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 GimliDS v0.8 
Mardi 29/04/25 à 15:36 par Firebrand
Un nouvel émulateur Commodore 64 pour Nintendo DS a été publié. Il s'agit d'un port de Frodo. Voici les premières notes à son sujet:
- First public beta release!
- Be sure you've read the readme.md file on the github page
Télécharger GimliDS v0.8
Site Officiel de GimliDS
 
 GameEx v19.16 
Lundi 28/04/25 à 17:12 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées. Apparemment, l'une des ces versions corrige un problème à l'installation à cause de fichiers manquants.
Télécharger GameEx v19.16
Site Officiel de GameEx
 
 ares v144 
Lundi 28/04/25 à 17:01 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release's highlights include steady improvements to the Game Boy Advance, WonderSwan, and Nintendo 64 cores, as well as a selection of application bug fixes, behaviour improvements and updates to third-party libraries.

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed disassembler mnemonic for CMP
- Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode
- Disallowed writing 0 to the uppermost bit of PSR mode
- Added an idle cycle to instructions that perform shifts by register values

NEC V30MZ (WonderSwan CPU)
- Improved interrupt timing accuracy
- Improved timing of I/O port accesses

Bandai - WonderSwan
- Added color emulation support to the original “mono” WonderSwan.
- Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC.
- Fixed bugs involving cartridge-side RTC protocol emulation
- Improved APU emulation accuracy
- Improved interrupt timing accuracy
- Added support for emulating cartridges using an 8-bit ROM bus width
- Fixed color zero not being writable on translucent PPU palettes
- Fixed UART IRQs not being cleared by disabling the UART

Nintendo - Game Boy / Game Boy Color
- Tick timer on the falling edge of DIV bits
- Implemented PCM12 and PCM34 registers for APU

Nintendo - Game Boy Advance
- Latch lower address lines when accessing ROM during burst transfer
- Improved background VRAM access timings
- Updated cartridge database
- Fixed handling of mid-scanline writes to linear background scroll registers
- Fixed some bugs that occurred when pixel accuracy was disabled

Nintendo - Famicom Disk System
- Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly

Nintendo 64 / Aleck 64
- Fixed an issue that could cause an application hang under certain titles that deactivate the VI
- Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB
- Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly
- Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes
- Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game.
- Added support for configurable Controller Pak storage sizes
- Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers
- Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite.

Nintendo - SNES / Super Famicom
- Fixed loading of some games that require additional firmware for chips included in the cartridge

Sega - Master System
- Updated PAL only entries in the local DB so that they play at the correct 50Hz

Sega - Mega Drive / Genesis / CD / 32X
- Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable
- Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others)
- 32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right
- 32X: Fix registers and machine state on reset
- CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot.
- 32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode.
- Improved VDP IRQ delay emulation
- Improve YM2612 timer emulation

Sony - PlayStation
- Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash.

UI / Program
- Fixed a runtime crash on arm64 Linux with builds compiled with GCC
- Improved compatibility inside sandboxed environments
- Fixed passing relative paths for ROMs when launching ares on the command line
- Fixed an issue with the displayed release version name on Windows
- Fixed an issue causing malformed save directory names when a custom save path was specified
- Fixed an issue causing the “missing firmware” error to appear twice
- Fixed an issue that could cause runaway memory use on startup under the SDL input driver
- Fixed an issue affecting compatibility with macOS versions before 12.0

Dependencies
- Updated SDL to version 3.2.10 (SDL3)
- Updated librashader to version 0.6.3
- Updated slang-shaders to ref 25311dc
Télécharger ares v144 (Windows)
Télécharger ares v144 (MacOS)
Site Officiel de ares
 
 WinUAE v6.0.0 Beta 23 
Samedi 26/04/25 à 16:30 par Firebrand
Une nouvelle version pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Automatic center filter mode fixed.
- ECS superhires filtered lores implemented. Filtered lores odd/even genlock data is also now "filtered".
- In some situations right border had 1 lores pixel difference between border and hblank depending on drawing mode.
- Fixed AVI recording crash.
- Fast drawing mode + NTSC: left and right border glitches should be finally fixed.
- Fixed fast draw mode last line changing between blank/border when mouse was near the border.
- When reset was executed, new screen width included old short/long state. In NTSC mode new screen width was randomly 2 lores pixels wider.
- When in fast non-CE mode, switching from RTG to chipset and if fast RGA buffer become full, it was possible for CPU chipset writes to arrive in Denise side in different order, causing strange side-effects. (Frontier black screen)
- Partial fix for A2024 emulation. (All display port monitors need some updates)
- Fixed slirp use after free bug (Andreas Grabher)
- Added (config file only currently, "rtg_noautomodes=true") option that disables uaegfx automatically generated screen modes. With Picasso96 v3.4+ and P96Prefs new modes can be created manually, just like when using real hardware. Note: Old Picasso96 and/or PicassoMode utility don't support manual uaegfx modes.
- Added 3840x1080 to known uaegfx resolutions list ("known" = gets static mode id if autogenerated)
Télécharger WinUAE v6.0.0 Beta 23 (32-bit)
Télécharger WinUAE v6.0.0 Beta 23 (64-bit)
Site Officiel de WinUAE
 
 DuckStation v0.1-8971 
Samedi 26/04/25 à 16:25 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 46e11d9 CI: Bump flatpak-github-actions version
- df2a5a5 ImGuiManager: Move drawing out of GPUDevice
- 876b80c ImGuiManager: Fix incorrect backend flag on aux window
- bd558ef CMake: Use upstream-compatible Findzstd
- 1f10cac GPUThread: Align commands to 16 bytes
- 437430c System: Pull screenshot format from path extension
- 1caf45c SmallString: Fix possible non-null-termination in set_size()
- f4df18b Cheats: Make FormatCodeForFile() public
- b4019f3 GPU/HW: Fix black dots with some texture filters
- 50ba0fa CI: Use flatpak/flatpak-github-actions
- 41ee9d9 FullscreenUI: Use path from game list entry on resume
- 1405004 GameDB: Set tolerance for Spider-Man games
- 769e6f2 GPUThread: Fix command size blow-up
- b0172a0 Atualização Português do Brasil (#3408)
- 50e99dd D3D12Device: Fix incorrect state when texture uploaded 2x w/o use
- 559f831 Achievements: Defer login/game identify until after RAIntegration load
- 740758f CPU/Recompiler: Call RaiseBreakException() on BP
- 589b8f5 Justifier: Handle byte 4 IRQ enable flag
- 773ec04 Justifier: Fix byteswapped RGB colours
- 674816b GameDB: Recompiler ICache for Crypt Killer
- f8cd1d3 Qt: Warn on cheat enable if gamesettings disabled
- 611bb8f VulkanDevice: Remove hardcoded 1.0 API version
- d049b36 Log: Allow read-only access to the log file (#3409)
- 8d80ae1 Controller: Remove 'f' from string float values
Télécharger DuckStation v0.1-8971 (Windows)
Télécharger DuckStation v0.1-8971 (MacOS)
Télécharger DuckStation v0.1-8971 (Linux)
Site Officiel de DuckStation
 
 GameEx v19.14 
Vendredi 25/04/25 à 17:48 par Firebrand
Plusieurs versions consécutives ont été publiée pour ce frontend multi-systèmes, mais aucune information à leur sujet n'a été donnée.
Télécharger GameEx v19.14
Site Officiel de GameEx
 
 CPCemu v3.0.2 
Vendredi 25/04/25 à 17:45 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
I have fixed several bugs in this release:
- Android: Lagging hardware keyboard input.
- Missing or wrong mapping of some hardware-keyboard keys.
- Selection of keyboard layout during setup sets hardware keyboard layout now, too, and configures national ROMs where appropriate.
- SymbOS 4.0 boots from disks now.
- Fixed bank-switching bug: SymbOS boots with RAM sizes between 128k and 576k now.
- M4 board (Windows version): Folders can now be deleted, |CD,".." works now.
- M4 board/SymbOS: SD card live mode significantly improved, but still not reliable enough for production use. Caveat emptor! If you have used live mode before please make sure to restore all SymbOS files, they might have become damaged.
- Portable version (Windows): ROM paths are relative now.
Télécharger CPCemu v3.0.2 (Windows)
Télécharger CPCemu v3.0.2 (MacOS)
Site Officiel de CPCemu
 
 RomVault v3.7.4 
Mardi 22/04/25 à 15:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les améliorations de cette version ainsi que celles de la v3.7.3 qui n'avait visiblement pas été publique:
v3.7.4:
- This release has a number of nice bug fixes, also now supports File Only Directories (ZipAsFile). A very nice simple addition is reporting % completion when scanning large files. Plus many more core cleanups (Trying to keep the code up to date.) Also added is a built in .nfo file viewer, which is a kind of cool addition.
- Well there are probably lots more features and fixes I should mention in this release but just wanted to get this version out to you all.

v3.7.3:
Feature Updates:
- Added the ability scan archives as files with a new “mixed” archive type setting
- Added a new “Files Only” ToSort type
- Added the ability to reorder ToSort directories
- Improved the 7z cache logic to ignore zero byte files and prevent the cache directory from growing too large
- Improved fixing performance over Samba shares by optimzing empty directory detection

Bug Fixes:
- Fixed a display issue to disable the “Make New Folder” button in DatVault when Master Directories was selected
- Fixed irrelevant UI related error messages in RV CMD
- Fixed a hard crash that could occur when choosing to Fix ROMs before Find Fixes
- Fixed a case sensitivity issue with umlaut characters
- Fixed a bug where files could be leftover in the 7z cache directory after a fix completes
- Fixed a bug where some files were not deleted after a ZipMove operation
Télécharger RomVault v3.7.4
Site Officiel de RomVault
 
 GameEx v19.09 
Mardi 22/04/25 à 15:47 par Firebrand
Deux nouvelles versions de ce frontends ont été publiées. Les améliorations sont les suivantes:
v19.09:
- Performance improvements.
- Karaoke enabled again but only supports video files.

v19.08:
- To allow old Windows versions whilst supporting the latest .net runtime - Windows 10 and 11 will now run GameEx under .net 8. The .net 8 Windows desktop runtime will be installed as part of the setup.
- Fixes Gamebase support.
Télécharger GameEx v19.09
Site Officiel de GameEx
 
 GameEx v19.07 
Lundi 21/04/25 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Elle corrige un problème au chargement de Gamebase avec GameEx.
Télécharger GameEx v19.07
Site Officiel de GameEx
 
 clrmame v0.4 
Lundi 21/04/25 à 14:20 par Firebrand
Cette réécriture de ClrMAME Pro continue son développement. Les améliorations sont les suivantes:
UI:
- scanner, fixed showing of empty and complete machines
- scanner, fixed showing of non rom/sample/disk related machine/file/folder issues

Core:
- added: read/write support for zstandard compressed zip files
*rebuilder, two zstd compression methods added, newly created/added files will use it (existing destination files which don't get replaced won't be updated). Source files which don't use the set compression method won't be taken into account when checking for a direct archive copy
*scanner, automatically detects if you prefer zstd or deflate compressed zips and uses the preferred setting the case that new files are added.
*with both, rebuilder/scanner you can theoretically end up with zip files which have files in it with different compression methods. Rebuilder: if you rebuild to existing files, scanner, if you already have a mixture of archives using different compression methods.
- added: scanner, reporting 'wrong' chd version. Current expected version is 5, warning is not shown for baddumps. Version and baddump warning can be altered in settings.xml
- misc: changed the behaviour of devices which have romOf dependencies. When fully merging such devices they are now handled like parent/clone machines. On the one hand it makes sense since there are merge attributes indicating that such sets belong together but there are also cases where they are distinct. This is now aligned with clrmamepro, but still something which might need further discussion
- misc: updated cli11 to 2.5.0
- misc: updated spdlog to 1.15.2
- misc: updated bit7z to 4.0.10
- misc: scanner, using absolute pathnames for error reporting in path scan
- misc: scanner, only trace-log machines with issues in fixing phase
- fixed: scanner, typo "uneeded"
- fixed: scanner: detection of empty but unneeded folders in archives
- fixed: scanner, backup of chds in software list collections can fail
- fixed: scanner, archives which match a valid rompath subfolder name (e.g. softwarelist name via pattern or automatically) are falsely iterated like a folder instead of listing them as unneeded (wrong placed)
- fixed: crash on rom definitions without a crc
- fixed: filter enrichment might miss sampleof dependencies
- fixed: doing archive backups from a folder and backup archive already exists creates a new archive instead of merging files in
Télécharger clrmame v0.4
Site Officiel de clrmame
 
 GameEx v19.06 
Dimanche 20/04/25 à 14:01 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée, mais les changements ne sont pas connus.
Télécharger GameEx v19.06
Site Officiel de GameEx
 
 WinUAE v6.0.0 Beta 22 
Dimanche 20/04/25 à 13:57 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des changements:
- Fast mode drawing + HAM + left TV overscan blanking part of display caused HAM artifacts.
- Fast mode shres HAM in hires or hires HAM in lores didn't include skipped pixels in HAM color calculation.
- Fast mode drawing didn't mask bitplane addresses with chip ram address mask.
- Fast mode Remove interlace artifacts scrolling glitches mostly fixed.
- Garbage was possible in right border if bitplane ended earlier than HDIW. Fast mode only.
- Filter settings should not limit display width or height in extreme or higher overscan modes, extreme (and higher) should always show whole display area.
- Hardware emulated RTG boards didn't have vsync timing (b21)
- DIWHIGH state restore was unreliable.
- Automatic scaling (and related filters) now also work correctly if HDIW end never matches.
- Filtered lores option supported again. (If Amiga mode resolution is higher than display panel mode: normally every other pixel is dropped, filtered lores mode takes average color of two pixels)
- VPOS(H)W write refresh rate changes work again. (For example Wings of Death, DynaBlaster fake 60Hz). Non-CE modes only accept forwards vpos move and not out of range values.
- RTG with default settings (all 4 checkboxes in left side of RTG panel unticked) display positiong fixed.
- Adjusted display position and screenshot position/size slightly to better match older versions.
Télécharger WinUAE v6.0.0 Beta 22 (32-bit)
Télécharger WinUAE v6.0.0 Beta 22 (64-bit)
Site Officiel de WinUAE
 
 CPCemu v3.0.1 
Dimanche 20/04/25 à 13:55 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- The Mac and Windows versions have been updated to 3.0.1, because CPCemu did not start on most Windows 11 machines. Besides, the setup of the Dobbertin HD20 was flawed. The file for the virtual harddisk was created in the executable directory (which, depending on its location, failed due to lack of write permissions). The new version uses (as originally intended) the folder where cpcemu.cfg is located ("%APPDATA%\CPCemu" in Windows and "Library/Application Support/CPCemu" in MacOS). The virtual HD20 file will be automatically created the first time the HD20 is used (for which the X-DDOS ROM needs to be loaded, e. g. as ROM 5).
Télécharger CPCemu v3.0.1 (Windows)
Télécharger CPCemu v3.0.1 (MacOS)
Site Officiel de CPCemu
 
 DuckStation v0.1-8946 
Vendredi 18/04/25 à 14:15 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Cache latest/nearest achievement info (Stenzek)
- a0aac8e: dep/rcheevos: Bump to latest upstream (Stenzek)
- Use rc_client as source of truth for HC mode (Stenzek)
- Swap RAInterface for RAIntegration via rc_client (Stenzek)
- Remove RAInterface (Stenzek)
- Fix crash starting with no game (Stenzek)
- Fix login while ingame (Stenzek)
- Use new badge_url/badge_locked_url fields (Stenzek)
- Display notification on subset complete (Stenzek)
- Fix starting with RAIntegration-forced HC mode (Stenzek)
- Display hardcore disabled subtitle in game summary (Stenzek)
- 2eecf6b: GPU/HW: Clear depth at vblank time in 480i games (Stenzek)
- exclude analog support for some 2D games (#3402) #3402 (bl@ck_m@ge)
- PGXP-CPU for Spider-Man games (Stenzek)
- Compile fix (Stenzek)
- Add function queueing for RunOnCPUThread() (Stenzek)
- Expose RunOnUIThread() to core (Stenzek)
- 78ff3b9: dep/rcheevos: Make RAIntegration loadable in two parts (Stenzek)
- Initialize RAIntegration in two parts (Stenzek)
- Stub out 0x1F802080 (Stenzek)
- Increase notification rounding (Stenzek)
- Add confirmation to hardcore mode enable/reset (Stenzek)
- Queue RAIntegration writes on CPU thread (Stenzek)
- Mostly replace C string usage with string_view (Stenzek)
- Use string_view() for localised strings (Stenzek)
- b78d3b4: dep/imgui: Update to v1.91.9b (Stenzek)
- Fix crash in hotkey settings (Stenzek)
- More string_view usage (Stenzek)
- 46dd32a: Updated Swedish translation (#3403) (Daniel Nylander) #3403
- 57fc5b9: Update Russian translation (#3405) (shikulja) #3405
- exclude analog support for some Rockman titles (#3404) #3404 (bl@ck_m@ge)
- Export RGBA8 conversion functions (Stenzek)
- Swap svg classes for inline style (Stenzek)
- Swap lunasvg for plutosvg (Stenzek)
- Slightly adjust widget sizes (Stenzek)
- Use grid layout for forms (Stenzek)
- Crash fix (Stenzek)
- disable analog support for some demos and beta versions (#3406) #3406 (bl@ck_m@ge)
- 7583425: Atualização Português do Brasil (#3407) (Anderson Cardoso) #3407
- 751d81e: GPU/TextureCache: Handle FetchTexture() fails (Stenzek)
- Fix link in thirdparty.html (Stenzek)
- Minor logic corrections (Stenzek)
- Remove unused function (Stenzek)
- Fix some CPU thread state reads (Stenzek)
- Enable VU meter in debug builds (Stenzek)
- Fix tab key handling (Stenzek)
- Polish achievements login dialog (Stenzek)
- Improve look of slider popups (Stenzek)
- Increase spacing between menu items (Stenzek)
- Make menu item borders optional (Stenzek)
- Change default background name (Stenzek)
- Center achievement/leaderboard images (Stenzek)
- 0003cf7: CI/Flatpak: Bump to KDE 6.9 SDK (Stenzek)
- Use kde-6.9 flatpak docker image (Stenzek)
- Add padding to game list (Stenzek)
Télécharger DuckStation v0.1-8946 (Windows)
Télécharger DuckStation v0.1-8946 (MacOS)
Télécharger DuckStation v0.1-8946 (Linux)
Site Officiel de DuckStation
 
 WinUAE v6.0.0 Beta 21 
Mercredi 16/04/25 à 14:41 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Filter panel TV modes and filter overscan blanking work correctly again (not doing anything since b1). Extra horizontal and vertical blanking handling changed again, might cause side-effects.
- NTSC horizontal long/short line artifacts are gone in TV overscan modes. NOTE: NTSC still have problems with some filter modes.
- Ultra extreme debug marker colors changed.
- Automatic scaling used also non-bitplanes to detect horizontal start/end. Now it matches 5.3.1.
- Automatic scaling + fast drawing mode: detected topmost line was 1 line too large.
- Screenshot when in non-PAL/NTSC mode memory out of bounds access fixed, caused random crashes also when entering GUI.
- Fixed possible crash in fast mode drawing code if number of planes changes suddenly.
- uaegfx vertical blank interrupt might have been duplicated or lost in some situations (very old bug), depending on RTG panel refresh rate setting.
- Ignore V(H)POSW writes when in non-ce modes. KS V(H)POSW writes when screen mode changes caused strange side-effects, including unreliable RTG/native mode switches.
- Passthrough printing fix for v4+ Windows printer drivers (untested)

This hopefully fixes SysSpeed native/RTG switching.
Télécharger WinUAE v6.0.0 Beta 21 (32-bit)
Télécharger WinUAE v6.0.0 Beta 21 (64-bit)
Site Officiel de WinUAE
 
 Steem SSE v4.1.2 R17 
Lundi 14/04/25 à 15:23 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Fix palette timing on "Max" border size
- Fix buffer check on medres rendering
- Fix refactoring error in RS232_CalculateBaud()
- Make MIDI out timer optional
Télécharger Steem SSE v4.1.2 R17 (32-bit) (Windows)
Télécharger Steem SSE v4.1.2 R17 (64-bit) (Windows)
Télécharger Steem SSE v4.1.2 R17 (32-bit) (Linux)
Télécharger Steem SSE v4.1.2 R17 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 No$gba v3.06 
Lundi 14/04/25 à 15:18 par Firebrand
Une nouvelle version de cet émulateur GameBoy Advance a été publiée. Cela n'était pas arrivé depuis presque quatre ans. Voici la liste des changements:
- gba/bios/clone: ignore CpuFastSet to readonly bios area (thanks denim)
- iomap: fixed BG0-3 display for GBA mode (without ext_pal, unlike NDS/Dsi)
- gui: fixed gaming version help window (to be displayed on top of game window)
- controls/touchscreen: senses 2nd mouse clicks (via WM_LBUTTONDBLCLK)
- controls/setup: option for polling analog sticks each frame, slow on gameports
- filesys viewer: preview NDS/DSi/3DS icons/textures
- filesys viewer: preview HEX dump, TXT ascii, GIF/JPG/BMP/TGA/PNG bitmaps
- filesys viewer: supports GFC/GOB archive, and Dict-trees in nds 3d video files
- filesys viewer: faster sorting of large folders (via TVI_FIRST plus TVM_SORT)
- raw-dos: enables A20 only ONCE on boot (to avoid confusing USB-keyboards)
- dsi/help: added some more details on purpose of several BPTWL registers
- cpu/help: added chapter on new UAL assembler syntax for ARM/THUMB code
- nds/help: better specs for .nsbxx 3D Video file formats (thanks scurest)
- nds/help: specs for HWAS sound files (Multiblock Sound Wave Data)
- nds/help: specs for GFC/GOB vicarious visions archive with zlib compression
- nds/help: NDS can acccess GBA EEPROMs, see GBA EEPROM Timings (thanks pk11)
- cgb/help: added notes on GBA Backwards Compatibility CGB Mode
- 3ds/help: added 3DS GPU Texture Formats (bit-order and ETC1 format)
- 3ds/help: added very impomplete specs for DSiware Exports and Parental Reset
- 3ds/help: hwcal specs for aging numbers, xor chksums, crc16, sha256hmac key
- 3ds/help: rev-engineered 3ds icon format (pixel/tile ordering)
- 3ds/help: CODEC_SNDEXCNT.bit30 must be set in GBA mode (else dissonant sound)
- 3ds/help: bias level in GBA port 4000088h has no effect on 3DS in GBA mode
- 3ds/help: added caution on byte-swapped TSC filter values in HWCAL and config
- 3ds/help: warnings on MCU[3Fh] bits not being reset on reboot/poweroff
- 3ds/mcu/help: fixed mcu-flasher BC547 transistor symbol (CBE instead BCE)
- dsi/help: added AUX DSi Signals/Testpoints chapter
- dsi/help: added DSi XL connector pinouts P16/P24 (thanks poro)
- dsi/disass/a22i/help: 78k0 asm/disasm/specs for opcodes/sfr's (for BPTWL chip)
- dsi/web: updated annotated DSi mainboard http://problemkaputt.de/twl-core.jpg
- a22i: directives .include and .import support quoted filenames with spaces
- a22i: directives .ual and .pre_ual forces to insist on UAL or older syntax
- a22i: supports UAL syntax with cond at end (eg ldrh{cond} instead ldr{cond}h)
- a22i: supports neg as thumb/ual-style alias for rsb,0
- a22i: allows ldm/stm without {amod}, defaults to increment after (UAL style)
- a22i: allows ldrd/strd with both rd1,rd2 (UAL) and checks rd1=even, rd2=rd1+1
- a22i: UAL insists on {S} suffix for all THUMB opcodes that change flags
- a22i: UAL variants for THUMB MOV/ADD/SUB with/without flags changed
- a22i: bugfix: insist on space between ldrex/strex and rd
- a22i: label equ xx doesn't ditch local labels (only label: does so)
- a22i/help: added descriptions for .macro .rept .endm .undef
Télécharger No$gba v3.06 (Windows)
Télécharger No$gba v3.05 (Dos)
Site Officiel de No$gba
 
 CPCemu v3.0 
Lundi 14/04/25 à 15:14 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Pour l'instant, seule la version MacOS est disponible; celles pour Windows et Linux arriveront plus tard. Les améliorations sont les suivantes:
Edit: La version Windows est disponible.
- New GUI
- New debugger/monitor including (re)assembler
- ROM configuration by GUI
- Basic V9990 graphics card emulation (primarily for SymbOS)
- Emulation of Dobbertin HD20 harddisk drive
- Emulation of keyboard clash
- Virtual joystick/mouse left/right handles can be swapped
- New video mode "simple" (should be faster, but that still needs to be proved)
- IPv6 compatibility (only for the web server, not inside CPC via M4)
- Usability of joysticks/game controllers improved
- Mouse emulation (conversion of host mouse) improved, in particular the Symbiface mouse for SymbOS
- Many bugs fixed (in particular compatibility with Windows 11)
- Adjusted to SDL version 2.32.4 (which probably needs to be installed manually on Linux)

I am particularly proud of the V9990 emulation and that it worked out of the box with SymbOS 4.0 released in January (the V9990 emulation had reached its current state already two years ago).
Télécharger CPCemu v3.0 (Windows)
Télécharger CPCemu v3.0 (MacOS)
Site Officiel de CPCemu
 
 Messinfo.dat v0.276 (14.03) 
Dimanche 13/04/25 à 14:09 par Firebrand
Les données relatives aux machines non arcade des deux dernières versions de MAME ont été intégrées à ce fichier informatif:
- 2025/04/13 14.03: Aligned files to 0.276 version (obviously including the 0.275).
Télécharger Messinfo.dat v0.276 (14.03)
Site Officiel de Messinfo.dat
 
 History.xml v2.76 
Dimanche 13/04/25 à 14:04 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publié à l'occasion de la sortie de MAME v0.276.
Télécharger History.xml v2.76
Site Officiel de History.xml
 
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