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 Nintendulator v0.985 Beta (25/06/20) 
Vendredi 26/06/20 à 13:51 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- I've adjusted the Reset logic so that it will now reset the CPU last, since its reset logic was also running the PPU and APU for 7 CPU cycles.
- I've also made a further revision to the CPU trace log format - to improve readability, the PPU column now displays the scanline number first and the pixel number second, rather than the other way around.
- The reference log for "nestest.nes" (which is linked from the NESdev Wiki) has been updated to incorporate both of these changes.
Télécharger Nintendulator v0.985 Beta (32-bit) (25/06/20)
Télécharger Nintendulator v0.985 Beta (64-bit) (25/06/20)
Site Officiel de Nintendulator
 
 SameBoy v0.13.3 
Jeudi 25/06/20 à 12:55 par Firebrand
Une nouvelle version de cet escellent émulateur GameBoy/GameBoy Color a été publiée. Les améliorations sont les suivantes:
New/Improved Features
- The scaling filters were updated to use gamma-corrected color mixing, improving the quality of all shaders, especially the LCD and CRT shaders.

Bug Fixes
- Fixed a regression in the CGB and AGB boot ROMs where wrong palettes were chosen for Nintendo DMG games.
Télécharger SameBoy v0.13.3 (Windows)
Télécharger SameBoy v0.13.3 (MacOS)
Site Officiel de SameBoy
 
 WinUAE v4.4.0 Beta 8 
Mercredi 24/06/20 à 15:16 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Les améliorations sont les suivantes:
- More "Default" filter adjustments: enable aspect ratio correction only if current aspect ratio is not close enough to 4:3. Enable scaling to current window/screen size only if current window/screen is "too" large or small. Main reason for this change is to keep old behavior (no scaling or aspect ratio correction if default window/screen size but enable scaling/aspect ratio correction if window is larger or smaller)
- Beta tag removed.
Télécharger WinUAE v4.4.0 Beta 8 (32-bit)
Télécharger WinUAE v4.4.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 HBMAME et HBMAMEUI v0.222 
Mercredi 24/06/20 à 15:10 par Firebrand
Ces builds de MAME spécialisés dans les homebrews et les ROMhacks ont été mis à jour. Les changements ne sont pas encore connus.
Télécharger HBMAME v0.222 (64-bit)
Télécharger HBMAMEUI v0.222 (64-bit)
Site Officiel de HBMAME
 
 ColEm v5.1 
Mercredi 24/06/20 à 15:01 par Firebrand
Une nouvelle version de cet émulateur ColecoVision a été publiée. Les améliorations sont les suivantes:
- The latest version, published on June 24 2020, adds configurable global palette (via ColEm.pal file), support for more Adam-specific keys, and fixes state saving, loading, and rewind for Adam software.
Télécharger ColEm v5.1 (Windows)
Télécharger ColEm v5.1 (Linux)
Site Officiel de ColEm
 
 ClrMAME Pro v4.037a 
Mardi 23/06/20 à 14:07 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- misc: for softwarelist combined mode scanning a software list set is now strictly restricted to the assigned rompath. Should resolve all possible false-positive detection of unneeded stuff
- fixed: falsely allow user to enter settings/scanner/rebuilder/merger when no profile is loaded
- added: copy functions (not only move) to warnings window context menu
Télécharger ClrMAME Pro v4.037a (32-bit)
Télécharger ClrMAME Pro v4.037a (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.8.9 
Lundi 22/06/20 à 14:32 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Voici les changements généraux:
- AUTO SAVESTATES: Ensure save states are correctly flushed to disk when quitting RetroArch (fixes broken save states when exiting RetroArch – without first closing content – with ‘Auto Save State’ enabled)
- BUILTIN CORES: Builtin cores like ffmpeg and imageviewer would previously try to erroneously load a dynamic core named ‘builtin’ – this would fail and would just be a wasteful operation – this now skips dylib loading in libretro_get_system_info for builtin cores
- CHEEVOS: Report API errors when unlocking achievements or submitting leaderboards
- CHEEVOS: Support less common file extensions
- CHEEVOS: Disable hardcore mode when playing BSV file
- CHEEVOS: Correctly report unlocked non-hardcore achievements when hardcore is paused
- CHEEVOS/M3U: Bugfix – did not handle absolute/relative paths in M3U files correctly before
- CHEEVOS/M3U: Bugfix – it didn’t handle comments/directives
- CHEEVOS/M3U: Bugfix – it doesn’t handle trailing whitespace
- CHEEVOS/M3U: Bugfix – failed when loading M3U files with certain line endings
- CORE MANAGEMENT: Add ‘core management’ menu (Settings -> Core)
- CORE MANAGEMENT: Add option to backup/restore installed cores
- CORE MANAGEMENT: Improved core selection logic
- CORE INFO: Search search optimisations
- CORE DOWNLOADER: Rename ‘Core Updater’ to ‘Core Downloader’
- CORE DOWNLOADER: Add ‘Show Experimental Cores’ setting under Settings > Network > Updater
- CORE DOWNLOADER: Core licenses are now shown for all entries in the Core Updater menu
- CORE DOWNLOADER: Pressing RetroPad select on a Core Updater entry will now display any text in the description field of its info file
- CORE DOWNLOADER: Installed cores are now highlighted via a [#] symbol
- CORE DOWNLOADER: Pressing RetroPad start on a selected, installed entry opens the Core Information menu (when using Material UI, swiping left or right triggers the same action). This means we can now view bios info etc. – and more importantly delete cores – without jumping through all the hoops of loading a core first and navigating all over the place
- CORE DOWNLOADER/UPDATER: Add option to automatically backup cores when updating
- DISK CONTROL: Enable ‘Load New Disc’ while disk tray is open
- INPUT: Added a hotkey delay option to allow hotkey input to work properly when it is assigned to another action
- INPUT: Remove ‘All Users Control Menu’ setting, was buggy and will be properly reintroduced after input overhaul
- LINUX: Set default saves/save states/system paths
- LOCALIZATION: Add Persian language
- LOCALIZATION: Add Hebrew language
- LOCALIZATION: Add Asturian language
- MENU: Proper line wrapping for message dialog boxes
- MENU/HOTKEYS: Add sublabels to all hotkey bind entries
- MENU/QUICK MENU: Suppress the display of ’empty’ quick menu listings when closing content
- MENU/OZONE: Performance improvements
- MENU/SDL: Add mouse controls
- OPENGL1/VITA: Initial changes for HW context without FBO
- OVERLAYS: Add options for moving the on-screen overlay
- PLAYLISTS/WINDOWS: Fix core path entries in image/video/music history playlists
- PS2: Add back CDFS support
- SDL/GL: Advertise GLSL support
- VIDEO/WIDGETS: Fix heap-use-after-free errors, leading to memory corruption
- VITA: Added custom bubbles support
- VITA: VitaGL update
- VULKAN/WSI: Better frame pacing
- VULKAN/WSI: Fix Intel Mesa being broken when using Fences, we have to use Semaphores to acquire the swapchain or the entire GPU stalls
- VULKAN/WSI: Add support for either using fences or semaphores when syncing
- VULKAN/WSI: Prefer using semaphores for integrated GPUs as it promotes better throughput over fences
- VULKAN/WSI/ANDROID: Do not use mailbox emulation on Android
- UWP/XBOX: Potentially improve performance by enabling ‘Game Mode’
Télécharger RetroArch v1.8.9 (32-bit) (Windows)
Télécharger RetroArch v1.8.9 (64-bit) (Windows)
Télécharger RetroArch v1.8.9 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.9 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.9 (64-bit) (MacOS)
Télécharger RetroArch v1.8.9 (Metal2) (MacOS)
Télécharger RetroArch v1.8.9 (Nintendo GC)
Télécharger RetroArch v1.8.9 (Nintendo Wii)
Télécharger RetroArch v1.8.9 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.9 (PlayStation 2)
Télécharger RetroArch v1.8.9 (PSP)
Télécharger RetroArch v1.8.9 (PS Vita)
Site Officiel de RetroArch
 
 Stella v6.2.1 
Dimanche 21/06/20 à 15:00 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Les améliorations sont les suivantes:
- Fixed Pitfall II ROM not working correctly.
- Fixed crashes when using some combinations of bankswitching schemes on incorrect ROMs, or when using invalid ROM file sizes, etc.
- Fixed RIOT timer behaviour on reading/writing at the wraparound cycle.
- Fixed incorrectly setting D6 bit on TIA reads in some cases. Related to this, improve 'tiadriven' option to randomize only D5..D0 bits.
- Fixed custom palette and TV effects adjustable slider rounding issue.
- Fixed some bugs in 3E+ scheme when using non-standard ROM sizes.
- Fixed crash in Audio & Video dialog when opened from debugger, and the debugger window sometimes being resized when using the Options dialog.
- Make NTSC custom phase shift not affect Yellow anymore.
- Fixed '1x' snapshot mode; TV effects are now disabled. This mode now generates a clean, pixel-exact image.
- Fixed mappings sometimes not being saved in the Retron77 port.
- A ROM properties file may now be placed next to the ROM (with the same name as the ROM, except ending in .pro), and Stella will automatically apply the properties to the ROM. [NOTE: this was present in 6.2, but was mistakenly left out of the changelog]
- Added button to Game Info dialog to save properties of the currently loaded ROM to a separate properties file (in the default save directory). This is useful in conjunction with the previous item.
- Allow changing custom palette and TV effects adjustables in 1% steps again.
- Updated documentation for changes in ROM properties key names.
- The codebase now compiles under gcc6 again. Future versions will require gcc7, though.
Télécharger Stella v6.2.1 (Windows)
Télécharger Stella v6.2.1 (MacOS)
Télécharger Stella v6.2.1 (32-bit) (Linux)
Télécharger Stella v6.2.1 (64-bit) (Linux)
Site Officiel de Stella
 
 Cheat.dat v0.221 
Samedi 20/06/20 à 14:58 par Firebrand
Après un an sans mise à jour, une nouvelle version de ce fichier contenant des codes de triche pour MAME a été publié. En plus de nouveaux codes pour jeux d'arcade, des codes pour NES, Super Nintendo et Master System on été ajoutés:
Ok, it's been over a year since the last release, this time around it's simply a massive update. I've been adding cheats fairly silently for the various MAME software lists for a while now, this time I've converted SMS, NES & SNES cheats into XML format. The cheats will need testing, tidying & renaming but that a job for another day (or another lifetime). The raw NES/SNES cheats for conversion were donated by GameHacking.org, a great site and resource - thanks guys (especially rimsky82).
Télécharger Cheat.dat v0.221
Site Officiel de Cheat.dat
 
 Hoxs64 v1.1.0.4 
Vendredi 19/06/20 à 13:29 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Une seule amélioration est à signaler:
1) Prevent ImGUI from saving imgui.ini text files everywhere.
Télécharger Hoxs64 v1.1.0.4 (32-bit)
Télécharger Hoxs64 v1.1.0.4 (Windows)
Site Officiel de Hoxs64
 
 GameEx et GameEx Arcade Edition v16.44 
Jeudi 18/06/20 à 14:03 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour. Pas d'information sur les modifications apportées cependant.
Télécharger GameEx v16.44
Télécharger GameEx Arcade Edition v16.44
Site Officiel de GameEx
 
 mGBA v0.8.2 
Lundi 15/06/20 à 13:36 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Emulation fixes:
- ARM: Fix timing on Thumb shift instructions
- GB: Fix GBC game registers after skipping BIOS
- GB MBC: Support 4MB MBC30 ROMs (fixes #1713)
- GB Video: Fix BGPS value after skipping BIOS (fixes #1717)
- GBA: Add missing RTC overrides for Legendz games
- GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756)
- GBA SIO: Fix Multiplayer busy bit
- GBA SIO: Fix double-unloading active driver
- GBA Timers: Fix deserializing count-up timers
- GBA Video: Fix mosaic objects drawing past the end (fixes #1702)
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759)
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701)
- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes #1712)
- GBA Video: Simplify sprite cycle counting (fixes #1279)
- GBA Video: Fix sprite/backdrop blending regression

Other fixes:
- 3DS: Fix framelimiter on newer citro3d (fixes #1771)
- ARM: Fix disassembling of several S-type instructions (fixes #1778)
- ARM Debugger: Clear low bit on breakpoint addresses (fixes #1764)
- CMake: Always use devkitPro toolchain when applicable (fixes #1755)
- Core: Fix ELF loading regression (fixes #1669)
- Core: Fix crash modifying hash table entry (fixes #1673)
- GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers
- GBA: Reject incorrectly sized BIOSes
- GBA: Break infinite loop for 0-frame mVLs (fixes #1723)
- Qt: Fix OpenGL 2.1 support (fixes #1678)
- Qt: Fix unmapping zipped ROM (fixes #1777)

Misc:
- 3DS: Clean up legacy initialization (fixes #1768)
- GBA Serialize: Only flunk BIOS check if official BIOS was expected
- Qt: Disable Replace ROM option when no game loaded
- Qt: Defer texture updates until frame is drawn (fixes #1590)
- Qt: Set icon for Discord Rich Presence
- Qt: Show a warning when save file can’t be opened
Télécharger mGBA v0.8.2 (32-bit) (Windows)
Télécharger mGBA v0.8.2 (64-bit) (Windows)
Télécharger mGBA v0.8.2 (MacOS)
Télécharger mGBA v0.8.2 (Linux)
Télécharger mGBA v0.8.2 (Nintendo Wii)
Télécharger mGBA v0.8.2 (Nintendo 3DS)
Télécharger mGBA v0.8.2 (Nintendo Switch)
Télécharger mGBA v0.8.2 (PS Vita)
Site Officiel de mGBA
 
 m64p 13/06/2020 
Dimanche 14/06/20 à 13:40 par Firebrand
Cet ensemble réunissant muper64plus, un plug-in graphique et un frontend a été mis à jour. Les améliorations sont les suivantes:
- Various small bug fixes
- Updates to GLideN64 blending code, you can read here if interested: gonetz/GLideN64#2281
Télécharger m64p 13/06/2020 (Windows)
Télécharger m64p 13/06/2020 (Linux)
Site Officiel de m64p
 
 SDLMAME4Ubuntu v0.221 
Vendredi 12/06/20 à 14:17 par Firebrand
Ce built de MAME pour Linux Ubuntu a été mis à jour vers la v0.221, mais il y a du changement: en effet, la version 32-bit est ici pour v19.10 Ubuntu "Eoan Ermine" et la version 64-bit pour Ubuntu v20.40 "Focal Fossa". La dernière version d'Ubuntu abandonne le support du 32-bit, donc les versions 32-bit ne pourront être utilisées au delà de la v19.10.
- Ubuntu Eoan 19.10 was the last version to officially support Intel 32 bit and Launchpad has dropped support for it either, so builds for versions of Ubuntu starting from Focal 20.04 will miss the i386 deb binaries. Older versions will retain support for old dear 32 bit (until Launchpad does).
Télécharger SDLMAME4Ubuntu v0.221 (32-bit)
Télécharger SDLMAME4Ubuntu v0.221 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SameBoy v0.13.2 
Vendredi 12/06/20 à 14:10 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy avant tout pensé pour MacOS a été publiée. Les améliorations sont les suivantes:
New/Improved Features
- The Cocoa debugger now has tab completion
- Conflicting key mappings are now highlighted in red in the Cocoa button configuration dialog
- Improved Dark Mode appearance in the Cocoa port
- Better, more system native appearance for the Cocoa memory viewer
- Improved Printer Feed window in the Cocoa port, now with an option to print with an actual printer

Bug Fixes
- Fixed a bug in the Libretro frontend that prevented certain achievements from triggering
- Fixed a bug where the save state format effectively used by the Windows build was not following the intended format
- The non-Windows builds can now read pre-0.13.2 Windows save states and vice versa
- Fixed a minor compatibility issue between save states created on 32-bit machines and ones created on 64-bit machines
- Fixed a potential crash when loading certain save states while a printer is connected in the Cocoa port
Télécharger SameBoy v0.13.2 (Windows)
Télécharger SameBoy v0.13.2 (MacOS)
Site Officiel de SameBoy
 
 WinUAE v4.4.0 Beta 6 FR 
Mercredi 10/06/20 à 14:27 par Firebrand
Grâce à Tradu-France, la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.4.0 Beta 6 FR (32-bit)
Télécharger WinUAE v4.4.0 Beta 6 FR (64-bit)
Tradu-France
 
 WinUAE v4.4.0 Beta 6 
Mercredi 10/06/20 à 14:25 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Small 68030 prefetch mode tweak.
- Enable cycle accurate Paula DMA request emulation if more compatible is ticked. Previously either cycle-exact option was required.
- GUI reset button didn't do full hard reset, for example rom images were not reloaded.
- GUI configuration Delete button can be now used to delete empty configuration directory.
- b5 "Debugger fa and s commands skipped chip ram." fix was incomplete, caused some debugger search commands to hang in infinite loop.
- Fixed *.uae icon, it was most likely accidentally changed long time ago to winuae.exe icon without no one noticing.
Télécharger WinUAE v4.4.0 Beta 6 (32-bit)
Télécharger WinUAE v4.4.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 ares v114 
Mercredi 10/06/20 à 14:22 par Firebrand
On vous avait parlé de cet émulateur il y a quelques temps dans nos colonnes, mais la première version publique de ares, un fork de higan et bsnes par son auteur d'origine Near, a été publiée. Elle reprend tout ce que faisait higan (dont il poursuit la numérotation de version) et comme principale nouveauté une émulation préliminaire de la Nintendo 64. Cependant, il y a peu à voir à ce niveau pour l'instant car elle n'est pas compilée par défaut et le RDP n'est pas fourni. Voici la liste des changement depuis la v110 de higan:
This is the first official release of ares. The changes for v111-v114 are below:
- restructuring:
*the project and core library is now called ares
*the simplified user interface is now called lucia
*the advanced user interface is now called luna
*the game analyzer is now called mia
- Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
- PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
- PC Engine: added suport for Populous save RAM
- Super Famicom: added missing SA1 board definition (for boards without BWRAM)
- SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
- Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
- Famciom: merged Board and Chip classes together
- Famicom: emulated MMC5 audio and MMC5A timer IRQs
- nall/cdrom: added split-file CUE sheet support
- nall/cdrom: added WAV support
- nall/cdrom: added ISO support
- lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
- lucia: added PNG screen capture support
- lucia: added tool to mute individual component audio streams
- lucia: support multiple input bindings per virtual input
- ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support

The actual changelog is several pages long, but I have condensed it heavily here to the most significant changes.
I've also collapsed all of the Nintendo 64 and PC Engine CD support, given that initial core development isn't very interesting.
Télécharger ares v114
Site Officiel de ares
 
 Stella v6.2 
Lundi 08/06/20 à 14:04 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Added interactive palette to Video & Audio settings.
- Added 'Custom' palette, generated from user controlled phase shifts.
- Added that adjustable audio & video settings are displayed as gauge bars.
- Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys.
- Added 'Turbo' mode, runs the game as fast as the computer allows.
- Added that paddle centering (per ROM) and sensitivity can be adjusted.
- Added that mouse sensitivity for Driving controller can be adjusted.
- Added paddle filtering in UI to avoid unwanted navigation events.
- Added selectable dialog fonts.
- Added separate positioning of launcher, emulator and debugger.
- Added optional display to game refresh rate adaption in fullscreen mode.
- Added option which lets default ROM path follow launcher navigation.
- Added debugger 'saveaccess' function, which saves memory access counts to a CSV file.
- Added displaying last write address in the debugger.
- Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame.
- Added detection of color and audio data in DiStella.
- Restored 'cfg' directory for Distella config files.
- Added TV Boy and 3EX bank switching types.
- Removed unused CV+ and DASH bank switching types.
- Added support for loading grayscale PNG images in the ROM launcher.
Télécharger Stella v6.2 (Windows)
Télécharger Stella v6.2 (MacOS)
Télécharger Stella v6.2 (32-bit) (Linux)
Télécharger Stella v6.2 (64-bit) (Linux)
Site Officiel de Stella
 
 ColEm v5.0 
Lundi 08/06/20 à 14:00 par Firebrand
Cet émulateur ColoecVision a été mis à jour. Les améliorations sont les suivantes:
- The latest version, published on June 8 2020, adds complete Coleco Adam emulation, with keyboard, disk, and tape drives. Both .DSK and .DDP file types are now supported. There are multiple new menu and command line options for working with disks and tapes.
Télécharger ColEm v5.0 (Windows)
Télécharger ColEm v5.0 (Linux)
Site Officiel de ColEm
 
 Raine v0.91.6 
Vendredi 05/06/20 à 13:40 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Il prend maintenant en charge les ISOs Neo-Geo CD au format .cue/.bin. Voir ici pour les explications.
Télécharger Raine v0.91.6 (32-bit) (Windows)
Télécharger Raine v0.91.6 (64-bit) (Windows)
Télécharger Raine v0.91.6 (32-bit) (Linux)
Télécharger Raine v0.91.6 (64-bit) (Linux)
Site Officiel de Raine
 
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