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 GameExet GameEx Arcade Edition v18.58 
Dimanche 18/02/24 à 17:06 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Updated to latest .net 6 desktop runtime but still the only regularly updated front end tthat supports Windows XP too other than RetroArch.
- Removed a little fat from the GameEx executables.
- Forgot to mention in the previous releaase but the TMDB API is working again and the Movie database within GameEx now supports your online streamed videos. It should build up quite nicely now.
- If you receive false positives with Windows Defender, I have resolved this with Microsoft and you just need to update to the latest Windows Defender definitions.
Télécharger GameEx v18.58
Télécharger GameEx Arcade Edition v18.58
Site Officiel de GameEx
 Messinfo.dat v0.262 (11.53) 
Samedi 17/02/24 à 17:26 par Firebrand
Le dernier fichier additionnel de ce cycle de MAME de ProgettoSNAPS a été mis à jour pour MAME v0.262:
- 11.53 02/16/2024: Aligned files to 0.262 version.
- 11.52 02/09/2024: The file is now available on GitHub; you can find it here:
Télécharger Messinfo.dat v0.262 (11.53)
Site Officiel de Messinfo.dat
 SDLMAME4Ubuntu v0.262 (64-bit) 
Samedi 17/02/24 à 17:24 par Firebrand
Une nouvelle version de ce build de MAME pour Ubuntu a été publiée. Elle utilise les sources de MAME v0.262.
Télécharger SDLMAME4Ubuntu v0.262 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 AdvanceMAME v3.10 
Samedi 17/02/24 à 17:22 par Firebrand
Ce build de MAME basé sur une version ancienne de l'émulateur (v0.106, ça commence à vraiment dater) est mis à jour de temps en temps. Voici les nouveautés:
- Alcon / Slap Fight MCU hookup (#116) [arcadez2003]
- Add the protection MCU for the official Alcon / Slap Fight sets (#115) [arcadez2003]
- Fixed crash with Linux nvidia proprietary driver
- aquario (#114) [arcadez2003]
- New Working Clockwork Aquario (Prototype) (#113) [arcadez2003]
- Vastly improve the sound for the Cave PGM games (#112) [arcadez2003]
- 64th Street A Detective Story fix some gfx niggles (#111) [arcadez2003]
- New segac2 romsets (#110) [arcadez2003]
- Add three recently released Sega C2 prototypes (#108) [arcadez2003]
- Add sound for Atomic Boy / Wilytower fix sound for Fighting Basketball (#107) [arcadez2003]
- More fixes for Contra / Gryzor (#106) [arcadez2003]
- Sprite fix for Contra / Gryzor (#105) [arcadez2003]
- New working Dogyuun (8/25/1992 location test) (#103) [arcadez2003]
- Thunder (#95) [arcadez2003]
- Optimized driver for Denjin Makai (#89) [Scandy]
- Support of new driver "Heavy Unit" by Arcadez (#88) [Scandy]
- Two new working games Tecmo System [arcadez2003]
- Fix some broken gfx in Buggy Challenge [arcadez2003]
- Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]
[FGHTHIST] Avoid Karnov bug [Scandy]
- Fix sound for Perfect Soldiers / Superior Soldiers [arcadez2003]
- Hide "Read protection port" pop-ups [Scandy]
- Violent Storm (ver EAB) works correctly [Scandy]
- Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]
- Fix VIOSTORM attract mode glitch [Scandy]
- Fix priority issues in FGHTHIST [arcadez2003]
- UCCOPSAR citysweepers attract mode test [Scandy]
- Disable palette banking for R-Type leo - fixes invincibility flash [Haze] [arcadez2003]
- Operation Wolf improve the C-Chip simulation [arcadez2003]
- New working game Marble Madness II [arcadez2003]
- Cocktail mode support for Asteroids and Asteroids Deluxe (#71) [Mario Montminy]
- improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]
- Contra protection improvements [arcadez2003]
- Fix random crashes in GunBird 2 [arcadez2003]
- Correct aspect ratio support and cleanup [Mario Montminy]
- quasar.c: Fix inputs for quasar [Greg Kennedy]
- Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]
- Fix sound problems in Trojan / Tatakai No Banka [arcadez2003]
- New working game Off Road Challenge [arcadez2003]
- Backport a TMS32031 fix for Midway's Off Road Challenge [arcadez2003]
- Fix some minor issues in advancemame compilation. (#64) [Greg Kennedy]
- Fix build errors due new gcc 10 default for -fno-common
- Knights Of Valour 2 and Martial Masters now playable (#63) [arcadez2003]
- Backport Ryan Holtz thumbsign improvments from MAME111.u6 (#60) Arm7 thumbsign improvements cont (#61) Last of the - ARM7 thumbsign changes (#62) [arcadez2003]
- Use Toaplan1 vidhrdw from ShmupMAME v3.0 (#58) [arcadez2003]
- Fix USB issue and did various optimizations (#59) [Mario Montminy]
- Corrected clipping issue with battlezone, major havoc (#53) [Mario Montminy]
- Varius game fixes from arcadez2003
- Fix incorrect bg colours in Dynamite Duke cont (#27) [arcadez2003]
- Fix for bad bg colours at various points all through the game and every boss fight (#26) [arcadez2003]
- Fix the lights dont go out when shot in Elevator Action II / Returns (#25) [arcadez2003]
- Fix the graphical tile layer and irq triggering (#24) [arcadez2003]
- firebarr_decryption_table (#23) [arcadez2003]
- Fire Barrel requires a new decryption table (#22) [arcadez2003]
- New working game Fire Barrel (#21) [arcadez2003]
- Fix gfx for DJ Boy (#20) [arcadez2003]
- Hook up DAC and sample sound support for Cosmic Alien (#18) [arcadez2003]
- New Working Game Snow Board Championship (#17) [arcadez2003]
- Hook up the decryption tables for Snow Board Championship (#16) [arcadez2003]
- Added USB-DVG vector generator board support (#15) [Goldfinch2]
- Fix background character movements for Power Instinct 2 and Legends (#14) [arcadez2003]
- Enable breakable backgrounds in 64th street (#13) [arcadez2003]
- Support make install DESTDIR=/foo just like Automake does (#10) [James Le Cuirot]
- Don't use auto CFLAGS/LDFLAGS if they are set but blank (#9) [James Le Cuirot]
- Fix random crash in Rampage World Tour (#12) [arcadez2003]
- Fix sound in Ring Rage and add sound support for Riding Fight (#6) [arcadez2003]
- apf_vsync_int: fix invalid access to apf_ints variable (#5) [Andreas Oberritter]
- Adding pkg-config for ncurses and slang. (#8) [Alex Barker]
Télécharger AdvanceMAME v3.10 (Windows)
Télécharger AdvanceMAME v3.10 (Dos)
Télécharger AdvanceMAME v3.10 (Linux)
Site Officiel de AdvanceMAME
 WinUAE v5.2.0 Beta 10 
Vendredi 16/02/24 à 17:24 par Firebrand
Ce nouvelle beta de WinUAE est probablement la version finale. Les améliorations sont les suivantes:
- Always blank last visible PAL/NTSC line at the bottom of screen (This is actually line 0) unless overscan mode is Overscan+ or higher. It can't normally have any bitplane or sprite data but can have (very ugly looking) background color changes. This line is also almost always invisible on real world. I decided to hide this without Overscan+ because it can look ugly and it can look like there is something wrong with emulation because this line wasn't even visible until 4.9 (except if A1000 config)
- Disk swapper now allows same disk image in multiple slots.
- Disk swapper current cursor position is new disk insert position. Previously it always chose next free slot from the top.
- Insert more than 1 disk image to disk swapper list and then click remove disk image: cursor jumps back to first disk image and first disk image gets removed.
Télécharger WinUAE v5.2.0 Beta 10 (32-bit)
Télécharger WinUAE v5.2.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 GameEx v18.57 
Jeudi 15/02/24 à 10:58 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- I brought the TV functionality in GameEx up to this decade, removed the legacy stuff and it can now act as an IPTV client, supporting M3U plus, XMLTV, Xsream and VOD. It's very simple to configure and supports up to 20 playlists.
- With this I also improved the http video streaming.
- In addition I resolved several minor bugs and resolved a few exceptions that were being swallowed.
Télécharger GameEx v18.57
Télécharger GameEx Arcade Edition v18.57
Site Officiel de GameEx
 WinUAE v5.2.0 Beta 9 (RC2) FR 
Mercredi 14/02/24 à 15:46 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France qui fête aujourd'hui ses vingt deux ans d’existence, une belle longévité! Bon anniversaire à eux, et si vous appréciez leur travail, laissez leur un petit message sur leur site: cela leur fera plaisir!
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (64-bit)
 WinUAE v5.2.0 Beta 9 (RC2) 
Mardi 13/02/24 à 14:53 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Advanced chipset CIA E-clock mode can be changed on the fly.
- Picmatic Zorton Brothers boot hang fixed. Too long delay in LDP ACK reply. For some reason all other LD games didn't care. Note that LD dump is not (yet?) available.
- Genlock scaling was broken (b7/b8) and only appeared to work if both Amiga and genlock image size was almost identical.
- Genlock video/image was not affected by TV Overscan modes.
- Quickstart "American Laser Games" renamed to "American Laser Games / Picmatic". Quickstart also now automatically enables NTSC if ALG game, disables NTSC if Picmatic game.
- Do not emulate OCS Denise "blanking bug" unless overscan mode is Overscan+ or higher. "Blanking bug" lines can appear in some centering modes even in normal Overscan mode and they look too ugly. (Yes, this is correctly emulated but they are usually hidden in overscan)
- 68040 MMU faulting MOVES special case handling fix (Andreas Grabher)
- Advanced chipset panel "Custom register byte write bug" emulation fix.
- Harddrive panel Enter and Delete key shortcuts work again.
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (64-bit)
Site Officiel de WinUAE
 ColecoDS v9.2 
Lundi 12/02/24 à 14:34 par Firebrand
Une nouvelle version de cet émulateur ColecoVision pour Nintendo DS a été publiée. Voici la liste des nouveautés:
- Ported the AY sound chip driver from FluBBa to improve MSX1, Einstein and Coleco SGM games.
- Ported most recent SN sound chip driver from FluBBa.
- Allow more than one keyboard press at a time for the MSX1 so keyboard-mapped keys work properly (i.e. UP and SPACE at the same time)
- Cleanup across the board - save states optimized.
Télécharger ColecoDS v9.2
Site Officiel de ColecoDS
 CaPriCe Forever v24.2 
Lundi 12/02/24 à 14:31 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Improve CRTC emulation (Thanks to WinAPE and Ace-DL debuggers);
- Improve FDC emulation;
- Improve memory accesses with X-Mem;
- Improve BASIC decoding;
- Fix minor bugs.
Télécharger CaPriCe Forever v24.2 (32-bit)
Télécharger CaPriCe Forever v24.2 (64-bit)
Site Officiel de CaPriCe Forever
 WinUAE v5.2.0 Beta 8 FR 
Dimanche 11/02/24 à 16:11 par Firebrand
La traduction en français de la dernière beta de WinUAE est maintenant disponible.
Télécharger WinUAE v5.2.0 Beta 8 FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 FR (64-bit)
 WinUAE v5.2.0 Beta 8 
Dimanche 11/02/24 à 16:02 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Clicking GamePorts panel remap/test crashed in some situations (remap device, change device type to something that has less events, remap device)
- In some situations GamePorts remap setup (number/type of buttons etc) didn't match selected device type (mouse, joystick, gamepad etc) and changing it did nothing.
- Better vertical positioning of NTSC mode in normal Overscan mode. Previously calculation used PAL max overscan height. Overscan+ and Overscan in NTSC mode now have almost same vertical positioning.

American Laser Games/Picmatic updates.
- LD serial port communication timing adjusted and previously unemulated LD commands implemented (REPEAT and MARK SET). Now Picmatic Marbella Vice lightgun game works.
- ALG/Picmatic LD player always unpaused after exiting GUI, even if it was paused before entering GUI.
- ALG/Picmatic statefile support. Note that complete data is not saved, for example LD and NVRAM paths. Matching config file must be loaded first.
- Picmatic (Marbella Vice) player one/two gun selection implemented. Oddly there are two methods: parallel port first data pin selects gun but it is not used when in gun calibration service menu, only during game play. Other method is IO port at $f60000 which is used both in calibration menu and during game play. (Maybe Picmatic games had different hardware versions?). ALG uses joystick port #2 button #2 pin.
- ALG and Picmatic (Marbella Vice) input events now match. Picmatic games use different hardware and different joystick port pins than ALG, emulation now automatically remaps Picmatic events to matching ALG input events.
- Genlock overlay position relative to Amiga display does not anymore change when display panel settings are changed (lores/hires/double etc). Genlock image position was not correctly centered if genlock image size was (much) larger or (much) smaller than Amiga display size. Do not scale if video height is almost same as Amiga display height (+-8 lines). This fixes ugly horizontal artifacts when odd and even lines get "mixed" mid screen.
Télécharger WinUAE v5.2.0 Beta 8 (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 Fichiers additionnels pour MAME v0.262 
Samedi 10/02/24 à 15:58 par Firebrand
Les traditionnels fichiers additionnels pour MAME d'AntoPISA ont été mis à jour avec les données relatives à MAME v0.262:
Category.ini v0.262:
- 2024/02/09: Aligned files to MAME 0.262. The files can also be found here

Catlist/Catver v0.262:
- 2024/02/09: Aligned files to MAME 0.262. The files can also be found here

Languages.ini v0.262 (1.55):
- 2024/02/09 1.55: Added 0.262 sets. The files can also be found here

Series v0.262:
- Series RENAMED (24): (blkrhino) to (blkrhinonz), (bumblbugql) to (bumblbugq), (chariotcv) to (chariotcpe), (chickna5ql) to (chickna5q), (dolphntrql) to (dolphntrq), (eforest) to (eforestu), (eforesta) to (eforest), (eforestb) to (eforestnz), (galpansu) to (galpansua), (hthero) to (htheroj), (indrema5ql) to (indrema5q), (jojoba) to (jojobar1), (jojobaj) to (jojobajr1), (jojobajr1) to (jojobajr2), (jojoban) to (jojobanr1), (jojobane) to (jojobaner1), (jojobaner1) to (jojobaner2), (jojobanr1) to (jojobanr2), (jojobar1) to (jojobar2), (pbss330) to (pbss330a), (qnileql) to (qnileq), (qnilev) to (qnilepe), (reelrockql) to (reelrockq) and (tekken2) to (tekken2ud).
- Series UPDATED (15): Aristocrat MK Hardware, Black Rhino, Cherry Master, Crime Fighters, Cruis'n USA, Dolphin Treasure, Enchanted Forest, Gals Panic, Hat Trick Hero, JoJo's Bizarre Adventure, Mahjong Gakuensai, Operation Wolf, Pit Boss, Reelin-n-Rockin and Tekken.
- Series ADDED (3): Altair, Euro Champ '92 and Treasures of the Inca.

Version.ini v0.262:
- 2024/02/09: Aligned to MAME 0.262. The files can also be found here
Télécharger Category.ini v0.262
Télécharger Catlist/Catver v0.262
Télécharger Languages.ini v0.262 (1.55)
Télécharger Series.ini v0.262
Télécharger Version.ini v0.262
 RetroBat v6.0.0 
Samedi 10/02/24 à 15:48 par Firebrand
Cet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Les améliorations sont le ssuivantes:
New emulators / cores :
- Add Ares & Bizhawk for multiple systems
- Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd)
- Add Flycast (Dreamcast, naomi & Atomiswave)
- Add Kronos (Saturn)
- Add melonDS standalone (NDS)
- Add citra-canary (3DS)
- Add Namco 2x6 with Play emulator (also added on PS2)
- Add Zinc (Arcade)
- Add SSF (Saturn)
- Add Stella
- Add ruffle (flash)
- Add HBMame standalone (homebrew arcade)
- Add ZEsarUX (ZX Spectrum)
- Add arduous (arduboy)
- Add uzem (uzebox)
- Add libretro MelonDS DS
- Add lowresNX
- Add jynx (Camputers lynx)
- Add hatari standalone (atariST)
- Add Magic Engine (PCEngine & SuperGrafx)
- Add pcsx2 libretro core support
- Add libretro:hatarib core
- Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone)
- Add libretro:dinothawr
- Add libretro:xRick (Rick Dangerous)
- Add libretro:openlara (Tomb Raider port)
- Add gong libretro port
- Add fake08 (PICO8)
- Add Super Bros War (libretro port of Super Mario War)
- Add vitaquake2
- Add ecwolf (Wolfenstein 3D)
- Add libretro:boom3 (Doom 3)
- Add eduke32
- Add GZDoom
- Add The Force Engine (Dark Forces)
- Add SEGA S-TV with libretro:kronos
- Remove 4DO core

Core system scope increases:
- MAME64 for AppleII & AppleIIGS system (additional BIOS required)
- Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)
- Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem
- Add mesen to snes, gb, gbc and sgb
- Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)

Core/emulator updates:
- Update RetroArch to 1.16 (including core updates)
- Update most standalone emulators to newer versions (BigPEmu, Dolphin, Dolphin-Triforce, Cemu, Citra, CXBX, Xemu, Xenia, PCSX2, Duckstation, RPCS3, Vita3K, PPSSPP, mGBA, Mesen, Hypseus, Mame64, Future Pinball, VPinball, SNES9x, OpenMSX, ScummVM, ...)

- Fix gun support in multiple emulators (PCSX2, RPCS3, Flycast, Duckstation, SuperModel) & libretro:cores
- Added menu to manage gun options
- Add detection of Gun4IR guns in RetroBat
- Fix sinden lightgun border when width has decimals
- Add crosshair option to pcsx_rearmed

- Add Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio
- Add audio features to dolphin
- Add Apple2 controller type for MAME
- Add deekay palette to vice cores
- Add multi-disc (2 discs) management to AppleIIGS and apple2
- Add features for snes9x
- Add preemptive frames feature for supported cores
- Add RPCS3 features (CPU Blit, trophies, guns)
- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon
- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder
- Add .zip extension to psp (libretro)
- Add .woz extension for apple2gs & apple2
- Add dolphin post-processing filter option
- Add bezels and shader for solarus, redream, raine, mednafen
- Add additional TATE mode to FBNEO and TATE mode to libretro:mame
- Add features to PinballFX3 (nb of players, classic mode)
- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection
- Dolphin: add vertex rounding feature
- libretro_mednafen_psx_hw : add overclock feature
- mednafen standalone controller autoconfiguration & features
- Add MAME standalone controller configuration
- mesen controller autoconfiguration
- Demul controller autoconfiguration
- SNES9X controller autoconfiguration
- Hypseus controller autoconfiguration
- Kega-Fusion controller autoconfiguration
- Phoenix controller autoconfiguration
- Add redream features + controller autoconfiguration
- Add controller type choice to ryujinx (joycon, handheld, pro controller…)
- Controller autoconfiguration for CXBX
- PPSSPP standalone emulator controller autoconfiguration
- Add reshade to duckstation
- Add shader "sindenborder" for standalone controllers using reshade
- Add controller button inversion features for dolphin (core & standalone)
- Add features for m2emulator
- libretro:mame - add padtokey buttons to access to mame menu and to service menu
- Add automation of high scores for libretro:mame and mame64
- Add .prg extension for C64
- Add Xenia features for Forza Motorsport 4
- Add bezels to Xemu
- Add Duimon MBZ shaders to Bigpemu
- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)
- Add retroarch video filters
- Add retroachievements to PPSSPP standalone
- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)
- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)
- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)
- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)
- Add some libretro hatari & hatarib features
- Add PGXP feature for compatible psx cores/emulators
- Use MAME bezels for FBNEO when mame bezel-project is installed

- Fix Retroachievements error
- Fix controller injection in supermodel and yuzu
- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen
- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)
- Fix features not appearing for some MESS systems
- Alignment of hotkeys for some emulators (refer to wiki)
- Fix Gamecube controller mapping for wii games supporting GC controller
- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation
- Fix CEMU & Dolphin vsync feature
- Citra & xemu : fix screenshotpath
- Fix Handheld mode on yuzu
- Fix some controller mapping on Dolphin
- Fix px68k cpu speed feature
- fix beetle_psx analog/digital switch messing with hotkey
- Fix fbneo neogeo_mode value injection
- Fix Retroarch hard sync option
- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers
- Fix libretro:mame autodetection of vertical games
- Tentative to fix XInput controllers order
- Aligned tos folder between libretro:hatari and hatari
- Fix Teknoparrot regression with newer TP version (gameprofiles issue)
- Fix crashes happening with incorrect bezel image
- Fix emulator download issue when emulator folder does not exist

Dev stuff:
- Move RetroBat repositories to the project official github : ==> you can now create issues and we will follow and answer
- Move to new Screenscraper api and increase scraping speed
- Improve eboot.bin search in .ps3 folders
- Move RPCS3 controller configuration to SDL instead of WinMM
- Search amigaforever in Program Files directory if not found in retrobat\emulators folder
- Simplification of running steam games, no need for batch files anymore
- Add management of Microsoft gamepass games (needs a small trick to work)
- New RetroBat installer
- Prepare class for wheel detection (for future)
- Remove usage of .cmd file for ZaccariaPinball and PinballFX3 - now fully managed via EmulatorLauncher
- Prepare functionality to manage savestates for more standalone emulators (for future)
- Update Reshade
- code cleaning & refactoring
- New logo
Télécharger RetroBat v6.0.0
Site Officiel de RetroBat
 CHD-info v0.262 
Vendredi 09/02/24 à 14:12 par Firebrand
Cet ensemble de fichiers pour gérer les CHDs a été mis à jour avec les données de MAME v0.262.
Télécharger CHD-info v0.262
Site Officiel de CHD-info
 DuckStation v0.1-6292 (06/02/2024) 
Mercredi 07/02/24 à 15:00 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Fix Match Window on Android (Stenzek)
- Fix crash with replacement precaching (Stenzek)
- af3de3b: GPU/HW: Fix VRAM write replacements (Stenzek)
- Fix potential race between submit and main thread (Stenzek)
- Disable WS in Resident Evil games (Stenzek)
- 6ad2739: CI : Use wildcard for libc downgrade (Mrlinkwii)
- Fix duplicated key (Stenzek)
- Add lint of GameDB (Stenzek)
- Clear cheat list on reset (Stenzek)
Télécharger DuckStation v0.1-6292 (06/02/2024) (WIndows)
Télécharger DuckStation v0.1-6292 (06/02/2024) (MacOS)
Télécharger DuckStation v0.1-6292 (06/02/2024) (Linux)
Site Officiel de DuckStation
 Command.dat v0.262 (1.17) 
Mardi 06/02/24 à 13:43 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.262:
- 1.17 0.262 05/02/2024: Fabricio2012 has added 1 new item.
Télécharger Command.dat v0.262 (1.17)
Site Officiel de Command.dat
 Mame Classic v10.1.0 
Lundi 05/02/24 à 14:09 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
- Added : Ability to hide MESS Machines requiring .chd files.
- Changed : When selecting a MESS Machine, there is now a slight delay before it's software list is loaded. This makes it smoother to move through the machine list.
- Changed : When selecting a MESS Machine, the focus will no longer switch to it's software list... per request.
- Fixed : The background color of the lists would sometimes not match what was selected in Options.
Télécharger Mame Classic v10.1.0
Site Officiel de Mame Classic
 NINTV-DS v4.9 
Lundi 05/02/24 à 14:07 par Firebrand
Cet émulateur Intellivision pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Improved cheat database selection - after selecting cheats, just press START to reset and apply cheats directly on the cheat picker screen.
- Improved bankswitching/paged roms so that partially filled banks can be switched (some recent homebrews require this).
- Updated internal database so more games load and run properly without tweaks.
- Minor cleanups across the board as time permitted.
Télécharger NINTV-DS v4.9
Site Officiel de NINTV-DS
 WinUAE v5.2.0 Beta 7 (RC1) 
Dimanche 04/02/24 à 15:17 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les nouveautés:
- On the fly changing OSD font size didn't update OSD allocated vertical size until mode was changed.
- When opening fullscreen mode, OSD font was generated after texture allocation. Font was correct but OSD led boxes had wrong height.
- Start emulation, minimize window, click notification icon -> forever looping GUI open failures. (because minimized main window was detected as being minimized -> close GUI window. When GUI window was mid construction..) Very old bug.
- In some situations minimized GUI position was saved as current GUI position to registry/ini.
- Some "Fake 60Hz" modes had blank screen (Wings of Death) without Overscan+ or higher overscan mode.
- Drag&drop archive file in Quickstart mode and archive contains more than one executable, don't insert it in DF0:.
- Drag&drop archive file in Quickstart mode with not autodetected contents but it has Amiga executables: insert it as a harddrive.
- Max harddrive limit bumped to 50 (was already 50 in some places but 30 in some others) and check limit properly.
- Quick fix to prevent ALG Marbella Vice boot crash. (Really stupid interrupt code that breaks if LD player answers too quickly.. and also enables disk sync interrupt and crashes if it gets one. This is also worked around). ALG LD player command 0x55 added (Frame Mode), MV requires it. Nothing else tested yet. It might work or might not. At least highscore list appears now.
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (32-bit)
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (64-bit)
Site Officiel de WinUAE
 VisualBoy Advance-M v2.1.9 
Dimanche 04/02/24 à 15:15 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- 84b0a3e - Remove SDL sound driver [rkitover]
- 2ad7dd1 - Fix wav audio recording [40356555+Aikku93]
- 23ef8ef - Dialog appearance improvements + link warning [zachbacon]
- a045270 - build: don't fseeko64()/ftello64() on musl libc [rkitover]
- 9e9fe81 - visualboyadvance-m.metainfo.xml: add screenshots to the metainfo [zachbacon]
Télécharger VisualBoy Advance-M v2.1.9 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.9 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.9 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
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