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 MESS et MESSUI v0.217 
Jeudi 26/12/19 à 23:01 par Firebrand
Ces versions de MAME ne comportant pas les jeux d'arcade ont été mises à jour avec les sources de MAME v0.217. Voici les améliorations spécifiques:
- If you use a .cue file containing MP3 entries, you will no longer get an internal error. Instead, it will work the same as if you had used the .iso
Télécharger MESS v0.217 (64-bit)
Télécharger MESSUI v0.217 (64-bit)
Site Officiel de MESS
 WolfMAME v0.217 
Jeudi 26/12/19 à 22:56 par Firebrand
Les jeux de MAME v0.217 sont maintenant disponibles pour ce build de MAME adapté aux compétitions de high-scores.
Télécharger WolfMAME v0.217
Site Officiel de WolfMAME
 HBMAME et HBMAMEUI v0.217 (64-bit) 
Jeudi 26/12/19 à 22:54 par Firebrand
Les versions 64-bit de ces émulateurs spécialisés dans les romhacks et les homebrews ont été mis à jour. Voici les nouveaux jeux supportés:
New Games
- [alienres] Alien Rescue (on Pacman hardware)
- [caravan] Project Neon: Caravan Edition (Prealpha 0.4.19)
- [dinos223] Cadillacs and Dinosaurs (Warriors 2020 2019-11-17)
- [ffightae] Final Fight 30th Anniversary Edition
- [kof97s148] Kof'97 (Dogs Edition 2019-11-26)
- [kof97s149] Kof'97 (Snake Edition 2019-10-25)
- [kof97s150] Kof'97 (Yukimura Snake 3.1 Dark Snake Plus 2017-07-30)
- [kof97s151] Kof'97 (Versión Sexy Estilo Mugen 2015-10-25)
- [kof97s152] Kof'97 (Mythical Martial Arts Dark Snakes Edition Plus 2018-04-08)
- [kof98hh124] Kof'98 (ECK Dragon Edition 2019-09-09)
- [kof98hh125] Kof'98 (Ultra Rugal 2016-12-18)
- [kof2001s43] Kof2001 (PS2 Krizalid Edition 2018-11-22)
- [kof2001s44] Kof2001 (PS2 Mugen Style New Orochi And Rugal Characters 2015-12-09)
- [kof2k2s86] Kof2002 (Resurgence In The Kingdom Of Heaven 2019 2019-11-29)
- [kof2k2s87] Kof2002 (Another Kyo New powers 2015-02-15)
- [kof2k2s88] Kof2002 (Black Modified Powers 2014-01-05)
- [kof2k2s89] Kof2002 (Remix ultra 3.5 2018-01-05)
- [kof2k2s90] Kof2002 (Merry Christmas Mix Plus 2015-06-24)
- [kof2k2s91] Kof2002 (Omega v.PS2 Simplificada 2018-06-08)
- [mslugxz64] Metal Slug X (Big Heavy Machine Gun Flame Edition 2018-12-08)
- [tk2h148] Tenchi wo Kurau II (Li Dianda Random Edition 2019-07-27)
Télécharger HBMAME v0.217 (64-bit)
Télécharger HBMAMEUI v0.217 (64-bit)
Site Officiel de HBMAME
 ARCADE v0.217 (64-bit) 
Jeudi 26/12/19 à 22:46 par Firebrand
Une nouvelle de ce build de MAME a été publiée. Robbert précise qu'il va faire une pause sur l'émulation et que les prochaines versions de ses différents builds (ARCADE, HBMAME, MESS...) ne reviendront que vers mars ou avril 2020. En plus du passage à MAME v0.217, voici les améliorations internes:
- Fixed missing graphics in pbobble4 (thanks to Dink)
Télécharger ARCADE v0.217 (64-bit)
Site Officiel de ARCADE
 MAMEUI64 v0.217 
Jeudi 26/12/19 à 15:22 par Firebrand
Cette version de MAME avec GUI a été mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.217
Site Officiel de MAMEUI64
 MAME v0.217 
Jeudi 26/12/19 à 15:20 par Firebrand
La dernière mise à jour de MAME de 2019 a coïncidé avec le jour de Noël. Voici les améliorations apportées:
What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.

MAMETesters Bugs Fixed
- 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Missing parallax effect. (sasuke)
- 04344: [Graphics] (galivan.cpp) ninjemak and clones: Continue countdown on game over displays incorrectly. (sasuke)
- 05380: [Interface] (apple2gs.cpp) apple2gs: Command-line media options not recognised for cards set in INI file. (R. Belmont)
- 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR)
- 05606: [Gameplay] (crvision.cpp) crvision and clones: Sound plays too slowly causing game delay issues. (Michael Zapf)
- 06782: [Gameplay] (apple2gs.cpp) apple2gs [chsm2100]: Chessmaster 2100 player clocks do not count. (R. Belmont)
- 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: Black warp screen between areas is missing. (sasuke)
- 07196: [Timing] (snk6502.cpp) nibbler: Game slows down periodically in two-player mode. (AJR)
- 07482: [Color/Palette] (apple2.cpp) apple2, apple2e and clones: Graphics colors do not match the original machines. (R. Belmont)
- 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Incorrect text colors. (sasuke)
- 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn't show. (sasuke)
- 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in two-player game. (hap)
- 07502: [Sound] (ms32.cpp) f1superb: Machine is flagged as lacking sound emulation, but plays sound. (ArtLine)
- 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni)
- 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Input settings are not saved. (hap)

New working machines
- Bondwell Holding Bondwell Portable Computer Model 14 (German keyboard) [rfka01]
- Cosmo Gang (US) [hap, Lord Nightmare, coolmod, The Dumping Union]
- CXG Systems / Newcrest Technology Sphinx 40 [hap, Berger]
- CXG Systems / Newcrest Technology Sphinx Dominator (v2.05) [hap, Berger]
- France Double R La Regence [hap, anonymous]
- Intec InterAct Complete Video Game 89-in-1 [Sean Riddle, David Haywood]
- Lexibook JG7415 120-in-1 [TeamEurope, David Haywood]
- MiWi2 16-in-1 + Drum Master [David Shah, David Haywood]

New working clones
- 200 in 1 Retro Arcade [eanbowman]
- Acorn Computers / Slogger Acorn Electron (Stop Press 64i) [Nigel Barnes]
- Arlington Horse Racing (v1.40-D) [Brian Troha, The Dumping Union]
- Magic Bubble (Adult version, YS1302 PCB, set 2) [hammy, The Dumping Union]
- Mandinga (Electrogame S.A. bootleg of Amidar) [ClawGrip, Rampa]
- Megatouch 5 (9255-60-50 R0G, Bi-Lingual GER/ENG version) [TeamEurope, Brian Troha, The Dumping Union]
- Mera-Elzab Meritum I (Model 1) [element853, Robbbert]
- Osborne Osborne-1 with SCREEN-PAC [Vas Crabb]
- Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko) [jordigahan, Heckler, ClawGrip]
- Tron (5/12) [cdjump @ klov]

Machines promoted to working
- Jungle Soft / Ultimate Products (HK) Ltd Zone 40 [David Haywood, BeckyRGB]
- Lexibook Zeus IG900 20-in-1 (US?) [David Haywood, Sean Riddle]
- Star Wars Arcade (US) [O. Galibert, Caps0ff]
- Wing War (World) [O. Galibert, Caps0ff]

Clones promoted to working
- Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
- Star Wars Arcade (Japan) [O. Galibert, Caps0ff]
- Wing War (Japan) [O. Galibert, Caps0ff]
- Wing War (US) [O. Galibert, Caps0ff]
- Wing War R360 (US) [O. Galibert, Caps0ff]

New machines marked as NOT_WORKING
- 21 (Sigma) [Yasuhiro Ogawa]
- BaoBaoLong BBL380 - 180 in 1 [zhongtiao1]
- Buttobi Striker [SpinalFeyd, R. Belmont]
- Cars 2 (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Chameleon RX-1 [starlord, ClawGrip,]
- Digital Equipment Corporation VT52 [Dalby Datormuseum, Matt Burke, AJR]
- EOD Performance Inc. Vanguard MK1 [Caps0ff]
- Fantasy Story [David Haywood, caius, The Dumping Union]
- Fish Life Amazon Playful Edition (Japan) [Musee Bolo]
- Golden Tee Golf (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Golden Winner [@LosTrastosDeXaX, ClawGrip]
- Hasbro Playskool Heroes Transformers Rescue Bots Beam Box (Spain) [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc Star Wars Blaster Strike [Sean Riddle]
- JAKKS Pacific Inc Teenage Mutant Ninja Turtles Hero Portal [Sean Riddle]
- Kattobase Power Pro Kun [SpinalFeyd, R. Belmont]
- Lexibook Compact Cyber Arcade - Star Wars Rebels [TeamEurope]
- Lexibook JG7425 221-in-1 [TeamEurope]
- M&D unknown M&D handheld [zhongtiao1]
- Majesco (licensed from Konami) Konami Collector's Series Arcade Advanced [Sean Riddle, David Haywood]
- Oxford Instruments ITC-4 Intelligent Temperature Controller (Version 2.04) [ClawGrip]
- Pro-Nets Technology Speedcom VD56SP [ClawGrip]
-Pub Time Darts [jordigahan, ClawGrip]
- Rowe International CD-100B LaserStar [unknown]
- Super Mario Fushigi no Korokoro Party (satellite) [SpinalFeyd]
- Sweet Land [anonymous]
- Takara / Sammy / DCT / SSD Company LTD Gachinko Contest! Slot machine TV (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
- Techno Source Handy Boy 11-in-1 (TV Play Power) [Sean Riddle,]
- Toy Story Mania (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- unknown VRender0+ bowling game [SpinalFeyd, hammy, The Dumping Union]
- Virtual Ping Pong (Conny / SDW Games) [Sean Riddle, David Haywood]
- VTech Genius Junior Profi (Germany) [TeamEurope]
- VTech Genius Tabletop Black Magic CX (Germany) [TeamEurope]
- VTech PC Super Color (Spain) [ClawGrip]
- VTech V.Baby [Sean Riddle, ClawGrip]

New clones marked as NOT_WORKING
- Abit 486 EISA-AE4 [rfka01]
- AEG Olympia Olyport 40-21 [rfka01]
- Aquarius System (ASI) MD-4DUVC [rfka01]
- Arche Technologies Inc. KMA-300G-25 [rfka01]
- Blood Bros. (Modular System) [jordigahan, ClawGrip]
- Bull Micral 45 [rfka01]
- Computechnik ASC486SLC [rfka01]
- dreamGEAR Shredmaster Jr (NTSC) [Sean Riddle, David Haywood]
- Elitegroup UM8810 PAIO [rfka01]
- Elitegroup SI5PI AIO [rfka01]
- Epson PC AX [rfka01]
- Epson PC AX2e [rfka01]
- Epson PC AX3 [rfka01]
- Freetech 486FT55 [rfka01]
- Gigabyte GA-486AM/S [rfka01]
- Gondomania (World) [Corrado Tomaselli, The Dumping Union]
- Jetway J-446A [rfka01]
- Poitto! (revision C) [hammy, The Dumping Union]
- Raiden (Modular System) [jordigahan,, ClawGrip]
- Sanyo SPC-400D [jordigahan, ClawGrip]
- Star Horse Progress Returns (live and voice) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (main screen left) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (main screen right) [Darksoft, rtw, MetalliC]
- Star Horse Progress Returns (sound) [Darksoft, rtw, MetalliC]
- Super Mario Fushigi no Korokoro Party (center) [SpinalFeyd]
- Tetris (bartop, prototype) [Andrew Welburn]
- Thomson SIMIV TO16 [rfka01]
- TMC Research Corporation PCI48AF [rfka01]
- VTech Storio (ES, Spanish, 2011-06-17?) [Sean Riddle, ClawGrip]

New working software list additions
- electron_flop:
*Stop Press 64 [Derek Walker]
*HeadFirst PD Disk E000/M000/B000, HeadFirst PD Disk E001/M005/B001, HeadFirst PD Disk E002/M006/B002, HeadFirst PD Disk E003, HeadFirst PD Disk E004, HeadFirst PD Disk E005, HeadFirst PD Disk E006, HeadFirst PD Disk E007, HeadFirst PD Disk E008, HeadFirst PD Disk E009, HeadFirst PD Disk E010/M009/B005, HeadFirst PD Disk E011, HeadFirst PD Disk E013, HeadFirst PD Disk E015/M015/B014, HeadFirst PD Disk E016/M016/B015, HeadFirst PD Disk E017, HeadFirst PD Disk M013/B012 []
- fmtowns_flop: DOR, DOR Part 3, Elle [r09]
- gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual (set 2) [sCZther, TeamEurope]
- gameking3: Falcon Corps, Search Action, Vagrant [sCZther, TeamEurope]
- ibm5170: Sleepwalker, UFO - Enemy Unknown (Italy) [ArcadeShadow]
- pce: R-Type Part-2 (alt) [Maddog]
- samcoupe_cass: F-16 Combat Pilot (demo) [TwistedTom]
- samcoupe_flop: Boing!, Defenders Of The Earth, Sam Coupe System Disk (SAMDOS v1.1), Sam Coupe System Disk (SAMDOS v2.0), Sam Strikes Out!, Sphera [TwistedTom]
- spectrum_cass: Los Gnomos - David el Gnomo [RetroLEL]
- spectrum_mgt_flop: Plus D System Disk v1 [TwistedTom]
- vectrex: 3D Scape Demo Collection, All Good Things, City Bomber, Continuum, Hexed!, Lord of the Robots, Moon Lander, Nebula Commander, Patriots, Performance VX, Protector and Y*A*S*I, Revector, Rockaroids Remix, Ronen's Games Cart, Royal 21, Sectis, Spike Hoppin', Spike's Water Balloons - Analog Version, Thrust (1.2), Thrust (Final 1.01), Vector 21, Vector Vaders, Vectrex Frogger, Verzerk (Berzerk hack), War of the Robots, War of the Robots - Bow to the Queen, Zantis [Justin Kerk]

Software list items promoted to working
- jaguar: Bubsy in Fractured Furry Tales, Cannon Fodder, Double Dragon V - The Shadow Falls, Dragon - The Bruce Lee Story, Hyper Force, Pinball Fantasies, Raiden, Raiden (Rev. A), Rayman, Sensible Soccer - International Edition, Soccer Kid, Soccer Kid (Re-release, Hacked), Towers II - Plight of the Stargazer, Worms, Zero 5, Zool 2 [Angelo Salese]

New NOT_WORKING software list additions
- gcslottv: Aladdin TV, Ginginmaru TV, Moju-o TV, Salaryman Kintaro [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
- leapfrog_leappad_cart: Was ist das? von Richard Scarry (Germany) [TeamEurope, FakeShemp]
- pico: The Muppets on the Go! (prototype 19950721), The Muppets on the Go! (prototype 19960301), The Muppets on the Go! (prototype 19960313), The Muppets on the Go! (prototype 19960322, set 1), The Muppets on the Go! (prototype 19960322, set 2), The Muppets on the Go! (prototype 19960324), The Muppets on the Go! (prototype 19960329), The Muppets on the Go! (prototype 19960330, set 1), The Muppets on the Go! (prototype 19960330, set 2) [Demon, FakeShemp]
- sega_beena_cart: Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken!, Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu!, Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko!, Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki, Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope, FakeShemp]

Source Changes
- snk6502.cpp: Corrected CPU speed according to schematics and added wait states for vanguard, fantasy, pballoon and nibbler. [AJR]
- cpu/m6502: Added disassembler and basic execution core for Rockwell R65C19. [AJR]
- cpu/bcp: Added preliminary dp8344 execution core and improved disassembly. [AJR]
- cpu/mc68hc11: Fixed disassembly and execution of BRCLR/BRSET with Y-relative indexed addressing. [AJR]
- bus/s100: Added ASC Associates SASI Host Computer Adapter card. [AJR, Bitsavers]
- debugger: Added cpulist command. [AJR]
- cpu/vt50: Added very preliminary CPU execution emulation. [AJR]
- debugger: Show opcodes in octal when disassembling code from octal spaces. [AJR]
- armedf.cpp, galivan.cpp: Cleaned up video configuration, and converted to raw screen parameters. [Angelo Salese]
- galivan.cpp: Added interrupt acknowledge signal. [Angelo Salese]
- nb1414m4.cpp: Improved notes and added a frame synchronization stub. [Angelo Salese]
- Re-implemented ARM IOMD and VIDC20 emulation as devices. [Angelo Salese]
*Both ssfindo.cpp and riscpc.cpp now share the same implementation.
*Allows riscpc to reach desktop mode with valid non- volatile RAM contents.
*Adds preliminary soudn for ppcar.
- Add low latency option to internal user interface. [Antonio Giner]
- namcos2.cpp: Reduced duplication in machine configurations and memory maps, and updated notes. [cam900]
- segas16a.cpp, segas16b.cpp: Added save state support, improved reset behavior, and moved dfjail to a derived state class. [cam900]
- bnstars.cpp, ms32,.cpp, tetrisp2.cpp: Derive clocks from crystals present on PCBs. [cam900]
- namcofl.cpp: Converted RAM/ROM banking to use address_map_bank_device, added raw screen parameters, and cleaned up code. [cam900]
*Also updated notes on imperfectly emulated features.
- namco_c355spr.cpp: Fixed priorities when priority 0 sprites aren't the first layer drawn. [cam900]
- sknsspr.cpp: Corrected high- precision sprite shrinking algorithm and changed position values to 10.6 fixed point format. [cam900]
- tecmosys.cpp updates: [cam900]
*Added sprite graphics decoding description, cleaned up sprite drawing code and restricted drawing to clipping rectangle.
*Cleaned up code and added notes.
- bnstars.cpp, ms32.cpp, tetrisp2.cpp: Moved sprite drawing to a common device, improved sprite zoom, and cleaned up code. [cam900]
- ms32.cpp: Fixed sprite delay. [cam900]
- plugins/cheatfind: Added support for entering cheat names. [Carl]
- netlist: Reduced visibility of some matrix solver members. [Couriersud]
- vt1682 updates: [David Haywood]
*Swapped background pen fall-through for boxing game.
*Adjusted timing of line rendering to improve racing games.
- sunplus_gcm394.cpp: Improved DMA, banking and video addressing. [David Haywood]
- cpu/unsp updates: [David Haywood]
*Implemented goto mr, mul su, lslor, exp, jvc and jvs instructions.
*Added stubs for u'nSP 2.0 unimplemented extended instructions and registers.
- dreamwld.cpp: Hooked up microcontroller. [David Haywood]
*Also replaced simulation of undumped microcontrollers with hacked versions of the dreamwld program replacing the payload.
- lua: Exposed address space address mask, data width and endianness. [feos]
- cpu/m68000: Fixed MMU issue that caused Domain/OS and its installer to crash. [Hans Ostermeyer]
- apollo.cpp: Fixed failures in DEX DISP7C tests 170 and 210 and self- test TE. [Hans Ostermeyer]
- model1.cpp: Fixed a number of transcription errors in the vf coprocessor TGP program. [hap, O. Galibert]
- bus/hp_dio: Fixed HP98265A SPC memory mapping for select codes other than 14, and renamed confusing default CD-ROM connection. [Kars de Jong]
- cps3.cpp: Fine-tuned screen parameters based on more precise measurements and early boards documentation. [MetalliC]
- intelfsh.cpp: Added Fujitsu 29LV002TC Flash device with hard-coded sector protection for Dreamcast. [MetalliC]
- dccons.cpp: Added Flash read/write support. [MetalliC]
- cpu/tms9900: Made address visible externally while accessing on-chip memory for tms9995. [Michael Zapf]
- sn76496.cpp: Use a timer to control the ready output. [Michael Zapf]
- model1.cpp: Replaced vf and swa coprocessor TGP simulation with emulation using internal programs. [O. Galibert, Caps0ff]
- model1.cpp: Changed hard-coded background pen, giving better results. [O. Galibert]
- apple2.cpp: Perform single-pixel shift for monochrome high- resolution graphics with bit 7 set. [R. Belmont, SoltanGris42]
- apple2.cpp updates: [R. Belmont]
*Added Autostart Monitor BIOS option to apple2.
*Fixed crash when running apple2 or apple2p without a card in slot 0.
*Updated palette to use latest calculated values from Apple II Video Display Theory (MT07482).
- apple2gs updates: [R. Belmont]
*Clear vertical blanking and quarter- second interrupts on reading (as well as writing) $C047. [R. Belmont]
*Raise ADB interrupt on mouse axis movement (MT06782).
- bus/a2gameio: Added support for paddles. [R. Belmont]
- bus/a2bus: Added support for to $C074 control register to TransWarp accelerator card emulation. [R. Belmont]
*Also added TransWarp card as an option for apple2 and apple2p (in addition to the apple2e family).
- z80ne.cpp, zn.cpp: Split up large state classes by machine type and reduced reliance on deprecated machine configuration features. [Ryan Holtz]
- terracre.cpp: Added support for disabling the foreground text layer (MT07494). [sasuke]
- galivan.cpp updates: [sasuke]
*Added support for disabling the text layer, and fixed text colors for galivan, dangar, and clones (MT06946, MT07493).
*Suppressed drawing tiles from memory locations used for NB1414M4 parameters.
- ssrj.cpp: Always show difficulty DIP switches. [sasuke]
- skyfox.cpp: Reimplemented background star drawing. [sasuke]
- spdheat.cpp: Changed service mode DIP switch to use the standard macro. [sasuke]
- speedatk.cpp: Fixed graphics tile selection (fixes bonus rate display). [sasuke]
- crgolf:cpp: Fixed coinage DIP switches. [sasuke]
- armedf.cpp, galivan.cpp: Adjusted sound balance to match PCB recordings. [sasuke]
- nb1414m4.cpp updates: [sasuke]
*Fixed attribute fill when erasing blinking objects.
*Suppress insert coin prompt when in game (flag supplied by game program).
*Improved game over display.
*Improved kozure score display.
*Ignore repeated fill/DMA commands (fixes MT04344).
*Cleaned up code a little.
- bus/spectrum: Added MGT +D G+DOS v1 BIOS option. [TwistedTom]
- samcoupe.cpp: Fixed colours in graphics modes 1 and 2, and added joysticks. [TwistedTom]
- bus/spectrum: Added ROM from a Brazilian Multiface One clone as a BIOS option. [TwistedTom]
- Added overridden new/delete operators to pre- fill memory in debug builds (can help identify uninitialised members). [Vas Crabb]
- osborne1.cpp updates: [Vas Crabb]
*Made SCREEN-PAC video a clone machine rather than a configuration setting as it's a hardware modification.
*Added additional default input mappings for the keys wired in parallel, and added backspace as an alias for cursor left.
*Put the screen parameters used by the Nuevo Video BIOS in its machine configuration (improves automatic resolution selection).
*Improved performance a little, cleaned up code, and updated notes.
- input_sdl.cpp: Added checks to ignore joystick buttons beyond maximum supported by structures. [Vas Crabb]
- Added support for saving members of structures in arrays, and added support for automatically saving output values. [Vas Crabb]
- Enhanced -listxml, -listsoftware, -getsoflist and -romident to support software lists enabled by slot card devices. [Vas Crabb]
- minimaws updates: [Vas Crabb]
*Added support for software lists in web pages and romident verb.
*Added clone listing to machine pages as well as software pages.
*Added identification of fixed bit patterns up to 128 bits long to web- based ROM identification code.
*Reduced network requests required to initial load a machine page.
- hh_sm510.cpp: Set 16-way flag for Game & Watch games that don't physically prevent contradictory directions being pressed. [algestam]
- mephisto_mm2.cpp: Added two more Mephisto MM IV revisions. [Berger]
- itech32.cpp: Corrected ROM names and documented PCB part numbers for drivedge. [Brian Troha]
- kickgoal.cpp: Added layout of PRO-3/B circuit board used by Kick Goal and Action Hollywood. [Brian Troha]
- tumbleb.cpp: Decapped and dumped microcontrollers for chokchock, htchctch, and dquizgo. [Caps0ff, Guru]
- dreamwld.cpp: Decapped and dumped dreamwld microcontroller. [Caps0ff, Guru]
- eispc.cpp: Re- enabled RAM size options that were disabled to work around a heap corruption issue. [Edstrom]
- gameboy.xml: Added additional PCB and enhancement support information, and cleaned up formatting. [FakeShemp]
- pico.xml: Added scanned pages for poohcornsw and cookpico. [FakeShemp, TeamEurope]
- sawatte.xml: Added scanned pages for doraedbl, soreike and uht. [FakeShemp, TeamEurope]
- Split Commodore 64 floppy disk software list into original, clean cracks, and other dumps. [Firehawke]
- flstory.cpp: Updated DIP switch descriptions for victnine based on manual. [Guru]
- megaplay.cpp: Documented Sonic the Hedgehog cartridge labels. [hammy]
- model2.cpp: Dumped drive board ROM EPR- 16488 for daytona and clones. [jordigahan, ClawGrip]
- genpc.cpp: Added additional XT Award 2.05 BIOS dump to pc. [jordigahan, ClawGrip]
- taitopjc.cpp: Dumped PALs for optiger. [jordigahan, ClawGrip]
- missbamby.cpp: Dumped PROM for msbamby. [jordigahan, ClawGrip]
- rcm32p.cpp: Improved ROM labels based on PCB pictures. [Lord Nightmare, ValleyBell]
- triforce.cpp updates: [Lord Nightmare]
*Marked mkartagp, mkartag2 and mkartag2a Flash ROM dumps chips as bad as data is missing.
*Fixed mkartagp ROM mapping/interleaving.
*Documented Flash block remapping lookup ROM and Flash metadata.
- chihiro.cpp: Replaced Ghost Squad security data with real PIC16 key firmware (dumped from an original but unprotected device). [MajorPBX]
- dccons.cpp: Added Katana BIOS v0.976. [MajorPBX, MetalliC]
- fmtowns_flop.xml: Added Japanese titles for most entries. [r09]
- at.cpp updates: [rfka01]
*Added tg286m BIOS option to atturbo.
*Added mrv135 BIOS option to at386.
*Added mrv130 BIOS option to op82c391.
*Added op495slc04 BIOS option to opti495slc.
*Added ali148902 BIOS option to alim1489.
*Added lh5 BIOS option to ls486e.
*Added 2014 BIOS option to mb8433uud.
*Added shuttle BIOS option to hot433.
- model2.cpp Added DIP switches to all Model 2 boards (used for debug features in some games). [RyogaMasaki]
- gameking.xml, gameking3.xml: Added some metadata about cartridge types. [TeamEurope]
- rainbow.cpp: Added Rainbow model A ROMs. [tradde, Bitsavers, rfka01]
- Added company names to a number of software list descriptions. [Wintermute 0110]
Télécharger MAME v0.217 (32-bit)
Télécharger MAME v0.217 (64-bit)
Site Officiel de MAME
 VICE v3.4 (32-bit) 
Mardi 24/12/19 à 11:54 par Firebrand
Cet émulateur Commodore 64 (entre autres) a été mis à jour. Il est compatible avec de nombreux systèmes d'exploitation (bien qu'ils aient réduit le nombre dans cette version), mais seule la version Windows 32-bit est distribuée; pour les autres, vous devrez les compiler vous-même. Les améliorations sont les suivantes:
- Remove support for Syllable OS, SCO, QNX4, QNX6, SGI, AIX, OpenStep/NextStep/Rhapsody, Solaris/OpenIndiana and remaining traces of Minix, NeXT, SKYOS, UNIXWARE, Sortix
- Remove remaining traces of support for WATCOM, MSVC, OpenWatcom
- Remove aRts support
- Remove YUV rendering
- Remove generation of .chm, .hlp and .info files. Please use the .pdf or .html
- skip building x64 unless --enable-x64 is passed to configure
- do not use the new/experimental 8580 filters unless --enable-new8580filter is passed to configure
- update pattern generator for uninitialized ram. changed defaults so all raminitpattern tests pass.
- remove block device disk image (rawdrive) "support". in linux it was never needed (just use the device file) and on windows it was never implemented.
- added support for the IP232 protocol that was used by the long lost VICE1.19 hack, and which is supported by tcpser for emulating DTR/DCD (carrier detect)
- various userport rs232 fixes
- always save gifs as gif89
- added a couple shift flags to keyboard maps to support virtual cbm/ctrl and mandatory pressed host modifiers. not all keymaps have been updated yet.
- ACIA IRQ fix
- create empty half tracks when mounting d64. fixes skew.d64
- new headless port that can be enabled by passing --enable-headlessui to configure. this can be used to build an emulator without video output, which may be useful for scripting.

Autostart fixes
- Implemented autostart for tapecart images (.tcrt)
- Automatically change drive type when autostarting disk images that do not work with the currently active drive.
- Make AutostartRunWithColon default
- fixed autostart when memory hacks are enabled (plus60k, plus256k, plus4)
- make auto-starting from tape also respect the 'basicload' option, loading absolute by default
- when using a disk image to autostart .prg files, remove the .prg extension from the temporary file name
- many detail fixes that make autostart work as expected in all emulators and in all configurations (eg C128 in 80 columns or C64 mode)

Snapshot fixes
- More strict checking and more explizit error reporting

6510 fixes
- Accurate emulation of ANE#imm and LAX#imm "magic constant" dependency on RDY. All occurrences of unstable use are being logged now. LAX#imm "magic constant" changed to 0xEF, which makes the problem cases "spectipede" and "turrican 3" work.
- fix: reset should set the I flag

VIC-II fixes
- Accurate emulation of the "VSP bug". Warnings about possible VSP related memory corruption are always logged, actual memory corruption is still optional.
- Fixed changing more than one colour register via monitor

VIC fixes
- new noise LFSR as reverse engineered by Lance Ewing.

SID fixes
- use model dependent floating output ttl values like in residfp

- Support full expressions in the monitor conditional breakpoints.
- When deleting checkpoints, reset the index to 1 when there are no more checkpoints left
- Added 'RL' for rasterline and 'CY' for cycle in line to list of conditionals that can be used for breakpoints.
- in mc/ms commands show asterisk for 1s and dots for 0s, not the other way around
- adjust number of disassembled lines so the top line does not scroll out of the window when labels are used.
- Added "log" and "logname" commands to control logging to a file

- added rudimentary support for CMD-style reading of the RTC
- respect error info in disk images (only when reading right now). Should trick some simple protections.
- report 65535 blocks free rather than 0 so that applications that query available disk space before saving work as expected, e.g. some BBSs

C-64 fixes
- added support for MAX Basic cartridge, new CRTID 61
- added clockport device for rrnet mk3
- fixed reading of 'open' clockport, fixed io dump for clockport devices
- implemented support for cartridge hardware revision in the crt format
- When attaching an Easyflash cartridge image, replace the EAPI driver with the one for the flash chip VICE supports. This way EF images that contain a different driver (for whatever reason) will still work.
- various keymaps added and/or fixed/updated.

C-128 fixes
- added proper C128D model type.
- various MMU fixes
- fixed broken memory mapping in C64 mode
- Completely rewritten VDC vertical handling code. VDC101 demo with it's vdc-split technique is now fully emulated. This rewrite attempts to emulate more how the VDC works internally, and how the video signal/screen react, so the border height etc is now more naturally handled.
- Various misc VDC fixes, e.g. show blank lines with certain register combinations

Gtk3 UI
- Implemented "restore display" (Alt+r). Resets the active window to its minimal/natural size. Handy when stretching the window and then not knowing you can make the window smaller again with resizing that same window until it doesn't get smaller.
- Change double-clicking images in smart/diskattach dialogs to 'open' instead of autostarting
- added options to select rendering backend and filter
- fixed opening files with UTF8 encoded filenames
- Make the (VTE) monitor display on top of the emulated machine window when in fullscreen
- copy only used icons into the distribution, which drastically reduced its size
- Added keyboard debugging to the statusbar
- Added * (all files) filter to the fliplist attach dialog. This will allow people to use Pi1541 *.lst files at their own peril.
- Add proper statusbar messages when using the fliplist.
- Add howto about creating a Gtk3-Windows cross-compiler on Debian with Fedora packages (aka FrankenVICE)
- only show the host keyboard mappings in the list for which we have a valid mapping, grey out symbolic/positional depending on what keymaps are actually available
- Move joystick settings to the joystick widget on the statusbar.
- Windows: add icons to binaries
- allow better control of the filter settings by removing tick marks of the sliders and adding spinboxes (6581+ReSID only)
- Fix the 'media recording' dialog to not show empty widgets when FFMPEG support is missing, show hint on compiling in FFMPEG instead.

SDL fixes
- make hotkeys only check left alt, which makes right alt (alt-gr) work in keyboard mappings.

macOS fixes
- make open-gl work
- binary distributions, font support, GTK3 dock icon
- fix missing icon theme, fixed pdf manual generation, improved build instructions
- fixed macOS make bindist when building out of tree
- Added instructions for building and debugging using Xcode
Télécharger VICE v3.4 (32-bit)
Site Officiel de VICE
 higan v107 
Dimanche 22/12/19 à 14:26 par Firebrand
Cet émulateur multi-système du même auteur de bsnes, byuu, a été mis à jour. Plutôt complexe, il est plus que recommandé de lire le guide de l'utilisateur (en anglais) avant toute utilisation. L'interface a été entièrement refaite, mais byuu ne la considère pas comme encore terminée. Les améliorations sont les suivantes:
It has been over two years and *235* WIP releases since higan v106 was released.
And today, finally, I'm posting higan v107 publicly.
There's just no way I'm going to be able to create a full changelog here, but I will summarize the most important parts:
- added Sega CD emulation (BIN+CUE only)
- added Neo Geo Pocket + Neo Geo Pocket Color emulation
- added MSX + MSX2 emulation (cartridges only)
- added SG-1000 + SC-3000 emulation
- added ColecoVision emulation
- added boot ROM emulation for the WonderSwan + WonderSwan Color
- substantial accuracy improvements to the SNES and Game Boy emulation
- created an entirely new tree-view-driven user interface

Please note that the user interface rewrite is extremely substantial, and I can't stress how absolutely critical it is that you read the user guide before attempting to use this new release.

The truth is, the new user interface is not ready, and without a release to gather feedback, it never will be. The old higan v106 user interface was unable to scale up to the complexity of emulating 25 systems and counting. I spent many months working from the ground up on a brand new paradigm so that I could emulate any system of any complexity using a single unified user interface. I believe a tree view to be the best way of expressing infinite flexibility, but this design is unlike any other emulator out there. And I know very well from experience how much we all (myself included) dislike change.

I believe that it's possible to refine this concept and strike a balance between familiarity and intuitiveness. I am not there yet, but with your help, I believe I can get there. Short of stagnation with v106, this was the only path forward.

If you're willing to give this release a try, I'd welcome your feedback. Please understand that right now, it's very rough around the edges with lots of small bugs and no polish. The v107 line will include many public point-releases as I incorporate feedback and rewrite components to make the emulator easier to use.

If you're not onboard with that, please stick with higan v106 and wait this release cycle out until things are finalized in a future release. Or perhaps skip over higan and check out the newly revived bsnes instead: bsnes is what I'm known best for, solid SNES emulation, in a performant, feature-filled, traditional, easy-to-use package.

As before and as always, higan is my personal research project. I know that it's not for everyone, but if you're like me, then I do hope you'll enjoy this release. It's the culmination of literally thousands of hours of work since v106.
Télécharger higan v107 (64-bit) (Windows)
Télécharger higan v107 (MacOS)
Télécharger higan v107 (Linux)
Site Officiel de higan
 WinUAE v4.3.0 
Samedi 21/12/19 à 14:25 par Firebrand
WinUAE sort de sa période de beta. Voici les changements apportés depuis la précédente version stable:
New features/improvements:
- GUI high DPI support rewritten.
- Lagless vsync stability improvements.
- Added Trojan light gun preset to Game ports panel.
- On the fly chipset model switching compatibility improved.
- SPTI CD/DVD access mode now internally emulates all CD audio commands. All other commands are forwarded to the drive like previously.
- PCMCIA hot swap support improved. (PCMCIA SRAM and IDE needs to be set again if previously configured)
- My CPU tester detected edge cases, bugs and undocumented CPU behavior updates implemented. (More details in separate CPU tester note later)
- More compatible partition HDF default geometry calculation if size is 1000M or larger.
- CD32 pad does not anymore disable joystick second button if both CD32 and 2-button joystick is active simultaneously.
- Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
- Debugger disassembler fixes and few very rarely used instructions dissemble now correctly.

Bugs fixed:
- Disk index pulses were not being generated when disk was being written (Cadaver v0.1 save disk writing)
- CDTV audio CD playing state restore fixed.
- A2024 monitor didn’t show full viewable area.
- 24-bit uaegfx RTG mode had random wrong color pixels in some situations.
- nrg CD images didn’t load correctly in relative path mode.
- Graphics glitch in some programs that also depended on display scaling/size (for example Alien Breed 3D)
- Disk swapper path modifications did nothing while emulation was running.
- Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not include normal CD audio start delays.
- Fixed possible crash when PPC emulation stopped emulated sound card audio.
- Quite special kind of CD32 pad button read code was not emulated correctly.

Other changes:
- Added separate 68000-68060 CPU tester/validator project based on UAE CPU core generator.
- Removed all 68020 cycle-exact CPU mode internal idle cycles. It mainly slowed down the CPU too much and didn’t match real world well enough.

New emulated hardware:
- Archos Overdrive HD (PCMCIA IDE adapter)
- ICD Trifecta (A500 IDE/SCSI controller)
- M-Tec Mastercard (SCSI expansion for M-Tec T1230 A1200 accelerator)
- Scala MM dongles
Télécharger WinUAE v4.3.0 (32-bit)
Télécharger WinUAE v4.3.0 (64-bit)
Site Officiel de WinUAE
 AppleWin v1.29.7.0 
Samedi 21/12/19 à 14:21 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #726] Disk II card: supported in slot 5 via '-s5 diskii' command line.
*use in conjunction with -s5d1 .
*NB. No support via Configuration GUI for insert/ejecting images.
- [Change #737] Debugger: Changed 'cycles' to show the cycle delta since the step/breakpoint etc.
*NB. Since this has been the absolute cumulative cycle count.
-[Bug #740] Debugger: gr/hgr/dgr/dhgr commands will honour the state of the MIXED mode.
-[Bug #733] Fixed WOZ 'Wasteland' and also NIB 'Wasteland'.
-[Bug #451] Debugger: fix for BPM[R|W] triggering on control-flow instructions' target address.
-[Bug #355] For first-time installs of AppleWin, soundtype now defaults to WAVE (was NONE).
-[PR #730] Speed-up for 'Color (RGB Monitor)' video mode.
Télécharger AppleWin v1.29.7.0
Site Officiel de AppleWin
 WinUAE v4.3.0 Beta 10 
Mercredi 18/12/19 à 12:57 par Firebrand
La prochaine version stable se précise, mais il faut visiblement encore un peu de travail. Voici les nouveautés du jour:
- Emulation window status bar DPI calculation fixed.
- Default GUI size (when opened without existing registry/ini data or version in reg/ini is old) didn't include DPI correction.
- Added -resetgui command line parameter that resets GUI customizations stored in registry/ini.

Some high DPI nice to have things that I forgot. If you have high DPI display (and even if you don't), could you test following:
- Click misc panel GUI default button. GUI size should have correct default size, for example no too large fonts in small buttons etc..
- Run winuae with -resetgui command line parameter. GUI should have same size as in previous test (but position can be different because it also resets)
Télécharger WinUAE v4.3.0 Beta 10 (32-bit)
Télécharger WinUAE v4.3.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 bsnes v113.1 
Mercredi 18/12/19 à 12:54 par Firebrand
Un problème sur les save stats a été corrigé pour cet excellent émulateur Super Nintendo. Voici les détails:
- I've posted a quick hotfix release for an issue that was causing save states to sometimes fail to restore the state correctly.
- I haven't yet identified why the small change I made in the v112 WIPs caused this issue, but reverting it has of course corrected the issue, so for now, I'm posting v113.1.
Télécharger bsnes v113.1 (Windows)
Télécharger bsnes v113.1 (MacOS)
Télécharger bsnes v113.1 (Linux)
Site Officiel de bsnes
 MAMu_'s MAME Icons v0.216 Extended Pack 
Lundi 16/12/19 à 13:48 par Firebrand
De nouvelles icônes ont été ajoutées à ce pack pour compléter la collection jusqu'à MAME v0.216.
Télécharger MAMu_'s MAME Icons v0.216 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 ClrMAME Pro v4.036a 
Dimanche 15/12/19 à 15:59 par Firebrand
Une correctif a été apporté à la dernière version ClrMAME Pro. Voici de quoi il s'agit:
- fixed: broken rar support in 64bit version (64bit conflict of rar and sha1 class), updated rar dll to 5.8 (4.036a)
Télécharger ClrMAME Pro v4.036a (32-bit)
Télécharger ClrMAME Pro v4.036a (64-bit)
Site Officiel de ClrMAME Pro
 WinUAE v4.3.0 Beta 9 FR 
Dimanche 15/12/19 à 15:57 par Firebrand
La dernière version de WinUAE a été traduite en français pas l'équipe de Tradu-France
Télécharger WinUAE v4.3.0 Beta 9 FR (32-bit)
Télécharger WinUAE v4.3.0 Beta 7 FR (64-bit)
 WinUAE v4.3.0 Beta 9 
Dimanche 15/12/19 à 15:55 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici la liste des nouveautés:
- Executed full 68000 and 68020 CPU tester recheck (Including trace and address errors).
- 68020 T0 set and RTE causing format error exception: trace exception is not generated.
- Yet another update to "Alien Breed 3D glitch that depends on screen size". Hopefully this is now fully working.
Télécharger WinUAE v4.3.0 Beta 9 (32-bit)
Télécharger WinUAE v4.3.0 Beta 9 (64-bit)
Site Officiel de WinUAE
 Flopée de mises à jour pour Richard Bannister 
Dimanche 15/12/19 à 15:53 par Firebrand
Richard Bannister a mis à jour l'ensemble des ports MacOS d'émulateur qu'il maintient ainsi qu'Emulator Enhancer. Il apporte le support de MacOS Catalina et améliore celui de MacOS Mojave. Voici les autres améliorations:
The main changes in this release are as follows:
- Added new Metal video renderer. The old OpenGL code has been removed.
- Fixed a number of visual glitches in the Preferences window on newer systems.
- Fixed a number of issues with video display on newer systems.
- Added support for Dark Mode on newer systems.
- Added code to stop the display going to sleep when an emulator is running.
- (EE only) Fixed a typo that made the Xbox 360 Controller family unusable with Emulator Enhancer. This will likely resolve issues with other analog controllers too.
- (EE only) Added support for multi-device HID adapters (such as Mayflash Retro Controller Adapters).
- (EE only) Fixed an issue where establishing a network connection sometimes failed for no reason.
- (EE only) Resolved an issue where Quick Freeze (etc) could only ever be used once from a USB controller.
- (EE only) Switched payment processing system from eSellerate to Paddle. Please note that existing EE3 serial numbers will not work in this release. To upgrade, go through the purchase process as normal but enter your valid EE3 serial number in the coupon code field; this will allow you to complete the registration process at no cost.

There are also a few minor changes to individual emulators, as follows:
- (fMSX) Updated to core version 5.4.
- (Handy) Added a button to rotate the display.
- (Handy) Fixed an error in the display of the lynxboot.img path.
- (Horizon) Added a display of the file path to I/O error messages.
- (Neopocott) Added an option to force Black & White mode.
- (O2Em) Fixed a keyboard mapping bug that made the letter 'A' unusable.
- (TEO, Thom) Added missing "CNT" key mapping.
Télécharger Boycott Advance v0.4.2 (MacOS)
Télécharger fMSX v5.4.0 (MacOS)
Télécharger Frodo v4.4.2 (MacOS)
Télécharger Generator v0.4.6 (MacOS)
Télécharger Genesis Plus v1.3.3 (MacOS)
Télécharger Handy v0.9.9 (MacOS)
Télécharger Jum52 v1.1.2 (MacOS)
Télécharger KiGB v2.0.7 (MacOS)
Télécharger MO5 v2.6.5 (MacOS)
Télécharger Mugrat v0.4.6 (MacOS)
Télécharger NeoPocott v0.5.3 (MacOS)
Télécharger Nestopia v1.4.3 (MacOS)
Télécharger O2EM v1.1.9 (MacOS)
Télécharger Oric v1.8.1 (MacOS)
Télécharger Oswan v0.8.4 (MacOS)
Télécharger SMS Plus v1.3.5 (MacOS)
Télécharger TGEmu v0.3.6 (MacOS)
Télécharger THOM v1.6.3 (MacOS)
Télécharger ViBE v1.0.1 (MacOS)
Site Officiel de Richard Bannister
 pfeMAME v2.11.4 
Samedi 14/12/19 à 14:42 par Firebrand
Ce frontend mis à jour régulièrement et qui vient de rejoindre notre section utilitaires pour MAME vient d'avoir une nouvelle version. Voici la liste des nouveautés:
- This is a pretty big release with lots of bug fixes, a few minor new features, heaps of background code improvements, and a work-around for an issue with systems emulation under MAME (see below). Check out the changelog file for full details.
- MAME Systems support – I don’t know if this is a bug or intended operation (odd if it is), but for systems that have expansion modules that when connected add an additional media type there is a problem. Even if you add the correct slot devices into the systems INI file (the slot devices that add the external hard drive, cartridge slot etc), when you run the MAME command with the new media type (e.g. flop1), MAME won’t see it and reports that it’s an unknown media type. It doesn’t seem to be parsing the slot devices before checking valid media types when MAME is invoked. Again, seems like odd behaviour if it’s by design. To get around it, I read the slot devices from the INI file and add them to the command line when calling MAME. Seems to work well and fixed issues with ZX Spectrum slot devices.
- The Windows build is using python 3.8 while the Ubuntu build is using python 3.7. Basically, my Ubuntu VM only has a 3.7 release at this stage. You shouldn’t notice any difference at this point in time until I start looking at exploiting the new shared memory feature for multi-tasking under 3.8.
Télécharger pfeMAME v2.11.4 (Windows)
Télécharger pfeMAME v2.11.4 (Linux)
Site Officiel de pfeMAME
 GameEx et GameEx Arcade Edition v16.10 
Samedi 14/12/19 à 14:30 par Firebrand
De nouvelles versions de ces frontnds multi-systèmes ont été publiés, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.10
Télécharger GameEx Arcade Edition v16.10
Site Officiel de GameEx
 Mame Classic v9.3.0 
Samedi 14/12/19 à 13:43 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : Control for Low Latency.
- Added : You can now open MAME Classic's App folder and Data folder from the Tools menu.
- Changed : MAME Classic no longer converts paths to their short path name.
- Changed : MAME Classic now uses your LOCALAPPDATA folder to write output, reports and temp files. Any files in the old location (MAME Classic folder) will be moved to the new location the first time you run this version. Once they are moved, you can delete the output, settings and temp folders in the MAME Classic folder. This will allow MAME Classic to be run without admin rights "if" your MAME folders are in unprotected locations.
- Changed : The ROM Directories function is now called Orphan ROM Finder.
- Changed : The Settings screen will now default to the image type of the current select machine.
- Fixed : The Audit function would report "Samples are not needed with this driver." if the sample set was missing regardless if samples were needed or not.
- Fixed : The ROM Directories function would exit prematurely if an orphan ROM was found and you chose to move it.
- Removed : Depreciated Artwork options.
Télécharger Mame Classic v9.3.0
Site Officiel de Mame Classic
 RomVault v3.0.44 
Vendredi 13/12/19 à 12:16 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés:
- if you are using Directory mapping you should switch to this version, as there was a bug in previous version that could screw these up.
Télécharger RomVault v3.0.44
Site Officiel de RomVault
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