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 MAME v0.213 
Vendredi 06/09/19 à 11:04 par Firebrand
La version officielle de MAME a été mise à jour. Voyons ce qu'elle nous réserve ce mois-ci:
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.

MAMETesters Bugs Fixed
- 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
- 07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
- 07382: [Debugger] Hang and memory leak when using save command. (hap)
- 07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
- 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
- 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
- 07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
- 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)

New working machines
- The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
- DVW Microelectronics Husky [Nigel Barnes, Phill Harvey-Smith]
- Game & Watch: Mario's Bombs Away [algestam, Mr. Do]
- Hegener + Glaser Mephisto [hap, Berger]
- Hegener + Glaser Mephisto II [hap, Berger]
- Hegener + Glaser Mephisto III [hap, Berger]
- Hegener + Glaser Mephisto Mirage [hap, Berger]
- Hegener + Glaser Mephisto MM I (ver. A) [hap, Berger]
- Hegener + Glaser Mephisto Mondial 68000XL [Sandro Ronco, Berger]
- Potten's Poker stealth with Breakout front game [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman,]
- SciSys Superstar 28K [hap, Berger]

New working clones
- Block Out (Europe and Oceania) [ClawGrip,]
- Commando (bootleg set 3) [Guru]
- Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union]
- Elektronika Space Bridge [algestam, Ryan Holtz]
- Exidy Inc Sorcerer (with Digitrio fdc) [Robbbert]
- Exidy Inc Sorcerer (with Dreamdisk fdc) [Robbbert]
- Hegener + Glaser Mephisto Amsterdam (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto Dallas 68000 (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto MM I (ver. B) [Achim]
- Joker Card (witch game) [Roberto Fresca, TeamEurope]
- Lady Liner (set 2) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 8, W-4) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines Super Turbo (Hack) [Roberto Fresca, TeamEurope]
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino) [Brian Troha]
- Punk Shot (World 2 Players) [frsj8112]
- Richard Lang Mephisto London 16 Bit [Berger]
- Street Fighter II': Champion Edition (RE, bootleg) [ClawGrip, hammy]
- Super Shanghai Dragon's Eye (Korea) [TeamEurope, Brian Troha, The Dumping Union]
- Victor 5 [Roberto Fresca, TeamEurope]

Machines promoted to working
- Birdie Try (Japan revision 2) [Dirk Best, TeamEurope, Ivan Vangelista]
- Casino Poker (Ver PM88-01-21, German) [Roberto Fresca, TeamEurope]
- Dulmont Magnum [Carl]
- Hasbro Dream Life (Version 1.0, Feb 07 2005) [Sean Riddle, David Haywood]
- Mindset Corporation Mindset Personal Computer [O. Galibert, Al Kossow]
- SciSys / Novag Chess Champion: Super System III [hap, Berger, MikeChess]
- SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) [Angelo Salese]
- Tatung Einstein 256 [Nigel Barnes, jltursan]

Clones promoted to working
- SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Angelo Salese]
- SWTPC swtpc S/09 Sbug + piaide [68bit]

New machines marked as NOT_WORKING
- Bonus Poker (Atronic) [Priit Laes]
- Bubble Torneo [TeamEurope]
- Colex VME-80186 [Al Kossow, Bitsavers]
- Digitek Micrologic 20 [ClawGrip, Dirk Best]
- Estron Juku E5101 [Dirk Best]
- Husky Computers Ltd Husky Hawk [Nigel Barnes, Phill Harvey-Smith]
- I C Money (Atronic) [Priit Laes]
- Microdar SPD [jordigahan, ClawGrip]
- Miss Americana (Bingo) [IPDB]
- Rock 'n' Roll [jordigahan, ClawGrip]
- SNES 4 Slot arcade switcher [ClawGrip, Roberto Fresca,, The Dumping Union, system11, Dirk Best]
- Wanted (Sega) [Jamesv833, SeanC]
- Wild Thing (Atronic) [Priit Laes]

New clones marked as NOT_WORKING
- Cyclopes (11/85) [IPDB, PinMame]
- Fish Tales (P-2) [IPDB, PinMame]
- Flash Gordon (French Vocalizer sound) [IPDB, PinMame]
- Husky Computers Ltd Husky Hunter [Nigel Barnes, Phill Harvey-Smith]
- Husky Computers Ltd Husky Hunter 2/16 [Phill Harvey-Smith]
- Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca]
- Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- Lovely Cards (encrypted) [TeamEurope, Roberto Fresca]
- Magic Export (V.211A) [TeamEurope]
- New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
- New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
- Police Force (LG-4) Germany [IPDB, PinMame]
- Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
- Robocop (2.9) [IPDB, PinMame]
- Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
- Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
- El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
- Yamaha MU100B [Alexander Troosh, R. Belmont]

New working software list additions
- apple2_flop_clcracked:
*The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
*Chipwits [LoGo, Firehawke]
- apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
- apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
- coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
- hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
- ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, Apr/May), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
- ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
- juku: CP/M 2.2 [Bashkiria-2M, Dirk Best]
- mephisto_mm1: Mephisto HG 170 Opening Library [Achim]
- mindset_flop: Vyper [Al Kossow]
- pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- smc777: Yakyuu-Kyou [TurboMajikon]
- specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- st_flop:
*Highway Encounter (unreleased) [ICEknight]
*Toi Acid Game (unreleased) [Jose Luis Correa, ICEknight]
- vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Staedtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]

New NOT_WORKING software list additions
- ibm5150: Bobo, Captain Blood, Olivetti Prodest PC1 Games Collection 1, Olivetti Prodest PC1 Games Collection 6, Olivetti Prodest PC1 HDU Install, Olivetti Prodest PC1 Mouse Driver [Justin Kerk]
- ibm5170: blueflops-1.0.0, blueflops-1.1.0, blueflops-1.1.1, blueflops-1.1.2, blueflops-2.0.0, blueflops-2.0.1-pre1, blueflops-2.0.8 [Justin Kerk]
- spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
- vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]

Source Changes
- wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn't used to select side. [68bit]
- bus/ss50: Added support for additional SS- 30 cards. [68bit]
*MP-T timer/counter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
- swtpc09.cpp updates: [68bit]
*Added support for UniFLEX floppy disk image files.
*Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
*Fixed banked memory implementation.
*Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
*Added DC5 floppy controller as default slot option.
- formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
*Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
- Made debugger memory views show correct data when chunks are too small for the space's address shift. [AJR]
- unidasm updates: [AJR]
*Added r65c02, score7, unsp12 and unsp20 support.
*Fixed address shift for scudsp and hd61700.
- upd7810: Fixed breakpoints, and added notes. [AJR]
- trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
- Reverted change making SGI CD- ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
- m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
- cosmac updates: [AJR, hap]
*Added preliminary CDP1804/CDP1805/CDP1806 emulation.
*Added disassembler support for CDP1805 with extended instruction set.
*Changed register names to use conventional decimal numbering.
*Attach following byte to disassembly of OUT instruction when P=X.
- mc68hc11: Add internal latches and direction registers for ports. [AJR]
*Split up internal peripheral register handler functions and made separate I/O maps for each model.
*Removed now-unnecessary read-back handlers from skeetsht.cpp and taitojc.cpp.
- Added device emulation for DS17x85 series of MC146818- compatible real- time clocks with additional features. [AJR]
- pasopia.cpp: Corrected clocks and metadata. [AJR]
- mbs2euro: Fixed graphics corruption and possible crashes when attempting to draw outside screen bounds. [AJR]
- legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]
- seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
*Identified sprite priority bit for command $c480 (fixes third level mid- boss being submerged while touching ground layers).
*Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).
- riscpc.cpp: Fixed a bug with force IRQ -rpc700 now reaches supervisor prompt. [Angelo Salese]
- galaxold.cpp: Fixed stage 3 invisible bullets in Strategy X. [Angelo Salese]
- pce.cpp: Added support for Tennokoe Bank extended Backup RAM. [Angelo Salese]
- pc9801.cpp: Added proper support for Memory Switch (MEMSW) device. [Angelo Salese]
- h6280.cpp: Don't overwrite current timer value when writing to timer preload register. [Angelo Salese]
- VRender0 device refactoring: [Angelo Salese]
*Improved encapsulation of video and other conceptually independent on-board peripherals.
*Moved drivers for different VRender0- based machines out of crystal.cpp to their own source files.
*Untangled reads/writes to draw/display memory bank switches from screen_update - can run un-throttled now.
*Added CRT controller raw screen parameters.
*Implemented DMA hold feature and IRQ on mask writes, used by P's Attack.
*Improved Cross Puzzle Flash loading (currently fails POST with a SPU error).
- nexus3d.cpp: Added some preliminary work - will do some VRender3D pipeline fill with a debug trick. [Angelo Salese]
- axc51-core: Added disassembler support for AX208 internal ROM symbols. [anonymous]
- pcipc: Added a slightly more usable PCI S3 Virge/DX video card. [Barry Rodewald]
- s3virge: added PCI interface and linear framebuffer support. [Barry Rodewald]
- amstrad: Added Ram Electronics Music Machine MIDI and sampler expansion device. [Barry Rodewald]
- Fixed building using system rapidjson. [Belegdol]
- Migrated travis-ci configuration to Ubuntu Bionic. [Belegdol]
- Worked around [[nodiscard]] warning for std::basic_string::c_str(). [Billy Robert O'Neal III]
- nmk16.cpp: Reduced redundant code and updated notes. [cam900]
- 315_5313.cpp updates: [cam900]
*Derive refresh rate and timer from input clock.
*Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate.
*Suppressed read side effects for debugger, cleaned up code, and expanded notes.
- megadriv.cpp, segac2.cpp, calcune.cpp: Corrected screen refresh rate and added notes. [cam900]
- megadriv.cpp: Added support for Z80 VDP access, and corrected VDP sound balance. [cam900]
- seibu_crtc.cpp: Updated notes. [cam900]
- formats/m20_dsk.cpp: Added support for writing image files, and added format to floptool. [Christian Groessler]
- Fixed cleansrc target for hosts using sh-like shells. [Christian Groessler]
- bus/spectrum: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. [David Haywood]
- vii.cpp: Added EEPROM support to dreamlif. [David Haywood]
- policetr.cpp: Let RAMDAC device handle palette writes - trampolines in driver are no longer needed. [David Haywood]
- spectrum_cass.xml: Corrected and cleaned up metadata. [David Haywood]
- bionicc: Cleaned up driver: [Dirk Best]
*Cleaned up notes and add to-do list.
*Changed non-maskable interrupts to use pulse_input_line.
*Documented coin lockout and attribute RAM layout.
*Corrected layer to use 3-bit color.
- Added driver for Estron Juku E501. [Dirk Best]
*Implemented timers, keyboard, and 5.25" floppy drives.
*Added single- and double-sided CP/M floppy formats.
- ml20: Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. [Dirk Best]
*Also added additional logging and started documenting CPU ports.
- dec0.cpp Dumped birdtry microcontroller and replaced simulation. [Dirk Best, TeamEurope, Ivan Vangelista]
- thedeep.cpp: Hooked up thedeep microcontroller and removed simulation. [Dirk Best]
- limenko.cpp: Hooked up audio CPU for spotty. [Dirk Best]
- Added skeleton driver for SNES 4-Slot arcade switcher, and moved related mk3snes to new driver. [Dirk Best]
- dec8.cpp: Dumped and hooked up microcontroller for Last Mission. [Dirk Best, TeamEurope, Brian Troha, The Dumping Union]
*Also fixed coinage settings.
*Japanese version is currently using US microcontroller program with ID byte patched.
- luaengine.cpp: Exposed sound output buffer and sample rate to Lua scripts. [feos]
*Also corrected some documentation.
- imgtool: Added Thomson BASIC tokenizer, implemented Thomson BASIC, and fixed passing --filter= to get verb. [hadess]
*Thanks to Adrien Destugues for information about the format in bastok.cpp.
- popeye.cpp: Use real PROM dumps for Popeye Bootleg protection [Joe Magiera,, smf]
- imagedev/harddriv.cpp: Added support for HDI image file format. [Justin Kerk]
- naomi.cpp, machine/awboard.cpp: Simplified Atomiswave key scheduling, and eliminated 20-bit key files. [MetalliC]
- ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
- Enabled default move constructor/assignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
- Refactored info XML creation code to improve performance. [Nathan Woods]
*Allowed machine info fragments to be generated in parallel.
*Changed formatting code to use I/O streams, and reduced redundant code.
*Sort filtered devices lexically by short name.
- Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
- Lua engine updates: [Nathan Woods]
*Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
*Added a mechanism for Lua plugins to configure mandatory image devices.
*Exposed input device classes, devices and device items.
*Changed seq_poll_start to take the input item class as a string.
*Added a hook before settings are loaded, allowing default input port values to be changed.
*Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
*Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
- Properly named the CoCo joysticks "Right Joystick" and "Left Joystick". [Nathan Woods]
- einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
- machine/tube.cpp: Fixed 256- byte transfer mode. [Nigel Barnes]
- nsc810: Implemented port bit set/clear. [Nigel Barnes]
- hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
- hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
- hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
- mindset.cpp updates: [O. Galibert]
*Added 400- high modes, corrected LEDs, added blitter fast mode, and added sound.
*Fixed transparent blit.
*Added modules, and implemented stereo sound module.
- mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
*RS-232 module is missing interrupt support for now.
- atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
- apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
- imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
- Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
- apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
- apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
- Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
*Currently supports i386, arm7, ppc, z80 and m6502.
- Fixed build on Solaris 2.11 (non- Oracle). [Rick V]
- midvunit.cpp: Added stubs for linking support. [Risugami]
- subsino.cpp updates: [Roberto Fresca, TeamEurope]
*Added Victor 5 and Victor 21 speech emulation.
*Added missing sample ROM dumps.
*Confirmed the bipolar PROM dump for Victor 5.
- pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
- dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
- SGI Newport graphics updates: [Ryan Holtz]
*Re-implemented logging code for external viewer.
*Fixed 8-BPP overlay bit combination.
*Fixed broken blending.
*Added bit lane expansion, needed for proper double-buffered accesses.
*Simplified default color accesses.
- dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
- sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
- seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
- Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
- agat: Added support for Nippel Clock slot card. [shattered]
- Show decrypted KONAMI1 opcodes in the debugger. [smf]
- wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
- mu100: Dumped v1.03 BIOS. [Alexander Troosh]
- mu80: Added wave ROMs. [Alexander Troosh]
- mephisto_modular.cpp: Added newer Portorose 32-Bit program ROM as a BIOS option. [Berger]
- tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
- dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
- machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
- dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
- segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
- konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
- mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
- dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
- sbrkout.cpp: Verified main CPU clock frequency. [Guru]
- subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
- thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
- dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
- m72.cpp: Re-redumped GAL for lohtb. [parramon]
- model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
- segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
- hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
- at.cpp: Added seven additional BIOS dumps to at. [rfka01]
- genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
- at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
- pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
- dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
- chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
Télécharger MAME v0.213 (32-bit)
Télécharger MAME v0.213 (64-bit)
Site Officiel de MAME
 z26 v4.07 
Mardi 03/09/19 à 07:14 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Wide dynamic range, tunable palettes for NTSC and PAL video. We are now emulating the color tuning controls that are found inside the Atari 2600. So just like owners of real hardware can experiment with different color tunings, users of z26 can also experiment with different color tunings. By default we set the NTSC phase shift to 26.2 degrees and the PAL phase shift to 21.5 degrees which are good matches to the original z26 palettes.
- Brightness and “warmth” controls. The warmth control allows better matching to vintage CRT TV sets from the 1980s which had a little more red and maybe a little less blue than “modern” CRT TV sets from the 1990s or early 2000s.
- The original z26 palettes have been retained as custom options, and since our tunable color model was inspired by mame 0.212, we also include the mame palettes as custom options.
- The palette selection and these new options may be found in the video menu.
Télécharger z26 v4.07 (Windows)
Télécharger z26 v4.07 (MacOS)
Site Officiel de z26
 History.dat v2.12 
Dimanche 01/09/19 à 12:44 par Firebrand
Mieux vaut tard que jamais. La version d'History.dat pour MAME v0.212 a été publiée.
Télécharger History.dat v2.12
Site Officiel de History.dat
 GameEx et GameEx Arcade Edition v15.67 
Samedi 31/08/19 à 13:56 par Firebrand
Voici une énième version de GameEx sans qu'on sache ce qui a changé. Mais vous commencez à avoir l'habitude, non?
Télécharger GameEx v15.67
Télécharger GameEx Arcade Edition v15.67
Site Officiel de GameEx
 Hoxs64 v1.0.22.4 FR 
Samedi 31/08/19 à 12:59 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de cet émulateur Commodore 64.
Télécharger Hoxs64 v1.0.22.4 (32-bit) FR
Télécharger Hoxs64 v1.0.22.4 (64-bit) FR
Télécharger Hoxs64 v1.0.22.4 (Windows 98/2000) FR
Jeudi 29/08/19 à 13:24 par Firebrand
Ces différents builds de MAME, mis à jour vers MAME v0.213, bénéficient des mêmes améliorations:
- I've included my collection of controller files. As I don't have a controller, it would be useful to get feedback of what works and what doesn't.

Notes for 32-bit versions:
- dc (Dreamcast) and clones - crash at start;
- hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
Télécharger MAMEUI32 v0.213
Télécharger MAMEUI64 v0.213
Télécharger MESS v0.213 (32-bit)
Télécharger MESS v0.213 (64-bit)
Télécharger MESSUI v0.213 (32-bit)
Télécharger MESSUI v0.213 (64-bit))
 MAME for XP v0.213 
Jeudi 29/08/19 à 13:15 par Firebrand
Cette version de MAME compatible avec Windows XP a été mis à jour vers MAME v0.213.
Télécharger MAME for XP v0.213
Site Officiel de MAME for XP
Jeudi 29/08/19 à 13:13 par Firebrand
Ces builds de MAME spécialisés dans les homebrews et les hackROMs ont été mis à jour. En plus de profiter du noyau de MAME v0.213, voici les nouveaux jeux supportés:
New Games
- [bbugtest1] Cinematic Ram Test Rom
- [captcomms61] Captain Commando (Elite Version 2019-05-13)
- [captcomms62] Captain Commando (Nightmare 2019-06-06)
- [captcomms63] Captain Commando (Shape Shifting Version 2019-05-05)
- [captcomms64] Captain Commando (Caller Mount Version 2019-08-02)
- [dinos194] Cadillacs and Dinosaurs (Fighting God Version 2019-06-12)
- [dinos195] Cadillacs and Dinosaurs (Purgatory 2019-04-21)
- [dinos196] Cadillacs and Dinosaurs (Majin Ranbu 2019-02-22)
- [dinos197] Cadillacs and Dinosaurs (Warlord Version 2019-05-30)
- [dinos198] Cadillacs and Dinosaurs (Warriors 2019-05-02)
- [dinos199] Cadillacs and Dinosaurs (1V3 Enhanced Version 2019 2019-08-02)
- [dinos200] Cadillacs and Dinosaurs (Devil dance Series A 2019-07-30)
- [dinos201] Cadillacs and Dinosaurs (Devil dance Series B 2019-07-30)
- [kf2k5unis14] Kof 10th Anniversary 2005 Unique (Optimized Version 2019 2019-06-05)
- [kof2k2s83] Kof2002 (All Mix Version 2018-04-22)
- [kof97s146] Kof'97 (Heavenly Divine 2019-03-25)
- [kof98hh120] Kof'98 (Combo 2019-07-09)(Original)
- [kof98hh121] Kof'98 (Combo 2019-07-09)(Simplify)
- [kof98hh122] Kof'98 (ECK 2019-07-25)
- [kovpluss348] Knights of Valour Plus (2012 Musou Edition 2019-04-15)
- [mhavocpex2] Major Havoc - The Promised End (v0.50)
- [mslug4hh47] Metal Slug 4 (Fully Decrypted [?] Version)
- [nbajamtexxx] NBA Jam Tournament Edition (XXX)
- [sagaiav2] Sagaia v2
- [sfz2ns01] Street Fighter Zero 2 (Crazy Edition 2019-04-10)
- [tk2h140] Tenchi wo Kurau II (Master Version 2019-05-06)
- [tk2h141] Tenchi wo Kurau II (Fighting Spirit 2019-05-06)
- [tk2h142] Tenchi wo Kurau II (Xu Wei Musou Edition 2019-08-14)
- [tk2h143] Tenchi wo Kurau II (Daren Fighting Edition 2019-08-02)
- [tk2h144] Tenchi wo Kurau II (Dragon Edition 2019-07-14)
- [uccopsjs01] Undercover Cops (Edition Enhanced 2019-07-22)
- [warrior4j1] Warrior (4 joysticks, version 1)
- [warrior4j2] Warrior (4 joysticks, version 2)
Télécharger HBMAME v0.213 (32-bit)
Site Officiel de HBMAME
 ARCADE v0.213 
Jeudi 29/08/19 à 13:08 par Firebrand
La nouvelle version officielle de MAME n'est pas sortie, mais Robbert a déjà publié l'ensemble de ses builds. On commence à avoir l'habitude. Voici les améliorations spécifiques:
- Legend of Hero Tonma (Bootleg) - lohtb - is now working [wonder199999]
- Saving of sliders is fixed
- Graphic glitch at start of sengoku2 is fixed
Télécharger ARCADE v0.213 (32-bit)
Télécharger ARCADE v0.213 (64-bit)
Site Officiel de ARCADE
 GameEx et GameEx Arcade Edition v15.66 
Mardi 27/08/19 à 13:23 par Firebrand
Une nouvelle version de ces frontends a été publiées mais, pour ne pas changer, la liste des nouveautés est aux abonnés absents.
Télécharger GameEx v15.66
Télécharger GameEx Arcade Edition v15.66
Site Officiel de GameEx
 RetroArch v1.7.8 
Mardi 27/08/19 à 13:20 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme d'habitude, les nouveautés sont richement illustrées dans un article du site officiel que je vous conseille de lire. Sinon, voici les changements généraux:
- 3DS: Fix C-Stick y-axis inversion
- 3DS: Update all icon/banner images
- AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
- APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
- ANDROID: Implemented multi-touch touchscreen support
- ANDROID: Now can be built with Gradle/Android Studio
- AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
- AUDIO/WINDOWS: Setting the device by either index number or name string should work.
- BLISS-BOX: Add 4 new pad types from firmware 3.0
- BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
- CDROM: Added real CD-ROM functionality for Windows and Linux.
- CDROM: Added disc dumping.
- COMMON: Add separate frontend logging
- COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
- COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
- COMMON: Add optional 'on demand' thumbnail downloads
- COMMON: Add new playlist-based thumbnail downloader. Hide the legacy thumbnail pack version by default
- COMMON: Show license per core (if available) inside 'Load Core'
- COMMON: Add option to load content from (and dump) CD-ROM discs
- COMMON: Re-enable '--log-file' command line option
- COMMON: Default playlist core association is now stored as metadata inside each playlist
- COMMON: Fix playlist format detection
- COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
- COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
- COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
- COMMON: Saved shader presets are now portable across platforms and use relative paths
- COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
- COMMON: Add global shader presets
- COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
- CORE OPTIONS: When saving core option overrides, only include settings for the current core
- CORE OPTIONS: Add option to save core options per-core
- CPU FILTERS: Add Scanline2x filter
- DINPUT: Cleanup magic numbers mess surrounding hat code
- GAMECUBE: Add default video/audio filter directories
- GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
- GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
- GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
- D3D10/11/12: Add option to select which GPU to render with
- D3D10/11: Fix maintaining aspect ratio when resizing window
- GLCORE/SLANG: Added "FrameDirection" slang semantic
- HID: Add Retrode support. Should work on Wii/WiiU.
- INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly
- IOS: Correctly centers screen on iPhone X landscape
- IOS: Implemented multi-touch touchscreen support
- IOS: Add in more Apple Model numbers for RetroRating Added in all current Apple Model numbers and set a base rating of 19
- IOS: Remove pause indicator; show the native UI menu using 4-finger swipe down gesture
- IOS: Support L3/R3 in iOS 12.1, Options buttons in MFi/PS4/XBox One controllers in iOS 13
- LIBRETRO: Add new core options interface, allows for localization, sublabels and more
- LIBRETRO: Add new bitmask input codepath, for RETRO_DEVICE_ID_JOYPAD only for now
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Turkish translation
- MENU: Add smooth ticker text
- MENU: Ability to hide every settings submenu (User Interface -> Views -> Settings)
- MENU: Ability to hide nearly every quick menu entry (User Interface -> Views -> Quick Menu)
- MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)
- MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
- MENU: Fix history playlist navigation after running content
- NENU: Menu entry performance optimisations
- MENU: Add option to show 'remove playlist entry' only on history/favourites
- MENU: Overhaul content 'Information' menu display
- MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
- MENU: Add 'Set Core Association' option to Quick Menu
- MENU: Add option to remain in menu after saving/loading states
- MENU: Pressing the Start button on 'Load Core' will unload the core.
- MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu.
- MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content
- MENU/WIDGETS: Fix crash with tasks
- MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan
- MENU/WIDGETS: Fine tune progress bar colors
- MENU/WIDGETS: Have the progression widget always resize
- MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu
- MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems
- MENU/OZONE: Add it for PS3
- MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it
- MENU/OZONE: Fix sublabel spacing
- MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone
- MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails
- MENU/XMB: Add menu animation settings
- MENU/XMB: Add optional thumbnail scaling
- MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line
- MENU/XMB/OZONE: Add optional thumbnail upscaling
- MENU/QT/WIMP: Add core option sublabels as tooltips, add buttons to reset one/all core options
- MENU/QT/WIMP: Word-wrap core option tooltips
- MENU/QT/WIMP: Path selector fixes
- MENU/RGUI: Enable playlist display on platforms without database support
- MENU/RGUI: Make particle effects framerate independent + add animation speed setting
- MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
- MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
- METAL/SLANG: Added "FrameDirection" slang semantic
- NETBSD: Audioio is now the default audio driver
- NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
- OSD: OSD is now drawn above the overlay with Vulkan
- OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
- OSX: Add improved menu resizing for window resizing
- PLAYLISTS: Add history/favourites to 'Playlist Management' menu
- RECORD: Fix Twitch streaming
- REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
- RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
- RUNAHEAD/VITA: Build in runahead support for Vita version
- SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
- SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
- SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
- SCANNER: Fix hang on empty files inside archives
- SHADERS: Add proper shader compatibility checks
- SHADERS: Enable Cg shaders for D3D9
- SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
- SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
- SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
- SHADERS: New --set-shader commandline option
- SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
- SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
- SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
- SWITCH :Add Audren audio driver.
- SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
- SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
- THUMBNAILS: Add optional On-Demand Thumbnails.
- UDEV: Fix wrong udev devices order
- UDEV/X11: Mouse pointer should work now in X11 environment with no Display
- VITA: Update Vita2D
- VULKAN/SLANG: Added "FrameDirection" slang semantic
- VULKAN: Add option to select which GPU to render with
- VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
- WINDOWS: Menubar should no longer be disabled when threaded video is enabled
- WINDOWS: Add improved menu resizing for window resizing
- WINDOWS: Properly set initial directory for menubar 'Load Core' option
- WII: Add default video/audio filter directories
- WII: Fix RGUI display corruption
- WII: Fix HID joypad drivers
-WII: Add optional overscan correction
- WII: Fix recursive path_mkdir() operations
- WII: Add widescreen RGUI support
- WIIU: Scale menu to viewport size; respect filtering settings for menu
- WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
- WIIU/RGUI: Use correct pixelformat ordering for menu texture
- WIIU/SLANG: Added "FrameDirection" slang semantic
- X11: Add improved menu resizing for window resizing
- X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
Télécharger RetroArch v1.7.8 (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (Nintendo GC)
Télécharger RetroArch v1.7.8 (Nintendo Wii)
Télécharger RetroArch v1.7.8 (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (PSP)
Télécharger RetroArch v1.7.8 (PS Vita)
Télécharger RetroArch v1.7.8 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 Hoxs64 v1.0.22.4 
Lundi 26/08/19 à 13:07 par Firebrand
Encore une nouvelle version de cet émulateur Commodore 64 pour Windows. Une seule correction de bug est à signaler:
1) Fix to remember the address of a disused extra SID chip.
Télécharger Hoxs64 v1.0.22.4 (32-bit)
Télécharger Hoxs64 v1.0.22.4 (64-bit)
Télécharger Hoxs64 v1.0.22.4 (Windows 98/2000)
Site Officiel de Hoxs64
 Hoxs64 v1.0.22.3 
Dimanche 25/08/19 à 13:38 par Firebrand
2 mises à jour consécutives ont été publiées pour cet émulateur Commodore 64. Les améliorations sont les suivantes:
1) 8 SID load from a saved state file fix.

1) 8 SID configuration to support the "The Tuneful Eight [ultimate]"
Télécharger Hoxs64 v1.0.22.3 (32-bit)
Télécharger Hoxs64 v1.0.22.3 (64-bit)
Télécharger Hoxs64 v1.0.22.3 (Windows 98/2000)
Site Officiel de Hoxs64
 GameEx et GameEx Arcade Edition v15.65 
Mercredi 21/08/19 à 13:47 par Firebrand
On prend les mêmes et on recommence: une nouvelle version mais aucune information sur ce qu'elle apporte. (v15.64)

Edit: on passe à la v15.65 dans les mêmes conditions.
Télécharger GameEx v15.65
Télécharger GameEx Arcade Edition v15.65
Site Officiel de GameEx
 Angrylion RDP Plus r8 
Mercredi 21/08/19 à 13:45 par Firebrand
Ce plug-in vidéo pour émulateurs Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Improved unfiltered mode (#65)
- Added vsync and exclusive window options (Zilmar plugin only)
- Added multithreaded rendering compatibility modes, which allows you to choose between speed and compatibility
- Merged angrylion r111 and r112
- The window in unfiltered mode is now doubled in size for 320x240ish frames
- Fixed repeating random noise patterns when multithreaded rendering is enabled (#67)
Télécharger Angrylion RDP Plus r8
Site Officiel de Angrylion RDP Plus
 Negatron v0.99.5 
Lundi 19/08/19 à 13:40 par Firebrand
Ce frontend prévu pour être utilisé avec NegaMAME a été mis à jour. Les améliorations sont les suivantes:
The version 0.99.5 of Negatron, a MAME front-end, has just been released to add support to nearly every MAME options, available through the Global Configuration pane (just click on the wrench/spanner icon on the bottom right, then click on the Advanced Options button next to the panel title to see all the available MAME options split into 5 tabs). You'll need this version if you want to use it with MAME v0.212+.

This is the only front-end that can manage all the configuration options of the emulated machines in MAME. In practice, it's often useless for arcade games but it's quite important for emulated consoles and computers.
To completely achieve this, Negatron needs to be coupled with NegaMAME, a fork that distinguishes itself from regular MAME only by adding the command line option -listmediaxml, which enables Negatron to access some information unavailable to third-party front-ends since MAME v0.186. In practice, you can simply copy negamame64.exe into your MAME install folder, everything else in the NegaMAME archive file is exactly the same as regular MAME.
Télécharger Negatron v0.99.5 (Windows)
Télécharger Negatron v0.99.5 (MacOS)
Télécharger Negatron v0.99.5 (Linux)
Site Officiel de Negatron
 Emu Loader v8.8.1 (version complète) 
Lundi 19/08/19 à 13:36 par Firebrand
Une nouvelle version de ce frontend multi-système a été publiée. Celle-ci n'apporte que des correctifs:
You can't delete/copy/move games files ? Grab v8.8.1 to fix this problem.
While updating the night mode feature I had to set some functions in debug mode.

- Icons in web info tool bar buttons were not loaded as disabled; font colors of disable buttons were wrong in night mode
- Function to delete/copy/move files was in debug mode, not working... again

- none

- none

- none
Télécharger Emu Loader v8.8.1 (version complète)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.63 
Jeudi 15/08/19 à 15:20 par Firebrand
Et oui, encore une nouvelle version de ces frontends multi-systèmes toujours aussi peu accompagnée d'informations à son sujet.
Télécharger GameEx v15.63
Télécharger GameEx Arcade Edition v15.63
Site Officiel de GameEx
 Emu Loader v8.8 (version complète) 
Jeudi 15/08/19 à 15:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To Infinity... and Beyond!
Massive changes on this "double infinity" build. Night mode has gone thru a major facelift and it is now the default mode. The entire frontend is updated with a dark theme, except the preferences screen which is mostly used for the light mode. You can created multiple night mode profiles.
There's a new \nightmode\ folder to store all night mode profiles now. To keep your current night mode colors, just copy or move nightmode.ini to the new \nightmode\ folder and rename it to Default.ini.
Several internal fixes and tweaks. Most noticeable, the frontend could not mount images on a virtual drive. Metadata files (.cue and others) are also no longer used to mount images when the "use .cue" tool bar button is enabled.
There was so many drawing bugs and misaligned controls in the previous build that forced me to update my custom Delphi components, fixing some of those weird bugs.
Several settings from EmuLoader.ini were moved to a new LightMode.ini file. Almost all of them are from preferences screen. Unfortunately you'll have to re-configure these settings, there's no other way. This change was necessary to allow future improvements.
Preferences screen have a new layout. The old one had lots of empty space and too many pages.
Night mode can have custom game font settings separete from the light mode (Customize Game Fonts in games popup menu). No need to copy/rename sysgamecustomfont.ini file anymore when switching between night mode and light mode.
Image category background colors for night mode are now split from light mode (Image Category Settings screen). Colors can be different for each mode. If you customized the background colors, go to this thread and follow the tutorial on how to copy current colors into the night mode.
NOTE: You only need to do this if you're using colors different than black (default color).
New setting Use A Single Background Color for image Categories. Select a color in Image Category Settings screen. Aren't you tired of going thru every image category to set the same color ? Now you can select one background color and enable this new feature. All image panels will use it and the best of all, you won't lose the custom background color per category. It's an easy "on/off" checkbox. You can have a single color for night mode and another for light mode, depending on what mode is currently active.
A few frontend configuration files have changed and you cannot use the new ones with previous versions of the frontend. I recommend to make a backup of your current install before upgrading to this build if you plan to rollback to a previous frontend build. No need to backup the entire folder though, just make sure to backup EmuLoader.ini, el_extras.ini, nightmode.ini and the \ini_files\ folder.

- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "" in one folder and "" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8 (version complète)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.62 
Mercredi 14/08/19 à 14:07 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.62
Télécharger GameEx Arcade Edition v15.62
Site Officiel de GameEx
 Hoxs64 v1.0.21.2 
Mardi 13/08/19 à 13:45 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
1) Changed command line option -autoload "hostfilename.d64" ":c64filename" such that c64filename will have the case flipped.
2) Added command line option "@" to index a directory with no file type filter.
Télécharger Hoxs64 v1.0.21.2 (32-bit)
Télécharger Hoxs64 v1.0.21.2 (64-bit)
Télécharger Hoxs64 v1.0.21.2 (Windows 98/2000)
Site Officiel de Hoxs64
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