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 CHD-info v0.245 
Vendredi 22/07/22 à 14:24 par Firebrand
Une nouvelle version de cet ensemble de fichiers permettant de gérer les CHDs a été publiée pour MAME v0.245.
Télécharger CHD-info v0.245
Site Officiel de CHD-info
 
 Virtual Jaguar Rx v2.1.3 R5b 
Vendredi 22/07/22 à 14:23 par Firebrand
Cet émulateur Jaguar a été mis à jour Les améliorations sont les suivantes:
- Added a save state feature (based from PvtLewis's patch - Atari Age's forum).
- Help|Content updates.
- Merged convenience fixes #64 from 42Bastian.
- -- Start of RISC disassembly moved to F03000, GPU memory browser in longs, and fixed object list display.
- Fix parameter's address pointer and update icons usage for the Local variables window.
- Added a command line option to fill the entire system space with 0.
- M68K disassembly display the Bcc's logic result only when the line match with current PC.
Télécharger Virtual Jaguar Rx v2.1.3 R5b
Site Officiel de Virtual Jaguar Rx
 
 m64p v2022.07.10 
Jeudi 21/07/22 à 12:01 par Firebrand
Deux nouvelles versions ont été publiées pour cet solution tout en un pour l'émulation Nintendo 64. Les améliorations sont les suivantes:
v2022.07.10:
- Further tweaks to timing
- Extremely rough estimation of RSP timing
- I want to be clear that "better timing" doesn't mean "perfect timing". m64p is still not cycle accurate, and never will be, it's just much better at guessing the correct cycle count now. There still may be areas where the cycles aren't counted correctly.

v2022.07.8:
- Fix save states
- More timing tweaks
- Fix for HiDPI screens
- Fix randomization
Télécharger m64p v2022.07.10
Site Officiel de m64p
 
 Nintendulator v0.985 Beta (18/07/22) 
Mardi 19/07/22 à 14:12 par Firebrand
Cet émulateur NES a été mis à jour. Un seul changement est à signaler:
- Optimize sprite 0 hit during frameskip
*There's no need to keep the 2 pattern bits separate - OR them together, and you can just AND the resulting pixels together.
*Also move the Sleep() inside the APU code so it doesn't happen when audio is turned off, increasing fast-forward speed significantly.
Télécharger Nintendulator v0.985 Beta (32-bit) (18/07/22)
Télécharger Nintendulator v0.985 Beta (64-bit) (18/07/22)
Site Officiel de Nintendulator
 
 RuMSX v0.84 
Lundi 18/07/22 à 14:58 par Firebrand
Une nouvelle version de cet émulateur MSX a été publiée. Voici la liste des changements:
- Background color 0 on MSX1 was mistakenly adjusted for (unavailable) superimpose-mode.
- CAS: Debug output improved.
- Fixed ROM-Type detection for ROMs < 64KB (8K-48K). E.g. "Star Blazer" was recognized as "Chakkari Copy".
- Arabic layout of toolbar and statusbar was incorrect.
- Disk-, Tape- and Rom-Images can now also be changed using drag & drop, in the "Change Media" dialog tabs.
- Added write-byte command to debugger (for cheat, ...).
- Fixed POINT operation in V9938 specific screen modes. (returned color was previously always 0).
- Extended FullScreen-Zoom modes with "stretch".
- Added a "Edit" -> "Paste" function for text. Because "Edit" uses the shortcut "E" the "Emulation" menu now uses the shortcut "M". Paste is usually available, except in the following cases:
*RuMSX is paused (e.g. for debugging).
*The clipboard does not contain text.
*Paste of large content is still in progress - or a program (e.g. a game) does not process the pasted text.
*The MSX keyboard-buffer is invalid (e.g. during boot or corrupted by some programs).
- Video Computer did not display the error for the "Microsoft WDM Image Capture (Win32)" driver.
- SET SCREEN and SET BEEP documentation was missing in help index (could only be found in search tab).
- Optimization of internal debugger (write to file).
Télécharger RuMSX v0.84
Site Officiel de RuMSX
 
 m64p v2022.07.7 
Lundi 18/07/22 à 14:52 par Firebrand
Cet solution tout en un pour l'émulation Nintendo 64 a été publiée. Les améliorations sont les suivantes:
- This is a significant reworking of the timing code in the emulator. "CountPerOp" has been removed. The N64 instruction and data cache have been fully emulated. Timings for DMAs have been corrected.
- Timing is now much more accurate, for example, in the DK64 intro, Donkey Kong now correctly grabs the vines and swings across the water.
- This was the result of many weeks of work. I looked at CEN64, Ares, and lots of independent research. It's definitely not perfect, but a massive step toward accurate timing in the emulator. I would appreciate bug reports if issues are discovered.
- m64p strives to be an accurate emulator. Many original N64 games lagged at times. If a game has a low framerate, but the audio sounds good, this is likely in-game lag, and it is not a bug. Choppy/popping audio is likely a bug.
Télécharger m64p v2022.07.7
Site Officiel de m64p
 
 DSP v0.20 
Lundi 18/07/22 à 14:50 par Firebrand
Cet émulateur multi-systèmes sort en version stable. Voici les derniers changements:
General
- Changed transparent color (fixes 'Thunder & Lightning' sprites)
- CPU
- UPD78XX:UPD7801:
*Fixed IRQs
*Fixed timers

Amstrad CPC
- Fixed green monitor palette
- Added green monitor brightness

Coleco
- Fixed snapshot loading

Super Cassete Vision
- Fixed remain issues
- Fixed BASIC Nyuumon RAM

Ninja Kid II HW
- Fixed sound init

Seta HW
- Thunder & Lightning: added protection
Télécharger DSP v0.20 (32-bit) (Windows)
Télécharger DSP v0.20 (64-bit) (Windows)
Télécharger DSP v0.20 (64-bit) (MacOS)
Télécharger DSP v0.20 (64-bit) (Linux)
Site Officiel de DSP
 
 ares v129 
Lundi 18/07/22 à 14:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Ares v129 has now been released. As seems to be the recent trend, Rasky has once again contributed a significant amount of improvments to the Nintendo 64 core; among other things, even allowing the Nintendo 64 port of Linux to boot!
Additionally, this release adds preliminary emulation of the Atari 2600. This is notable as it is our first new emulation core since we have taken over development.
In it's current state, many games are working but with the following caveats
- Only a small subset of mappers are supported
- The TIA isn't cycle accurate yet; a number of games may have rendering and/or collision issues.
- There is currently little-to-no reason to use this over other Atari 2600 emulators at this time, but going forward we expect the situation to improve.

Changelog:

core
- prevent synchronisation from calling a thread that is in the process of being destroyed [LukeUsher]

desktop-ui
- Add support for choosing which system to launch via command-line parameters [LukeUsher]

a26
- Add preliminary Atari 2600 emulation [LukeUsher]

n64
- implement AI DMA hardware bug; fixes audio in Twisted Edge [rasky]
- add n64 mouse emulation [LuigiBlood]
- implement per-controller joybus pif communication [LuigiBlood]
- fix clamping of RSP vrndn/vrndp opcodes [rasky]
- fix VMACQ and fix/simplify VMOV [rasky]
- implement more null opcodes in RSP [rasky]
- run PI DMA immediately, delay only the interrupt [rasky]
- improve PI DMA timings [rasky]
- improve RSP DMA timings [rasky]
- re-activate 64-bit memory map [rasky]
- rework RSP DMA double buffering [rasky]
- fix serialization [rasky]
- fix marginal cases of SHV and SWV [rasky]
- use a stronger hash in RSP recompiler to avoid collisions [rasky]
- fix RDP scissoring in copy/fill mode [rasky]
- fix incorrect identifier for South Park Rally (USA) [remutro]
- fix LWL/LWR accesses over RCP ranges [rasky]
- fix identidtier for WCW Mayhem [remutro]
- fix RSP opcode SFV [rasky]
- fix RSP opcode STV [rasky]
- implement invalid COP0 register access [rasky]
- more accurate RDP status bit management [rasky]
- fix 64-bit addressing [rasky]
- improve 64-bit DLB exceptions [rasky]
- fix 64-bit TLB vaddr match [rasky]
- add region check to TLBP [rasky]
- implement basic RDP freeze [rasky]
- fix RSP emulation on ARM [rasky]

md
- add workaround for Corpse Killer (CD) gamepad bug [TascoDLX]

sfc
- alternate fix for voxel demo; fixes SuperFX compatibility regression [LukeUsher]
- lazily sync co-processors; improves performance on lower-end systems [LukeUsher]

gba
- prevent window from blocking translucent sprite blending [LukeUsher]

ps1
- fix broken seek cd-rom commands [LukeUsher]
- data reads should stop cd-da reads [LukeUsher]
- implement ReadToc cd-rom command [LukeUsher]
- implement SCEX test commands [LukeUsher]
- stub cd-rom MotorOn command [LukeUsher]
- clear parameter fifo after command execution [LukeUsher]

ng
- fix a crash when loading an invaliud neo geo bios [remutro]

sh2
- implement watchdog in interval timer mode (fixes Star Wars Arcade 32X) [LukeUsher]
Télécharger ares v129 (Windows)
Télécharger ares v129 (MacOS)
Site Officiel de ares
 
 m64p v2022.07.6 
Mercredi 13/07/22 à 11:41 par Firebrand
Cette solution tout en un pour l'émulation Nintendo 64 a été mise à jour. Les améliorations sont les suivantes:
- Support for libdragon rspq. This is a library used for homebrew games
- Reworking of RSP timing code, should offer performance improvements in some games - Gauntlet Legends for instance
- Small accuracy improvement for audio and RSP DMAs
- The new RSP code requires a version bump of the netplay servers, you'll need to update to this version to continue using netplay
Télécharger m64p v2022.07.6
Site Officiel de m64p
 
 Nintendulator FR v0.985 Beta (10/07/22) 
Mardi 12/07/22 à 13:49 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (10/07/22)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (10/07/22)
Tradu-France
 
 Nintendulator v0.985 Beta (10/07/22) 
Lundi 11/07/22 à 14:17 par Firebrand
Cet émulateur NES a été mis à jour. Un seul changement est à signaler:
- Update savestate logic
Télécharger Nintendulator v0.985 Beta (32-bit) (10/07/22)
Télécharger Nintendulator v0.985 Beta (64-bit) (10/07/22)
Site Officiel de Nintendulator
 
 Versions 32-bit des builds de MAME v0.245 
Lundi 11/07/22 à 14:14 par Firebrand
Elles arrivent tardivement car leur compilation a causé quelques difficultés, mais voici les versions 32-bit compatibles avec Windows XP des différents builds de MAME.
Télécharger MAME v0.245 (32-bit)
Télécharger MAMEUI32 v0.245
Télécharger ARCADE v0.245 (32-bit)
Télécharger HBMAME v0.245 (32-bit)
Télécharger HBMAMEUI v0.245 (32-bit)
Télécharger MESS v0.245 (32-bit)
Télécharger MESSUI v0.245 (32-bit)
ProgettoSNAPS
Forums d'ARCADE
 
 m64p v2022.07.5 
Dimanche 10/07/22 à 14:16 par Firebrand
Encore de nouveaux correctifs pour ce bundle pour l'émulation Nintendo 64. Voici les changements apportés:
- Fix auto updater - you'll need to manually update to this version before it starts working again
- Fix issue when configuring controller profile where inputs were sometimes picked up twice
Télécharger m64p v2022.07.5
Site Officiel de m64p
 
 Hatari v2.4.0 
Dimanche 10/07/22 à 14:14 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Major highlights of this new version :
- Major rewrite of the internal delays/timers, speed up emulation by ~10% on average
- Various CPU improvements (FPU, IPL timing)
- Faster CPU emulation for 68000 in cycle exact mode (speed up emulation by ~7%)
- More accurate MFP emulation, combined with the new internal timers
- Improved VBLANK position in 50 and 60 Hz mode
- Improved cycle accurate YM2149 emulation, supporting new effects (syncsquare in maxYMiser v1.53)
- Better value for MFP GPIP bit 7 (STE DMA sound and Falcon sound)
- For SCSI, improve "Mode Sense" and "Report Luns"
- For IKDB, better emulation of commands $A and $B
- Better MIDI using PortMidi (Linux/Windows/macOS)
- Better RS232 support for BSD/macOS
- Some fixes for Gemdos HD mode
- Many debugger improvements
- Hatari now defaults to the SMALL_MEM build option, using less RAM during emulation

Following features are deprecated and will be removed in a future release:
- SDL 2.x "bUseSdlRenderer" config and "GPU scaling" GUI options (after HW support for SDL2 is available widely enough)
- The "external" disassembler (i.e. use "--disasm uae" instead)
- Hatari XBios(255) API enabled with the "--bios-intercept" option (i.e. use "--natfeats" & "--cmd-fifo" options and "hconsole" instead)
- The old ~/.hatari configuration file location (use ~/.config/hatari instead)
- The rendering functions for 16 bits-per-pixel host screens (almost all recent hardware should have 32 bpp nowadays)

Removed features (that were marked as deprecated in earlier releases):
- Support for the SDL 1.2 library (i.e. SDL 2.x should be used instead)
- Support for building Hatari for Windows CE has been removed, too, since this was relying on version 1.2 of the SDL library.
- The old UAE CPU core (i.e. the new WinUAE CPU core is now always used)
- Python v2 support in Python scripts (Python 2 was end of life in 2020)

Emulation improvements:
- Internal timers:
*Rewrite the internal timers used to emulate delays/events/mfp timers (gain ~10% on average, up to 60% in very specific cases)
- CPU:
*Improve FPU emulation (exceptions, unimplemeted instructions, fsincos)
*Improve FPU emulation in softfloat mode
*Improve IPL timing update in various opcodes
*Faster emulation of 68000 in cycle exact mode (gain ~7%)
- MFP:
*Use the new internal timers for MFP timers
*Improve accuracy when reading MFP's Timer Data Register
*More accurate emulation by processing all internal timers first before reading/writing any MFP register (was previously delayed after processing the current CPU instruction, which was too late in some cases)
- Video:
- Fix position for detecting when VBLANK should be disabled in 50 Hz and 60 Hz
- DSP:
*Improved interrupts handling and SSI (from Previous NeXT emulator)
- Sound:
*Improve accuracy of YM2149's sample generation by using the main CPU clock as a reference for all timings (syncsquare effect as used in recent maxYMiser v1.53)
*Use specific memory functions when doing DMA for STE and Falcon sound (don't generate bus error when pointed memory is not present)
*Improve value of MFP GPIP bit 7 for DMA sound in the case of STE/TT
(video mono XOR dma sound xsint)
*Use 2 different signals SOUNDINT and SNDINT for Falcon (connected to MFP GPIP7 and MFP Timer A input)
- FDC:
*Stall the CPU during 32 cycles when DMA FIFO is filled/transferred
- SCSI:
*Improve MODE SENSE, add REPORT LUNS support
- IKBD:
*support deltax/deltay in command $A (set mouse keycode mode) and threshold x/y in command $B (set mouse threshold)


Emulator improvements:
- TOS support:
*Support 1024k EmuTOS images also on TT & Falcon
*Add country code option to select EmuTOS language, keyboard layout and screen refresh rate on Mega/ST/STe machines (ones lacking NVRAM)
- MIDI support:
*Fix: PortMidi rejects Hatari MIDI events
*Fix: MIDI IRQ needs to be re-enabled on MIDI device change even when there's no reset
*Support for matching PortMidi device name by prefix when there's no exact full match
- RS232:
*The RS232 receiver code has been rewritten to use polling instead of using a thread. This should avoid deadlocks on BSD/macOS systems when shutting down or reconfiguring the RS232 settings.
- TT/Falcon:
*Increase max TT-RAM amount to 1024 MiB
*Separate config + CLI options to override NVRAM language and keyboard layout settings
*NVRAM language default is taken from the LANG env variable
- Falcon:
*Fix: restore zoom mode correctly when loading snapshots
*Correct also smaller specified memory amounts to valid ones
*Microphone emulation now uses SDL2 instead of PortAudio
- MegaSTE/TT:
*Add VME/SCU registers "--vme " access option (Linux needs "none" option and TOS v2 / v3 need "dummy" one until Hatari implements real VME/SCU register emulation)
- VDI mode:
*Relax VDI mode width alignment from 128/planes to 16/planes, and height alignment from 16 to 8 pixels
- SDL GUI:
*Fix: ignore unrecognized events in file selector (buttons could be incorrectly shown as selected)
*Fix: avoid key release event from SDL GUI closing leaking to emulation
*Do VDI mode size changes in (faster) 16 pix increments, and prevent user seeing invalid VDI mode sizes
*Fine-tune CPU dialog texts and keyboard shortcuts
- GEMDOS HD:
*Fix: clear GEMDOS Fread / Fwrite errors
*Fix: Allow GEMDOS tasks to use other tasks' file handles
- Command line:
*Support "off" as alias for "none" when disabling DSP, FPU, Joysticks and VME, for consistency with HW on/off options
- NatFeats:
*Fix: freeze with NF_STDERR when string is empty or unterminated
- Debugger:
*Fix: profile header so that profile data post-processor knows how to parse built-in WinAUE CPU core ("uae") disassembly output, not just "ext" disassembler output
*Repeat CPU & DSP "step" and "next" commands on Enter
*Output PC location in CPU & DSP disassembly
*More readable "variables" command output
*Add "PConSymbol" variable for breaking on symbol addresses
*Add "mmu" and "vme" options for "info" command
*Add "scc" and "vme" (VME/SCU reg access) tracing support
*Setting trace to "none" disables also xconout console output enabled by "os_base" trace option
*"next subreturn" will run until current function returns, even if function calls other functions before that
*Symbol loadind code is now shared between debugger "symbols" command & "gst2ascii" tool, and it can now read also long symbol names from Pure-C debug information
*Auto-detection for whether section offsets should be used when loading symbol information
*MIDI trace options are split to "midi" (device & MIDI events) and "midi_raw" (IRQ and register read/write access). Trace logging added also for MIDI byte writes, not just reads
*Trace options are listed in alphabetical order
- Windows:
*Next/prev drive change buttons added to SDL GUI file select dialog

Build/configure:
- SMALL_MEM option is enabled by default

Tools:
- Add (SDL2 specific) "listkeys" key mapping helper back
- TOS boot tester: support 1024k EmuTOS images, misc fixes

Documentation:
- Compatibility updates, especially for 060 programs that need FPSP060.PRG for missing instructions emulation

Fixed demos:
- Hackabonds Demo (wrong vblank detection)
- We Were @ HD version under GEMDOS HD (file handle access)

Fixed programs:
- maxYMiser FM v1.53 by gwEn (support for syncsquare effect)

Fixed games:
- Chambers of Shaolin : DMA sound was wrong in STE mode with 1 MB RAM (mfp gpip bit 7)
- Super Hang On : fix flickering raster colors (bclr #0,$fffffa0f sometimes happened at the same time timer C expired)
Télécharger Hatari v2.4.0 (32-bit) (Windows)
Télécharger Hatari v2.4.0 (64-bit) (Windows)
Télécharger Hatari v2.4.0 (MacOS)
Télécharger Hatari v2.4.0 (Linux)
Site Officiel de Hatari
 
 SameBoy v0.15.1 
Samedi 09/07/22 à 15:54 par Firebrand
Des corrections de bugs ont été apportées à cet émulateur GameBoy/GameBoy Color. Voici de quoi il s'agit:
Bug Fixes
- Fixed SameBoy crashing on launch on Windows 8 and Windows 8.1 machines

Misc Internal Changes
- Fix code signing when locally building release builds of SameBoy on ARM-based Macs
Télécharger SameBoy v0.15.1 (Windows)
Télécharger SameBoy v0.15.1 (MacOS)
Site Officiel de SameBoy
 
 m64p v2022.07.4 
Samedi 09/07/22 à 15:51 par Firebrand
Décidément très active en ce moment, une nouvelle version de cette solution tout en un pour l'émulation Nintendo 64 comprenant un émulateur, un frontend et un plug-in graphique a été publiée. Voici les changements du jour:
- This release includes a new feature I'll call "Dynamic SI DMA Duration" for now. The SI (Serial Interface) is the hardware that communicates with the game controllers. The emulator now dynamically calculates an optimal value for how long data transfers should take. This greatly improves performance when using the Raphnet adapter (used to play with a real N64 controller). It also improves the performance generally in some games, for instance, Body Harvest CPU usage is roughly halved.
Télécharger m64p v2022.07.4
Site Officiel de m64p
 
 HBMAME et HBMAMEUI v0.245.1 (64-bit) 
Samedi 09/07/22 à 15:49 par Firebrand
Une nouvelle version de ces builds de MAME spécialisés dans les hackROMs et les homebrews a été publiée, mais les changements ne sont pas connus.
Télécharger HBMAME v0.245.1 (64-bit)
Télécharger HBMAMEUI v0.245.1 (64-bit)
Site Officiel de HBMAME
 
 Clock Signal 01/07/2022 
Samedi 09/07/22 à 15:46 par Firebrand
Cet émulateur multi-systèmes pour MacOS et Linux (via Snap) a été mis à jour. Les améliorations sont les suivantes:
- This release resolves a regression in the previous, which caused the Acorn Electron and Vic-20 not to boot correctly.
Télécharger Clock Signal 01/07/2022
Site Officiel de Clock Signal
 
 vAmiga v2.1 Beta 4 
Vendredi 08/07/22 à 14:48 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Un seul changement est à signaler:
- Added support for ECS Denise (SuperHires modes)
Télécharger vAmiga v2.1 Beta 4
Site Officiel de vAmiga
 
 m64p v2022.07.3 
Vendredi 08/07/22 à 14:47 par Firebrand
De nouveaux correctifs ont été appliqués à cet ensemble pour l'émulation Nintendo 64. Voici de quoi il s'agit:
- Fix resolution setting
- Fix bilinear filtering setting
Télécharger m64p v2022.07.3
Site Officiel de m64p
 
 DuckStation 08/07/2022 
Vendredi 08/07/22 à 14:44 par Firebrand
Ce très bon émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Update VC runtime links to VS2022 (Connor McLaughlin)
- 7ba0f85: fix japanese translation - save state dialog filter, debug window key accelerator (Dolphin) #2821
- 04992fd: Update Simple-Chinese language file to latest (zkdpower) #2822
- 506796a: Add 5106, 5146, 5186 codes for indirect reads from a register code (Silent) #2823
- Add RAIntergration support #2824 (Connor McLaughlin)
- Rework functions into namespace #2824 (Connor McLaughlin)
- e888934: added simple-flip shader (DCxDemo) #2825
- 2d85a51: Update duckstation-qt_it.ts (#2827) (RaydenX93) #2827
- e7f97f9: Update Cheat DB (#2826) (Anderson_Cardoso) #2826
- 3a70e4d: Add keys to more OSD messages: (Silent) #2828
Télécharger DuckStation 08/07/2022 (Windows)
Télécharger DuckStation 08/07/2022 (Linux)
Télécharger DuckStation 08/07/2022 (Xbox One)
Site Officiel de DuckStation
 
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