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 OpenEmu v2.2 
Samedi 28/12/19 à 14:26 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis sous une même interface pour MacOS a été publiée. Et les release notes font enfin leur retour!
- Added GameCube system support. — This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. A fast CPU is required for full speed emulation. Saves states are currently NOT enabled due to future updates breaking compatibility. Multi-disc games are currently NOT supported.
- Added support for custom shader bundles.
- Added automatic analog axis calibration. — Minimum and maximum values learned as the stick is moved.
- Added rotation and additional Display Mode screen options for NDS games.
- Added support for multi-port adapters that use multiple USB HID interfaces (e.g. Mayflash).
- Fixed issue where using multiple "automapped" gamepads with similiar HID profiles would not work (e.g. Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
- Fixed Rename Game not working in List View.
- Fixed rare issue where zipped ROMs that failed to load would get deleted.
Télécharger OpenEmu v2.2 (stable)
Télécharger OpenEmu v2.2 (experimental)
Site Officiel de OpenEmu
 
 CaPriCe Forever v19.12 
Samedi 28/12/19 à 14:21 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Add preliminary BASIC decoder;
- Add preliminary Input/Output decoder;
- Improve loading of protected tapes;
- Fix Z80 regression when loading 30Year Megademo but involving issues with "The Equalizor Demo";
- Fix minor bugs.
Télécharger CaPriCe Forever v19.12
Site Officiel de CaPriCe Forever
 
 RetroArch v1.8.2 
Jeudi 26/12/19 à 23:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, je vous invite à visiter la page officielle si vous voulez des explications détaillées et illustrées sur les nouveautés. En attendant, voici les changements généraux:
- BUG/CRASH/GLSLANG: Fix glslang crashing error – managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
- CHEEVOS: Display Unofficial and Unsupported achievement states
- CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
- CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
- CHEEVOS: Prevent loading state while achievements are still being fetched from server
- CHEEVOS: Pause hardcore if core doesn’t support achievements
- CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
- CORE UPDATER: Only download when new core is available
- CORE UPDATER: Add option to update all installed cores
- DRM/KMS: Better detection for the current video mode
- DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
- EMSCRIPTEN: Fix bug in Emscripten input code
- EMSCRIPTEN: Changes to support upgraded emscripten SDK
- FFMPEG CORE: Hardware accelerated video decoding
- FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
- FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
- INPUT: Fix ‘Analog stick controls menu even if autoconfig disabled’
- INPUT/TURBO: Added alternate Turbo-Mode ‘Single Button’ – For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
- IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
- INPUT/ANALOG: Fix radial analog deadzone scaling
-INPUT/ANALOG: Implement proper analog button deadzone
- INPUT/MENU: Analog stick controls menu even if autoconfig disabled
-LOCALIZATION: Update Italian translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Turkish translation
- LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
- MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
- MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
- MENU/BUGFIX: All ‘normal’ pointer input is now inhibited when showing message boxes
- MENU/BUGFIX: The pointer actions ‘select’ and ‘cancel’ both now properly close a message box if it is currently being shown
- MENU/BUGFIX: Pointer ‘select’ and ‘cancel’ actions are now inhibited when an input bind dialog is active
- MENU/INPUT: Change ‘User’ terminology to ‘Port’ for input binding
- MENU/LINUX: Add proper drives to Load Content
- MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
- MENU/MATERIALUI: Dual thumbnail view
- MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
- MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
- MENU/RGUI: New theme ‘Flux’
- MENU/OZONE: Thumbnails now have a fade-in animation
- MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
- MENU/QT/WIMP: Fix dock titles getting cut off
- MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
- MENU/USABILITY: Selectively hide ‘Disallow Non-Slave Mode Clients’ if ‘Allow Slave-Mode Clients’ is disabled
- MENU/USABILITY: Hide ‘Show desktop menu on startup’ if ‘Desktop menu’ setting itself is disabled
- MENU/USABILITY: Reimplement Quick Menu – > Shaders -> Watch shader files for changes – can now be turned on/off through touch
- MENU/USABILITY: Refactor Quick Menu – Controls – each port now has its own submenu
- MENU/USABILITY: Quick Menu – Cheats – Delete All no longer requires five right button presses – this should fix this functionality for mobile touch users too
- MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled – these settings do nothing with Threaded Video
- MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
- MENU/USABILITY: Get rid of ‘Port Number’ label for Port Binds screen
- MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
- MENU/USABILITY: Shader parameters now have a dropdown list
- MENU/USABILITY: Shader passes now has a dropdown list
- MENU/USABILITY: Video – Hide Windowed Mode settings selectively
- MENU/USABILITY: Video – Hide Fullscreen Mode settings if windowed mode is not supported by context driver
- MENU/USABILITY: Selectively hide Network Command Port
- MENU/USABILITY: Selectively hide Relay Server Location
- MENU/USABILITY: User Interface -> Appearance – Selectively hide XMB Horizontal Animation setting
- MENU/USABILITY: Playlists – more selective hiding
- MENU/USABILITY: Selectively hide Rewind Settings
- MENU/USABILITY: Selectively hide Overlay Settings
- MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
- MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
- MENU/USABILITY: Settings -> Logging – Hide ‘Log To File Timestamp’ if ‘Log To File’ is disabled
- MENU/USABILITY: Video -> Scaling – Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
- MENU/USABILITY: Achievement submenu – selectively hide
- MENU/USABILITY: Settings -> Video -> Aspect ratio – selectively hide/show values based on whether you have Custom or Config selected
- MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
- MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
- MENU/USABILITY: Selective hiding of Runahead settings based on global setting
- MENU/USABILITY: Add Input -> Haptic Feedback submenu
- MENU/USABILITY: Add Input -> Menu Controls submenu
- MENU/USABILITY: Settings -> Video -> Max Swapchain Images – Add OK action
- MENU/USABILITY: Input – Implement OK action for Bind Hold, Turbo Period and Duty Cycle
- MENU/USABILITY: Input – Hotkey Binds refactor
- MENU/USABILITY: Move ‘Press Quit Twice’ and ‘Menu Toggle Gamepad Combo’ to Input -> Hotkey Binds
- MENU/USABILITY: Video – Add sublabel for Video Output submenu
- MENU/USABILITY: If ‘Favorites Tab’ is disabled, don’t show ‘Add To Favorites’ option in Quick Menu/Playlist menu
- MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide ‘Download Thumbnails’ from playlist menu screen
- MENU/USABILITY: Add Audio Driver setting to Audio -> Output
- MENU/USABILITY: Add Audio -> Resampler settings
- MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
- OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
- OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
- OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), … suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
- OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
- OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
- PLAYLISTS: Pressing ‘Start’ or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
- OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
- PSP: Solving issue exiting RetroArch by HOME button
- SCANNER: Manual scanner, not dependent on database files
- SCANNER/MANUAL: Add option to scan inside archives
- SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
- VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
- VIDEO: Support DRC even when using a vsync swap interval higher than 1
- VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
- VITA/VITA2D: Several improvements to Vita 2D driver – menu widgets implemented
- VITA/VITA2D: Fix clipping and reduce number of calls
- VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode – Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it’s not really an error. A more “proper” fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
- VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
-WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover – when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
- WINDOWS: ANGLE OpenGL ES 2 support
- UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
- UWP: Fix – Mouse input is offset on high DPI monitors
- UWP: Fix – Keyboard input hangs sometimes
- UWP: Fix – Multi-touch support
- UWP: Fix – Enable menu touch input by default
- UWP: Fix – Get user language
- UWP: Fix – Get CPU model name
- UWP: Fix – Use GLUI instead of XMB on Windows Mobile 10
- UWP: ANGLE OpenGL ES 2 support
Télécharger RetroArch v1.8.2 (32-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.2 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.2 (64-bit) (MacOS)
Télécharger RetroArch v1.8.2 (Metal2) (MacOS)
Télécharger RetroArch v1.8.2 (Nintendo GC)
Télécharger RetroArch v1.8.2 (Nintendo Wii)
Télécharger RetroArch v1.8.2 (Nintendo WiiU)
Télécharger RetroArch v1.8.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.2 (Nintendo Switch)
Télécharger RetroArch v1.8.2 (PlayStation 2)
Télécharger RetroArch v1.8.2 (PSP)
Télécharger RetroArch v1.8.2 (PS Vita)
Télécharger RetroArch v1.8.2 (Xbox One)
Site Officiel de RetroArch
 
 WinUAE v4.3.0 FR 
Jeudi 26/12/19 à 23:21 par Firebrand
La dernière version stable de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.3.0 FR (32-bit)
Télécharger WinUAE v4.3.0 FR (64-bit)
Site Officiel de WinUAE
 
 Ootake v2.94 
Jeudi 26/12/19 à 23:20 par Firebrand
Cet émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- "*About Windows Display-Lag" was added to "Screen" menu. Displays the Windows (video card control panel) setup method for "realizing low display-lag" with V-Sync. The following is the contents.
*Windows settings are required to run Ootake with the same operational feeling as a real machine. If the Windows graphic driver is set to perform vertical synchronization (V-Sync), it will interfere with the Game's V-Sync and cause "Display Lag".
* Right-click on an empty area of the desktop and open Settings (Control Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync" in "3D(game) settings" to "Off". These settings can be made for each game with NVIDIA and AMD.
*With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same time (necessary to reflect the vertical sync off). For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency Mode" to "Ultra" to further reduce the display lag.
*"Ultra" at "Low Latency Mode" is recommended for Win7(non-Aero). On the contrary, please pay attention that "Off" at "Low Latency Mode" is recommended for Win10/8 (in case of Ootake). This situation may change depending on future driver updates.
- The program has been optimized so that even the "PC with power saving settings" will not lose processing and will operate like a real machine.
* In addition, if you use "MSI AfterBurner (video card utility software)" which is considered to be used by a large number of users, if power saving is set, processing will periodically drop and Ootake is not working smoothly (The same problem exists for games with a low GPU load other than Ootake).
* In the case of using AfterBurner or in a PC environment where the processing drops even with v2.94 this time, set the power saving setting in the control panel of the video card driver (for GeForce "Manage 3D Settings"->"Power management mode"), try setting to not save power ("Prefer maximum performance"). By the way, AfterBurner's similar software "ASUS GPU Tweak II" works comfortably without the Ootake processing drop even if the PC was set to power saving (With even MSI's video card works well).
- Made the gamepad settings easier. Directional pad is common setting for all 2-button, 3-button and 6-button pad settings, and only button setting is set for 2-button, 3-button and 6-button pad respectively.
- Corrected left and right black belt processing in horizontal 352 dot mode. In the scene of "Ijuin appearance" of "Tokimeki Memorial", the problem that white flash processing was spread too much was solved.
- When "R-TYPE Complete CD" is played so that flickering of sprites is not reproduced (default), the black band display on the left and right sides of the screen is visible without being hidden (similar to the HuCard version). In addition, "R-TYPE (U)" has been operated in the same way (I had an overseas person check the operation. Thank you).
- Added "FullScreen 240Hz" to the "Screen->FullScreen Customize" menu.
- Added (Revived) "DirectDraw (Old)" to the "Setting-> Screen" menu. Drawing with DirectDraw was deleted in v2.92, but this time it has been restored. Although it is an old drawing method for PC of the age of Windows95, it is still useful when using "low resolution full screen". Use it when you want to display dot-by-dot with cathode ray tub (CRT). In addition, when drawing DirectDraw, the display of "Sound Graph (Info-> Show Audio Channel Graph)" and "x5 times display" added in v2.92 are not supported. With DirectDraw, even when new functions are added in the future, new functions are probably not supported due to development time.
- When resume loading each game, "Window non-stretch setting at the last play" is also restored. Basically, most games are well made to the 4:3 ratio, so it's not recommended unless personally enough, but if you have a game that is easier to play with dot-by-dot, use it Please do it.
- When overscan area display switching (F11 key) is performed in the window mode, centered the window (center position adjustment) for both horizontal and vertical.
- When switching from full-screen display to window display, if the resolution setting for full-screen display was set low (default), fixed a bug that reduced the size of the window display.
- Fixed a problem that V-Sync was not perfect and tearing occurred depending on some PC environment when playing in the "x4" window size.
- Other minor details have been fixed and improved.
Télécharger Ootake v2.94
Site Officiel de Ootake
 
 Mednafen v1.24.0-UNSTABLE 
Jeudi 26/12/19 à 23:13 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".
- PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.
- SNES-Faust: Added SDD-1 emulation.
- SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers audio that leads to a hang in the "Tenshi no Uta" game.
- SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".
- SNES-Faust: Added DSP-2 emulation.
- SNES-Faust: Added MSU1 support.
- SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.
- SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".
- SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.
- SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).
- SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.
- On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's WASAPI sound code.
- Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.
- SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads, main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improveSaturn emulation performance on a dual-core CPU with hyperthreading.
- Cleaned up multithreading code and API.
- Removed "using namespace Mednafen;" from types.h, and related changes.
- SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.
- Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.
- Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".
- Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).
Télécharger Mednafen v1.24.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.24.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 History.dat v2.17 
Jeudi 26/12/19 à 23:09 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de MAME v0.217.
Télécharger History.dat v2.17
Site Officiel de History.dat
 
 Mameinfo.dat v0.217 
Jeudi 26/12/19 à 23:06 par Firebrand
Ce fichiers informatif pour MAME contient désormais les données relatives à la v0.217:
- Updated to MAME 0.217 - http://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (25th Dec)
- Added/Fixed 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.217
Site Officiel de Mameinfo.dat
 
 NegaMAME v0.217-1 
Jeudi 26/12/19 à 23:04 par Firebrand
Une nouvelle version de ce build de MAME à utiliser avec le frontend Negatron a été publiée. Elle comporte l'ensemble des améliorations de MAME v0.217.
Télécharger NegaMAME v0.217-1 (Windows)
Télécharger NegaMAME v0.217-1 (MacOS)
Télécharger NegaMAME v0.217-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.217 
Jeudi 26/12/19 à 23:01 par Firebrand
Ces versions de MAME ne comportant pas les jeux d'arcade ont été mises à jour avec les sources de MAME v0.217. Voici les améliorations spécifiques:
Changes:
- If you use a .cue file containing MP3 entries, you will no longer get an internal error. Instead, it will work the same as if you had used the .iso
Télécharger MESS v0.217 (64-bit)
Télécharger MESSUI v0.217 (64-bit)
Site Officiel de MESS
 
 WolfMAME v0.217 
Jeudi 26/12/19 à 22:56 par Firebrand
Les jeux de MAME v0.217 sont maintenant disponibles pour ce build de MAME adapté aux compétitions de high-scores.
Télécharger WolfMAME v0.217
Site Officiel de WolfMAME
 
 HBMAME et HBMAMEUI v0.217 (64-bit) 
Jeudi 26/12/19 à 22:54 par Firebrand
Les versions 64-bit de ces émulateurs spécialisés dans les romhacks et les homebrews ont été mis à jour. Voici les nouveaux jeux supportés:
New Games
- [alienres] Alien Rescue (on Pacman hardware)
- [caravan] Project Neon: Caravan Edition (Prealpha 0.4.19)
- [dinos223] Cadillacs and Dinosaurs (Warriors 2020 2019-11-17)
- [ffightae] Final Fight 30th Anniversary Edition
- [kof97s148] Kof'97 (Dogs Edition 2019-11-26)
- [kof97s149] Kof'97 (Snake Edition 2019-10-25)
- [kof97s150] Kof'97 (Yukimura Snake 3.1 Dark Snake Plus 2017-07-30)
- [kof97s151] Kof'97 (Versión Sexy Estilo Mugen 2015-10-25)
- [kof97s152] Kof'97 (Mythical Martial Arts Dark Snakes Edition Plus 2018-04-08)
- [kof98hh124] Kof'98 (ECK Dragon Edition 2019-09-09)
- [kof98hh125] Kof'98 (Ultra Rugal 2016-12-18)
- [kof2001s43] Kof2001 (PS2 Krizalid Edition 2018-11-22)
- [kof2001s44] Kof2001 (PS2 Mugen Style New Orochi And Rugal Characters 2015-12-09)
- [kof2k2s86] Kof2002 (Resurgence In The Kingdom Of Heaven 2019 2019-11-29)
- [kof2k2s87] Kof2002 (Another Kyo New powers 2015-02-15)
- [kof2k2s88] Kof2002 (Black Modified Powers 2014-01-05)
- [kof2k2s89] Kof2002 (Remix ultra 3.5 2018-01-05)
- [kof2k2s90] Kof2002 (Merry Christmas Mix Plus 2015-06-24)
- [kof2k2s91] Kof2002 (Omega v.PS2 Simplificada 2018-06-08)
- [mslugxz64] Metal Slug X (Big Heavy Machine Gun Flame Edition 2018-12-08)
- [tk2h148] Tenchi wo Kurau II (Li Dianda Random Edition 2019-07-27)
Télécharger HBMAME v0.217 (64-bit)
Télécharger HBMAMEUI v0.217 (64-bit)
Site Officiel de HBMAME
 
 ARCADE v0.217 (64-bit) 
Jeudi 26/12/19 à 22:46 par Firebrand
Une nouvelle de ce build de MAME a été publiée. Robbert précise qu'il va faire une pause sur l'émulation et que les prochaines versions de ses différents builds (ARCADE, HBMAME, MESS...) ne reviendront que vers mars ou avril 2020. En plus du passage à MAME v0.217, voici les améliorations internes:
Changes:
- Fixed missing graphics in pbobble4 (thanks to Dink)
Télécharger ARCADE v0.217 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.217 
Jeudi 26/12/19 à 15:22 par Firebrand
Cette version de MAME avec GUI a été mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.217
Site Officiel de MAMEUI64
 
 MAME v0.217 
Jeudi 26/12/19 à 15:20 par Firebrand
La dernière mise à jour de MAME de 2019 a coïncidé avec le jour de Noël. Voici les améliorations apportées:
What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.

MAMETesters Bugs Fixed
- 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Missing parallax effect. (sasuke)
- 04344: [Graphics] (galivan.cpp) ninjemak and clones: Continue countdown on game over displays incorrectly. (sasuke)
- 05380: [Interface] (apple2gs.cpp) apple2gs: Command-line media options not recognised for cards set in INI file. (R. Belmont)
- 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR)
- 05606: [Gameplay] (crvision.cpp) crvision and clones: Sound plays too slowly causing game delay issues. (Michael Zapf)
- 06782: [Gameplay] (apple2gs.cpp) apple2gs [chsm2100]: Chessmaster 2100 player clocks do not count. (R. Belmont)
- 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: Black warp screen between areas is missing. (sasuke)
- 07196: [Timing] (snk6502.cpp) nibbler: Game slows down periodically in two-player mode. (AJR)
- 07482: [Color/Palette] (apple2.cpp) apple2, apple2e and clones: Graphics colors do not match the original machines. (R. Belmont)
- 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Incorrect text colors. (sasuke)
- 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn't show. (sasuke)
- 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in two-player game. (hap)
- 07502: [Sound] (ms32.cpp) f1superb: Machine is flagged as lacking sound emulation, but plays sound. (ArtLine)
- 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni)
- 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Input settings are not saved. (hap)

New working machines
- Bondwell Holding Bondwell Portable Computer Model 14 (German keyboard) [rfka01]
- Cosmo Gang (US) [hap, Lord Nightmare, coolmod, The Dumping Union]
- CXG Systems / Newcrest Technology Sphinx 40 [hap, Berger]
- CXG Systems / Newcrest Technology Sphinx Dominator (v2.05) [hap, Berger]
- France Double R La Regence [hap, anonymous]
- Intec InterAct Complete Video Game 89-in-1 [Sean Riddle, David Haywood]
- Lexibook JG7415 120-in-1 [TeamEurope, David Haywood]
- MiWi2 16-in-1 + Drum Master [David Shah, David Haywood]

New working clones
- 200 in 1 Retro Arcade [eanbowman]
- Acorn Computers / Slogger Acorn Electron (Stop Press 64i) [Nigel Barnes]
- Arlington Horse Racing (v1.40-D) [Brian Troha, The Dumping Union]
- Magic Bubble (Adult version, YS1302 PCB, set 2) [hammy, The Dumping Union]
- Mandinga (Electrogame S.A. bootleg of Amidar) [ClawGrip, Rampa]
- Megatouch 5 (9255-60-50 R0G, Bi-Lingual GER/ENG version) [TeamEurope, Brian Troha, The Dumping Union]
- Mera-Elzab Meritum I (Model 1) [element853, Robbbert]
- Osborne Osborne-1 with SCREEN-PAC [Vas Crabb]
- Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko) [jordigahan, Heckler, ClawGrip]
- Tron (5/12) [cdjump @ klov]

Machines promoted to working
- Jungle Soft / Ultimate Products (HK) Ltd Zone 40 [David Haywood, BeckyRGB]
- Lexibook Zeus IG900 20-in-1 (US?) [David Haywood, Sean Riddle]
- Star Wars Arcade (US) [O. Galibert, Caps0ff]
- Wing War (World) [O. Galibert, Caps0ff]

Clones promoted to working
- Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
- Star Wars Arcade (Japan) [O. Galibert, Caps0ff]
- Wing War (Japan) [O. Galibert, Caps0ff]
- Wing War (US) [O. Galibert, Caps0ff]
- Wing War R360 (US) [O. Galibert, Caps0ff]

New machines marked as NOT_WORKING
- 21 (Sigma) [Yasuhiro Ogawa]
- BaoBaoLong BBL380 - 180 in 1 [zhongtiao1]
- Buttobi Striker [SpinalFeyd, R. Belmont]
- Cars 2 (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Chameleon RX-1 [starlord, ClawGrip, Recreativas.org]
- Digital Equipment Corporation VT52 [Dalby Datormuseum, Matt Burke, AJR]
- EOD Performance Inc. Vanguard MK1 [Caps0ff]
- Fantasy Story [David Haywood, caius, The Dumping Union]
- Fish Life Amazon Playful Edition (Japan) [Musee Bolo]
- Golden Tee Golf (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Golden Winner [@LosTrastosDeXaX, ClawGrip]
- Hasbro Playskool Heroes Transformers Rescue Bots Beam Box (Spain) [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc Star Wars Blaster Strike [Sean Riddle]
- JAKKS Pacific Inc Teenage Mutant Ninja Turtles Hero Portal [Sean Riddle]
- Kattobase Power Pro Kun [SpinalFeyd, R. Belmont]
- Lexibook Compact Cyber Arcade - Star Wars Rebels [TeamEurope]
- Lexibook JG7425 221-in-1 [TeamEurope]
- M&D unknown M&D handheld [zhongtiao1]
- Majesco (licensed from Konami) Konami Collector's Series Arcade Advanced [Sean Riddle, David Haywood]
- Oxford Instruments ITC-4 Intelligent Temperature Controller (Version 2.04) [ClawGrip]
- Pro-Nets Technology Speedcom VD56SP [ClawGrip]
-Pub Time Darts [jordigahan, ClawGrip]
- Rowe International CD-100B LaserStar [unknown]
- Super Mario Fushigi no Korokoro Party (satellite) [SpinalFeyd]
- Sweet Land [anonymous]
- Takara / Sammy / DCT / SSD Company LTD Gachinko Contest! Slot machine TV (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
- Techno Source Handy Boy 11-in-1 (TV Play Power) [Sean Riddle, GameHistory.org]
- Toy Story Mania (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- unknown VRender0+ bowling game [SpinalFeyd, hammy, The Dumping Union]
- Virtual Ping Pong (Conny / SDW Games) [Sean Riddle, David Haywood]
- VTech Genius Junior Profi (Germany) [TeamEurope]
- VTech Genius Tabletop Black Magic CX (Germany) [TeamEurope]
- VTech PC Super Color (Spain) [ClawGrip]
- VTech V.Baby [Sean Riddle, ClawGrip]

New clones marked as NOT_WORKING
- Abit 486 EISA-AE4 [rfka01]
- AEG Olympia Olyport 40-21 [rfka01]
- Aquarius System (ASI) MD-4DUVC [rfka01]
- Arche Technologies Inc. KMA-300G-25 [rfka01]
- Blood Bros. (Modular System) [jordigahan, ClawGrip]
- Bull Micral 45 [rfka01]
- Computechnik ASC486SLC [rfka01]
- dreamGEAR Shredmaster Jr (NTSC) [Sean Riddle, David Haywood]
- Elitegroup UM8810 PAIO [rfka01]
- Elitegroup SI5PI AIO [rfka01]
- Epson PC AX [rfka01]
- Epson PC AX2e [rfka01]
- Epson PC AX3 [rfka01]
- Freetech 486FT55 [rfka01]
- Gigabyte GA-486AM/S [rfka01]
- Gondomania (World) [Corrado Tomaselli, The Dumping Union]
- Jetway J-446A [rfka01]
- Poitto! (revision C) [hammy, The Dumping Union]
- Raiden (Modular System) [jordigahan, Recreativas.org, ClawGrip]
- Sanyo SPC-400D [jordigahan, ClawGrip]
- Star Horse Progress Returns (live and voice) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (main screen left) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (main screen right) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (sound) [Darksoft, rtw, MetalliC]
- Super Mario Fushigi no Korokoro Party (center) [SpinalFeyd]
- Tetris (bartop, prototype) [Andrew Welburn]
- Thomson SIMIV TO16 [rfka01]
- TMC Research Corporation PCI48AF [rfka01]
- VTech Storio (ES, Spanish, 2011-06-17?) [Sean Riddle, ClawGrip]

New working software list additions
- electron_flop:
*Stop Press 64 [Derek Walker]
*HeadFirst PD Disk E000/M000/B000, HeadFirst PD Disk E001/M005/B001, HeadFirst PD Disk E002/M006/B002, HeadFirst PD Disk E003, HeadFirst PD Disk E004, HeadFirst PD Disk E005, HeadFirst PD Disk E006, HeadFirst PD Disk E007, HeadFirst PD Disk E008, HeadFirst PD Disk E009, HeadFirst PD Disk E010/M009/B005, HeadFirst PD Disk E011, HeadFirst PD Disk E013, HeadFirst PD Disk E015/M015/B014, HeadFirst PD Disk E016/M016/B015, HeadFirst PD Disk E017, HeadFirst PD Disk M013/B012 [everygamegoing.com]
- fmtowns_flop: DOR, DOR Part 3, Elle [r09]
- gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual (set 2) [sCZther, TeamEurope]
- gameking3: Falcon Corps, Search Action, Vagrant [sCZther, TeamEurope]
- ibm5170: Sleepwalker, UFO - Enemy Unknown (Italy) [ArcadeShadow]
- pce: R-Type Part-2 (alt) [Maddog]
- samcoupe_cass: F-16 Combat Pilot (demo) [TwistedTom]
- samcoupe_flop: Boing!, Defenders Of The Earth, Sam Coupe System Disk (SAMDOS v1.1), Sam Coupe System Disk (SAMDOS v2.0), Sam Strikes Out!, Sphera [TwistedTom]
- spectrum_cass: Los Gnomos - David el Gnomo [RetroLEL]
- spectrum_mgt_flop: Plus D System Disk v1 [TwistedTom]
- vectrex: 3D Scape Demo Collection, All Good Things, City Bomber, Continuum, Hexed!, Lord of the Robots, Moon Lander, Nebula Commander, Patriots, Performance VX, Protector and Y*A*S*I, Revector, Rockaroids Remix, Ronen's Games Cart, Royal 21, Sectis, Spike Hoppin', Spike's Water Balloons - Analog Version, Thrust (1.2), Thrust (Final 1.01), Vector 21, Vector Vaders, Vectrex Frogger, Verzerk (Berzerk hack), War of the Robots, War of the Robots - Bow to the Queen, Zantis [Justin Kerk]

Software list items promoted to working
- jaguar: Bubsy in Fractured Furry Tales, Cannon Fodder, Double Dragon V - The Shadow Falls, Dragon - The Bruce Lee Story, Hyper Force, Pinball Fantasies, Raiden, Raiden (Rev. A), Rayman, Sensible Soccer - International Edition, Soccer Kid, Soccer Kid (Re-release, Hacked), Towers II - Plight of the Stargazer, Worms, Zero 5, Zool 2 [Angelo Salese]

New NOT_WORKING software list additions
- gcslottv: Aladdin TV, Ginginmaru TV, Moju-o TV, Salaryman Kintaro [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
- leapfrog_leappad_cart: Was ist das? von Richard Scarry (Germany) [TeamEurope, FakeShemp]
- pico: The Muppets on the Go! (prototype 19950721), The Muppets on the Go! (prototype 19960301), The Muppets on the Go! (prototype 19960313), The Muppets on the Go! (prototype 19960322, set 1), The Muppets on the Go! (prototype 19960322, set 2), The Muppets on the Go! (prototype 19960324), The Muppets on the Go! (prototype 19960329), The Muppets on the Go! (prototype 19960330, set 1), The Muppets on the Go! (prototype 19960330, set 2) [Demon, FakeShemp]
- sega_beena_cart: Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken!, Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu!, Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko!, Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki, Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope, FakeShemp]

Source Changes
- snk6502.cpp: Corrected CPU speed according to schematics and added wait states for vanguard, fantasy, pballoon and nibbler. [AJR]
- cpu/m6502: Added disassembler and basic execution core for Rockwell R65C19. [AJR]
- cpu/bcp: Added preliminary dp8344 execution core and improved disassembly. [AJR]
- cpu/mc68hc11: Fixed disassembly and execution of BRCLR/BRSET with Y-relative indexed addressing. [AJR]
- bus/s100: Added ASC Associates SASI Host Computer Adapter card. [AJR, Bitsavers]
- debugger: Added cpulist command. [AJR]
- cpu/vt50: Added very preliminary CPU execution emulation. [AJR]
- debugger: Show opcodes in octal when disassembling code from octal spaces. [AJR]
- armedf.cpp, galivan.cpp: Cleaned up video configuration, and converted to raw screen parameters. [Angelo Salese]
- galivan.cpp: Added interrupt acknowledge signal. [Angelo Salese]
- nb1414m4.cpp: Improved notes and added a frame synchronization stub. [Angelo Salese]
- Re-implemented ARM IOMD and VIDC20 emulation as devices. [Angelo Salese]
*Both ssfindo.cpp and riscpc.cpp now share the same implementation.
*Allows riscpc to reach desktop mode with valid non- volatile RAM contents.
*Adds preliminary soudn for ppcar.
- Add low latency option to internal user interface. [Antonio Giner]
- namcos2.cpp: Reduced duplication in machine configurations and memory maps, and updated notes. [cam900]
- segas16a.cpp, segas16b.cpp: Added save state support, improved reset behavior, and moved dfjail to a derived state class. [cam900]
- bnstars.cpp, ms32,.cpp, tetrisp2.cpp: Derive clocks from crystals present on PCBs. [cam900]
- namcofl.cpp: Converted RAM/ROM banking to use address_map_bank_device, added raw screen parameters, and cleaned up code. [cam900]
*Also updated notes on imperfectly emulated features.
- namco_c355spr.cpp: Fixed priorities when priority 0 sprites aren't the first layer drawn. [cam900]
- sknsspr.cpp: Corrected high- precision sprite shrinking algorithm and changed position values to 10.6 fixed point format. [cam900]
- tecmosys.cpp updates: [cam900]
*Added sprite graphics decoding description, cleaned up sprite drawing code and restricted drawing to clipping rectangle.
*Cleaned up code and added notes.
- bnstars.cpp, ms32.cpp, tetrisp2.cpp: Moved sprite drawing to a common device, improved sprite zoom, and cleaned up code. [cam900]
- ms32.cpp: Fixed sprite delay. [cam900]
- plugins/cheatfind: Added support for entering cheat names. [Carl]
- netlist: Reduced visibility of some matrix solver members. [Couriersud]
- vt1682 updates: [David Haywood]
*Swapped background pen fall-through for boxing game.
*Adjusted timing of line rendering to improve racing games.
- sunplus_gcm394.cpp: Improved DMA, banking and video addressing. [David Haywood]
- cpu/unsp updates: [David Haywood]
*Implemented goto mr, mul su, lslor, exp, jvc and jvs instructions.
*Added stubs for u'nSP 2.0 unimplemented extended instructions and registers.
- dreamwld.cpp: Hooked up microcontroller. [David Haywood]
*Also replaced simulation of undumped microcontrollers with hacked versions of the dreamwld program replacing the payload.
- lua: Exposed address space address mask, data width and endianness. [feos]
- cpu/m68000: Fixed MMU issue that caused Domain/OS and its installer to crash. [Hans Ostermeyer]
- apollo.cpp: Fixed failures in DEX DISP7C tests 170 and 210 and self- test TE. [Hans Ostermeyer]
- model1.cpp: Fixed a number of transcription errors in the vf coprocessor TGP program. [hap, O. Galibert]
- bus/hp_dio: Fixed HP98265A SPC memory mapping for select codes other than 14, and renamed confusing default CD-ROM connection. [Kars de Jong]
- cps3.cpp: Fine-tuned screen parameters based on more precise measurements and early boards documentation. [MetalliC]
- intelfsh.cpp: Added Fujitsu 29LV002TC Flash device with hard-coded sector protection for Dreamcast. [MetalliC]
- dccons.cpp: Added Flash read/write support. [MetalliC]
- cpu/tms9900: Made address visible externally while accessing on-chip memory for tms9995. [Michael Zapf]
- sn76496.cpp: Use a timer to control the ready output. [Michael Zapf]
- model1.cpp: Replaced vf and swa coprocessor TGP simulation with emulation using internal programs. [O. Galibert, Caps0ff]
- model1.cpp: Changed hard-coded background pen, giving better results. [O. Galibert]
- apple2.cpp: Perform single-pixel shift for monochrome high- resolution graphics with bit 7 set. [R. Belmont, SoltanGris42]
- apple2.cpp updates: [R. Belmont]
*Added Autostart Monitor BIOS option to apple2.
*Fixed crash when running apple2 or apple2p without a card in slot 0.
*Updated palette to use latest calculated values from Apple II Video Display Theory (MT07482).
- apple2gs updates: [R. Belmont]
*Clear vertical blanking and quarter- second interrupts on reading (as well as writing) $C047. [R. Belmont]
*Raise ADB interrupt on mouse axis movement (MT06782).
- bus/a2gameio: Added support for paddles. [R. Belmont]
- bus/a2bus: Added support for to $C074 control register to TransWarp accelerator card emulation. [R. Belmont]
*Also added TransWarp card as an option for apple2 and apple2p (in addition to the apple2e family).
- z80ne.cpp, zn.cpp: Split up large state classes by machine type and reduced reliance on deprecated machine configuration features. [Ryan Holtz]
- terracre.cpp: Added support for disabling the foreground text layer (MT07494). [sasuke]
- galivan.cpp updates: [sasuke]
*Added support for disabling the text layer, and fixed text colors for galivan, dangar, and clones (MT06946, MT07493).
*Suppressed drawing tiles from memory locations used for NB1414M4 parameters.
- ssrj.cpp: Always show difficulty DIP switches. [sasuke]
- skyfox.cpp: Reimplemented background star drawing. [sasuke]
- spdheat.cpp: Changed service mode DIP switch to use the standard macro. [sasuke]
- speedatk.cpp: Fixed graphics tile selection (fixes bonus rate display). [sasuke]
- crgolf:cpp: Fixed coinage DIP switches. [sasuke]
- armedf.cpp, galivan.cpp: Adjusted sound balance to match PCB recordings. [sasuke]
- nb1414m4.cpp updates: [sasuke]
*Fixed attribute fill when erasing blinking objects.
*Suppress insert coin prompt when in game (flag supplied by game program).
*Improved game over display.
*Improved kozure score display.
*Ignore repeated fill/DMA commands (fixes MT04344).
*Cleaned up code a little.
- bus/spectrum: Added MGT +D G+DOS v1 BIOS option. [TwistedTom]
- samcoupe.cpp: Fixed colours in graphics modes 1 and 2, and added joysticks. [TwistedTom]
- bus/spectrum: Added ROM from a Brazilian Multiface One clone as a BIOS option. [TwistedTom]
- Added overridden new/delete operators to pre- fill memory in debug builds (can help identify uninitialised members). [Vas Crabb]
- osborne1.cpp updates: [Vas Crabb]
*Made SCREEN-PAC video a clone machine rather than a configuration setting as it's a hardware modification.
*Added additional default input mappings for the keys wired in parallel, and added backspace as an alias for cursor left.
*Put the screen parameters used by the Nuevo Video BIOS in its machine configuration (improves automatic resolution selection).
*Improved performance a little, cleaned up code, and updated notes.
- input_sdl.cpp: Added checks to ignore joystick buttons beyond maximum supported by structures. [Vas Crabb]
- Added support for saving members of structures in arrays, and added support for automatically saving output values. [Vas Crabb]
- Enhanced -listxml, -listsoftware, -getsoflist and -romident to support software lists enabled by slot card devices. [Vas Crabb]
- minimaws updates: [Vas Crabb]
*Added support for software lists in web pages and romident verb.
*Added clone listing to machine pages as well as software pages.
*Added identification of fixed bit patterns up to 128 bits long to web- based ROM identification code.
*Reduced network requests required to initial load a machine page.
- hh_sm510.cpp: Set 16-way flag for Game & Watch games that don't physically prevent contradictory directions being pressed. [algestam]
- mephisto_mm2.cpp: Added two more Mephisto MM IV revisions. [Berger]
- itech32.cpp: Corrected ROM names and documented PCB part numbers for drivedge. [Brian Troha]
- kickgoal.cpp: Added layout of PRO-3/B circuit board used by Kick Goal and Action Hollywood. [Brian Troha]
- tumbleb.cpp: Decapped and dumped microcontrollers for chokchock, htchctch, and dquizgo. [Caps0ff, Guru]
- dreamwld.cpp: Decapped and dumped dreamwld microcontroller. [Caps0ff, Guru]
- eispc.cpp: Re- enabled RAM size options that were disabled to work around a heap corruption issue. [Edstrom]
- gameboy.xml: Added additional PCB and enhancement support information, and cleaned up formatting. [FakeShemp]
- pico.xml: Added scanned pages for poohcornsw and cookpico. [FakeShemp, TeamEurope]
- sawatte.xml: Added scanned pages for doraedbl, soreike and uht. [FakeShemp, TeamEurope]
- Split Commodore 64 floppy disk software list into original, clean cracks, and other dumps. [Firehawke]
- flstory.cpp: Updated DIP switch descriptions for victnine based on manual. [Guru]
- megaplay.cpp: Documented Sonic the Hedgehog cartridge labels. [hammy]
- model2.cpp: Dumped drive board ROM EPR- 16488 for daytona and clones. [jordigahan, ClawGrip]
- genpc.cpp: Added additional XT Award 2.05 BIOS dump to pc. [jordigahan, ClawGrip]
- taitopjc.cpp: Dumped PALs for optiger. [jordigahan, ClawGrip]
- missbamby.cpp: Dumped PROM for msbamby. [jordigahan, ClawGrip]
- rcm32p.cpp: Improved ROM labels based on PCB pictures. [Lord Nightmare, ValleyBell]
- triforce.cpp updates: [Lord Nightmare]
*Marked mkartagp, mkartag2 and mkartag2a Flash ROM dumps chips as bad as data is missing.
*Fixed mkartagp ROM mapping/interleaving.
*Documented Flash block remapping lookup ROM and Flash metadata.
- chihiro.cpp: Replaced Ghost Squad security data with real PIC16 key firmware (dumped from an original but unprotected device). [MajorPBX]
- dccons.cpp: Added Katana BIOS v0.976. [MajorPBX, MetalliC]
- fmtowns_flop.xml: Added Japanese titles for most entries. [r09]
- at.cpp updates: [rfka01]
*Added tg286m BIOS option to atturbo.
*Added mrv135 BIOS option to at386.
*Added mrv130 BIOS option to op82c391.
*Added op495slc04 BIOS option to opti495slc.
*Added ali148902 BIOS option to alim1489.
*Added lh5 BIOS option to ls486e.
*Added 2014 BIOS option to mb8433uud.
*Added shuttle BIOS option to hot433.
- model2.cpp Added DIP switches to all Model 2 boards (used for debug features in some games). [RyogaMasaki]
- gameking.xml, gameking3.xml: Added some metadata about cartridge types. [TeamEurope]
- rainbow.cpp: Added Rainbow model A ROMs. [tradde, Bitsavers, rfka01]
- Added company names to a number of software list descriptions. [Wintermute 0110]
Télécharger MAME v0.217 (32-bit)
Télécharger MAME v0.217 (64-bit)
Site Officiel de MAME
 
 VICE v3.4 (32-bit) 
Mardi 24/12/19 à 11:54 par Firebrand
Cet émulateur Commodore 64 (entre autres) a été mis à jour. Il est compatible avec de nombreux systèmes d'exploitation (bien qu'ils aient réduit le nombre dans cette version), mais seule la version Windows 32-bit est distribuée; pour les autres, vous devrez les compiler vous-même. Les améliorations sont les suivantes:
General
- Remove support for Syllable OS, SCO, QNX4, QNX6, SGI, AIX, OpenStep/NextStep/Rhapsody, Solaris/OpenIndiana and remaining traces of Minix, NeXT, SKYOS, UNIXWARE, Sortix
- Remove remaining traces of support for WATCOM, MSVC, OpenWatcom
- Remove aRts support
- Remove YUV rendering
- Remove generation of .chm, .hlp and .info files. Please use the .pdf or .html
- skip building x64 unless --enable-x64 is passed to configure
- do not use the new/experimental 8580 filters unless --enable-new8580filter is passed to configure
- update pattern generator for uninitialized ram. changed defaults so all raminitpattern tests pass.
- remove block device disk image (rawdrive) "support". in linux it was never needed (just use the device file) and on windows it was never implemented.
- added support for the IP232 protocol that was used by the long lost VICE1.19 hack, and which is supported by tcpser for emulating DTR/DCD (carrier detect)
- various userport rs232 fixes
- always save gifs as gif89
- added a couple shift flags to keyboard maps to support virtual cbm/ctrl and mandatory pressed host modifiers. not all keymaps have been updated yet.
- ACIA IRQ fix
- create empty half tracks when mounting d64. fixes skew.d64
- new headless port that can be enabled by passing --enable-headlessui to configure. this can be used to build an emulator without video output, which may be useful for scripting.

Autostart fixes
- Implemented autostart for tapecart images (.tcrt)
- Automatically change drive type when autostarting disk images that do not work with the currently active drive.
- Make AutostartRunWithColon default
- fixed autostart when memory hacks are enabled (plus60k, plus256k, plus4)
- make auto-starting from tape also respect the 'basicload' option, loading absolute by default
- when using a disk image to autostart .prg files, remove the .prg extension from the temporary file name
- many detail fixes that make autostart work as expected in all emulators and in all configurations (eg C128 in 80 columns or C64 mode)

Snapshot fixes
- More strict checking and more explizit error reporting

6510 fixes
- Accurate emulation of ANE#imm and LAX#imm "magic constant" dependency on RDY. All occurrences of unstable use are being logged now. LAX#imm "magic constant" changed to 0xEF, which makes the problem cases "spectipede" and "turrican 3" work.
- fix: reset should set the I flag

VIC-II fixes
- Accurate emulation of the "VSP bug". Warnings about possible VSP related memory corruption are always logged, actual memory corruption is still optional.
- Fixed changing more than one colour register via monitor

VIC fixes
- new noise LFSR as reverse engineered by Lance Ewing.

SID fixes
- use model dependent floating output ttl values like in residfp

Monitor
- Support full expressions in the monitor conditional breakpoints.
- When deleting checkpoints, reset the index to 1 when there are no more checkpoints left
- Added 'RL' for rasterline and 'CY' for cycle in line to list of conditionals that can be used for breakpoints.
- in mc/ms commands show asterisk for 1s and dots for 0s, not the other way around
- adjust number of disassembled lines so the top line does not scroll out of the window when labels are used.
- Added "log" and "logname" commands to control logging to a file

vdrive
- added rudimentary support for CMD-style reading of the RTC
- respect error info in disk images (only when reading right now). Should trick some simple protections.
- report 65535 blocks free rather than 0 so that applications that query available disk space before saving work as expected, e.g. some BBSs

C-64 fixes
- added support for MAX Basic cartridge, new CRTID 61
- added clockport device for rrnet mk3
- fixed reading of 'open' clockport, fixed io dump for clockport devices
- implemented support for cartridge hardware revision in the crt format
- When attaching an Easyflash cartridge image, replace the EAPI driver with the one for the flash chip VICE supports. This way EF images that contain a different driver (for whatever reason) will still work.
- various keymaps added and/or fixed/updated.

C-128 fixes
- added proper C128D model type.
- various MMU fixes
- fixed broken memory mapping in C64 mode
- Completely rewritten VDC vertical handling code. VDC101 demo with it's vdc-split technique is now fully emulated. This rewrite attempts to emulate more how the VDC works internally, and how the video signal/screen react, so the border height etc is now more naturally handled.
- Various misc VDC fixes, e.g. show blank lines with certain register combinations

Gtk3 UI
- Implemented "restore display" (Alt+r). Resets the active window to its minimal/natural size. Handy when stretching the window and then not knowing you can make the window smaller again with resizing that same window until it doesn't get smaller.
- Change double-clicking images in smart/diskattach dialogs to 'open' instead of autostarting
- added options to select rendering backend and filter
- fixed opening files with UTF8 encoded filenames
- Make the (VTE) monitor display on top of the emulated machine window when in fullscreen
- copy only used icons into the distribution, which drastically reduced its size
- Added keyboard debugging to the statusbar
- Added * (all files) filter to the fliplist attach dialog. This will allow people to use Pi1541 *.lst files at their own peril.
- Add proper statusbar messages when using the fliplist.
- Add howto about creating a Gtk3-Windows cross-compiler on Debian with Fedora packages (aka FrankenVICE)
- only show the host keyboard mappings in the list for which we have a valid mapping, grey out symbolic/positional depending on what keymaps are actually available
- Move joystick settings to the joystick widget on the statusbar.
- Windows: add icons to binaries
- allow better control of the filter settings by removing tick marks of the sliders and adding spinboxes (6581+ReSID only)
- Fix the 'media recording' dialog to not show empty widgets when FFMPEG support is missing, show hint on compiling in FFMPEG instead.

SDL fixes
- make hotkeys only check left alt, which makes right alt (alt-gr) work in keyboard mappings.

macOS fixes
- make open-gl work
- binary distributions, font support, GTK3 dock icon
- fix missing icon theme, fixed pdf manual generation, improved build instructions
- fixed macOS make bindist when building out of tree
- Added instructions for building and debugging using Xcode
Télécharger VICE v3.4 (32-bit)
Site Officiel de VICE
 
 higan v107 
Dimanche 22/12/19 à 14:26 par Firebrand
Cet émulateur multi-système du même auteur de bsnes, byuu, a été mis à jour. Plutôt complexe, il est plus que recommandé de lire le guide de l'utilisateur (en anglais) avant toute utilisation. L'interface a été entièrement refaite, mais byuu ne la considère pas comme encore terminée. Les améliorations sont les suivantes:
It has been over two years and *235* WIP releases since higan v106 was released.
And today, finally, I'm posting higan v107 publicly.
There's just no way I'm going to be able to create a full changelog here, but I will summarize the most important parts:
- added Sega CD emulation (BIN+CUE only)
- added Neo Geo Pocket + Neo Geo Pocket Color emulation
- added MSX + MSX2 emulation (cartridges only)
- added SG-1000 + SC-3000 emulation
- added ColecoVision emulation
- added boot ROM emulation for the WonderSwan + WonderSwan Color
- substantial accuracy improvements to the SNES and Game Boy emulation
- created an entirely new tree-view-driven user interface

Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.

The truth is, the new user interface is not ready, and without a release to gather feedback, it never will be. The old higan v106 user interface was unable to scale up to the complexity of emulating 25 systems and counting. I spent many months working from the ground up on a brand new paradigm so that I could emulate any system of any complexity using a single unified user interface. I believe a tree view to be the best way of expressing infinite flexibility, but this design is unlike any other emulator out there. And I know very well from experience how much we all (myself included) dislike change.

I believe that it's possible to refine this concept and strike a balance between familiarity and intuitiveness. I am not there yet, but with your help, I believe I can get there. Short of stagnation with v106, this was the only path forward.

If you're willing to give this release a try, I'd welcome your feedback. Please understand that right now, it's very rough around the edges with lots of small bugs and no polish. The v107 line will include many public point-releases as I incorporate feedback and rewrite components to make the emulator easier to use.

If you're not onboard with that, please stick with higan v106 and wait this release cycle out until things are finalized in a future release. Or perhaps skip over higan and check out the newly revived bsnes instead: bsnes is what I'm known best for, solid SNES emulation, in a performant, feature-filled, traditional, easy-to-use package.

As before and as always, higan is my personal research project. I know that it's not for everyone, but if you're like me, then I do hope you'll enjoy this release. It's the culmination of literally thousands of hours of work since v106.
Télécharger higan v107 (64-bit) (Windows)
Télécharger higan v107 (MacOS)
Télécharger higan v107 (Linux)
Site Officiel de higan
 
 WinUAE v4.3.0 
Samedi 21/12/19 à 14:25 par Firebrand
WinUAE sort de sa période de beta. Voici les changements apportés depuis la précédente version stable:
New features/improvements:
- GUI high DPI support rewritten.
- Lagless vsync stability improvements.
- Added Trojan light gun preset to Game ports panel.
- On the fly chipset model switching compatibility improved.
- SPTI CD/DVD access mode now internally emulates all CD audio commands. All other commands are forwarded to the drive like previously.
- PCMCIA hot swap support improved. (PCMCIA SRAM and IDE needs to be set again if previously configured)
- My CPU tester detected edge cases, bugs and undocumented CPU behavior updates implemented. (More details in separate CPU tester note later)
- More compatible partition HDF default geometry calculation if size is 1000M or larger.
- CD32 pad does not anymore disable joystick second button if both CD32 and 2-button joystick is active simultaneously.
- Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
- Debugger disassembler fixes and few very rarely used instructions dissemble now correctly.

Bugs fixed:
- Disk index pulses were not being generated when disk was being written (Cadaver v0.1 save disk writing)
- CDTV audio CD playing state restore fixed.
- A2024 monitor didn’t show full viewable area.
- 24-bit uaegfx RTG mode had random wrong color pixels in some situations.
- nrg CD images didn’t load correctly in relative path mode.
- Graphics glitch in some programs that also depended on display scaling/size (for example Alien Breed 3D)
- Disk swapper path modifications did nothing while emulation was running.
- Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not include normal CD audio start delays.
- Fixed possible crash when PPC emulation stopped emulated sound card audio.
- Quite special kind of CD32 pad button read code was not emulated correctly.

Other changes:
- Added separate 68000-68060 CPU tester/validator project based on UAE CPU core generator.
- Removed all 68020 cycle-exact CPU mode internal idle cycles. It mainly slowed down the CPU too much and didn’t match real world well enough.

New emulated hardware:
- Archos Overdrive HD (PCMCIA IDE adapter)
- ICD Trifecta (A500 IDE/SCSI controller)
- M-Tec Mastercard (SCSI expansion for M-Tec T1230 A1200 accelerator)
- Scala MM dongles
Télécharger WinUAE v4.3.0 (32-bit)
Télécharger WinUAE v4.3.0 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.29.7.0 
Samedi 21/12/19 à 14:21 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #726] Disk II card: supported in slot 5 via '-s5 diskii' command line.
*use in conjunction with -s5d1 .
*NB. No support via Configuration GUI for insert/ejecting images.
- [Change #737] Debugger: Changed 'cycles' to show the cycle delta since the step/breakpoint etc.
*NB. Since 1.29.3.0 this has been the absolute cumulative cycle count.
-[Bug #740] Debugger: gr/hgr/dgr/dhgr commands will honour the state of the MIXED mode.
-[Bug #733] Fixed WOZ 'Wasteland' and also NIB 'Wasteland'.
-[Bug #451] Debugger: fix for BPM[R|W] triggering on control-flow instructions' target address.
-[Bug #355] For first-time installs of AppleWin, soundtype now defaults to WAVE (was NONE).
-[PR #730] Speed-up for 'Color (RGB Monitor)' video mode.
Télécharger AppleWin v1.29.7.0
Site Officiel de AppleWin
 
 WinUAE v4.3.0 Beta 10 
Mercredi 18/12/19 à 12:57 par Firebrand
La prochaine version stable se précise, mais il faut visiblement encore un peu de travail. Voici les nouveautés du jour:
- Emulation window status bar DPI calculation fixed.
- Default GUI size (when opened without existing registry/ini data or version in reg/ini is old) didn't include DPI correction.
- Added -resetgui command line parameter that resets GUI customizations stored in registry/ini.

Some high DPI nice to have things that I forgot. If you have high DPI display (and even if you don't), could you test following:
- Click misc panel GUI default button. GUI size should have correct default size, for example no too large fonts in small buttons etc..
- Run winuae with -resetgui command line parameter. GUI should have same size as in previous test (but position can be different because it also resets)
Télécharger WinUAE v4.3.0 Beta 10 (32-bit)
Télécharger WinUAE v4.3.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 bsnes v113.1 
Mercredi 18/12/19 à 12:54 par Firebrand
Un problème sur les save stats a été corrigé pour cet excellent émulateur Super Nintendo. Voici les détails:
- I've posted a quick hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly.
- I haven't yet identified why the small change I made in the v112 WIPs caused this issue, but reverting it has of course corrected the issue, so for now, I'm posting v113.1.
Télécharger bsnes v113.1 (Windows)
Télécharger bsnes v113.1 (MacOS)
Télécharger bsnes v113.1 (Linux)
Site Officiel de bsnes
 
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