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 QuickPlay v4.7.4 
Mercredi 08/01/20 à 13:47 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Update retroarch efind to retroarch 1.81
- new 3ds ico
Télécharger QuickPlay v4.7.4
Site Officiel de QuickPlay
 
 Le sondage de janvier 2020 
Mardi 07/01/20 à 14:22 par Firebrand
La dinde aux marrons et le vieux barbu ne sont déjà plus que des souvenirs, on attaque plein d’entrain (ou pas...) cette nouvelle décennie. Mais plutôt que faire un bilan de l'année écoulée, on va plutôt s'intéresser au précédent sondage!



Peu de votants cette fois, mais une majorité claire en faveur de la présence de matériel rétro au pied du sapin. Ce n'est pas spécialement étonnant de la part des visiteurs d'un site réservé aux oldies!


On va oublier les sujets festifs et zapper celui des bonnes résolutions (qu'on a de toute façon déjà oubliées) pour s'intéresser à votre façon de "consommer" les ROMs. Préférez-vous les avoir toutes au sein d'un fullset pour faire des découvertes au hasard de votre navigation dans votre collection (ou pour avoir la plus grosse, c'est vous qui voyez), ou ne téléchargez-vous que celles dont vous avez besoin dans l'immédiat?


Avez-vous une âme de collectionneur ou non?


Vous pouvez venir défendre votre avis sur notre forum!
 
 RomVault v3.0.48 
Lundi 06/01/20 à 13:36 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Fixed some new UI Issues, with reporting un-need stats in the ToSort Dirs.
- Also have done some internal work on the DAT readers so that this version will produce Compatible MAME DAT sets for the -listXML output from a Mame.exe
Télécharger RomVault v3.0.48
Site Officiel de RomVault
 
 RomVault v3.0.47 
Vendredi 03/01/20 à 13:49 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- Fixed some UI Issues.
- Fixed the 'Don't Add Multi DAT DIRs' as I added the button but never added the code to use it. Woops.
- Also Re-structued some 7zip code, ready for some future development.
Télécharger RomVault v3.0.47
Site Officiel de RomVault
 
 SameBoy v0.12.3 
Jeudi 02/01/20 à 14:21 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color d'abord pensé pour MacOS a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- Super Game Boy color correction is now available in the libretro port
- It is now possible to hide the Super Game Boy border in the libretro port
- The SDL port will now hide the mouse while a ROM is running

Accuracy Improvements/Fixes
- Changing the frequency of channels 1 and 2 is now more accurate
- Audio rendering should now be accurate when emulating Game Boy Advance

Bug Fixes
- Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available
- The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release
- Fixed fullscreen related issues in the SDL port
- Fixed a bug where the SDL port did not save the battery in some cases
- Bug fixes to libretro achievement support
- Restored Game Boy Camera support on newer macOS versions
- Fixed High-DPI support on Windows 10

Misc Internal Changes
- Improvements to the audio and ICD2 APIs
- Allow compiling SameBoy for platforms with a non-standard bool size
- Improved build portability, will now use pkg-config if available
Télécharger SameBoy v0.12.3 (Windows)
Télécharger SameBoy v0.12.3 (MacOS)
Site Officiel de SameBoy
 
 Atari800 v4.2.0 
Jeudi 02/01/20 à 14:18 par Firebrand
La version Windows de cet émulateur est désormais disponible.
Télécharger Atari800 v4.2.0
Site Officiel de Atari800
 
 MedGui Reborn Stable v1.09 
Mercredi 01/01/20 à 15:03 par Firebrand
La première news de cette nouvelle décennie portera sur la mise à jour de ce frontend pour Mednafen. Les améliorations sont les suivantes:
- Aligned options to Mednafen 1.24.0-UNSTABLE
- Added on "Advance menu" a option to change colors of frontend
- Skipped redundant control on rom info
- (Optional) Removed skull boxart logo
- Fixed background grid color
- Finally fixed a problem with random disappear of tooltips on advanced mednafen setting
- Fixed the behaviour of advanced menu position in any circumstances
- Improved MedClient detection and download of file on the server
- Fixed a wrong detection of bin file contained in multiple archive compressed
- Improved Scan and compared detection of bin file with genesis/megadrive dat
- Improved emu4crt fork detection
- Fixed a bug for snap and title viewer for multiple compressed archive
- Better explanation of errors in stdoutput log
- Fixed detection of old exotic dinput joypad (control GUI by PAD)
- Deactivate joypad input when the GUI is not active
- Fixed a bug with the real path passed on Mednafen with nested compressed file (this bug also interested the real file name - passed on MedPad for the creation of per-config input file)
Télécharger MedGui Reborn Stable v1.09
Site Officiel de MedGui Reborn Stable
 
 Messinfo.dat v0.217 (11.38) 
Lundi 30/12/19 à 14:16 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 11.38 29/12/2019: Aligned files to 0.217 version.
- 11.37 23/12/2019: Added the file 'messinfoREM.dat' to the package with the machines and devices removed from the MESS/MAME.
- 11.36 15/12/2019: Added 300 device authors.
Télécharger Messinfo.dat v0.217 (11.38)
Site Officiel de Messinfo.dat
 
 Atari800 v4.2.0 
Lundi 30/12/19 à 14:09 par Firebrand
Une nouvelle version de cet émulateur Atari 5200 (entre autres) a été publiée, mais elle n'a été compilée que pour Linux pour l'instant. Les améliorations sont les suivantes:
New Features:
- raw Pokey registers recording by Ivo van Poorten
- new platform supported: FireBee
- optional hiding of hidden files/folders in the UI file selector
- libatari800 (Atari800 as a library) by Rob McMullen
- R: device (many years old feature) enabled by default

Fixes:
- proper check if SDL joysticks are found (fixes #58)
- Portrait mode for Android (related to #41)
- RMW for Pokey
- Improved BASIC LST file loading (#55)
- ROM OS path changes handled better (#15)
- improved "Find ROM images" - now Atari800 reboots if necessary (#15)
- fixed an old bug which caused freezing in the UI on Falcon

New command line options:
-pokeyrec and its children
-atari_files (#29)
-saved_files (#29)
-kbdjoy0 -kbdjoy1 -nokbdjoy0 -nokbdjoy1 (#29)
Télécharger Atari800 v4.2.0
Site Officiel de Atari800
 
 Versions 32-bit des builds de MAME v0.217 
Dimanche 29/12/19 à 14:15 par Firebrand
Grâce a AntoPISA et Retro Danuart, une partie des builds de MAME v0.217 sont disponibles en versions 32-bit.
Télécharger MAMEUI32 v0.217
Télécharger ARCADE v0.217 (32-bit)
Télécharger HBMAME v0.217 (32-bit)
Télécharger MESSUI v0.217 (32-bit)
ProgettoSNAPS
 
 mGalaxy v7.6 
Samedi 28/12/19 à 15:03 par Firebrand
Ce frontend multi-systèmes n'en est pas à ses débuts mais vient de rejoindre nos sections d'utilitaires à l'occasion d'une nouvelle mise à jour. Consultez nos fiches pour en savoir plus. Les améliorations sont les suivantes:
- [New] MySNES theme.
- [New] 'Menu' window with shortcuts to all other windows (default key: m).
- [New] 'VJ One' screensaver.
- [Improved] (mGalaxy_Runway) Import from 'Medium' images (e.g. cartridge stickers)
- [Improved] Controller window: keys combination (like Ctrl-A) are now allowed.
- [Fixed] The local music play is now working when no internet connection is available.
Télécharger mGalaxy v7.6
Site Officiel de mGalaxy
 
 NPlayers.ini v0.217 
Samedi 28/12/19 à 14:42 par Firebrand
Les nouveaux jeux de MAME v0.217 ont été intégrés à ce fichier permettant de les trier par nombre de joueurs.
Télécharger NPlayers.ini v0.217
Site Officiel de NPlayers.ini
 
 Fichiers additionnels pour MAME v0.217 
Samedi 28/12/19 à 14:41 par Firebrand
Une grande partie des fichiers additionnels maintenus par AntoPISA ont été mis à jour. Voici les notes de versions pour les fichiers qui en possèdent:
BestGames.ini v0.217 (1.24):
- 2019/12/27 1.24: Online the version 0.217; 4 new games added (3,413 games evaluated).

Languages.ini v0.217 (1.06):
- 2019/12/27 1.06: Added 0.217 sets.

Series.ini v0.217:
- Series ADDED (1): Super Mario Fushigi no Korokoro Party.
- Series UPDATED (5): Cabal, MegaTouch, Raiden, Snow Bros. and Tetris.

Unofficial Catlist/Catver v0.217:
- 2019/12/27: Aligned files to MAME 0.217.
Télécharger BestGames.ini v0.217 (1.24)
Télécharger Category.ini v0.217
Télécharger CHD-info v0.217
Télécharger Languages.ini v0.217 (1.06)
Télécharger Series.ini v0.217
Télécharger Unofficial Catlist/Catver v0.217
Télécharger Version.ini v0.217
ProgettoSNAPS
 
 SDLMAME4Ubuntu v0.217 
Samedi 28/12/19 à 14:30 par Firebrand
Il en va de même pour cette version de MAME pour Linux Ubuntu.
Télécharger SDLMAME4Ubuntu v0.217 (32-bit)
Télécharger SDLMAME4Ubuntu v0.217 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SDLMAME v0.217 
Samedi 28/12/19 à 14:28 par Firebrand
Cette version de MAME pour MacOS a été mis à jour avec les sources de MAME v0.217.
Télécharger SDLMAME v0.217
Site Officiel de SDLMAME
 
 OpenEmu v2.2 
Samedi 28/12/19 à 14:26 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis sous une même interface pour MacOS a été publiée. Et les release notes font enfin leur retour!
- Added GameCube system support. — This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. A fast CPU is required for full speed emulation. Saves states are currently NOT enabled due to future updates breaking compatibility. Multi-disc games are currently NOT supported.
- Added support for custom shader bundles.
- Added automatic analog axis calibration. — Minimum and maximum values learned as the stick is moved.
- Added rotation and additional Display Mode screen options for NDS games.
- Added support for multi-port adapters that use multiple USB HID interfaces (e.g. Mayflash).
- Fixed issue where using multiple "automapped" gamepads with similiar HID profiles would not work (e.g. Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
- Fixed Rename Game not working in List View.
- Fixed rare issue where zipped ROMs that failed to load would get deleted.
Télécharger OpenEmu v2.2 (stable)
Télécharger OpenEmu v2.2 (experimental)
Site Officiel de OpenEmu
 
 CaPriCe Forever v19.12 
Samedi 28/12/19 à 14:21 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Add preliminary BASIC decoder;
- Add preliminary Input/Output decoder;
- Improve loading of protected tapes;
- Fix Z80 regression when loading 30Year Megademo but involving issues with "The Equalizor Demo";
- Fix minor bugs.
Télécharger CaPriCe Forever v19.12
Site Officiel de CaPriCe Forever
 
 RetroArch v1.8.2 
Jeudi 26/12/19 à 23:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, je vous invite à visiter la page officielle si vous voulez des explications détaillées et illustrées sur les nouveautés. En attendant, voici les changements généraux:
- BUG/CRASH/GLSLANG: Fix glslang crashing error – managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
- CHEEVOS: Display Unofficial and Unsupported achievement states
- CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
- CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
- CHEEVOS: Prevent loading state while achievements are still being fetched from server
- CHEEVOS: Pause hardcore if core doesn’t support achievements
- CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
- CORE UPDATER: Only download when new core is available
- CORE UPDATER: Add option to update all installed cores
- DRM/KMS: Better detection for the current video mode
- DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
- EMSCRIPTEN: Fix bug in Emscripten input code
- EMSCRIPTEN: Changes to support upgraded emscripten SDK
- FFMPEG CORE: Hardware accelerated video decoding
- FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
- FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
- INPUT: Fix ‘Analog stick controls menu even if autoconfig disabled’
- INPUT/TURBO: Added alternate Turbo-Mode ‘Single Button’ – For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
- IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
- INPUT/ANALOG: Fix radial analog deadzone scaling
-INPUT/ANALOG: Implement proper analog button deadzone
- INPUT/MENU: Analog stick controls menu even if autoconfig disabled
-LOCALIZATION: Update Italian translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Turkish translation
- LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
- MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
- MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
- MENU/BUGFIX: All ‘normal’ pointer input is now inhibited when showing message boxes
- MENU/BUGFIX: The pointer actions ‘select’ and ‘cancel’ both now properly close a message box if it is currently being shown
- MENU/BUGFIX: Pointer ‘select’ and ‘cancel’ actions are now inhibited when an input bind dialog is active
- MENU/INPUT: Change ‘User’ terminology to ‘Port’ for input binding
- MENU/LINUX: Add proper drives to Load Content
- MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
- MENU/MATERIALUI: Dual thumbnail view
- MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
- MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
- MENU/RGUI: New theme ‘Flux’
- MENU/OZONE: Thumbnails now have a fade-in animation
- MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
- MENU/QT/WIMP: Fix dock titles getting cut off
- MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
- MENU/USABILITY: Selectively hide ‘Disallow Non-Slave Mode Clients’ if ‘Allow Slave-Mode Clients’ is disabled
- MENU/USABILITY: Hide ‘Show desktop menu on startup’ if ‘Desktop menu’ setting itself is disabled
- MENU/USABILITY: Reimplement Quick Menu – > Shaders -> Watch shader files for changes – can now be turned on/off through touch
- MENU/USABILITY: Refactor Quick Menu – Controls – each port now has its own submenu
- MENU/USABILITY: Quick Menu – Cheats – Delete All no longer requires five right button presses – this should fix this functionality for mobile touch users too
- MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled – these settings do nothing with Threaded Video
- MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
- MENU/USABILITY: Get rid of ‘Port Number’ label for Port Binds screen
- MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
- MENU/USABILITY: Shader parameters now have a dropdown list
- MENU/USABILITY: Shader passes now has a dropdown list
- MENU/USABILITY: Video – Hide Windowed Mode settings selectively
- MENU/USABILITY: Video – Hide Fullscreen Mode settings if windowed mode is not supported by context driver
- MENU/USABILITY: Selectively hide Network Command Port
- MENU/USABILITY: Selectively hide Relay Server Location
- MENU/USABILITY: User Interface -> Appearance – Selectively hide XMB Horizontal Animation setting
- MENU/USABILITY: Playlists – more selective hiding
- MENU/USABILITY: Selectively hide Rewind Settings
- MENU/USABILITY: Selectively hide Overlay Settings
- MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
- MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
- MENU/USABILITY: Settings -> Logging – Hide ‘Log To File Timestamp’ if ‘Log To File’ is disabled
- MENU/USABILITY: Video -> Scaling – Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
- MENU/USABILITY: Achievement submenu – selectively hide
- MENU/USABILITY: Settings -> Video -> Aspect ratio – selectively hide/show values based on whether you have Custom or Config selected
- MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
- MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
- MENU/USABILITY: Selective hiding of Runahead settings based on global setting
- MENU/USABILITY: Add Input -> Haptic Feedback submenu
- MENU/USABILITY: Add Input -> Menu Controls submenu
- MENU/USABILITY: Settings -> Video -> Max Swapchain Images – Add OK action
- MENU/USABILITY: Input – Implement OK action for Bind Hold, Turbo Period and Duty Cycle
- MENU/USABILITY: Input – Hotkey Binds refactor
- MENU/USABILITY: Move ‘Press Quit Twice’ and ‘Menu Toggle Gamepad Combo’ to Input -> Hotkey Binds
- MENU/USABILITY: Video – Add sublabel for Video Output submenu
- MENU/USABILITY: If ‘Favorites Tab’ is disabled, don’t show ‘Add To Favorites’ option in Quick Menu/Playlist menu
- MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide ‘Download Thumbnails’ from playlist menu screen
- MENU/USABILITY: Add Audio Driver setting to Audio -> Output
- MENU/USABILITY: Add Audio -> Resampler settings
- MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
- OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
- OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
- OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), … suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
- OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
- OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
- PLAYLISTS: Pressing ‘Start’ or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
- OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
- PSP: Solving issue exiting RetroArch by HOME button
- SCANNER: Manual scanner, not dependent on database files
- SCANNER/MANUAL: Add option to scan inside archives
- SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
- VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
- VIDEO: Support DRC even when using a vsync swap interval higher than 1
- VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
- VITA/VITA2D: Several improvements to Vita 2D driver – menu widgets implemented
- VITA/VITA2D: Fix clipping and reduce number of calls
- VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode – Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it’s not really an error. A more “proper” fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
- VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
-WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover – when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
- WINDOWS: ANGLE OpenGL ES 2 support
- UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
- UWP: Fix – Mouse input is offset on high DPI monitors
- UWP: Fix – Keyboard input hangs sometimes
- UWP: Fix – Multi-touch support
- UWP: Fix – Enable menu touch input by default
- UWP: Fix – Get user language
- UWP: Fix – Get CPU model name
- UWP: Fix – Use GLUI instead of XMB on Windows Mobile 10
- UWP: ANGLE OpenGL ES 2 support
Télécharger RetroArch v1.8.2 (32-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (MacOS)
Télécharger RetroArch v1.8.2 (Metal2) (MacOS)
Télécharger RetroArch v1.8.2 (Nintendo GC)
Télécharger RetroArch v1.8.2 (Nintendo Wii)
Télécharger RetroArch v1.8.2 (Nintendo WiiU)
Télécharger RetroArch v1.8.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (Nintendo Switch)
Télécharger RetroArch v1.8.2 (PlayStation 2)
Télécharger RetroArch v1.8.2 (PSP)
Télécharger RetroArch v1.8.2 (PS Vita)
Télécharger RetroArch v1.8.2 (Xbox One)
Site Officiel de RetroArch
 
 WinUAE v4.3.0 FR 
Jeudi 26/12/19 à 23:21 par Firebrand
La dernière version stable de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.3.0 FR (32-bit)
Télécharger WinUAE v4.3.0 FR (64-bit)
Site Officiel de WinUAE
 
 Ootake v2.94 
Jeudi 26/12/19 à 23:20 par Firebrand
Cet émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- "*About Windows Display-Lag" was added to "Screen" menu. Displays the Windows (video card control panel) setup method for "realizing low display-lag" with V-Sync. The following is the contents.
*Windows settings are required to run Ootake with the same operational feeling as a real machine. If the Windows graphic driver is set to perform vertical synchronization (V-Sync), it will interfere with the Game's V-Sync and cause "Display Lag".
* Right-click on an empty area of the desktop and open Settings (Control Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync" in "3D(game) settings" to "Off". These settings can be made for each game with NVIDIA and AMD.
*With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same time (necessary to reflect the vertical sync off). For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency Mode" to "Ultra" to further reduce the display lag.
*"Ultra" at "Low Latency Mode" is recommended for Win7(non-Aero). On the contrary, please pay attention that "Off" at "Low Latency Mode" is recommended for Win10/8 (in case of Ootake). This situation may change depending on future driver updates.
- The program has been optimized so that even the "PC with power saving settings" will not lose processing and will operate like a real machine.
* In addition, if you use "MSI AfterBurner (video card utility software)" which is considered to be used by a large number of users, if power saving is set, processing will periodically drop and Ootake is not working smoothly (The same problem exists for games with a low GPU load other than Ootake).
* In the case of using AfterBurner or in a PC environment where the processing drops even with v2.94 this time, set the power saving setting in the control panel of the video card driver (for GeForce "Manage 3D Settings"->"Power management mode"), try setting to not save power ("Prefer maximum performance"). By the way, AfterBurner's similar software "ASUS GPU Tweak II" works comfortably without the Ootake processing drop even if the PC was set to power saving (With even MSI's video card works well).
- Made the gamepad settings easier. Directional pad is common setting for all 2-button, 3-button and 6-button pad settings, and only button setting is set for 2-button, 3-button and 6-button pad respectively.
- Corrected left and right black belt processing in horizontal 352 dot mode. In the scene of "Ijuin appearance" of "Tokimeki Memorial", the problem that white flash processing was spread too much was solved.
- When "R-TYPE Complete CD" is played so that flickering of sprites is not reproduced (default), the black band display on the left and right sides of the screen is visible without being hidden (similar to the HuCard version). In addition, "R-TYPE (U)" has been operated in the same way (I had an overseas person check the operation. Thank you).
- Added "FullScreen 240Hz" to the "Screen->FullScreen Customize" menu.
- Added (Revived) "DirectDraw (Old)" to the "Setting-> Screen" menu. Drawing with DirectDraw was deleted in v2.92, but this time it has been restored. Although it is an old drawing method for PC of the age of Windows95, it is still useful when using "low resolution full screen". Use it when you want to display dot-by-dot with cathode ray tub (CRT). In addition, when drawing DirectDraw, the display of "Sound Graph (Info-> Show Audio Channel Graph)" and "x5 times display" added in v2.92 are not supported. With DirectDraw, even when new functions are added in the future, new functions are probably not supported due to development time.
- When resume loading each game, "Window non-stretch setting at the last play" is also restored. Basically, most games are well made to the 4:3 ratio, so it's not recommended unless personally enough, but if you have a game that is easier to play with dot-by-dot, use it Please do it.
- When overscan area display switching (F11 key) is performed in the window mode, centered the window (center position adjustment) for both horizontal and vertical.
- When switching from full-screen display to window display, if the resolution setting for full-screen display was set low (default), fixed a bug that reduced the size of the window display.
- Fixed a problem that V-Sync was not perfect and tearing occurred depending on some PC environment when playing in the "x4" window size.
- Other minor details have been fixed and improved.
Télécharger Ootake v2.94
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 Mednafen v1.24.0-UNSTABLE 
Jeudi 26/12/19 à 23:13 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".
- PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.
- SNES-Faust: Added SDD-1 emulation.
- SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers audio that leads to a hang in the "Tenshi no Uta" game.
- SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".
- SNES-Faust: Added DSP-2 emulation.
- SNES-Faust: Added MSU1 support.
- SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.
- SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".
- SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.
- SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).
- SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.
- On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's WASAPI sound code.
- Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.
- SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads, main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improveSaturn emulation performance on a dual-core CPU with hyperthreading.
- Cleaned up multithreading code and API.
- Removed "using namespace Mednafen;" from types.h, and related changes.
- SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.
- Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.
- Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".
- Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).
Télécharger Mednafen v1.24.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.24.0-UNSTABLE (64-bit)
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