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 ARCADE v0.253.1 (64-bit) 
Jeudi 30/03/23 à 12:13 par Firebrand
Les derniers changements de MAME ont aussi été intégrés à ce build de MAME.
Télécharger ARCADE v0.253.1 (64-bit)
Site Officiel de ARCADE
 MAMEUI64 Classic v0.253.1 
Jeudi 30/03/23 à 12:10 par Firebrand
Ce build de MAME a été à nouveau mis à jour pour intégrer les derniers changements de MAME:
- This catches a few late changes on the MAME side.
Télécharger MAMEUI64 Classic v0.253.1
Site Officiel de MAMEUI64 Classic
 MAME v0.253 (64-bit) 
Jeudi 30/03/23 à 12:05 par Firebrand
La version mensuelle de MAME est arrivée. Voici les nouveautés:
It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Firstly, libc++ 6 is no longer supported. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Secondly, MAME now requires Lua compiled as C++ to work correctly. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. Using Lua compiled as C will cause resource leaks.)
We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. This should have minimal impact on people writing scripts and plugins. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. So far, there are two plugins. One of them is sure to be useful for fans of Konami’s arcade rhythm games. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities.
The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. We’ve done some intensive testing, but there are probably still regressions lurking. Let us know if one of your favourite 68k-based games flakes out on you.
One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities).
Building on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. Numerous texturing and tilemap issues have been resolved. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple IIgs have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. 2 and Noboranka.

MAME Testers bugs fixed
- 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder)
- 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese)
- 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh)
- 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese)
- 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese)
- 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl)
- 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie)
- 08570: [DIP/Input] (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. (Ivan Vangelista)
- 08573: [Graphics] artwork: Text components are not correctly aligned horizontally. (hap)
- 08578: [Sound] (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. (hap)
- 08579: [Misc.] (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. (Vas Crabb)
- 08580: [Crash/Freeze] (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. (Vas Crabb)
- 08582: [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received. (Curt Coder)
- 08590: [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely. (Mark Garlanger)

New working systems
- Akazukin (Japan) [Alberto Salso, Ignacio Seki, Angelo Salese]
- Bandai Race Time [hap, Sean Riddle, eggs]
- Brother LW-30 [Bartman/Abyss]
- Brother LW-840ic [Bartman/Abyss]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v2.03) [hap, Mr. Lars]
- Electronic Chess (Tryom) [hap, Sean Riddle]
- Hot Body I [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, David Haywood]
- Sony NWS-3410 [Brice Onken, Sefano Sanna]
- Systemhuset / Loproc Conchess Princhess Glasgow [Mr. Lars]
- Texas Instruments My Little Computer [hap, Sean Riddle]
- Tiger Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo]
- Tryom Gammonmaster II [hap, Sean Riddle]
- Tryom Omar [hap, Sean Riddle]
- Vector Graphic Vector 4 [Eric Anderson]

New working clones
- Amstrad plc NC100 (Denmark) [Dirk Best]
- Amstrad plc NC100 (Germany) [Dirk Best]
- Amstrad plc NC100 (Sweden) [CPCWiki]
- Amstrad plc NC150 (Italy) [Dirk Best]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03) [hap, Mr. Lars]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v2.00) [hap, Mr. Lars]
- Fruit Star Bonus (Ver 8.2.00ITL) [TeamEurope, f205v, Roberto Fresca]
- Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism]
- Heroes (World ver EM-1) [Domenico Cervini]
- Jockey Club II (USA v4.00, bootleg) [hammy]
- The Pit (US set 3) [Domenico Cervini]
- Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)]
- SciSys Kasparov Turbostar 432 (set 2) [Mr. Lars]
- Texas Instruments TI-74 Basicalc (set 2) [Frank Palazzolo]
- WWF Superstars (Canada) [anonymous]
- Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]

Systems promoted to working
- Baby Suprem [Paul-Arnold]

New systems marked not working
- Ballroom Glitz [jordigahan, ClawGrip]
- Brother AX-145 [Bartman/Abyss]
- Burroughs TD 831 [Wouter's Blog]
- Honoo no Invader (main ver. 1.35, video ver. 1.35) [hammy]
- Hot Body II [Guru, David Haywood]
- Multi Game IV (AMGSK_VA3.85) [TeamEurope]
- Psion Series 3a [Nigel Barnes, The Last Psion]
- Psion Series 3c [Nigel Barnes, The Last Psion]
- Psion Series 3mx [Nigel Barnes, The Last Psion]
- Psion Siena [Nigel Barnes, The Last Psion]
- Psion Workabout [Nigel Barnes, The Last Psion]
- Psion Workabout mx [Nigel Barnes, The Last Psion]
- Shimura Ken no Bakatono-sama Ooedomatsuri [hammy]
- Sweetheart [Recreativos Piscis]
- VJ: Visual & Music Slap [Shiz]

New clones marked not working
- Acorn Computers Pocket Book II [Nigel Barnes, The Last Psion]
- Bloxeed (bootleg) [Porchy]
- Desert Wars (bootleg of Battle Zone) [Javier Blanco Ojeda, ClawGrip]
- Flipper Football (v1.03) [Matt’s Basement Arcade, PinMAME]
- The Ocean Hunter (Japan, Revision A) [Brian Troha, The Dumping Union]
- Psion Series 3a (2M) [Nigel Barnes, The Last Psion]
- Psion Series 3a (2M) (German) [Nigel Barnes, The Last Psion]
- Victor HC-90A (MSX2, Japan) [Daniel Padilla, openMSX]
- VJ Dash (Ver 1.0) [Shiz]

New working software list items
- abc1600_flop: ABC1600 Test Program v5.0 [Dataindustrier AB Intressegrupp]
- c64_cart: Expert C420 (Czech), Expert C800 (Czech) [LordKopromaster]
- c64_cass: Micro Rhythm + [The Ultimate Tape Archive Team]
- c128_flop: Commodore 128D/1571 Test/Demo Disk v1.3 [Zimmers.Net, Curt Coder]
- ggm: Gruenfeld-S Edition: Master Chess Openings [Berger]
- ibm5150:
*Gauntlet II, Police Quest: In Pursuit of the Death Angel (3.5", v2.0E), Police Quest: In Pursuit of the Death Angel (3.5", v2.0G), Police Quest: In Pursuit of the Death Angel (5.25", v2.0G), Zak McKracken and the Alien Mindbenders, Zak McKracken and the Alien Mindbenders (Enhanced version) [The Good Old Days]
*Ballistix, Crazy Cars II, Defender of the Crown, Fire & Forget II (3.5"), Fire & Forget II (5.25"), Mini-Putt, Renegade, Rick Dangerous 2 (Futura release), The Simpsons - Bart vs. the Space Mutants (5.25"), Speedball 2 - Brutal Deluxe (3.5", Futura Games release), Test Drive (3.5", v1.0), Test Drive (5.25", v1.0), Test Drive (5.25", v1.1), Test Drive II - Car Disk: Musclecars (3.5"), Test Drive II - Car Disk: Musclecars (5.25"), Test Drive II - Car Disk: The Supercars (3.5"), Test Drive II - Car Disk: The Supercars (5.25"), Test Drive II - Scenery Disk: California Challenge (3.5"), Test Drive II - Scenery Disk: California Challenge (5.25"), Test Drive II: The Duel (3.5"), Test Drive II: The Duel (5.25") [Total DOS Collection]
- ibm5170_cdrom:
*Sound Blaster 16 CD []
*Alien Carnage (Europe), Ecstatica (Europe), Ecstatica (Europe, Argentum Collection release), Ecstatica (Europe, English only), Ecstatica II (Germany), Ecstatica II (Germany, Mega 3 Pak Volume 1 release), Fables & Fiends - Book One: The Legend of Kyrandia (Asia), Fables & Fiends - Book One: The Legend of Kyrandia (Denmark, Euro Power Pack release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, Westwood 10th Anniversary release), Fables & Fiends - Book One: The Legend of Kyrandia (Netherlands, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Spain, Golden Line-Arcadia release), Fables & Fiends - Book One: The Legend of Kyrandia (USA), Fables & Fiends - Book One: The Legend of Kyrandia (USA, Slash release), Flight of the Amazon Queen (Europe), Flight of the Amazon Queen (Europe, alt), Flight of the Amazon Queen (Europe, re-release), Flight of the Amazon Queen (USA), Network Q RAC Rally (France), Pipe Mania + Volfied (Europe, 2 Game Pack release), Pipe Mania + Volfied (Netherlands), Raptor: Call of the Shadows (Europe, USA), Raptor: Call of the Shadows (Germany), Raptor: Call of the Shadows (Netherlands), Raptor: Call of the Shadows (USA), Simon the Sorcerer (USA) []
- m20: Demo Disk - Spiele + Uhr (alt), Multiplan (US), Olivetti PCOS 2.0h, Olivetti PCOS 3.0e (alt 1), Olivetti PCOS 3.0e (alt 2), The Queen's Footsteps (English), The Queen's Footsteps (Italian), Silk Dust [eberhab]
- msx_yamaha_minicart: FM Voicing Program II [Wilbert Pol, openMSX]
- oric1_cass:
*ASCII Chase, Cross Bomber, Cross Bomber (alt), Cross Chase, Cross Horde v1.0, Cross Shoot, Cross Snake (preview), Cross Snake (v1.0), Cross Snake (v2.0) [Fabrizio Caruso, Erik Newton]
*007 - Dangereusement Votre, 3D Fongus, 3D Fongus (alt), 3D Luffar-Schack v1.2, 3D Maze, 3D Munch, 3D Noughts And Crosses v6.3, The 3D Tunnel, A.T.M., Acheron's Rage, Adventure Quest, Agent 0013, Agent 0013 (alt), L'Aigle D'Or, Airline, Amor's Pilar, Le Antre de la Peur, Arena 3000, Arena 3000 (alt), Astro-Lander, Atlantis, Atlantis (alt), Attack of the Cybermen, Les Aventures de Lilla et Jacky, Awari, Bananas, Bandit, La Bataille Des Couleurs, Battle Flight 4, Blitz, Blockbuster, Bombyx, The Boss, Breakout, Breakout Machine, Bricky, Bunker, The Business, Candyfloss, Canonnade - Oric Pot, Casse Brique, Casse Brique (alt), Categ-Oric, Centipede (alt), Challenge Voile, Cheese-Snake, Cheops, Chess 3.48-1 vI-E-C, Chess 3.48-1 vI-E-C (alt), Chess II, Chopper, Circuit Oric, Ciro Ou Les Envahisseurs Fous, Citadelle, Cite, La Cite Interdite, La Cite Maudite, Cobra Invader, Cobra Pinball, Cock'in, Cock'in (alt), Colossal Adventure, Colourmatch, Contract Bridge, Contract Bridge (doc), Conveyor Belt, Corsaires, Cosmic Chaos, Crabes, Crib Master - Cribbage, La Crypte, Cursor, Dallas, Damsel in Distress, Death Driver, Defence Force, Delta 4, Dexterite, Le Diamant de Kheops, Le Diamant de l'île Maudite, Dig Dog (Atmos), Dig Dog (Oric 1), Doggy, Domino, Don Juan (English), Don Juan (French), Don Juan (French, alt 1), Don Juan (French, alt 2), Don't Press the Letter Q, Les Drapeaux Aux Jeux Olympiques, Driver, Dungeon Adventure, EX-SIP, Electric Eel, Elektro Storm, Encounter Adventure, Esquive, Fantasy Quest (France), Fantasy Quest (UK), Feux Croises, Fire Flash, Fire Flash (alt), Flight 401, Flight 401 (alt 1), Flight 401 (alt 2), Flight Simulator (Club Europe), Flight Simulator (Quark Data), Flight Simulator (Quark Data, alt), Football Manager, Football Manager (alt), Frelon, Frigate Commander, Frog-Hop!, Galactosmash, Galaxion, Gastronon, Ghost Gobbler, Ghostman, Ghostman (Infogrames), Ghosts and Ghouls, Godilloric, Gravitor, Green X Toad, Hangman, Hangman (alt), Harrier Attack, Hell's Temple, The Hellion, The Hobbit, Hollywood Director, Honey-Kong, Hopper, House of Death, Hover Rescue, Hu-Bert, Hunchback, Hunchback (alt 1), Hunchback (alt 2), Hyper Olympics, Ice Giant, L'Immonde Dr Kokus, Incrust, Indiana John's, Insect Insanity, Intertron, Invaders, Invasion, Invasion Avant L'Aube, Island of Death, Island of Death (alt 1), Island of Death (alt 2), Jet Attack, Laby 5, Lancelot, Lancelot (alt), Land of Illusion, Las Vegas High, Le Jeu Du Gigabonux (v0.1), Le Jeu Du Gigabonux (v0.2), Le Jeu Du Gigabonux (v0.2, alt), Jeu Du Pendu, Jogger, Johnny Reb, Jump, JumpFox, Karate, The Keys of Kraal, Kilburn Encounter, Krillys, L Contre L, Leopard Kongen, Light Bikes, Light Cycle, Light Track, Locus, Loki, Lone Raider, Lords of Time, Luna Landa, M.A.R.C., Macadam Bumper, Manic Miner, Le Manoir Du Dr.Genius, Maze, Mentor, Meteor Run, Mined Out, Miner, The Mines of Moria, Mission Delta, Mission Delta (alt), Mission Impossible, Mission Impossible (alt), Moon Buggy, Morpion (ASN Diffusion), Morpion (Hebdogiciel), Morts-Subites, Mr. President, Mr. Wimpy, Mr. Wimpy (alt), Le Mystere De Kikekankoi, Mushroom Mania (alt), Nibbler, Night Fight, Night Rider, Normal Lotto, The Nowotnik Puzzle, Nuclear War, Objectif Elysee, Oil Leak, Old-Timer, Oric Flight, Oric Golf, Oric Invaders, Oric Parchen Kirchen, Oric Squash, Oric Trek, Oric Trek (alt), Oric Worm, Oric-1 48K Backgammon v3.4, Oric-1 48K Reverse v8.3, Oric-Bingo, Oricmunch, Oricqs, Orion, Othello, Othello (alt), Painter, Parachute, Paras, Le Parcours Du Combattant, Pasta Blasta, Patience, Pengoric, Perseus & Andromeda, Pilote, Planeten, Playground 21, Playground 21 (alt), Plouf (English), Plouf (French), Pontoon, Poopy, Poursuite, Probe 3 (IJK Software), Probe 3 (Peps), Projectiles, Le Protector, Psychiatric, Psychiatric (alt 1), Psychiatric (alt 2), Quack a Jack, Quest, The Quest of the Holy Grail, Rabbit, Ramasse-Miettes, Rat Splat, Rendez-vous de la Terreur, Rendez-vous de la Terreur (demo), Le Retour du Dr Genius, Reversi (???), Reversi (CDS Micro Systems), Reversi (Tansoft), Reversi Champion, Road Frog, Rock 'n Roll, Roland Garros, Rush Hour, S.A.G.A, Le Sceptre d'Anubis, Le Sceptre d'Anubis (alt), Schtroumpfs, Scorbutt, Scuba Dive, Le Secret du Tombeau, Le Secret du Tombeau (alt), Serpent, Show-Jumping, Shuttle Simulator, Shuttle Simulator (alt), Sjefen, Skramble (Microdeal), Skramble (Prism), Slalom, Snake Venom, Snowball, Sorvivor, Space Crystal, Space Crystal (alt), Spies Killer, Spooky Mansion, Sprity Dans La Cave, Star, Star Fighter, Star Probe, Star Trek, Starcruiser, Starter 3D, Starter 3D (alt), Stock Market, Story Book Example - Proverbs, Stress!, Strip 21, Styx, Super Advanced Break-Out, Super Fruit, Super Jeep, Super Meteors, Super-Maze v0.2, Swerve, Talisman, Tank Assult, Tea for Two, Teknis, Tendre Poulet, Terminus, Terminus (demo), Them - A Paranoid Fantasy, Third World War, Tigre, Time Switch, Tommy, Le Tour Du Monde En 80 Jours, Le Tour Du Monde En 80 Jours (demo), Toutou, Trace, Le Trésor de Tarakunda, Tri-Olymporic, Tri-Olymporic (alt), Triathlon, TrickShot, Le Trident De Neptune, Trouble in Store, Turm Von Babilon, Two Gun Turtle, Tyrann, Ultima Zone, The Ultra, The Ultra (alt), Une Affaire En Or, The Valley, Velnor's Lair, Video Flipper, War Plane, The Warlock's Mountain, Warlord, Water Panic, The Way To King Kung Fu, Waydor, The White Barrows, Xenon 1, Xenon 1 (alt 2), Xenon III - The Genesis Probe, Yatzy, Yatzy v5.1, Zagorsk, Zaxxon, Zebbie, Zebbie (alt), Zig Zag, Zodiac Adventure, Zonga, Zoolympics, Zorgon's Revenge, Zorgon's Revenge (alt 1), Zorgon's Revenge (alt 2) [TOSEC, Erik Newton]
- pda600: Games (Crazy Money, Mosaic and Pagged), Games Demo (Game 44, Squares and FliView), [Sandro Ronco]
- psion_ssd: 3a Chess, ACT!, AutoRoute Express, Berlitz Interpreter, Berlitz Phrase Book, DataDeLuxe, En Route: Belgium, Netherlands, Luxembourg, Financial Calculator, FloChart, Games 1, Games 2, Games Deluxe 3a, Messenger 3a, Messenger 3c, Money, Monopoly, Paint & Compose, Personal Accounts & Expenses, Personal Accounts & Expenses 3a, PipeMania, Scrabble, Spell Checker & Thesaurus, ToolKit 1 [The Last Psion]
- saitek_egr: Endgame ROM (ver. 1, set 2) [Mr. Lars]
- saitek_kso: Kasparov Selected Openings (set 2) [Mr. Lars]
- spectrum_cass:
*La Historia Interminable (Club Soft), I Shaw The Light [Luís Rato, Planeta Sinclair]
*City Connection (128K, cracked), City Connection (128K, demo), Eteor Torn, História de Portugal [Planeta Sinclair]
*La Aventura Espacial (IBSA), La Aventura Original (IBSA), Hysteria (IBSA), Spectraxx (Issue 07), Spectraxx (Issue 10), Traxx (Microbyte), Triple Decker 1, Triple Decker 2 (System 4), Triple Decker 3 (System 4), Triple Decker 4 - Classic Arcadia (IBSA), Triple Decker 4 - Classic Arcadia (System 4), The Vindicator! (Erbe), The Way of the Exploding Fist (Erbe, medium case) []
*Robin of Sherlock (CLR, alt), Robot Panic, Rogue Comet (alt), The Shuttle [Steven Brown, Planeta Sinclair]
- svision: Crystball (Europe, USA, earlier), Treasure Hunter (Europe, USA, 1992) [anonymous]
- vsmile_cart: Disney's Winnie the Pooh - The Honey Hunt (UK) [apex2504]
- x68k_flop: The Last Tempest (older) [Justin Kerk]

Software list items promoted to working
- ibm5150: Bad Dudes (5.25") [Total DOS Collection]
- m20: ADM5 Terminal Emulator for MS-DOS, Demo Disk - Giochi, Demo Disk - Spiele + Uhr, Multiplan (Germany), Multiplan (UK), OliDraw (Italian), OliTutor 2.0 (Italian), Olivetti MS-DOS 2.0, Olivetti PCOS 1.3d, Olivetti Z8000 Assembler 2.1 [Carl, eberhab]

New software list items marked not working
- c128_flop: C128 Developer's Package, CPMFAST [Curt Coder]
- ibm5150: Arkanoid, Dick Tracy, F-15 Strike Eagle II, Gauntlet, Out Run (5.25", Kixx release), RoboCop [Total DOS Collection]
- m20: M20 Graph, OliWord 1.0 (German), OliWord 1.2 (Italian) (alt) [eberhab]
- nes: Battletoads (Brazil, Conector pirate) [chirinea]
- oric1_cass: Centipede, Dracula's Revenge, Dracula's Revenge (alt), Galaxians, Mushroom Mania, Welcome to Oric Demo, Xenon 1 (alt 1) [TOSEC, Erik Newton]
- spectrum_cass: Spec Man (Impact Software) [Luís Rato, Planeta Sinclair]

Translations added or modified
- Czech [Milan Galcik]
- Slovak [Milan Galcik]

Merged pull requests
- 9307: c64_cass.xml: Added one working item, and removed redundant items. [Zoë Blade, The Ultimate Tape Archive Team]
- 10476: sony/news_r3k.cpp: Added support for the NWS-3410. [Brice Onken, Stefano Sanna]
- 10710: vectorgraphic/vector4.cpp: Added initial emulation of the Vector Graphic Vector 4 S-100 system. [Eric Anderson]
- 10778: nes.xml: Added a Battletoads bootleg (not working). [chirinea, David Silva]
- 10832: m20.xml: Added thirteen items (ten working), updated supported status, and improved metadata. [eberhab]
- 10862: amstrad/pda600.cpp: Added simulation of coprocessor, input and storage. [Sandro Ronco]
- 10866: sega/system1.cpp: Fixed SN76489A clock frequency for Noboranka. [negunma]
- 10878: machine/6522via.cpp: Make input ports read transparently when corresponding interrupt flag is clear. [Massimiliano Zattera]
- 10886: machine/pccard.cpp, machine/pccard_sram.cpp: Added support for PCMCIA linear SRAM cards. [Dirk Best]
- 10890: bus/msx/cart/slotexpander.cpp: Added support for MSX four-slot expander cartridges. [Wilbert Pol]
- 10892: Reduced usage of sprintf. [Erik Newton]
- 10899: Removed local copy of SDL source and updated Android build support. [Miodrag Milanović]
- 10901: misc/babysuprem.cpp: Fleshed out driver and added layout, making Baby Suprem playable. [Paul-Arnold]
- 10912: Updated Japanese UI translation. [Katsuhiko Kagami]
- 10914: snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. [David Haywood]
- 10917: Explicitly include cstdint in places where it’s used (fixes building with GNU libstdc++ 13). [Belegdol]
- 10919: nintendo/n64_v.cpp: Simplified Nintendo 64 RDP disassembler. [Erik Newton]
- 10920: taito/taito_f3_v.cpp: Improved line clipping effects and palette for landmakr and quizhuhu. [ywy]
- 10921: Updated Greek UI translation. [BraiNKilleRGR]
- 10923: msx2_cart.xml: Added serials/GTINs, and updated notes. [Wilbert Pol]
- 10924: osd/sdl: Do not raise fatal error on -video auto with Wayland video driver. [Belegdol]
- 10925: misc/rawthrillspc.cpp: Added some notes about Doodle Jump hardware. [ClawGrip]
- 10926: bus/isa: Added HP82321A BASIC Language coprocessor card. [Sven Schnelle]
- 10929: vsmile_cart.xml: Added a new UK game cartridge dump and changed ROM sizes to hexadecimal. [ClawGrip, apex2504]
- 10931: tecfri/sauro.cpp: Added an “easy” version of Sauro. [Jordi Beltrán, Victor Fernandez (City Game), ClawGrip]
- 10932: msx/msx.cpp: Added layouts for displaying internal drive activity. [Wilbert Pol]
- 10933: cpu/dsp56156: Updated string formatting code. [Erik Newton]
- 10934: mame.lst: Added ‘sauroc’, and added year to ‘spirulo’. [ClawGrip]
- 10935: snk/hng64_sprite.ipp: Improved sprite mosaic effect. [David Haywood]
- 10938: sony/news_r3k.cpp: Flagged NWS-3410 as having unemulated (rather than imperfect) graphics. [Brice Onken]
- 10939: sony/news_r4k.cpp: Fixed graphics flag (unemulated rather than imperfect). [Brice Onken]
- 10941: snk/hng64_3d.ipp: Use 16-bit indexed format for 3D layer buffer. [David Haywood]
- 10942: sega/segaybd.cpp: Use default assignment for pdrift Gear Shift input. [sairuk]
- 10943: taito/taito_f3_v.cpp: Implemented line RAM palette offset effect (used by Land Maker, Riding Fight and Ray Force). [ywy]
- 10944: vectorgraphic/v4_kbd.cpp: Emulated Vector 4 keyboard. [Eric Anderson]
- 10945: vectorgraphic/vector4.cpp: Added Centronics printer support. [Eric Anderson]
- 10947: snk/hng64_v.cpp: Further improvements to sprites, tilemaps, texturing and blending. [David Haywood]
- 10948: Replaced most simple uses of sprintf with type-safe equivalents. [Erik Newton]
- 10949: misc/brglitz.cpp: Dumped and added a skeleton driver for “Ballroom Glitz” coin pusher. [jordigahan, ClawGrip]
- 10950: msx/msx.cpp: Added keyboard LEDs to internal artwork. [Wilbert Pol]
- 10951: seibu/bloodbro_ms.cpp: Dumped missing graphics ROMs. [Museo del Recreativo, ClawGrip]
- 10952: bus/snes/profighter.cpp: Added skeleton “Pro Fighter” cartridge copier devices. [Darksoft, Apocalypse, Ivan Vangelista]
- 10953: heathkit/h19.cpp: Turn off bell properly (regressed in GitHub #9788). [Mark Garlanger]
- 10954: Made company name consistent across all Heathkit machines. [Mark Garlanger]
- 10955: ibm5150.xml: Added 33 items (27 working) and replaced three items with better dumps. [ArcadeShadow]
- 10956: nec/pce_cd.cpp, hash/pcecd.xml: Improved CD audio playback and retested software. [Angelo Salese]
- 10957: nmk/nmk16.cpp: Ignore lane select for main RAM writes for vandyke and bioship. [David Haywood]
- 10959: msx2_flop.xml: Added alt_title, serial, gtin, and part_id meta information and notes. [Wilbert Pol]
- 10960: msx1_cart.xml: Moved the Albatross extended course tapes from msx1_cass.xml to msx1_cart.xml. [Wilbert Pol]
- 10961: misc/gameace.cpp: Completed Hot Body emulation and ROM unscrambling. [David Haywood]
- 10962: misc/playcenter.cpp: Added a couple of notes about the hardware. [ClawGrip]
- 10964: bus/msx: Added a slot device for 30-pin Yamaha mini cartridges. [Wilbert Pol]
- 10965: neogeo/neogeo.cpp: Don’t treat puzzldpr as a clone; added an additional irrmaze BIOS. [David Haywood]
- 10967: apple/apple3_m.cpp: Implemented Control-Reset CPU reset. [Kelvin Sherlock]
- 10968: atari/bzone.cpp: Dumped and added a Spanish Battle Zone bootleg. [Javier Blanco Ojeda, ClawGrip]
- 10969: sinclair/pentevo.cpp: Added ERS v0.59.12/NEO-DOS v0.57 BIOS options. [holub]
- 10970: atari/irobot_m.cpp: Initialise mathbox stack after decoding opcode PROMs. [jflatt]
- 10971: snk/hng64.cpp: Implemented raster interrupts and improved layer mixing. [David Haywood]
- 10972: bus/msx: Added Yamaha UCN-01 cartridge-to-module slot adapter. [Wilbert Pol]
- 10973: sound/es5503.cpp: Preserve fractional part of oscillator phase when looping or retriggering. [Peter Ferrie]
- 10976: sinclair/tsconf.cpp: Improved interrupt priorities. [holub]
- 10979: cpu/h8, cpu/tms32010, cpu/tms32025: Replaced sprintf with type-safe equivalents. [Erik Newton]
- 10980: acorn/acrnsys1.cpp: Use a required I/O port array for the key matrix. [Erik Newton]
- 10982: spectrum_cass.xml: Added 24 items (23 working) and replaced one item with a better dump. [ArcadeShadow]
- 10983: D3D HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). [Ryan Holtz]
- 10984: bus/msx: Moved Yamaha module and mini cartridge slots into their own folders. [Wilbert Pol]
- 10986: sound/es5506.cpp: Converted comments to C++ style, and added notes and additional logging. [cam900]
- 10987: emu/rgbgen.h: Made out-of-range shifts deterministic, matching SSE/VMX (fixes Nintendo 64 RDP issues on ARM). [invertego]
- 10989: ddr/kc.cpp: Fixed sound emulation and refactored code. [utz82]
- 10990: snk/hng64.cpp: Improved rendering, fixing visible issues in roadedge. [David Haywood]
- 10991: konami/hyperspt.cpp: Added note about Tecfri set. [ClawGrip]
- 10992: hash/oric1_cass.xml: Added initial software list for Oric 1/Atmos cassettes. [TOSEC, Fabrizio Caruso, Erik Newton]
- 10993: ddr/kc.cpp: Fixed KC 85/2 DAC output (removed erroneous shift). [utz82]
- 10994: brother/ax145.cpp: Added skeleton driver for Brother AX-145 word processor. [Bartman/Abyss]
- 10995: msx1_cart.xml: Adjusted parent/clone relationships, and removed bad dumps/hacks. [Wilbert Pol]
- 10996: brother/lw30.cpp: Added driver for Brother LW-30 word processor. [Bartman/Abyss]
- 10997: brother/lw840.cpp: Added driver for Brother LW-840ic word processor. [Bartman/Abyss]
- 10999: snk/hng64.cpp: Implemented texture wrap size table (fixes texturing issues in roadedge and xrally). [David Haywood]
- 11000: msx/msx2.cpp: Added Victor HC-90A (not working). [Daniel Padilla, openMSX, Wilbert Pol]
- 11002: D3D HLSL: Fixed double-drawing screens, blocky vector bloom, and crashes looking up screens (GitHub #10872). [Ryan Holtz]
- 11004: Swapped red and blue channels in lut-default.png, and adjusted D3D9 LUT-application behaviour (GitHub #11001). [Ryan Holtz]
- 11010: cinematronics/leland_*.cpp: Modernized logging using logmacro.h utilities. [cam900]
- 11011: snk/hng64.cpp: Implemented tilemap wrap enable flag. [David Haywood]
- 10013: snk/hng64.cpp: Implemented global tile animation disable flag (used in buriki attract mode). [David Haywood]
- 11014: orca/akazukin.cpp: Added driver for Akazukin (Sigma, 1983). [Alberto Salso, Ignacio Seki, Angelo Salese]
- 11015: snk/hng64.cpp: Re-enabled lighting in layer mixing, and adjusted video timings. [David Haywood]
- 11016: sinclair/tsconf.cpp: Added NeoGS sound card and Kempston mouse. [holub]
- 11017: ibm5170_cdrom.xml: Added 28 working items. [,, ArcadeShadow]
- 11019: Lua engine: Run everything in coroutines. [Vas Crabb]
- 11020: apple/pippin.cpp: Updated header comment for the new file name. [ClawGrip]
- 11021: orca/vastar_viddev.cpp: Created a device to encapsulate the orca40c.cpp video code. [David Haywood]
- 11022: to_flop.xml: Cleaned up letter case in descriptions. [ArcadeShadow]
- 11023: astrocde.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 11024: scripts/minimaws: Let command-line romident identify media inside zip archives. [Wilbert Pol]
- 11025: dataeast/dec0.*: Cleaned up code and updated for best practices. [cam900]
- 11028: scripts/minimaws: Fixed last-minute change to zipfile use. [Wilbert Pol]
Télécharger MAME v0.253 (64-bit)
Site Officiel de MAME
 ARCADE v0.253.0 (64-bit) 
Mercredi 29/03/23 à 16:26 par Firebrand
Ce build de MAME est également passé à la v0.253 avant la version officielle.
Télécharger ARCADE v0.253.0 (64-bit)
Site Officiel de ARCADE
 MAMEUI64 Classic v0.253.0 
Mercredi 29/03/23 à 16:24 par Firebrand
La version officielle de MAME n'est pas encore sortie, mais le projet MAMEUI qui été censé être arrêté est passé à la v0.253 et reprend vie. Une nouvelle branche est en développement mais celle-ci, renommée "Classic", semble être basée sur l'interface NewUI introduite avec la v0.251. Voici le détail:
- The support for arcade.ini, console.ini, computer.ini and othersys.ini have been removed from MAME, and so these files will be ignored. In MAMEUI the support of arcade.ini was restored.
- In MAME, the files arcade.flt and mess.flt were deleted, however you can create your own and it will work as before. The only difference is that you need to maintain them yourself instead of being done by the developers.
- There's a new development branch being created for MAMEUI - it will have a new name (suggestions?) and a lot of improvements. It's not a priority though, so it could be many months before you see anything.
- In the meantime the old worn-out MAMEUI has been rebranded as "Classic" - it will require GCC 10.1, and will only get updates to keep it working. There won't be any new features. The release schedule is (at this time) expected to be every 3 months.
Télécharger MAMEUI64 Classic v0.253.0
Site Officiel de MAMEUI64 Classic
 Snes9x v1.62.2 FR 
Mardi 28/03/23 à 15:59 par Firebrand
La dernière version de cet émulateur Super Nintendo a été traduite en français par Tradu-France.
Télécharger Snes9x v1.62.2 (32-bit) FR
Télécharger Snes9x v1.62.2 (64-bit) FR
 Snes9x v1.62.2 
Mardi 28/03/23 à 15:56 par Firebrand
Et encore une nouvelle version de cet émulateur Super Nintendo qui corrige un bug effaçant les sauvegardes. La version MacOS est à nouveau absente:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
Télécharger Snes9x v1.62.2 (32-bit) (Windows)
Télécharger Snes9x v1.62.2 (64-bit) (Windows)
Télécharger Snes9x v1.62.2 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 WinUAE v4.10.2 Beta 3 
Lundi 27/03/23 à 16:30 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Changed keyboard reset warning again: when reset keys are pressed, reset warning starts, when reset warning ends, system is reset but reset is kept active until at least one key is released. Keeping reset keys pressed more than 5 seconds force hard reset like non-reset warning config already did. Both keyboard reset modes now work identically.
- Programmed mode "do not include hidden lines" (b1) removed one too many line, breaking some programmed modes interlace field order.
- Interlace automatic LOF toggle cycle was still using pre-4.9 horizontal position origin. (Toggled 3 cycles too early, correct position is cycle 1 of line 0)
- LOL (NTSC long line) was toggled 1 cycle too early. Both LOF and LOL toggle when HPOS=1.
- COPJMP1+COPJMP2 strobe when Copper DMA is off stops the copper: this was not correct, if both strobes are generated, Copper instruction pointer is loaded with COP1PT OR'd with COP2PT. This usually indirectly stops the copper because it will sooner or later does MOVE to "dangerous" register. This is same address OR behavior as any other DMA pointer if more than one gets activated in same cycle (for example refresh + bitplane conflict). This was done before logic analyzer checks and was forgotten..
- HAM5/HAM7 was incorrectly allowed in AGA mode (broken probably in 4.9?). AGA only enables HAM if 6 or 8 planes.
- Disk image was accidentally opened twice, preventing disk image deletion/editing without closing WinUAE (b1)
- When disk image is ejected using GUI, close image file handle immediately (previously it was closed after returning back to emulation)
- Mounting exe as HD floppy image created broken disk structure if file was larger than 1329664 bytes. Bitmap block used original DD block location but was allocated after HD root block.
- Filter mode "default" now always scales if programmed chipset display mode.
- Debugger breakpoints are now also reported when single stepping (f and fo etc), previously trace override other breakpoint detection.
- Debugger wf didn't fill in binary mode.
- GVP 2040 original ROM image added (No 68060 support). "tekscsi2.device 1.1 (17.4.95)". Filesystem loader has serial debugging enabled. Updated 68060 variant is "tekscsi2.device 1.0 (27.8.95)". For some reason newer version has 1.0 in version string but device internal version is still 1.1.
- Changed new Agnus Chip RAM max addressing advanced chipset option: default equals Chip RAM size. Forcing 512k when OCS can break old configs and cause confusion and result will look like new emulation bug.
- Some VHPOSW horizontal change support improvements. It is still a hack but it is simpler hack and generic, required changes are now dynamically calculated. It is not anymore hardwired to Smooth Copper / Up Front specific VHPOSW horizontal position changes. Demo specific hacks removed. Also now horizontal position moves beyond maxhpos is also emulated, hpos counts until to 0xFF before wrapping around. DMA debugger also updated to support skipped or doubled cycles. VHSPOW behavior needs future undocumented feature thread post. (Weird test cases by ross)

Probably getting close to final release. Possibly. I did promise to have OCS lores/hires mid screen changes fully emulated in 5.0 but does look like it is not going to happen, it needs major changes that I am not sure I want to change, at least until much later.
Télécharger WinUAE v4.10.2 Beta 3 (32-bit)
Télécharger WinUAE v4.10.2 Beta 3 (64-bit)
Site Officiel de WinUAE
 Snes9x v1.62.1 
Lundi 27/03/23 à 16:27 par Firebrand
Cet émulateur Super Nintendo a été mis à jour et corrige des bugs apparus dans la dernière version. La version MacOS qui manquait à l'appel de la v1.62 est également de la partie:
- This contains several small fixes for bugs noticed after 1.62 was released. With luck, there will be a version 1.62.2.
Télécharger Snes9x v1.62.1 (32-bit) (Windows)
Télécharger Snes9x v1.62.1 (64-bit) (Windows)
Télécharger Snes9x v1.62.1 (MacOS)
Télécharger Snes9x v1.62.1 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 vAmiga v2.4 Beta 1 
Vendredi 24/03/23 à 16:12 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Voici la liste des nouveautés:
- Improved thread synchronization (Adaptive sync)
- Warp boot support
- Code cleanup

- The deployment target has been raised to macOS 11.0 (required by std::atomic_flag).
- The app is no longer notarized, because I left the (too costly) Apple Developer Program.
Télécharger vAmiga v2.4 Beta 1
Site Officiel de vAmiga
 Snes9x v1.62 FR 
Vendredi 24/03/23 à 16:09 par Firebrand
La dernière version de cet émulateur Super Nintendo a été traduite en français par Tradu-France.
Télécharger Snes9x v1.62 (32-bit) FR
Télécharger Snes9x v1.62 (64-bit) FR
 Snes9x v1.62 
Vendredi 24/03/23 à 16:06 par Firebrand
Cet émulateur Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- Fixed SA1 division with negative dividend again. (Atari2)
- Fixed timing on several instructions. (pi1541)
- MSU1 audio with no loop point will not repeat from start.
- Modernized some old memory-related code.
- Fixed a desynchronization in interlaced modes and reporting.
- Remove SA1 access to WRAM.
- Added second set of registers between S-DSP and S-SMP. Fixes PAL version of Virtual Bart.

Gtk + Windows:
- Added a Vulkan graphics output method. Similar to OpenGL, this can use libretro's slang shaders.
- Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better.
- Add menu item to clear recent files entries.
- Add fixed window size changes up to 10x.

- Improved the shader parameters dialog with sliders and resize.
- Allow disabling adding registry entries. Deletes any existing entries when the option is disabled.

- Switched to CMake for build system. Removed meson.
- Fixed some keys not working with modifiers. (Gutawer)
- Removed graphics options most people won't understand or need.
- Improved wayland support. Handle fractional DPI properly.
Télécharger Snes9x v1.62 (32-bit) (Windows)
Télécharger Snes9x v1.62 (64-bit) (Windows)
Télécharger Snes9x v1.62 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 Messinfo.dat v0.252 (11.41) 
Jeudi 23/03/23 à 13:23 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.252:
- 11.41 03/22/2023: Aligned files to 0.252 version.
Télécharger Messinfo.dat v0.252 (11.41)
Site Officiel de Messinfo.dat
 GameEx et GameEx Arcade Edition v18.38 
Lundi 20/03/23 à 15:48 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Les versions 64-bit ont rétrogradé leurs pré-requis de .NET 7 à .NET 6 et sont à nouveaux compatibles avec Windows 7 et Windows 8/8.1:
- In attempt to provide full configuration and access via GameEx Online with the web Setup Wizard for current and future projects the site now allows local directory and file browsing for remote paths. This will be also good for upcoming projects not on windows platforms. I learnt a little about jquery doing this for the popup browser on the site. This change requires an update to the client to work. I also moved back to .net 6 from .net 7. .net 7 actually seemed to perform worse and excluded older windows os versions such as 7. I've also spent some time optimizing and on Google page speed insights. So hopefully the sites should perform a little better for you on mobile devices. Note the remote browsing is a little slow as its client server.
Télécharger GameEx v18.38 (64-bit)
Télécharger GameEx v18.38 (32-bit)
Télécharger GameEx Arcade Edition v18.38 (64-bit)
Télécharger GameEx Arcade Edition v18.38 (32-bit)
Site Officiel de GameEx
 Virtual ][ v11.3 
Dimanche 19/03/23 à 15:34 par Firebrand
Cet émulateur Apple// pour MacOS en shareware a été mis à jour. Les améliorations sont les suivantes:
- Improved support for game devices, such as the PS5 and Xbox controllers. This improvement is available on macOS 11 (Big Sur) or later.
- Solved an issue that could disable the emulated speaker sound after resetting a virtual machine.
- Fixed an error in Apple //c memory management, improving general compatibility.
- The option to use the Mac backspace key as the virtual machine's "left-arrow" is now part of the Quick settings menu, and thereby available for the Apple //c.
- It is now possible to select a custom ROM image for the Apple //c. Note this is an advanced feature, intended for testing and debugging ROM code.
Télécharger Virtual ][ v11.3
Site Officiel de Virtual ][
 Mame Classic v9.7.0 
Vendredi 17/03/23 à 16:18 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : Control for Joystick Threshold and Controller Map.
- Changed : Modified the message on the Splash screen when a different version of MAME is detected.
- Changed : When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
- Removed : Global Inputs control.
Télécharger Mame Classic v9.7.0
Site Officiel de Mame Classic
 Novo Player v1.4 
Vendredi 17/03/23 à 16:15 par Firebrand
Une nouvelle version de ce frontend pour émulateur MSX a été publiée. Voici les changements apportés:
- Connect to a running instance of openMSX to reset, switch disks or tapes, take screenshots, save states and load them when launching or when openMSX is running.
Télécharger Novo Player v1.4 (Windows)
Télécharger Novo Player v1.4 (Linux)
Site Officiel de Novo Player
 KEGS v1.19 
Vendredi 17/03/23 à 16:05 par Firebrand
Cet émulateur pour MacOS et Linux a été mis à jour. Les améliorations sont les suivantes:
- 'L' on the disk selection screen locks/unlocks images.
- Ignore case when detecting image extensions like .PO.
- Allow setting ROM image on command line: -rom=/path/to/rom/file
- Big changes to disk emulation for better WOZ image compability.
*Writing to WOZ images works properly now, recalculating CRC correctly.
*Automatically changes a floppy disk image to .WOZ if writing to the image makes it no longer a standard format. User can rename image to save the new .WOZ changes.
Télécharger KEGS v1.19
Site Officiel de KEGS
 DuckStation 16/03/2023 
Jeudi 16/03/23 à 12:20 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Don't leave fault_count uninitialized (Stenzek)
- Store BIOS image info/hash after loading (Stenzek)
- Remove BIOS from save state (Stenzek)
Télécharger DuckStation 16/03/2023 (Windows)
Télécharger DuckStation 16/03/2023 (MacOS)
Télécharger DuckStation 16/03/2023 (Linux)
Site Officiel de DuckStation
 Hoxs64 v1.1.2.3 FR 
Mercredi 15/03/23 à 15:46 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.1.2.3 (32-bit) FR
Télécharger Hoxs64 v1.1.2.3 (64-bit) FR
 HBMAME et HBMAMEUI v0.245.10 
Lundi 13/03/23 à 15:40 par Firebrand
De nouvelles versions de ces builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiées. Voici la liste des nouveautés:
New Games
- [240ptest] 240p Test Suite
- [ckongpt2s01] Crazy Kong with DK colours and graphics
- [looptrsp] Looptris Plus (2022-12-24)
- [pitfall2u01] Pitfall II trainer (2002-10-15)
- [pollen] Pollen Angel
- [sf2mix] Street Fighter II: Champion Edition (Mix 1.3)
- [vr01] Virtua Racing Rival Edition V7 (2023-02-22)
- [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)
Télécharger HBMAME v0.245.10 (64-bit)
Télécharger HBMAMEUI v0.245.10 (64-bit)
Site Officiel de HBMAME
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