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 WolfMAME v0.170 
Jeudi 28/01/16 à 13:40 par Firebrand
Les amateurs de compétitions de high scores pourront s'affronter sur les derniers jeux de MAME avec ce build pensé pour eux.
Télécharger WolfMAME v0.170
Site Officiel de WolfMAME
 MAMEUIFX32 v0.170 
Jeudi 28/01/16 à 13:38 par Firebrand
Ce build de MAME a été mis à jour vers la dernière version des sources disponibles mais apporte ses propres changements:
- Finished modernization of Hiscore Support source code to latests MAME Core standards
- Renamed SAMESAME sampleset to parent FIRESHRK to make happy some ROM Managers
- Reworked Audit All Games feature. Gained a decent speedup when a romset is missing
Télécharger MAMEUIFX32 v0.170
Site Officiel de MAMEUIFX32
 MAMEUI32 v0.170 
Jeudi 28/01/16 à 13:34 par Firebrand
La version non officielle 32-bit de MAMEUI profite également du changement de version.
Télécharger MAMEUI32 v0.170
Site Officiel de MAMEUI32
 MAMEUI64 v0.170 
Jeudi 28/01/16 à 13:33 par Firebrand
Le classique MAMEUI officiel a été mis à jour vers MAME v0.170.
Télécharger MAMEUI64 v0.170
Site Officiel de MAMEUI64
 Mameinfo.dat v0.170 
Mercredi 27/01/16 à 12:39 par Firebrand
Une nouvelle version de Mameinfo.dat a été publiée. Voici les nouvelles données:
- Updated to MAME 0.170 (
- Added Source/Listinfo changes.
- Newest Bugs (26th Jan).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added/Fixed 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.170
Site Officiel de Mameinfo.dat
 MESSUI v0.170 (32-bit) 
Mercredi 27/01/16 à 12:32 par Firebrand
Cette version de MAME/MESS avec une interface utilisateur graphique a été mis à jour vers la 0.170.
Télécharger MESSUI v0.170 (32-bit)
Site Officiel de MESSUI
 MAME v0.170 (32-bit) 
Mercredi 27/01/16 à 12:24 par Firebrand
Une nouvelle version de MAME a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start (32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)

Source Changes
-Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard]
- nokia_3310.cpp: started implementing the driver based on available information. Also added dumps for various models. [Sandro Ronco]
- Corrections to some ROM names and labels on Elevator Action based on pcb pictures. [Lord Nightmare, brizzo]
- tispeak.cpp: Dumped and added correct version of 1979 US Speak & Spell. [Sean Riddle]
- vicdual: rewrote carnival music board emulation, copy-pasted samples handling from audio/pulsar.cpp. Kept sample names and function names the same. [hap]
- XAudio2 support [Brad Hughes]
- Removed this == nullptr checks and fixed most of the resulting crashes. [MooglyGuy, Tafoid]
- psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
- More configuration fixes [AJR]
*terrafb: remove unused NB1414M4
*segas16b.cpp: sanity check forgotten in last confix
*sega16sp.cpp: fix region width, make required (as last confix allows)
- psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
- Pass and return palette devices by reference, not as pointers [AJR]
*Add screen_device::has_palette()
*Require device_gfx_interface::gfx() and palette() to access members
*Getters for atari_vad_device return devices as references, not pointers
- Driver configuration fixes [AJR]
*Implement found() method for object finders
*a1200, cubo, midzeus2, etc.: remove spurious palette tags
*bagman, sbagman & clones: correct PROM region lengths
*atomicp, snapper: remove unused(?) sprite device w/no ROMs
- taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
- NAOMI/Chihiro docs update [f205v]
- document rest of Atomiswave registers [brizzo, MetalliC]
- added dump of World Club Champion Football's camera sensor board [ANY]
- tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
- OS/2 patch [KO Myung-Hun]
- Arkanoid: Add note about the number of optical quadrature slots (24) the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
- Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the real pcb mixes them, by directly tying them together with no mixing resistors. This introduces some distortion, but is more accurate to actual pcb audio. [Lord Nightmare]
- 40love.cpp: added global color select bank, fixes colors in later levels for Forty-Love [Angelo Salese]
- spc1000: cassette tape motor fixed for working properly [Miso Kim]
- arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts. Fixed bugs with MCU port c ddr handling, latches and edge detection, added missing interrupt on Z80 write to MCU, and removed a boost interleave hack which was made unnecessary by these fixes. Switched the Arkanoid (older) sets to use original Taito A75 06 MCU code as opposed to the bootleg MCU code used until now. The 3 (newer) and 1 Tournament sets still use hand-hacked bootleg MCU code until original MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid MCU code roms now work, if hooked up to the appropriate drivers. Hooked the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
- some fast invaders improvements [ANY]
- Return std::string objects by value rather than pass by reference [AJR]
*strprintf is unaltered, but strformat now takes one fewer argument
*state_string_export still fills a buffer, but has been made const
*get_default_card_software now takes no arguments but returns a string
- Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM names based on PCB pictures from Superully. [Lord Nightmare]
- segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
- meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
- common osd path environment var expansion [Jeffrey Clark]
- add lua console support back in [Jeffrey Clark]
- pc9801_86: add pcm [Carl]
- added official updater roms to the calspeeda set so that you can update the hdd / game revision if you so please [mrsinister]
- ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
- dccons.c:
*Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
*Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
*sorted out bioses/flashes, removed outdated comments [MetalliC]
- apple2e: fix $c800 arbitration, fixes IDE and SCSI cards among others. [R. Belmont]
- R9751: Clean up, add timer register, and add another system disk set to software list [Brandon Munger]
- Finish making it python3-compatible [O. Galibert]
- sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
- Added pre-compiled headers support to build system [Miodrag Milanovic]
- improvements to hp9845b driver [F.Ulivi]
- Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
- m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
- fidelz80: redumped CC10B PRG ROM [Berger]
- rf5c400: added external memory r/w function [Ville Linde]
- marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
*a video layout with all 30 LEDs 13 double-digit 7seg modules
*an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
*multiplexing signals for the 7seg displays
*LEDs being controlled by the IO ports of the 2 AY8910-3 chips
*8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
- Some more validity checking improvements: [AJR]
*The -validate command now accepts an optional string, validating only matching drivers. This has proven useful for debugging. The default is to validate all drivers as usual.
*Devices' names are tracked when validating their auto-finders.
- Have sound_stream::input_name return the std::string it constructs [AJR]
- Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
- Refactored NTSC pass and added sliders [ImJezze]
*merged YIQ encode and decode pass into one NTSC pass
*fixed half texel offset
*re-added usage of A value
*re-added usage of P value
*re-added jitter of B value
*changed default O value to 0
*reduced sample count to 64
*removed duplicate YIQ settings definition
*added sliders for most NTSC settings
.fit B value jitter between a min/max range of 0 and 1
.fit A and B value between a min/max range of -1 and 1
*Refactored color convergence pass
.color convergence is now independent from ratio
.color convergence is now limited to a maximum of 10
.the radial color convergence now "translates" the most outer pixel as they would be translated by the linear color convergence with the same amount
*added color convergence pass to vector rendering
.fixed half texel offset in pre-scale pass
.fit scan-line jitter between a min/max range of 0 and 1
.color convolution, defocus and phosphor pass will now be skipped if all influencing parameters are 0
.added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
+added monochrome-chessboard.png
+added slot-mask-aligned.png (to simulate a TFT LCD

New machines added or promoted from NOT_WORKING status
- Wing Force (Japan, prototype) [ShouTime]
- Snow Board Championship [Charles MacDonald, David Haywood]
- Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
- Il Galeone [f205v]
- Last Four (09:12 16/01/2001) [f205v]
- Samsung SPC-1500 [Miso Kim]
- TI-1250 [hap, Sean Riddle]
- Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
- Ordisavant (France) [TeamEurope, dlfrsilver]

New clones added or promoted from NOT_WORKING status
- Gun Dealer (bootleg) [Yrouel]
- Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
- Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
- Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
- Nova 2001 (Japan, hack?) [system11]
-Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
- Multi Game '96 (Italy) [system11]
- Sly Spy (US revision 4) [system11]

New machines marked as NOT_WORKING
- Sequential Circuits Prophet-600 [R. Belmont]
- Didact mp68a [Joakim Larsson]
- Didact md6802 [Joakim Larsson]
- Esselte 100 [Joakim Larsson]
- Labeled 'WU- MARY-1A [Felipe Sanches]
- Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
*1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
*Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
*Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
*PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
*Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
- Unknown Tab Austria Poker [ANY]
- Roland TR-606 [hap, Kevin Horton]
- Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
- Fidelity Voice Excellence [plgDavid, hap]
- Fidelity Sensory Chess Challenger 12-B [Berger]
- Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]

New clones marked as NOT_WORKING
- Fidelity Voice Chess Challenger (Spanish) [Berger]
- Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
- Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
- Raizin Ping Pong (V2.01J) [Shoutime]
- Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
- Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
- Maniac Square (protected) [Charles MacDonald]
- Pacman Club (set 1, Argentina) [Roberto Fresca]
- Pacman Club (set 2, Argentina) [Roberto Fresca]

New WORKING software list additions
- tutor.xml: Tron (Jpn) [TeamEurope, Steve]
- snotec.xml: added 4 new cart dumps. [TeamEurope]
- Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
- Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
- c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
- c64_cart.xml: Added KoalaPainter. [Curt Coder]

New NOT_WORKING software list additions
- casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
- casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
- database.xml: Leapfrog [TeamEurope & Steve]
Télécharger MAME v0.170 (32-bit)
Site Officiel de MAME
 ClrMAME Pro v4.027 (32-bit) 
Mardi 26/01/16 à 12:57 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés:
- misc: 32bit version still runs on SSE1 processors
- misc: compiled with VS Studio 2015 Update 1
- misc: updated to unrar lib/sdk 5.31.1 and 7z lib/sdk to 15.14
- misc: prevent system sleep mode for scan, rebuild, merge tasks
- misc: the minimum value for rebuilder option to skip folder after X skipped files is now 1
- added: setinfo tree lists empty sets only on request (context menu) and empty tree branches are removed
- misc: setinfo tree gets reendered on actions (apply, invert, etc) when show enabled/disabled is used
- added: %r=1, %P=1, %H=1 variable (has roms, is sample-only set, is chd-only set)
- misc: select sets variables %h,%p,%M,%B,%I,%r,%P,%H also supports =0 now (e.g. %h=1 has chds; %h=0 hasn't chds)
- removed: cmpro.ini switch Adv_DatFormatXML, Export format (from setinfo) can now be switched in dir2dat
- added: dir2dat can export in softwarelist format (pretty preliminary but a start)
- added: dir2dat option add manufacturer -> from folder, which takes the current folder name as manufacturer/publisher (in single set mode only)
- hint: if you don't collect chds/samples and don't want cmpro to moan about missing sets, you can use %H=1;%P=1 (Apply, Invert, check 'initial invert' checkbox) to disable chd-only and sample-only sets
Télécharger ClrMAME Pro v4.027 (32-bit)
Site Officiel de ClrMAME Pro
 Stella v4.7 
Mardi 26/01/16 à 12:51 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Improved paddle emulation in several ways:
*Added ability to specify the maximum range of movement for paddles when using a mouse or digital device to emulate the paddle. This is useful since on a real console most paddle games use very little of the paddle range, and could result in moving the mouse onscreen with nothing appearing to happen (when in effect it was as if you turned a real paddle all the way to the end of the range). This eliminates issues in (for example) Kaboom, where there was a huge 'deadzone' when moving to the left. All applicable ROMS in the internal database have been updated.
*The range for paddle emulation now takes an integer from 1 - 20, indicating how much to scale movement (ie, how fast the onscreen paddle will move when you move the mouse). The movement itself is now also smoother than before.
- Fixed bug in 'Score mode' in TIA emulation; the TIA object colours were correct, but the associated priority was sometimes incorrect.
- Fixed bug in ROM launcher; selecting 'Options -> Game Properties' after loading a ROM would always point to the last opened ROM, not to the one currently selected.
- Fixed bug in storing ROM properties; in some cases, a copy of the ROM properties was being stored in the external file when it was exactly the same as the internal entry.
- Added 'CV+' bankswitching scheme, developed by myself and LS_Dracon (of AtariAge). This scheme contains RAM like the CV scheme, and also switchable 2K ROM segments by writing to $3D.
- Added more C++11 updates all over the codebase, and ran Stella through Coverity for the first time. I'm proud to say that Stella now has a 0.00 defect rate!
Télécharger Stella v4.7
Site Officiel de Stella
 MedGui Reborn Stable v0.062 
Lundi 25/01/16 à 12:57 par Firebrand
Une nouvelle version de ce frontend pour mednafen a été publiée. Les améliorations sont les suivantes:
- Changed the comparison method of uncompressed Rom from md5 to crc
- Added message for unrecognized path file
- Added a check for update obsolete Scrape "xml" info from thegamedatabase site
- Added a link to Mednafen Guide
- Added a How-To tab for MedGuiR/Mednafen key shortcut
- Changed colour for selected game on the grid
- Added a check for single missing prescanned roms (Missing games will be crossed on the grid)
- In General tab removed "Don't Deleted rom temp" and add "Pop-UP Picture" Option
- "PopUp Picture" option zoom image on mouse hover on a picture
- Changed a bit the layout GUI
- Small fix in "Gameboy Custom Palette Maker"
- Fixed the missing order rom filter on online Dats update
- Auto clean Romtemp Folder at GUI exit
Télécharger MedGui Reborn Stable v0.062
Site Officiel de MedGui Reborn Stable
 Le sondage du mois de janvier 
Lundi 25/01/16 à 05:38 par Firebrand
Le mois de janvier est d'ores et déjà très avancé, il est temps de vous soumettre un nouveau sondage. Mais avant cela, voyons les résultats du précédent:

Victoire par KO pour Mario qui a roulé avec son kart sur Sonic en lui faisant un bon gros burning sur la gueule au passage! Notez que 10% d'enter vous on choisit de troller en choisissant Bubsy... mais vous avez eu raison, cette réponse était là pour cela.

Nous allons mettre à nouveau face à face deux frères ennemis mais cette fois pas dans le milieu des consoles mais dans celui des micro-ordinateurs où la guerre à fait autant de ravages. Vous devrez donc choisir entre l'Atari ST et l'Amiga.
Ce sondage durera moins longtemps que le dernier, donc votez tant qu'il est encore temps!
Vous pouvez également exposer vos arguments (de bonne foi... ou non!) sur notre forum dans ce topic. Amusez-vous bien!
 nemulator v4.01 
Mercredi 20/01/16 à 12:29 par Firebrand
Cette nouvelle version de nemulator corrige des bugs introduits dans les précédentes. Voici la liste:
Fixed some bugs that were introduced in recent versions:
- Some joypad configurations stopped working in nemulator 4.0
- Fixed shaky status bar in Mickey's Safari in Letterland
Télécharger nemulator v4.01
Site Officiel de nemulator
 VirtualC64 v1.4.2 
Lundi 18/01/16 à 12:08 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Fixed Lorenz-test LDAB which was broken since 1.0rc4.
- Fixed a bug that held down the NMI line permanently when pressing RunStop/Restore. As a result, pressing this key combination only worked once.
- The keyboard mapping has been extended. The ESC key is now mapped to 'RunStop' and the TAB key to 'Restore'.
- The internal code base has been cleaned up.
Télécharger VirtualC64 v1.4.2
Site Officiel de VirtualC64
 GameEx v14.42 
Dimanche 17/01/16 à 13:08 par Firebrand
Ce frontend multi-systèmes orienté multimédia a été mis à jour. Voici les changements apportés:
- New MAME feature. This release adds a new clones setting for when updating the MAME list to allow a listing of original games unless the clone has a different name. This is a good way to produce a clean list without missing too many games.
Télécharger GameEx v14.42
Site Officiel de GameEx
 FS-UAE v2.7.7 dev (32-bit) 
Dimanche 17/01/16 à 13:07 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
Changes in FS-UAE 2.7.7dev:
- Compile with hardening disabled for Fedora 23+.
- Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.

Changes in FS-UAE Launcher 2.7.7dev:
- Always sort variant list in rated order from, but prefer locally available variants.
- Automatically scan $BASE/AmigaForever/Amiga Files/Shared/rom for Kickstarts.
- Automatically add $BASE/AmigaForever/Amiga Files to file scanner.
- Kickstart import: Show how many ROM files were imported (or warn if none).
- Blacklist mouse_integration from advanced settings (use per-config instead).
- Added support for WHDLoad 18.2, set as default version.
Télécharger FS-UAE v2.7.7 dev (32-bit)
Site Officiel de FS-UAE
 WinUAE v3.3.0 Beta 2 FR (32-bit) 
Samedi 16/01/16 à 13:13 par Firebrand
La dernière version du WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.3.0 Beta 2 FR (32-bit)
 higan v097 (64-bit) 
Samedi 16/01/16 à 13:09 par Firebrand
Cet excellent émulateur de consoles Nintendo a été mis à jour. Les améliorations sont les suivantes:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda - Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan

Post-Release Notes
- Again I forgot to set the default SNES controller. You guys might as well get used to doing this yourselves with my memory ... but the first time you play an SNES game, go to Menu -> Super Famicom -> Controller Port 1 and choose Gamepad. Otherwise, it won't respond to input.
Télécharger higan v097 (64-bit)
Site Officiel de higan
 WinUAE v3.3.0 Beta 2 (32-bit) 
Mercredi 13/01/16 à 12:41 par Firebrand
Une nouvelle beta a été publiée pour WinUAE. Les améliorations sont les suivantes:
- Game Ports panel keyboard layouts didn't load from config file. (b1)
- Only first (of 3) Input panel keyboard config slot was loaded correctly. (b1)
- Other input handling fixes (very old, old and b1) and updates. Some problems probably still remain unfixed.
- GUI allowed unsupported combination: more compatible CPU ticked in JIT + 68040/68060 modes.
- Hardfile SCSI emulation READ CAPACITY block count off by one if PMI bit was set.
- MODE SENSE (10) added to HD SCSI emulator.
Télécharger WinUAE v3.3.0 Beta 2 (32-bit)
Site Officiel de WinUAE
 Mame Classic v7.8.0 
Lundi 11/01/16 à 11:40 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : New Direct 3D Post and Bloom Post options
- Added : Two new themes (Amethyst and Emerald)
Télécharger Mame Classic v7.8.0
Site Officiel de Mame Classic
 WinUAE v3.3.0 Beta 1 FR (32-bit) 
Lundi 11/01/16 à 11:39 par Firebrand
La première beta de WinUAE est déjà traduite en français grâce à Tradu-France.
Télécharger WinUAE v3.3.0 Beta 1 FR (32-bit)
 WinUAE v3.3.0 Beta 1 (32-bit) 
Lundi 11/01/16 à 11:38 par Firebrand
Une nouvelle vague de beta commence pour cet émulateur Amiga. Voici les nouveautés de cette version:
- Added extra validation checks for STORAGE_DEVICE_DESCRIPTOR, buggy drivers may return invalid (negative) offset values.
- 64-bit JIT harmless "Warning! 12 is locked" log spamming disabled.
- Updated copper/blitter cycle conflict emulation. It only triggers when CPU writes to COPJMP, Copper is waiting and Copper DMA is enabled (and blitter uses same cycle). If Copper DMA was off, bug won't trigger, even if DMA gets
enabled few cycles later. Copper bug emulation is again always enabled if 68000 and cycle-exact config.
- Cancel main thread sleep state immediately (Sleep due to CPU idle or similar) if PPC thread caused mainboard interrupt. This should reduce PPC to M68K interrupt emulation latency.
- Hardware RTG emulation rendered same frame twice in some situations. Caused very slow performance in triple buffered mode.
- Debugger keyboard presses were buffered and output to Amiga-side when debugger was exited.
- Starting disk DMA does not flush Paula internal 16 bit buffer. Poll DSKBYTR for DSKSYNC, immediately start disk DMA with WORDSYNC enabled: following sync word must not be missed. (Original Virus really slow loading in cycle-exact mode)
- Chip ram was marked as 16-bit Fast RAM for the CPU (no DMA contention emulation) if any memwatch point was active.
- Amithlon partition type (0x78/0x30) support was broken, partitions were detected but it was not possible to mount them.
- Added SX32 Pro board and ROM image. (Not all RAM sizes are correctly mapped)
- Only unmap Z3 Fast RAM at reset if Z3 mapping mode is "Real" for better compatibility with old configs that assume Z3 RAM does not temporarily disappear at boot.
- JIT on/off on the fly change without other CPU settings changed at the same time with uae-configuration didn't work.
- Hardware emulation autoconfig board UAE interface first working feature: uae-configuration now works under OS4 Requires also updated uae-configuration, interface can also work under other non-m68k AmigaOS operating systems, only requirement is simple native uae-configuration port. Interface design is not final yet.
- If CSPPC or BPPC is booted with empty or zero size flash rom image, fake resident idtag is automatically added that fools official flash rom updater to detect working board, "updating" the empty flash with full image (updater contains full flash rom image in encrypted format)
- Debugger memwatch points can now match only CPU instruction (CPUI) or only CPU data accesses (CPUD, CPUDR, CPUDW)
- "Heat map" debugger added, shows optional visual heatmap of CPU and DMA accesses. Can list highest addresses used by CPU instruction fetches or all addresses that single device accessed (Some DMA channel, CPU)
- Some AGA modes were incorrectly detected as bitplane DMA overrunning causing screen corruption.
- AROS ROM updated.

Input system and mapping updates:
- Added SPC_SWAPJOYPORTS input event, swaps gameports joystick ports.
- Added END+J default mapping = SPC_SWAPJOYPORTS.
- Device autoswitch didn't ignore button release without matching press.
- Device autoswitch switches to new Game Ports custom event if it has fire button mapped to mouse or gamepad.
- "WinUAE null keyboard" renamed to "WinUAE keyboard", this is now the default global virtual keyboard. GamePorts panel only uses this keyboard, multiple keyboards are only supported in Input panel mode and only if manually enabled. Reduces complexity and confusion when moving configurations between systems with different number of keyboards.
- Game Ports custom mapping rewritten. Now Game Ports list has 6 custom slots which can me inserted to any joystick port. New custom mapping data is also saved to separate config entries, one per slot.
- Old Game Ports custom config is automatically converted to new custom mapping system.
- Removed X-Arcade built-in layouts. Re-create them with new custom mapping system if needed.
- Cleared custom input event string equals setting event to "".
- Fixed since the beginning bug that caused incorrectly matched input device(s) and input config when config was loaded with different connected input devices and order of devices was also different.
- Rewritten game ports validation (Detect and fix if same device in multiple ports etc..).
- Old config files should still work like previously except: game Ports custom mapping and first keyboard input config goes to WinUAE keyboard slot.
- Last few Game Ports panel inserted devices (layout or real input device) are remembered. For example if config is loaded with joypad A inserted in port 2 but pad is not plugged in, then user manually changes it to joypad B. Now if pad A is later reinserted and pad B is removed, A is automatically put in port 2. It also works with keyboard layouts or new custom layouts, if keyboard layout was previously selected, then it was later replaced with gamepad, if gamepad is unplugged on the fly, previous keyboard layout is automatically selected.

EDIT: Last minute bug found, Game Ports panel keyboard layouts A/B/C do not load correctly from config file.
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