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 Raine v0.91.6 
Vendredi 05/06/20 à 13:40 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Il prend maintenant en charge les ISOs Neo-Geo CD au format .cue/.bin. Voir ici pour les explications.
Télécharger Raine v0.91.6 (32-bit) (Windows)
Télécharger Raine v0.91.6 (64-bit) (Windows)
Télécharger Raine v0.91.6 (32-bit) (Linux)
Télécharger Raine v0.91.6 (64-bit) (Linux)
Site Officiel de Raine
 
 m64p 04/06/2020 
Vendredi 05/06/20 à 13:33 par Firebrand
Cet émulateur Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
Just a few QoL improvements:
- Volume can now be set in the emulator (slider is located in the File menu)
- Netplay username is now persistent between sessions
- Fixed a desync with GoldenEye
Télécharger m64p 04/06/2020 (Windows)
Télécharger m64p 04/06/2020 (Linux)
Site Officiel de m64p
 
 SameBoy v0.13.1 
Jeudi 04/06/20 à 14:30 par Firebrand
Une nouvelle version de cet émulateur GamBoy/GameBoy Color de qualité (surtout sous MacOS) a rapidement été publiée pour apporter des correctifs. Voici de quoi il s'agit:
- Fixed a potential memory corruption when loading certain malformed ROMs
- Improved stability when loading corrupt preference files in the SDL port
Télécharger SameBoy v0.13.1 (Windows)
Télécharger SameBoy v0.13.1 (MacOS)
Site Officiel de SameBoy
 
 HBMAME v0.221.A (32-bit) 
Jeudi 04/06/20 à 14:27 par Firebrand
La version 32-bit de cet émulateur est désormais disponible.
Télécharger HBMAME v0.221.A (32-bit)
Site Officiel de HBMAME
 
 WinUAE v4.4.0 Beta 5 FR 
Mardi 02/06/20 à 13:50 par Firebrand
On n'a pas perdu de temps chez Tradu-France car la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.4.0 Beta 5 FR (32-bit)
Télécharger WinUAE v4.4.0 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.4.0 Beta 5 
Mardi 02/06/20 à 13:46 par Firebrand
Une nouvelle bea de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
Some more or less edge-case cpu tester detected fixes:
- 68020 and 68030 unexpected difference found: RTE causing format error with trace set (T0, T1 or both). 68020: format error stacked SR has trace bits unmodified (expected behavior). 68030: stacked SR has trace bits cleared! (Stacked SR equals current SR at the beginning of format exception handler) Very useless difference. 68040/68060 works like 68020.
- 68040 and 68060: instruction that can generate exception internally (CHK, CHK2, DIV, TRAPx) and if trace is active: trace is not generated after execution continues from address pointed by exception vector. All previous CPU models generate trace exception in this situation.
- 68040 T0 trace + MOVEC: only MOVEC to control register triggers T0 trace. (Documentation only lists "MOVEC")
- 68040/68060 + cpRESTORE/cpSAVE (=FSAVE/FRESTORE with co-pro ID!=1) will always generate F-line exception. Probably because external co-pro interface was removed in 68040. 68020-68030 will generate privilege violation if not in supervisor mode.
- 68040 RTR and RTE with odd return address in stack: address error stacked SR contains contents before RTR/RTE SR modifications. SR register contents when address error exception starts has correct contents.
- 68060 RTR odd return address: CCR is loaded first, then address exception is generated. Previous models: CCR is not modified.
- 68060 RTE odd return address: SR is not updated, CCR part is cleared. Z is set if new SR would have been zero, N is set if new SR would have had bit 15 set.
- 68040/68060 seems to halt if trace (probably any exception) is being processed but exception vector is odd. 68000-68030 will generate address error without halting.
- UAE: 68020+ MOVE to CCR triggered T0 trace but it only should be done if MOVE to SR (which does pipeline refill which triggeres T0 trace)
- UAE: 68020+ and trace exception with odd trace exception vector (which will generate address error): SR trace bits were not cleared when address error started.
- UAE: 68040+ BSR/JSR address error stacked address field was incorrect.
- UAE: 68020+ MOVE to SR, EOR SR, OR SR enabled trace: following trace exception stack frame PC field in stack was wrong.
- b3 "When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly." caused problems when opening archive files.
- ROM scanner now prefer roms that have matching size (overdumps and a1000 ks disks have lower priority) and are not in archive (was already done previously).
- Debugger assembler didn't support instructions that modify address register but mnemonic does not end to 'A'. (for example EXG x,An)
- Debugger fa and s commands skipped chip ram.
- FPU default is back to 64-bit. Very few programs requires 80-bit, it isn't worth the speed loss.
- Optional (config file only) halt if BKPT instruction is executed. Some accelerator boards hang when it is executed because they don't generate required acknowledge cycle.
Télécharger WinUAE v4.4.0 Beta 5 (32-bit)
Télécharger WinUAE v4.4.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 SameBoy v0.13 
Lundi 01/06/20 à 13:58 par Firebrand
L'un des émulateurs GameBoy les plus précis existant a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- When emulating a Game Boy, you can now select out of 4 different palettes
- New Monochrome LCD scaling filter
- It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models
- Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo
- Gamma correction added to the CRT scaling filter
- Add “Reduce Contrast” as an additional color correction mode
- Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays
- The next debugger command now skips over HALT
- The registers debugger command now display IME as well
- Added volume control to the SDL frontend
- The SDL frontend will now load and save “prefs.bin” relative to the binary if such file exists
- The sidebar in the Cocoa debugger is now resizable and collapsable
- The Cocoa frontend now supports cheats
- Added support to ISX files, used by the official toolchain
- Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support:
*GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble
.Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended
*Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping, multiplayer support
*Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth
*DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth
.Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended
*Generic controllers: Basic functionality, may need to be manually remapped in settings
*Support for more controllers will come in future releases
- Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends
.SDL rumble support varies between operating systems and SDL versions
- The debugger now allows more than one symbol at the same address
- Added the softbreak debugger command to enable/disable software breakpoints (ld b, b)
- The SDL debugger now always outputs “>” when it’s waiting for an input
- The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms

Accuracy Improvements/Fixes
- Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color
- Fixed an APU sequencer edge case
- Fixed a bug affecting HDMA timing
- Color correction is now more accurate
- Correct emulation of the OPRI register
- More accurate emulation of STOP mode
- More accurate emulation of LCDC write conflicts; although individual units may behave differently
- Emulation of cases where PPU object fetched are aborted in the middle
- Correct emulation of changing object height during fetch
- More accurate emulation of the PPU fetcher’s timings
- Accurate emulation of SCX’s upper 5 bits changing mid-line
- Rewritten window implementation, which is much more accurate now, including the various timing scenarios
- More accurate emulation of background FIFO push timings
- Emulate some of the cases where the PPU and LCD desync
- Accurate emulation of tilemap advance timings
- Implement a missing SGB command (ATTR_CHR)
- More accurate MBC2 emulation
- More accurate MBC3 emulation and proper MBC30 support
- Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
- Improved HuC-1 emulation
- HuC-3 emulation, including RTC and alarm clock emulation
*Alarm clock emulation is only supported in the Cocoa frontend
- Partial emulation of glitched VRAM reads that happen right after mode 3

Bug Fixes
- Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy
- Fixed cases where the Cocoa frontend froze
- Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend
- Assignments to 16-bit expression in the debugger is now working correctly
- Fixed operator priorities in the debugger
- Fixed a debugger parsing bug
- Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer

Misc Internal Changes
- Added per-commit automatic GitHub builds, with basic sanity tests
- When building the SDL frontend on macOS, the Brew version of SDL2 is used
- Fixed various compilation errors with GCC
- Make the libretro frontend compile without warnings
- HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend
Télécharger SameBoy v0.13 (Windows)
Télécharger SameBoy v0.13 (MacOS)
Site Officiel de SameBoy
 
 AppleWin v1.29.13.0 
Lundi 01/06/20 à 13:49 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici la liste des changements:
- [Bug #790] Fixed regression for -d1,-d2 & -s7-empty-on-exit (introduced at 1.29.7.0).
- [Change #787] Debugger: Extended 'cycles part' command to do timings relative to a user-specified base.
- [Change #783] Debugger: Extended 'tf' command to include cycle count.
- [Change #720] Debugger: Added more symbols to APPLE2E.SYM.
*NB. LC ($C08n) symbols are now correct for the LC, so 'LDA $C08C,X' will disassemble as 'LDA LCRAMIN1_,X' instead of 'LDA DATASTROBE,X'. But now perhaps less helpful when stepping Disk II code.
- [PR #785] Debugger: Improvements to Bookmarks.
*AppleWin.chm: Added debugger help about Bookmarks.
Télécharger AppleWin v1.29.13.0
Site Officiel de AppleWin
 
 History.dat v2.21b 
Dimanche 31/05/20 à 15:26 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- Removed/corrected many unused roms.
- More softlists added.
Télécharger History.dat v2.21b
Site Officiel de History.dat
 
 Hoxs64 v1.1.0.3 FR 
Samedi 30/05/20 à 14:27 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français grâce à Tradu-France.
Télécharger Hoxs64 v1.1.0.3 (32-bit) FR
Télécharger Hoxs64 v1.1.0.3 (64-bit) FR
Tradu-France
 
 RetroArch v1.8.8 
Jeudi 28/05/20 à 13:56 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/JACK: Fix regression introduced after 1.8.4 – would hang at startup
- CHEEVOS: Disable hardcore when cheats are enabled
- CHD: Return false when special track cannot be found
- DISCORD/MATCHMAKING: Fix Discord ‘Ask To Join’ functionality
- FILE PATH: Various file path handling optimisations
- FONT: Fix Arabic, Chinese and Korean font rendering
- INPUT MAPPING/REMAPPING: Restore broken ‘reset to default’ functionality with RetroPad ‘start’ button
- INPUT MAPPING/REMAPPING: Fix ‘reset to default’ action for analog sticks and undefined core inputs
- LIBRETRO: Add new message extension allowing for richer messages
- LOCALIZATION: Update Arabic translation
- LOCALIZATION: Update Chinese (Simplified) translation
- LOCALIZATION: Update Chinese (Traditional) translation
- LOCALIZATION: Update German translation
- LOCALIZATION: Update Greek translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Dutch translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Turkish translation
- LOCALIZATION: Update Vietnamese translation
- LOCALIZATION: Add Slovak translation
- MENU: Small buffer optimizations
- MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error
- MENU/OZONE: Add option to sort playlists after name truncation
- MENU/OZONE/ANDROIDTV: Default to Ozone menu driver
- MENU/OZONE/ANDROID: Gamepad-like devices default to Ozone now (Shield Portable)
- NETPLAY: Lower announcement rate
- OVERLAYS: Fix memory leak when loading overlays
- SHADER PRESETS: Improved shader preset dirs
- TIME/DATE: Enable configuration of date seperator in clock and runtime ‘last played’ displays
- VITA: Fix upside-down vertical games
- UWP: Enable playlist and savefile compression by default (because of slow file I/O)
- VIDEO/WIDGETS: Fix overlapping text when simultaneous pop-up notifications and core/shader messages are being displayed
- WIIU: Gamepad hotplugging support
- WIIU: Theoretical multi-gamepad support
- X11: Fix crash in x11_display_server_get_screen_orientation
- X11/XSHM: Allow X11/XHSM video driver to operate without SHM extension
- X11/XSHM: Fix compatibility with X11 input driver
- XVIDEO: Fix keyboard input initialization
- XVIDEO/XWAYLAND: Fix XVideo support on xwayland (by supporting I420 and YZ12)
Télécharger RetroArch v1.8.8 (32-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (MacOS)
Télécharger RetroArch v1.8.8 (Metal2) (MacOS)
Télécharger RetroArch v1.8.8 (Nintendo GC)
Télécharger RetroArch v1.8.8 (Nintendo Wii)
Télécharger RetroArch v1.8.8 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (Nintendo Switch)
Télécharger RetroArch v1.8.8 (PlayStation 2)
Télécharger RetroArch v1.8.8 (PSP)
Télécharger RetroArch v1.8.8 (PS Vita)
Site Officiel de RetroArch
 
 Nintendulator v0.985 Beta (27/05/20) 
Jeudi 28/05/20 à 13:41 par Firebrand
Cet émulateur NES pour Windows a été mis à jour, mais aucun information sur les changements n'a été donnée.
Télécharger Nintendulator v0.985 Beta (32-bit) (27/05/20)
Télécharger Nintendulator v0.985 Beta (64-bit) (27/05/20)
Site Officiel de Nintendulator
 
 History.dat v2.21a 
Mercredi 27/05/20 à 14:07 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée, mais les changements ne sont pas connus.
Edit: la liste des changements a finalement été publiée:
- Fixed two softlist names.
- Added information for some Roland music instruments.
- Added more VGMPlay entries.
Télécharger History.dat v2.21a
Site Officiel de History.dat
 
 WinUAE v4.4.0 Beta 4 FR 
Mercredi 27/05/20 à 14:05 par Firebrand
La dernière beta de WinUAE est disponible en frnaçais grâce à Tradu-France.
Télécharger WinUAE v4.4.0 Beta 4 FR (32-bit)
Télécharger WinUAE v4.4.0 Beta 4 FR (64-bit)
Tradu-France
 
 m64p 26/05/2020 
Mercredi 27/05/20 à 14:03 par Firebrand
Ces émulateur Nintendo 64 a été mis à jour. Il apporte encore des correctifs pour le jeu en ligne:
- Netplay desync fixes
Télécharger m64p 26/05/2020 (Windows)
Télécharger m64p 26/05/2020 (Linux)
Site Officiel de m64p
 
 HBMAME et HBMAMEUI v0.221.A 
Mercredi 27/05/20 à 14:00 par Firebrand
Une nouvelle version de ce build de MAME spécialisé dans les hackROMs et les homebrews a été publiée. Par ailleurs, la sortie de HBMAME n'est désormais plus liée à celle de MAME, mais lorsque ça arrange Robbert. D'où probablement cette version:
HBMAME will once again resume its independent status, as per the note on the website. It will be released when it is convenient for me to do so, and not related to the MAME release. The version number depends on the relationship to the MAME freeze. If the freeze has started, then it will carry the new number, otherwise it will carry the current number.

Et voici la liste des nouveautés:
New Games
- [armwars01] Armored Warriors (Full Attack Edition 2020-05-07)
- [avspus03] Alien vs. Predator (Ultimate Evolution Edition 2020-05-08)
- [dinos241] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-03-27)
- [dinos242] Cadillacs and Dinosaurs (Ares Infinite Bullet 2020 2020-04-03)
- [dinos243] Cadillacs and Dinosaurs (Ares Edition 2020-04-10)
- [dinos244] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-04-22)
- [dinos245] Cadillacs and Dinosaurs (Uranus Edition Update 2020-02-28)
- [dinos246] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-05-02)
- [grdianss15] Guardians (Warriors Edition 2020-02-06)
- [kof97s172] Kof'97 (World Armed Forces 83 Revised Edition 2020-05-01)
- [kof97s173] Kof'97 (World Armed Forces 83 Revised Edition + Alloy Bullet Series 2020-05-01)
- [kof2k2s107] Kof2002 (Iori Special Edition 2020-03-23)
- [kov2p204s92] Knights of Valour 2 Plus (God of War Musou 2020-03-07)
- [kov2p204s93] Knights of Valour 2 Plus (Heroes 2020-05-07)
- [kov2p204s94] Knights of Valour 2 Plus (Dragon And Phoenix Dance 2020-05-07)
- [kov2p204s95] Knights of Valour 2 Plus (Shenbing Mushuang 2020-05-07)
- [ms6s11] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-03-29)
- [ms6s12] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-04-28)
- [mslugps17] Metal Slug (Burst Enhanced Edition 2020-05-04)
- [mslug2ps39] Metal Slug 2 (Burst Enhanced Edition 2020-03-29)
- [mslug2ps40] Metal Slug 2 (Burst Enhanced Edition 2020-04-28)
- [mslug3h38] Metal Slug 3 (Burst Enhanced Edition 2020-03-29)
- [mslug3h44] Metal Slug 3 (Burst Enhanced Edition 2020-04-28)
- [mslug4hh54] Metal Slug 4 (Burst Enhanced Edition 2020-03-29)[NOT WORKING]
- [mslug4hh55] Metal Slug 4 (Burst Enhanced Edition 2020-04-28)[NOT WORKING]
- [mslug4hh56] Metal Slug 4 (Super Enhanced Version 2020-04-28)[NOT WORKING]
- [mslug5dh67] Metal Slug 5 (Burst Enhanced Edition 2020-03-28)
- [mslug5dh68] Metal Slug 5 (Burst Enhanced Edition 2020-04-28)
- [mslugxz67] Metal Slug X (Apocalyptic Time 1.0 2020-04-20)[HB Exclusive]
- [mslugxz68] Metal Slug X (Apocalyptic Time 2.1 2020-05-01)[HB Exclusive]
- [mslugxz69] Metal Slug X (Multi-Carrier Version + Burst Enhanced Edition 2020-03-29)
- [mslugxz70] Metal Slug X (2R Version 2020-04-16)
- [nbbatmans03] Ninja Baseball Bat Man (1V2 2020-04-17)
- [punisherjs20] The Punisher (Warriors Edition 2020-04-03)
- [punisherjs21] The Punisher (1v2 Unlimited Bullets 2020-04-03)
- [sailormnts03] Pretty Soldier Sailor Moon (Enhanced Edition 2019-12-15)
- [sfa3s09] Street Fighter Alpha 3 (Dragon Drop 2020-04-09)
- [sfa3s10] Street Fighter Alpha 3 (Dragon Drop Simplified 2020-04-09)
- [sk2h44] Sangokushi II (The Three Swordsmen Pirate Chinese Version 2020-03-17)
- [sfz2aljs11] Street Fighter Zero 2 Alpha (Dragon Drop Simplified 2016-10-31)
- [tk2h159] Tenchi wo Kurau II (Three Sword Saints Chinese Version 2020-04-23)
- [tk2h160] Tenchi wo Kurau II (Dared Evil Boss Edition 2020-04-23)[NOT WORKING]
- [umk3uc20200506] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2020-05-06)
- [viostorms05] Violent Storm (Enhanced Edition 2020-03-25)
Télécharger HBMAME v0.221.A (64-bit)
Télécharger HBMAMEUI v0.221.A (64-bit)
Site Officiel de HBMAME
 
 Hoxs64 v1.1.0.3 
Mardi 26/05/20 à 13:56 par Firebrand
Une nouvelle version de cet émulateur COmmorodre 64 a été publiée. Les améliorations sont les suivantes:
1) Fix broken command line relative path handling.
2) Improved performance of quickspeed from the 100Hz mode.
3) Remove possibly uncommon VIC bug such that a sprite with x-position 0x163 gets drawn at 0x164. Some but not all real C64s have this bug.
4) Use the new DirectX flip model if using Windows 10.
Télécharger Hoxs64 v1.1.0.3 (32-bit)
Télécharger Hoxs64 v1.1.0.3 (64-bit)
Site Officiel de Hoxs64
 
 WinUAE v4.4.0 Beta 4 
Lundi 25/05/20 à 13:22 par Firebrand
Une nouvelle beta de ce émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- 68010 address errors fixed. Most read and write bus errors tested and fixed.
- 68010 DIVU cycle count fix. It does not have fully static cycle count as I originally thought (due to not random enough test data). Best case 74 cycles, worst case 104 cycles. Most "normal" divisions (relatively small divisor) are 104 cycles. Algorithm seems to be exact same as used in 68000 but compare and subtract operation if comparison was true appears to be "free" in 68010. (MULs have similar operation, they do compare and add in a loop. 68010 hardware probably gained feature that first executes compare, then compare result is used to select between internal register or zero register, then following ALU operation is executed using selected value. 68000 had to do compare, check comparison result, branch if false, execute ALU operation if true which takes longer.)
- 68010 loop mode CLR.B and CLR.W need 2 extra cycles when loop ends. CLR.L was already correct.
- 68010 loop mode was 2 cycles too fast/loop round in prefetch (non-ce) mode.
- Verified real 68000 and 68010 in cputester cycle test mode again.
- 68030 MMU RTE software fixed pipeline stage handling bug fix. (WHDLoad QA tests 33003/33004/33005, 33012)
- 68030 MMU + prefetch: if instruction generated MMU access fault and it was Locked Read-Modify-Write (TAS, CAS, CAS2), MMU status register RM flag was not set. (94040)
- 68030 MMU + prefetch: "68030 MMU seems to do -(an)/(an)+ adjustment before bus error is detected and original register content is not restored when bus error exception starts" b1 update fix. Amix should boot again.
- Screen capture to clipboard created blank image if 256 color or less RTG mode and capture before filtering was set.
- When switching GUI panels, old sub panel window was not removed from element array. Possibly could cause crashes or some other issues when it was re-used.
- Added b1 debug logging format string flags and width specifier support (except floating point values). Alternate use mode implemented: write pointer to argument array to $BFFF08, then format string to $BFFF04. In this mode %d/%u/%x is assumed to be word wide, %ld/%lu/%lx long word wide (like exec/RawDoFmt). %c was missing.
Télécharger WinUAE v4.4.0 Beta 4 (32-bit)
Télécharger WinUAE v4.4.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 SDLMAME v0.221 
Samedi 23/05/20 à 13:56 par Firebrand
Cette version de MAME pour MacOS a été mise à jour vers la v0.221 de MAME.
Télécharger SDLMAME v0.221
Site Officiel de SDLMAME
 
 L'Émulation Nintendo 64 en ébullition 
Vendredi 22/05/20 à 20:25 par Dinofly
Bien que la Nintendo 64 soit émulée depuis plus de 20 ans, il n'existe à ce jour pas d'émulateur à la fois très fidèle à l'original et suffisamment performant pour être utilisé sur une machine classique.
Mais 2020 pourrait bien voir arriver l'âge de maturité pour l'émulation de cette console.
Ces dernières semaines des nouveautés importantes ont été annoncées:

Chez Retroarch, le travail entamé sur paraLLEl il y a quelques années a été repris depuis zéro, et les performances sont au rendez-vous. Il s'agit d'une émulation bas niveau (LLE) qui permet une meilleure fidélité à l'original, tout en utilisant le GPU des machines modernes pour accélérer les traitements. Pour l'instant il n'est pas question d'augmenter la résolution interne de la console ou d'autres améliorations de rendu, mais cela pourra faire l'objet de nouveaux développements. La dernière version de Retroarch contient déjà ces nouveautés.



L'autre grande nouvelle est que Near, précédemment connu sous le pseudonyme byuu et qui est l'auteur des excellentissimes émulateurs bsnes et Higan, a commencé le développement d'Ares, un émulateur Nintendo 64. Après seulement 3 semaines les résultats sont impressionnants: plusieurs jeux commerciaux se lancent, et le rendu semble déjà prometteur. Il n'est pas encore question de publier une version d'Ares, il reste beaucoup de travail et rien n'a encore été fait pour optimiser les performances. Mais l'engagement d'un développeur aussi talenteux que Near et avec autant d'expérience dans ce projet apportera assurément une pierre importante à l'édifice N64.



Si vous souhaitez apporter votre soutien à ces projets, voici les liens vers Patreon:
Patreon de l'émulateur Ares, par Near
Patreon de Retroarch
Article sur le blog de Retroarch
 
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