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 Nintendulator v0.985 Beta (29/05/23) 
Mardi 30/05/23 à 15:20 par Firebrand
Cet émulateur NES a été mis à jour. Une seule amélioration est à signaler:
- Optimization: "static const" for local arrays to make sure that the array gets stored in the data segment instead of being initialized during function entry
Télécharger Nintendulator v0.985 Beta (32-bit) (29/05/23)
Télécharger Nintendulator v0.985 Beta (64-bit) (29/05/23)
Site Officiel de Nintendulator
 WinUAE v5.0.0 Beta 15 RC7 
Lundi 29/05/23 à 14:50 par Firebrand
Voici une nouvelle beta pour WinUAE, mais celle-ci devrait être la dernière avant la version stable qui sera normalement officialisée dans quelques jours. En attendant, voici les changements apportés:
- 4.10.0 introduced low to high/high to low IPL delay is optional and off by default, it seems to only happen when Paula IPL lines have extra load (like expansion devices or logic analyzer probes..). Config file only: ipl_delay=true
- Fixed About panel title font size.
- Debugger command mid command calculation support fixed (for example "d $1234+10 1" works again)
- RC tag removed.
Télécharger WinUAE v5.0.0 Beta 15 RC7 (32-bit)
Télécharger WinUAE v5.0.0 Beta 15 RC7 (64-bit)
Site Officiel de WinUAE
 Raine v0.95.5d 
Dimanche 28/05/23 à 15:13 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici les améliorations, mais il vaut mieux lire le topic où l'auteur en discute en discute si on veut saisir ce qui en retourne vraiment:
- And I just posted the binary for 0.95.5d, the very last update for this 0.95.5 version. Just what we discussed in the past week, some improvements for the ips support (mainly load_continue support, but also the way the .dat files text is displayed), and the option to mute the sfa3 announcer in sound options.
Télécharger Raine v0.95.5d (32-bit) (Windows)
Télécharger Raine v0.95.5d (64-bit) (Windows)
Télécharger Raine v0.95.5d (32-bit) (Linux)
Télécharger Raine v0.95.5d (64-bit) (Linux)
Site Officiel de Raine
 WinUAE v5.0.0 Beta 14 RC6 FR 
Samedi 27/05/23 à 13:05 par Firebrand
Grâce à Tradu-France, la traduction en français d la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (64-bit)
 WinUAE v5.0.0 Beta 14 RC6 
Samedi 27/05/23 à 13:03 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée avec des corrections de bugs:
- "Remove interlace artifacts" + accurate modes: some blitter cycles were also rerun during "scandoubled" line.
- Added Multi-Player Soccer Manager dongle emulation. This is very similar to Striker Manager dongle.
- On the fly switch from AGA to OCS/ECS and then back didn't restore original AGA background color until running program wrote different value to COLOR0 register.
- In some situations refresh conflict (even if it was harmless single cycle conflict due to bitplane DMA being enabled with "bad" position) left sprites in always on horizontal "conflict offset" state. (4.9.9+)
- Added jit_inhibit config entry, can be used to force disable JIT temporarily even if uae-configuration/custom event is used to enable JIT. When you really want JIT disabled but don't want to modify anything else.
Télécharger WinUAE v5.0.0 Beta 14 RC6 (32-bit)
Télécharger WinUAE v5.0.0 Beta 14 RC6 (64-bit)
Site Officiel de WinUAE
 DSP v0.22 WIP 2 (32-bit) 
Jeudi 25/05/23 à 12:20 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des changements:
.Fixed timings before internal timer call
.Added some opcodes for 2xNOP and 3xNOP
- Z80
*Fixed timings before internal timer call
*Some updates to internal procedures
- Tape System
*Added procedures to call before tape play and after play
*Fixed WAV format tapes loading
*Added Oric TAP file format support
*Fixed main speed changes when a tape is playing
- Devices: VIA6522: Added device

Amstrad CPC
- Enabled Z80 timings (fixes Saboteur II and many others)
- Rewrited video to update screen pixel by pixel
- Fixed tape loading with new Z80 timings

- Black Onix: Added 24C08 eeprom
- Boxxled: Added 24C256 eeprom

Commodore 64
- Swapped joystick 0 and joystick 1
- Added F1 to start/stop tape loading

- Fixed mapper 9
- Added partial mapper 10 (thanks to Neville)

Oric HW: Added support for tape loading, AY-8910 sound and keyboard
- Oric 1: added driver with sound
- Oric Atmos: added driver with sound

Sega System 1/2 HW
- Changed Z80 timings, fixes Pitfall II intro
Télécharger DSP v0.22 WIP 2 (32-bit)
Site Officiel de DSP
 KEGS v1.26 
Jeudi 25/05/23 à 12:14 par Firebrand
Deux nouvelles version de cet émulateur Apple // II pour Windows, MacOS et Linux (l'archive contient les trois versions) ont été publiée. Voici la liste des nouveautés:
- Fix Win64 Dynapro issues (O_BINARY, setvbuf was causing a crash).
- Fix a KEGS bug in the Bank $E0 memory map which could corrupt data in the Apple IIgs memory from $E0/6000 - $E0/A000.

- Actual Win32 support. 1.24 was only Win64.
Télécharger KEGS v1.26
Site Officiel de KEGS
 BigPEmu v1.06 FR 
Jeudi 25/05/23 à 12:06 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.06 FR
 BigPEmu v1.06 
Jeudi 25/05/23 à 12:04 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature.
- A new script is included which allows Cybermorph to render polygons/textures at the native resolution.
- An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script.
- A new script is included which allows uncapping the framerate in Alien vs. Predator.
- A new script is included which fixes flickering in the Brett Hull Hockey prototype.
- A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library.
- Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired.
- Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably.
- Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet.
- Even more terrible secrets have been added.
- Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer. (post-Patreon build addition)
- Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file. (post-Patreon build addition)
- The breadth of functionality encompassed by the scripting system is too vast to cover here, so I've made a video to highlight some of the features and explain how the existing scripts work:
- Please help me out with support on social media and Patreon! Things have continued to be rough on the health front lately, and I've found it's getting harder to use Twitter to reach my actual target audience, so I'm depending more on organic word of mouth to spread project news and hopefully bring in support.
Télécharger BigPEmu v1.06
Site Officiel de BigPEmu
 WinUAE v5.0.0 Beta 13 RC5 
Mercredi 24/05/23 à 13:45 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Sprite buffer overflow was still possible. Adjusted buffer size again and added limit check, if it is still going to overflow, sprite emulation is skipped until next frame. Problem with this buffer is that it is static, it needs to be as big as max supported programmed display mode which is waste of memory when emulating normal PAL/NTSC modes. It needs to be dynamically allocated. But it is too late now. ("Green" Big Time Sensuality / Axis)
- Game ports panel autofire options didn't do anything (b8)
- b8 "Allow moving vertical position backwards (VPOSW/VHPOSW writes) if current vpos is out of range" only handled VHPOSW writes. Agony interlace title screen swapped odd/even fields if accurate A500 ECS 68000 mode (CLR.W $DFF02A..)
- Added Striker Manager dongle emulation.
Télécharger WinUAE v5.0.0 Beta 13 RC5 (32-bit)
Télécharger WinUAE v5.0.0 Beta 13 RC5 (64-bit)
Site Officiel de WinUAE
 WinUAE v5.0.0 Beta 12 RC4 FR 
Dimanche 21/05/23 à 15:15 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (64-bit)
 Raine v0.95.5c 
Dimanche 21/05/23 à 15:11 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985 : sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix.
- 0.95.5b was linux only to fix a make install problem.
Télécharger Raine v0.95.5c (32-bit) (Windows)
Télécharger Raine v0.95.5c (64-bit) (Windows)
Télécharger Raine v0.95.5c (32-bit) (Linux)
Télécharger Raine v0.95.5c (64-bit) (Linux)
Site Officiel de Raine
 WinUAE v5.0.0 Beta 12 RC4 
Samedi 20/05/23 à 15:11 par Firebrand
Voici encore une nouvelle beta pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Integer scale in high overscan modes (Overscan+, Extreme and larger) used default native mode width/height, not selected overscan mode width/height.
- OCS Denise earliest allowed BPL1DAT access check (which was updated in b5) didn't disable border even if horizontal DIW was already open, previously earliest allowed was small enough to not cause this side-effect. (For example Seven Seas / Andromeda)
- Check that prevented unnecessary writes to same color register in same cycle (can happen in fast CPU modes) was not correct and in some situations triggered even in cycle exact modes (Hotbleeps / Loonies)
- Off by one in bitplane sequencer stopping due to DMA being disabled. (Denise test case)
- If bitplane DMA was disabled when it was in "ddfstop passed" condition and DMA was re-enabled in later line (which finishes "ddfstop passed" condition, stopping bitplane sequencer after single "block"): lower priority DMA channels lost cycles because they incorrectly saw bitplane DMA being enabled and active normally during whole scanline.
- Debugger sprite "sp" option now uses ECS height bits when outputting sprite pattern if mode is ECS or AGA.
- Blitter internal state after line mode had ended was not correct since 4.9.2+ (Cemetery Of Silence / Possessed)
- Loading new statefile when emulation was running and blitter was active: it was possible blitter got stuck in active state. I have noticed this many times randomly but I finally found repeateable test case.
- FloppyBridge write protection status in GUI is now mirroring drive floppy protection status. Previously it was always shown as write protected (checkbox disabled and ticked). This didn't affect floppy drive writing, it was only visual problem. Note that GUI write protection status is not updated in real time, it is only updated when selecting floppy drives GUI panel.
- b10 automatic scaling fix fixed. Last line was off by one if bitplane ended normally (vertical diw end matched), wrong check was changed (plane count become zero or DMA was disabled). Interlace mode had one extra line at the bottom.
- Autoscale filter modes horizontal positioning was randomly unreliable or jittery if switched from programmed mode (or Picasso96 with "hidden" 31KHz mode) to native mode.
- About, contributors and error log window DPI/GUI font scaling support.
- CPU panel slider refresh update, previously any slider move caused slider update which could have caused side-effects.
Télécharger WinUAE v5.0.0 Beta 12 RC4 (32-bit)
Télécharger WinUAE v5.0.0 Beta 12 RC4 (64-bit)
Site Officiel de WinUAE
 KEGS v1.24 
Samedi 20/05/23 à 15:08 par Firebrand
Cet émulateur Apple // a été mis à jour. Une version pour Windows, encore en beta, est maintenant disponible en plus de celles pour MacOS et Linux. L'archive contient toutes les versions:
- Win32 support. kegswin.exe now part of the standard release. The Windows port is still beta quality.
- Try to fix jerky video to make KEGS seem smoother.
Télécharger KEGS v1.24
Site Officiel de KEGS
 WinUAE v5.0.0 Beta 11 RC3 FR 
Jeudi 18/05/23 à 11:57 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.0.0 Beta 11 RC3 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 11 RC3 FR (64-bit)
 WinUAE v5.0.0 Beta 11 RC3 
Mercredi 17/05/23 à 16:03 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- jit_blacklist config entry parsing out of bounds array access fix.
- Sprite buffer size was reduced too much (4.10.1), Big time sensuality / Axis buffer overflow.
- Debugger H history with DMA debugger data improved formatting. DMA debugger data was from previous field in some situations. (Wrong frame counter variable used to keep track of current and previous field)
- Systray icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:. Probably has been broken since it was introduced..
- RC tag is back, easier to keep track of versions. Beta tag is removed because it makes some functional differences (beta dialog etc..).
Télécharger WinUAE v5.0.0 Beta 11 RC3 (32-bit)
Télécharger WinUAE v5.0.0 Beta 11 RC3 (64-bit)
Site Officiel de WinUAE
 RetroBat v5.3.0 
Mardi 16/05/23 à 15:33 par Firebrand
Une nouvelle version de cet ensemble de scripts conçu pour configurer automatiquement le frontend EmulationStation avec RetroArch a été publiée. Voici la liste des améliorations:
- Fix ryujinx feature injection
- Fix mame standalone ratio not working (disable keepaspectratio when ratio forced in features)
- Fix artwork path for mame standalone to align with libretro:mame path
- Fix bezels for libretro:dolphin wii system and put libretro:dolphin in 16/9 aspect ratio by default (for wii only)
- Fix BigPemu template to avoid error message when running jaguarcd titles for the first time
- Fix FBNEO hardcore retroachievements mode by disabling "allow-patched-roms" when hardcore is enabled
- Fix dolphin gamepad button inversion missing for X and Y (only A & B were reversed)
- Fix once and for all pcsx2 multiple screen...(cross-fingers)
- Fix use of Gamecube adapter for dolphin standalone
- Fix missing features for demul-old (user for gaelco)
- set default settings in retrobat.ini in case of invalid or null value
- Align dolphin HD texture pack with libretro:dolphin, this means the custom texture packs must be placed in \saves\gamecube\User\Load\Textures
- Fix libretro:mame per-game button remap naming
- Fix usage of .uae files for WinUAE
- Align Citra-QT sdmc and nand path with libretro:citra path
- Fix Bios check for atomiswave
- Fix vita3k vsync feature
- Fix missing CXBX language feature (same as XEMU)
- Fix missing .m3u extension for Sega-CD

- fix canonball system in ES system list (avoid duplicating "Ports" category)
- Fix game video in grid mode too small when in gamelist
- Fix HFSDB scraping delay issue
- Fix music volume issue after screensaver when volume set to 0
- Rename "Game focus" feature to "Keyboard focus" and make it available only for computer cores
- smooth transition from splashscreen to the interface
- Add preview images in RetroBat download store
- Hide console when running MAME and Ryujinx
- Update many YES/NO features to "switch buttons"

Updates of emulators:
- Bump duckstation to new version + autoconfiguration of controllers and new features + retroachievements
- Add mgba for gb, gbc and sgb
- Add WinUAE also for amigacdtv
- Bump libretro:ppsspp version
- Bump ppsspp emulator

New stuff:
- Add OpenMSX for MSX & colecovision (with support of SGM roms for colecovision and MSX laserdiscs)
- Add Zaccaria Pinball (steam only)
- Add MSX turbo R system in MSX group
- Add GP32 to MESS systems
- Add gun support (1 player only) for pcsx2 and duckstation - compatible with guns that emulate mouse (e.g. wiimotes)
- Add features for BBC Micro to select Joystick type (mame & libretro:mame)
- Add features for TI99 (speech module and 32k ram) (mame & libretro:mame)
- Add possibility for FmTowns to load a floppy in addition to a cdrom
- Add ramsize feature for fmtowns (mame & libretro:mame)
- Added -multimouse command line feature for mame standalone
- Add option to play with more than 2 players in nosgba (3 and 4 players)
- Added values injected in rpcs3 (exit emulator when game finishes + prevent display sleep when playing)
- Add archimedes bios check & missing models
- Add StOoz zone & disable fullscreen features to Teknoparrot
- Actionmax is now a separate system (not integrated with Daphne anymore)
- Add feature to enable discord integration (for compatible systems)
- Add automatic controller configuration mechanism in RetroBat interface if controller is known in SDL database
- Add mgba features
- Add features to ryujinx and yuzu (docked mode, language...)
- Add language feature to RPCS3
- Add touchscreen pointer option for libretro:citra
- Add padtokey to mugen
- Add m3u multi-disk support to GSPlus (Apple2GS)

Dev stuff:
- RetroBat.exe cleanup and enhancements
- Cleanup es_padtokey file
- fix "features.issuported" method for features with switch preset
- Refactorization of yuzu options injection
- Review of language detection for some standalone emulators
- Changed method of searching EBOOT.BIN file for ps3 games
Télécharger RetroBat v5.3.0
Site Officiel de RetroBat
 WinUAE v5.0.0 Beta 10 RC2 FR 
Mardi 16/05/23 à 15:30 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France
Télécharger WinUAE v5.0.0 Beta 10 RC2 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 10 RC2 FR (64-bit)
 DuckStation 15/05/2023 
Mardi 16/05/23 à 15:27 par Firebrand
Cet émulateur PlayStation a été mis à jour. Voici la liste des nouveautés:
- Store game hash as well as serial (Stenzek)
- Remove some unused/duplicate entries (Stenzek)
- Fix geometry not saving on shutdown (Stenzek)
- Add GetEntryBySerialAndHash() (Stenzek)
Télécharger DuckStation 15/05/2023 (Windows)
Télécharger DuckStation 15/05/2023 (MacOS)
Télécharger DuckStation 15/05/2023 (Linux)
Site Officiel de DuckStation
 Clock Signal v15/05/2023 
Mardi 16/05/23 à 15:23 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes pour MacOS a été publiée. Les améliorations sont les suivantes:
- adds MSX-MUSIC (i.e. OPLL) support for the MSX 2;
- introduces missing MSX configuration options for the Qt build; and
- adds a file association for .mx2 files.
Télécharger Clock Signal v15/05/2023
Site Officiel de Clock Signal
 A5200DS v3.4a 
Mardi 16/05/23 à 15:21 par Firebrand
Cet émulateur Atari 5200 pour Nintendo DS a été mis à jour. Un seul changement est à signaler:
- Version 3.4a fixes the high-score file name.
Télécharger A5200DS v3.4a
Télécharger A5200DS v3.4a (DSi)
Site Officiel de A5200DS
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