Organiser
Filtrer par machine :
Type de vue :
 
 GameEx et GameEx Arcade Edition v17.10 
Lundi 06/12/21 à 14:49 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.10
Télécharger GameEx Arcade Edition v17.10
Site Officiel de GameEx
 
 BletchMAME v2.10 
Lundi 06/12/21 à 14:44 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Les améliorations sont les suivantes:
- Improved auditing and miscellaneous enhancements
Télécharger BletchMAME v2.10
Site Officiel de BletchMAME
 
 RetroArch v1.9.14 
Lundi 06/12/21 à 14:38 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme toujours, un article richement fourni est disponible sur le site officiel, mais voici le résumé des nouveautés:
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- AUDIO/MIXER: Increase sample buffer padding
- CHEEVOS: Disallow achievements when spectating netplay
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- CHEEVOS: Use SSL host when available
- CHEEVOS: Validate hashes for secondary discs in multi-disc games
- CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
- CHEEVOS: Audit achievement settings defaults and visibility
- CHEEVOS: Show error message when no password provided
- CHEEVOS: Use widget for game loaded achievement progress
- CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
- DISK CONTROL: Focus on current content entry in Disk Control append/insert
- FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
- INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
- INPUT/HID: Fix gamepad disconnect on unrecognized HID device
- LAKKA: Patch to fix keyboard typing
- LAKKA: CD-ROM eject menu item
- LAKKA/BLUETOOTH: Add option to remove pairing
- LAKKA/SWITCH: Disable rumble gain
- LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
- LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
- NETPLAY: Added a sublabel for netplay max connections.
- NETPLAY: Fixed port override macro from not being set immediately after the port setting.
- NETPLAY: Show passworded rooms on lobby
- NETWORK: Make HTTP header parsing case insensitive
- NETWORK/UPNP: Fixed memory leaks
- NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
- NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
- NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
- OVERLAYS: Revert changes
- RETROFW: Add OSS audio
- VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
- WIIU: Make wiiu_gfx_load_texture code safer
- WIIU: Fix keyboard support.
Télécharger RetroArch v1.9.14 (32-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (MacOS)
Télécharger RetroArch v1.9.14 (Metal2) (MacOS)
Télécharger RetroArch v1.9.14 (Linux)
Télécharger RetroArch v1.9.14 (Nintendo GC)
Télécharger RetroArch v1.9.14 (Nintendo Wii)
Télécharger RetroArch v1.9.14 (Nintendo WiiU)
Télécharger RetroArch v1.9.14 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (Nintendo Switch)
Télécharger RetroArch v1.9.14 (PlayStation 2)
Télécharger RetroArch v1.9.14 (PSP)
Télécharger RetroArch v1.9.14 (PS Vita)
Télécharger RetroArch v1.9.14 (Xbox One)
Site Officiel de RetroArch
 
 m64p 03/12/2021 
Samedi 04/12/21 à 14:35 par Firebrand
Ce bundle pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Better handling of situations where the GFX card doesn't support vulkan
- Added support for Donkey Kong 64 - Tag Anywhere mupen64plus/mupen64plus-core#911
Télécharger m64p 03/12/2021 (Windows)
Télécharger m64p 03/12/2021 (Linux)
Site Officiel de m64p
 
 GameEx v17.07 
Vendredi 03/12/21 à 15:11 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes, mais les améliorations sont inconnues.
Télécharger GameEx v17.07
Télécharger GameEx Arcade Edition v17.07
Site Officiel de GameEx
 
 WinUAE v4.9.0 Beta 43 RC4 FR 
Vendredi 03/12/21 à 15:07 par Firebrand
L'équipe de Tradu-France a rapidement traduit en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 43 (RC4) 
Vendredi 03/12/21 à 15:06 par Firebrand
On s'approche de plus en plus de la version stable qui devrait arriver mardi prochain. En attendant, voici les améliorations de cette version:
Beta 43 (RC4): Beta tags removed. Final should be out by 07.12.2021. (and a remainder: it is called 4.9 because this version is expected to have stupid bugs due to huge amount of changes and 68000 IPL timing is not yet correct. 5.0 should be fully A500 compatible)

- CDFS mounting used wrong character set translation functions, file names with character codes larger than 128 could not be opened depending on Windows regional settings.
- Vertical centering sometimes decided to use max offset, pushing the image down as much as possible.
- Filter Overscan blanking used old horizontal origin (which changed to earlier, "true" horizontal=0 position, due to chipset updates). Workaround added.
- Blacker than black in non-HDR mode was not RGB=000000 black.
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (64-bit)
Site Officiel de WinUAE
 
 Raine v0.92.1 
Vendredi 03/12/21 à 15:00 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Il corrige des problèmes de la v0.92 et change la configuration des touches. Les .dlls pour Windows ont encore changé: téléchargez les dernières versions sur la fiche de l'émulateur dans la section Non-MAME. Voici le détail des modifications:
- It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok.
- Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl).
- Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway...
Télécharger Raine v0.92.1 (32-bit) (Windows)
Télécharger Raine v0.92.1 (64-bit) (Windows)
Télécharger Raine v0.92.1 (32-bit) (Linux)
Télécharger Raine v0.92.1 (64-bit) (Linux)
Site Officiel de Raine
 
 GameEx et GameEx Arcade Edition v17.05 
Jeudi 02/12/21 à 11:57 par Firebrand
Ces deux frontends multi-systèmes pour Windows ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.05
Télécharger GameEx Arcade Edition v17.05
Site Officiel de GameEx
 
 Messinfo.dat v0.238 (11.24) 
Mardi 30/11/21 à 14:49 par Firebrand
Ce fichier additionnel vient fermer le ban des mises à jour d'AntoPISA pour MAME v0.238:
- 11.24 11/28/2021: Aligned files to 0.238 version.
Télécharger Messinfo.dat v0.238 (11.24)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.044 (32-bit) 
Mardi 30/11/21 à 14:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige notamment un bug gênant:
Did you wonder about the disappearance of the u2 rom of diablo68 in MAME 238...then better update.
- fixed: file can get lost under some rare rename/set conditions (MAME238 diablo68 u2)
- misc: update 7Zip SDK/DLL to 21.06, update unrar SDK/DLL to 6.10.2
- misc: compiled with Visual Studio 2022 / Win 11
Télécharger ClrMAME Pro v4.044 (32-bit)
Télécharger ClrMAME Pro v4.044 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednaffe v0.9.2 
Mardi 30/11/21 à 14:43 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added support for gamepad navigation through game list.
- Fix Gen/MD 6-buttons controller input mapping.
- [Windows] Fix issues when non-ASCII characters are used in paths.
- [Windows] Add an option to allow larger fonts for game list.
- [Windows] Add dark variants for themes.
- [Windows] Fix failure to find configuration inside bin/ or lib/ folders (patch by mayawarrier).
- [Linux] Fix joystick support on 32 bits (patch by not-a-user).
- [Linux] Flatpak is available on Flathub (thanks to GabMus and hfiguiere for the help).
Télécharger Mednaffe v0.9.2 (Windows)
Télécharger Mednaffe v0.9.2 (Linux)
Site Officiel de Mednaffe
 
 Raine v0.92.0 
Mardi 30/11/21 à 14:40 par Firebrand
Une mise à jour majeure a été publiée pour cet émulateur multi-systèmes. Peu de changements sur l'émulation elle même en dehors de quelques correctifs, mais l'émulateur prend désormais en charge SDL2. Les versions Windows ont besoin de nouvelles dlls pour fonctionner: rendez-vous sur la fiche de l'émulateur dans les sections correspondantes pour les télécharger. Seule la version 32-bit pour Linux est disponible actuellement.
What to say about it ? It's huge, it's probably the version with the most changes inside even if there are almost no changes on the emulation side, except for the bug fixes I made while testing things.
- The 1st goal was to get rid of the opengl blits in windows while having a usable gui even in fullscreen, it's done. By the way it's a "desktop fullscreen" meaning it's just an invisible window using the whole desktop place, so it behaves exactly like a normal fullscreen and normally you don't see any difference. Also the games using rasters and the emudx games work correctly (didn't test all the emudx games, just 2, but the rest should be ok).
- The keys configuration has changed, because keys constants have changed in sdl2, so even if it still reads its configuration from the same file, it reads the keys from a new section, with -sdl2 at the end of the name of the section. Sorry for those who had a lot of custom inputs, but there were too many incompatible changes, it's better to restart from scratch here.
New "game controllers" interface, so that you can plug or unplug a joystick during game play without problem, don't abuse this though, I tested it a little, but not sure I tested all the possible cases. And joystick 1 in raine won't become joystick 2 just because you plugged a new joystick. There is also a new command in the inputs menu "joysticks indexes" to change these joysticks positions if you have at least 2 joysticks plugged. There's a lot less changes in the configuration saved for the joysticks, maybe a few buttons will be different in configs which use more than 4 buttons though, just check and adapt... - Also if you use a gamepad recognized by sdl2, the digital cross on the left should be automatically mapped to the left stick, so it can be used for movement without doing anything.
- The sound has a new 48 Khz option which is almost useless, just added that for testing.
- Opengl has the adaptive vsync now, check in "video info" after playing something to see if it works for you. Better vsync in windowed mode, but I double checked you can disable vsync if you want in "renderer options", yeah it works, but it didn't last night !
- There is no video driver selection for windows anymore, useless normally. A new video renderer "sdl2 native", mainly for testing, not spectacular, and no specific options for now. Notice the opengl rendering is not super optimized yet, all the games are rendered in 32 bits, the simplest solution, but not the fastest one. It's enough for current hardware... Same thing for emudx, it could be remade using new functions for better performance...
- The gui has the most obvious changes, a simple animation now runs behind the transparent menus, if you load a game it starts in the background behind the menus, but if you start to play it's paused when you return to the gui, like before.

While testing things the most obvious bugs fixed were :
- all the cps1 games using 6 buttons had lost their 3 1st buttons ! It's due to the code to include inputs from another game, went too fast on this one, this time it should be fixed for good.
- and bubble bobble has been broken in the 64 bits version since version 0.91.14, which was released about 9 months ago ! At least it's not a generic bug, it's something very specific to this driver, it's an old thing with non portable ideas inside which created a black screen on boot here, it's fixed anyway.
- commands displayed from the command.dat file (like the buttons of 1941 in the "controls" section) were bad for quite some time, it's fixed too.

There is a new index_roms file with this binary, it's to get the sizes of the roms from the internet archive so that the dialog is not inert while it's downloading since their server doesn't send the size of the file before the download starts. The 2 vera fonts have been replaced by DejaVu versions, which look about the same but contain more utf8 characters inside to be able to display more things without problems. they don't contain Japanese characters though.
Télécharger Raine v0.92.0 (32-bit) (Windows)
Télécharger Raine v0.92.0 (64-bit) (Windows)
Télécharger Raine v0.92.0 (32-bit) (Linux)
Site Officiel de Raine
 
 NegaMAME v0.238-2 
Lundi 29/11/21 à 14:36 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mis à jour avec les sources de MAME v0.238.
- 0.238-2 must be understood as the 2nd version of NegaMAME synchronised with MAME v0.238. The first version was buggy and couldn't even compile to generate an executable.
Télécharger NegaMAME v0.238-2 (Windows)
Télécharger NegaMAME v0.238-2 (MacOS)
Télécharger NegaMAME v0.238-2 (Linux)
Site Officiel de NegaMAME
 
 Fichiers additionnels pour MAME v0.238 
Dimanche 28/11/21 à 15:01 par Firebrand
Ces fichiers additionnels ont été mis à jour avec les données de MAME v0.238. Voici les release notes de ceux qui en possèdent:
Catlist/Catver v0.238:
- 2021/11/27: Aligned files to MAME 0.238.

Languages.ini v0.238 (1.30):
- 2021/11/27 1.30: Added 0.238 sets.

Series.ini v0.238:
- Items RENAMED (1): (popn1) to (popn1a).
- Series UPDATED (2): Pop'n Music, Street Fighter and Teenage Mutant Ninja Turtles.
Télécharger Category.ini v0.238
Télécharger Catlist/Catver v0.238
Télécharger HBMAME Version.ini v0.238
Télécharger Languages.ini v0.238 (1.30)
Télécharger Series.ini v0.238
Télécharger Version.ini v0.238 (Fichiers ini)
ProgettoSNAPS
 
 WinUAE v4.9.0 Beta 42 RC3 FR 
Dimanche 28/11/21 à 14:50 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 42 RC3 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 42 RC3 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 42 (RC3) 
Dimanche 28/11/21 à 14:48 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. La version stable devrait sortir dans une semaine. En attendant, voici les changements apportés:
- Switching from D3D11 fullscreen mode to windowed mode using GUI caused windowed mode to keep-reinitializing continuously. (CTRL+F12 switch worked normally)
- Fixed wrong condition in check if Denise side BPLCON0 parameters needs updating, broke for example HAM enable/disable until next line (b41)
- Blitter line mode with C disabled also disables C-channel pointer modulo add operations. b39 update was not complete. (Methylate / Focus Design).
- Interlace mode last 2 lines (if Overscan+ or Extreme) had swapped long/short line (last line/line zero "wrap around" point), LOF toggles at this point but display device does not see it until few lines later.
- Fixed buffer overflow that caused unexpected crash due to internal variables getting corrupted. It happened if mode was RTG (native chipset not active) and native mode had copper list that writes to custom registers that can affect colors or blanking, state change was unnecessarily recorded to a buffer that is not in use if RTG mode and after long time (can be 100 minutes or more), it finally overflowed. Recent blanking updates introduced this.
- Programmed blanking change was not always fully detected, leaving partially blanked border in some situations.
- Enabled Remove interlace arfifact option without interlace mode: bitplane overrun emulation was not possible.
- Remove interlace artifact option last line flickering/garbage is really gone now. (Blanks extra line(s), this is not really the correct way but too late to fix it properly)
- Bitplane pointer pointing to upper 512k chip ram in ECS 0.5M+0.5M config didn't use indirect read routines. (Fixes Cen / Rare ECS 0.5M+0.5M config corrupted vector objects)
Télécharger WinUAE v4.9.0 Beta 42 (RC3) (32-bit)
Télécharger WinUAE v4.9.0 Beta 42 (RC3) (64-bit)
Site Officiel de WinUAE
 
 ares v126 
Dimanche 28/11/21 à 14:44 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v126 brings even more improvements to the NES/Famicom emulation by adding support for many more rom mappers. Compatibility for MSX1/MSX2 has also improved as a result of adding heuristics for better mapper detection.
An issue that prevented Windows users from mapping inputs in v125.1 has also been fixed.

Changelog:
- fc: support for namco 175/340 boards [encoded-byte]
- fc: support for namco 118 board [encoded-byte]
- fc: support for Color Dreams board [sp1187]
- fc: support for bandai 74161 boards [encoded-byte]
- fc: split bandai fcg / lz93d50 boards [encoded-byte]
- fc: Support for Action 52 board [sp1187]
- fc: support for bandai lz93d50 variant [encoded-byte]
- fc: support for unrom variants [encoded-byte]
- fc: support for sxrom boards with mmc1a [encoded-byte]
- fc: support for cnrom with security [encoded-byte]
- fc: support txrom variants [encoded-byte]
- fc: support for namco 163 board (no sound) [encoded-byte]
- fc: attach sunsoft 4 + ext rom [encoded-byte]
- fc: support for cprom board [encoded-byte]
- fc: support for bandai karaoke board [encoded-byte]
- fc: fix saving on bandai lz93d50 + m24c02 [encoded-byte]
- fc: support for bandai oeka board [encoded-byte]
- fc: partial support for bandai datach [encoded-byte]
- msx: add heuristics for rom type detection [LukeUsher]
- msx: msx: use the slot layout and memory expected by cbios [LukeUsher]
- component: fix eeprom m24c mode selection [encoded-byte]
- hiro: monitor activate messages for window focus [invertego]
- mia: updated fc database [encoded-byte]
Télécharger ares v126 (Windows)
Télécharger ares v126 (MacOS)
Site Officiel de ares
 
 SDLMAME4Ubuntu v0.238 (64-bit) 
Samedi 27/11/21 à 14:03 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.238.
Télécharger SDLMAME4Ubuntu v0.238 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 FS-UAE v3.1.62 stable 
Samedi 27/11/21 à 14:01 par Firebrand
Une nouvelle version de cet émulateur Amiga basé sur WinUAE a été publiée. Différents bugs signalés par les utilisateurs ont été corrigés. Voir ici.
Télécharger FS-UAE v3.1.62 stable (64-bit)
Télécharger FS-UAE v3.1.62 stable (64-bit) (Intel) (MacOS)
Télécharger FS-UAE v3.1.62 stable (ARM) (MacOS)
Télécharger FS-UAE v3.1.62 stable (64-bit) (Linux)
Site Officiel de FS-UAE
 
<< Page précédentePage suivante >>
2001-2021 Planet Emulation