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 uCON64 v2.2.1 
Lundi 30/11/20 à 13:46 par Firebrand
Cet utilitaire qui ne servira pas à tout le monde puisqu'il permet de dialoguer avec les copieurs de cartouches et de gérer sa collection de ROMs, a été mis à jour. Les améliorations sont les suviantes:
- updated (SNES) fixed checksum calculation of SNES/Super Famicom Classic Mini SRAM data of special chip games like Super Mario RPG, Super Mario World 2 - Yoshi's Island, Hoshi no Kirby Super Deluxe and Star Fox 2 (by dbjh)
- added (SNES) --range=OFFSET1:OFFSET2 specify range for calculating checksum of SNES/Super Famicom Classic Mini (hakchi2) SRAM data. Can be used in combination with --sminis for special chip games (by dbjh)
- added (SNES) --xic2 send ROM to SMC IC2 compatible backup unit (by dbjh; thanks to Mystic_Merlin for finding this out and for testing)
- removed (PSX/N64) --xdex, because the underlying code had nothing to do with the DexDrive (by dbjh)
- added full MinGW-w64, 64-bit Visual C++ (2015 & 2019) and 64-bit Cygwin build support (including libdiscmage and libcd64); improved 64-bit support in general (by dbjh)
- libdiscmage support is no longer enabled by default. Use the configure option --with-libdiscmage to enable support (by dbjh)
Télécharger uCON64 v2.2.1 (Windows)
Télécharger uCON64 v2.2.1 (Dos)
Télécharger uCON64 v2.2.1 (Linux)
Site Officiel de uCON64
 kindred v1.12 Preview Build 2 
Lundi 30/11/20 à 13:33 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
- [IBM] Added Sound Blaster 2.0 DSP and DAC
- [IBM] Redirected IRQ 2 to IRQ 9 for AT class
- [IBM] Fixed a bug in AT state descriptor
- [IBM] Updated ibm\readme.txt
- [RT ] Added ROMP, MMU, IOCC and Keyboard/Locator Controller
- [X86] Updated DMA request protocol
- [C64] Rewrote 6502 core
- [ALL] Added 65C02 core
- [ALL] Added User Preferences Dialog
- [ALL] Added Virtual Devices
- [ALL] Added Audio Device options
- [ALL] Added Runtime and re-enabled folder options
- [ALL] Added option to hide/trap the windows mouse cursor
- [ALL] Added the option to save and restore the last session
- [ALL] Added more Quick Load/Save hotkeys
- [ALL] Updated Window Sizes
- [ALL] Added more config.ini options
Télécharger kindred v1.12 Preview Build 2
Site Officiel de kindred
 Hatari v2.3.0 
Lundi 30/11/20 à 13:30 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Following features are deprecated and will be removed in a future release:
- Support for the SDL 1.2 library (i.e. SDL 2.x should be used instead)
- SDL 2.x "bUseSdlRenderer" config and "GPU scaling" GUI options (after HW support for SDL2 is available widely enough)
- The old UAE CPU core (i.e. the new WinUAE CPU core should be used instead)
- Python v2 support in Python scripts (Python 2 was end of life in 2020)
- The "external" disassembler (i.e. use "--disasm uae" instead)
- Hatari XBios(255) API enabled with the "--bios-intercept" option(i.e. use "--natfeats" & "--cmd-fifo" options and "hconsole" instead)
- The old ~/.hatari configuration file location (use ~/.config/hatari instead)

- FDC / Disk :
*Support for MegaSTE DIP switch register $FF9200 (set floppy drive to HD by default on MegaSTE/TT/Falcon)
*support for DD/HD mode on MegaSTE at $FF860E (when FDC is set to HD mode, reading DD floppies will fail)
*Support for the 'Disk Change' (DC) signal on TT machines on TT's MFP GPIP4
*Fix: IDE disks with sector size > 512 bytes
*Fix: IDE controller is now always available in Falcon mode, even if no hard disks have been configured.
- CPU:
*Update CPU core to latest WinUAE 4.4.0 beta : full support for undocument fields in 68000 bus/address error stack frames, as well as CCR flags for
most of the 680x0 instructions (using a cpu tester program on the real hardware that checks all possible opcodes' combinations)
*68030 MMU hardware bus error support + various fixes
*FPU fixes
- Video:
*Improved timing when setting Vsync signal (same place where video counter is reloaded)
*Handle screen where vertical DE signal is completely disabled
*Better start/end position for the VBlank signal at 50Hz and 60Hz
- Sound:
*Add a better filter for downsampling the internal 250 kHz signal, should
give better results when the YM2149 outputs high frequency sounds
*Fix microwire mask shifting when CPU runs > 8 MHz
- MFP :
*Rewrite MFP code to handle several MFP objects and add support for the TT's 2nd MFP (not all TT's MFP signals are emulated yet)
*Improved Falcon's DMA sound interrupt on GPIP7 and AER
- Blitter:
*Large rewrite of the blitter's core, improving cycle accuracy and handling the complex cases where xcount=1 and nfsr=1. Code is slighlty smaller and closer to the logic of the real hardware
*Handle restart in non HOG mode when the CPU uses a RMW instruction (eg TAS)
*Improve access to memory regions that would generate a bus error for the CPU
- Emulate additional RTC/NVRAM registers
- megaSTE should start at 8 MHz, not 16 MHz

- Miscellaneous:
*Fix: freeze at Hatari exit and RS-232 device file changes, when device file(s) are FIFO(s)
*Fix: when autostarting programs without pre-existing INF file, enable blitter also with EmuTOS
*Use floppy track's size in bytes to detect DD/HD/ED (instead of counting sectors)
*Add --lilo debug option for more convenient m68k Linux loading
- Config file handling:
*Support config file values with '=' in them
*Skip reading global config file if HATARI_TEST environment variable is set
- Memory handling:
*Memory snapshot version increase due to FDC changes (i.e. old snapshots won't work with new version)
*Accept 10MB as valid ST-RAM amount (max on real MegaSTE/TT machines) and correct invalid Falcon ST-RAM amounts
*Fix: 24-bit address mode change while emulation is running (triggered e.g. when TT-RAM is enabled for TT)
- HD images:
*Fix: run-time IDE byte swap change requires IDE re-init
*Fix: TOS booting from A: although SCSI drive was enabled
*Support read-only HD image files, and show error dialogs for image file open/lock issues
- GEMDOS HD emulation:
*Support FASTLOAD program flag with GEMDOS HD
*GEMDOS HD emulation cartridge assembly functionality is moved almost completely to emulator side. Fixes Atari side error handling when program file is not readable, and TOS stack overflows in some rare cases
*Detect DTA re-use to reduce DTA cache usage, grow cache on demand and give warning if its entries need to be re-cycled (= cache max size is reached)
*Invalid DTA in Fsnext() return -ENMFIL, like TOS does
*Fix: skip non-existing host files on FSnext() instead of returning an error (latter broke directory listings)
*Fix: Dsetpath/Dgetpath empty path handling
- Hatari graphics support:
*Low/med-rez line doubling uses less CPU and doubled lines in "TV" display mode are now drawn at half intensity, not as black (fixes TV mode being too dark)
*SDL2: "--zoom" option accepts any values between 1.0 - 8.0
*SDL2: "--zoom" option is changed to always enable low resolution doubling before SDL framebuffer is scaled up (or down) by the zoom factor. This way Hatari output window is approximately same sized regardless of emulated Atari resolution, like on a real CRT monitor
*SDL2: scale quality is selected automatically; nearest pixel for sharp output with integer scaling factors, and linear scaling to smooth out issues with non-integer scaling and window resizes
*SDL2: Now redundant "nRenderScaleQuality" config option is removed and "Linear scaling" option in GUI is replaced with the "GPU scaling" option (=bUseSdlRenderer config option)
*Added new "--screenshot-dir" option to select the folder for screenshots
*Fix: [ffmpeg/video] Invalid PNG signature 0x89504E470D0A1A
*Fix: garbage graphics (by clearing the whole render area)
*Fix: Spec512_StoreCyclePalette when using 16 or 32 MHz
- Input handling:
*Support SDL "Hat" events in addition to "Axes" events (= support 80's game controllers, also in SDL GUI)
*Map a turbofire button independent of the fire button if the game controller is capable
*Show mouse grab toggle shortcut key in startup statusbar message
*Center host mouse to Hatari window on Atari resets and resolution changes only when window is focused and mouse pointer is within it
*Fix: keypad emulation with SDL2
*Fix: simulated (socket API) key input with SDL2
- Profiler:
*Profiler backtrace shows now real caller addresses and their offsets from the function entry points (slows profiling of addresses with symbols)
*All profiler outputs have now reasonable limits (so that they don't flood console)
*Fix: exception in profile post-processor script (with symbol address aliases)
- Tracing:
*Fix: CPU disassembly trace output doesn't go to specified trace file
*Trace flags can be added and removed instead of needing to always specify all the relevant ones, both with "--trace" command line option and debugger "trace" command: --trace os_base,aes, trace +xbios,bios, trace -bios,-aes
*VDI trace shows names also for NVDI/Speedo/GDOS functions
*VDI & AES trace function numbers are shown in hexadecimals with 0x prefix like rest of the OS calls
- Debugger:
*New "screenshot" command for saving screen dump to a PNG/BMP file
*"symbols resident" option replaced with "symbols autoload" option which can be used to completely disable automatic symbol loading and unloading for programs run through the GEMDOS HD (helps debugging resident programs started from GEMDOS HD)
*Improvements to UAE and external disassembler disassembly
*UAE disassembler is now default instead of external one (latter doesn't decode all instructions correctly)
*New "info" subcommands: "acia", "dmasnd", "ikbd", "mfp", "nvram", "rtc" and "scc"
*Also UAE disassembler can now show the profile info
*"info" command can show AES & VDI information on on their respective traps without VDI mode/tracing being enabled
*Breakpoint ":info" option to call specified info function on tracing breakpoint hits (one can now use e.g. ":info vdi" on VdiOpcode breakpoints)
*Improved symbols info output
- Native features:
*Support for missing NF_SHUTDOWN (reset) sub commands
*Test code for rest of features (except for NF_SCSIDRV)
*When Hatari resets or exits due to emulated program NF_SHUTDOWN / NF_EXIT call, output user a note about that

Tools and Hatari Python/Gtk UI:
- Python scripts use now "python3" because most current distros don't anymore install Python v2 by default. To use a script with v2, change "python3" in its first line to "python2"

Building and unit tests:
- Source repository moved from Mercurial to Git
- Fix: issue with multilib capable cross-compilers
- Only Caps library v5.1 is supported (support for old v4.2 is dropped)
- Obsolete Mudflap option replaced with AddressSanitizer support
- Add tests for GEMDOS HD, fullscreen/overscan display, blitter and Hatari command FIFO + improve CPU/MMU variant coverage in earlier tests

- Up to date documentation provided at:
- New m68k-linux.txt and m68k-netbsd.txt documents on how to test m68k Linux and NetBSD under Hatari
- Debugging and profiling information is split from manual.html to a separate debugger.html file
- Minor improvements

Fixed demos:
- Pacemaker STE demo (end part), when it's run from GEMDOS HD
- Multi scrolls part in Closure by Sync (regression since Hatari 2.2, vsync in bottom border)
- Fullscreen part in Hard As Ice STE demo by I.C.E. (screen with no vertical DE signal)
- Fullast Vinner by Troed/Sync (improved vblank position, partial fix for now)
- Electric Night Falcon demo by Dune (MFP DMA sound interrupt on timer A using AER)
- Oompa by No Extra (after greetings part) (blitter access to bus error regions)
- E.K.O System (music should now play in the racing scene)

Fixed programs:
- MS Write (crash), when it's run from GEMDOS HD
- Akaisex program reading AKAI S1000 HD floppies converted to STX
- EmuTos drawing vertical lines with blitter and leaving some trails (blitter in non HOG mode using TAS intruction to restart)
- Cecile v2.22, now also works if no IDE drive has been configured
- Trans D-Bug Express by PHF (lock when running in megaSTE mode at 16 MHz)
Télécharger Hatari v2.3.0 (32-bit) (Windows)
Télécharger Hatari v2.3.0 (64-bit) (Windows)
Télécharger Hatari v2.3.0 (MacOS)
Télécharger Hatari v2.3.0 (Linux)
Site Officiel de Hatari
 GameEx et GameEx Arcade Edition v16.73 
Samedi 28/11/20 à 13:40 par Firebrand
Ces frontends multi-systèmes ont encore été mis à jour. Si les changements de la v16.73 ne sont pas (encore?) connus, voici ceux de la v16.72 et v16.70 publiés en retard sur le site officiel:
- Improved rendering performance.1080p 60fps on recent embedded hardware such as Appolo Lake Celerons.

- Animated PNG support.
- Fix allows Dpahne exe to have spaces in it.
Télécharger GameEx v16.73
Télécharger GameEx Arcade Edition v16.73
Site Officiel de GameEx
 RomVault v3.2.0 
Vendredi 27/11/20 à 13:24 par Firebrand
Ce gestionnaire des ROMs a été mis à jour. Les améliorations sont les suivantes:
- Added new Single Archive Dropdown settings to add Single Archive Types:
*Add SubDirs
*No SubDirs
*Add SubDirs if conflicts
*Add SubDirs if multiple roms
*Switched to a faster un-Deflate Stream so de-compressing zip files is now faster.
- Big speedup to the fixing report window.
- Stopped RV from trying to use chdman.exe on V1 CHD's (as chdman.exe no longer supports reading them.)
- Fixed a bug where locked (read only) directory did not set files to read only, (just the zips.)
- Fixed a bug where not all zipped files where being deleted in a fix, and a second fix was needed to delete them.
- Fixed a bug reading unicode names from zip file
- Fix a bug of DOSCenter Dat File Reader where the filename contained the word size.
- Added a try catch to Get Directory Info, to stop RomVault from crashing out if the Directory could not be accessed.
- Fix a dat reader bug where un-needed directory enteries where not correctly being removed from the DAT's while loading.
- There is also a matching update to match this release.
Télécharger RomVault v3.2.0
Site Officiel de RomVault
 HBMAME et HBMAMEUI v0.226A (64-bit) 
Mercredi 25/11/20 à 13:57 par Firebrand
Ces builds de MAME spécialisés dans les ROM hacks et les homebrew a été mis à jour, en relation avec les changements importants qui sont apportés à MAME. Les améliorations sont les suivantes:
- HBMAMEUI received lots of updates.

New Games
- [sf2cemix] Street Fighter II': Champion Edition (Mix 0.96)
Télécharger HBMAME v0.226A (64-bit)
Site Officiel de HBMAME
 WinUAE v4.5.0 Beta 11 FR 
Mardi 24/11/20 à 14:02 par Firebrand
La dernière beta de WinUAE est disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.5.0 Beta 11 FR (32-bit)
Télécharger WinUAE v4.5.0 Beta 11 FR (64-bit)
 DSP v0.18b3 (32-bit) 
Mardi 24/11/20 à 14:00 par Firebrand
Cet émulateur multi-système qui n'avait pas été mis à jour depuis près de trois ans a connu deux nouvelles versions récemment, mais uniquement pour Windows. Voici la liste des nouveautés:
- TMS99XX: Fixed video mode 2

- Added Mega Cart support: ROM pagination
- Added Super Game Module support: More RAM and AY8912
- Added support for Boxxle and Black Onix (missing EEPROM)

- YM2203/YM2151/YM3812: Fixed (finally!) the FM sound, improves a lot Shinobi, Rastan, Ghost'n Goblins, Snow Bros...
- CPU's: Added some CPU's, many fixes and new opcodes

8bit computer
- Spectrum: 100% emulated 'floating bus', added 'Turbo sound'..
- Commodore 64: Added a initial driver

- NES: Fixed many video issues, added many mappers...
- Sega Master System: Improved driver, almost 100% working games

- Added some MCUs to emulate protections, added 24 new games, added dipswitches...
Télécharger DSP v0.18b3 (32-bit)
Site Officiel de DSP
 GameEx v16.71 
Lundi 23/11/20 à 14:04 par Firebrand
Ces deux frontends multi-systèmes ont encore été mis à jour, mais si vous vouliez savoir ce qui a changé, ce ne sera encore pas pour cette fois avec l'absence habituelle de release notes.
Télécharger GameEx v16.71
Télécharger GameEx Arcade Edition v16.71
Site Officiel de GameEx
 WinUAE v4.5.0 Beta 11 
Lundi 23/11/20 à 13:56 par Firebrand
Une nouvelle version beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- S3Trio/S3Virge double scan mode detection fixed. Calculation used size parameters before bit depth specific screen width adjustments.
- Hardware emulated RTG boards interlace modes fixed.
- Added DMA capable RAM checkbox to RAM GUI panel.
- Added force 16-bit checkbox to RAM GUI panel. Affects more compatible and cycle-exact CPU modes only. If 68020+ and 16-bit: CPU always splits 32-bit accesses to two 16-bit accesses. Defaults have not changed, chip ram is 32-bit if A3000 or AGA, all other RAM is 32-bit if 68020+ CPU. Most common use case is to be able to change "slow" RAM bus width. ("Real" 16-bit "slow" ram vs 32-bit accelerator board "slow" ram)
- Lightpen cursor left trails if vertical centering was enabled.
- Effects 11 (FX11) updated to latest (and apparently final) version. WinUAE uses it to support D3D9 shaders in D3D11 mode.
- Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start. (Old bug)
- scp disk image format support fix (keirf). Account for residual flux time at end of final revolution. Fix double replay of revolution #0 when track is initially loaded.
- uaedbg does not anymore report word reads from execbase or exception vectors as invalid if CPU is 68000/68010 or if chip ram is 16-bit wide.
- $bfff00 debug logging word/long behavior changed. Format string without %l (except pointers: %p, %s and %b) is now consided word even if long was written to $bfff00.
- A2386SX 1.2M floppy error workaround. It expects to read 1.2M and 1.4M floppies using 720k floppy bit rate. 1.4M was already worked around previously. (Software thinks it is using shared Amiga 1760k drive, "Flipper" hardware is not emulated).
Télécharger WinUAE v4.5.0 Beta 11 (32-bit)
Télécharger WinUAE v4.5.0 Beta 11 (64-bit)
Site Officiel de WinUAE
 GameEx et GameEx Arcade Edition v16.69 
Vendredi 20/11/20 à 12:41 par Firebrand
De nouvelles versions de ces frontends ont été publiées mais les améliorations ne sont pas connues.
Télécharger GameEx v16.69
Télécharger GameEx Arcade Edition v16.69
Site Officiel de GameEx
 m64p 18/11/2020 
Jeudi 19/11/20 à 13:32 par Firebrand
Cet ensemble comprenant un émulateur Nintendo 64, un frontend et un plugin graphique a été mis à jour. Voici les nouveautés:
- Just a few bug fixes and stability improvements for GLideN64
Télécharger m64p 18/11/2020 (Windows)
Télécharger m64p v18/11/2020 (MacOS)
Télécharger m64p v18/11/2020 (Linux)
Site Officiel de m64p
 RomCenter v4.1.0 
Mardi 17/11/20 à 13:51 par Firebrand
Après plus d'un an de gestation, une nouvelle version de ce gestionnaire de ROMs a été publiée. Cette version sera la dernière compatible avec Windows XP. Les améliorations sont les suivantes:
- Update database core to v3
- Add 'empty games' filter button in view toolbar
- Add 'folder' in preferred format setting
- Display expected folder in files view for uncompressed files.
- Keep same path displayed after path refresh
- Fix 'nodump' devices problem
- Fix operations are faster
- Fix and improve gfix command for clean up db.
- Fix bad type for device rom
- Fix crash when a unique operation is done on more than 1500 items
- Fix max thread limit handler
- Fix fields validation on global settings page
- Fix empty paths in settings on new install
- Catch more 7zip exception
- Improve operation cancellation
- Improve moving rom
- Improve files and rom deletion
- Tune database configuration to improve speed.
- Update 7z library
- Update zip library
- Update 32 machines datafiles generated from mame 226
- Following high quality systems datafiles (built from mame) are included in this release:
Télécharger RomCenter v4.1.0
Site Officiel de RomCenter
 Denise v1.0.9.1 FR 
Lundi 16/11/20 à 14:28 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v1.0.9.1 FR (32-bit)
Télécharger Denise v1.0.9.1 FR (64-bit)
 Romulus v0.048 
Dimanche 15/11/20 à 13:35 par Firebrand
Une nouvelle version de ce gestionnaire de ROM a été publiée. Voici la liste des nouveautés:
- ADDED Updater new DAT group. Antopisa - Progetto Snaps. Thanks to Rowlaxx
- ADDED Updater new DAT group. Retroplay - Amiga. Thanks to Rowlaxx
- FIXED Windows defender positive virus by unknow reason.
Télécharger Romulus v0.048
Site Officiel de Romulus
 Denise v1.0.9.1 
Dimanche 15/11/20 à 13:32 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
- fix TAPE emulation (broken in 1.0.9)
- nice performance improvement
- load follow-up disks via hotkey
*map hotkeys for disk 1, 2, 3, ...
*map disk 0 for reinserting boot disk
*emulator guesses file name for requested disk and insert it
*override guessing of file names by assigning disks in "Disk Swapper"
Télécharger Denise v1.0.9.1 (32-bit) (Windows)
Télécharger Denise v1.0.9.1 (64-bit) (Windows)
Télécharger Denise v1.0.9.1 (MacOS)
Télécharger Denise v1.0.9.1 (Linux)
Site Officiel de Denise
 Pas de nouvelle version de MAME en novembre 
Samedi 14/11/20 à 14:04 par Firebrand
Des changements majeurs dans la programmation de MAME v0.226 ont entraîné plus de régressions que prévu. La MAME Team veut donc prendre plus de temps pour corriger les soucis et ne pourra pas livrer sa nouvelle version en fin de mois comme à l'habitude. Vous trouverez l'explication complète ici, mais c'est assez technique.
Site officiel de MAME
 SDLMAME4Ubuntu v0.226 (64-bit) 
Jeudi 12/11/20 à 13:32 par Firebrand
Ce build de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.226.
Télécharger SDLMAME4Ubuntu v0.226 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Mednafen v1.26.1 
Mercredi 11/11/20 à 14:22 par Firebrand
Cet émulateur multi-systèmes a été mis à jour et repasse en version stable. Les améliorations sont les suivantes:
- PSX: Fixed various inaccuracies in the SPU reverb emulation code.
- PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when playing a PSF.
- SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio but no audio tracks existed.
- SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one audio track is available.
- SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke loading of audio tracks when the game's filename included a "%" character.
- SS: Fixed compilation errors after configuring with --disable-debugger.
- SS: Fixed compilation errors with clang.
Télécharger Mednafen v1.26.1 (32-bit)
Télécharger Mednafen v1.26.1 (64-bit)
Site Officiel de Mednafen
 WinUAE v4.5.0 Beta 10 FR 
Lundi 09/11/20 à 13:51 par Firebrand
Ca dégaine vite chez Tradu-France: la traduction en français de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v4.5.0 Beta 10 FR (32-bit)
Télécharger WinUAE v4.5.0 Beta 10 FR (64-bit)
 WinUAE v4.5.0 Beta 10 
Lundi 09/11/20 à 13:49 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici les améliorations apportées:
- Added workaround for Windows socket behavior difference compared to Unix/Amiga. Windows return truncated data and error status if bsdsocket.library recv/recvfrom() supplied buffer is smaller than available data. Unix/Amiga sockets will also return truncated data but don't return error status.
- Debug logging $bfff00 write truncated long words to words.
- Log window size was not stored in ini mode.
- ini file is now only saved if contents has been modified.
- Fixed CV64/3D in Z2 mode. (CGX4 hang, Picasso96 wrong colors in some modes)
- Fixed PicassoIV overlay. (Possibly can only happen with some P96 versions, at least some set overlay at VRAM address zero which accidentally worked)
- Fixed Cirrus Logic blitter bug that was introduced few betas ago (for example some CGX4 modes had ghost shell window cursor images)
- uaedbg invalid access message now includes information if it was caused by any chipset DMA channel. Memwatch logging must be enabled (w + return in debugger or any memwatch point enabled)
Télécharger WinUAE v4.5.0 Beta 10 (32-bit)
Télécharger WinUAE v4.5.0 Beta 10 (64-bit)
Site Officiel de WinUAE
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