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 MedGui Reborn Stable v0.075b 
Mardi 21/02/17 à 13:29 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added a control to manage error connection on FTP
- Autorecognize path of rom in MedClient if specified on MedGui Reborn Rompath1/2 section
- Added Mednafen version on MedClient grid
- Added a control to verify Mednafen version before start a netplay session to prevent version mismatch
Télécharger MedGui Reborn Stable v0.075b
Site Officiel de MedGui Reborn Stable
 
 Romulus v0.034 
Lundi 20/02/17 à 12:14 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- FIXED Reading 7z files information compressed by t7z and probably other compressors. Thanks to 0.
- FIXED XML Importation when has no description for information for sets.
- IMPROVED XML Importation compatibility. Now SMW-Hacks dats can be imported.
- IMPROVED Importation compatibility for DATs without "NAME" OR "DESCRIPTION" information like snesmusic.org old DATs.
Télécharger Romulus v0.034
Site Officiel de Romulus
 
 AppleWin v1.26.1.1 
Samedi 18/02/17 à 11:58 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée pour corriger un bug. Voici de quoi il s'agit:
- [Bug #382] Reset not resetting the 40/80-col text mode for mixed-mode NTSC rendering
Télécharger AppleWin v1.26.1.1
Site Officiel de AppleWin
 
 Mednaffe v0.8.5 
Mardi 14/02/17 à 14:46 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Check properly version of mednafen emulator (It fails when used spanish locale on Linux).
- Fixed Saturn bios setup.
- Add expansion cart option for Saturn.
Télécharger Mednaffe v0.8.5 (Windows)
Télécharger Mednaffe v0.8.5 (Linux)
Site Officiel de Mednaffe
 
 15 ans de Tradu-France et WinUAE v3.4.1 Beta 1 FR 
Mardi 14/02/17 à 14:43 par Firebrand
Tradu-France fête aujourd'hui ses 15 ans. Nous en profitons pour leur souhaiter un bon anniversaire! Et pour fêter cela, ils nous proposent lla traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.4.1 Beta 1 FR (32-bit)
Télécharger WinUAE v3.4.1 Beta 1 FR (64-bit)
Tradu-France
 
 MAMu_'s MAME Icons v0.182 Extended Pack 
Lundi 13/02/17 à 13:15 par Firebrand
Ce pack d'icônes pour MAME a été enrichi pour MAME v0.182. Attention, il ne contient pas l'intégralité des icônes pour MAME: il vous faudra également le pack original de MaMu_ ainsi que l'Actualized Pack pour cela que vous trouverez dans les fichiers additionnels de notre section MAME.
Télécharger MAMu_'s MAME Icons v0.182 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 MedGui Reborn Stable v0.075a 
Dimanche 12/02/17 à 12:21 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Voici la liste des nouveautés:
- Added a timer to auto refresh list of connected user
- Fixed any bug
- Added a popup at startup gui that invite user to close any opened Mednafen session before open the gui
Télécharger MedGui Reborn Stable v0.075a
Site Officiel de MedGui Reborn Stable
 
 WinUAE v3.4.1 Beta 1 
Dimanche 12/02/17 à 12:18 par Firebrand
Et c'est reparti pour une nouvelle série de beta pour cet émulateur Windows. Voici ce que la première d'entre elles nous réserve:
- Quickstart Blizzard modes (except if JIT enabled) enabled 24-bit addressing which caused new autoconfig/fallback mode support to think Blizzard is in 68020 fallback mode, disabling autoconfig.
- Added Apollo 1240/1260 SCSI module installed on/off option.
- IDE Identify drive command didn't reset multiple sector offset value. If previous read was partial multiple transfer, identity drive returned previously read data block.
- Added Lock drive option to real harddrive mount dialog. If checked, all partitions in selected drive will be locked and unmounted when emulation is running, enabling full read/write access even if drive has Windows mounted FAT partition(s). Lock will be ignored if drive has one or more NTFS partitions.
- Add harddrive didn't accept magneto-optical devices.
- Lots of softfloat FPU mode and normal FPU mode fixes and updates. (Andreas Grabher and me)
- Softfloat FPU mode added to GUI, supports on the fly switching.
- Untrap middle mouse button option was stuck.
- Implemented accurate 68020+ T0 trace mode emulation. (Original one has not been changed for ages..)
- Fixed crash when sound card audio play started and mono sound channel mode and "Include CD and FMV audio" was ticked.
- 271b3 "Blitter final D write don't increase "nasty" count" That is not true, I think this was only added to fix demo that randomly glitches on real hardware too.. Fixes intro Himalaya by Avalanche.
- Added illegal instruction at the end of each memory bank allocation, just outside of last available byte to force exception if execution falls of the edge of memory. This can happen if "more compatible" is not checked. Currently this causes bus error exception. May become halt in the future.
- Audio interrupts are delayed by 2 cycles, logic analyzer confirmed. Emulated only in cycle-exact mode. (Mission Elevator)
- Emulated sprite special case when DMA mode sprite's start X-coordinate is less than sprite's DMA slot position.
- Fixed AGA HAM6/8 behavior when BPLCON4 XOR value is non-zero. Planes 6 and 7 never affect palette selection if HAM8, Planes 4 to 7 if HAM6. If HAM control bits select hold mode, selected direct R/G/B value bypasses XOR operation. (Thanks to dissident for test cases)
- AGA EHB plane 6 half-brite selection bit is taken before BPLCON4 XOR adjustment. (Same)
- HAM mode and BPLCON4 BPLAM bit changes or HAM mode and BPLCON4 sprite bank bit changes and sprites in same scanline may have caused wrong sprite or HAM colors.
- >2M chip RAM didn't work in non-JIT compatible modes.
- Added -ldlog 1/2 command line parameter, logs all laserdisc commands.
- Recursive mode ROM scanner now skips directories starting with dot.
- HDF creator used old style dialog type.
- 68030 CE/prefetch mode cache access fix.
- JIT direct broke 512k and 1M chip RAM size detection.
- If statefile is loaded with one or more floppy images that can't be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time. (access = read or write attempt) Old disk path is shown in disk dialog title bar.
- SCSI emulation SCSI buffer re-sizing didn't handle READ(6) zero size length correctly.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Memory cycle exact mode incorrectly counted internal CPU cycles partially.
- Memory cycle exact mode also enables more accurate custom chipset mode.
- 68020 CE mode adjustments, fixed Chip RAM access speed (was too fast previously), removed all extra cycle counting temporarily. Work in progress.
- Include key scancode in Input panel key events.
- Softfloat FPU mode is now officially supported, Andreas Grabher (Previous) implemented required 6888x-specific features to softfloat support library. Only needed if "weird" features are required (denormals and unnormals, invalid operands) or extended precision (that WinUAE does not support due to MSVC not supporting it) or accurate status register flags or 100% accurate rounding/NaN handling, FMOD/FREM quotient etc.Arithmetic exceptions are not yet supported. Trigonometric and logarithmic functions are currently implemented using normal native C-library functions and won't return 100% same results as real 6888x. Not compatible with JIT FPU emulation.
Télécharger WinUAE v3.4.1 Beta 1 (32-bit)
Télécharger WinUAE v3.4.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.26.1.0 
Dimanche 12/02/17 à 12:14 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Bug #371] Flickery video when using GR from CP/M. (A regression at 1.26.0.x)
- [Bug #363] Debugger: Screen not updating when running in single-stepping debugger mode. (A regression at 1.26.0.x)
- Save-state: Fix for loading state when TEXT40 changes to TEXT80 or vice versa.
Télécharger AppleWin v1.26.1.0
Site Officiel de AppleWin
 
 Snes9x v1.00 
Samedi 11/02/17 à 14:34 par Firebrand
Deux mises à jour consécutives ont été publiées pour ce port de Snes9x pour Nintendo 3DS. Les améliorations sont les suivantes:
v1.00
- Transplanted the full SPC700 + DSP source codes from Snes9x v1.51 into this emulator. As a result, the sound emulation now supports Gaussian Interpolation, and has better accuracy. This fixes some sound problems in Clay Fighter and Mortal Kombat I and II.
- Fixed Mode 7 priorities in games that use this: Contra III's stage 1 (at the loss of some color fidelity). Implementing this required the use of some crazy math hacks and hardware tricks to pull this off.
- Implemented some experimental speed hacks for Super Mario RPG and Kirby's Dreamland. Runs slightly faster (still not full speed) on Old 3DS.
- Implemented hi-res translucency. We get non-flickering emulation of hi-res screens (Secret of Mana, Seiken Densetsu 3, A.S.P. Air Strike Patrol) now as a bonus. As a result, Kirby's Dreamland is now playable.
- Invented a new cheat file format .CHX (text file) so that players can add cheats by using any text editor.
- Centralized the SNES output screen vertically on the top screen.
- Overhauled the user interface to give a more modern look as well as provide additional fonts.
- Added more screen stretch options as requested by many users.
- Added 3D slider support. Pushing up the 3D slider doesn't create any 3D effect, but may create a better viewing experience.
- Removed unnecessary debug messages during start up / shut down of the emulator.
- Fixed a bug when the SRAM still saves randomly when it is set to Disabled.
- Reduced memory footprint for storing texture position caches.
- Made this version buildable with libctru v1.2.0 (thanks to Maki-chan) [Note: Building with devkitARM r46 and libctru v1.2.0 will cause a bug where the emulator cannot utilize the full clock speed of the New 3DS.]

v0.80
- Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
- Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
- Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby's Avalanche, Contra's Stage 1 Boss, Super Mario All-Stars' Super Mario 2 all benefit from this improvement.
- Implemented optimized rendering for sprites for modest performance boost.
- Used SPC700 core from Snes9x v1.51.
- Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.
Télécharger Snes9x v1.00
Site Officiel de Snes9x
 
 FS-UAE v2.9.4 dev 
Samedi 11/02/17 à 14:27 par Firebrand
Cet émulateur Amiga a été mis à jour. Voici les nouveautés:
Changes in FS-UAE Launcher 2.9.4dev:
- Try to use config from game database when launching with a WHDLoad archive.
- New startup argument –no-auto-detect-game to disable the above feature.
- Save directory based on archive name when launching with an archive.
- Fixed a bug where rating icons could disappear from variants list.
- New option whdload_preload, defaults to 1 (change in behavior).
- More language flags for the status bar.
- New option to toggle close buttons in dialogs.
- New reset to defaults button on settings pages (GUI does not update yet).

Changes in FS-UAE Arcade 2.9.4dev:
- New option arcade_initial_favorites to start with favorites filter.
- New startup argument –favorites to show the favorites list directly.
- Show game lists in FS-UAE Arcade (favorites, etc).
- New option arcade_theme (=blue/red).
- Fixed aspect correction toggle button.

You need to re-run the file scanner (and game scanner) when updating to this version.

Regarding the favorites functionality, there is no UI to add/remove favorites in the the Launcher/Arcade yet. But you can filter by favorites. For now, favorite games can be added/removed at https://openretro.org/user/favorites and the launcher will sync down this list when updating the game database.
Télécharger FS-UAE v2.9.4 dev (32-bit) (Windows)
Télécharger FS-UAE v2.9.4 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.4 dev (32-bit) (MacOS)
Télécharger FS-UAE v2.9.4 dev (64-bit) (MacOS)
Site Officiel de FS-UAE
 
 Virtual GameBoy v5.1 FR 
Vendredi 10/02/17 à 13:10 par Firebrand
La dernière version de cet émulateur est déosrmais disponible en français grâce à Tradu-France.
Télécharger Virtual GameBoy v5.1 FR
Tradu-France
 
 Virtual GameBoy v5.1 
Vendredi 10/02/17 à 13:06 par Firebrand
Cet émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added "Nearest Neighbor" option to disable linear interpolation.
- Added "Force 4:3 Screen" option to VGB-Windows.
- Fixed "Hit MIDI Drums" option in VGB-Windows.
- Computing effective waveform power when simulating samples via MIDI.
- Fixed 44kHz sound hiccups in VGB-Windows.
- VGB-Windows will not overwrite last .GB file name with .PAL or .STA names.
- Keys [1]-[4] will toggle individual sound channels in VGB-Windows.
- Key [0] will toggle all sound channels in VGB-Windows.
- Added -4x3 command line option to VGB-Unix.
- Updated VGB-Windows icon.
Télécharger Virtual GameBoy v5.1 (Windows)
Télécharger Virtual GameBoy v5.1 (Linux)
Site Officiel de Virtual GameBoy
 
 RomVault v2.6.2 
Vendredi 10/02/17 à 12:58 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés::
- There was an error in my 2.6 releases of RomVault that stopped it working using Linux (Mono), so here is RomVault (2.6.2) which should work again in Linux.
- This version also contains Delta Filter for 7z files, fixing decompression on .wav files.
Télécharger RomVault v2.6.2
Site Officiel de RomVault
 
 Xebra/Arbex v2017/02/08 
Vendredi 10/02/17 à 12:52 par Firebrand
Cet émulateur PlayStation a été mis à jour. Malheureusement, les changements n'ont pas été précisés.
Télécharger Xebra/Arbex v2017/02/08
Site Officiel de Xebra/Arbex
 
 MedGui Reborn Stable v0.075 
Jeudi 09/02/17 à 13:11 par Firebrand
Une vague de nouvelles versions pour ce frontend dédié à Mednafen a déferlée rapidement. Voici ce que chacune d'elle a apporté:
v0.075:
- Added NetPlay finder (MedClient)
- Added snes_faust.input.sport1/2.multitap parameter from mednafen 0.9.42

v0.074c:
- Fixed problems with any parameters on snes_faust module
- Added missing cpu overclock parameter on pce_fast module
- Added Gamekey option on Netplay session (tnx Scall for suggestion)
- Added NoDesync profile for pce_fast module (tnx Scall for provide file)

v0.074b:
- Corrected Nick change on UCI (modified the original dll to correct a bug)
- Now you can pass all RAW command on UCI (not LIST command)
- Added scroll text for Game Name
- Another fix to recursive scan
- Fixed a problem to Mednafen version detection on pc with lower cpu
Télécharger MedGui Reborn Stable v0.075
Site Officiel de MedGui Reborn Stable
 
 GameYob v0.5.2 
Jeudi 09/02/17 à 13:07 par Firebrand
Une nouvlle version de ce très bon émulateur GameBoy pour la Nintendo DS a été publiée. Les améliorations sont les suivantes:
- Updated to DevkitARM r46 for better DSi support.
- Added an installable CIA file to run as DSiWare.
- Certain 3DS-side launchers such as TWLoader now work again.
- Added "touch" as a configurable button.
- When running as a CIA on the New 3DS, the "touch" input gets spammed for no reason. It can now be disabled as a workaround.
Télécharger GameYob v0.5.2
Site Officiel de GameYob
 
 RetroArch v1.4.1 
Jeudi 09/02/17 à 12:55 par Firebrand
Cet ensemble de noyaux d'émulateurs rassemblés dans une seule interface a été mis à jour. Voici les informations principales sur les modifications, mais pour plus de détails les nouveautés sont listées dans plusieurs articles sur leur blog ce qui est peu commode à retranscrire ici:
Scanning
- RobLoach added scanning GoodNES and GoodN64 sets (i.e., instead of just No-Intro sets) and support for playlists using the ScummVM, NXEngine and Lutro cores. He also added a database of SNES translations, an oft-requested feature, and Super Mario World romhacks, so many of those hacks should show up in scans now.
- bparker did a significant overhaul of the content-scanning backend to allow for recursive scanning–that is, the ability to scan inside subdirectories without going into each individual subdir manually. This was one of the most frequently requested scanning improvements. bparker also modified the scanning function to peek at the file extensions supported by the scan before comparing against a database, which speeds up the process substantially. In brief and nonscientific testing, scanning a full NES No-Intro set of 2,703 ROMs went from 4 minutes and 22 seconds down to just 53 seconds, representing a 491% speedup, while scanning an SNES No-Intro set of 3,442 ROMs went from 9 minutes and 37 seconds to 1 minute and 35 seconds, for a whopping 607% speedup.

7zip scanning
- bparker also upgraded the 7zip support to a full first-class citizen (that is, right up there with standard zips), which means you can now scan/load/whatever content that has been compressed into a 7zip archive.

Configurations
- Radius greatly improved and expanded the config override functionality, adding the ability to save overrides directly from the RetroArch menu, rather than having to create them manually with a text editor. He also added the ability to save per-core and per-game shader presets, which is the main thing users wanted to change from core to core (along with retropad mapping, which is already handled via the per-core/per-game remapping function). With all of this added functionality, we decided to completely remove the conflicting and often broken and unpredictable “per-core configs” option, which had already been deprecated but kept around for legacy/transition support.
Netplay
- Meanwhile, GregorR has done the impressive and unenviable task of dusting off and overhauling RetroArch’s lag-hiding, peer-to-peer netplay implementation, which had been some of the least-touched, least-understood code in the entire codebase. He has already made great strides on the stability of connections, with a big reduction in (if not outright elimination of) out-of-the-blue desyncs, along with graceful recovery of synchronization following temporary losses of connectivity. Switching from UDP to TCP communication has made it so that only the host needs ports forwarded, which should help with playing games with less-technical friends, and the ability to search for hosts on the same LAN makes it easy to do Japanese arcade-style head-to-head matchups. GregorR also added support for 3+ player netplay, so you can throw down on party classics like Super Bomberman 5 with four of your closest friends. Pursuant to our Patreon goals, we’ll be starting on a netplay matchmaking server solution as one of our top priorities to take advantage of these exciting improvements.

QoL menu improvements for Lakka/RetroArch
- Kivutar et al have recently pushed out a pair of major Lakka releases, which include the built-in RetroArch improvements, along with a number of Lakka-specific features/improvements. Users now have the ability to hide advanced settings in the XMB menu, which leads to a greatly simplified default menu in Lakka releases, as well as the ability to hide menu tabs such that only playlists are visible, which is ideal for appliance-style “kiosk” settings, where you don’t want children or other users to monkey around with your settings (these options are also available in non-Lakka RetroArch releases). Kivutar also added the ability to scan for and join wireless networks directly from the Lakka interface, as well as individual history tabs for RetroArch’s built-in multimedia cores, which include a video player, image viewer and audio visualizer (these cores have been built-in for a while but many people didn’t know about them; the history tabs should make them more accessible). You can read more about the Lakka releases here and here.

Fancy new menu graphics features
- The XMB menu received some fancy new background shader effects, including an improved ribbon, a nice bokeh effect and a festive and nostalgic snow effect. We also rearranged and consolidated some menus to reduce clutter and hopefully make things easier and more intuitive for new users, and we merged ‘load content’ and ‘load content and detect core’ into a single unified function. We’ve also added secondary, explanatory sub-text to many menu items that should make them less mysterious, and a battery meter that should let mobile users avoid running out of juice unexpectedly.

Ports
- Sony – PlayStation3/Vita
*The Sony console ports have gotten some much-needed love, with frangarcj doing some really stellar work with the Vita henkaku port, which supports the fancy XMB menu, shaders, dynamic core loading, (mostly) full-speed PSX emulation via dynarecced PCSX-ReARMed and more, while Ezi0 has made great progress in getting the PS3 port back to usability.

- Nintendo – Wii/WiiU/3DS
*On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.

Cores
- On the core front, Twinaphex has greatly improved the error handling on many cores so that they are less prone to bringing the entire program down (i.e., segfault) when they choke. While this is certainly not as sexy or user-facing as many of the other improvements, it will lead to a more stable, user-friendly experience with fewer mysterious crashes that give no information as to their cause.
- Twinaphex also ported Ryphecha’s unbelievably-awesome new Sega Saturn emulator to libretro (listed as “mednafen-saturn” in the online updater). Saturn has long been considered one of the most difficult and esoteric consoles to emulate, and Ryphecha deserves a virtual high-five for doing such a great job with it and generously releasing it under the GPL license. While it is currently only available on x86_64 platforms (i.e., no ARM, no 32-bit x86), its emulation quality and accuracy is already top-notch.
- N64 emulation has had some exciting development, as well, with loganmc10‘s Glupen64-libretro port, which combines a shallow fork of mainline Mupen64plus (i.e., not the heavily modified fork that mupen64plus-libretro is based on) with gonetz’s crowdfunded GLideN64 RDP plugin. This core handles many hard-to-emulate effects as compared with the other HLE plugins and gets good performance on even modest hardware. As such, it has become the default core for N64 in the RPi3 spin of Lakka and also performs quite well in Android (and more stable there than regular mupen64plus-libretro, according to user reports). Meanwhile, Seru-kun added support for 64DD disks to Mupen64Plus-libretro, making it the second N64 emulator (after PJ64) to support the Japan-exclusive add-on.
- Leiradel and meleu did a massive cleanup on the Retro Achievements/cheevos system, whereby all systems that RetroArch supports have at least one core that includes achievement support, and all systems supported by Retro Achievements is represented. Moreover, spurious achievements should no longer be awarded right when the game starts (a common problem, previously) and achievements will no longer be awarded in the event of a failure to actually meet the requirement(s).
Télécharger RetroArch v1.4.1 (32-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (MacOS)
Télécharger RetroArch v1.4.1 (Nintendo GC)
Télécharger RetroArch v1.4.1 (Nintendo Wii)
Télécharger RetroArch v1.4.1 (Nintendo WiiU)
Télécharger RetroArch v1.4.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (PSP)
Télécharger RetroArch v1.4.1 (PS Vita)
Site Officiel de RetroArch
 
 Mednafen v0.9.42 
Mercredi 08/02/17 à 12:58 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Ignore lower bit of VDP1 sprite draw command texture base address when drawing using color mode 5, per tests on a SS; fixes some of the graphical glitches in "All-Star Baseball 97".
- SS: Ignore writes to VDP1 registers via SCU DMA under certain conditions to approximate what happens on a SS; fixes hang in "GunBlaze-S".
- SS: Fixed handling of RSTCSR WOVF clearing, per tests on a SS. Also changed the semantics of RSTCSRM a bit to simplify things, might want to change WTCSRM, FTCSRM, etc. semantics too in the future for consistency...
- SS: Fixed handling of WTCSR OVF clearing, per tests on a SS.
- Updated tremor to revision 19427.
- Updated libogg to version 1.3.2.
- Fixed a bug that caused a crash if the user tried to select(via CTRL+SHIFT+[n]) a device on a non-existent virtual input port.
- SNES-Faust: Added multitap support.
- SS: Fixed a bug in the handling of M68K level 7 interrupts; fixes missing sound in "Arcade's Greatest Hits".
- SS: Suspend VDP1 command processing while an SCU DMA from SDRAM to VDP1 VRAM is active, to approximate how a SS behaves. Fixes FMV tearing in "Johnny Bazookatone", and fubared graphics in "Virtua Cop" and "Virtua Cop 2".
- SS: Fixed handling of clearing FTCSR bits, per tests on a SS.
- SS: Improved instruction timing(though still far from perfect); fixes speed problems in "Pocket Fighter", reduces the size of the flickering area in "Lunar"'s FMV, and fixes the crash that occurs immediately after gameplay starts in "Virtua Fighter" and "Virtua Fighter Remix".
- NES: Added support for iNES mapper 190.
- SS: Clear SCU internal pending interrupt bit upon the SCU's acceptance of the IRQ to send to the SH-2, instead of when the SH-2 fetches the vector, per tests on a SS.
Télécharger Mednafen v0.9.42 (32-bit)
Télécharger Mednafen v0.9.42 (64-bit)
Site Officiel de Mednafen
 
 Le sondage du mois de février 
Dimanche 05/02/17 à 13:35 par Firebrand
Les boules et les guirlandes ont été remisées, les sapins ont terminés tristement dans un sac et les ripailles ne sont plus qu'un lointain souvenir. L'année est maintenant bien entamée et c'est le moment de faire le point sur vos bonnes résolutions!



Une large majorité d'entre vous a choisi de ne pas en prendre, mais 28% tout de même ont respecté cette tradition: avez-vous tenu? Environ 20% n'était pas très sûr ou sérieux à leur sujet et on note 10% de fêtards qui ont, j'espère, décuvé depuis le temps!


MAME ayant 20 ans aujourd'hui, le sondage de ce mois lui sera consacré. La question sera simple: depuis combien de temps utilisez-vous cet émulateur?


Déjà 20 ans, et toujours en développement!


Vous pouvez venir défendre votre choix sur notre forum!
 
 MAME fête ses 20 ans 
Dimanche 05/02/17 à 13:05 par Firebrand
Lorsqu'il publiait la toute première version de MAME le 05 février 1997, Nicola Salmoria ne pensait sans doute pas que son bébé prendrait autant d'ampleur et qu'il durerait aussi longtemps.
Véritable pivot du monde de l'émulation, MAME a pour mission de reproduire le fonctionnement d'antiquités informatiques, mais il est devenu lui même vénérable.
Le site officiel de la MAME Team lui consacre à cette occasion une série d'articles rétrospectifs (il n'y en a que 2 pour l’instant).

Bon anniversaire MAME, et longue vie à cet émulateur!
Site officiel de MAME
 
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