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 Snes9x v1.62.2 
Mardi 28/03/23 à 15:56 par Firebrand
Et encore une nouvelle version de cet émulateur Super Nintendo qui corrige un bug effaçant les sauvegardes. La version MacOS est à nouveau absente:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
Télécharger Snes9x v1.62.2 (32-bit) (Windows)
Télécharger Snes9x v1.62.2 (64-bit) (Windows)
Télécharger Snes9x v1.62.2 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 
 WinUAE v4.10.2 Beta 3 
Lundi 27/03/23 à 16:30 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Changed keyboard reset warning again: when reset keys are pressed, reset warning starts, when reset warning ends, system is reset but reset is kept active until at least one key is released. Keeping reset keys pressed more than 5 seconds force hard reset like non-reset warning config already did. Both keyboard reset modes now work identically.
- Programmed mode "do not include hidden lines" (b1) removed one too many line, breaking some programmed modes interlace field order.
- Interlace automatic LOF toggle cycle was still using pre-4.9 horizontal position origin. (Toggled 3 cycles too early, correct position is cycle 1 of line 0)
- LOL (NTSC long line) was toggled 1 cycle too early. Both LOF and LOL toggle when HPOS=1.
- COPJMP1+COPJMP2 strobe when Copper DMA is off stops the copper: this was not correct, if both strobes are generated, Copper instruction pointer is loaded with COP1PT OR'd with COP2PT. This usually indirectly stops the copper because it will sooner or later does MOVE to "dangerous" register. This is same address OR behavior as any other DMA pointer if more than one gets activated in same cycle (for example refresh + bitplane conflict). This was done before logic analyzer checks and was forgotten..
- HAM5/HAM7 was incorrectly allowed in AGA mode (broken probably in 4.9?). AGA only enables HAM if 6 or 8 planes.
- Disk image was accidentally opened twice, preventing disk image deletion/editing without closing WinUAE (b1)
- When disk image is ejected using GUI, close image file handle immediately (previously it was closed after returning back to emulation)
- Mounting exe as HD floppy image created broken disk structure if file was larger than 1329664 bytes. Bitmap block used original DD block location but was allocated after HD root block.
- Filter mode "default" now always scales if programmed chipset display mode.
- Debugger breakpoints are now also reported when single stepping (f and fo etc), previously trace override other breakpoint detection.
- Debugger wf didn't fill in binary mode.
- GVP 2040 original ROM image added (No 68060 support). "tekscsi2.device 1.1 (17.4.95)". Filesystem loader has serial debugging enabled. Updated 68060 variant is "tekscsi2.device 1.0 (27.8.95)". For some reason newer version has 1.0 in version string but device internal version is still 1.1.
- Changed new Agnus Chip RAM max addressing advanced chipset option: default equals Chip RAM size. Forcing 512k when OCS can break old configs and cause confusion and result will look like new emulation bug.
- Some VHPOSW horizontal change support improvements. It is still a hack but it is simpler hack and generic, required changes are now dynamically calculated. It is not anymore hardwired to Smooth Copper / Up Front specific VHPOSW horizontal position changes. Demo specific hacks removed. Also now horizontal position moves beyond maxhpos is also emulated, hpos counts until to 0xFF before wrapping around. DMA debugger also updated to support skipped or doubled cycles. VHSPOW behavior needs future undocumented feature thread post. (Weird test cases by ross)

Probably getting close to final release. Possibly. I did promise to have OCS lores/hires mid screen changes fully emulated in 5.0 but does look like it is not going to happen, it needs major changes that I am not sure I want to change, at least until much later.
Télécharger WinUAE v4.10.2 Beta 3 (32-bit)
Télécharger WinUAE v4.10.2 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 Snes9x v1.62.1 
Lundi 27/03/23 à 16:27 par Firebrand
Cet émulateur Super Nintendo a été mis à jour et corrige des bugs apparus dans la dernière version. La version MacOS qui manquait à l'appel de la v1.62 est également de la partie:
- This contains several small fixes for bugs noticed after 1.62 was released. With luck, there will be a version 1.62.2.
Télécharger Snes9x v1.62.1 (32-bit) (Windows)
Télécharger Snes9x v1.62.1 (64-bit) (Windows)
Télécharger Snes9x v1.62.1 (MacOS)
Télécharger Snes9x v1.62.1 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 
 vAmiga v2.4 Beta 1 
Vendredi 24/03/23 à 16:12 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Voici la liste des nouveautés:
Enhancements:
- Improved thread synchronization (Adaptive sync)
- Warp boot support
- Code cleanup

Note:
- The deployment target has been raised to macOS 11.0 (required by std::atomic_flag).
- The app is no longer notarized, because I left the (too costly) Apple Developer Program.
Télécharger vAmiga v2.4 Beta 1
Site Officiel de vAmiga
 
 Snes9x v1.62 FR 
Vendredi 24/03/23 à 16:09 par Firebrand
La dernière version de cet émulateur Super Nintendo a été traduite en français par Tradu-France.
Télécharger Snes9x v1.62 (32-bit) FR
Télécharger Snes9x v1.62 (64-bit) FR
Tradu-France
 
 Snes9x v1.62 
Vendredi 24/03/23 à 16:06 par Firebrand
Cet émulateur Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- Fixed SA1 division with negative dividend again. (Atari2)
- Fixed timing on several instructions. (pi1541)
- MSU1 audio with no loop point will not repeat from start.
- Modernized some old memory-related code.
- Fixed a desynchronization in interlaced modes and reporting.
- Remove SA1 access to WRAM.
- Added second set of registers between S-DSP and S-SMP. Fixes PAL version of Virtual Bart.

Gtk + Windows:
- Added a Vulkan graphics output method. Similar to OpenGL, this can use libretro's slang shaders.
- Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better.
- Add menu item to clear recent files entries.
- Add fixed window size changes up to 10x.

Windows:
- Improved the shader parameters dialog with sliders and resize.
- Allow disabling adding registry entries. Deletes any existing entries when the option is disabled.

Gtk:
- Switched to CMake for build system. Removed meson.
- Fixed some keys not working with modifiers. (Gutawer)
- Removed graphics options most people won't understand or need.
- Improved wayland support. Handle fractional DPI properly.
Télécharger Snes9x v1.62 (32-bit) (Windows)
Télécharger Snes9x v1.62 (64-bit) (Windows)
Télécharger Snes9x v1.62 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 
 Messinfo.dat v0.252 (11.41) 
Jeudi 23/03/23 à 13:23 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.252:
- 11.41 03/22/2023: Aligned files to 0.252 version.
Télécharger Messinfo.dat v0.252 (11.41)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.38 
Lundi 20/03/23 à 15:48 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Les versions 64-bit ont rétrogradé leurs pré-requis de .NET 7 à .NET 6 et sont à nouveaux compatibles avec Windows 7 et Windows 8/8.1:
- In attempt to provide full configuration and access via GameEx Online with the web Setup Wizard for current and future projects the site now allows local directory and file browsing for remote paths. This will be also good for upcoming projects not on windows platforms. I learnt a little about jquery doing this for the popup browser on the site. This change requires an update to the client to work. I also moved back to .net 6 from .net 7. .net 7 actually seemed to perform worse and excluded older windows os versions such as 7. I've also spent some time optimizing gameex.com and pinballx.com on Google page speed insights. So hopefully the sites should perform a little better for you on mobile devices. Note the remote browsing is a little slow as its client server.
Télécharger GameEx v18.38 (64-bit)
Télécharger GameEx v18.38 (32-bit)
Télécharger GameEx Arcade Edition v18.38 (64-bit)
Télécharger GameEx Arcade Edition v18.38 (32-bit)
Site Officiel de GameEx
 
 Virtual ][ v11.3 
Dimanche 19/03/23 à 15:34 par Firebrand
Cet émulateur Apple// pour MacOS en shareware a été mis à jour. Les améliorations sont les suivantes:
- Improved support for game devices, such as the PS5 and Xbox controllers. This improvement is available on macOS 11 (Big Sur) or later.
- Solved an issue that could disable the emulated speaker sound after resetting a virtual machine.
- Fixed an error in Apple //c memory management, improving general compatibility.
- The option to use the Mac backspace key as the virtual machine's "left-arrow" is now part of the Quick settings menu, and thereby available for the Apple //c.
- It is now possible to select a custom ROM image for the Apple //c. Note this is an advanced feature, intended for testing and debugging ROM code.
Télécharger Virtual ][ v11.3
Site Officiel de Virtual ][
 
 Mame Classic v9.7.0 
Vendredi 17/03/23 à 16:18 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : Control for Joystick Threshold and Controller Map.
- Changed : Modified the message on the Splash screen when a different version of MAME is detected.
- Changed : When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
- Removed : Global Inputs control.
Télécharger Mame Classic v9.7.0
Site Officiel de Mame Classic
 
 Novo Player v1.4 
Vendredi 17/03/23 à 16:15 par Firebrand
Une nouvelle version de ce frontend pour émulateur MSX a été publiée. Voici les changements apportés:
- Connect to a running instance of openMSX to reset, switch disks or tapes, take screenshots, save states and load them when launching or when openMSX is running.
Télécharger Novo Player v1.4 (Windows)
Télécharger Novo Player v1.4 (Linux)
Site Officiel de Novo Player
 
 KEGS v1.19 
Vendredi 17/03/23 à 16:05 par Firebrand
Cet émulateur pour MacOS et Linux a été mis à jour. Les améliorations sont les suivantes:
- 'L' on the disk selection screen locks/unlocks images.
- Ignore case when detecting image extensions like .PO.
- Allow setting ROM image on command line: -rom=/path/to/rom/file
- Big changes to disk emulation for better WOZ image compability.
*Writing to WOZ images works properly now, recalculating CRC correctly.
*Automatically changes a floppy disk image to .WOZ if writing to the image makes it no longer a standard format. User can rename image to save the new .WOZ changes.
Télécharger KEGS v1.19
Site Officiel de KEGS
 
 DuckStation 16/03/2023 
Jeudi 16/03/23 à 12:20 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Don't leave fault_count uninitialized (Stenzek)
- Store BIOS image info/hash after loading (Stenzek)
- Remove BIOS from save state (Stenzek)
Télécharger DuckStation 16/03/2023 (Windows)
Télécharger DuckStation 16/03/2023 (MacOS)
Télécharger DuckStation 16/03/2023 (Linux)
Site Officiel de DuckStation
 
 Hoxs64 v1.1.2.3 FR 
Mercredi 15/03/23 à 15:46 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.1.2.3 (32-bit) FR
Télécharger Hoxs64 v1.1.2.3 (64-bit) FR
Tradu-France
 
 HBMAME et HBMAMEUI v0.245.10 
Lundi 13/03/23 à 15:40 par Firebrand
De nouvelles versions de ces builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiées. Voici la liste des nouveautés:
New Games
- [240ptest] 240p Test Suite
- [ckongpt2s01] Crazy Kong with DK colours and graphics
- [looptrsp] Looptris Plus (2022-12-24)
- [pitfall2u01] Pitfall II trainer (2002-10-15)
- [pollen] Pollen Angel
- [sf2mix] Street Fighter II: Champion Edition (Mix 1.3)
- [vr01] Virtua Racing Rival Edition V7 (2023-02-22)
- [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)
Télécharger HBMAME v0.245.10 (64-bit)
Télécharger HBMAMEUI v0.245.10 (64-bit)
Site Officiel de HBMAME
 
 DSP v0.21 
Lundi 13/03/23 à 15:36 par Firebrand
Cet émulateur multi-systèmes a été mis à jour en version stable. Il n'y a pas (pour l'instant?) de version Windows 64-bit. Voici les changements apportés depuis la dernière version WIP:
General
- Added some SDL2 functions to autoselect the best video format when switch to full screen
- Fixed some export ROM data (thanks to Neville)
- Fixed a stupid bug creating pixel buffer
- CPU: M68000:
*Fixed opcodes divu and sbcd (thanks to Neville)

SG-1000
- Added HOLD button

Sega Master System
- Fixed 'Pause' button, now works

Mega System 1 HW
- Fixed RAM byte write (fixes '64th Street - A detective story' protection)
Télécharger DSP v0.21 (32-bit) (Windows)
Télécharger DSP v0.21 (64-bit) (MacOS)
Télécharger DSP v0.21 (64-bit) (Linux)
Site Officiel de DSP
 
 WinUAE v4.10.2 Beta 2 FR 
Dimanche 12/03/23 à 14:00 par Firebrand
Tradu-France a d'ores et déjà publié la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v4.10.2 Beta 2 FR (32-bit)
Télécharger WinUAE v4.10.2 Beta 2 FR (64-bit)
Tradu-France
 
 WinUAE v4.10.2 Beta 2 
Dimanche 12/03/23 à 13:55 par Firebrand
Voici une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus. Les améliorations sont les suivantes:
- There is no undocumented HAM behavior, it was bug in emulation, in certain situations HAM decoding incorrectly started before border and fix only accidentally worked in test case. (b1)
- Hardware info panel now shows complete memory map when emulation has been started. Before starting emulation it works like previously (adjustable, lists expansion devices only). Added address space end column. (TODO: more info, perhaps also include PCI devices)
- Added backslash/F11 swap key option to Input panel. This is global option (registry/ini) and swap is done after input mapping. Reverts b1 key swap.
- Enabling Copper DMA didn't wake up Copper immediately but when next line started. (4.9.something probably)
- Added inverted lightpen/gun input events. (ALG Fast Draw Showdown)
- If any debugger memory search command (s, fa, etc) have start address parameter that points to any ROM address, search runs normally until last ROM address. Previously searching from ROM addresses was not possible.
- If keyboard reset warning was enabled, releasing reset keys caused second reset if they were kept pressed until reset warning had internally generated reset. (4.10.0)
- If keyboard reset warning is enabled, keyboard reset does not start (and reset warning key code is not sent) until at least one key is released and if keys are kept more than 5 seconds, hard reset is forced. Previously if keyboard reset warning was enabled, reset always started immediately and forced hard reset was not possible.
Télécharger WinUAE v4.10.2 Beta 2 (32-bit)
Télécharger WinUAE v4.10.2 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.30.14.1 
Dimanche 12/03/23 à 13:52 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Une seule nouveauté est à signaler:
- [Bug #1193] Fix for reading AY regs after AY Function set to INACTIVE. (Fix for mb-audit v1.3.)
Télécharger AppleWin v1.30.14.1
Site Officiel de AppleWin
 
 RetroArch v1.15.0 
Samedi 11/03/23 à 16:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours un long article détaillé sur le site officiel accompagne la publication, mais voici la liste des améliorations:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
- AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
- CHEEVOS: Allow repositioning of RetroAchievement notifications
- CHEEVOS/MENU: Add Achievements Visibility submenu option
- CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options
- CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages
- CONFIG/INPUT: Unload restores current global config
- CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
- CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not
- CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
- CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf “Lock Installed Core”.
- CLI: Update selected save slot when start with cli –entryslot
- CLI: Decouple config CLI append and config overrides
- CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
- D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed build when HAVE_DXGI_HDR is not defined
- D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
- D3D12: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
- D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
- D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
- D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
- EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
- EMSCRIPTEN: Add BSV/Replay support for Emscripten
- EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
- FRAME DELAY/MENU: Show Frame Delay without VSync
- GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; “pause on controller disconnect”.
- GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
- GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
- GENERAL: Ignore system subdir replacement if subdir has subdirs.
- GENERAL: Restore cached video driver always on quit
- IOS: Include ‘Update Core Info Files’
- IOS: Fix #14778 – In addition to sending logs to asl_client, add them to the logfile.
- IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
- LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to “rewrite history” before the current frame. Frames are only rerun when the controller state changes, so it’s faster overall.
- LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
- LOCALIZATION: Updates
- LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
- LOCALIZATION: Mixer stream localization also added
- LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
- LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
- LOCALIZATION: Help texts now localizable through Crowdin.
- LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
- LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
- INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
- INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
- INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is “None”
- INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
- INPUT/BSV/REPLAY: Don’t start video recording when BSV recording starts
- INPUT/BSV/REPLAY: Don’t double-record inputs in BSV recording
- INPUT/BSV/REPLAY: Don’t autoload states if a BSV file is being played back or recorded
- INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
- INPUT/BSV/REPLAY: Don’t trigger autoload code if there is bsv movie state
- INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
- INPUT/BSV/REPLAY: Add keyboard recording support to BSV
- INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
- INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
- INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
- INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
- INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
- INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won’t get blocked if only keyboard has “enable_hotkey” bind.
- INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
- MENU: Rename ‘Standalone Cores’ to ‘Contentless Cores’
- MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
- MENU: Relocated items to a more logical order
- MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
- MENU/AUDIO: Add dropdown menu for audio device
- MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
- MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
- MENU/INPUT: Override bind save + menu manager overhaul
- MENU/INPUT: Allowed and fixed input bind saving to overrides
- MENU/INPUT: Overhauled override menu
- MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
- MENU/SUBLABELS: All under “Configuration File” + moved “Reset to Defaults” to bottom
- MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
- MENU/SUBLABELS: Port x Controls > Device Type
- MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
- MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
- MENU/XMB: Changed XMB Explore View title to match Ozone
- MENU/XMB: Added “Switch Icons” option
- MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
- MENU/XMB: Layout corrections:
- MENU/XMB: More room for longer item labels and values
- MENU/XMB: “Core Downloader” has extra space for item and “installed” indicator
- MENU/XMB: Fixed “Menu Scale Factor” to not require restarting to get the actual end result
- MENU/XMB: Adjusted scale factor to behave better with both layouts
- MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in “Handheld” layout
- MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
- MENU/XMB: Adjusted global shadow opacity
- MENU/XMB: Remove “Framebuffer opacity” from XMB as it does not use it. Also, rename the corresponding menu title, since “framebuffer” is not that intuitive.
- MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
- MENU/OZONE: Refresh thumbnail on close content hotkey
- MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
- MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
- MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
- MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
- MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
- MENU/MATERIALUI: Added “Switch Icons” option
- MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
- MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
- MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
- MENU/SOUNDS: Better scrolling sound implementation, add new ‘notice back’ sound
- MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
- MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
- NETWORKING: Call ssl_socket_close for SSL sockets
- NETWORKING/CHEEVOS: net_http – Temporary fix for cheevos crash. Don’t use new timeout/poll code for cheevos HTTP requests.
- NETWORKING/MENU: Network information cleanup:
- NETWORKING/MENU: Remove extra space from : delimiter
- NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
- NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
- OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
- OSX/MACOS: Steam platform support
- OSX/MACOS: Set LSApplicationCategoryType to games
- OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
- OSX/MACOS: Fix a few mac windowed mode settings –
- OSX/MACOS: Use “Remember window position and size” setting (fixes #14806)
- OSX/MACOS: Implement window opacity
- OSX/MACOS: Enable “Show window decorations” toggle
- OSX/MACOS: Hide “Disable composition” option (osx does not support disabling composition)
- OSX/MACOS: Make sure to use the file system path name, not the URL name
- OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
- OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
- OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
- OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
- OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
- OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
- OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 – Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
- PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn’t using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
- PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
- PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
- PS3/PSL1GHT: Add perf improvements to the rsx driver
- PS3/PSL1GHT: Add RSX video driver
- PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
- PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
- PS3/PSL1GHT: Default folders normalization
- PS3/PSL1GHT: Fix video rotation
- PS3/PSL1GHT: Fix HTTP download
- QB/CONFIGURE: Add new flags – HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
- RECORDING: Add recordings to video history playlist
- REWIND: Don’t take rewind steps while menu pause active
- RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
- RUNLOOP: Added a new runloop state for pause which renders last cached frame
- RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won’t be lost while in menu when menu_pause is disabled
- RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
- RUNLOOP: Allowed reading pause hotkey while menu is active
- RUNLOOP: Allowed reading screenshot hotkey while menu is active
- RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
- RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
- SAVESTATES: State slot hotkey adjustments –
- SAVESTATES: Allow selecting -1 Auto slot with hotkeys
- SAVESTATES: Allow wrap-around from -1 to 999 and backwards
- SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain “Loading state”
- SAVESTATES: Shorten the duration of slot change notification
- SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
- SHADERS: Append Preset feature
- SHADERS: Prepend Preset feature
- SHADERS: Shader Preset – Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
- SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
- STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
- TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
- VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
- VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
- VULKAN: Detect if wrong PhysicalDevice is returned.
- VULKAN: Actually query physical device before creating core device.
- VULKAN: Define and implement v2 of context negotiation interface
- VULKAN: Add v2 of context negotiation interface.
- VULKAN: Add vkEnumerateInstanceVersion symbol.
- VULKAN: Implement v2 context negotiation
- VULKAN: Use compute shaders to upload RGB565
- VULKAN: Fix regression with RGB565 and OriginalHistory.
- VULKAN/WAYLAND: Don’t clamp the number of requested images. Due to an unfortunate “feature”, MESA always reports 4 as the Vulkan surface’s minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it’s not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
- VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don’t have _pack16 VkFormats
- VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
- WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
- WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it’s resize events before window size is set by set_video_mode.
- WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
- WAYLAND: Build pointer-constraints and relative-pointer protocols.
- WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
- WIN32/INPUT: Add support for mouse button swap
- WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
- WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.
Télécharger RetroArch v1.15.0 (32-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (MacOS)
Télécharger RetroArch v1.15.0 (Metal2) (MacOS)
Télécharger RetroArch v1.15.0 (Linux)
Télécharger RetroArch v1.15.0 (Nintendo GC)
Télécharger RetroArch v1.15.0 (Nintendo Wii)
Télécharger RetroArch v1.15.0 (Nintendo WiiU)
Télécharger RetroArch v1.15.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (Nintendo Switch)
Télécharger RetroArch v1.15.0 (PlayStation 2)
Télécharger RetroArch v1.15.0 (PSP)
Télécharger RetroArch v1.15.0 (PS Vita)
Télécharger RetroArch v1.15.0 (Xbox One)
Site Officiel de RetroArch
 
 NitroSwan v0.5.1 
Vendredi 10/03/23 à 16:12 par Firebrand
Cet émulateur WonderSwan a été mis à jour. Les améliorations sont les suivantes:
- Fixed noise calculation.
- Fixed BnW palettes.
- Added setting for border.
Télécharger NitroSwan v0.5.1
Site Officiel de NitroSwan
 
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