On vous avait parlé de cet émulateur il y a quelques temps dans nos colonnes, mais la première version publique de ares, un fork de higan et bsnes par son auteur d'origine Near, a été publiée. Elle reprend tout ce que faisait higan (dont il poursuit la numérotation de version) et comme principale nouveauté une émulation préliminaire de la Nintendo 64. Cependant, il y a peu à voir à ce niveau pour l'instant car elle n'est pas compilée par défaut et le RDP n'est pas fourni. Voici la liste des changement depuis la v110 de higan: This is the first official release of ares. The changes for v111-v114 are below: - restructuring: *the project and core library is now called ares *the simplified user interface is now called lucia *the advanced user interface is now called luna *the game analyzer is now called mia - Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included) - PC Engine CD: added complete emulation (including Super System Card and Arcade Card support) - PC Engine: added suport for Populous save RAM - Super Famicom: added missing SA1 board definition (for boards without BWRAM) - SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM - Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static) - Famciom: merged Board and Chip classes together - Famicom: emulated MMC5 audio and MMC5A timer IRQs - nall/cdrom: added split-file CUE sheet support - nall/cdrom: added WAV support - nall/cdrom: added ISO support - lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties) - lucia: added PNG screen capture support - lucia: added tool to mute individual component audio streams - lucia: support multiple input bindings per virtual input - ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support
The actual changelog is several pages long, but I have condensed it heavily here to the most significant changes. I've also collapsed all of the Nintendo 64 and PC Engine CD support, given that initial core development isn't very interesting.
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