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 Visual Boy Advance GX v2.4.8 
Lundi 01/04/24 à 17:05 par Firebrand
Ce port de VisualBoy Advance pour Nintendo GameCube, Wii et WiiU a ét émis à jour. Les améliorations sont les suivantes:
- Added L+R+START for return to the menu for GCN controller (saulfabreg)
- Fixed MBC2 data saving for F-1 Race, Kirby's Pinball Land, etc. (saulfabreg, based on fix from Steelskin)
- Fixed MBC7 data saving for Kirby Tilt 'n' Tumble (saulfabreg, based on fix from Steelskin)
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo GameCube)
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo Wii)
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo WiiU)
Site Officiel de Visual Boy Advance GX
 
 FCE Ultra GX v3.5.4 
Lundi 01/04/24 à 17:01 par Firebrand
Une nouvelle version de ce port de FCEUX pour GameCube, Wii et WiiU a été publiée. Voici les changements apportés:
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
Télécharger FCE Ultra GX v3.5.4 (Nintendo GameCube)
Télécharger FCE Ultra GX v3.5.4 (Nintendo Wii)
Télécharger FCE Ultra GX v3.5.4 (Nintendo WiiU)
Site Officiel de FCE Ultra GX
 
 SDLMAME4Ubuntu v0.264 (64-bit) 
Lundi 01/04/24 à 16:58 par Firebrand
Ce build de MAMe pour Linux Ubuntu a été mis à jour vers MAME v0.264.
Télécharger SDLMAME4Ubuntu v0.264 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 NegaMAME v0.264-1 
Lundi 01/04/24 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
Télécharger NegaMAME v0.264-1 (Windows)
Télécharger NegaMAME v0.264-1 (MacOS)
Télécharger NegaMAME v0.264-1 (Linux)
Site Officiel de NegaMAME
 
 ares v137 
Lundi 01/04/24 à 16:54 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This is a relatively small update in terms of number of features/changes, however, the primary change is a big one I'm sure you all will love.

Slang Shader Pipeline (librashader)
- ares's shader pipelien has been re-created to support shaders written for the same slang shader pipeline as RetroArch.
- This was made possible thanks to librashader: a reimplementation of the RetroArch slang shader pipeline for standalone emulators.
- All shaders from libretro/slang-shaders are included. Please be mindful that librashader itself, and ares' implementaton of it are both rather new; some shaders may have compatibility issues, but the vast majority should function as expected.

Bandai - WonderSwan / WonderSwan Color
- Improve emulation of the WonderSwan APU: Improves Hyper-Voice accuracy as well as channel timing.

NEC - PC Engine / Turbografx 16 / CD
- Add support for Games Express CD-ROM games, these use their own unlicensed System Card/BIOS.
- Fix CD-ROM pregap offset (Fixes Super Air Zonk).
- Fix PC-Engine Duo/Super CD-ROM internal RAM.

Nintendo - Super Famicom / SNES
- wdc65816: Implement the (direct,X) wraparound bug in emulation mode. While this will not have any impact for commercial games (they don't tend to run in emulation mode) it is still an accuracy improvement that allows cputest-full to pass.
- Implement SA-1 BW-RAM protection: as above, this does not have any impact for most commercial games, but it fixes the SA-1 RAM protection test.

Nintendo - Game Boy Advance
- Improvements to PPU timings.
- Improve 32-bit prefetch buffer timing during instruction fetch.

Sega - Sega Mega Drive / Genesis / 32X / CD
- CD: Fix an off-by-one issue while decoding subchannels, fixes corruption in CD-G playback.
- 32X: Fix that unused bits of the a1518a register should be set to 0; fixes some broken homebrew.
- 32X: Add approximate timing for 32X memory regions; fixes Brutal: Above The Claw, all known commercial 32X games are now playable, although some minor issues may remain.
- 32X: Fix an issue with dotscroll causing corruption on some scrolling graphics.

Other
- Fixed an issue where the latest macOS SDK caused the statusbar to overlay the entire screen, appearing as if ares was broken.
- Fixed clipping issues in the splash screen on macOS.
- Improve UI behavior when changing drivers with a game loaded.
- Enabled the SDL audio driver on macOS
Télécharger ares v137 (Windows)
Télécharger ares v137 (MacOS)
Site Officiel de ares
 
 Nestopia - Undead Edition v1.52.1 
Samedi 30/03/24 à 15:09 par Firebrand
Cet émulateur NES a été mis à jour. Les nouveautés sont les suivantes:
Nestopia UE 1.52.1 is released. This is not the most exciting release, but there are a few new mappers supported, and there are a few little fixes for the FLTK port. Included this time around in the win32 release is the huge collection of palettes that have been in the source code repository for years, but never distributed with the release. As far as core emulation is concerned, there are yet again some improvements to accuracy. This is also the first win32 binary release done on github rather than sourceforge.

Shell:

Changes:
- FLTK: Allow loading more compressed file types (xiota)

Fixes:
- FLTK: Fix text drawing time calculation (xiota)
- FLTK: Only explicitly check for Darwin at build time (orbea)
- FLTK: Clean up input code, use callbacks for polling input

Core:

Additions:
- Support for Mapper 81 (NTDEC N715021)
- Support for Mapper 227.1 (BMC 120-IN-1)
- Support for Mapper 354 (submapper 0 and 1)
- Zapper support for Fruit Shinobi (EstebenZapataME)
- New palettes from HighNES and FBX

Fixes:
- Pass sprdma_and_dmc_dma and sprdma_and_dmc_dma_512 tests
- CHR banking in TxcPoliceman - Policeman (Spain) (En) (Gluk Video) (Unl)
- Increase maximum PRG size for VRC2 to handle modern VRC2 hacks
- Simplify MMC5 heuristics to better handle newer hacks and homebrew
- Fix mirroring glitch in mapper 156

Télécharger Nestopia - Undead Edition v1.52.1
Site Officiel de Nestopia - Undead Edition
 
 DuckStation v0.1-6515 (29/03/2024) 
Samedi 30/03/24 à 15:07 par Firebrand
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. Voici la liste des changements:
- 8fe86ff: GPU/HW: Fix another buffer unmapping case (Stenzek)
- Fix incorrect streamed counter (Stenzek)
- Update to SDL2 2.30.1 and Qt 6.6.2 (Stenzek)
- update simpleini to 4.22 (#3131) #3131 (Mrlinkwii)
- 9950fdb: Memory Card Icon (#3133) (Anderson Cardoso) #3133
- b76af42: Update Russian translation (#3132) (shikulja) #3132
- Fix overflow in UpdatePositionWhileSeeking() (Stenzek)
- Direct KUSEG+KSEG0 isolated cache reads to ICache (Stenzek)
- Try libEGL.so.1 as well as libEGL.so (Stenzek)
- Remove duplicate menu action (Stenzek)
- Add CreateFileURL() (Stenzek)
- 5054d46: Add Theme - Ruby (Anderson Cardoso)
- Ensure screenshots are saved before shutdown (Stenzek)
- Improve screenshot naming (Stenzek)
- Fix reading of JPEG files (Stenzek)
- Rewrite deinterlacing and add adaptive/blend modes (Stenzek)
- Fix GLSL compile error (Stenzek)
- 3702a53: Update duckstation-qt_pt-BR.ts (#3135) (Anderson Cardoso) #3135
- Make interrupts actually edge-triggered (Stenzek)
- Properly handle bus errors and DICR transitions (Stenzek)
- More PGXP CPU traits (Stenzek)
- Implement volume sweep phase inversion (Stenzek)
- e70f0e1: GPU/HW: Use texelFetch() instead of sampler (Stenzek)
- Re-add SDL backend (Stenzek)
- Update translation strings (Stenzek)
- Add copy/clear game settings (Stenzek)
- Add SDL platform (Stenzek)
- Fix closing log window via taskbar (Stenzek)
- Fix infinite loop (Stenzek)
- Fix main window stuck open after update (Stenzek)
- Verify MSF of SUBQ before use (Stenzek)
- f2a7810: Atualização Português do Brasil (#3137) (Anderson Cardoso) #3137
- Build libwebp on Windows as part of deps (Stenzek)
- Add DisablePGXPPreserveProjFP trait (Stenzek)
- Build zlib/zstd/libjpeg/libpng as part of deps #3138 (Stenzek)
- Use deps DLLs on Windows #3138 (Stenzek)
- Remove now-unused vendored libs #3138 (Stenzek)
- Support loading/saving WebP #3138 (Stenzek)
- Support saving WebP screenshots #3138 (Stenzek)
- Don't bother building SDL2 debug #3138 (Stenzek)
- Drop setup-python for Mac #3138 (Stenzek)
- Link zlib statically (Stenzek)
- Fix crash toggling debug GPU device (Stenzek)
- Fix depth clears not going through (Stenzek)
- 101ebe3: PostProcessing/FX: Fix GLSL compile error with discard (Stenzek)
- Fix rendering to multiple RTs (Stenzek)
- Fix rendering to multiple targets (Stenzek)
- Fix render pass fallback path with MRT (Stenzek)
- Fix incorrect sanitization of memcard filenames (Stenzek)
- Leave title empty when booting physical audio CDs (Stenzek)
- Fix reading of pure audio CDs (Stenzek)
- Use OS zlib for MacOS (Stenzek)
- Expose "Ignore Drive Subcode" option (Stenzek)
- Don't send reports when subq isn't valid (Stenzek)
- Add MAP_DISCARD fallback path for uniform streaming #3140 (Stenzek)
- c09e9ed: Atualização Português do Brasil (#3139) (Anderson Cardoso) #3139
- e54ad19: GPU/HW: Fix height incorrect doubling in interleaved 480i mode (Stenzek)
- Fix unconditional memory card replug on load state (Stenzek)
- 2b7008b: GPU/HW: Fix box downsampling with FMVs (Stenzek)
Télécharger DuckStation v0.1-6515 (29/03/2024) (Windows)
Télécharger DuckStation v0.1-6515 (29/03/2024) (MacOS)
Télécharger DuckStation v0.1-6515 (29/03/2024) (Linux)
Site Officiel de DuckStation
 
 ColecoDS v9.5 
Samedi 30/03/24 à 15:03 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- ADAMnet improvement for disk/tape handling. Improved timing, improved caching and more disk/tape games should load and run correctly.
- DSI gets a massive 2MB of Expansion RAM (32 banks of 64K). DS-Lite/Phat still has 128K (base 64K plus the standard 64K expansion RAM).
- Adam now properly handles 320K disks and three drive bays are virtually attached (two 320K disk drives and the internal Tape drive at 256K).
- Adam full keyboard now uses an LED indicator under the CAPS LOCK button to indicate status.
- Adam has improved keyboard graphic with more keys added.
- Adam no longer mirrors RAM as a Colecovision would.
- Adam optimization provided 5% improved emulation speed which should make most everything playable even on the older DS-Lite/Phat.
- Adam supports the 32K expanded ROM and running carts under Adam emulation - name your ROMs as .adm so it loads into the right place in memory.
- Tatung Einstein now has two proper standard 200K disk drives.
- Tatung Einstein full keyboard now uses LED indicators under the SHIFT/CTRL/GRAPH and ALPHA LOCK keys for a visual improvement.
- Tatung Einstein properly handles the backspace key when using the Alpha-Numeric keyboard overlay.
- 2000 individual game configurations are supported - save/load states optimized and numerous tweaks under the hood.
Télécharger ColecoDS v9.5
Site Officiel de ColecoDS
 
 WinUAE v5.3.0 Beta 2 FR 
Vendredi 29/03/24 à 16:34 par Firebrand
On reste avec l'Amiga avec la traduction en français de la dernière beta de WinUAE par Tradu-France.
Télécharger WinUAE v5.3.0 Beta 2 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 FR (64-bit)
Tradu-France
 
 WinFellow v0.5.11 
Vendredi 29/03/24 à 16:32 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
New features
- the default display driver was changed from DirectDraw to Direct3D 11, where supported
- implemented support for keyboard-initiated reset in Amiga Forever

Bug Fixes
- improved logging in case of failure to initialize Direct3d graphics driver
- fix several issues related to creating, loading, applying and saving configuration files
- fix potential memory leaks
- implement more failure checks for Direct3D initialization
- fix crash to desktop when using an emulated joystick in Amiga Forever

Maintenance updates
- code refactoring
*added sound driver interface and classes
*redesign filesystem wrapper and logging
*upgrade to cpp20
- removed a Windows XP specific workaround from the filesystem module
- reformatted the project using a uniform clang-format configuration
Télécharger WinFellow v0.5.11
Site Officiel de WinFellow
 
 WinUAE v5.3.0 Beta 2 
Jeudi 28/03/24 à 20:39 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E now work without need to unfocus the window.
- Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
- Added Domino RTG board emulation. (ET4000, basic SVGA chip, no HW cursor, no blitter. Has linear frame buffer support. Emulator code from 86box.)
- Added Merlin Z2 and Z3 RTG board emulation. (ET4000/W32, ET4000+ HW cursor and blitter. Emulator code from 86box.). Blitter does is yet hooked up properly. (If you try it, make sure NOBLITTER=YES)
- uae-configuration AKS_ events (on/off/toggle type only) now work again as designed. ("AKS_xxx -1" = toggle, "AKS_xxx 0" always off, "AKS_xxx 1" always on)
- Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.

- 68000 branch instruction bus error fixes (CPUtester + external bus error hardware tests was not properly done for these instructions for some reason, only following instruction non-branch prefetch bus error condition was tested few years ago). Bcc, BSR, DBcc, JMP, JSR, RTE, RTR, RTS confirmed having accurate bus error stack frame now. Hatari reported bug. Does not affect Amiga emulation.

(These all only because I got report that SuperPlus on ECS has first line blanked. So me and Ross did some weird tests again and things started to snowball. Again. Almost no normal program cares, only exception is ECS blanking fix)

- Programmed display mode state log lines (VS=xx, HS=xx etc) had illogical mix of hexadecimal and decimal values.
- Programmed vertical blanking start/end corrections. ECS Denise EXTBLANKEN=1 + BEAMCON0 BLANKEN=1 blanking starts 1 line earlier and ends 1 line earlier than AGA programmed blanking or ECS EXTBLANKEN=0 (Use hardwired horizontal, programmed vertical blanking). Agnus tells Denise blanking via CSYNC line but AGA Lisa handles it fully internally. Some ECS programmed mode screen modes had missing line at the top.
- Writing to BEAMCON0 didn't check if write would cause immediate vertical DIW close (or open) if HARDDIS/VARVBEN/VARBEAMEN changed. (No normal programs care as usual)
- Fixed corruption in some "weird" programmed modes, introduced in 5.0 betas.
- Sprite/bitplane DMA conflict when bitplane ends very early with active sprite slot in same position as last BPL1DAT: in some situations sprite DMA "won" and conflict didn't happen.
- BPLCON0 ERSY bit getting set without genlock now stops the copper after 2 lines. Previously copper worked normally and overwrote BPLCON0 with valid value if ERSY bit getting set was caused by something else, like a DMA conflict.
- Vertical frequency calculation always expected odd/even line length toggle in NTSC modes, even if BEAMCON0 LOLDIS was set.
- If programmed VBSTRT == VBSTOP: vblank interrupts are not generated.
Télécharger WinUAE v5.3.0 Beta 2 (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Red Viper v0.9.2.1 
Jeudi 28/03/24 à 20:37 par Firebrand
Une nouvelle version de cet émulateur VirtualBoy pour Nintendo 3DS a été publiée. Les améliorations sont les suivantes:
- This patch features fixes for a few critical bugs that snuck into v0.9.2, including the .cia not working on O3DS and the crash screen causing a ghost image when left alone for too long.
Télécharger Red Viper v0.9.2.1 (.3dsx)
Télécharger Red Viper v0.9.2.1 (.cia)
Site Officiel de Red Viper
 
 Versions 32-bit des builds de MAME 0.264 
Jeudi 28/03/24 à 20:35 par Firebrand
RetroDanuart a publié les versions non officielles des builds de MAME pour processeurs 32-bit.
Télécharger MAME v0.264 (32-bit)
Télécharger MAMEUI32 v0.264
Télécharger ARCADE v0.264.0 (32-bit)
Télécharger WolfMAME v0.264 (32-bit)
Site de RetroDanuart
 
 History.xml v2.64 
Mercredi 27/03/24 à 11:05 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de la v0.264.
Télécharger History.xml v2.64
Site Officiel de History.xml
 
 Mameinfo.dat v0.264 
Mercredi 27/03/24 à 11:04 par Firebrand
Les données de MAME v0.264 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.264 - http://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (26th Mar)
- Added/Fixed 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.264
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.264 (Apple Silicon) 
Mercredi 27/03/24 à 11:00 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.264.
Télécharger SDLMAME v0.264 (Apple Silicon)
Site Officiel de SDLMAME
 
 WolfMAME v0.264 (64-bit) 
Mercredi 27/03/24 à 10:58 par Firebrand
Une nouvelle version de ce build de MAME l'autorisant pas les codes de triche pour les compétitions a été publiée. Elle contient les nouvelles machines de MAME v0.264.
Télécharger WolfMAME v0.264 (64-bit)
Site Officiel de WolfMAME
 
 ARCADE v0.264.0 (64-bit) 
Mercredi 27/03/24 à 10:56 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour avec les sources de MAME v0.264.
Télécharger ARCADE v0.264.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.264 
Mercredi 27/03/24 à 10:54 par Firebrand
Ce build de MAME incontournable a été mis à jour avec les dernières sources disponibles de l'émulateur. Les autres changements sont les suivants:
- A newer compiler is used: GCC 11.2 (mamedev version)
- Added some previews of improvements that might appear in MAME in the near future
- Sinclair computers: zx80, pc8300, pow3000, lambda: fixed the display, are now playable.
- Added Colecovision SGM (Super Game Module) support (from PR#10816)
- In dkong TKG-02 board, fixed a regression with the background colour (from PR#11170 and MT05052)
Télécharger MAMEUI64 v0.264
Site Officiel de MAMEUI64
 
 Rosalie's Mupen GUI v0.5.8 
Mardi 26/03/24 à 18:41 par Firebrand
Une nouvelle version de ce frontend pour mupen64plus a été publiée. Voici la liste des changements:
- Fix incorrect usage of cmake's GNUInstallDirs (thank you @OPNA2608)
- Fix opening zipped ROMs when compiling with minizip-ng instead of minizip
- Fix RMG with paraLLEl crashing in mesa when using musl libc (thank you @orbea and @nekopsykose)
- Update GLideN64, parallel-rsp and SDL_GameControllerDB
Télécharger Rosalie's Mupen GUI v0.5.8
Site Officiel de Rosalie's Mupen GUI
 
 DSP v0.23 WIP 1 (32-bit) 
Mardi 26/03/24 à 18:39 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Misc
*Fixed preview screen generation
*Fixed CRC show when a ROM file is not found
- Snapshot: simplified snapshot system functions
- Video
*AVG/DVG: Added new vector draw system. WIP.
*GFX: Added invert option when convert GFX
- Sound: MSM5205:
*Rewrited all sound playing functions
*Make all variables, adpcm ROMS, and timing internal, removed all variables from drivers
*Make standart adpcm play functions by default, removed all repeated funcions from drivers
- CPU
*M68000
.Fixed some timings
.Fixed 'divs' opcode (Now 'Space Harrier' works fine!)
.Fixed privilege exception in 'stop', 'move to sr' and 'move from sr' opcodes
*MCS51
.Added 8X52 and CMOS CPU types
.Enhanced internal RAM read/write
.Fixed IRQ generation
.Fixed parity calculation
.Fixed push/pop
.Fixed timer0 and timer1
.Fixed many opcodes
.Added opcodes $84
*Z80: Added some more WZ
- Misc: Sega deCript: Added anoter SEGA ROMs decript

Spectrum
- Added quick save/load (F7-F8/F9-F10)
- Spectrum 128/+3 some code cleaning

Amstrad CPC
- Added quick save/load (F7-F8/F9-F10)

Commodore 64
- Some memory functions clean
- Some tape control changes
- Added quick save/load (F7-F8/F9-F10)

Sega Master System
- Fixed pause (Fixes 'Bart Simpsons and the Space Mutants')
- Fixed BIOS loading

88 Games
- Added driver, screen draw problems... Maybe CPU bugs?

Ajax
- Fixed CPU clock

Aliens
- CPU map cleaning

Appoooh HW
- Appohhh: Added driver with sound
- Robo Wres 2001: Added driver with sound

Asteroids HW
- Added new vector system
- Lunar lander: added AVG-DVG prom

Bank Panic HW
- Bank Panic: added driver with sound
- Combat Hawk: added driver with sound

Bionic Commando
- Fixed background wrong colors

Blue Print HW
- Blue Print: added driver with sound
- Saturn: added driver with sound
- Grasspin: added driver with sound

Calorie Kun vs Moguranian
- Added driver with sound

Dooyong HW
- Blue Hawk: added driver with sound
- The Last Day: added driver with sound
- Gulf Storm: added driver with sound
- Pollux: added driver with sound
- Flying Tiger: added driver with sound

Galaxian HW
- Fixed background
- Fixed NMI clear
- Fixed sprite calculation procedures
- Fixed bullet draw
- Fixed scramble protection
- Ant Eater: added driver with sound
- Armored Car: added driver with sound
- The End: added driver with sound
- Battle of Atlantis: added driver with sound
- Calipso: added driver with sound
- Cavelon: added driver with sound

Gaplus
- Fixed sprites

Pirate Hihemaru
- Added screen priorities

Karnov HW
- Added IRQ assert/clean

Legendary Wings HW
- Legendary Wings: Update ROMs names
- Trojan: Fixed palette
- Avengers: added driver with sound, some sync problems...

Popeye HW
- Fixed DMA
- Popeye: Fixed screen draw
- Sky Skipper: adder driver with sound

The Simpsons
- Fixed CPU clock

Snowbros HW
- Come Back Toto: added driver with sound
- Hyper Pacman: added driver with sound

Steel Force HW
- Mortal Race: added driver with sound

Sega System 1/2 HW
- Removed Z80 special timings, added adjust cycle function, remove all CPU clock hacks
- Fixed palette
- Wonder Boy: removed decript procedures, now using new SEGA deCript
- Gardia: added driver with sound

ThunderX
- Better collisions functions
- Some CPU map cleaning
- Fixed CPU clock

Unico HW
- BurglarX: added driver with sound
- ZeroPoint: added driver with sound
Télécharger DSP v0.23 WIP 1 (32-bit)
Site Officiel de DSP
 
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