Cet émulateur Commodore 64 et Amiga a été mis à jour. Les améliorations sont les suivantes: - added RetroArch Shader support *targets: openGL, D3D11 *converted existing GLSL/HLSL Shaders to SLANG *fast switching of shaders from a favourite list (shader cache and compilation without blocking App) *for shader development, compilation errors and translated native code are displayed in the UI *looking for Shader authors, read more in the next paragraph - Amiga: improved emulation, especially the disk drive *thanks to amilo3438 for testing a huge number of games and demos - Amiga: emulated Bitplane <> Refresh conflicts - Amiga: Final Fight Enhanced supported by temporary option to fake ECS Denise - Amiga: written floppy disks are now saved in a second file *this does not apply to uncompressed ADF (don't worry, emulator asks if ADF can be changed) *permanent writes are now possible for IPF, compressed images, EXT ADF, DMS *the folder for the save files can be customized under Amiga > Software > Paths - Amiga: added 4-player adapter - Amiga: added copy protection dongle support - C64: besides PRG, P00 and T64 are loadable as D64 *Drag'n'Drop PRG on Software TAB -> Disk file slot OR *use filedialog and change file type to "all files" - C64: fixed Hucky Cart emulation (thanks to Claus) - fixed a bug not finishing Drag'n'Drop in Linux GTK - fixed some OSX bugs/crashes [looking for tester] *ARM builds can now handle IPF capsimg library *fix UI file dialog crashes - improved mouse capture handling for all OSes - UI changes *many global options are distributed among the individual emulator options *volume slider has moved to status bar *Shader controls have been reworked *all hotkey assignments are now in the same place *added option to capture pointer by left mouse button - changed BuildSystem to CMAKE - added Linux/BSD XCB input driver for keyboard/mouse - improved GTK window resizing in some desktop environments
Looking for Shader authors: - interested in shaders for *Luma/Chroma crosstalk, probably last unsupported C64 effect *wrap image with 1702/1084S/... monitor and C64/Amiga floppy drive - new option for SLANGP files: luma_chroma *Luma Chroma input to prevent lossy conversion from RGB *Alpha Channel is used for Pixel meta data: C64 VIC2 AEC and BA signal (affect luminance) *add a few pixels around the image, which will be cropped later between shader passes (e.g., calculate FIR Filter in border or first PAL delay line) - there are parameters that are not visible or can be operated by user *the emulator sets them automatically and can be used by the shader author *autoEmu_driveLED, autoEmu_cropTop, autoEmu_cropLeft, autoEmu_lace, autoEmu_hires, autoEmu_pal, autoEmu_subRegion |
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