Organiser
Filtrer par machine :
Type de vue :
 
 GameEx et GameEx Arcade Edition v17.13 
Mercredi 29/12/21 à 14:44 par Firebrand
Oui, encore de nouvelles versions de ces frontends multi-systèmes, mais cette fois on connait les changements apportés:
- New Marquee display feature. Display maarquee and logo images on secondary display. Pretty much plug n play with few settings. Just enable in the setup wizard. If you wish to use images other than logos for emulators set the gameextender custom images folder for each emulator. This feature uses and enables gameextender and optrmizes gameextender viewer for local display.
Télécharger GameEx v17.13
Télécharger GameEx Arcade Edition v17.13
Site Officiel de GameEx
 
 CPCemu v2.4 
Mercredi 29/12/21 à 14:41 par Firebrand
Ces émulateurs Amstrad CPC a été mis à jour. Les amélioratiosn sont les suivantes:
- Original, but virtual CPC keyboard in 4 different languages. Click/touch at the bottom border to get it.
- Loading firmware ROMs (0 and 255) from the running emulator (setup menu).
- Upgrade to the latest SDL version (2.0.18). If you don't get the virtual keyboard, the on-screen joystick and the graphical main menu you should consider upgrading your installed SDL version.
- Correction of many errors (M4 file names, M4 sockets, sound output, restart of emulation, error tolerance, screen layout, Z80 R register).
Télécharger CPCemu v2.4 (Windows)
Télécharger CPCemu v2.4 (MacOS)
Télécharger CPCEmu v2.4 (Linux)
Site Officiel de CPCemu
 
 Mameinfo.dat v0.239 
Mercredi 29/12/21 à 14:38 par Firebrand
Les données relatives à MAME v0.239 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.239 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (29th Dec).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.239
Site Officiel de Mameinfo.dat
 
 MESS et MESSUI v0.239 (64-bit) 
Mercredi 29/12/21 à 14:36 par Firebrand
Ces versions de MAME ne comportant pas les machines d'arcade ont elles aussi été mises à jour vers MAME v0.239. Voici les changements spécifiques de ces versions (partagés avec MAMEUI):
Changes:
- Due to changes to inputs in the core, these options in NewUI are deactivated: Customise Emulated Keyboard; Joysticks; Miscellaneous Inputs. You will need to use the Tab menu -> Inputs (this machine) to view those settings.
Télécharger MESS v0.239 (64-bit)
Télécharger MESSUI v0.239 (64-bit)
Site Officiel de MESS
 
 WolfMAME v0.239 
Mercredi 29/12/21 à 14:33 par Firebrand
Cette version de MAME dépourvue du support des codes de triches pour les compétitions a été mis à jour vers MAME v0.239.
Télécharger WolfMAME v0.239
Site Officiel de WolfMAME
 
 HBMAME et HBMAMEUI v0.239 
Mercredi 29/12/21 à 14:32 par Firebrand
A l'occasion de la sortie de MAME v0.239, ces builds spécialisés dans les hackROMs et les homebrews ont été mis à jour. Voici les nouveaux jeux supportés:
New Games
- [sdojak] DoDonPachi SaiDaiOuJou & Knuckles (2021/12/01)
- [sfa3ce] Street Fighter Alpha 3 Challenger's Edition
- [sfz3ce] Street Fighter Zero 3 Challenger's Edition
- [xeno] Xeno Crisis
Télécharger HBMAME v0.239 (64-bit)
Télécharger HBMAMEUI v0.239 (64-bit)
Site Officiel de HBMAME
 
 SDLMAME v0.239 
Mercredi 29/12/21 à 14:29 par Firebrand
Des nouvelles versions de ces builds de MAME pour MacOS ont été publiées avec les changements de MAME v0.239.
Télécharger SDLMAME v0.239 (Intel)
Télécharger SDLMAME v0.239 (M1)
Site Officiel de SDLMAME
 
 ARCADE v0.239 (64-bit) 
Mercredi 29/12/21 à 14:27 par Firebrand
Ce dérivé de MAMEUIFX comporte désormais les améliorations de MAME v0.239.
Télécharger ARCADE v0.239 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.239 
Mercredi 29/12/21 à 14:25 par Firebrand
MAMEUI s'est mis jour pour MAME v0.239.
Télécharger MAMEUI64 v0.239
Site Officiel de MAMEUI64
 
 MAME v0.239 (64-bit) 
Mercredi 29/12/21 à 14:24 par Firebrand
La dernière release de MAME pour 2021 est arrivée. Voici ce qu'elle propose:
Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month.
This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs.
Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed
- 00413: [Sound] (crimfght.cpp) crimfght: Music plays slightly too slowly. (Aaron Giles)
- 01080: [Interface] (asteroid.cpp) Controller configuration files can’t override driver-supplied input mappings. (Vas Crabb)
- 01232: [Sound] (aliens.cpp) aliens: Music plays slower in MAME compared to PCB recording. (Aaron Giles)
- 03232: [Crash/Freeze] (gaelco.cpp) thoop: Continuing after losing all lives on stage 4 results in a black screen. (David Haywood)
- 03737: [Speed] (nemesis.cpp) salamand, lifefrce: Music is too slow. (Aaron Giles)
- 03754: [Sound] (thunderx.cpp) scontra, scontraj: Sound plays too slowly and channel volume balance is incorrect. (Aaron Giles)
- 04825: [Sound] (vendetta.cpp) vendetta: Music tempo is slower in MAME than on a real PCB. (Aaron Giles)
- 05919: [Graphics] (gaelco.cpp) thoop: Sprites are incorrectly drawn over foreground objects. (David Haywood)
- 06393: [Gameplay] (vendetta.cpp) vendetta (all versions): Hit boxes for some grounded enemies are incorrect. (Angelo Salese)
- 06764: [Misc.] (deco32.cpp) captaven and clones: Sound is out of sync with video for end credits sequence. (Aaron Giles)
- 07078: [Sound] (tmnt.cpp) tmnt, tmntua, tmntj: Music plays slower than it should. (Aaron Giles)
- 07153: [DIP/Input] (asteroid.cpp) Apparently all systems: SlikStick configuration for asteroid isn’t applied. (Vas Crabb)
- 07191: [Documentation] (maygayep.cpp) ep_ijob: A number of descriptions are missing the initial “The”. (AntoPISA)
- 07716: [Crash/Freeze] (cdi.cpp) cdimono1 [linkfoe, zeldgamu, zeldgam]: Game crashes when selecting a level. (Ryan Holtz)
- 07839: [Gameplay] (vendetta.cpp) vendetta and all clones: Attract mode demonstration plays incorrectly. (Angelo Salese)
- 07878: [Crash/Freeze] (mini2440.cpp) mini2440: System hangs during boot process. (Ryan Holtz)
- 08041: [Crash/Freeze] (nes.cpp) fds [smb2]: Game freezes at title screen (it should be animated). (kmg)
- 08135: [DIP/Input] (taito_f2.cpp) qzquest: DIP switches 2-3 and 2-4 control the countdown timer speed. (Steven Coomber)
- 08138: [Media Support] (c64.cpp) gberet: Some tape software only works with no disk drives connected. (Steven Coomber)
- 08139: [Core] emumem: Memory access handlers are not being released properly, causing memory leaks. (O. Galibert)
- 08140: [Known Issues/To-Do's] (psion5.cpp) psion5mx: System fails to boot, only showing a blank screen. (Ryan Holtz)
- 08145: [Crash/Freeze] (segas32.cpp) f1lap: Game won’t boot if settings are changed, and may not reset correctly. (Ivan Vangelista)
- 08147: [Documentation] (vsnes.cpp) balonfgt: DIP switch settings for extra lives are labeled incorrectly. (kmg)
- 08148: [DIP/Input] (cinemat.cpp) spacewar, spaceshp: Playfield reset button is missing. (kmg)
- 08159: [Interface] (vegas.cpp) sf2049, sf2049se: Selected view is not saved correctly. (Vas Crabb)
- 08162: [DIP/Input] (cyclemb.cpp) skydest: Up and down joystick inputs are reversed. (Steven Coomber)

New working machines
- Amstar Draw Poker [darkdawgarcade, Brian Troha, f205v, simzy, Roberto Fresca]
- Player's Edge Plus (PS0040) Jackpot Jungle Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0048) Double Jackpot Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0070) Hurricane Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0086) Earth Quake Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0267) Spin Til You Win Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0623) Black Cherry Slots [Brian Troha, Kevin Nagle]
- Super Model II [Brian Troha, Darksoft, simzy, The Dumping Union]
- Svetlana Elektronika IM-01 [Radon17]
- Tom Storey Z80 based, triple time zone clock [smf]

New working clones
- Ataka asteroidov [algestam, Milan Galcik]
- Chouji Meikyuu Legion (Japan ver 1.05, set 2) [system11]
- Fidelity Electronics Designer Mach III Master 2265 (set 2) [Berger]
- DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer) [Blomman, MetalliC, rtw]
- Fighting Layer (FTL3/VER.A) [coolmod]
- Franklin Computer Franklin ACE 500 [R. Belmont]
- Franklin Computer Franklin ACE 2200 [R. Belmont]
- Golden Tee '98 (v1.00C) [Brian Troha, The Dumping Union]
- Hockey (Elektronika) [algestam, Milan Galcik]
- Kosmicheskiy polyot [algestam, Milan Galcik]
- Kot-rybolov (Elektronika) [algestam, Milan Galcik]
- Kvaka-zadavaka [algestam, Milan Galcik]
- The Lord of King (bootleg, protected) [Siftware]
- Mahjong Ougon no Hai (bootleg set 2) [XingXing, little0]
- Majestic Twelve - The Space Invaders Part IV (US) [Arcadecomponents.com]
- Morskaja ataka [algestam, Milan Galcik]
- NedoPC, TS-Labs ZX Evolution TS-Configuration [holub]
- Nochnye vorishki [algestam, Milan Galcik]
- Off Road Challenge (v1.00) [anonymous]
- The Outfoxies (Japan, OU1, alternate GFX ROMs) [Silvio Grazini]
- Player's Edge Plus (PS0015) Super Joker Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0041) Jackpot Jungle Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0044) Red White & Blue Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0271) Spin Til You Win Slots [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0275) 4th of July Slots (set 1) [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0275) 4th of July Slots (set 2) [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0280) 4th of July Slots (set 2) [Brian Troha, Kevin Nagle]
- Player's Edge Plus (PS0291) Haywire Slots [Brian Troha, Kevin Nagle]
- SciSys Kasparov Leonardo (v1.0) [Phil Chandler, Berger]
- Super Real Mahjong VS (Rev A) [Forest of Illusion]
- Svetlana Elektronika IM-01T [hap, Radon17, Berger]

Machines promoted to working
- Casio CTK-551 [Devin Acker, O. Galibert]
- Philips CD-i (Mono-I) (PAL) [Ryan Holtz, CD-i Fan]

Clones promoted to working
- Mahjong Ougon no Hai (bootleg set 1) [XingXing]

New machines marked as NOT_WORKING
- Atari 2600 Point of Purchase Display [Wilbert Pol]
- Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki [Darksoft, MetalliC, rtw]
- Coche Bully [ClawGrip]
- Coolboy RS-17 - 203 in 1 [kmg]
- Final Fight 3 (SNES bootleg) [hammy, iq_132]
- Human Designed Systems HDS200 [Bitsavers]
- JoMoX AiRBase 99 [DBWBP]
- Kawai Musical Instruments Manufacturing ACR-20 Digital Accompaniment Center [DBWBP]
- Long Hu Zhengba San He Yi (V100CN) [XingXing, little0]
- Master Crane (set 1) [Israel León (Retrolover), ClawGrip]
- Puyo Puyo! The Medal Edition [Darksoft, MetalliC, rtw]
- Sonic The Hedgehog 3 (bootleg of Mega Drive version) [Victor Fernandez (City Game)]
- Super Mario Fushigi no JanJanLand [Darksoft, MetalliC, rtw]
- Yamaha RX15 Digital Rhythm Programmer [DBWBP]

New clones marked as NOT_WORKING
- Dirt Dash (Rev. DT2 Ver.B, World) [Guru]
- Downhill Bikers (World, DH2 Ver. A) [Guru]
- Gals Panic II (Korea, single PCB) [Brian Troha, Simzy, darkdawgarcade, The Dumping Union]
- Mahjong Ougon no Hai (bootleg set 3) [XingXing, little0]
- Master Crane (set 2) [Israel León (Retrolover), ClawGrip]
- Motor Show (set 2) [Robbbert]
- Motor Show (set 3) [Robbbert]
- Player's Edge Plus (PS0205) Red White & Blue Slots [Brian Troha, Kevin Nagle]

New working software list additions
- apple2_flop_clcracked:
A-mazing Words (cleanly cracked), Chariots, Cougars, and Kings (Version 03.12.86) (cleanly cracked), Dividing Decimals (Version 1.1) (cleanly cracked), Logic Workout (cleanly cracked), Mighty Math (cleanly cracked), Moonlight and Madness Level II (Version 04.19.88) (cleanly cracked), Numberball (cleanly cracked), Percentage Panic (cleanly cracked), PFS:File (Version A.00) (cleanly cracked), Punctuation Skills: Commas (cleanly cracked), Space Port (cleanly cracked), Take Me North (cleanly cracked), Word-Player (cleanly cracked) [4am, Firehawke]
Apple Project Manager (cleanly cracked), Circuit Analysis (cleanly cracked), Galactic Wars (cleanly cracked) [4am, san inc., Firehawke]
- apple2_flop_orig: Alice in Wonderland and The Wizard of Oz (800K 3.5"), Animals with an Attitude (800K 3.5"), Beauty and the Beast and The Little Mermaid (800K 3.5"), Big Book Maker: Cute and Cuddly (800K 3.5"), Big Book Maker: Feeling Good About Yourself (800K 3.5"), Big Book Maker: Let's Pretend (800K 3.5"), Big Book Maker: Letters, Numbers, Shapes (800K 3.5"), Big Book Maker: Myths and Legends (800K 3.5"), Big Book Maker: Quentin (800K 3.5"), Big Book Maker: Tall Tales and American Folk Heroes (800K 3.5"), Dinosaur Days Plus! (800K 3.5"), Disk Organizer (Version 2.6), Essential Data Duplicator (Version 4.4), J-Bird, Math and Me (Version 1.6) (800K 3.5"), Math Blaster Mystery (Version 1.3) (800K 3.5"), Math Blaster Plus! (Version 3.7) (800K 3.5"), Math Blaster! (Version 06.01.87) (800K 3.5"), Nibbles Away ][ (Version C3), Once Upon A Time... Puppet Playhouse (800K 3.5"), A Question of Scruples, Read 'N Roll (Version 1.1) (800K 3.5"), Robin Hood and Peter Pan (800K 3.5"), Robot Writer Plus! (800K 3.5"), Spell It Plus! (800K 3.5"), Spell It! (Version 06.01.87) (800K 3.5"), Star Dance, Super Disk Copy (Version 3.8), Transportation Transformation (800K 3.5"), Wargle!, The Whole Neighborhood (800K 3.5") [4am, Firehawke]
- c64_cass: H.E.R.O. (Activision), Hacker, HardBall (Compulogical S.A.), HardBall!, Harvey Smith Showjumper, Head Over Heels (Ocean), Heartland, Hero Quest, Herobotix, High Frontier, Hits! Vol 1, The Hobbit, Hopping Mad (Elite Systems), Hostages, Hot Shot, Hot Wheels, The House Mix, Howard the Duck, Human Killing Machine, The Hunt for Red October, Hunter's Moon, Hyper Sports, Ice Hunter, IK+, Imagine's Arcade Giants, Impact, Impossible Mission, Impossible Mission (CBS Software), Impossible Mission II, Indiana Jones and the Temple of Doom, Infiltrator, Inspector Gadget and the Circus of !!Fear!!, International Karate, International Karate (Prism Leisure), International Tennis, It's a Knockout, Jack the Nipper, Jack the Nipper II: In Coconut Capers (Gremlin Graphics), James Bond 007 in The Living Daylights - The Computer Game, Jinks, Jon Ritman's Match Day II, Juice!, Jump Jet, Jungle Quest, Jungle Quest (alt), Kayleth, Kennedy Approach, Kettle (alt), Killed Until Dead, Kinetik, Klax, Knight Rider, Konami's Coin-Op Hits, Kong, Kong (alt), Kong Strikes Back!, Krakout, Kwik Snax, Labyrinth: The Computer Game (Activision), Last Mission, The Last Ninja (Activision), Last Ninja 2: Back with a Vengeance, Last Ninja 3, Law of the West, Leader Board, Leader Board: Executive Edition, Legend of Kage, Licence To Kill, Little Computer People, Live Ammo, Mag Max [The Ultimate Tape Archive Team]
- fmtowns_flop_orig: FMR/Towns Kihon DOS Tools, Hometown, U.S.A., Hon'yaku Helper Zurukamashi, Hon'yaku Helper Zurukamashi - Jisho Disk Junior, Sadistic Gamers Syndrome - Episode I, Towns Drill - Shougaku Sansuu Series - Sansuu 1-nen (TownsGEAR V2.1 version), Yoku Wakaru Sansuu - Shougaku 2-nen [cyo.the.vile]
- gba:
*Mechanic Mechanica (Japan, prototype) [Forest of Illusion]
*Perplexus Diodomin (prototype) [James Boulton, GTW]
- ibm5150:
*Grand Prix Circuit [DFXThomas]
*Boulder Dash (3.5"), Buffalo Bill's Rodeo Games, F-19 Stealth Fighter (Version 435.04, disk + manual protection), The Last Ninja, Pro Tennis Tour, Rampage, Tennis Cup II, Toi Acid Game [flyers80]
*The Black Cauldron (v1.1m, cracked) King's Quest II: Romancing the Throne (v2.2, 3.5"), King's Quest III: To Heir Is Human (v2.00, 5.25"), Might and Magic: Book One: Secret of the Inner Sanctum [Gypsy Dave] The Dream Team: 3 on 3 Challenge [Old-Games.RU]
*Hero's Quest: So You Want to be a Hero, Last Ninja 2: Back with a Vengeance, Police Quest II - The Vengeance (3.5", v1.001.000), Rick Dangerous, Rocket Ranger (UK), SimEarth: The Living Planet (USA, 5.25", v1.1) [The Good Old Days]
- ibm5170:
Archer Maclean's Pool, Striker, Wizkid: The Story of Wizball II, WWF European Rampage Tour [flyers80]
Night Shift [Old-Games.RU]
Laser Squad (3.5", USA), Laser Squad (5.25", Euro), Push-Over (Big Games/The Hit Squad release), Quest for Glory I: So You Want to Be a Hero, Quest for Glory III: Wages of War, Quest for Glory: Shadows of Darkness [The Good Old Days]
- ibm5170_cdrom: SkyNET, Terminator 2: Judgment Day - Chess Wars / Grandmaster Chess, The Terminator: 2029 - Deluxe CD Edition, The Terminator: Future Shock, The Terminator: Rampage [David Silva]
- nes:
*8Bit Music Power, 8Bit Music Power Final, A Winner is You, Bully Boy 500 in 1, Hero Quest (Germany, prototype), Holy Diver Collector's Edition, Kira Kira Star Night DX, Neo Heiankyo Alien, Pocket Games 150 in 1 (Mario boot screen) [anonymous]
*Over Horizon (pirate) [Consolethinks]
*14 in 1 (FL-14A), 40 in 1 (110-05), 158 in 1 (AB-5027), 9999 in 1 (108-03), 10000000 in 1 (KB46), Captain Planet and the Planeteers (pirate) [Consolethinks, Nikolka]
*Super 13 in 1, Super Contra DS (Super Contra pirate) [famiac, NewRisingSun]
*Booky Man (Brazil) [fcgamer]
*Go! Benny! (Asia) [joanna88, krzysiobal]
*8-bit Xmas 2008, 8-bit Xmas 2009, 8-bit Xmas 2010, 8-bit Xmas 2011, 8-bit Xmas 2012, 8-bit Xmas 2013, 8-bit Xmas 2014, 8-bit Xmas 2015, 8-bit Xmas 2018, 8-bit Xmas 2019, 8-bit Xmas 2020, 8-bit Xmas 2021 [kmg]
*125 in 1 (JY-125), 130 in 1 (JY-130), 1998 Super HiK 8 in 1 (JY-021B), Destroyer (Asia), Mario Family 7 in 1, Xiǎo Zhuàngyuán Shùxué (China) [MLX]
*Super Mario 15 (Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen pirate) [mt777]
*5 in 1 1993 Copyright, FIFA International Soccer '96 (J.League Winning Goal pirate) [NewRisingSun]
*Pokemon 2000 (Felix the Cat pirate) [SupahRetroooo]
*Xiǎo Bǎikē 2 in 1 - Dūdū Wāwā Dà Màoxiǎn & Zhìlì Pīntú (China) [tenyuhuang]
- ngpc: Choujou Kessen Saikyou Fighters - SNK vs Capcom - Taikenban (Jpn), Pachinko Hisshou Guide - Pocket Parlor (Jpn, prototype) [Forest of Illusion]
- rx78_cart: Creative Graphics [Gaming Alexandria, Alan Steremberg, SSJ, Robbbert]
- z80clock: Serial Monitor (2020-03-31 23:15:49), Z80 Clock (2020-03-31 05:44:04), Z80 Clock (2020-03-31 23:19:35), Z80 Clock (2020-04-01 00:24:57), Z80 Clock (2020-04-02 04:35:59), Z80 Clock (2020-04-02 05:23:01), Z80 Clock (2020-04-03 00:43:52), Z80 Clock (2020-12-13 19:28:27), Z80 Clock (2021-11-06 19:03:38) [smf]

Software list items promoted to working
- c64_cass: APB (alt), The Flintstones, Ghostbusters (Activision), Green Beret [Steven Coomber]
- nes: Minna no Taabou no Nakayoshi Daisakusen (Japan) [kmg]

New NOT_WORKING software list additions
- c64_cass: Hawkeye, Highlander, Highway Ecounter, The Hobbit (alt), Hunchback: The Adventure, International Soccer, Into the Eagles Nest, Judge Dredd, Knuckle Busters, Kwah!, Lotus Esprit Turbo Challenge (Gremlin Graphics) [The Ultimate Tape Archive Team]
- gamegear: BreakThru! (prototype) [smspower, VGHF]
- ibm5150: Back to the Future Part III, Lemmings, Midwinter, Paperboy, Pit-Fighter [flyers80]
- ibm5170: Quicky: The Computer Game (Euro), Tony & Friends in Kellogg's Land (Germany) [Old-Games.RU]
- ibm5170_cdrom: Alien Odyssey (US), Ignition (US) [Curt Coder]
- n64:
*X'treme Roller (prototype) [Baker64]
*Controller Checker Ver.1.01, Unknown RGB Test Cartridge [BehindTheCode, Forest of Illusion]
- nes:
*8-bit Xmas 2016 [kmg]
*400 in 1 Real Game, Xītiān Qǔjīng - Journey To The West (Asia, alt) [taizou]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Czech [Milan Galcik]
- Greek [BraiNKilleRGR]
- Slovak [Milan Galcik]

Merged pull requests
- 8454: video/k054000.cpp: Improved hit box calculation for Vendetta. [Angelo Salese]
- 8635: rohga.cpp: Reduced volume levels to avoid saturation. [David Haywood]
- 8683: spectrum_cass.xml: Cleaned up ZX Spectrum cassettes a little. [David Haywood]
- 8801: zr107.cpp: Corrected DIP switch labels and behaviour for transmission type. [Steven Coomber]
- 8816: Updated continuous integration status links in readme file. [Stiletto]
- 8850: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest cracks and original dumps. [Firehawke]
- 8852: c64_cass.xml: Added twenty-seven items. [The Ultimate Tape Archive Team, Steven Coomber]
- 8855: video/powervr2.cpp: Added support for render mode 5 (ARGB0888). [Jennifer Taylor]
- 8858: namcops2.cpp: Corrected release year for Ridge Racer V Arcade Battle. [sjy96525]
- 8859: gaelco.cpp: Improved scrolling, sprite drawing, and sample playback. [David Haywood]
- 8860: machine/hp_taco.cpp: Added support for writing HP 9825 format tapes. [F.Ulivi]
- 8864: zr107.cpp: Adjusted layer alignment offsets for Midnight Run. [sjy96525]
- 8866: uknc.cpp: Implemented more system functionality. [shattered]
- 8867: hh_sm510.cpp: Added Elektronika Kot-rybolov. [algestam, Milan Galcik]
- 8869: namcos22.cpp: Corrected revisions for ridgera2, raveracw and victlapj. [sjy96525]
- 8871: hh_sm510.cpp: Added Elektronika Kvaka-zadavaka (Frogling). [algestam, Milan Galcik]
- 8872: hh_sm510.cpp: Added Elektronika Nochnye vorishki (Night Burglars). [algestam, Milan Galcik]
- 8873: snowbros.cpp: Re-dumped u78.bin for 3in1semia, verifying that previous dump was correct. [ClawGrip]
- 8874: nes.xml: Added four items (three working, one not working). [kmg]
- 8875: hh_sm510.cpp: Added Elektronika Kosmicheskiy polyot (Space Flight). [algestam, Milan Galcik]
- 8876: cpu/arm7: Fixed TLB Flush behavior (fixes GitHub #8856, MT07878 and MT08140). [Ryan Holtz]
- 8878: bus/nes: Cleaned up interrupt generation for Mario Baby cartridges. [kmg]
- 8879: bus/nes: Added support for a pirate five-in-one game. [kmg]
- 8880: Cleaned up comments in various drivers. [shattered]
- 8881: c64_cass.xml: Promoted games that only work when no floppy drives are present to working (MT08138). [Steven Coomber]
- 8882: taito_f2.cpp: Corrected description for qzquest countdown timer speed DIP switches (MT08135). [Steven Coomber]
- 8883: nes.xml: Corrected metadata for hyperol. [kmg]
- 8885: Fixed some incorrectly formatted license header comments. [Angelo Salese]
- 8886: hh_sm510.cpp: Added Elektronika Morskaja ataka. [algestam, Milan Galcik]
- 8887: docs: Added download links for PDF and EPUB versions. [Firehawke]
- 8888: gba.xml: Added Mechanic Mechanica (Japan, prototype). [Forest of Illusion, kmg]
- 8889: Added Atari 2600 Point of Purchase Display Unit. [Wilbert Pol]
- 8891: hh_sm510.cpp: Added Elektronika Ataka asteroidov. [algestam, Milan Galcik]
- 8892: docs: Improved mechanism for adding content to the theme. [Firehawke]
- 8893: dynax.cpp: Added TMP91P640N ROM for Mahjong Ougon no Hai bootleg and added two additional bootleg sets. [XingXing, little0]
- 8894: machine/dl11.cpp: Added DEC DL11-type Serial Line Unit device. [shattered]
- 8897: igs_m036.cpp: Added Long Hu Zhengba San He Yi (V100CN). [XingXing, little0]
- 8898: megasys1.cpp: Improved hand-crafted priority PROM for inyourfa (improves graphics in cutscenes). [dink, David Haywood]
- 8899: jack.cpp: Corrected starting lives DIP switch settings for joinem and unclepoo. [Steven Coomber]
- 8900: 32x.xml: Cleaned up metadata. [ArcadeShadow]
- 8901: nes.xml: Added twelve dumps of bootleg and unlicensed cartridges. [kmg]
- 8907: imagedev/midiin.cpp: Made channel remapping configurable. [Devin Acker]
- 8912: hh_sm510.cpp: Changed descriptions for Elektronika games to transliterated Russian titles. [algestam]
- 8913: machine/spi_sdcard.cpp: Added support for read multiple block command (CMD18). [holub]
- 8914: nes.xml: Added four multi-game cartridges, and corrected video RAM size for mc_101. [kmg]
- 8916: gaelco.cpp: Adjusted frame rate so protection checks pass. [Victor Fernandez (City Game), Peter Ferrie, David Haywood]
- 8918: rfslotspcpent.cpp: Added ASCII PCB layouts. [ClawGrip]
- 8925: bus/nes: Added support for TF2740 multi-game cartridges. [kmg]
- 8927: falgas_m89.cpp: Added skeleton driver for Coche Bully. [ClawGrip]
- 8928: gundealr.cpp: Corrected title for yamyamk. [kmg]
- 8930: bus/nes: Added partial support for 8-bit Xmas cartridges. [kmg]
- 8931: lynx.cpp: Cleaned up driver, fixed collision handling, and fixed sound pitch. [cam900]
- 8932: Cleaned up logging for a few devices. [shattered]
- 8934: apple2_flop_clcracked.xml: Added latest twelve cracks. [Firehawke]
- 8935: bus/nes_ctrl: Increased range and added daisy chain port for Famicom Arkanoid paddle controller. [kmg]
- 8936: chdman.cpp: Corrected copy-pasted comment. [einstein95]
- 8937: hh_sm510.cpp: Added Elektronika Hockey. [algestam, Milan Galcik]
- 8939: bus/nscsi/hd.cpp: Implemented MODE SELECT 6 (fixes GitHub #8922). [einstein95]
- 8940: c64_cass.xml: Added sixteen items. [The Ultimate Tape Archive Team, Steven Coomber]
- 8941: nes.xml: Removed parent/clone relationships for games that are independent ports. [kmg]
- 8942: dec0.cpp: Updated comment about DEM-01 chip as it has been identified as a Fujitsu MB8421. [Caps0ff, ClawGrip]
- 8943: bus/nes_ctrl: Improved emulation of the Yonezawa Partytap controller. [kmg]
- 8933: flower.cpp: Improved cocktail mode behavior and sound, cleaned up code, and added notes. [cam900]
- 8943: dvk_kcgd.cpp: Added serial ports, converted logging to use logmacro.h, and cleaned up code. [shattered]
- 8946: ibm5170.xml: Added ten items and replaced one item with a better dump. [The Good Old Days, Old-Games.RU, ArcadeShadow]
- 8947: bus/nes_ctrl: Reworked Bandai Hyper Shot to only use EXP port calls; nes.xml: Corrected Space Shadow mirroring. [kmg]
- 8949: bus/nes_ctrl: Disentangled Famicom joypad 2 from EXP port code. [kmg]
- 8953: ms32.cpp: Added Shutoku Red Zone to list of games on the hardware that have not been dumped. [ArtLine]
- 8955: Added skeleton drivers for two Compumatic Master Crane sets. [Israel León (Retrolover), ClawGrip]
- 8956: bus/nes_ctrl: Cleaned up Famicom joypad implementation and further untangled them from EXP port. [kmg]
- 8957: microdar.cpp: Expanded notes for cfarwest. [ClawGrip]
- 8958: Updated Greek translation. [BraiNKilleRGR]
- 8959: sms.xml: Noted that Galactic Protector has control issues on consoles that don’t appear as Japan region to game. [kmg]
- 8960: ctk551.cpp: Implemented GT913F sound, and promoted system to working. [Devin Acker]
- 8962: vsnes.cpp: Fixed Balloon Fight bonus life DIP switch settings (MT08147). [kmg]
- 8964: cinemat.cpp: Added missing inputs for Space Wars and Space Ship (MT08148). [kmg]
- 8965: gamegear.xml: Added BreakThru! (prototype). [smspower, VGHF, kmg]
- 8970: maygay1bsw.cpp: Corrected descriptions for The Italian Job sets (MT07191). [sjy96525]
- 8971: maygayep.cpp: Corrected descriptions for The Italian Job sets (MT07191). [sjy96525]
- 8975: aleck64.cpp: Added Super Real Mahjong VS (Rev A). [Forest of Illusion, kmg]
- 8977: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 8978: gba.xml: Added Perplexus Diodomin (prototype). [James Boulton, GTW, kmg]
- 8980: Reverted “ctk551: implement sound, promote to working” (GitHub #8960) due to build failures. [R. Belmont]
- 8981: c64_cass.xml: Added fifteen items (thirteen working, two not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 8982: Reverted “Revert “ctk551: implement sound, promote to working”” (GitHub #8980). [R. Belmont]
- 8983: Reverted “uknc: de-skeletonize” (GitHub #8866) due to review issues not being addressed. [R. Belmont]
- 8984: pcipc.cpp: Fixed names of chipsets in descriptions. [MoochMcGee]
- 8985: Cleaned up GT913F code. [Devin Acker]
- 8986: machine/nes.cpp: Accommodate games that depend on realistic power-on RAM state. [kmg]
- 8987: c64_cass.xml: Added fourteen items (thirteen working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 8988: 3rdparty/ymfm: Corrected divider state for free-running timer B on mode write (MT03737, MT07078, MT08146). [Aaron Giles]
- 8989: tsconf.cpp: Added initial ZX Evolution TS-Configuration driver. [holub]
- 8991: machine/vsnes.cpp: Replaced MMC3 implementation with Namco 108. [kmg]
- 8992: poisk1.cpp: Added vertical and horizontal video sync signals. [shattered]
- 8995: nes.xml: Added Hero Quest (Germany, prototype). [anonymous, kmg]
- 9001: ngpc.xml: Added two new dumps. [Forest of Illusion, kmg]
- 9003: n64.xml: Added two test/demo cartridges. [BehindTheCode, Forest of Illusion, kmg]
- 9006: osd/osdsync.cpp: Fixed race condition affecting chdman threading on machines with high parallelism. [tellowkrinkle]
- 9007: ibm5170_cdrom.xml: Added five items. [David Silva]
- 9008: bus/vme: Added Besta CP31 CPU board (replaces besta.cpp system driver). [shattered]
- 9009: machine/ibm6580_kbd.cpp: Cleaned up and simplified code. [shattered]
- 9010: bus/nes: Improved Famicom Disk System timer emulation; nes.cpp: Set correct clock for Famicom Disk System (MT08041). [kmg]
- 9011: audio/flower.cpp: Fixed volume lookup table ROM addressing, and added notes. [cam900]
- 9013: nes.xml: Added four recently released music cartridges. [anonymous, kmg]
- 9014: vsnes.cpp: Fixed swapped DIP switches for vsbball. [kmg]
- 9016: ibm5150.xml: Added seven items, and replaced three times with better dumps. [The Good Old Days, Old-Games.RU, ArcadeShadow]
- 9017: hp9825.cpp: Added Shift Lock and reset keys, and tape LED. [F.Ulivi]
- 9018: ibm5150.xml, 5170.xml: Added dumps of twenty-two copy-protected items, and replaced one item with a better dump. [r09]
- 9019: imagedev/midiin.cpp: Handle channel remapping during playback rather than on loading. [Devin Acker]
- 9020: n64.xml: Added X'treme Roller (prototype). [Baker64, kmg]
- 9021: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest latest original dumps and cracks. [Firehawke]
- 9022: bus/nes: Added support for JY012005 multi-game cartridges. [kmg]
- 9023: bus/nes_ctrl: Cleaned up Konami Hyper Shot controller emulation code a little. [kmg]
- 9024: bus/nes_ctrl: Updated mahjong controller based on hardware information, and corrected button labels. [kmg]
- 9025: apple2.cpp, apple2e.cpp: Made descriptions for Franklin ACE computers more consistent. [Kelvin Sherlock]
- 9027: bus/nes_ctrl: Added a SNES controller port adapter device so a SNES joypad or mouse can be connected. [kmg]
- 9028: cyclemb.cpp: Corrected joystick up and down inputs for skydest (MT08162). [Steven Coomber]
- 9029: nes.xml: Added Holy Diver Collector's Edition. [anonymous, kmg]
- 9030: fmtowns_flop_orig.xml: Added seven new dumps, and replaced two items with better dumps. [cyo.the.vile, fuzzball, r09]
- 9031: taito_b.cpp: Improved DIP switch setting labels for sbm and sbmj (MT08160). [Steven Coomber]
- 9032: seta.cpp: Added placeholders for undumped PLDs for madshark. [Sergio Galiano]
- 9033: gb.cpp: Use memory views for BIOS disable and to remove some cartridge access trampolines. [Wilbert Pol]
- 9034: bus/nes_ctrl: Added support for the Famicom Turbofile backup RAM device. [kmg]
- 9035: gb.cpp: Improved MBC3 real-time clock emulation. [Wilbert Pol]
- 9038: machine/cdicdic.cpp: Completely re-implemented Philips CD-i CDIC emulation, fixing many issues. [Ryan Holtz, CD-i Fan]
- 9039: emu/video.cpp: Corrected size for date/time formatting buffer in video_manager::open_next. [Golden Child]
Télécharger MAME v0.239 (64-bit)
Site Officiel de MAME
 
 GameEx et GameEx Arcade Edition v17.12 
Mardi 28/12/21 à 14:50 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v17.12
Télécharger GameEx Arcade Edition v17.12
Site Officiel de GameEx
 
 BletchMAME v2.11 
Mardi 28/12/21 à 14:48 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Enabled Link Time Optimization for Release builds
- Made BletchMAME aware of the CHD Diff path (-diff_directory)
- Fixed an issue that could cause the UI to hang whenever MAME was invoked
- Fixed an issue that could cause the MAME window to not be properly attached to BletchMAME's window when starting an emulation session
- Fixed a bug that caused LUA errors when using fixed slot devices in MAME versions 0.227 and after
- Various Auditing improvements
*The auditing dialog will now show a progress bar
*Optimized dispatch of auditing tasks
.Increased the amount of simultaneous auditing tasks
.Changed maximum of audits per audit task to 20 (was 3)
.Any audit task will max out at 50 MB
*Now properly identifying proper file extensions for disks and samples (CHD and WAV)
*Now properly extracting SHA-1 hashes from CHD files
*Fixed a bug that could cause hangs on exit
*Fixed a bug that caused all samples to be incorrectly reported as having no good dumps
- Various build improvements [Davide Cavalca]
*CI builds against Qt6.2
*No longer hardcoding a particular version of QuaZip
Télécharger BletchMAME v2.11
Site Officiel de BletchMAME
 
 RomVault v3.4.2 
Dimanche 26/12/21 à 16:35 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Feature Updates:
- Added a new tree pre-set feature to allow the user to save different tree selection/expansion favorites
- Added a progress bar for DATVault updates
- Added an instance count column to the ROM details grid
- Added a popup to show a dupe list on click of a instance count value
- Added the ability to read -listroms output from the RAINE executable
- Added an ESC keyboard shortcut to close dialog windows
- Added the ability to sort any of the columns in the ROM details grid
- Enhanced the DATVault groups filter to a redesigned and categorized tree
- Enhanced the Directory Rules window to be more intuitive with reorganized settings and additional tooltip content
- Enhanced the directory rule application so only relevant DATs are reprocessed upon update
- Enhanced the display of ROM sizes by using separator characters and right justified values in the fixing log and ROM details grid
- Changed the default directory rule to use “Nothing” as the merge type instead of “Split”
- Changed the filename cleansing to be less aggressive and only trim whitespace (requires a full DAT refresh)
- Changed the tree behavior so that updated DATs are no longer auto-selected in the tree
- Changed the menu bar order and keyboard shortcuts for consistency with the left buttons
- Removed the ability to cancel a DAT update/refresh

Bug Fixes:
- Fix for a crash that could occur when selecting the “Show Merged ROMs” filter
- Fix to make the gray merged ROM status show properly for split sets
- Fix for a display issue where corrupt archive icons are only displayed at levels above the directory where the corrupt archive resides
- Fix to prevent DATs with no ROMs from being auto-expanded and auto-selected in the tree
- Fix to the missing counts in the tree and summary panes to exclude ROMs with a blue status
- Fix for launching ROMs directly from the game list grid
- Fix to prevent the ROM details grid from auto-scrolling back to the top of the list every few seconds during a fix
- Fix to properly handle case sensitive directory renames during a fix
- Fix to prevent a “Rescan needed” error if the only fix is to correct the character case of the ROM and source of the fix was in the same archive
- Fix for a scenario that could cause a scan to silently end early and erase subsequent items in that directory from the cache
- Fix to properly scan files with invalid timestamps
- Fix to properly handle scanning files with incompatible permissions, which were previously skipped with no indication
- Fix to prevent a crash and cache out-of-sync scenario if a file is in use by another process during a fix
- Fix to prevent a “Zip64EndOfCentralDirError” if the total number of disks is equal to zero in the central directory of the ZIP archive (Invalid… but extractable)
- Fix to prevent a “Specified argument was out of the range of valid values” error which could sometimes occur during a fix
- Fix so that Single Archive settings work properly if the DAT is not in its own folder
- Fix to make Single Archive settings work properly with ROMs that have a double extension (E.g *.iso.dec)
- Fix to use a move operation instead of copy/delete when uncompressed sets are renamed using the Single Archive option
- Fix to properly save and read DatVault login information on Linux
- Fix to make the side icons visible on Linux
Télécharger RomVault v3.4.2
Site Officiel de RomVault
 
 Cube64/Wii64 v1.3-20211222 
Dimanche 26/12/21 à 16:30 par Firebrand
Lorsque j'avais ajouté l'émulateur Not64, je l'avais présenté comme le nouveau nom de Cube64/Wii64. C'est inexact car il s'agit d'un fork de cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii). En effet, la version originale est toujours développée par son auteur et elle vient d'être mise à jour. La vérité étant rétablie, voici la liste des nouveautés:
I figured it's time to make a Wii64 release given that there's been quite a few changes in the repo. The majority of them are courtesy of Not64 which I'd consider more stable than Wii64 itself these days personally, just cause it has undergone more testing. So why do both still exist? Wii64 continued development when Not64 began so it's from an earlier iteration of the base source, and as a result it'd be difficult to merge both projects together at this point. Put both on your Wii and use whichever better suits you!

What's new? Too much to mention over too many years to list, so here's a small summary.

All platforms:
- Boxart support
- Rice GFX Plugin
- GlideN64 plugin improvements/bugfixes
- Dynarec improvements (recompiled stores/loads, unified r4300 struct)
- UI bugfixes/memory leaks addressed

GameCube:
- Introduce expansion pak release
- "Basic" release without boxart
- ARAM VM backing store for ROM data

Wii:
- Added Wii Remote +Control Pad as analog source
- NAND VM backing store for ROM data

Wii U "Wii mode" specific stuff:
- GamePad Support
- Unlocked multiplier support
Télécharger Cube64/Wii64 v1.3-20211222
Site Officiel de Wii64
 
 VICE v3.6 
Dimanche 26/12/21 à 15:55 par Firebrand
Cet émulateur de machines Commodore, dont le Commodore 64, au développement actif mais aux publications rares (généralement annuelles) a été mis à jour. Les améliorations sont les suivantes:
We welcome to the team:
- June Tate-Gans who added the dual screen mode (for x128) to the SDL UI.
- Pablo Roldan aka durandal, who contributed improvements and fixes to the RS-232 emulation.

general
- Warp mode status will no longer be saved in config files.
- Increased autostart reliability.
- Changing host audio settings no longer resets the emulated sound chip.
- Added hardware flow control to the userport RS-232 emulation.
- Added selection of control lines behaviour for userport RS-232 emulation.
- Fixes to ACIA hardware flow control, DCD and DSR lines behaviour, register reset values.
- (Re-)added tun/tap support for Ethernet emulation, including support for "capabilites", so it can work without root/Administrator rights
- "Device Traps" and "True Drive Emulation" can now be selected per drive/device.
- Various fixes related to keyboard mappings. For details please read https://sourceforge.net/p/vice-emu/mailman/message/37380515/
- Fixed problems related to Caps-Lock and Shift-Lock emulation
- Added support for piping printer output and RS232 I/O through an external executable on Windows.
- Fliplist (.vfl) support tweaked to be compatible with devices like sd2iec, pi1541 and Turbo Chameleon. Fliplists in the old format can still be loaded, newly created ones will always use the new format (see manual).
- Removed pointless "dither" column from palette files and -format.
- Some improvements in the 1520 plotter emulation.
- Extend images directly from 35 to 40 and then 42 tracks, as other sizes are not used anywhere else in the world
- More realistic implementation of tape wobble.
- Fixed p64 wraparound.
- Added option to write out the raw data produced by reSID (for debugging).
- Made 48kHz the default for sound output, since that is what most modern stuff uses natively.
- Log the random seed and added a commandline option to set a seed, useful to reproduce things that depend on randomness.
- At exit log all resources with non default values, and a reconstructed commandline, which should make it easier for people that are reporting bugs.
- when mounting Dxx GCR images, add a reasonable skew per track to make the disk layout a bit more realistic
- Remove tearing in screenshots.

build system
- Remove linking to vice libraries for petcat and cartconv.
- All targets can now be built separately (e.g. 'make x64sc').
- Fixed building on cygwin.
- removed support for building with embedded ROMs
- Made the new 8580 filter implementation the default for configure.

Joystick fixes
- New Superpad64 emulation.
- New spaceballs joystick adapter emulation.
- New MultiJoy joystick adapter emulation.
- New Inception joystick adapter emulation.
- New Microflyte analog joystick emulation.
- New userport SNES pad (Petscii) emulation.
- New Trapthem joyport SNES pad emulation.
- New Protopad emulation.
- New plus4 Synergy 3-port joystick adapter emulation.
- Extended Ninja joyport SNES pad adapter to 3 ports.
- All SNES pad buttons are supported now.
- Joystick adapters with more than 1 port are always mapped to the extra joysticks from now on.
- Joystick adapters with only 1 port are mapped to the port they are attached to.
- SIDcard joystick of the plus4 is now always mapped to extra joystick #4.
- New autofire button support.
- New virtual I/O simulation device for the joyport, allows pins to be changed by the user from the monitor.

Userport fixes
- Only one userport device can be attached to the userport at a time from now on.
- New virtual I/O simulation device for the userport, allows pins to be changed by the user from the monitor.

Tapeport fixes
- Only one tapeport device can be attached at a time from now on.

C64 fixes
- Added REX Ramfloppy loading & saving of the RAM contents.
- Added support for "Hucky's EPROM Cartridge", implemented as a variant of the RGCD cartridge.
- Added "Turtle Graphics II" cartridge emulation.
- Added "IEEE Flash 64" cartridge emulation.
- Added "Freeze Frame MK2" cartridge emulation.
- Super Snapshot V5 fixes.
- WarpSpeed emulation matches the behaviour of the real hardware better.
- Renamed "H.E.R.O. Bootleg" cartridge type to "Drean".
- Fixed REU floating bus behaviour (256KiB REU).
- Removed GEORam sizes smaller than 512KiB - Those never existed.

C128 fixes
- Added VDC interlaced rendering support
- Added Interlaced Sync mode to VDC (Interlaced Sync and Video was already implemented) Both modes now work with the new interlace-aware renderers.
- VDC memory mirroring behaviour improved.
- VDC busy flag behaviour improved.
- Fixed 2Mhz mode unconnected memory space reads.
- Added missing SDL symbolic keymap for US keyboard

VIC20 fixes
- Added VIC interlaced rendering support
- Added support for .crt files
- Added support for screenshots in native vic20 format
- Added "VIC-1001" model
- Don’t update VIC potx / poty registers more often than every 512 cycles.

Plus4 fixes
- Added "jacint1 1MB Cartridge" emulation
- Added "c264 magic cart" emulation
- Added "Plus4 multi cart" emulation
- Added support for .crt files

PET fixes
- New datasette #2 emulation.
- Added support for .t64 files
- Monitor IO dump for CRTC improved with internal register dump, interlace status and layout fixes
- Overhaul PET CB2 sound output sample generation.

CBM2 fixes
- Fixed datasette emulation (only with .tap files right now)

VSID fixes
- Fixed various issues with threading.
- Implemented proper STOP of playback.

C1541 fixes
- Add `bpoke` command: directly write one or more byte into a block.
- Make the `chain` command accept a '[@unit:]filename' argument.
- Make the `extract` command detect circular track/sector links.

cartconv fixes
- Added support for the new extended CRT V2 format, which now supports all other CBM computers (see manual for details).
- Added support for C128, VIC20 and Plus4 cartridges.

petcat fixes
- correctly align (5 digit) line numbers.
- Added support for Mega65 BASIC

Monitor fixes
- Make the `device` command switch to computer when not given an argument.
- Add `warp [on|off|toggle]` command.
- Fix not being able to delete the final character on a line with DEL.
- Drive CPU emulation now catches up to main CPU automatically.
- Snapshots autostarted from monitor will immediately update the screen (interlaced screens not fully supported).
- Fixed various user input performance and consistency problems.
- 'chis' command now prints a 12 digit cycle counter.
- 'chis' command now works for drives
- Fixed execution order of multiple -moncommands arguments.
- Fixed single-stepping on "secondary" CPU (eg Z80 in x128).
- Fixed Z80 disasssembler, all opcodes are supported now.
- Make the CPU bank the default, not RAM.
- In x64sc, fixed reading 0/1 when CPU bank is active.
- Fixed display of multicolor sprites.
- Fixed assembling indirect absolute JMP with zero page argument.

SDL fixes
- New SDL2 dual window support (VDC in x128).
- New automatic SDL2 host joystick hot-plug rescan.
- New SDL2 rescan host joysticks menu item.
- Removed unneeded items from some SDL menus.
- New D67 image creation menu items.
- Fixed relative paths in the SDL file/directory selection dialog.
- New host joystick axis mapping support for emulated paddles and analog joysticks.
- Mapping of host joysticks menu now shows what the pins are already mapped to.
- Add application icons to SDL1.2 binaries.
- Fixed display corruption and OpenGL detection on some machines

GTK3 fixes
- Added bicubic rendering, which improves the look of a resized window with the CRT filter enabled.
- Remove sandbox mode.
- Fixed statusbar recording status widget display issues.
- Fixed C128 function ROM settings.
- Add setting colors of the monitor.
- Add 'Cartridge -> Default cartridge' to settings. This allows the user to see the current default cartridge, unset it and set another cartridge as default.
- Fix 'extend image' dialog.
- Fix display of joystick names with non-ASCII glyphs.
- Improve widgets setting file paths: use the directory of a file's path in dialogs as the default directory.
- Media recording dialog: remember previously used audio/video codecs when starting a new recording.
- Fix VSID not allowing .MUS files to be added to the playlist.
- Allow unlimited host controllers for joysticks
- Fix resetting of scroll position in RAM reset pattern view.
- Fix loading 'vice.ini' inside a Windows bindist: load from the root directory, not the bin/ subdirectory.
- Fix toggling pause mode when taking a quick screenshot.
- Fix various layout issues in the settings.
- Add 'Add current image to fliplist' and 'Clear fliplist' items to drive widget popup menu.
- Remove userport joystick swapping.
- Add swapping of controlport joysticks' emulated devices.
- Add saving/restoring the 'fullscreen decorations' state.
- Add joystick autofire settings.
- Simplify userport devices settings.
- Simplify tapeport devices settings.
- Use checkboxes in menus for toggleable items.
- Add 64x64 pixels icons.
- Fix tape autostart via a tape's 'directory'.
- Status bar: overhaul layout, add small row with LEDs for Pause/Warp.
- Status bar: add support for dual-drive units.
- Status bar: add support for two datasettes.
- Status bar: fix directory popup menus to display the correct directory for dual-drive units and to autostart the correct file.
- Status bar: display main/drive CPU JAMs in the messages row, rather than in the CPU/FPS widget, properly remove JAM messages on reset of affected device.
- Add customizable keyboard shortcuts ('hotkeys'). Those who were missing the old WinVICE hotkeys can use gtk3-winvice-legacy.vhk
- Immediately apply color changes of the monitor.
Télécharger VICE v3.6 (32-bit) (Windows)
Télécharger VICE v3.6 (64-bit) (Windows)
Télécharger VICE v3.6 (Intel) (MacOS)
Télécharger VICE v3.6 (ARM) (MacOS)
Site Officiel de VICE
 
 WinUAE v4.9.1 Beta 2 FR 
Mercredi 22/12/21 à 14:26 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.1 Beta 2 FR (32-bit)
Télécharger WinUAE v4.9.1 Beta 2 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.1 Beta 2 
Mardi 21/12/21 à 14:14 par Firebrand
Voici une nouvelle version beta pour cet émulateur Amiga qu'on ne présente plus. Les améliorations sont les suivantes:
- Adjusted programmed mode size/position calculation.
- Adjusted copper emulation, waits for too large horizontal position woke up normally.
- Delay warp mode automatic key release by few frames, some programs might not like immediate keypress/release pair.
- Windows event processing change fix.
- Border "bug" emulated (ECS Denise and AGA, does not affect OCS Denise). If bitplane DMA (BPL1DAT) happens inside VBLANK, border state gets disabled, when first non-VB line starts, line stripe from HDIW start to first BPL1DAT is still in "not border" state: sprites are visible and borderblank does not affect it. This happens because border state normally gets enabled when HBLANK goes from inactive to active state but it looks like HBLANK does not affect border state inside VBLANK. It can also happen during later scanlines if programmed HBLANK starts too early, before last BPL1DAT access. (HBLANK enables border, BPL1DAT access disables it again).
Télécharger WinUAE v4.9.1 Beta 2 (32-bit)
Télécharger WinUAE v4.9.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Raine v0.92.4 
Mardi 21/12/21 à 14:12 par Firebrand
Une nouvelle version de cet émulateur arcade a été publiée. Voici la liste des changements:
- Finally more time to finish this one... I even thought about adding something new to emulate for a while, but too many things to do for that for now, maybe later... So the main fixes are around the game controllers, and the dead zone of some which canceled the moves from the d-pad. Also there are about 100+ new recognized game controllers for linux, and 400+ for windows ! (more people would use windows ? What a surprise !). All these new controllers mappings come from there : http://raine.1emulation.com/download/latest.html
- The other big part is the improvement for cps2 rasters, and the priorities in xmvsf, notice the priorities are still not perfectly emulated, there are probably places left in some cps2 games where there are problems.
- Except that most of the emulated games are now rendered in 16bpp because most of the emulated games have color palettes of 16bpp or less. 2 exceptions : the taito f3 games, and macross +, for these 2 it's still 32bpp, for all the others it's 16bpp. The reason ? Smaller bitmaps, so it's faster to draw and faster to render to screen.
- And there were problems with some taito f3 games, especially in 64 bits, but even in 32 bits there was a black screen for puchcar on boot because of a recent fix. All this should be fixed now... It's almost a Christmas version this time !
Télécharger Raine v0.92.4 (32-bit) (Windows)
Télécharger Raine v0.92.4 (64-bit) (Windows)
Télécharger Raine v0.92.4 (32-bit) (Linux)
Télécharger Raine v0.92.4 (64-bit) (Linux)
Site Officiel de Raine
 
 Nintendulator FR v0.985 Beta (17/12/21) 
Mardi 21/12/21 à 14:04 par Firebrand
La traduction en français de ce qui semble être l'avant dernière version de cet émulateur NES a été publiée par Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (17/12/21)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (17/12/21)
Tradu-France
 
 FS-UAE v3.1.66 stable 
Mardi 21/12/21 à 14:01 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
Main changed are:
- Updated bundled SDL version to 2.0.18
- Updated controller mappings

In particular, this should fix an issue with mouse cursor confinement on Windows, but the update to SDL 2.0.18 will probably bring with it other improvements as well, including improved controller support. Hopefully without introducing any issues.
Télécharger FS-UAE v3.1.66 stable (64-bit) (Windows)
Télécharger FS-UAE v3.1.66 stable (64-bit) (Intel) (MacOS)
Télécharger FS-UAE v3.1.66 stable (ARM) (MacOS)
Télécharger FS-UAE v3.1.66 stable (64-bit) (Linux)
Site Officiel de FS-UAE
 
 Clock Signal 19/12/2021 
Mardi 21/12/21 à 13:45 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes pour MacOS a été publiée. Elle apporte l'émulation de l'Amiga même si ça semble assez préliminaire...
This release adds a low-quality emulation of the Commodore Amiga, in the hope that it'll be a stepping stone towards at least a mediocre emulation of the Commodore Amiga.
Télécharger Clock Signal 19/12/2021
Site Officiel de Clock Signal
 
<< Page précédentePage suivante >>