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 History.xml v2.71a 
Mardi 19/11/24 à 17:42 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publié. En plus du traditionnel history.xml, l'archive s'enrichie de fichiers supplémentaires pour trier les jeux dans les frontends. La v0.271 en contenait deux, celle-ci neuf en tout:
- Folders/machine type.ini (more detailed)
- Folders/machine category.ini (more general)
- Folders/Arcade By Decade.ini
- Folders/Coin-Op (Games) By Decade.ini
- Folders/Coin-Op (Non-Games) By Decade.ini
- Folders/Computers By Decade.ini
- Folders/Consoles By Decade.ini
- Folders/Gambling By Decade.ini
- Folders/Hardware By Decade.ini
Télécharger History.xml v2.71a
Site Officiel de History.xml
 
 Mupen64Plus-Qt v1.17 
Lundi 18/11/24 à 16:24 par Firebrand
Ce frontend pour Mupen64Plus a été mis à jour. L'auteur n'ayant plus de moyen fonctionnel pour compiler la version MacOS, elle reste pour l'instant coincée à la v1.15. Les améliorations sont les suivantes:
v1.17
- Add an input configuration editor (thanks @netpipe!)
- Added dark mode text colors to mupen64plus.cfg editor for users with dark themes
- Added a Portuguese translation (thanks @marcelocripe!)

v1.16:
- Update to Qt6
Télécharger Mupen64Plus-Qt v1.17 (Windows)
Télécharger Mupen64Plus-Qt v1.17 (Linux)
Site Officiel de Mupen64Plus-Qt
 
 Raine v0.97.2 
Lundi 18/11/24 à 16:16 par Firebrand
Cette nouvelle version de Raine corrige un problème sur les machines possédant plus d'une carte son. Si vous n'êtes dans ce cas, cette mise à jour ne vous sera pas spécialement utile. Voici de quoi il retourne:
- For the soundcard detection and handling when there is more than 1 soundcard on the system !
- All this went haywire because sdl2 SDL_OpenAudioDevice never returns 1 for compatibility with sdl1... !!! And also the fact that I never had the opportunity to test on a proper system with 2 soundcards.
Télécharger Raine v0.97.2 (32-bit) (Windows)
Télécharger Raine v0.97.2 (64-bit) (Windows)
Télécharger Raine v0.97.2 (32-bit) (Linux)
Télécharger Raine v0.97.2 (64-bit) (Linux)
Site Officiel de Raine
 
 AppleWin v1.30.20.0 
Samedi 16/11/24 à 17:27 par Firebrand
Cet émulateur Aplle // a été mis à jour. Les améliorations sont les suivantes:
- [Change #1312] Support Hayden's Applesoft compiler protection key. For use with Hayden's 1981 AppleSoft compiler (DOS 3.2 and DOS 3.3 pre-release versions).
- [Change #1337] HDC controller: support Format command (both SmartPort and ProDOS block device):
- [Bug #88] Fix for Oz-DOS (uses ProDOS block device command).
*SP Status command: 'General Status': set format-allowed & write-protected flags
*For read-only HDD images: support them as write-protected.
- [Change #1319] For II/II+/Unenhanced //e use the new SmartPort firmware, but with $Cs07 = 0x3C: This now defaults to supporting 4 block mode devices (instead of the previous 2).
- [Change #1295] Help doc: add troubleshooting note about "High DPI scaling override", eg. for 2K or 4K monitors.
- [Change #1290] Save-state: add absolute path to disk & hard disk image. [@audetto]
- [Bug #1333] Mockingboard: fix edge-case for 6522 Timer1/2 read/write (cycle accuracy). Test added to (future) mb-audit v1.56.
- [Bug #1321] Uthernet/Uthernet II cards: fix $Csxx space not reading as floating-bus.
- [Bug #1227] Fix issue with not being able to insert a 3.5" 800K image (after failing to insert it into a 5.25" drive).
- [PR #1335] Help doc: add some 'quick-start' info to the Keyboard page.
Télécharger AppleWin v1.30.20.0
Site Officiel de AppleWin
 
 ColecoDS v10.3 
Vendredi 15/11/24 à 16:22 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Added support for the 31-in-1 and 63-in-1 multicarts.
- Added support for 'Wave Direct' sound driver to render digitized speech in games such as Sewer Sam, Squish-Em, Wizard of Wor, etc.
Télécharger ColecoDS v10.3
Site Officiel de ColecoDS
 
 Fichiers additionnels pour MAME v0.271 
Jeudi 14/11/24 à 20:02 par Firebrand
Ces fichiers additionnels pour MAME ont été mis à jour pour MAME v0.271. Voici la liste des changements:
Category.ini v0.271:
- 2024/11/13: Aligned files to MAME 0.271.

Catlist/Catver v0.271:
- 2024/11/13: Aligned files to MAME 0.271.

Languages.ini v0.271:
- 2024/11/13: Added 0.271 sets.

Series.ini v0.271:
- Items RENAMED (9): (crzybugsa) to (crzybugs202us), (crzybugsb) to (crzybugs200us), (crzybugsj) to (crzybugs103jp), (mrdrillrj) to (mrdrillrja2), (soulclbr) to (soulclbrac), (soulclbra) to (soulclbr), (soulclbrja) to (soulclbrja2), (tektagtc1) to (tektagtc1a) and (tektagtja) to (tektagtja3).
- Series ADDED (1): Multistar.
- Series REMOVED (2): Cherry Bonus and Street Fighter EX.
- Series UPDATED (16): Cherry Bonus * Slot, Cherry Master * Slot, Crazy Bugs * Slot, Double Dragon, Mr. Driller, Multi Game, Raiden, Space Invaders, Rock Climber, Soul Edge, Street Fighter, Teenage Mutant Ninja Turtles, Sunset Riders, Twin Cobra, Tekken and Tron.

Version.ini v0.271:
2024/11/13: Aligned to MAME 0.271.
Télécharger Category.ini v0.271
Télécharger Catlist/Catver v0.271
Télécharger CHD-info v0.271
Télécharger Languages.ini v0.271
Télécharger Series.ini v0.271
Télécharger Version.ini v0.271
Site Officiel de Category.ini
 
 HBMAME et HBMAMEUI v0.245.21 
Mercredi 13/11/24 à 16:16 par Firebrand
Une nouvelle version de ces builds de MAME spécialisés dans les hackROMs et les homebrews a été publiée. Voici la liste des changements:
New Games
- [bubblem01] Bubble Memories: Black Edition (World)
- [bubblemu01] Bubble Memories: Black Edition (USA)
- [dilith] Dilithium Lift
- [dkongjr01] Donkey Kong Junior (bugfixed)
- [galaga03] Galaga Challenging Only (2024-03-26)
- [knightsch] Knight's Chance
- [kof94s40] Kof'94 (Team Edit Edition v1.4.2)
- [quarth01] Quarth (Cooperative)
- [redearthep] Red Earth (NO CD, Easy Password)
- [sf2ce59] Street Fighter II' (Golden Magic)
- [sf2ce60] Street Fighter II': Champion Edition (Aimed Barrels)
- [sf2ce61] Street Fighter II': Champion Edition (Aimed Fires)
- [sf2ce62] Street Fighter II': Champion Edition (Barrels of Fun)
- [sf2ce63] Street Fighter II': Champion Edition (Bird in Hand)
- [sf2ce64] Street Fighter II': Champion Edition (Burning Fires)
- [sf2ce65] Street Fighter II': Champion Edition (Fire Serpent)
- [sf2ce66] Street Fighter II': Champion Edition (Vampiric)
- [sf2ce67] Street Fighter II': Champion Edition (L735 [CL1785])
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.31) [zero800]
- [ssf2t10] Super Street Fighter II Turbo (940223U, difficulty fix)
Télécharger HBMAME v0.245.21 (64-bit)
Télécharger HBMAMEUI v0.245.21 (64-bit)
Site Officiel de HBMAME
 
 DuckStation v0.1-7878 
Mardi 12/11/24 à 17:33 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- ca2ed61 Timers: Work around possible MSVC codegen bug
- b5c83e6 Qt: Drop Qt 6.7.0 workarounds
- d0ad4e7 dep/libchdr: Fix mismatched function pointer type
- 8bd0e6c CPU/CodeCache: Clear blocks on system shutdown
- bcd5cd0 GPU/ShaderGen: Fix debug assert tripping with fbfetch
- 2cd3f20 dep/rcheevos: Bump to 3106e6d
- f889136 PostProcessing: Don't try other types after first failure
- a854ed2 Qt: Use game start fullscreen flag for BP too
- 88e14dd RegTest: Support using global data directory
- 57ca5dd ImGuiFullscreen: Default input source to keyboard if none
- 7b7dd2b AnalogController: Reset state on analog->digital switch
- 3952661 GPU: Write initial rendering attributes to GPU dump
- 2044e35 GPUDump: Fix unknown compression type reported with Zstandard
- 65f3dcb HeapArray: Fix assignment/move with aligned variant
- ead9e56 System: Support loading ELF files
- 886ef4c WAVWriter: Add matching reader class
- c461ad7 D3D11Device: Ensure we don't drop to feature level 10 on query failure
- 2d22409 dep/libchdr: Fix handling of duplicate codecs
- a6c19cc OpenGLContext: Compile fix on MacOS
- 5f6daf8 CI: Bump flatpak-github-actions version
- dec40e2 Deps: Bump to SDL2 2.30.9
- 7ac7175 Qt: Right clicking while binding should not clear input
- e8bb6ba Qt: Don't allow doubleclick-to-fullscreen in relative mode
- 160c27e Adding Swedish translation (#3327)
- 3a271ff Qt: Enable Swedish translation
- 3874df6 Qt: Enforce minimum progress dialog height
- e3e0fe6 Log: Prepend timestamp to multi-line messages
- 2bf0838 MetalDevice: Fix import of non-page-aligned buffers
- 5b60078 GPU: Page align VRAM storage on Apple Silicon
- 8611f4f System: Handle GPU device loss in BP-only mode
- b70a848 OpenGLDevice: More verbose logging of surface creation failure
- 0234137 VulkanDevice: Use VK_EXT_surface_maintenance1
- 92bcf64 VulkanDevice: Refactor present failure handling
- 439e05b Update duckstation-qt_sv.ts (#3329)
- 5caadec Cheat bugfix and new A8 cheat type (#3328)
- 596cca9 RegTest: Improve -maxframes option
- 3f41dcc Log: Add option coloured variants
- 6ffa5bf CPU: Handle mirrors of BIOS syscalls
- 365e129 CPU: Fix puts() hook incorrect arg
- 816ef45 OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
- e69f0d3 OpenGLDevice: Support both XCB and Xlib
- 5bc38ff CI: Split and add dedicated Flathub publish
Télécharger DuckStation v0.1-7878 (Windows)
Télécharger DuckStation v0.1-7878 (MacOS)
Télécharger DuckStation v0.1-7878 (Linux)
Site Officiel de DuckStation
 
 Simple64 v2024.11.1 
Lundi 11/11/24 à 16:43 par Firebrand
Cette solution tout en un pour l'émulation Nintendo 64 a été mise à jour. Les améliorations sont les suivantes:
- Update 7z and Parallel-RDP to latest versions
Télécharger Simple64 v2024.11.1
Site Officiel de Simple64
 
 Raine v0.97.1 
Lundi 11/11/24 à 16:41 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
- It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything.
- Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too.
- For the gory details : dz80 was one of the external disassemblers, the one used by the z80, it was with raine since the old allegro dos version actually ! Very good disassembler, but it can't cope with encrypted roms... !
- Also there was no support for the 6502 disassembler in the console, although it supported an external disassembler ! ;-)
- The list command changes because of that although its functionality remains the same, now the pc line is not in the middle of the listing but at the top. That's all for now, it was a very furious coding session !
Télécharger Raine v0.97.1 (32-bit) (Windows)
Télécharger Raine v0.97.1 (64-bit) (Windows)
Télécharger Raine v0.97.1 (32-bit) (Linux)
Télécharger Raine v0.97.1 (64-bit) (Linux)
Site Officiel de Raine
 
 Raine v0.97.0 
Dimanche 10/11/24 à 16:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Un nouveau pack de .dll est également disponible pour la version 64-bit sur la fiche de l'émulateur dans la section Non-MAME. Les améliorations sont les suivants:
- And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy !
- Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that.
- Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that.
- And you can update your dlls for 0.96 if you want a more recent sdl2 version, but it's not mandatory, it should work fine with the old dlls.
Télécharger Raine v0.97.0 (32-bit) (Windows)
Télécharger Raine v0.97.0 (64-bit) (Windows)
Télécharger Raine v0.97.0 (32-bit) (Linux)
Télécharger Raine v0.97.0 (64-bit) (Linux)
Site Officiel de Raine
 
 Virtual ][ v12.1 
Samedi 09/11/24 à 17:55 par Firebrand
Cet émulateur Apple // pour MacOS en shareware a été mis à jour. Les améliorations sont les suivantes:
- Improved rendering of the Apple II high resolution graphics. The colors as well as the color transitions now better resemble the original machine's output on an NTSC TV.
- Note that the previous high resolution rendering can still be selected in the application settings.
- Restored support for the iBuffalo Classic USB Gamepad.
- Added the property screen sharpening to the Applescript vocabulary, so a script can now also switch this feature on or off.
In macOS 15 (Seqoia) connecting an emulated Super Serial card caused the devices area to be drawn incorrectly. This has been solved.
- Fixed an issue, first appearing in version 12.0, where the button for selecting a custom ROM failed to work.
Télécharger Virtual ][ v12.1
Site Officiel de Virtual ][
 
 ColecoDS v10.2 
Mardi 05/11/24 à 17:37 par Firebrand
Cet émulateur ColecoVision et machines à l’architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Fix for SGM enable/disable that renders The Castle and Castle Excellent playable.
- Auto-disable SGM for Cavern Fighter to render it playable.
- Three year anniversary of the Phoenix Edition - Happy Birthday ColecoDS!
Télécharger ColecoDS v10.2
Site Officiel de ColecoDS
 
 DuckStation v0.1-7836 
Lundi 04/11/24 à 16:47 par Firebrand
Une nouvelle version de cet incontournable de l'émulation PlayStation a été publiée. Voici les changements apportés:
- b4e509d Qt: Fix FF/turbo speed resetting in game properties
- 09a8257 dep/imgui: Fix smooth scrolling on scrollbar drag
- 775496a FullscreenUI: Ensure each cheat option has a unique name
- 12acecb FullscreenUI: Allow editing option range cheat values
- 2c3d1d9 dep/libchdr: Check that metadata seek succeeds
- 95be381 Qt: Fix cheat code delete message
- a8bc364 Cheats: Fix importing hash-formatted codes
- 0fc719c Cheats: Simplify code merging on import
- d416ecb Qt: Add 'Clear Cheats' option to cheats page
- 8f087ab Qt: Add prompt to enable cheats when list is checked
- a8b5883 SettingsInterface: Add missing const qualifiers
- 8c4d595 Qt: Make input source selection non-inheritable
- 98cce64 Qt: Fix empty device list when editing profile
-ac19768 Qt: Make multitap mode non-inheritable as well
- 88147d8 Qt: Fix legacy cht file clearing
- dae5973 Data: Remove non-functioning shader
- be271e3 Atualização Português do Brasil (#3326)
- bb74049 CDImageCHD: Show precaching in MB
- 4c13777 CI: Remove Flathub push
Télécharger DuckStation v0.1-7836 (Windows)
Télécharger DuckStation v0.1-7836 (MacOS)
Télécharger DuckStation v0.1-7836 (Linux)
Site Officiel de DuckStation
 
 ares v141 
Lundi 04/11/24 à 16:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Systems
- Nintendo - SNES / Super Famicom
*Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS - Fuwafuwa Panic).
*Fix PowerFest '94 and Campus Challenge '92.
*Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
*Add support for the NTT Data Keypad
*Fix SA-1 DMA to BWRAM banks 0x41 and above.
- Nintendo - Game Boy Advance
*Improve stop mode emulation, ensuring it only exits once the requested input is registered.
*Improve interrupt timings (latch IE and IF for 1 cycle).
*Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
*Improve SIO register handling.
*Fix an off-by-one error with BG mosaic handling.
*Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and *OBJ PRAM access timings are closer to hardware.
*Add a 2-cycle synchronizer and improve halted CPU timings
*Selectively synchronize CPU and APU, allowing for the removal of the compile time 'PERFORMANCE' profile. (Greater accuracy in Release builds with no performance downsides).
*Small improvements to PPU timing.
*Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.
- Nintendo - Nintendo 64
*Remove the 'devertualizeFast' performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
*Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
*Use JIT only when running code from i-cache.
*Add support for 40 Winks (Aftermarket).
*Add support for Xeno Crisis (World) (Aftermarket)
*Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
*Fix instruction trace debugging when using the recompiler.
*Add support for multi-byte writes to the GDB debugger.
*Use different GDB signals for the various exception types.
*Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
*Add unusual warning when software uses CACHE on uncached addresses
*Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.
- Sega - Mega Drive / Genesis / 32X / CD
*Synchronize components more regularly when emulating 32X; this fixes a regression that caused 'Knuckles Chaotix' to be broken in ares v140.
*Add an option to enable the TMSS "Produced by or under license from..." screen.

Other
- Stage resources into the output directory on Linux; allowing running self-compiled builds without running 'make install' first.
- Address some possible uses of uninitialized variables.
- Enable the use of loading higan-style rom folders when using the command line
- Update librashader integration for librashader ABI 2

MacOS fixes
- Display errors from the shader loader in metal, easing debugging of librashader.
- Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
- Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI
Télécharger ares v141 (Windows)
Télécharger ares v141 (Compat) (MacOS)
Télécharger ares v141 (Latest) (MacOS)
Site Officiel de ares
 
 SDLMAME4Ubuntu v0.271 (64-bit) 
Dimanche 03/11/24 à 16:39 par Firebrand
Cette version de MAME pour Linux ubuntu a été mis à jour vers MAME v0.271.
Télécharger SDLMAME4Ubuntu v0.271 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 Frodo v4.4 
Dimanche 03/11/24 à 16:37 par Firebrand
Cet émulateur Commodore 64 a été mis à jour, mais seule la version Linux est disponible. Les améliorations sont les suivantes:
- Fixed startup problem when running under Wayland
- Command line option '-c' is now used to specify a different configuration file than the default
- Settings from configuration file can be overridden on command line (for example “DrivePath8=/path/to/disk.d64”)
- Holding down Ctrl while pressing F12 resets the C64 and auto-starts from disk drive 8
- Settings window changes:
*Added ability to map game controller buttons to keys on the C64 keyboard or the tape PLAY button
*Added ability to define firmware ROM sets, and switch between them
*Added option for twin-stick joystick control (for games like “Robotron 2084”)
*Added option to enable controller rumble effects via the C64 tape drive motor signal (for the game “Aquarius”)
*Added “Auto-Start Drive 8” button
- Added menu item for opening the included user manual
- Removed "Display Sprites" and "Enable SID Filters" settings which are now always enabled
- Improved interrupt timing
- Improved SID emulation
- Improved virtual 1541 file name pattern matching
- New font for on-screen displays
Télécharger Frodo v4.4
Site Officiel de Frodo
 
 History.xml v2.71 
Samedi 02/11/24 à 17:49 par Firebrand
A l'occasion de la sortie de MAME v0.271, une nouvelle version de ce fichier informatif a été publié.
Télécharger History.xml v2.71
Site Officiel de History.xml
 
 Versions 32-bit des builds de MAME 0.271 
Samedi 02/11/24 à 17:48 par Firebrand
Les builds non officiels de MAME pour processeurs 32-bit ont été mis à jour vers MAME v0.271.
Télécharger MAME v0.271 (32-bit)
Télécharger MAMEUI32 v0.271
Télécharger ARCADE v0.271.0 (32-bit)
Télécharger WolfMAME v0.271 (32-bit)
MAMEXP
 
 NegaMAME v0.271-1 
Samedi 02/11/24 à 17:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.271.
Télécharger NegaMAME v0.271-1 (Windows)
Télécharger NegaMAME v0.271-1 (MacOS)
Télécharger NegaMAME v0.271-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation v0.1-7817 
Samedi 02/11/24 à 17:39 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 26b6c70 MemMap: Support dynamic page size selection
- dde7ebb Deps: Update to Qt 6.8.0 and SDL2 2.30.8
- 7ce4c34 VulkanDevice: Scissor rect should never be negative
- 407dccb Qt: Move GDB server enable to advanced options
- 83a1386 FullscreenUI: Collapse macro button settings by default
- 8680900 ImGuiFullscreen: Fix horizontal menu items getting clipped
- 3d55036 Image: Span and Error-ify
- 3e26b7a Image: Support rendering SVGs
- 38a331f ImGuiFullscreen: Support loading SVGs
- dedc177 GameDB: Normalize language fields
- 2fc5856 StringUtil: Add CompareNoCase()
- ba0708a GameDatabase: Add parsing of Language field
- 6e26ba3 Qt: Display language flags instead of region
- 5ab65ff Qt: Remove now-duplicate flag icons
- 412c8f0 Replaced any : in #Cheat Descriptions
- 07cb8d9 Referenced svgs not in project
- 1e119c8 Added the rest of the flag svgs (#3309)
- 21ec3c1 Qt: Fix automatic binding button in per-game controller settings
- 86d66dd StringUtil: Don't call data() on empty string_view
- d8fef6f GameDatabase: Store strings as views
- 0d05548 MinizipHelpers: Add ReadZipFileToString()
- 2079bac StringUtil: Add FromCharsWithOptionalBase()
- e0b6f6f Cheats: Rewrite cheat management system
- 4694859 CI: Download chtdb at build time
- b3ae9cb Qt: Swap compatibility star image to SVG
- a11ed64 Qt: Add keyboard navigation to memory view
- 4a57ccc Cheats: Strip leading * when importing old files
- 11c2122 System: Only check controller changes when valid
- 2604df5 Qt: Fix crash when players column is visible
- afd3656 Atualização Português do Brasil (#3310)
- 219e890 GPU/HW: Write through VRAM transfers
- 7ad48c9 GameDB: Various fixes (#3311)
- 972a069 Memmap: Compatibility with old libc without MAP_FIXED_NOREPLACE
- d4f3e00 Host: Add missing SetBaseUIntSettingValue()
- e2cb54d Settings: Use uint getter/setter for more fields
- 005d48a System: Don't display setting warnings without game
- c6055af OpenGLDevice: Fix invalidating pipeline cache on Windows
- eb46142 GPUDevice: Extract swap chain to separate class
- 6dc2f0a Host: Add 'Auxiliary Render Windows'
- 86a28d5 ImGuiOverlays: Move debug state to auxiliary windows
- 854a109 Qt: Qt 6.8 deprecation fixes
- 50d8bb0 MemoryCard: Add RenameFile() and localize errors
- b99ee59 Qt: Add 'Rename File' to memory card editor
- f0be61b Atualização Português do Brasil (#3312)
- 2aea065 README: Mention chtdb
- baa9065 System: Add taints to save states
- 57cf0f2 System: Reload cheats/patches on safe mode toggle
- 76208f5 System: Display localized trait names
- f83cbbd Qt: Work around a couple of Linux issues
- 49134ef Settings: Fix PGXP suboptions getting disabled
- cc275b6 Atualização Português do Brasil (#3313)
- d3234a2 GameDB: Updating genres (#3315)
- 41c709e CMake: Reference shaderc/spirv-cross unconditionally
- e4a358c Controller: Add Pop'n and Densha De Go Controllers
- 9050098 GameDatabase: Rework deinterlace mode selection
- 43ed924 GPU/HW: Fix assert triggering in debug mode
- c279376 Qt: Fix menu creation from incorrect thread
- 163cb2f MemoryScanner: Fix default operator value
- 864d692 MSBuild: Fix default startup project
- 8cd4982 Spanish (Spain) translation update 2024/10/19 (#3317)
- aacd62b GameDB: Some more genre fixes (#3316)
- ecc0356 Atualização Português do Brasil (#3319)
- 5c4a9f9 MinizipHelpers: Close file after reading
- 6cc350a Cheats: Serialize access to zips
- e0bc03b Controller: Fix localization with new types
- dbb2274 GameDB: Fixing some codes for Lightspan games +more (#3318)
- 056b629 ImGuiManager: Add 'Screen Margins' (i.e. safe zone)
- 45f7829 CI: Temporarily disable Flatpak builds
- b277035 Qt: Use Qt 6.8 thread helpers
- 4666057 SettingWidgetBinder: Add enum overload that populates dropdowns
- 428c3e3 Host: Fix error when switching to surfaceless
- 4ab2292 GPUDump: Add GPU dump recording and playback
- 825dd13 GameDatabase: Fix crash with deinterlacing mode
- 60f6ee3 RegTest: Build fix
- 0d3501d Misc: Pass SettingsInterface by const reference
- c250209 System: Fix input profiles inheriting base settings
- 05c285f Settings: Fix cheats/patches not being removed on clear
- be268d8 Qt: Fix safe mode not resetting on gamesettings clear
- b62e587 System: Fix GPU usage disappearing on renderer change
- a9bfe26 System: Simplify error path in BootSystem()
- 6e1d8c5 Qt: Fix settings clear not resetting input profile
- 32e6272 Pad: Implement RX/TX IRQs
- 63685ce Atualização Português do Brasil (#3320)
- c11b250 Cheats: Search archives with disc set serials
- bda97f Qt: Fix global safe mode checkbox
- 396e7d9 System: Make global safe mode always take precedence
- 164c043 InputManager: Add pressure/deadzone to macros
- 19a0854 Deps: Update LZMA SDK to 24.08
- 3a76485 CompressHelpers: Support XZ compression/decompression
- 485f81a GPUDump: Support XZ compression
- 4963dc1 Host: Make resource routines fill error object
- 631f32a Common: Add ZipHelpers
- 761c8bd Deps: Build libzip
- a8d846a Cheats: Use libzip for reading archive
- 2d04f2e System: Support loading .CPE files
- 7d2216c GameList: Avoid double fopen/read of EXEs
- 903213c Hotkeys: Add hotkey to open cheat settings
- cdd230c ImGuiOverlays: Fix input overlay glyph clipping
- 080807e CDROM: Move subchannel replacement from CDImage
- 19ae3be Settings: Re-enable "Start Fullscreen" per-game (#3321)
- 9e5deb8 dep/libchdr: Update and fix numerous vulnerabilities
- b92eeec System: Warning fix
- d8cd32d GameDB: SLED-01340 requires subchannel
- 6af71be GPU: Work around nearest sampling issues on AMD
- 1ae2dcf GPU: Propagate initialization error to caller
- 7f5a4a0 Atualização Português do Brasil (#3322)
- 7782bb9 CDROM: Fix lockup when loading state with precaching
- 62de181 Flatpak: Build libzip
- 82e9bcc Qt: Compatibility with Qt 6.7
- 8def5b5 GameDB: Allow user to choose different mode for ForceDeinterlacing
- 24f15ac BPM: Adjust Hotkey And Button Legends (#3323)
- 218df62 Cheats: Fix crash on parsing invalid cheat
- 1d21ca6 Cheats: Allow hex literal in option ranges
- aa0c006 GPU/HW: Move shadergen parameters to functions
- 6cf8ac3 GPU/HW: Make copy/write shaders resolution independent
- c6b7468 GPU/HW: Split shaders into resolution independent/dependent
- 2c57817 System: Invalidate display on debug window change
- 9e6528 GPU/HW: Prefer shader over image copy if not dirty
- 875ccec System: Use frame rate for speed calculation
- 21d19a6 System: Move perf counters to separate namespace
- 166c930 System: Move private functions to separate header
- d34707a System: Pack state in struct
- 53fb5cd GTE: Remove dependency on GPUDevice
- b86fdc1 Threading: Add error checking to semaphore
- 0dc78e4 Timer: Fix sleep timer handle leak
- bfadd60 System: Add 'Task Threads'
- a3d55c6 Misc: Android build fixes
- dadc994 GPU/HW: GLSL ES compile fix
- d24e8fd GPU/HW: Only enable fbfetch/DSB when needed
- 2043128 System: Fix per-game fast boot applying too late
- 814f22f Cheats: Only apply overclock when it is not already enabled
- 5bca12a GameDatabase: Add ForceFullBoot trait
- 5518199 GPU/SW: Fix polyline culling
- 65d7f3b dep/libchdr: Correctness fixes for 9e5deb8
- dfc4e08 GameDB: Finished off the database DEMO genre entries
- 9cb2cab FullscreenUI: Fix footer text in save state submenu
- ad73093 Update Russian translation (#3325)
- afb9ab7 DMA: Show MADR in debug window
- 6551358 Log: Replace channel string search with bitset
- 145fbff Qt: Add log level/channels to debug menu
- b646f14 GameDB: DMA override for RE2
- 9733d8a Flatpak: Swap to KDE 6.8 SDK
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