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 WolfMAME v0.215 
Vendredi 01/11/19 à 12:32 par Firebrand
Cette version de MAME adaptée aux compétitions de scores a été mise à jour avec les sources de MAME v0.215.
Télécharger WolfMAME v0.215
Site Officiel de WolfMAME
 WinUAE v4.3.0 Beta 3 
Jeudi 31/10/19 à 14:06 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des améliorations:
- Subpixel emulation + borderblank: sprite end was 1 hires pixel before bitplane end, leaving 1 hires pixel gap in right border.
- On the fly chipset change support improved. (More OCS/ECS/AGA custom registers differences supported)
- ECS Denise + Subpixel emulation mode + Superhires Display panel setting + not Superhires mode: do not enable ECS Superhires (max 4 colors) emulation mode.
- GUI corruption in some theme modes fixed (b2).
Télécharger WinUAE v4.3.0 Beta 3 (32-bit)
Télécharger WinUAE v4.3.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 SDLMAME v0.215 
Jeudi 31/10/19 à 14:04 par Firebrand
Une nouvelle version de ce build de MAME pour MacOS a été publiée. Il est maintenant au niveau du MAME officiel.
Télécharger SDLMAME v0.215
Site Officiel de SDLMAME
 NegaMAME v0.215-1 
Jeudi 31/10/19 à 14:02 par Firebrand
Cette version de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.215.
Télécharger NegaMAME v0.215-1 (Windows)
Télécharger NegaMAME v0.215-1 (MacOS)
Télécharger NegaMAME v0.215-1 (Linux)
Site Officiel de NegaMAME
 My Nes v7.6.7241 (32-bit) 
Jeudi 31/10/19 à 14:00 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Added: ability to switch audio mixer (between My Nes internal mixer and nes mixer that described in wiki). Details can be found in new page of the Getting Started dialog.
- Imporved: FPS limiter, now it is 100% accurate (for all threads).
- Fixed: DMC DMA and OAM DMA. Now all related tests pass (some games fixed such as Teenage Mutant Ninja Turtles sprite glitches).
- Fixed: Sprites priority. (Can be noticed in Super Mario Bros 3 when you take the first maschrum)
- Fixed: ppu timing (no bug, the timing was wrong with a cycle shift, now the timing matches exactly the diagram that provided in nes wiki here:
Télécharger My Nes v7.6.7241 (32-bit)
Site Officiel de My Nes
 Mameinfo.dat v0.215 
Mercredi 30/10/19 à 12:50 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici quelles données ont été modifiées:
- Updated to MAME 0.215 (
- Added Source/Listinfo changes.
- Newest Bugs (30th Oct).
- Added Visual PinMAME infos.
- Added/Reorganized 'Recommended Games'.
- Fixed Romset infos.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.215
Site Officiel de Mameinfo.dat
 MAME v0.215 
Mercredi 30/10/19 à 12:48 par Firebrand
La version officielle de MAME vient d'arriver. Comme annoncé hier avec les builds de Robbert, les versions 32-bit de MAME ne seront bientôt plus officiellement distribuées:
MAME 0.217 will be the last release with pre-built 32-bit Windows binaries supplied. Starting in 2020, you’ll need to compile MAME yourself if you want a 32-bit version. We’ll still support building for 32-bit architectures, but optimisation for 32-bit x86 will not be a priority.

Le support ne disparaitra pas pour autant et il sera certainement possible de trouver des versions compilées non officiellement.
Mais tout cela, ce sera pour MAME v0.217. Voici ce que la v0.215 nous apporte pour l'instant:
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.

MAMETesters Bugs Fixed
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
- 07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
- 07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
- 07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
- 07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: "For use in Japan" messages are not displayed correctly. (Angelo Salese)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Incorrect graphical priorities between level 4 bosses. (Ivan Vangelista)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Shifting gears activates turbo. (girosintornillos)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load. (AJR)
- 07454: [Plugins] (dooyong.cpp) flytiger: Use of high score plugin causes incorrect attract mode behaviour. (Carl)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Emulator crashes with segmentation fault. (smf)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin 3 and coin 4 inputs are mapped incorrectly. (MetalGod)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coin 3 and 4 inputs are not connected. (Zach S.)
- 07465: [Crash/Freeze] (interpro.cpp) ip2000: Emulator crashes if mouse is moved during startup. (Patrick Mackinlay)
- 07469: [Graphics] (vboy.cpp) vboy: Sprite elements are cut off on the right. (Robbbert)

New working machines
- Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous]
- China H Computer Company H-01B [zzemu]
- Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
- Motorola MEK6800D1 [68bit]
- Motorola Micro Chroma 68 [68bit]
- Super Dead Heat [Phil Bennett, David Haywood]

New working clones
- 19XX: The War Against Destiny (Euro 960104) [redsupra, smf]
- Beastorizer (USA, Jun 21 1997) [jordigahan, ClawGrip]
- Bomberman (Version 6.6) [caius, The Dumping Union]
- Buggy Boy/Speed Buggy (cockpit, rev. B) [pacman70, Asayuki]
- Dragon Breed (Japan, M72 PCB version) [Jorge Silva]
- Game & Watch: Super Mario Bros. (crystal screen) [algestam, Mr Jiggles the Christmas Man]
- Hard Head (bootleg, set 3) [jordigahan, Heckler, ClawGrip]
- Hegener + Glaser Mephisto MM V (prototype) [CB-Emu]
- Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GER/ENG version) [Kevin Eshbach, Brian Troha, The Dumping Union]
- P-47 - The Freedom Fighter (World, bootleg) [jordigahan, Heckler, ClawGrip]

Machines promoted to working
- Fidelity Electronics Phantom Chess Challenger [Sandro Ronco]
- NCR Decision Mate V [Sandro Ronco, rfka01]
- Pacific Educational Systems VPU-01 Speech box [Robbbert]
- Radio Shack TRS-80 DT-1 [Robbbert]

New machines marked as NOT_WORKING
- Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Conny TV Virtual Tennis [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- El Dorado [TeamEurope]
- The Flintstones (LX-3) [PinMAME]
- Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Kursaal Darts [jordigahan, ClawGrip]
- Litek Information Systems LMS46-V9 [Don Maslin Archive, AJR]
- Research Inc. Teleray Model 10 [Bitsavers]
- Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Terrific Lake [PinMAME]
- Top Sound (French) [PinMAME]
- Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Vortex (Island Design) [unknown]

New clones marked as NOT_WORKING
- 386 motherboards using a OPTi 82C495SLC chipset [rfka01]
- 386 motherboards using the ALi M1419 chipset [rfka01]
- 386 motherboards using the CS8230 chipset [rfka01]
- 386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset [rfka01]
- 386 motherboards using the OPTi 82C381 chipset [rfka01]
- 386 motherboards using the OPTi 82C391 chipset [rfka01]
- 386 motherboards using the SiS Rabbit chipset [rfka01]
- 386 motherboards using the UMC UM82C481AF chipset [rfka01]
- 386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents [rfka01]
- 386 motherboard using the UMC UM82C491F chipset [rfka01]
- 386sx motherboards using the ALi M1217 chipset [rfka01]
- 386sx motherboards using the OPTi 82C283 chipset [rfka01]
- 386sx motherboards using the OPTi 82C291 chipset [rfka01]
- 386sx motherboards using the SCAMPSX chipset [rfka01]
- 486 motherboards using the ALi 1487/1489 chipset [rfka01]
- 486 motherboards using the OPTi OPTi 82C392, 82C493 chipset [rfka01]
- 486 motherboards using the SiS 85C471/85C407 chipset [rfka01]
- 486 motherboards using the UMC UM8498F, UM8496F chipset [rfka01]
- 486 motherboards using the UMC UM8886/UM8881 chipset [rfka01]
- Abit AB-PB4 [rfka01]
- Abit AB-PW4 [rfka01]
- Alaris Cougar [rfka01]
- Alaris RYC LEOPARD LX [rfka01]
- Alaris Tornado 2 [rfka01]
- AMI Mark V Baby Screamer [rfka01]
- ANIX CH-386S-16/20/25G [rfka01]
- Aquarius System (ASI) MB-4D33/50NR [rfka01]
- Asus ISA-486SV2 [rfka01]
- AUVA TAM/25-P2 M31720P [rfka01]
- Bank Robbery (Ver. 1.23) [Siftware]
- Biostar MB-1340UCQ-B [rfka01]
- Chaintech 333SC [rfka01]
- Chaintech 486SLE M106 4SLE-Z1 [rfka01]
- Chaintech ELT-286B-160B(E) [rfka01]
- Chicony CH-491E [rfka01]
- Daewoo AL486V-D Rev:1.1 [rfka01]
- Derby Owners Club World Edition (Rev A) [Fluffy]
- Diamond Flower, Inc. (DFI) 486-CCV [rfka01]
- DTK Computer PPM-3333P [rfka01]
- DTK PKM-0038S aka Gemlight GMB-486SG [rfka01]
- Elitegroup Computer Systems FX-3000 REV1.0 [rfka01]
- Elitegroup ELT-386SX-160BE [rfka01]
- Elitegroup UC4913 REV:1.1 [rfka01]
- Elitegroup UC4915 A AIO [rfka01]
- Elitegroup UM486/UM486sx [rfka01]
- Elitegroup UM486V-AIO [rfka01]
- First International Computer 4386-VC-HD [rfka01]
- First International Computer 4386-VC-V [rfka01]
- First International Computer 486-GIO-VT2 [rfka01]
- Fujitsu FM-Towns (Model 1 / 2) [r09]
- GENOA TurboExpress 486 VL [rfka01]
- GES 9051N-386C VER -0.01 [rfka01]
- Gigabyte GA-486VF [rfka01]
- Gigabyte GA-486VS [rfka01]
- LuckyStar LS-486E Rev:C [rfka01]
- Micro-Express Inc. Forex 386 Cache [rfka01]
- MORSE KP 386SX V2.21 [rfka01]
- MSI MS-4125 [rfka01]
- MSI MS-4138 [rfka01]
- MSI MS-4144 [rfka01]
- Octek Hawk [rfka01]
- Octek Hippo COM [rfka01]
- Octek Hippo DCA2 [rfka01]
- Octek Hippo VL+ [rfka01]
- Octek Panther II [rfka01]
- Olivetti M21 [rfka01]
- OPTi OPTi 386WB VER.1.0 [rfka01]
- PC-Chips M216 [rfka01]
- PC-Chips M396F [rfka01]
- PC-Chips M912 [rfka01]
- PC-Chips M915i [rfka01]
- Peacock 386sx Ver. 2.0 motherboard SCsxAIO [rfka01]
- Peacock PCK 486 DX [rfka01]
- Philips PCD204 (PCD200 series) [rfka01]
- Pine PT-319A [rfka01]
- Pine Technology PT-430 [rfka01]
- Pine Technology PT-432b aka SR-M401-A [rfka01]
- PROTECH PM486PU-S7 [rfka01]
- QDI PX486P3 [rfka01]
- QDI V4P895P3/SMT V5.0 [rfka01]
- QD-U386DX VER 1.0 [rfka01]
- Sanyo MBC-18NB [rfka01]
- See-Thru Sto486Wb aka AUVA Cam-33-P2 [rfka01]
- Shuttle 386SX REV 2.0A [rfka01]
- Shuttle Computer International HOT-433 [rfka01]
- TD60C [rfka01]
- TD70A and TD70AN [rfka01]
- TD70N [rfka01]
- Termtek TK-635 [nextvolume, Dirk Best]
- UNICHIP 386W 367C REV 1.0 [rfka01]
- UNICHIP 486 WB 4407 REV 1.0 [rfka01]
- unknown 286 AT clones (HT18/C chipset) [rfka01]
- Via 4386 VIO / Highscreen universal board [rfka01]
- Vintage Sprite SM 486-50USC [rfka01]
- Vs. Super Mario Bros. (bootleg with Z80, set 3) [jordigahan, ClawGrip]
- ZIDA Tomato board 4DPS [rfka01]

New working software list additions
- apple2_flop_clcracked: Balancing Act (cleanly cracked), Fractions: Basic Skills (cleanly cracked), Fractions: Subtraction (cleanly cracked), The Haunted Palace (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Whole Numbers: Multiplication (cleanly cracked), The World's Greatest Baseball Game (Enhanced Version) (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
- fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [, r09]
- hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
- ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
- ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
- midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
- vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]

Software list items promoted to working
- dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]

New NOT_WORKING software list additions
- ekara_japan_a: A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
- evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
- fmtowns_cd:
*Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
*Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [, r09]
- leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]

Source Changes
- ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it's the highest priority pending interrupt. [68bit]
- bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
- machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
- bus/rs232: Delay pushing initial line state to reset time. [68bit]
- bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
- tv990.cpp: Improved cursor position calculation. [68bit]
- tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
- spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
- laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
- ELAN RISC II updates: [AJR]
*Identified CPU type used by vreadere as ePG3231.
*Added preliminary port I/O handlers and callbacks.
*Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
*Fixed TBRD addressing of external data memory.
*Fixed calculation of carry flag for normal adder operations.
*Implemented multi- byte carry/borrow for applicable registers.
*Implemented signed multiplication option.
*Added internal stack buffer for saving PCH during calls/interrupts.
- alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
- sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
- tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
- z180 updates: [AJR]
*Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
*Added internal clock dividers adjust CPU clocks in many drivers to compensate.
*Reduced logical address width to 16 bits.
- h8: Made debug PC adjustment and breakpoints actually work. [AJR]
- subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
- gaelco.cpp: Adjusted bigkarnk YM3812 clock so pitch matches reference recording. [AJR]
- stadhero.cpp: Made stadhero stage music selection and various other things more random. [AJR]
- acorn_vib: Made ACIA transmit/receive clocks selectable using MC14411. [AJR]
- hitme.cpp: Renamed m21 to mirco21 to resolve name collision. [AJR]
- Emulated ADC0804 and added device to various drivers (fixes "WRONG CONTROL IO" in citybomb service mode). [AJR]
- tmnt.cpp: Added glfgreat analog controls and ADC, and removed spurious fourth button. [AJR]
- megasys1.cpp: Added p47b ADPCM sample playback using additional Z80. [AJR]
- cps1.cpp, segas16b.cpp: Fixed unsafe bitmap usage in video update routines that could cause memory corruption. [AJR]
- bus/isa: Added Music Quest PC MIDI Card [AJR, VOGONS Vintage Driver Library]
- rd100.cpp: Added preliminary keyboard inputs. [AJR]
- Separated V50/V53 common peripherals and former device from V33 base, and add V40 type for future use. [AJR]
- m72.cpp: Fixed sample-related communications on 8751-protected games. [AJR]
- Added Fujitsu FR disassembler and skeleton CPU device. [AJR]
- hvyunit.cpp: Fix hvyunit coin counters. [AJR]
- hh_sm510.cpp: Re-scanned gnw_mmouse display. [algestam]
- snes.cpp: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. [AmatCoder]
*Fixes graphics in Judge Dredd and Vortex.
- alpha68k.cpp updates: [Angelo Salese]
*Added opaque tile support for V board (fixes title screen clipping effects for Sky Adventure).
*Removed hack for priest priority in Sky Adventure level 1 as this is an original game bug.
*Merged sprite drawing code with SNK 68k sprite device.
*Simulated screen banking for Gold Medalist starter pistol shot on dash events.
*Fixed missing status bar and "start/hurry up" graphics for player 1 in Gold Medalist.
*Removed unemulated protection flag from Gold Medalist clones.
- alpha68k.cpp, snk68.cpp: Moved palette code to a common device using the same scheme as the Neo Geo palette. [Angelo Salese]
*Produces more accurate colors, especially visible on dithered backgrounds.
- markham.cpp: Improve Strength & Skilld master interrupt firing and row scroll (fixes missing sprites regression in stages 2 and 3).[Angelo Salese]
- Synchronized with upstream GENie, bx, bgfx and bimg. [Belegdol]
- Fixed Visual Studio 2019 build issues. [Belegdol]
- Switched Travis CI build to Xcode 11. [Belegdol]
- Build bgfx with OpenGL ES rather than OpenGL when building without X11 on Linux and BSD. [Belegdol]
- ay8910.cpp: Converted Sunsoft 5B 6630B sound hardware to a device. [cam900]
- nmk16spr.cpp: Converted NMK 16-bit sprite hardware to a device. [cam900]
*Implemented priority drawing and sprite limits, and added notes.
*Adapted nmk16.cpp and powerins.cpp to use new device.
- powerins.cpp: Derived clocks from crystals present on boards and added raw screen timing parameters. [cam900]
- ninjaw.cpp, warriorb.cpp: Added subwoofer and corrected sound routing. [cam900]
- mos6581.cpp: Added save state support. [cam900]
- sid.cpp, sidenvel.cpp, sidvoice.cpp: Improved save state support and cleaned up code. [cam900]
- ymf278b.cpp: Implemented FM DO2 output scaling. [cam900]
- ymf262.cpp: Added notes. [cam900]
- tmap038.cpp: Converted 038 tilemap generator chip to a device. [cam900]
*Adapted cave.cpp and mcatadv.cpp to use the new device, and cleaned up code.
- mcatadv.cpp: Fixed tilemap flicker when debugging functionality is enabled. [cam900]
- argus.cpp: Fix repeated spelling error in comments. [cam900]
- megasys1.cpp: Fixed missing semicolon. [Christian Groessler]
- gamate.cpp: Made initial RAM fill better match hardware power-up state. [Christian Groessler]
- audio/irem.cpp: Fixed a number of kidniki audio issues. [Couriersud]
*Added jumper J4 as a compile-time option, fixed a number of resistor and capacitor values, and fixed a barrier.
- Netlist system updates: [Couriersud]
*Added support for line markers to the netlist preprocessor and parser.
*Added include processing to the netlist preprocessor, and reorganised plib code so this can be better utilised.
*Simplified netlist library code and improved performance.
*Moved netlists out of driver sources and organised netlists according to functionality.
*Added an extended validation mode to nltool for identifying certain kinds of issues.
*Removed some hints from pong now that performance has improved..
- chelnov.cpp: Added microcontroller dump for chelnov and hooked it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
*Programs for other regions created by patching the dumped World region microcontroller program.
- firetrap.cpp: Add microcontroller dump for firetrap and hook it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
*Program for US region created by patching the dumped Japan region microcontroller program.
- i8251.cpp, pit8253.cpp, isa/ega.cpp, isa/mda.cpp: Modernized debug logging. [Edstrom]
- m6801.cpp: Added more logging and reduced unnecessary serial transmit output updates. [Edstrom]
- mc6845.cpp: Added more logging and reduced warning spam at startup when register values are inconsistent. [Edstrom]
- isa/mda.cpp: Added Ericsson Monochrome HR Graphics Board 1070. [Edstrom]
- Moved Ericsson PC from pc.cpp to new source file eispc.cpp and added serial keyboard. [Edstrom]
- hp9825.cpp: Added support for external ROM cartridges to HP9825B and HP9825T. [F.Ulivi]
- hp9885.cpp: Added missing postamble when writing sectors on disk. [F.Ulivi]
- Lua engine updates: [feos]
*Added callback after a batch of sound samples are generated.
*Greatly reduced compiler memory usage by adding user type members after construction.
- Always re-generate version.cpp if top-level makefile changes. [feos]
- Start AVI recording after devices have been started so initial screen refresh rate is used rather than fixed 60Hz. [feos]
- goldstar.cpp: Decrypted pkrmast and its clone. [Ioannis Bampoulas, Ivan Vangelista]
- goldstar.cpp: Decrypted super972. [Ivan Vangelista]
- squale.cpp: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale. [Jean- Francois DEL NERO]
- wd_fdc.cpp: Improved interrupt request reset logic based on WD1772 and VG93 (1793 clone) decaps. [MetalliC]
- Fixed clang compilation error on targets where stream size is larger than long int. [Nathan Woods]
- model1.cpp: Fixed issues with TGP interface emulation. [O. Galibert]
- emumem_het.cpp, emumem_heu.cpp: Hold additional reference for in-flight handlers (fixes MT07456). [O. Galibert, smf]
- apple3.cpp: Corrected number row key layout (fixes pasting and natural keyboard mode). [pahandav]
- ppcdrc.cpp, sh2.cpp, sh4.cpp: Fixed issues causing fast RAM accesses to bypass the debugger. [Phil Bennett]
- tms34020: Implement SETCDP and CLIP opcodes. [Priit Laes]
- apple2gs.cpp: Allow slot interrupt requests to be dispatched. [R. Belmont, Peter Ferrie]
- apple3.cpp: Suppress $C800 switching on debugger accesses. [R. Belmont, Rob Justice]
- osd/sdl: Added support for RRGGBB00 pixel format used by ARM Mali GPUs. [R. Belmont]
- fmtowns_cd.xml updates: [r09]
*Replaced a number of entries with better dumps from the database.
*Added parent/clone relationships for Windows 3.1 revisions.
*Updated the list of missing dumps.
- fmtowns.cpp updates: [r09]
*Removed SCSI controller from first-generation models and the Marty as these machines lack it.
*Corrected CPU types for FM- Towns II SJ and FM-Towns II MX.
*Corrected user-selectable RAM size options.
*Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty).
*Configured FM-Towns Marty with one floppy drive and 2MB of RAM.
*Fixed crashes when 1MB ROM or a single floppy drive is selected.
*Dumped and added ROMs from a first- generation FM- Towns Model 2.
- hcd62121: Implemented exclusive OR with indirect addressing. [Ricardo Barreira]
*Used by cfx9850 for zoom menu in graph mode.
- cfx9850.cpp: Corrected RAM size to 32kB and added mirroring. [Ricardo Barreira]
- super80.cpp, super80_cass.xml: Fine- tuned software compatibility flags. [Robbbert]
- Removed unnecessary offset attribute from some software lists. [Robbbert]
- trs80dt1: Added RS- 232 and Centronics parallel ports, and promoted to working. [Robbbert]
- pes.cpp: Modernised and cleaned up code, and fixed regressions caused by years of neglect. [Robbbert]
- mkit09.cpp: Improved inputs for mkit09a and got it to start and run. [Robbbert]
- Added covers to images that can be displayed in system selection UI. [Robbbert]
- imagedev/avivideo.cpp: Added an image device to provide looping uncompressed AVI frames as input. [Ryan Holtz]
- vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]
- cdi.cpp: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps. [Ryan Holtz]
- snes.cpp updates:
*Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others). [Ryan Holtz]
*Corrected video RAM size to 64kB (fixes graphics in Yoshi's Island and possibly others). [Ryan Holtz, byuu]
*Fixed PPU background layer drawing based on higan ppu-fast. [Ryan Holtz, byuu]
*Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi's Island). [byuu]
- supracan.cpp updates: [Ryan Holtz]
*Implemented sprite-to-sprite masking.
*Removed sound CPU boot hack and fixed sound CPU reset/halt behavior.
*Implemented controller input shift register protocol and removed non- existent parallel inputs in main CPU memory space.
*Removed non-existent player 3 and player 4 inputs.
*Added save status support and converted logging to use logmacro.h.
- bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
- screen: Added support for changing horizontal width mid- frame and hooked it up to the SNES driver. [Ryan Holtz]
*Fixes dkongcu intro and others.
- bus/dmv: Added K012 and C3282 hard disk interfaces. [Sandro Ronco]
- netlist: Fixed issue with 1x1 matrix (affected gamemachine.cpp and breakout.cpp systems). [Tafoid]
- Converted osd_printf_* family of functions to use util::string_format semantics. [Vas Crabb]
- minimaws: Added support for identifying ROM/disk dumps on command line or through web UI. [Vas Crabb]
- srcclean: Improved handling of some kinds of C preprocessor abuse. [Vas Crabb]
- Improved performance of, reducing the time taken to bootstrap a SOURCES= build. [Vas Crabb]
- apple2_flop_orig.xml: Replaced Drol with new working dump. [4am, Firehawke]
- m72.cpp Dumped 8751 microcontrollers for airduelm72 and dbreedm72j, replacing simulation. [Caius, Jorge Silva, TeamEurope, The Dumping Union]
- wardner.cpp: Corrected ROM labels for the Wardner set, and added PCB locations to all sets. [Brian Troha]
- playch10.cpp: Corrected BIOS PPU ROM loading. [brizzo]
- rbmk.cpp: Decapped and dumped AT89C51 microcontroller for rbspm. [Caps0ff, EdHunter]
- lucky37.cpp: Decapped and dumped microcontrollers for lucky21, lucky21d and lucky37. [Caps0ff, TeamEurope]
- changyu.cpp: Decapped and dumped microcontroller for changyu2. [Caps0ff, TeamEurope]
- lwings.cpp: Measured CPU clock and video timings on an original sectionz PCB. [Corrado Tomaselli]
- exedexes.cpp: Measured CPU clocks and video timings, and verified sound chip clocks. [Corrado Tomaselli]
- sidepckt.cpp: Corrected ROM labels and added PCB locations. [Corrado Tomaselli, Brian Troha, The Dumping Union]
- nmk16.cpp: Re-dumped the tile graphics ROM for Macross II (Korea). [Darksoft, hammy]
- chihiro.cpp, naomi.cpp: Improved software documentation, particularly title consistency. [f205v]
- Added MIDI floppy software list to some IBM PC drivers. [FakeShemp]
- bus/ata: Added skeleton PleXCombo PX- 320A DVD/CD- RW Drive device. [Firmware HQ]
- gsword.cpp: Measured microcontroller clocks for gsword. [Guru]
- dec8.cpp: Verified all clocks for Ghostbusters. [Guru]
- lwings.cpp: Measured main CPU clock on a bootleg sectionza PCB. [Guru]
- m90.cpp: Updated documentation and IC locations. [hammy]
- aristmk5.cpp: Fixed error in cashcatnz layout. [Heihachi_73]
- spartanxtec.cpp: Added some IC locations, and added placeholders for undumped PLDs. [jordigahan]
- galivan.cpp: Re-dumped dangarj audio CPU ROMs. [Layer]
- triforce.cpp: Re-dumped "Triforce DIMM Updater (3.17) (GDT- 0011)" to replace previous bad dump. [MajorPBX]
- seta.cpp: Switched jjsquawk to use three buttons (third button is used in the sound test). [Mike Moffitt]
- Fixed building with GCC versions that report a non-numeric version suffix. [MoochMcGee]
- at.cpp updates: [rfka01]
*Added ht12a BIOS option head12a01.
*Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514.
*Added ct386sx BIOS options m345000, dtk386sx and solutions.
*Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat.
*Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
*Added frxc402 BIOS option frximp.
*Added opti495xlc BIOS options op82c495xlc and mao13.
*Added hot409 BIOS option hot409v11.
*Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
- dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
- karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
- segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317- 0076). [TeamEurope, Brian Troha]
- dec8.cpp: Replaced hand- crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
- firetrap.cpp: Replaced hand- crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
- karnov.cpp: Replaced hand- crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
- segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
- segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
- pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoe Blade]
- Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoe Blade]
Télécharger MAME v0.215 (32-bit)
Télécharger MAME v0.215 (64-bit)
Site Officiel de MAME
 WinUAE v4.3.0 Beta 2 
Mardi 29/10/19 à 12:42 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
- 68060 PCR FPU disabled bit was not set when 68060 model didn't have FPU (b1).
- PCMCIA slot (if card configured) was not enabled at reset. Small change to attribute from image file: extra attribute data must be at least 512 bytes (b1).
- CALLM disassembler support
- FSAVE/FRESTORE and PSAVE/PRESTORE (if 020/030) generate privilege violation exception (if run in user mode) even if FPU/MMU is not installed.
- When editing Display panel width/height boxes, don't validate the value immediately to prevent useless "must be at least" messages in the log window/error log.
- List font selection removed, may come back if fix for some side-effects is found.
- GUI scaling partially rewritten yet again. Now uses ReactOS/Wine CreateDialogIndirectParam() reimplementation with some customization which enables resize code to find out exactly which elements are part of GUI, final screen coordinates, types etc. Remaining high DPI related glitches should be fixed.
- GUI panel change redraw flicker is gone.
- Fixed double free and buffer overflow in GUI code (b1)
- Copper COPJMP cycle sequence order was wrong, first cycle does not need free cycle, second cycle requires free cycle, logic analyzer rechecked. (vAmiga test case)
- Using SPRxPOs to move DMA mode sprite horizontally towards right very little so that "both" sprites still have overlapping pixels: old sprite was still drawn fully. (vAmiga test case)
Télécharger WinUAE v4.3.0 Beta 2 (32-bit)
Télécharger WinUAE v4.3.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 Builds de MAME v0.215 
Mardi 29/10/19 à 12:39 par Firebrand
MAME v0.215 n'est pas encore officiellement sorti, mais comme à son habitude, Robbert publie ses builds mensuels en avance. Déjà annoncé par la MAME Team, et nous y reviendrons lorsque la version officielle sera publiée, mais la v0.215 sonne le glas pour les version pour processeurs 32-bit qui seront les dernières a être publiée officiellement. Voici les changements spécifiques apportés:
- Notes for 32-bit versions:
*dc (Dreamcast) and clones - crash at start;
*hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
*This is the last release with 32-bit builds. From 0.216, only 64-bit will be released.

ARCADE v0.215:
- You can access the overclocking and autofire settings without having to cheat.
- Please note: This will be the last release with a 32-bit build. From 0.216, only 64-bit will be available.

New Games:
- [altbeasts03] Altered Beast (Language Translation Español 2018-08-07)
- [dinos211] Cadillacs and Dinosaurs (Fighting God Version 2019-07-25)
- [dinos212] Cadillacs and Dinosaurs (Arena Version 2019-07-25)
- [dinos213] Cadillacs and Dinosaurs (Sky King 2019-07-25)
- [dinos214] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-07-25)
- [dinos215] Cadillacs and Dinosaurs (Bloody Enhanced Version (No Double Version Modified 1 2011-03-28))
- [dinos216] Cadillacs and Dinosaurs (Bloody Enhanced Version (No Double Version Modified 2 2011-03-31))
- [dinos217] Cadillacs and Dinosaurs (Fighting God Version 2019-09-26)
- [dinos218] Cadillacs and Dinosaurs (Arena Version 2019-02-27)
- [dinos219] Cadillacs and Dinosaurs (Sky King 2019-09-26)
- [dinos220] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-09-28)
- [dinos221] Cadillacs and Dinosaurs (Playing Uranus Edition Update 2019-09-28)
- [dinos222] Cadillacs and Dinosaurs (Playing Fighting Version 2019-09-28)
- [grdianss12] Guardians (Robust Super Edition 2019-07-25)
- [grdianss13] Guardians (Kerron Edition 2019-08-17)
- [kof97s147] Kof'97 (Crazy Dragon Edition 2019-09-27)
- [kof2k2s84] Kof2002 (Unknown Hack 2014-12-01)
- [lastblad20] Last Blade (Unknown Hack 2013-03-07)
- [lastbld2s18] Last Blade 2 (Unknown Hack 2013-03-09)
- [martmasts02] Martial Masters (All Super Move)
- [martmasts03] Martial Masters (Always Have Super Move)
- [mslug2ps36] Metal Slug 2 (Become Big Mode Fixed)
- [ms6s03] Metal Slug 6 (Enemies Resetting Version 2019-04-15)
- [ms6s04] Metal Slug 6 (Enemies Resetting Version 2019-04-17)
- [ms6s05] Metal Slug 6 (Enemies Resetting Version 2019-07-20)
- [ms6s06] Metal Slug 6 (Enemy Soldier Reset Prototype 2018-07-21)
- [orlegendcs97] Oriental Legend (Unknown Hack 2019-05-24/Set 1)
- [orlegendcs98] Oriental Legend (Unknown Hack 2019-05-24/Set 2)
- [roishtarx] The Return of Ishtar (Another tower)
- [sailormnts01] Pretty Soldier Sailor Moon (Increases The Difficulty 2018-04-19)
- [sailormnts02] Pretty Soldier Sailor Moon (Enhanced magic 2009-02-24)
- [samsho4s15] Samurai Shodown IV (Unknown Hack 2004-06-20)
- [samsho5s29] Samurai Shodown V (Unknown Hack 2017-04-16)
- [sengoku3s12] Sengoku 3 (Unlock Hidden Character)
- [sf2s06] Street Fighter II: The World Warrior (Choice Same Character)
- [sf2s07] Street Fighter II: The World Warrior (Hit Any Where 2018-02-25)
- [sf2s08] Street Fighter II: The World Warrior (Magic Throw 2016-05-22)
- [sfas03] Street Fighter Alpha: Warriors' Dreams (Easy Move 2017-03-23)
- [sfas04] Street Fighter Alpha: Warriors' Dreams (Enable Hidden Character 2016-08-26)
- [sfas05] Street Fighter Alpha: Warriors' Dreams (Full Power 2016-08-26)
- [sfa2s01] Street Fighter Alpha 2 (Easy Move 2016-11-18)
- [sfa2s02] Street Fighter Alpha 2 (Full Power 2016-09-05)
- [sfa3s07] Street Fighter Alpha 3 (Easy Move 2016-11-18)
- [sfa3s08] Street Fighter Alpha 3 (Full Power 2016-09-05)
- [sfz2als01] Street Fighter Zero 2 Alpha (Easy Move 2016-11-18)
- [sfz2als02] Street Fighter Zero 2 Alpha (Full Power 2016-09-05)
- [sf2ces26] Street Fighter II': Champion Edition (Quick Go Next Stage 2016-01-23)
- [sf2ces27] Street Fighter II': Champion Edition (Easy Move 2016-08-04)
- [sf2ces28] Street Fighter II': Champion Edition (Rainbow, bootleg, Easy Move 2018-05-06)
- [ssriderseaas02] Sunset Riders (The Hardest Version In Two Weeks 2019-04-20)
- [taotaidoas01] Tao Taido (Easy Move)
- [tk2h146] Tenchi wo Kurau II (Daren Fighting Edition 2019-09-16)
- [umk3plus20190921] Ultimate Mortal Kombat 3 (Plus Beta 1 2019-09-21)
- [umk3uc20190917] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2019-09-17)
- [umk3uc20191017] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2019-10-17)
Télécharger MAMEUI32 v0.215
Télécharger MAMEUI64 v0.215
Télécharger MAME for XP v0.215
Télécharger ARCADE v0.215 (32-bit)
Télécharger ARCADE v0.215 (64-bit)
Télécharger HBMAME v0.215 (32-bit)
Télécharger HBMAME v0.215 (64-bit)
Télécharger HBMAMEUI v0.215 (32-bit)
Télécharger HBMAMEUI v0.215 (64-bit
Télécharger MESS v0.215 (32-bit)
Télécharger MESS v0.215 (64-bit)
Télécharger MESSUI v0.215 (32-bit)
Télécharger MESSUI v0.215 (64-bit)
Site Officiel de MAMEUI32
Site officiel de ARCADE
Site officiel de HBMAME
Site officiel de MESS
 History.dat v2.14a 
Dimanche 27/10/19 à 12:02 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée, mais on ne sait pas ce qui a été modifié.
Télécharger History.dat v2.14a
Site Officiel de History.dat
 WinUAE v4.3.0 Beta 1 FR 
Dimanche 27/10/19 à 12:01 par Firebrand
On ne chôme pas chez Tradu-France avec la traduction en français de la nouvelle beta de WinUAE.
Télécharger WinUAE v4.3.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.3.0 Beta 1 FR (64-bit)
 Hoxs64 v1.0.24.0 FR 
Dimanche 27/10/19 à 11:58 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France
Télécharger Hoxs64 v1.0.24.0 (32-bit) FR
Télécharger Hoxs64 v1.0.24.0 (64-bit) FR
 RetroArch v1.8.0 
Dimanche 27/10/19 à 11:53 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs regroupés sous une même interface porté sur de nombreux systèmes d'exploitation. Comme d'habitude, je vous invite à regarder le site officiel pour une description détaillée et richement illustrée des nouveautés principales, mais voici le changelog général:
- AI SERVICE: Added in fix for BMP returns to AI service. Added in label passing to AI service call
- BSV: Fix BSV recording/playback
- BUGFIX: Fix crash when setting Thumbnail Directory
- BUGFIX/STABILITY: Set “Automatically Add Content to Playlist” to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
- COMMON: Graceful driver switching for Windows and Linux
- COMMON: Cache frame before converting 0RGB1555
- LAKKA: Wi-Fi Access Point settings
- MENU: Menu scaling improvements
- MENU/MATERIALUI: There are no longer any animation glitches when ‘wraparound’ scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
- MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying…)
- MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
- MENU/MATERIALUI: The ticker text spacer has been set to a ‘bullet’ character (same as Ozone)
- MENU/MATERIALUI: The default colour theme has been set to ‘Ozone Dark’
- MENU/MATERIALUI: Three new colour themes have been added.
- MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
- MENU/MATERIALUI: The navigation bar is now shown at all times – i.e. it is an actual navigation tool, rather than a ‘top-level-menu’ curiosity
- MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar – back button and resume button
- MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations
- MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
- MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
- MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
- MENU/MATERIALUI: Material UI no longer leaks memory on ‘context reset’ (fonts were previously never free()’d)
- MENU/MATERIALUI: A new Android-style ‘system bar’ has been added. This shows current core name, clock and battery level
- MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
- MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
- MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
- MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards – with a few liberties taken for aesthetic purposes.
- OSD: Fix fast forward indicator when not using menu widgets
- PSP1: Remove duplicated FPS indicator on the screen
- LIBNX/SWITCH: Make audren threaded audio driver the new default
- VIDEO LAYOUT: Add video layout MAME overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet
Télécharger RetroArch v1.8.0 (32-bit) (Windows)
Télécharger RetroArch v1.8.0 (64-bit) (Windows)
Télécharger RetroArch v1.8.0 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.0 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.0 (64-bit) (MacOS)
Télécharger RetroArch v1.8.0 (Metal2) (MacOS)
Télécharger RetroArch v1.8.0 (Nintendo GC)
Télécharger RetroArch v1.8.0 (Nintendo Wii)
Télécharger RetroArch v1.8.0 (Nintendo WiiU)
Télécharger RetroArch v1.8.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.0 (Nintendo Switch)
Télécharger RetroArch v1.8.0 (PSP)
Télécharger RetroArch v1.8.0 (PS Vita)
Télécharger RetroArch v1.8.0 (PlayStation 2)
Télécharger RetroArch v1.8.0 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.0 (Xbox One)
Site Officiel de RetroArch
 OpenEmu v2.1 
Dimanche 27/10/19 à 11:32 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis autour d'une même interface pour MacOS a été publiée. Aucune information sur les changements n'a cependant été donnée.
Télécharger OpenEmu v2.1 (stable)
Télécharger OpenEmu v2.1 (experimental)
Site Officiel de OpenEmu
 AppleWin v1.29.4.0 
Dimanche 27/10/19 à 11:29 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #702] Debugger: In soft-switch display (row-80), show a red 'x' when AltZP (and AltLC) is enabled.
- [Change #666] Debugger: When video-scanner position is off-screen then show v,h as yellow (was red).
- [PR #710] Debugger: Added BPMR and BPMW to break on a read or write (respectively) to a memory address or range.
Télécharger AppleWin v1.29.4.0
Site Officiel de AppleWin
 QuickPlay v4.7.3 
Mardi 22/10/19 à 13:26 par Firebrand
Deux nouvelles versions successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
- correct version no (thanks jaw970)

- Fix internationalisation issue
- Update jap 7zip dll
- Make extract to qpdir default
- Add and update numerous efinds
Télécharger QuickPlay v4.7.3
Site Officiel de QuickPlay
 Hoxs64 v1.0.24.0 
Mardi 22/10/19 à 13:24 par Firebrand
Cet émulateur Commodore 64, décidément très actif en ce moment, a été mis à jour. Un seul changement est à signaler:
1) Improved G-Sync performance with the host CPU aggressive mode.
Télécharger Hoxs64 v1.0.24.0 (32-bit)
Télécharger Hoxs64 v1.0.24.0 (64-bit)
Site Officiel de Hoxs64
 MAMu_'s MAME Icons v0.214 Extended Pack 
Lundi 21/10/19 à 14:36 par Firebrand
Ce pack d’icônes pour MAME a été mis à jour avec celle des jeux de MAME v0.214. On rapelle que le pack original de MAMu_'s MAME Icons ainsi que que l'Actualized Pack (disponibles dans notre section MAME) sont nécessaires pour avoir 100% des icônes de MAME.
Télécharger MAMu_'s MAME Icons v0.214 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 mGBA v0.8 beta 1 
Lundi 21/10/19 à 14:31 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
After far too long in development, mGBA 0.8.0 is almost ready for release. While there are still a few missing features left to finish, I didn’t want to hold up 0.8 that much longer. While I’m working on those last features I’m hoping a final push for testing will help flatten out any more serious issues before the final release of mGBA 0.8.0, so I’m releasing the first beta for mGBA 0.8.
Some notable new features of mGBA 0.8 include:
- A high-resolution hardware renderer for enhanced GBA graphics
- Discord Rich Presence support
- BattleChip Gate emulation
There are also several smaller features, some incomplete features, new debugger capabilities, and more. While mGBA 0.8 beta 1 is relatively well tested for a beta, I encourage heavy testing before deeming this a stable release, while I work on the last few features. The final release of mGBA 0.8.0 will hopefully be within the next few weeks.

The following changes were made between 0.7.3 and 0.8 beta 1:

- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
- Add Game Boy Color palettes for original Game Boy games
- Debugger: Add unary operators and memory dereferencing
- GB: Expose platform information to CLI debugger
- Support Discord Rich Presence
- Debugger: Add tracing to file
- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
- OpenGL renderer with high-resolution upscaling support
- Experimental high level “XQ” audio for most GBA games
- Interframe blending for games that use flicker effects
- Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai
- Ports: Ability to enable or disable all SGB features (closes #1205)
- Ports: Ability to crop SGB borders off screen (closes #1204)
- Cheats: Add support for loading Libretro-style cht files
- GBA Cheats: Add support for loading EZ Flash-style cht files
- Support for unlicensed Wisdom Tree Game Boy mapper
- Qt: Add export button for tile view (closes #1507)
- Qt: Add recent game list clearing (closes #1380)
- GB: Yanking gamepak now supported
- Qt: Memory range dumping (closes #1298)

Emulation fixes:
- GB: Fix using boot ROM with MMM01 games
- GB Audio: Only reset channel 3 sample in DMG mode
- GB Audio: Sample inactive channels (fixes #1455,
- GB Audio: Fix channel 4 volume (fixes #1529)
- GB I/O: Filter IE top bits properly (fixes #1329)
- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
- GB Video: Delay LYC STAT check (fixes #1331)
- GB Video: Fix window being enabled mid-scanline (fixes #1328)
- GB Video: Fix mode 0 window edge case (fixes #1519)
- GB Video: Fix color scaling in AGB mode
- GBA: All IRQs have 7 cycle delay (fixes #539,
- GBA: Reset now reloads multiboot ROMs
- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)

Other fixes:
- Core: Improved lockstep driver reliability (Le Hoang Quyen)
- FFmpeg: Drain recording buffers
- GB: Fix reading ROM immediately after unmapping BIOS
- GB SIO: Fix lockstep failing games aren’t reloaded
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- Qt: Fix some Qt display driver race conditions
- Qt: Fix menu bar staying hidden in full screen (fixes #317)
- Qt: Only show emulator restart warning once per settings saving
- Qt: Fix LibraryController initialization (fixes #1324)
- Shaders: Fix gba-color shader resolution (fixes #1435)
- Switch: Fix audio when video rate desyncs (fixes #1532)

- CMake: Don’t use libzip on embedded platforms (fixes #1527)
- Core: Add keysRead callback
- Core: Create game-related paths if they don’t exist (fixes #1446)
- Core: Add more memory search ops (closes #1510)
- Debugger: Make tracing compatible with breakpoints/watchpoints
- Debugger: Print breakpoint/watchpoint number when inserting
- Feature: Switch from ImageMagick to FFmpeg for GIF generation
- FFmpeg: Support audio-only recording
- GB Memory: Support running from blocked memory
- GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
- GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- Debugger: Add breakpoint and watchpoint listing
- LR35902: Support PC-relative opcode decoding
- mGUI: Remember name and position of last loaded game
- OpenGL: Only resize textures when needed
- Qt: Don’t unload ROM immediately if it crashes
- Qt: Support switching webcams
- Qt: Cap window size on start to monitor size
- Qt: Open a message box for Qt frontend errors
- Qt: Increase maximum magnifications and scaling
- Qt: Add native FPS button to settings view
- Qt: Improve sync code
- Qt: Add option to pause on minimizing window (closes #1379)
- Qt: Scale pixel color values to full range (fixes #1511)
- Qt: Remove What’s This icon from dialogs
- Qt: Printer quality of life improvements (fixes #1540)
- Qt: Add copy and QoL improvements to graphic views (closes #1541)
- Qt: Show list of all sprites in sprite view
- Qt: Add option for disabling OSD messages
- Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
- Switch: Dynamic display resizing
- Switch: Support file associations
- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)
Télécharger mGBA v0.8 beta 1 (32-bit) (Windows)
Télécharger mGBA v0.8 beta 1 (64-bit) (Windows)
Télécharger mGBA v0.8 beta 1 (MacOS)
Télécharger mGBA v0.8 beta 1 (Linux)
Télécharger mGBA v0.8 beta 1 (Nintendo Wii)
Télécharger mGBA v0.8 beta 1 (Nintendo 3DS)
Télécharger mGBA v0.8 beta 1 (Nintendo Switch)
Télécharger mGBA v0.8 beta 1 (PS Vita)
Site Officiel de mGBA
 WinUAE v4.3.0 Beta 1 
Dimanche 20/10/19 à 13:49 par Firebrand
Ca faisait longtemps qu'on n'avait plus eu de nouvelle version de WinUAE. Mais ces périodes de calme ne signifient que rarement que Toni Willen a pris des vacances. Le copieux changelog qui va suivre en est la preuve:
- Trumpcard A500AT v1.2 ROM dump found, compared to v1.1 (extracted from driver disk .driver file), main difference seems to be use of interrupts. Emulation updated. Both ROM versions have same version/date string "AT 1.1 (06 NOV 1991)", I guess they forgot to update it..
- Disk index pulses were not being generated when disk was being written (Broke Cadaver v0.1 save disk writing, has been broken at least since 3.0)
- Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not emulate CD audio start delays.
- Added statefile generic partial IO autoconfig board support, board is mapped in address space and visible in Hardware Info panel after restore. Each board still needs separate statefile implementation.
- CDTV audio CD playing state restore fixed.
- Don't save AGA colors chunk to statefile if config is not AGA and all AGA colors are uninitialized (if initialized: config was changed on the fly and AGA palette should be saved)
- Archos Overdrive HD (PCMCIA IDE adapter) emulation added.
- Generic PCMCIA hotswap support, each PCMCIA expansion has "PCMCIA inserted" checkbox, if ticked, card is inserted and if any other card was inserted, it gets removed first. If unticked, card is removed. Checkbox can be changed on the fly. Reason for this change is to have hotswap support that is not device type specific.
- PCMCIA SRAM and PCMCIA IDE are now expansion devices. Old PCMCIA SRAM/IDE configs need to be manually updated.
- PCMCIA conflict check was incorrect, it detected 4M Fast RAM as conflicting.
- PCMCIA SRAM: if SRAM image size is larger than 4M but less than 5M, extra data is used to replaced autogenerated attribute data (0xa00000-0xa1ffff)
- Expansion panel selected device was unexpectedly cleared when clicking GUI elements.
- CIA overlay is unused only in Gayle based Amigas (A600, A1200) and also CD32. A4000 and A4000T models had incorrectly disabled CIA overlay emulation.
- Internal CD mount audio playback handled pregap incorrectly if previous track was in different file than current audio track and pregap was between tracks (cue/iso/wav, first audio track), it caused first 2 seconds (or length of pregap) of audio to be played with zero volume.
- High DPI support rewritten, now requires "Per Monitor DPI Aware V2" feature which was introduced in Windows 10 1703. 8.1 introduced original "V1" version which is not supported anymore. Manual GUI size/font adjustments are still supported in older Windows versions.
- GUI high DPI problems fixed, for example when moving GUI window from monitor to another monitor with different DPI usually worked very badly.
- Windowed mode bottom status bar is now high DPI compatible.
- Direct3D11 mode + Windows 10 with DXGI HDR support + HDR enabled GPU and display: use HDR compatible back buffer (DXGI_FORMAT_R16G16B16A16_FLOAT)
- Disk swapper path modifications did nothing while emulation was running.
- When overwriting configuration.backup, don't move old file to recycle bin. Backup of a backup is not that useful.
- CD32 pad emulation didn't handle weird pad reading code where pad mode selection Paula pin was in input mode and code set POTGO START bit which discharges POT caps = CD32 pad will see 0v in 3rd button line and activates CD32 pad mode.
- Enabled CD32 pad mode and normal second fire button (not CD32 blue) is pressed: override CD32 pad mode and use normal joystick mode. (This is basically same as having joystick port splitter that allows to connect both CD32 pad and normal joystick at the same time)
- CIA odd address word or long read/write access returned upper and lower byte swapped.
- Switching chipset on the fly (OCS<>ECS/AGA using uae-configuration) didn't reset BEAMCON0, some other AGA only registers and sprite widths.
- Removed all 68020 cycle-exact CPU mode internal idle cycles. It wasn't good enough design (as expected), need to start from scratch later.. again.. It made real 68020 best case results too slow. (and worst case was still too fast..)
- uae-configuration didn't work in indirect UAE boot ROM mode. (uae-configuration uses C-style stack parameters and trap code didn't preserve SP)
- Added separate CPU tester project that generates test data file for configured CPU (cputestgen.ini) and Amiga program that uses generated data.
- Fixed E-Matrix 530/Typhoon MK2 RAM mapping. Now all supported memory sizes work and is detected correctly.
- Modularized expansions device handling more, each device now dynamically adds hsync, vsync, interrupt check etc... callbacks when initialized. Report if some expansion device/device combination stopped working.
- Sprite to bitplane collisions didn't set all CLXDAT bits with certain CLXCON combinations (bad early exit optimization added long time ago)
- Scala MM "green" and "red" dongles emulated and confirmed working.
- Emulate HHPOS "UHRES" hsync counter read-only and write-only registers (ECS/AGA) and BEAMCON0 DUAL bit. If BEAMCON0 DUAL=0: HHPOS counts to normal max horizontal position, if DUAL=1: It counts to HTOTAL.
- Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
- First pixel(s) of sprite was not drawn in certain situations when sprite start position was just before border and distance was less than 1 lores pixel. (Marvins Marvellous Adventure)
- SPTI CD/DVD access mode now internally emulates all CD audio commands (CD/DVD/BD drive analog CD audio support was obsoleted long, long time ago). All other commands are forwarded to the drive like previously.
- uaegfx RTG mode was unnecessarily initialized twice in some situations.
- When selecting accelerator board using GUI, matching CPU model is also set and 24-bit addressing is cleared. Manual adjustment is still possible after autoselect. Note: when CPU model gets lowered from 68030 to 68020 compatible board or from 68060 to 68040 compatible board, CPU is not changed automatically.
- Debugger "Scanning.." memory selection worked strangely or badly when system had 32-bit RAM.
- Debugger memwatch bus error option ("B"), generates bus error when triggered.
- nrg CD images didn't load correctly in relative path mode.
- 24-bit uaegfx RTG mode had random wrong color pixels in some situations (Elastic Dreams)
Fixed CPU tester detected differences between UAE and real CPUs. Mainly undocumented/undefined features, 68020+ T0 trace etc..
UAE = emulation bug fixed, not undocumented feature. No UAE = Undocumented CPU feature (that also needed UAE update)

- LINK stacked value is saved before SP is decreased by 4. Only affects pointless LINK A7,#x variant. (All models except 68040)
- CHK.W undefined flags fully emulated.
- DIVU and DIVS divide by zero condition codes are now 100% correct: DIVS always set Z-flag, DIVU sets Z-flag if dividend upper word is zero, N-flag if dividend upper word is negative.
- CPU bug found and emulated, MOVE.W ,-(An) causing bus or address error: stack frame's opcode field contains following instruction's opcode and "IN" (Instruction/Not) field is set to one! ("Not instruction").
- All instruction address errors should be 100% correct now. An contents are updated (or not updated) if -(an) or (an)+. Condition codes are also correct.
- MOVEM to with zero register mask: possible odd EA does not cause address error exception. (NOTE: MOVEM from with zero mask does generate address error exception even if mask is zero because MOVEM that reads from memory always does extra word read)
- BSR.B/W stores old PC to stack and decreases SP before checking if PC is odd.
- DBcc and odd offset: Does not generate address error if condition is true. Count does not affect address error. UAE: Address error stacked PC was wrong.
- UAE: MOVE to SR address error fixed.
- Many instructions update condition codes only partially if it generates address error exception. This is now 100% correctly emulated.
- UAE: TAS cycle sequence was wrong. (read-write-prefetch but for some reason used obviously wrong read-prefetch-write)

68000 but not directly Amiga related: Accurate bus error emulation.
- Bus errors emulated, condition codes, stack frame, register contents are 100% correct.
- Bus error during second word of full prefetch (branch taken) is unexpected: exception stack frame opcode field is zero.

- RTE with unknown frame type (=generates exception 14) modifies flags: N is set if stack frame/vector offset field is negative, Z is cleared (I assume zero frame field would set Z but zero frame id is always valid). V is always cleared.
- DIVU and DIVS undefined flags have different behavior compared to 68000. Other undefined flags work identically.
- Bus error/address error stack frame documented fields now contain mostly correct data. (RTE from bus/address error is not supported)
- MOVE SR, (like CLR ) don't do extra dummy read.

- UAE: More compatible CPU mode didn't split CPU read/write access if it would cross memory banks or wrap around (no normal program is supposed to do this but tester does)
- DIVS.W and divide by zero: undefined V flag is "unstable", when same test is repeated (with V having static value before executing DIWS.W), sometimes it is set, sometimes it is cleared after div by zero. This is not emulated (I have no idea why it works this way. So far this is the only instruction that has this kind of really weird behavior. It does sound like CPU forgets to either copy V to some internal state variables or back when DIVS.W generates div by zero)
- UAE: PACK instruction incorrectly used stack byte decrement behavior (-2) when source parameter was A7.
- UAE: UNPK instruction incorrectly used stack byte decrement behavior (-2) when destination parameter was A7.
- ABCD, NBCD and SBCD always clears undefined V flag.
- MOVES An,(An)+ and MOVES An,-(An) stores incremented/decremented An to memory. (Also 68040)
- CHK.W, CHK.L undocumented flags fully emulated.
- CHK2/CMP2: comparison was not correct when lower bound was larger than upper bound (Documented fully in "M68000 Family Programmer's Reference Manual" "Integer Unit Condition Code Computations" table. Other documentation only mentions inaccurate "If RnUB" formula) . Undefined N and V flags emulated (This was really complex..).
- DIVS.L undefined flags are not fully emulated. (Other DIV variants: fully emulated)
- UAE: BSR and JSR address error fix.
- Both T0 and T1 trace bits set (Documented as "undefined/reserved") is same as T1 only set, normal trace mode (also 68040).
- UAE: MOVE to SR is considered change of flow instruction because it does full pipeline reload (T0 trace, also 68040).
- 64-bit MUL.L: Dh is updated before Dl.

- CAS2 updates Dc2 first, 68020/030 updates Dc1 first. (Only makes a difference if Dc1 and Dc2 is same register)
- LINK stacked value is saved after SP was decreased by 4.
- MOVES An,(An)+ and MOVES An,-(An) stores incremented/decremented An to memory (same as 68020/030)
- 64-bit MUL.L: Dl is updated before Dh.
- DIVU.W and DIVS.W: does not modify undefined N and Z flags if overflow. All other CPU models will modify N and Z flags.
- UAE: Missing 68040-only T0 trace trapping instructions emulated (MOVE to USP, MOVEC, CAS, FSAVE, etc..)
- CHK2/CMP2 undefined N and V flags emulated (Very simple: N is set if source value is negative, V is always zeroed)
- STOP parameter can have S-bit zeroed without privilege violation exception. Only 68060 requires parameter's S-bit being set.

- DBcc generates address error even if odd branch is not taken. (68000-68030 won't)
- Registers are always original unmodified if address error (jump to odd address) is generated.
- DIV.L divide by zero: C flag is cleared. Other flags are not modified.
- CHK clears N-flag if not exception.
- Unaligned MOVE16 works very strangely, need more testing with different accelerator boards.

- UAE: if DIV.L or MUL.L generated exception (unimplemented or div by zero) and addressing mode was -(an) or (an)+: an was not restored.
- MOVES An,(An)+ and MOVES An,-(An) stores non-modified An to memory.
- UAE: Added "Debug Pipe Control Modes" debug instructions HALT and PULSE: HALT = $4ac8 ("TAS A0") and PULSE = $4acc ("TAS A4"). HALT halts the CPU (requires supervisor mode, privilege violation if not in supervisor mode), PULSE does nothing ("toggle non-pipelined mode" says documentation). Other $4ac8-$4acf ("TAS An") instructions generate normal illegal instruction exception.
- UAE: LPSTOP fixed. First it checks if instruction's second word is correct (0x01c0), if not: F-line. Then it checks for supervisor mode, if not: privilege violation. Order was previously swapped.
- UAE: RTE accepted stack frame type 7 which is 68040 only.
- MOVEC with invalid control register in user mode generates illegal instruction exception. Previous CPU models generate privilege violation exception in this situation.
- UAE: BUSCR was not fully implemented.

- 68020+ instructions that have extra opword field with zero bit followed by 3-bit REG (data register 0 to 7) field: If zero bit is set to one, REG field becomes address register field! Unfortunately it also seems to make instruction to return incorrect results, it looks like some internal operations use it as DREG and some as AREG. "Zero" bit appears to be not fully supported A/D select bit. (For example MUL.L, DIV.L, CAS2)
- 68060 + DIV.L with second opword zero bits set to one: some combinations seems to hang the CPU! (Internal divide algoritm stuck in infinite loop?)
- UAE: Prefetch mode locked RMW instructions (TAS, CAS, CAS2) did prefetch between read and write.

I haven't found any differences in condition code undefined behavior between 68020 and 68030.

- UAE: Some branch instructions generated wrong stacked trace exception Instruction Address field. (Was branch target, not address of branch instruction)
- UAE: 68000/010 JSR, BSR and RTS didn't check and generate address error if stack pointer was odd. (RTE and RTR did check it)
- UAE: Partially emulate 68010-only bus/address error stack frame. Bus/address error recovery is not emulated, it would be really complex. It is similar to 68030 MMU bus error retry. Most likely no Amiga (or Atari ST) program has ever required 68010 and expected and handled/emulated address errors. Previously 68000 address error stack frame was created
- UAE: 68010 in non-prefetch mode generated and accepted 68020+ stack frame types 1 and 2. 68010 only supports stack frame types 0 and 8.
- Stack pointer was modified before RTE detected format error (unsupported stack frame id), overwriting part of unsupported stack frame. (as usual, probably no program should care)

Strange things:
- Blizzard 1260: BKPT always hangs the system. Warp Engine: randomly hangs. CSPPC: does not hang.
- Blizzard 1260 (rev 1 68060): RESET instruction resets the system even in user mode! CSPPC, rev 1 68060: generates expected privilege violation exception. I don't see how this can be board specific (CPU interrnally generates RESET signal) so perhaps there are different rev 1 68060s?
- 68040: CHK.L #$40000000,D1 (D1=0) is buggy. Execution continues from PC+8, not PC+6! But for example if constant is #$50000000 or D1 is replaced with D0, it works correctly.
Disassembler updates (CPU tester uses disassembler to calculate instruction's source and target EA and length of instruction)
- FDBcc fixed.
- FTRAPcc support added.
- Some variants of MOVE16 didn't disassemble correctly.
- PACK and UNPK support added.
- MUL.L disassembles as MULS.L or MULU.L
- DIV.L disassembles as DIVS.L, DIVU.L, DIVSL.L or DIVUL.L
- CAS fixed.
- LPSTOP fixed.

Undefined flag status:
ABCD, SBCD, NBCD: complete (implemented 10+ years ago)
CHK: complete
CHK2, CMP2: complete
DIVU.W, DIVS.W: complete (overflow and div by zero). Except 68020-68030 DIVS.W div by zero "unstable" V flag.
DIVSL.L DIVUL.L, DIVU.L: complete (overflow and div by zero)
DIVS.L: not fully emulated

ICD Trifecta:
- A500 SCSI and IDE controller (LX), IDE only (EC)
- SCSI is true DMA! IDE is usual boring PIO.
- Only supports FFS in RDB. If it is the only RDB installed filesystem... Any other filesystem installed: all filesystems gets skipped!

Archos Overdrive HD:
- PCMCIA IDE controller, PIO.
- PCMCIA card appears as a read-only SRAM disk (CC0:, including startup-sequence and everything), data is stored in onboard 32k boot ROM, which loads the IDE driver, mounts the HD, changes assigns and finally executes HD s/startup-sequence.
- "amiquest.device (IDE 5.0 10/02/94)"

M-Tec Mastercard:
- NC53F94 based SCSI controller for M-Tec T1230 A1200 accelerator.
- Fake DMA (long word data port)
- E-Matrix 530 and Typhoon MK2 has same (or almost same) hardware. Driver is also almost identical.
- Emulated as a separate expansion board (not CPU board) because logically it is standard Z2 autoconfig board and it does not depend on accelerator board features in any way and boot rom is located on Mastercard expansion board. Main accelerator board does not have boot rom.
Télécharger WinUAE v4.3.0 Beta 1 (32-bit)
Télécharger WinUAE v4.3.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 bsnes v112 
Dimanche 20/10/19 à 13:44 par Firebrand
Cet excellent émulateur Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
I've released bsnes v112. The major new feature in this release is run-ahead support, which allows you to achieve lower input latencies than even real hardware by removing internal game processing delays. There are many other enhancements since v111 as well.

- improved Super Game Boy audio support
- fixed two small sprite issues affecting Star Ocean with the accurate PPU
- added deterministic rewind support; rewind is now 100% safe when enabled
- added a safer save state serialization method for Tales of Phantasia and Star Ocean
- fixed detection of ST010 and ST011 HLE when DSP firmware is missing
- added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
- improved the frame advance functionality to be more responsive
- added a scanline override for the fast PPU for the Japanese version of NHL '94
- added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
- by request, I added a pseudo-fullscreen mode to continue displaying the status bar
- added run-ahead support of up to four frames
- optimized save state serialization performance [Alcaro, byuu]
- added serialization to the SDD1 decompressor for the new deterministic save state mode
- removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
- RetroArch: added Super Game Boy support
- RetroArch: added a core change that removes a frame of input latency
- Linux: added a fix for a rare crashing issue with SDL joypads
Télécharger bsnes v112 (Windows)
Télécharger bsnes v112 (MacOS)
Télécharger bsnes v112 (Linux)
Site Officiel de bsnes
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