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 WinUAE v4.5.0 Beta 2 
Mardi 29/09/20 à 14:17 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- On screen led crash fix.
- On screen leds size and font type is more closer to old style.
- Added support for Aranym JIT blacklist string and added also opcode name blacklist (never compile listed opcode) support. jit_blacklist= or jit_blacklist=- or jit_blacklist=opcode to disable all "opcode" variants.
- Fixed Picasso96 corruption when running program that opens new RTG screen. (This didn't happen if not yet released Picasso96 2.5.0 was installed)

NOTE: 2 known JIT bugs: 1) If there are weird graphics corruption or similar only if JIT is enabled and Direct/Indirect makes no difference, try "jit_blacklist=lsl" (see above). 2) UAE expansions that need to call m68k code might hang if JIT is enabled, for example bsdsocket.library.
Télécharger WinUAE v4.5.0 Beta 2 (32-bit)
Télécharger WinUAE v4.5.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 VGBA v6.2 
Lundi 28/09/20 à 14:40 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suviantes:
- drag'n'drop support to the Windows version. There is also a new CPU-based linear interpolation algorithm for cases, where GPU-based linear interpolation cannot be used. The Linux version now supports the -linear command line argument to enable linear interpolation, as opposed to one of more complex scaling algorithms.
Télécharger VGBA v6.2 (Windows)
Télécharger VGBA v6.2 (Linux)
Site Officiel de VGBA
 WinUAE v4.5.0 Beta 1 FR 
Lundi 28/09/20 à 14:38 par Firebrand
La nouvelle beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.5.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.5.0 Beta 1 FR (64-bit)
 WinUAE v4.5.0 Beta 1 
Dimanche 27/09/20 à 15:16 par Firebrand
Après plusieurs mois de gestation depuis la dernière version stable, une nouvelle série de betas fait son apparition pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Fully merged latest Aranym JIT. Previously it was only partially merged because of unsolved problem that made it completely unusable. It is solved now.
- JIT should be now trace mode (debugger) compatible. If SR register T1 or T0 bit gets set, JIT transparently drops to normal emulation mode. JIT reactivates when trace gets cleared. Very rarely used M SR bit also does same.
- Full CPU tester 68020 test set now passes in JIT mode, including trace mode tests. (NOTE: bcc.b and bsr.b tests fail unless Hard flush is also set)
- JIT has two known not yet fixed bugs: edge case shift condition (shift count is divisible by 32) C-flag problem and ROR/ROL does not clear V-flag.
- x86 Bridgeboard update: PCem x86 core updated to v16. Update added FPU support for pre-486 CPUs. FPU checkbox added to bridgeboard expansion settings.
- uaegfx Picasso96 2.5.0 screen dragging support added.
- CV64 RTG board emulation. S3 Trio 64 chipset emulation from PCem. Roxxler chip is not (yet?) emulated. CGX4 complains if Roxxler fails to work correctly. Picasso96 does not use it.
- CV64/3D RTG board emulation, Z2 and Z3 mode. S3 Virge chipset emulation from PCem. (S3 Virge is very different than S3 Trio)
- All Cirrus Logic based RTG boards now use PCem Cirrus Logic SVGA chip emulation.
- Piccolo SD64 fixed.
- Reordered RTG board list.
- Hardware emulated graphics board screenshot support fixed.
- x86 Bridgeboard VGA still use QEMU Cirrus Logic emulation. I'll keep it (at least for now) because it enables simultaneous use of bridgeboard VGA and PCem RTG board.
NOTE: JIT + Hardware emulated graphics board can cause glitches. Will be fixed later.
- No. Don't ask. Permedia 2 (Cyber/BlizzardVision PPC) or complete enough Voodoo 3 chip emulation does not currently exist.
- Audio and disk DMA: Agnus also ignores DMACON DMAEN bit. DMAEN bit is checked inside Paula. Audio: Paula audio DMA requests are only generated if DMAEN is set when channel generates DMA request (not when transferred via DMAL). DMAEN can be cleared after request has been generated and DMA request still goes to Agnus and Agnus does DMA to AUDxDAT during channel's DMA slot in next scanline. Disk: both DMAEN and DSKEN needs to be set. Previously DMAEN was checked in Agnus side when deciding current DMA slot state. Most likely no normal program cares, this is quite extreme edge case.
- Copper write to BPLxDAT timing fix.
- cpu_halt_auto_reset config entry added to GUI misc panel.
- Analog joystick multiplier/offset default adjusted.
- Load PAL mode, OCS Agnus state file directly from GUI/command line, start emulation, on the fly switch chipset to ECS Agnus: mode was changed to NTSC.
- Switching off display DMA when display DMA was active still had more hidden side-effects. It results in "bad state" that is not reset until bitplane DMA is switched back on, when it is back on DMA restarts from state which normally happens when DDFSTOP has been passed. Result is either 1 or 2 "bitplane blocks" (1 or 2 depends on horizontal position relative to next BPL1DAT slot when DMA was switched off) starting from DDFSTRT (if switched on before DDFSTRT). The rest of scanline is drawn using border color. Following scan line works normally. No differences between OCS/ECS. (vAmiga test case)
- Another undocumented feature: if BPLCON0 HAM and DPF are both set, result is weird. HAM replaces R/G/B component: replacement component value is palette _index_ of current pixel in dual playfield mode! HAM selection bits zero: palette selection works like in dual playfield mode. BPLCON2 works like mode is normal dual play field (including invalid BPLCON2 priority values). OCS/ECS only. (vAmiga test case).
- Dual playfield mode illegal BPLCON2 priorities didn't work correctly in hires mode. (bottom part of above test case)
- Blitter nasty off cycle counting update, emulatation code wasn't exactly doing what it was supposed to do.
- A1000 blitter busy bug was ignored if copper waited for blitter.
- Added DMA debugger non-nasty blitter extra information: 's' (CPU will get next blitter cycle) and 'S' (CPU stole this cycle from blitter)
- Confirmed CIA register contents at power up. CIA control register should be zero, for some reason previous reset default was $04.
- Disassemble FBF with zero offset as FNOP.
- Debugger fi instruction breakpoint command now accepts up to 3 opcode words.
- Config file list wasn't refreshed when config file was deleted. (4.4.0)
- RTF_AFTERDOS is broken in KS 2.0 , KS 2.0 now uses pre-WinUAE 3.3 hack and only KS 3.0+ use RTF_AFTERDOS. Clipboard sharing and uaenet.device work again under KS 2.0.
- Added Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR -directory). Used when clicking "?" button in quickstart and disk panels.
- Fixed emulated floppy disk rotation speed, it was slightly too slow. This change could break some copy protections. Unexpected side-effects are always possible..
- Copper SKIP wasn't updated when WAIT logic was updated ages ago. SKIP had wrong timing in some rare situations.
- "Default" filter mode: PAL/NTSC switch automatically scales the image.
- DF3: floppy led was drawn using very dark color if it was disabled and system didn't have NVRAM hardware.
- OSD led font graphics is now generated from real Windows font and is high DPI aware. Led size multiplier config entries now also support non-integer values.
- Added GVP A1230 Turbo+ Jaws. Boot ROM adds RAM outside of 24-bit address space and fake RAM autoconfig board.
- Accelerator board RAM slider range was larger than supported range with some boards.
- Added Trumpcard v1.5 and v3.1 ROM. Added also hardware interrupt checkbox, later trumpcard (still non-pro) variants have interrupt support. It seems 8k ROM variants don't have interrupt, 16k do have it. Setting is wrong if it hangs at boot.
- Added A.L.F.2 OMTI variant and v2.2 boot ROM. ROM possibly also includes SCSI driver but I didn't examine how it works. A.L.F.2 OMTI IO port is exact same as in A.L.F.1.
- Trifecta LX SCSI emulation fixed.
Télécharger WinUAE v4.5.0 Beta 1 (32-bit)
Télécharger WinUAE v4.5.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 RockNES v5.63C (i686) 
Dimanche 20/09/20 à 15:44 par Firebrand
Cet émulateur NES a encore été mis à jour. Voici les changements de cette mouture:
- Here we go again for another bugfix version. It fixes bitmap clearing on triple buffering mode, no more screen flashing.
Télécharger RockNES v5.63C (i686)
Site Officiel de RockNES
 Maintenance du serveur - site offline 
Dimanche 20/09/20 à 13:47 par Dinofly
D'ici les prochains jours / semaines nous comptons faire une mise à jour majeure de l'OS du serveur. Le site sera indisponible pendant quelques heures, si tout va bien, ou plus longtemps si tout va mal.
Pas de panique si vous voyez le site offline, nous serons évidemment de retour après cette interruption !
 Sixtyforce v2.0.1 
Jeudi 17/09/20 à 13:48 par Firebrand
Cet émulateur Nintendo 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- This update fixes problems with QuickLook previews and thumbnails for game freezes.
Télécharger Sixtyforce v2.0.1
Site Officiel de Sixtyforce
 RockNES v5.63B (i686) 
Jeudi 17/09/20 à 13:47 par Firebrand
Voici encore une mise à jour de cet émulateur NES qui apporte une correction de bug:
- fixes a bug setting up CRC32 values. It's a minor update.
Télécharger RockNES v5.63B (i686)
Site Officiel de RockNES
 RockNES v5.63 (i686) 
Lundi 14/09/20 à 14:03 par Firebrand
Cet émulateur NES a été mis à jour. Au programme, principalement des corrections de bugs:
- Fixed a bug in the MMC3 PPU IRQs (fixes Mega Man VI and others).

- Added an option for DMC reversed bits decoding order.
- Fixed NSF track change in triple buffering mode.
- NSF mode no more allow changes to screen aspect ratio, or scanlines.

- Fixed palette setting if an external palette was loaded.
- Fixed a problem with triple buffering (should run at normal speed).
- Rollback for color style calculations.
- Changing the video resolution (using GUI dialog) now sets the game screen to 240p.
- Vertical retrace is now enabled by default.

- Fixed program version number in the binary.
- Fixed a few obscure errors in the config file parsing.
- Added display of the percentage of frames per second.
- Code revision and rewrites for GUI dialogs.
- Removed a few debug leftovers, plus minor improvements and cosmetic changes.
- Documentation updated.
Télécharger RockNES v5.63 (i686)
Site Officiel de RockNES
 Hoxs64 v1.1.0.5 FR 
Lundi 07/09/20 à 13:40 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.1.0.5 (32-bit) FR
Télécharger Hoxs64 v1.1.0.5 (64-bit) FR
 ColEm v5.3 
Lundi 07/09/20 à 13:38 par Firebrand
Cet émulateur ColecoVsion a été mis à jour. Les améliorations sont les suivantes:
- improves scaling and special effects framework. The new ColEm-Windows has better support for multiple displays and optimizes scaling for large screens and windows. I have also added separate options for linear image scaling, loading palette (.PAL) and cheat (.CHT) files.
Télécharger ColEm v5.3 (Windows)
Télécharger ColEm v5.3 (Linux)
Site Officiel de ColEm
 RockNES v5.62 (i686) 
Dimanche 06/09/20 à 15:18 par Firebrand
Le développement de cet émulateur NES a le vent en poupe avec une nouvelle version qui corrige des bugs. Voici de quoi il s'agit:
- Fixed compiler flags, no more DLLs (again).
- Fixed a few more references for setting up Allegro's gfx driver (AUTODETECT).
- Other minor fixes and tweaks.
Télécharger RockNES v5.62 (i686)
Site Officiel de RockNES
 Mame Classic v9.4.0 
Samedi 05/09/20 à 13:10 par Firebrand
Une nouvelle version de ce frontend a été publiée. Les améliorations sont les suivantes:
- Added: Control for Beam Dot Size.
- Changed: Beam Width Minimum and Beam Width Maximum values now match the slider values in the built-in GUI.
- Changed: The MESS Machine listview column headers are now visible.
Télécharger Mame Classic v9.4.0
Site Officiel de Mame Classic
 RockNES v5.61 (i686) 
Samedi 05/09/20 à 13:07 par Firebrand
Encore une mise à jour pour cet émulateur NES. Voici les changements apportés:
- Fixed frequency value in the DMC sound driver reset, raw playback is fine.
- Fixed a nasty bug in the PPU $2007 reads.
- Fixed mouse as NES input device, you can adjust the movement sensibility.
- Changed Allegro's graphics pseudo-driver to AUTODETECT for compatibility.
- A few cosmetic changes in the GUI.
Télécharger RockNES v5.61 (i686)
Site Officiel de RockNES
 RockNES v5.60B (i686) 
Jeudi 03/09/20 à 13:55 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Voici les nouveautés:
- This version removes all external DLL dependencies. Let me know if it works for you!
Télécharger RockNES v5.60B (i686)
Site Officiel de RockNES
 m64p 02/09/2020 
Jeudi 03/09/20 à 13:53 par Firebrand
Cet ensemble comportant un émulateur Nintendo 64, un frontend et un plugin vidéo a été mis à jour. Les améliorations sont les suivantes:
- This release contains some small bug fixes for GLideN64 (video) as well as updates to dependencies like Qt.
Télécharger m64p 02/09/2020 (Windows)
Télécharger m64p 02/09/2020 (Linux)
Site Officiel de m64p
 Fichiers additionnels pour MAME v0.224 
Mercredi 02/09/20 à 15:06 par Firebrand
La plupart des fichiers additionnels pour MAME d'AntoPISA ont été mis à jour pour MAME v0.224. Voici les release notes de ceux qui en possèdent:
BestGames.ini v0.224 (1.25):
- 2020/09/01 1.25: Online the version 0.224; 3 games removed and 8 new games added (3,418 games evaluated).

Catlist/Catver v0.224:
- 2020/09/01: Aligned files to MAME 0.224.

Languages.ini v0.224 (1.15):
- 2020/09/01 1.15: Added 0.224 sets.

Series.ini v0.224:
- Items RENAMED (15): (crusnusa) to (crusnusa41), (v4cmaze2a) to (v4cmaze2_amld), (v4cmaze3a) to (v4cmaze3_amld), (v4cmazea) to (v4cmaze_amld), (dwpc) to (dwpc101j), (doa) to (doab), (drgw2c) to (drgw2100c), (drgw2hk) to (drgw2100hk), (drgw2j) to (drgw2100j), (dw2v100x) to (drgw2100x), (kov100) to (kov111), (kovshpa) to (kovshp100), (monopolya) to (monopoly4), (photoy2k102) to (photoy2k102j) and (kov100hk) to (kov114).
- Items REMOVED (1): (sirio2a).
- Series ADDED (16): £6-X, Bare Knuckle, Big 40 Poker, Cash Inferno, Gold Rush, Miami Dice, Monte Carlo Or Bust, Red Hot Mazooma Belle, Red Hot Poker, Reno Casino, Reno Reels, Shop Window, Sunburst, Time Bandit and Time Machine.
- Series UPDATED (15): Astro Fighter, Cherry Master, Chuugokuryuu, Cruis'n USA, Crystal Maze, Dead or Alive, Dragon World, Galaxian, Knights of Valour, Monopoly, Mr. Do!, Oriental Legend, Pac-Man, Pang, Photo Y2K and Slam Masters.
Télécharger BestGames.ini v0.224 (1.25)
Télécharger Category.ini v0.224
Télécharger Catlist/Catver v0.224
Télécharger CHD-info v0.224
Télécharger Languages.ini v0.224 (1.15)
Télécharger Series.ini v0.224
Télécharger Version.ini v0.224
 RockNES v5.60 (i686) 
Mercredi 02/09/20 à 14:53 par Firebrand
Cela faisait un moment que cet émulateur NES n'avait pas été mis à jour. C'est maintenant chose faite. Les améliorations sont les suivantes:
- Partial code rewrites, some optimizations and tweaks.
- Savestate version is now 7 (old saves are not compatible).
- Data at CPU $6000-$7FFF is now saved into savestates (SRAM/WRAM).
- Fixed a few problems parsing the config file.
- Fixed path for FDS BIOS loading (same of RockNES.exe folder).
- Fixed a deadlock bug on application window close (X at corner).

- Fixed CPU opcode $20 (JSR).
- Fixed CPU branch timings.
- Fixed a bug in the DMA operations of sprites and DMC sound channel.
- Fixed a potential crash in the CPU schedule system.
- Revision in the CPU opcodes.

- Fixed sprite RAM data saving in savestates.
- Fixed sprite refresh (R.C. Pro AM II works).
- Added a check for expected CHR ROM/RAM in each mapper.
- Revision in the PPU frame timing and CPU opcodes.

- New NTSC palette.
- Fixed a bug saving palettes (incorrect warning).
- Fixed bitmap clearing in triple buffering mode.
- Fixed switching to VS palettes.
- Fixed loading an external palette file.
- Fixed wallpaper loading path (should look at the binary folder too).
- Scanlines effect code rewritten from scratch.
- Reworked most of the color styles palette calculations.

- Added missing joystick turbo settings on config file parsing.
- Fixed incorrect assignment for BACKSPACE key.
- Fixed support for joysticks, now D-pad works again!

- Fixed APU noise channel reset (fixes Ghostbusters) and sweeps.
- Fixed a bug in the APU mono/stereo switching.
- Fixed sound startup and configuration.
- Fixed DMC channel initial state.
- Reworked the audio rendering a bit.
- Changed the sound sample rate from 48000 back to 44100Hz, works on low-end PCs.
- Reduced drastically the sound cache for minimal latency.

[nsf driver]
- Fixed a bug in the NSF savestate block.
- Fixed NSF track selector, works for player 1 only.
- If a NSF file has no game title, it's now replaced by its filename.

- Added proper support for Acclaim's MC-ACC IRQs.
- Added savestate data for mappers 46 & 187.
- Revision in the MMC3/Acclaim PPU IRQ codes.
Télécharger RockNES v5.60 (i686)
Site Officiel de RockNES
 Nintendulator FR v0.985 Beta (32-bit) (25/06/20) 
Lundi 31/08/20 à 14:32 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (25/06/20)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (25/06/20)
 Ootake v2.98 
Lundi 31/08/20 à 14:29 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- Fixed the problem that the tempo of sound sometimes became fast for a few seconds immediately after opening a ROM image file when using the display refresh rate of 120Hz.
- It supported the operation with the display setting of refresh rate 240Hz.If the display setting of the Windows desktop is set to 240Hz, Ootake will also automatically operate at 240Hz. * At window mode
*Operation at 240Hz significantly reduces the time it takes for the Windows desktop to refresh the screen (overlap the desktop with the screens of Ootake and other applications and draw at a non-flickering timing). Therefore, the operation delay when playing with Ootake is reduced and it is very close to the feeling of the actual machine.
*When using a 144Hz display, V-Sync does not work and the screen may wavy when scrolling, so I recommend setting to 120Hz and playing.
- It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz. I haven't tested it because I don't have a display of 300Hz or higher, but I think it's ok. If you have any problems, please let me know.
- "Full Screen 180Hz" and "Full Screen 240Hz" were added to the "Screen -> FullScreen Customize" menu. By default, it switches to 60Hz in FullScreen. If you have a display of 120Hz or more, you can play with low latency by setting here. If you have a display of 300Hz or higher faster than 240Hz, select "Full Screen 240Hz" (Ootake is optimized for 240Hz operation, so 240Hz operation is the best operation).
- "MaxSize" was added to the "Screen" menu when playing in full screen. You can make the "game display screen" smaller even when playing in full screen. It can also be set by holding down [Alt] on the keyboard and pressing [1] to [5].
*When playing close to the display (most PCs think so), I think it's often easier to play with a size smaller than the full size screen. This is because there is little movement of the field of view, and in the case of a retro game, the coarseness of expansion is not noticeable and the image quality is good.
*In Windows 8 or later, full screen mode has about 1 frame less delay than window mode. Therefore, it is also recommended to play in full screen mode in shooting games. In addition, when playing on a liquid crystal display of 240Hz or higher, you can play with low latency close to full screen even in window mode.
- Full screen selection The default resolution has been adapted to recent PCs (wide display). [640x480, 800x600, 1024x768, 1366x768, 1920x1080, 1920x1200]
- "Same Desktop (same resolution as the desktop)" has been added to the selected resolution of full screen. * Depending on the display, selecting the same resolution as the desktop (1920x1080 for a full HD LCD display) will reduce the display lag.
- The aspect ratio of the game screen has been finely adjusted to bring it closer to the actual ratio. Also, the aspect ratio of the window is kept at 4:3 even when the overscan area is displayed ([F12]key).
- Added the SELECT button auto-fire function ("Input -> TurboButton SELECT" menu).
- On the key config screen (black screen during key reception), described the precautions when connecting the game pad (when connecting the game pad, it is necessary to close this "black screen during key reception" once).
- The operation speed when accessing the video chip (VDC) has been made closer to the operation of the actual machine. The problem (occurred in recent versions) that the audience at the bottom edge was not displayed on the screen at the start of the "Wonder Momo" stage (purple curtain) has been resolved.
- The sprite display processing part has been made closer to the operation of the actual machine. The problem (generated from v2.92) that the background of the continue screen of "Dragon Slayer Eiyuu Densetsu" is disturbed has been resolved.
- Move the operation speed and timing closer to the actual operation. Solved the problem that raster processing was disturbed (occurred in recent versions) in the demo of "Spriggan mk2" when starting the 8th stage.
- When "Private Eyedol" is started with "no arcade card", there is a bug (planned to be fixed) that it will stop in the raft puzzle scene in the cave. So, Ootake will boot it with the arcade card (extended RAM) enabled.
- The ROM image file of the BIOS is the same (exactly the same) in both "Super System Card 3.0" and "Arcade Card Pro", so in Ootake the arcade card compatible software also works with the ROM image of "Super System Card 3.0". (Operates with virtual RAM)
- Fixed the horizontal display start position determination process of the screen. In "Shogi Shoshinsha Muyou", the problem that the game screen was shifted to the left was solved.
- Fixed a bug in which the system message displayed on the upper left of the Ootake screen might remain when playing a game using a horizontal 512 dot resolution.
- In a screen mode game such as "Tokimeki Memorial" in which the effective range of 348 dots is horizontal, if the left and right overscan areas are set to be displayed, the same color band as the actual machine is displayed (v2.91 Same processing as before).
- Solved the problem that the display at the bottom of the screen was sometimes distorted when the RUN button was pressed on the player count setting screen in "Downtown Nekketsu Monogatari". (In this scene, the CD access speed has been reduced to the level of the actual machine).
- When the "PC Engine Mouse" is connected, Ootake is automatically paused when the focus of Windows shifts to another application. (To prevent the mouse cursor from getting lost)
- The default setting of the "Remove Lag" setting in the "Screen" menu (a function to skip the extra screen buffer and reduce the delay) has been changed to 1F(1 frame). * With the recent PC & driver, the same effect can be obtained with 1F without setting 3F. (And the processing does not become heavy)
- "Overscan Height 5dot" and "Overscan Height 3dot" have been added to the "Screen->Overscan Customize" menu.
- Other minor details have been fixed and improved.
Télécharger Ootake v2.98
Site Officiel de Ootake
 Hoxs64 v1.1.0.5 
Lundi 31/08/20 à 14:21 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Voici les nouveautés:
1) issue #4: cartridge system 3 fix plus other related cartridge register address comparison fixes.
2) Corrected DirectX pixel sampler mode from D3D11_TEXTURE_ADDRESS_WRAP to use D3D11_TEXTURE_ADDRESS_CLAMP to fix graphical artifacts seen at the boundaries of the display area.
Télécharger Hoxs64 v1.1.0.5 (32-bit)
Télécharger Hoxs64 v1.1.0.5 (64-bit)
Site Officiel de Hoxs64
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