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 My Nes v7.9.7931.3259 (32-bit) 
Samedi 18/09/21 à 14:32 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Fixed: My Nes mixer look-up table.
- Fixed: sound output for external sound channels.
- Improved: MY Nes mixer. Now it sounds better.
Télécharger My Nes v7.9.7931.3259 (32-bit)
Site Officiel de My Nes
 ClrMAME Pro v4.042 
Mardi 14/09/21 à 14:17 par Firebrand
Une nouvelle version de cet excellent gestionnaire de ROMs a été publiée. Voici la liste de changements:
- misc: support parent/clone relationship of devices
- misc: systems auto assign can detect empty software list folders in case they are named accordingly
- misc: software list import's default setting is off
- misc: changed behaviour of context menu "move all incomplete sets" to "move all sets with problems" (similar for delete). This also covers wrong named etc ones, not only missing files.
- misc: contextMenu options Delete/Move/Copy Current/all [not fixed]/all sets with problems use the parent set in full merged mode
- misc: cleaning cache also cleans hashes folder
- misc: batcher's scanner merge mode overwrite does not overwrite the information from a datfile's forcemerging option
- misc: batcher's rebuilder pack overwrite does not overwrite the information from a datfile's forcepacking option
- misc: don't stop multiple downloads on first failure
- misc: wrote a wrapper class to handle all filefind calls which weren't 32k path length ready. This should fix all remaining long path (32k) issues.
- fixed: invalid wrong-case messages on chds with very long filenames
- fixed: wrongly list valid chds as unneeded when a no dump chd of the same name exists and 'mark no dump as unneeded' option is enabled
Télécharger ClrMAME Pro v4.042 (32-bit)
Télécharger ClrMAME Pro v4.042 (64-bit)
Site Officiel de ClrMAME Pro
 AQZ Netplay Input Plugin v123 
Mardi 14/09/21 à 14:14 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a encore été mis à jour. Les améliorations sont les suivantes:
- Reduce lag when regaining input authority
- Fix: Plugin was not detecting when N-Rage controllers were plugged/unplugged
- Clean up
- Fix: Ensure all users in a room are playing the same game
Télécharger AQZ Netplay Input Plugin v123
Site Officiel de AQZ Netplay Input Plugin
 WinUAE v4.9.0 Beta 33 FR (64-bit) 
Mardi 14/09/21 à 14:09 par Firebrand
La traduction en français de la dernière beta de WinUAE a été publiée. Ce sera seulement en 64-bit pour cette fois, l'archive 32-bit ayant un petit souci...
Télécharger WinUAE v4.9.0 Beta 33 FR (64-bit)
 WinUAE v4.9.0 Beta 33 
Lundi 13/09/21 à 11:58 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
Chipset updates are almost done. Priority is moving to bug hunting, for example previously reported weird crashes need to be confirmed (if it still happens).
Also PCem update graphics boards (Voodoo, CV64, CV3D, Cirrus Logic based) and bridgeboard emulation needs some testing.

Beta 33:
- DMACONR blitter busy bit state is 1 cycle later than copper waking up from blitter finished. (Circle Scroller / United Force)
- Direct3D9 mode crash was possible when switching screen modes (b32).
- Disassembler configuration (upper/lower case options, show calculated EA, show data pointed by EA, condition true/false), hex number prefix, min and max number of opcode/opwords. Currently only available via direct ini or registry editing, first enter debugger, then quit emulator to create default entries. Debugger sub section, debug_disasm_flags is bit mask, bits 0 to 4 are lower case bits (0=instruction name, 1=registers, 2=hex values, 3=instruction size), 4=show T/F, 5=show EA, 6=show EA contents, 7=show instruction opcode/opwords. Currently they only affect disassembler output. Defaults changed to lower case.
- Don't log flood "DMAL error" messages if (totally unusable) programmed mode with HTOTAL smaller than last audio DMA slot.
- DMAL (Serial DMA slot allocation information from Paula to Agnus) start cycle was not updated to match new custom chipset emulation.
- Small audio period causing repeated samples is now fully accurate, including 1 extra cycle delay if DMA request includes pointer reset (sample restart).
- Very strange programmed modes could have made it impossible to quit emulator normally.
- Adjusted behavior of CPU reads from write-only custom registers (Bozebobs / Area08)
- Fixed crash when loading some old A500 statefiles with CD32 CD incorrectly enabled.
- Adjusted "Smooth Copper" hack to work with new custom chipset emulation (not fully correct yet).
- Console log/debugger DPI adjustment.
Télécharger WinUAE v4.9.0 Beta 33 (32-bit)
Télécharger WinUAE v4.9.0 Beta 33 (64-bit)
Site Officiel de WinUAE
 AQZ Netplay Input Plugin v119 
Dimanche 12/09/21 à 14:23 par Firebrand
Une seule modification est à signaler dans cette version journalière (pour l'instant) de ce plug-in permettant de jouer en ligne avec des émulateurs Nintendo 64:
- Fix false golf mode input detection with N-Rage and XInput
Télécharger AQZ Netplay Input Plugin v119
Site Officiel de AQZ Netplay Input Plugin
 AQZ Netplay Input Plugin v118 
Samedi 11/09/21 à 14:13 par Firebrand
Encore une nouvelle version pour ce plug-in pou jouer en ligne avec les émulateurs Nintendo 64. Voici les dernières nouveautés:
- Move input rate calculation from server to client
- Bandwidth usage optimizations
- Log room list in server when game start
Télécharger AQZ Netplay Input Plugin v118
Site Officiel de AQZ Netplay Input Plugin
 m64p v10/09/2021 
Samedi 11/09/21 à 14:10 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Updates dependencies (Vosk for voice, Qt, etc)
- Update Discord link
Télécharger m64p v10/09/2021 (Windows)
Télécharger m64p v10/09/2021 (Linux)
Site Officiel de m64p
 AQZ Netplay Input Plugin v115 
Vendredi 10/09/21 à 14:22 par Firebrand
Oui, encore une nouvelle version de ce plug-in pour jouer en ligne ave les émulateurs Nintendo 64. Voici les changements du jour:
- Reduce bandwidth usage by not sending redundant delegated input data
- Send delegated input via TCP when UDP is unavailable
- Clean up
- Change default input plugin to PJ64_NRage.dll
Télécharger AQZ Netplay Input Plugin v115
Site Officiel de AQZ Netplay Input Plugin
 GameEx et GameEx Arcade Edition v17.00 
Vendredi 10/09/21 à 14:14 par Firebrand
Ces frontends multi-systèmes ont été mis à jour avec un changement de version majeur. Les améliorations sont les suivantes:
- New media playback features to GameEx for a change. Now features m3u and m3u plus support. Simply drop an m3u file or an internet shortcut into one of your video folders, and voila IPTV support.
- A bit old school now but the GameEx DVD player now includes madVR support.
- madVR support is automatic and now also works on GameEx 64 bit installs.
- Fixes a rather annoying bug where the please wait animation will always stay on for a minimum of 2 seconds. So subsequently this release is a significant performance improvement.
Télécharger GameEx v17.00
Télécharger GameEx Arcade Edition v17.00
Site Officiel de GameEx
 AQZ Netplay Input Plugin v111 
Jeudi 09/09/21 à 12:03 par Firebrand
Ce plugin pour jouer en ligne avec les émulateurs Nintendo 64 est décidément très fréquemment mis à jour dernièrement. Voici les nouveautés du jour:
- Simplify the algorithm that determines when the server should flush input data
- Fix potential deadlock that can occur when a user quits after the game has started
Télécharger AQZ Netplay Input Plugin v111
Site Officiel de AQZ Netplay Input Plugin
 WinUAE v4.9.0 Beta 32 FR 
Jeudi 09/09/21 à 11:57 par Firebrand
Tradu-France a publiée la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 32 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 32 FR (64-bit)
 AQZ Netplay Input Plugin v109 
Mercredi 08/09/21 à 14:54 par Firebrand
Ce plug-in pour émulateurs Nintendo 64 a été mis à jour. Voici la liste des nouveautés:
- Fix issue where button to take control in golf mode is tapped twice
- Fix issue with golf mode and N-Rage plugin
- Clean up TCP/UDP stuff
- Enable golf mode automatically if Mario Golf is played
- Clean up
- Fix potential desync when player quits during golf mode
- Implement new host input authority
- Remove old host input authority
Télécharger AQZ Netplay Input Plugin v109
Site Officiel de AQZ Netplay Input Plugin
 WinUAE v4.9.0 Beta 32 
Mercredi 08/09/21 à 14:44 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- HDIW blanking could get stuck in always-on state if VPOSW was written mid screen with out of range values. (Agony Psygnosis title screen become fully border color blanked if ECS)
- Wait 2 fields before updating visible screen after display parameter change. Hides glitches at the bottom of screen that can appear when last visible line is actually line 0 or higher. Direct 3D output is still refreshed normally, only difference is that data comes from old frame. Most "real" displays would either roll (CRT) or blank temporarily (LCD etc) in this situation.
- On the fly config changes are again checked and processed before vertical position 0 starts. Previous display updates moved it to line 1 or later, depending on mode. This might have caused unexpected side-effects.
- Hardwired vertical blanking didn't work correctly if OCS Denise was configured.
- Removed OCS Denise H-blank bug advanced chipset option. It is now always enabled (if OCS Denise configured) but "buggy" top and bottom line is only visible if overscan mode is Overscan+ or Extreme.
- Switching from some other config to/from ECS Agnus 512k/512k configuration where Agnus sees 1M chip RAM (Agnus sees upper half of chip RAM at usual $800000 address but CPU sees it at $c00000) didn't always change config correctly. For example loading statefile that uses ECS 512k/512k config when current config is OCS 512k/512k, didn't switch config correctly. (Very old bug)
- ECS Denise + EXTHBLANK=1: vertical blanking (display blanking only) is fully disabled.
- New undocumented feature: DIGHIGH bits 3 and 11 are vertical start/stop bit 11 in ECS Agnus. AGA replaces them with horizontal H0 bits. It is not documented in HRM ECS chapter documents them, officially V10 bit is highest (and even V10 is almost totally useless). VPOSR/W V11 does not exist and vertical counter is only 11 bits (0 to 10) which makes DIWHIGH V11 feature that makes no sense.
- CIA/CPU timing fix in b21 was partically broken.
- Programmed mode vertical display start/end calculation adjustments.
- Bitplane refresh slot conflict emulation was "too random". Internal behavior is still unknown. (First demo / Starline corruption if ECS)
- INTREQ write that clears interrupt(s) didn't use cycle accurate (delayed) code path. (La Weird / Cave)
- Vblank interrupt horizontal start was not adjusted to new custom chipset emulation (Spectre Party / Phenomena and others)
- VHPOSR was not adjusted to new chipset emulation (hpos=0 reads previous vertical line)
- CD32 NVRAM write that wraps around caused NVRAM file size to increase.
Télécharger WinUAE v4.9.0 Beta 32 (32-bit)
Télécharger WinUAE v4.9.0 Beta 32 (64-bit)
Site Officiel de WinUAE
 RetroArch v1.9.9 
Dimanche 05/09/21 à 15:18 par Firebrand
Une nouvelle version de cet ensemble de noyau d'émulateurs réunis sous une même interface a été publiée. Plusieurs builds habituelles manquent à l'heure actuelle. Comme toujours, le site officiel a un article richement illustré pour les nouveautés, mais en voici la liste générale:

Edit: les versions manquantes ont été publiées et rajoutées au site.
- 3DS: Add bottom touchscreen menu
- 3DS/SAVESTATES: Save and load save states to and from RAM
- AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
- AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’
- AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
- CHEEVOS: Upgrade to rcheevos 10.2
- CHEATS: Add enhanced search functionality to the ‘Cheats’ menu
- CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
- CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
- CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
- D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
- D3D11: Add HDR support (not working for Xbox for now)
- D3D12: Add HDR support (not working for Xbox for now)
- EMSCRIPTEN: Fixed web player bug with filesystem and runtime
- INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
- INPUT/WINRAW: Fix crash when overlay is enabled
- MAC/METAL: Add Discord RPC support
- MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard
- MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard
- MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
- STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context
- STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context
- STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
- VIDEO: Screen resolution list sanitizing
- VULKAN: Fix some Vulkan validation layer errors
- UWP: Updated icons courtesy of Danp142
- UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash
- UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
Télécharger RetroArch v1.9.9 (32-bit) (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.9.9 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.9.9 (64-bit) (MacOS)
Télécharger RetroArch v1.9.9 (Metal2) (MacOS)
Télécharger RetroArch v1.9.9 (Nintendo GC)
Télécharger RetroArch v1.9.9 (Nintendo Wii)
Télécharger RetroArch v1.9.9 (Nintendo WiiU)
Télécharger RetroArch v1.9.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.9 (PlayStation 2)
Télécharger RetroArch v1.9.9 (PSP)
Télécharger RetroArch v1.9.9 (PS Vita)
Télécharger RetroArch v1.9.9 (Xbox One)
Site Officiel de RetroArch
 WinUAE v4.9.0 Beta 31 FR  
Dimanche 05/09/21 à 15:03 par Firebrand
La dernière beta de WinUAE est disponible en français grâce à l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 31 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 31 FR (64-bit)
 WinUAE v4.9.0 Beta 31 
Dimanche 05/09/21 à 14:58 par Firebrand
Avec quelques jours de retard, voici la nouvelle beta de WinUAE. Les améliorations sont les suivantes:
This version updated superhires resolution accuracy (hblank, sprites, bitplanes, borderblank etc..). Note that superhires can be only seen fully accurately in subpixel mode (chipset panel) + superhires emulation resolution (display panel) and SVGA/x86 bridgeboard updates to latest (and final?) PCem.

All currently known weird chipset (including programmed mode) features are also fully implemented. (I know I have said same previously but really this time.. I know who to blame if something new is found )

- Sprite right overscan fixes.
- Programmed mode adjustments. HSSTOP does not affect display position. HSSTRT - HSSTOP only needs to be long enough for display device to detect it. Note that WinUAE will accept invalid HSSTOP and other impossible in real world programmed modes, there is no validation against real world video signal standards.
- HBSTRT/STOP accuracy improved in really weird situations (like having multiple HBLANK regions in single scanline..). Undocumented special case emulated: if HBSTRT to HBSTOP is less than 1 lores pixel (4 shres pixels), 4-(HBSTOP-HBSTRT) shres pixels of bitplane is visible before COLOR0 starts. Subpixel mode required. Apparently switching border on takes 1 lores pixel. (HB is Denise/Lisa internal trigger for border on state)
- Bitplane to refresh strobe vs refresh-only slot conflict behavior fixed (Water intro / Acme, Vectors Again / Armada etc, glitches are now correct if ECS Agnus)
- Optimized bitplane allocation now works correctly in NTSC mode, needs 2 alternating buffers because line length alternates in NTSC.
- Writing to horizontal DIWSTRT/STOP just before it would match missed the check.
- DIWHIGH full AGA hires/shres positioning bit support.
- Line buffer size was not large enough to fit "extreme" overscan superhires mode.
- HCENTER 8/9 CCK horizontal blanking period emulated. HCENTER generates extra sync pulse when it matches and current line is vsync line and long field. This is normally invisible but it can be visible in (weird or badly configured) programmed modes. Visible result is small black box, about at the middle of last line(s), ECS Denise only. This is never visible on AGA because blanking is generated by Lisa using internal registers. ECS Denise uses CSYNC pin to detect blanking condition. OCS Denise does not have CSYNC pin and uses internal hardwired blanking only.
- Fixed wrong border color/black color in right border when horizontal centering was enabled. Probably also possible in some other situations.
- ECS Denise hires resolution sprite horizontal position bit works strangely if bitplane resolution is lores or hires: first pixel row of sprite becomes transparent. Horizontal bit only works correctly if bitplane resolution is superhires.
- Subpixel emulation mode + superhires had single shres pixel offset in horizontal hblank and borderblank positioning. This change also means borderblank/border bug can't be anymore visible without subpixel mode + superhires resolution.
- DMA debugger uses first refresh slot to show if line is vertical blanking (B), vertical sync (S) or vertical diw is open (=), second refresh slot is used for long field (F) and long line (L). These special slots are marked with '*' to not (too easily) confuse them with same symbols in other slots. Horizontal diw ('(' and ')'), programmed horizontal blanking ('[' and ']') and programmed horizontal sync ('{' and '}') are also marked.
- PCem v17 merge. Some SVGA updates, Voodoo 3 updates, x86 CPU updates. (Probably moving to 86box in the future, PCem is not updated anymore.)
- Misc panel statefile text box was empty (might be Windows version specific or something) even when loaded config had statefile configured.
- fs debugger command fixed, display emulation updates made it randomly inaccurate.
- Seems to run normally under Windows 11 insider build.
Télécharger WinUAE v4.9.0 Beta 31 (32-bit)
Télécharger WinUAE v4.9.0 Beta 31 (64-bit)
Site Officiel de WinUAE
 vAmiga v1.1 Beta 1 
Samedi 04/09/21 à 15:01 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. De grand changements ont été apportés et cette version est en beta pour le moment. Voici la liste des changements:
- During the last weeks I worked a lot on the code base of vAmiga and VirtualC64. My goal was to align the code bases of both emulators as much as possible, which I managed to do to a large extent. This effort will ease the maintenance of both emulators in future. In the process of refactoring, many internal changes have been made that are not noticeable to the user. However, due to the far-reaching changes, it is likely that one or the other bug has found its way in. For this reason, the new version is released as a beta version first.
- The biggest change from a user's point of view is the newly added drop layer, which automatically blends in when a media file (ADF, DMS, etc.) is dragged into the emulator. Now changing disks is even simpler than it already was in the old version.
- Last but not least, the speed of the emulator has been optimized. In warp mode, vAmiga 1.1 runs up to 15% faster than the previous version.
Télécharger vAmiga v1.1 Beta 1
Site Officiel de vAmiga
 Steem SSE v4.1.1 R3 (32-bit) 
Samedi 04/09/21 à 14:59 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Fix stack overflow on TOS option page (superb R2 bug)
- Fix emulation freeze after some program-initiated resets (Auto053/Erebus TOS 1.0)
- More checks for the presence of plugins (disk images, archives)
- Lot of Disk Image database typo fixes (disk manager/F9)
Télécharger Steem SSE v4.1.1 R3 (32-bit) (Windows)
Télécharger Steem SSE v4.1.1 R3 (64-bit) (Windows)
Télécharger Steem SSE v4.1.1 R3 (32-bit) (Linux)
Télécharger Steem SSE v4.1.1 R3 (64-bit) (Linux)
Site Officiel de Steem SSE
 BletchMAME v2.8 
Vendredi 03/09/21 à 15:16 par Firebrand
Un nouveau frontend pour MAME a été ajouté au site. Celui ci est assez original car en plus de lancer les jeux, il remplace l'interface interne de MAME par quelques chose de plus simple à utiliser.
Télécharger BletchMAME v2.8
Site Officiel de BletchMAME
 CHD-info v0.235 
Vendredi 03/09/21 à 15:05 par Firebrand
Nouvelle mise à jour de cet ensemble de fichiers pour gérer ses CHDs sans changement de version. L'un des fichiers le composant a été mis à jour. Pas plus d'information à ce sujet.
Télécharger CHD-info v0.235
Site Officiel de CHD-info
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