnito, PinMAME]
- Black Beard (US.00, 2005/03/14) [Ioannis Bampoulas, TeamEurope]
- Cabal (Modular System) [Darksoft]
- Crisis Zone (World, CSZO2 Ver. B) [Guru]
- Double Dragon (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
- Epoch / SSD Company LTD Let's Play Excite Striker (UK) [TeamEurope, David Haywood]
- Gryzor (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
- Jack Potten's Poker (set 15, ICP-1 PCB) [hammy]
- Jumanji (V113) [Ioannis Bampoulas, TeamEurope]
- Magical Kengo 2005 (Ver. USA 1.10) [Ioannis Bampoulas, TeamEurope]
- Major Poker 2 (set 2) [hammy, buffi]
- Major Poker 2 (set 3) [hammy, buffi]
- Ninja Emaki (Tecfri license) [hammy]
- Pump it Up Extra (Mar 08 2001) [smf, Windy Fairy]
- Pump it Up EXTRA + Plus (Premiere 2/2003) [smf, Windy Fairy]
- Pump it Up The O.B.G: The 3rd Dance Floor (v3.03 - May 07 2000) [smf, Windy Fairy]
- Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001 USA) [smf, Windy Fairy]
- Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 17th Mar 2003) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (INT X3.1MK3) [smf, Windy Fairy]
- Pump it Up The PREX 3: The International 4th Dance Floor (Korea X3.1MK3) [smf, Windy Fairy]
- Pump it Up: The 2nd Dance Floor (Dec 27 1999) [smf, Windy Fairy]
- Real Mahjong Haihai (Japan, bootleg) [hammy]
- Ron Jan (set 2) [hammy]
- Ron Jan Super (set 2) [hammy]
- Ron Jan Super (set 3) [hammy]
- Shadow Warriors (Modular System) [Darksoft]

New working software list items
- ekara_cart: e-kara Web cartridge 12M (used, with 5 songs) (Japan) [TeamEurope, David Haywood]
- gba: LOCKJAW: The Overdose, LOCKJAW: The Reference, Tetanus on Drugs (Milestone 3), Tetanus on Drugs (Preview Release 1) [Mike Swanson]
- ibm5170_cdrom: My First Math Adventure: Adding and Subtracting, Star Trek: 25th Anniversary (Enhanced CD-ROM), Star Trek: Judgment Rites (Collector's Edition), Ultimate Solitaire [Mike Swanson]
- juku: EKDOS 2.29, EKDOS 2.30 [Märt Põder]
- mac_cdrom: My First Math Adventure: Adding and Subtracting [Mike Swanson]
- nes: LJ65 (0.41, NTSC), LJ65 (0.41, PAL), Tetramino (0.1), Tetramino (0.2), Tetramino (0.27, NTSC), Tetramino (0.27, PAL), Tetramino (0.30, NTSC), Tetramino (0.30, PAL) [Mike Swanson]
- oric1_cass:
*El Prisionero, Torreoscura [Commodore Plus]
*Les Chemins de Galdeon (French), Los Camiños de Galdeon (Spanish), The Paths of Galdeon (English), Pulsoids, I Sentieri di Galdeon (Italian) [Defence Force]
*Rodmän (demo) [The Future Was 8 Bit]
*Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
*Killer Caverns [The Oric Site]
- segacd: Sonic the Hedgehog CD (USA, R4C) [David Silva]

Software list items promoted to working
- fm7_disk: Daisenryaku FM (alt) [Angelo Salese]
- mo5_cass: Androïdes (alt), Androïdes (alt 2), Brigade du Feu, La Geste d'Artillac, La Geste d'Artillac (single tape), La Geste d'Artillac (single tape, alt), La Geste d'Artillac (single tape, alt 2), Las Vegas (WAV format), Tyrann (alt), Tyrann (alt 4) [AJR]
- pc98: Gakuen Bakuretsu Tenkousei!, Joker II, Mashou Denki La Valeur, Master of Monsters, PC-9801 Game Pack Vol. 1, PC-9801 Game Pack Vol. 2, PC-9801 Game Pack Vol. 3, PC-9801 Game Pack Vol. 4 [Angelo Salese, Carl]
- pc98_cd: Dies Irae [Angelo Salese, Carl]
- scv: Star Speeder [Wilbert Pol]
- spectrum_cass: Astro Blaster (pirate), Astroblasters, Batman (set 4), Comercio Cosmico, Cosmic Commerce (English), Cosmic Commerce (English, alt), Cruising On Broadway, Cruising On Broadway (pirate), Cruising On Broadway (Sunshine), Cruse On, Dictator, Dictator (pirate), Edd the Duck!, Edd the Duck! (Zeppelin), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [holub]
- x68k_flop: Emerald Densetsu, Strider Hiryuu [Carl]

New software list items marked not working
- ibm5170_cdrom: Mavis Beacon Teaches Typing Special Edition 10, Multimedia Middle School Grammar [Mike Swanson]
- polysix: Factory presets [Sunshine Jones]

Translations added or modified
- Ukrainian [Stanley Kid]

Merged pull requests
- 9946: ussr/juku.cpp: Implemented sound and video, fixed floppy disk access, and added EKDOS to the software list. [Märt Põder]
- 11862: sega/sega_ferie.cpp: Added basic Sega Ferie emulation. [QUFB]
- 12828: ibm5170_cdrom.xml: Added Star Trek: 25th Anniversary and Star Trek: Judgment Rites. [Mike Swanson]
- 12831: megadriv.xml: Corrected two bad bytes in ESPN National Hocky Night cartridge dump. [Don Jones]
- 12871: Updated the Ukrainian UI translation. [Stanley Kid]
- 12879: jpm/jpmimpct.cpp: Added internal artwork for Cluedo? Murder Mystery Quiz Game. [as-tb-dev]
- 12886: seibu/cabal_ms.cpp: Dumped a Modular System bootleg of Cabal. [Darksoft, ClawGrip]
- 12891: ibm5170_cdrom.xml, mac_cdrom.xml: Added five CD-ROM dumps (three working). [Mike Swanson]
- 12905: video/upd7220.cpp: Reset command shouldn’t affect RA parameters (fixes PC-98 Mighty Head text display). [Angelo Salese]
- 12910: bus/epson_qx/multifont.cpp: Added font ROM dumps. [Khralkatorrix, Brian Johnson]
- 12913: sound/upd1771.cpp: Improved the end-of-stream check for ADPCM streams containing multiple samples. [Wilbert Pol]
- 12914: cpu/upd7810: Improved µPD7801 Mode C handling (fixes SCV Star Speeder ROM banking). [Wilbert Pol]
- 12918: heathzenith/h89.cpp, bus/heathzenith/h89: Connected the write-enable pull-up, and cleaned up code. [Mark Garlanger]
- 12919: Added sixteen TV games and handheld systems (five working), and an e-kara Web cartridge. [TeamEurope, David Haywood]
- 12920: nichibutsu/galivan.cpp: Dumped a version of Ninja Emaki distributed by Tecfri (not working). [hammy, ClawGrip]
- 12922: skeleton/flashvga2.cpp: Dumped the Codere Ruleta Mágica video slot machine. [David Villaverde, Recreativas.org, ClawGrip]
- 12924: namco/namcos22.cpp: Moved the C17 internal ROM to a device, and cleaned up code. [cam900]
- 12926: formats/ap2_dsk.cpp: Fixed crash when loading a NIB format disk image with an all-zero track. [Roman Donchenko]
- 12927: midway/cashline.cpp: Added the reel symbols to the comments, and improved the estimated year. [ClawGrip]
- 12928: bus/heathzenith/h89/h_88_3.cpp: Connected the interrupt outputs. [Mark Garlanger]
- 12929: heathzenith/h89.cpp: Used macros to reduce duplication in ROM definition. [Mark Garlanger]
- 12931: bus/heathzenith/h89: Converted the H-17 floppy drive controller to a slot card device. [Mark Garlanger]
- 12932: gba.xml, nes.xml: Added the Lockjaw games from Pin Eight. [Mike Swanson]
- 12933: epoch/scv.cpp, bus/scv: Fixed issues with sound and graphics, refactored code, and updated notes. [Wilbert Pol]
- 12934: tecmo/tehkanwc.cpp: Made palette RAM readable, and adjusted the video refresh rate to better match hardware. [jotego]
- 12935: toaplan/toaplan2.cpp: Corrected the label for the Batsugun - Special Version program ROM. [PabloArcade]
- 12936: nec/pc9801_kbd.cpp: Converted the PC-9801 keyboard device to use a serial interface with control signals. [Angelo Salese]
- 12937: misc/compucranes.cpp: Added OM Vending Toy Shop, and updated notes. [ClawGrip]
- 12938: sega/vicdual.cpp: Added a Niemer bootleg of Head On called Bumba. [Jordi Tuells, Jordi Beltrán, ClawGrip]
- 12939: gaelco/wrally.cpp: Added an additional Atari version of World Rally. [Pr3tty F1y, ClawGrip]
- 12940: sega/segag80r.cpp: Added a French version of Astro Blaster [Victor Fernandez (City Game), ClawGrip]
- 12941: namco/namcos23.cpp: Improved Super System 23 texturing, and allowed Angler King to boot. [Ryan Holtz]
- 12942: igs/igs_fear.cpp: Dumped remaining ROMs for Icescape. [TeamEurope, Peter Wilhelmsen, XingXing, David Haywood]
- 12943: video/upd7220.cpp: Corrected pitch for RDAT and WDAT operations [Brian Johnson]
- 12944: epson/qx10.cpp: Reverted misguided changes to video zoom handling. [Brian Johnson]
- 12945: bus/msx/slot/disk.cpp: Don’t connect the TC8566AF ready line. [Carl, Wilbert Pol]
- 12946: tecmo/shadoww_ms.cpp: Dumped a Modular System bootleg of Shadow Warriors and added a skeleton driver. [Darksoft, ClawGrip]
- 12948: util/cdrom.cpp: Fixed issues with the CUE, TOC and GDI parsers. [Windy Fairy]
- 12949: technos/ddragon_ms.cpp: Dumped a Modular System bootleg of Double Dragon and added a skeleton driver. [Darksoft, ClawGrip]
- 12950: konami/gryzor_ms.cpp: Dumped a Modular System bootleg of Gryzor. [Edgar Solé, Recreativas.org, ClawGrip]
- 12951: sdl/window.cpp: Removed assertion that click count is not negative when a pointer is lost. [AJR]
- 12952: pacman/pacman.cpp: Dumped some of the PROMs for the Marti Colls Pengo bootleg. [Edgar Solé, Recreativas.org, ClawGrip]
- 12953: nintendo/vt1682.cpp: Improved emulation of the Classic Max Pocket units and marked six systems as working. [David Haywood]
- 12954: machine/t10mmc.cpp: Added stub CD-TEXT TOC read support; util/cdrom.cpp: Handle control flags in TOC files. [Windy Fairy]
- 12955: galaxian/galaxian.cpp: Dumped another Jump Bug bootleg. [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, ClawGrip]
- 12956: formats/ap2_dsk.cpp: Added read-only support D13 format disk images. [Roman Donchenko]
- 12958: cpu/mips: Added support for IDT R4650 multiply/accumulate instructions to the interpreter. [Ryan Holtz]
- 12959: mame/luaengine.cpp: Expose the full build version string in the emu table. [Nathan Woods]
- 12960: oric1_cass.xml: Added 26 working items, and removed speculation from metadata. [ArcadeShadow]
- 12961: irem/irem_cpu.cpp: Corrected encrypted opcode 0x37 for Dynablaster to cvtbw instruction. [Martin Donlon]
- 12962: Cleaned up code for various Namco 2D arcade systems. [cam900]
- 12964: nes.xml: Corrected titles for the Tetramino (LJ64 prototype) games. [Mike Swanson]
- 12965: spectrum_cass.xml: Promoted eighteen items to working, and added usage instructions. [holub]
- 12966: Corrected the Cluedo internal layout license from BSD-3-Clause to CC0-1.0. [as-tb-dev]
- 12967: sega/segas32.cpp: Use the same sound ROM banking for Stadium Cross and Title Fight. [Gamez Fan]
- 12968: sega/megadriv_rad.cpp: Dumped a newer version of My Arcade Pac-Man Pocket Player. [Sean Riddle, David Haywood]
- 12969: heathzenith/h89.cpp: Added SigmaROM v1.2 and v1.3 as BIOS options. [Mark Garlanger]
- 12972: tvgames/trkfldch.cpp: Added notes about how the Advance Bright 4 Player System plays sampled sounds. [David Haywood]
- 12973: sinclair/byte.cpp: Moved the PEVM Byte to a separate source file and improved emulation. [holub]
- 12975: heathzenith/h89.cpp: Changed GPP bit names to match schematics. [Mark Garlanger]
- 12976: igs/igs_fear.cpp: Confirmed Icescape and Fearless Pinocchio use the same microcontroller. [TeamEurope, David Haywood]
- 12980: formats/ap2_dsk.cpp: Added I/O error handling. [Roman Donchenko]
- 12981: fuuki/fuukitmap.cpp: Extracted common tilemap handling from fuukifg2.cpp and fuukifg3.cpp. [cam900]
- 12982: ui/viewgfx.cpp: Fixed palette display when indirect pens are present. [cam900]
- 12983: irem/m72.cpp: Split the driver state class to reduce optional object finders, and cleaned up code. [cam900]
- 12985: kaneko/kaneko_spr.cpp, kaneko/kaneko_tmap.cpp: Use generic graphics decoding layouts. [cam900]
- 12987: arcadia.xml, apfimag_cass: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 12989: sega/segas32.cpp: Reverted the change to Title Fight sound ROM banking (reverts GitHub pull request #12967). [Gamez Fan]
- 12990: jaleco/ms32.cpp, jaleco/bnstars.cpp: Converted to use generic graphics decoding layouts, and cleaned up code. [cam900]
- 12991: konami/88games.cpp: Use memory views rather than trampoline functions (simplifies memory banking). [cam900]
- 12992: konami/bottom9.cpp: Use memory views rather than trampoline functions. [cam900]
- 12993: efo/nightmare.cpp: Dumped the sound ROMs for Night Mare. [David Tallboom, Recreativas.org, ClawGrip]
- 12994: amstrad/pcw.cpp: Shift printer data on the rising edge of the clock bit. [Golden Child]
- 12996: segacd.xml: Added a dump of Sonic the Hedgehog CD (USA) with R4C ring code. [David Silva]
- 12997: konami/crimfght.cpp: Use memory views rather than address map bank devices. [cam900]
- 12998: vtech/geniusjr.cpp: Added accents to vowels in names of Spanish variants (e.g. the Pitagorín series). [ClawGrip]
- 12999: cpu/lh5801: Don’t add the PC value twice when disassembling relative addressing modes. [Golden Child]
- 13001: pinball/recel.cpp: Use a “Poker Plus” ROM dump known to work on hardware. [Recreativas.org, ClawGrip]
- 13005: konami/blockhl.cpp: Simplified palette RAM banking. [cam900]
- 13006: konami/aliens.cpp: Simplified palette RAM banking. [cam900]
Télécharger MAME v0.272 (64-bit)
Site Officiel de MAME
 
 BigPEmu v1.17 
Vendredi 29/11/24 à 16:23 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.
- Added a script for Vid Grid touch control. Drag and drop!
- Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.
- Added a script for Myst touch control. Hold to drag the cursor, tap to activate.
- Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.
- The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)
- The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)
- Added lots of random new scripting functionality.
- Fixed game thumbnails rendering at the incorrect scale in portrait mode.
Télécharger BigPEmu v1.17 (Windows)
Télécharger BigPEmu v1.17 (Linux)
Site Officiel de BigPEmu
 
 MAMEUI64 et ARCADE v0.272.0 
Mercredi 27/11/24 à 17:08 par Firebrand
La version officielle de MAME n'est pas encore sortie, mais l'heure c'est l'heure pour Robbert qui publie ces deux builds de MAME en v0.272.
Edit: ajout des changements pour MAMEUI:
- The only major change is the ability to get proper crash dumps in case something goes wrong. Most people can ignore this, but if you think you can help with tracking down problems you must start MAMEUI with a redirection parameter. For example:

>mameui > crash.txt

- Various internal things will be written to crash.txt which can be ignored, but should a crash occur, the dump will go into crash.txt as well. The dump uses the new file MAMEui.sym which has been included in the download package. When a crash occurs, MAMEUI will appear to freeze for about 60 seconds, before exiting. No need to panic. If the freeze goes on for too long then you can terminate the process.
Télécharger MAMEUI64 v0.272.0
Télécharger ARCADE v0.272.0 (64-bit)
Site Officiel de MAMEUI64
Site officiel de ARCADE
 
 Virtual ][ v12.1.1 
Mardi 26/11/24 à 17:59 par Firebrand
Cet émulateur Apple // pour MacOS en shareware a été mis à jour. Voici la liste des changements:
- The program "MouseWord" failed to load; this has been fixed.
- Corrected a mistake that caused cassette tape files not being recognized anymore in version 12.1.
Télécharger Virtual ][ v12.1.1
Site Officiel de Virtual ][
 
 StellaDS v7.7 
Mardi 26/11/24 à 17:57 par Firebrand
Une nouvelle version de ce port de Stella pour Nintendo DS a été publiée. Les améliorations sont les suivantes:
- Improved 'Wave Direct' sound to help with digitized speech effects of Quadrun, Berzerk VE, Open Sesame, Pitfall II, etc.
- Tweaked handling of the new Champ Games - Tuthankham.
Télécharger StellaDS v7.7
Site Officiel de StellaDS
 
 EMU7800 v5.5.0.0 
Mardi 26/11/24 à 17:56 par Firebrand
Cet émulateur Atari 2600 et 7800 a été mis à jour. Un seul changement est à signaler:
- .net sdk update
Télécharger EMU7800 v5.5.0.0
Site Officiel de EMU7800
 
 Messinfo.dat v0.271 (11.61) 
Lundi 25/11/24 à 16:37 par Firebrand
Ce fichier informatif conclue le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.271.
- 11.61 11/24/2024: Aligned files to 0.271 version.
Télécharger Messinfo.dat v0.271 (11.61)
Site Officiel de Messinfo.dat
 
 NPlayers.ini v0.271 
Dimanche 24/11/24 à 16:49 par Firebrand
Ce fichier permettant de classer les machines de MAME par nombre de joueurs a été mis à jour pour MAME v0.271.
Télécharger NPlayers.ini v0.271
Site Officiel de NPlayers.ini
 
 BigPEmu v1.16 FR 
Vendredi 22/11/24 à 16:37 par Firebrand
La traduction en français de la dernière version de cet émulateur Jaguar a été déjà été assurée par l'équipe de Tradu-France.
Télécharger BigPEmu v1.16 FR
Tradu-France
 
 BigPEmu v1.16 
Vendredi 22/11/24 à 16:35 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- The iOS port is done, get it on the App Store here: https://apps.apple.com/us/app/bigpemu/id6737359949 Special thanks to neurocrash for putting so much time into testing the iOS build for me.
- Lots of new interface functionality (including a touch-based interface option), courtesy of the mobile port work. All of this functionality can be accessed through the menu on non-mobile platforms.
- Multi-touch device support has been added for the Windows (x64 and ARM64) platforms, in order to take advantage of the touch interface work done for the mobile ports.
- Added a "Pad Wheel" feature, which can be activated through the input binding system.
- Support for a new BigPImage disc format. BigPImage files can be created from existing images or physical discs through the developer menu. Before anyone asks, CHD support looked problematic for quite a few reasons (mostly pertaining to the likelihood of image-based performance problems and implementation bloat inherent to the format), making this new format a much more optimal choice for the particular needs of this emulator.
- Added stereoscopic rendering support to the AvP script.
- Added a new DOOM script with throttling and music options.
- Added a new turbo/rapid fire script.
- Added a "Factory Reset" option, as a convenient means of resetting the configuration across all categories.
- Added an option to auto-assign new input devices. Devices will not be auto-assigned if they have any existing associations with any Jaguar inputs.
- Fixed an incredible number of bugs, pertaining to both interface and emulation. Because so many fixes have been made to the emulator core in this release, I'm especially interested in finding regression bugs. Please let me know if you experience any issues which don't occur in 1.15.
Télécharger BigPEmu v1.16 (Windows)
Télécharger BigPEmu v1.16 (Linux)
Site Officiel de BigPEmu
 
 GameEx et GameEx Arcade Edition v18.85 
Jeudi 21/11/24 à 20:23 par Firebrand
Une nouvelle version de ces frontends multi-systèmes ont été publiés. Pas de notes officielles, mais ça corrige apparemment un crash du frontend.
Télécharger GameEx v18.85
Télécharger GameEx Arcade Edition v18.85
Site Officiel de GameEx
 
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