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 WinUAE v5.1.0 Beta 9 
Lundi 27/11/23 à 15:48 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des changements:
- If program updated RTG (uaegfx) hardware mouse cursor colors only (not shape), mouse cursor was not updated to match new colors.
- Detect compatible files in deeper subdirectories only when dropping archive file to floppy drive, do not do it when dropping to WB. (b1)
- If executable is mounted as disk image, do not automatically enable turbo floppy mode if program does disk DMA accesses that can't be used for normal track reads. (Booting executable programs that do [weird] disk tests work normally)
- Quickstart Host Configuration was not restored correctly (off by one because new entry was added, missed one place where index should have been increased by 1)
- Fixed KS 3.2 A3000 ROM checksum.
- Added disassembler optional parameter to always show EA. Previously EAs (An),(An)+ or -(An) An content was not shown.
- Disk info ("?" in floppy and quickstart panel) font size was not adjusted to current DPI/font size setting.
- If (weird) programmed mode without programmed vblank (VARBEAMEN=1 but VARVBEN=0) had less lines than hardwired PAL or NTSC mode, vblank interrupts still triggered, even when trigger line (last PAL or NTSC line) was never reached.
- Do not special case $FFFF,$FFFE copper wait as "no need to care about copper until restarted" if really weird and wide (max 256 CCKs) programmed mode is active.
- "Restart" GUI button didn't reset current windowed/fullscreen mode flag, causing GUI to re-open in last active mode GUI position (if full-window or fullscreen) instead of default windowed mode position.
- Possible fix for crash after reset in some configurations (Kickstart ROM area was left unallocated)
- Normal WB programmed modes randomly used wrong HB/VB values when positioning the screen. (5.0)
Télécharger WinUAE v5.1.0 Beta 9 (32-bit)
Télécharger WinUAE v5.1.0 Beta 9 (64-bit)
Site Officiel de WinUAE
 Pas de nouveau MAME en décembre 
Dimanche 26/11/23 à 14:54 par Firebrand
Alors que la v0.261 devrait sortir la semaine prochaine, la MAME Team nous prévient qu'il n'y aura pas de nouvelle version de leur émulateur en décembre et qu'elle sortira fin janvier avec un développement de deux mois.
Hi everyone! As you’re no doubt aware, the end of November is fast approaching, and we’re gearing up to get MAME 0.261 out. We’re very excited about some of the systems that have been brought up this month, which you’ll know about if you’ve been following development in our git repository.

We won’t have a MAME release at the end of December. Instead, we’ll have a two-month development cycle culminating in a release at the end of January. Enjoy the end-of-year holidays if you’re taking a break, or hang in there if you’re working all the way through. Development won’t stop, and you can always build from the very latest source code if you want a preview of what’s coming in the next release.
Site officiel de MAME
 NPlayers.ini v0.260 
Dimanche 26/11/23 à 14:50 par Firebrand
Les jeux de MAME v0.260 ont été intégrés à ce fichier permettant de les classer par nombre de joueurs.
Télécharger NPlayers.ini v0.260
Site Officiel de NPlayers.ini
 DuckStation 24/11/2023 
Vendredi 24/11/23 à 16:39 par Firebrand
Une nouvelle version stable de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- Swap over to fmt (Stenzek)
- Reset downcount when head is resorted (Stenzek)
- 79e1ae3: CPU/CodeCache: Rewrite using new-rec's block management (Stenzek)
- Protect main RAM buffer (Stenzek)
- 9d40164: CPU/Recompiler: Offset LUT fastmem pointers (Stenzek)
- Allow LUT fastmem on mirrors (Stenzek)
- Add new experimental recompiler (Stenzek)
- Reduce library scope (Stenzek)
- Ignore GPUs which don't support Vulkan 1.1 (Stenzek)
- 2df88e7: Update (Connor McLaughlin)
- 03ccc07: Atualização Português do Brasil (Anderson Cardoso) #3033
- Add new controller image and icon refinement #3034 (kamfretoz)
- 709b3b2: Add to contributors list (kamfretoz) #3034
- c727ac3: CPU/CodeCache: Include hi/lo in state logging (Stenzek)
- e361301: CPU/Recompiler: Fix incorrect shift in LUT fastmem (Stenzek)
- Properly set unmapped pages to NULL for LUT fastmem (Stenzek)
- cce1ec5: CPU/Recompiler/AArch32: Reduce register usage of Mul (Stenzek)
- 52e0d8d: CPU/Recompiler/AArch32: Load membase on demand (Stenzek)
- 9d14ba0: dep/vixl: Add Reset-to-new-buffer overload (Stenzek)
- d00ed00: CPU/NewRec/AArch64: Don't recreate assembler every time (Stenzek)
- Fix Debug x64 builds on Linux (Stenzek)
- 8ddb0c4: Common/HeapArray: Fix mismatched delete/free (Stenzek)
- b3cbe5a: CPU/NewRec: Add AArch32 backend (Stenzek)
- 6592caf: CPU/NewRec: Add speculative constants (Stenzek)
- 06c4dc5: GPU/OpenGL: Fix incorrect 1/4 blend on Mali (Stenzek)
- f786138: CPU/CodeCache: Fix crash on Apple Silicon (Stenzek)
- 117cbee: CPU/CodeCache: Fix NewRec on Apple Silicon (Stenzek)
- 3ee8159: CI/AppImage: Work around GH runner issue 8659 (Stenzek)
- 10877c2: Remove vertical spacer preventing Tweaks/Hacks from expanding (Matthew Broomfield) #3038
- Fix playlist memory card handling (Stenzek)
- 33f945f: CI/AppImage: Disable Wayland by default (Stenzek)
- 6ca098d: CI/Flatpak: Disable Wayland by default (Stenzek)
- Fix Discord Rich Presence (Stenzek)
- Build fixes for Android (Stenzek)
- Compiling x64 builds on Apple Silicon host (Stenzek)
- Don't force-disable dual source blending (Stenzek)
- 1831a29: GL/ContextEGL: Fix surface_format left uninitialized (Stenzek)
- Fix Guncon positioning with window padding (Stenzek)
- Fix for Metal renderer (Stenzek)
- Fix incorrect type for Display/Scaling (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Log command parameters (Stenzek)
- 4ef465c: PostProcessing/FX: Fix loading of resource textures (Stenzek)
- 8f1d724: Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source (Stenzek)
- Add option to choose emulated mechacon version (Stenzek)
- Pad fragment output components for MSL (Stenzek)
- Raise settings window if already open #3035 (Stenzek)
- 82b3907: dep/libchdr: Add subtype parsing functions (Stenzek) #3035
- Fix incorrect CRC-16 computation #3035 (Stenzek)
- Support reading subchannel from CHD #3035 (Stenzek)
- Fix incorrect render pass end #3035 (Stenzek)
- Use ByteSwap() (Stenzek)
- Add missing icons to some OSD messages (Stenzek)
- clang warning fix (Stenzek)
- Fix incorrect scratchpad masking (Stenzek)
- 536f151: Atualização Português do Brasil (Anderson Cardoso)
- Add log callback (Stenzek)
- f62a3ff: dep/rcheevos: Update to 8a717b1 (Stenzek)
- Use retryable client error status code (Stenzek)
- Move to util project (Stenzek)
- Use a 60 second timeout for server calls (Stenzek)
- Switch to multi/async API (Stenzek)
- Remove ThreadPool class (Stenzek)
- Add third-party license notices (Stenzek)
- Backport button/hat max from PCSX2 (Stenzek)
- Remove Pause on Menu open (Stenzek)
- Change settings dialogs to widgets/windows (Stenzek)
- 9516a45: Atualização Po...
Télécharger DuckStation 24/11/2023 (Windows)
Télécharger DuckStation 24/11/2023 (MacOS)
Télécharger DuckStation 24/11/2023 (Linux)
Site Officiel de DuckStation
 ares v134 
Mercredi 22/11/23 à 14:29 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New System: Arcade
- We have added support for Sega SG-1000 based arcade hardware; hopefully the first of many arcade cores within ares (well, technically second because we had the Neo Geo, but that was focused on the console variant, the AES).
- Due to the nature of arcade boards, Arcade cores use MAME format roms, and a game list rather than traditional rom files. You can set a path for arcade roms in "Settings -> Paths".
- Arcade games will be grouped under one "Arcade" system, regardless of what system the Arcade hardware may be based on.
- Please note that ares does not currently resolve parent-child relationships, so arcade rom zip files must contain every file required for that game; in MAME terminology, this is usually referred to as a "Non-Merged" set.

User Interface

A homebrew mode has been added to the settings panel; this is intended to enable features that are useful to homebrew devs but would harm performance for general gameplay. This setting is currently only used in the Nintendo 64 core; more information on this later.
- Auto save settings when closing the settings dialog.
- Add hot keys for volume control and mute
- Refactor the log system to allow more control over log output
- Restore the ability to hide cores from the menu
- Add a "Scan" button to firmware settings; this autodetects supported firmware from a configured Firmware directory
Update the "Color Bleed" option to work for all non-HD cores, rather than just the SNES
- Correct the description of Weave Deinterlacing (horizontal -> vertical)
- Improve auto-detection of CD-ROM based games, drag/drop and command line loading are now more reliable

- Added support for debugging emulated systems via GDB, currently only the Nintendo 64 core supports this, but this will be expanded in future releases.

Atari - Atari 2600
- Improve CPU timing in relation to WSYNC
- Improve TIA timing, although still far from perfect
- Implement latching of the current playfield pixel
- Include "current cycle on this scanline" in CPU trace output to aid debugging
- Improve RESMP behaviour and implement NUSIZ for missiles
- Improve HMOVE object positioning
- Fix RIOT timer and timer interrupt bit
- Improve detection of PAL roms by looking for the (PAL) string as well as the (Europe) string in the rom filename
- Support loading .bin format roms instead of just .a26

Bandai - WonderSwan / WonderSwan Color
- Properly implement INT_BASE port
- Implement sound DMA hold
- Fix sound DMA readout values when disabled
- Fix sound DMA source/length shadowing
- Fix loading of trimmed roms
- Fix ENTER/PREPARE opcode implementation and timing
- Fix interrupt return address on division by zero
- Improve ROM/SRAM bus timings

Microsoft - MSX / MSX2
- Fix conflicts between ROM space and SCC with the KonamiSCC mapper
- Allow loading of .rom format roms, rather than only .msx/.msx2

NEC - PC Engine
- Add support for "color emulation" (non-linear RGB)

Nintendo - NES / Famicom
- Lowered colour saturation to 1.5 to match most other emulators
- Implement UNROM-512 mapper
- Implement Action53 mapper
- Implement mappers 31 and 218 (inl-nsf, magicfloor)
- Fix MMC5 program mode 1
- Fix support for NES2.0 extended PRG/CHR size variables
- Implement self-flashing support to UNROM-512 and GTROM
- Remove "GAMMA" adjustment when "Color Emulation" is enabled
- Implement PPU open bus behaviour
- Serialize controller state in save states: fixes input glitches when using run ahead
- Support more variants of the Famicom Disk System Bios
- Preliminary support for the EPSM expansion module

Nintendo - Game Boy
- Fix MBC3 RTC Overflow/Register handling
- Fix MBC3 RAMbank register width

Nintendo - SNES / Super Famicom
- Fix support for the PAL Super GameBoy
- Separate black level crush from color emulation, it's now exposed as "Deep Black Boost"
- Fix PLB wrapping in emulation mode (based on hardware testing, all emulators seem to have gotten this wrong)

Nintendo - Nintendo 64 / 64DD
- Implement RSP VU pipeline timings
- Fix some incorrect game database entries (Beetle Adventure Racing (J), Chameleon Twist 2, J.League Live 64 Quake 64, Star Fox 64)
- Implement RSP duel-issue restrictions for CFC2/CTC2
- Fix RSP zero register locking
- Clamp the analog stick range to an octagon shape
- Implement RDP clock counter
- Fix VI line interrupt to trigger post-increment
- Fix an issue where instructions in icache would consume two cycles rather than one
- Fix an off-by-one error in mul/div instruction timing
- Preliminary implementation of FPU delays
- Improve idle loop detection in the recompiler
- Fix an issue where the recompiler would only advance the physical address and not the virtual address
- Added support for the Nintendo 64 Transfer Pak
- Fix a regression in the n64-systemtest relating to the TLB
- Add support for "Homebrew Mode": this enables ISViewer debug output, and a cache coherency check to aid homebrew developers.
- Add support for .D64 disk images
- Add support for 64DD disk swapping
- Implement the "Controller Config" portion of the Advanced Homebrew Rom Header
- Clamp X/Y values from the N64 Mouse (prevents jittery input)
- Fix broken RTC emulation for the 64DD
- Fix broken RTC emulation for Doubutsu No Mori (Animal Forest)
- Improve CIC detection algorithm to not rely on a database, allowing support for custom/homebrew IPL3

Sega - Master System / Game Gear
- Added support for the Pak4 mapper
- Added support for the Hicom mapper
- Added support for the Hap2000 mapper
- Added support for the K118in1 mapper
- Rename MSX mapper to Zemina mapper to properly represent its origin/purpose
- Add support for "color emulation": non-linear blue bias
- Improve detection for Japanese roms (Games not containing "TMR SEGA" are only compatible with Japanese systems)
- Force ".sms" extension roms to run in Master System Mode when loaded on the Game Gear core

Sega - Mega Drive / CD / 32X
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for the Mega Mouse when running Mega CD titles
- Synchronize on every cycle when the 32X is not in use
- Maintain 32X code cache allocation across resets
- Fix audio overflow when titles restart the YM2612 (Fixes audio issues in Shining Force)
- More performance tuning to the 32X core
- Improve CDC emulation (ares now passes the CDC REGS test in mcd-verificator)
- Fix a hang in "The Terminator (USA)"
- Immediately update YM2612 key on/key-off on write, fixes Puyo Puyo Tsuu music
- Update YM2612 key state on phase tick
- Add 32X framebuffer mirror emulation, fixes SoulStar X
- Tighten synchronisation between audio components
- Improve bus-arbiter delays for z80->m68k communication (fixes audio in Overdrive 2)
- Improve refresh and bus timings

SNK - Neo Geo
- Use YMFM for YM2610 emulation, fixes audio issues in many titles

Sony - Playstation
- Implement GTE interrupt bug (if an interrupt is triggered when a GTE instruction is next, the GTE instruction is erroneously executed), fixes spiky polygons in many titles.
- Fix an issue where the CD-ROM SetLoc command was erroneously resetting the 'reading' flag
- Fix an issue where the Digital Pad would not de-assert /ACK on an invalid command
- Improve /ACK timing and behaviour, fixes broken input in many (but not all) games
- Implement Dual Shock controllers, required for Ape Escape
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for half-speed XA-ACPDM, fixes high-pitched audio in many titles
- Update ADSR envelopes immediately on write, fixes alert sounds in Metal Gear Solid
- Implement muting of data tracks when played as CD-DA
- Perform color modulation in RGB555 space, fixes Silent Hill's loading screen
- Fix an issue where fast-load hooks would trigger at runtime, causing some games to crash at boot
- Simulate an infinitely long cpu write fifo: fixes an issue where many games ran too slow.
- Various timing tweaks to improve overall accuracy
- Fix an issue where timers would update too slowly when using the recompiler

MOS 6502
- Implement support for more undocumented opcodes

- Fix system-wide installations on Linux, this fixes database and shaders not loading.
- Add support for SDL2 as an input driver on all platforms.
- Allocate code cache at early startup for the recompiler: boosts performance on macOS, roughly doubling performance on M1 in some cases
- Added support for SDL2 as an audio driver
- Use DwmFlush on Windows for vsync, bypassing OpenGL driver bugs
- Fix relative time in CD-ROM pregap Q subchannel
- Move CD-ROM loading to a separate thread to speed up loading CD-ROM content
- Avoid allocation of code buffers in the recompiler
- More robust code cache allocation in the recompiler
- Added "Games" category to macOS app bundle to allow Sonoma's Game Mode to function with ares
- Added support for the risc-v architecture
- Added preliminary emulation of the Intel 8080 cpu: not currently used but for future expansion
- Fix an issue where the WASAPI driver would cause sync issues when fast-forwarding
Télécharger ares v134 (Windows)
Télécharger ares v134 (MacOS)
Site Officiel de ares
 DSP v0.22 (32-bit) 
Lundi 20/11/23 à 17:11 par Firebrand
Cet émulateur multi-systèmes est maintenant en version stable. Seule la version Windows 32-bit est disponible pour l'instant. Les améliorations sont les suivantes:
- Updated preview images
- Uploaded samples for Bosconian and Gaplus
- Devices: Eeprom:
*Mix two source files
*Converted to classes
*Fixed 16bits writes
*Added functions to load/save content
*Added E93CXX devices
- Sound: OKI6295: fixed playing voices

- Changed 'fast load' button
*Disabled if no tape is loaded
*Set 'on' by default when 'TAP' file is loaded
*Set 'off' by default when 'TXZ' and 'PZX' files are loaded

Sega SG-1000
- Safari Hunting: fixed cartridge mirroring, now works

- Added driver with sound

Mug Smashers
- Added driver with sound

Steel Force HW
- Steel Force: added driver with sound
- Twin Brats: added driver with sound
Télécharger DSP v0.22 (32-bit)
Site Officiel de DSP
 WinUAE v5.1.0 Beta 8 FR 
Dimanche 19/11/23 à 15:33 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.1.0 Beta 8 FR (32-bit)
Télécharger WinUAE v5.1.0 Beta 8 FR (64-bit)
 WinUAE v5.1.0 Beta 8 
Dimanche 19/11/23 à 15:32 par Firebrand
Cet émulateur Amiga a reçu une nouvelle beta. Voici les changements apportés:
- Built-in DMS unpacking support update: validate packed track data under or overflow after decrunching and reject track as damaged if detected. Fixes incorrect brute force decryption key detection of some encrypted DMS files. (THE_PLAGUE_1.DMS and some others)
- Always enable DXGI_PRESENT_ALLOW_TEARING in D3D11 modes if driver supports it. This might improve variable sync compatibility and video/audio stability.
- CIA timer chaining (Timer B counts timer A underflows) only worked in CE modes. (Broke when CIA emulation was rewritten recently)
- Hardreset now randomizes seed value (if config entry "rndseed" is zero). b1 changelog mentioned it but seed wasn't randomized.
- Some weird and stupid VPOSW writes caused vblank processing to restart continuously in default and smaller overscan modes, making emulation really slow. (Action Replay 3)
- Writing to DSKLEN with bit 15 set didn't start disk DMA immediately if previous disk DMA had already been finished. Only if bit 15 is cleared DSKLEN needs to be written twice to start DMA.
- Emulated Paula disk read DMA bug (HRM says only "... Also, the last word in a disk-read DMA operation may not come in (that is, one less word may be read than you asked for)"). This is now emulated mostly accurately (still tests to do to find full details) if not floppy turbo mode. Previously emulation always returned requested number of words. This also implements "early" DMA end interrupt which fixes demo Knin Peaks / Reality. Demo's loader can only work if bug exists, without bug it will miss sectors, retries and crashes.
- Loading config file caused immediate crash if it had hardfile2 config entry with physical geometry and also geometry file and geometry file name was created from physical device id string and it included '/' character. Fixed parsing crash and when autogenerating geometry file name, replace all unsafe characters with underline characters.
- ALT-TABing from D3D11 fullscreen RTG mode and then back caused hardware mouse cursor to disappear until its shape was modified by Picasso96.
Télécharger WinUAE v5.1.0 Beta 8 (32-bit)
Télécharger WinUAE v5.1.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 GameEx et GameEx Arcade Edition v18.54 
Vendredi 17/11/23 à 14:33 par Firebrand
Un correctif a été apporté à ses frontends multi-systèmes:
- Video downloads for Steam working again.
Télécharger GameEx v18.54
Télécharger GameEx Arcade Edition v18.54
Site Officiel de GameEx
 Advanced SNES ROM Utility v1.1 
Vendredi 17/11/23 à 14:29 par Firebrand
Cet utilitaire permettant de modifier des ROMs Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- CLI implemented for batch operations (see manual), interleaving, simple LoROM - HiROM conversion, suppress info and warning messages (don’t show this message again), reset to standard configuration, add PAL region unlock pattern
Télécharger Advanced SNES ROM Utility v1.1
Site Officiel de Advanced SNES ROM Utility
 GameEx et GameEx Arcade Edition v18.53 
Jeudi 16/11/23 à 12:31 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- New auto configuration ArcadePC TeknoParrot support.
- Fixes to dialog box and auto update.
Télécharger GameEx v18.53
Site Officiel de GameEx
 EMU7800 v5.4.0.0 
Mercredi 15/11/23 à 13:57 par Firebrand
Cet émulateur Atari 2600 et Atari 7800 est passé en version stable. Il utilise désormais .NET 8.0:
- Built with .NET 8 AOT native code generation.
Télécharger EMU7800 v5.4.0.0
Site Officiel de EMU7800
 CaPriCe Forever v23.11 
Samedi 11/11/23 à 15:17 par Firebrand
Cet émulateur Mastrad CPC pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Add SSA-1 Speech emulation;
- Add DK'Tronics Speech emulation;
- Improve Tape viewer including PPI audio direct navigation;
- Improve CRTC1 emulation (Thanks to Philippe 'Offset' Rimauro);
- Fix minor bugs.
Télécharger CaPriCe Forever v23.11 (32-bit)
Télécharger CaPriCe Forever v23.11 (64-bit)
Site Officiel de CaPriCe Forever
 CubeSX/WiiSX vBeta 4.1 
Vendredi 10/11/23 à 15:12 par Firebrand
Ces ports de PCSX pour GameCube et Wii ont été mis à jour. Les améliorations sont les suivantes:
- GC: GCLoader support
- GC: SD2SP2 support
- Wii: Fix changing BIOS when using USB
- Wii: Fix USB only setup with DOL loaded remotely
- Add deflicker option (doesn't do anything for progressive video modes)
- unai: Use 8.8 RGB triplet format for gouraud shading
- Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings)
- Fix disc swap
- Support setting screen position (fixes Spyro 2 intro)
- Reset swap table before converting texture (fixes MediEvil splash screen and others)
- Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.)
- Enable Reverb by default
- Use minimum GX fifo size
Télécharger CubeSX vBeta 4.1
Télécharger WiiSX Beta 4.1
Site Officiel de CubeSX
 Messinfo.dat v0.260 (11.51) 
Lundi 06/11/23 à 12:42 par Firebrand
Ce dernier fichier informatif pour les machines non arcade MAME clôt le cycle de mises à jour d'AntoPISA pour MAME v0.260.
- 11.51 05/11/2023: Aligned files to 0.260 version.
Télécharger Messinfo.dat v0.260 (11.51)
Site Officiel de Messinfo.dat
 Simple64 v2023.11.02 
Lundi 06/11/23 à 12:38 par Firebrand
Deux versions de cette solution complète pour l'émulation Nintendo 64 ont été publiées. Voici les nouveautés:
- Fix for error on Windows in previous release

- No major updates, just a release to update the dependencies that simple64 uses (SDL and Qt for example)
Télécharger Simple64 v2023.11.02
Site Officiel de Simple64
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