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 BigPEmu v1.15 
Mercredi 17/07/24 à 17:47 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added a pure software video plugin for Windows builds. This plugin is primarily intended for development and diagnostic purposes, and is only visible in developer mode.
- New Noesis debugger scripting functionality for developer builds, this enables several new features. Make sure you're using the newest version of Noesis to take advantage of the functionality.
- Added -uiscale, -menunodex, and -menunodey command line options.
- Added a recalibration option under the Input menu.
- Added several more native window management functions to the script API.
- Added an optional flags parameter to the "opdump" debugger command, check the "help" output for details.
- Added the most terrible secret of all.
- Fixed a problem with directory checks on UNC paths under Windows, thanks to King Puff for the bug report.
- Lots of smaller fixes/changes in preparation for more port/interface functionality.
Télécharger BigPEmu v1.15 (Windows)
Télécharger BigPEmu v1.15 (Linux)
Site Officiel de BigPEmu
 
 Snes9x v1.63 (MacOS) 
Mardi 16/07/24 à 17:54 par Firebrand
Le port MacOS de la dernière version de cette émulateur Super Nintendo est maintenant disponible.
Télécharger Snes9x v1.63 (MacOS)
Site Officiel de Snes9x
 
 Mupen64Plus v2.6.0 
Mardi 16/07/24 à 17:53 par Firebrand
Une nouvelle version en bonne et due forme pour cet émulateur Nintendo 64 n'avait pas été publiée depuis bien longtemps. Pas d'information particulière sur les changements apportés cependant:
- After 5 long years and a worldwide pandemic, a new tag and release of Mupen64Plus has been made
- The Windows packages were built with Microsoft Visual Studio 2019, and you may need to install the Microsoft redistributable package for this version of Visual Studio, if your operating system is too old.
- All binary bundles were built with the Old (Hacktarux/Richard42) Dynarec.
- Each bundle contains the following modules:
*mupen64plus-core
*mupen64plus-audio-sdl
*mupen64plus-input-sdl
*mupen64plus-rsp-hle
*mupen64plus-video-glide64mk2
*mupen64plus-video-rice
*mupen64plus-ui-console
Télécharger Mupen64Plus v2.6.0 (Windows)
Télécharger Mupen64Plus v2.6.0 (MacOS)
Télécharger Mupen64Plus v2.6.0 (64-bits) (Linux)
Site Officiel de Mupen64Plus
 
 Raine v0.96.12a 
Dimanche 14/07/24 à 20:19 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- Did you notice he didn't send any script update for 0.96.11 ? It's because he was working like crazy on a huge update... !
And that's finally 16 new scripts and 5 updated ones for 0.96.12. The short names of the games handled this time : wakuwak7, wh1, wh2, wh2j, whp, aof3, aof, aof2, doubledr, fatfutsp fatfury1, fatfury2, kabukikl, kof94, ninjamas, samsh5sp, samsho, samsho2, samsho3, samsho4, samsho5 !
Sorry I am too lazy to get the long names, you can either display the short names in the game list in raine, or pass the short game name on the command line when launching it (which is a feat in windows, I know !), or if you have nothing else, an internet search will give you the long name.
- Except that I added some other fixes for the windows placement/status, and added the ability to eject the neogeo/neocd memory card in neocd options, mainly for pbobblen hack, to be able to run it without 1st dealing with the file of its memory card. Ah also fixed a big buffer overflow for 24bpp games added in previous version, but you didn't have time to notice that, did you ? ;-)
- EDIT : just uploaded 0.9612a with an update for the roms for samsho2pe sent by mer-curious 5 minutes after the release of 0.96.12 ! Anyway, here are the changes for this new rom which you can already get from internet archive : https://github.com/zelurker/raine/commit/f96079448381e97c4181b19b01827006e175ffeb
Télécharger Raine v0.96.12a (32-bit) (Windows)
Télécharger Raine v0.96.12a (64-bit) (Windows)
Télécharger Raine v0.96.12a (32-bit) (Linux)
Télécharger Raine v0.96.12a (64-bit) (Linux)
Site Officiel de Raine
 
 DuckStation v0.1-7139 (14/07/2024) 
Dimanche 14/07/24 à 20:15 par Firebrand
Cet émulateur PlayStation a encore été mis à jour. Voici les changements depuis la version d'hier:
- fd0626a GameList: Re-extract memcard icon if deleted
- 594962d Qt: Scale down custom icon pixmaps
- 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
- a5a3207 GPU/HW: Fix incorrect dirty rect union
- 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
- 500fbe5 Achievements: Fix potential uninitialized data read
- df979d4 Build: Fix DiscordRPC not being included in Mac bundle
Télécharger DuckStation v0.1-7139 (14/07/2024) (Windows)
Télécharger DuckStation v0.1-7139 (14/07/2024) (MacOS)
Télécharger DuckStation v0.1-7139 (14/07/2024) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-7132 (13/07/2024) 
Samedi 13/07/24 à 18:10 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- e4cb359 GameDB: Breath of Fire III
- 810ce1c GPU: Remove duplicate display params fields
- 0c3cf1f PostProcessing: Split into internal and display chains
- 80d1056 GPU: Add virtual call when buffers are swapped
- 1cb3e6b ShaderGen: Support multiple render target output
- 3f25db7 D3D11Device: Make depth targets sampleable
- d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
- e39a2d0 GPU/HW: Use D32F for PGXP depth
- 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
- 07e9a01 Atualização Português do Brasil (#3237)
- 66ba600 A super-simple shader (#3236)
- 89eea91 Extras: Update to PadTest 1.1
- 890f3fc Common/Log: Make actually writing unlikely
- 5bf9e1d dep/vixl: Fix ARM32 build
- 8c0af03 MSBuild: ARM64 only builds with Clang
- 0d3e674 Qt: Move resources out of exe into rcc file
- be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
- 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
- f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
- 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
- 4221029 CMake: Remove unused macro
- 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
- e169189 GPU/HW: Fix possible crash when changing texture filtering
- 1963d80 RegTest: Fix crash on startup
- da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
- 6d6659c MDEC: Increase intermediate IDCT precision
- e1f90e6 MDEC: Store scale/IDCT matrix transposed
- fbdeea7 GameDB: Duke Nukem games
- aabe39d GPU: Allow DMAs in Mode 1
- 31c3af4 RegTest: Add spacebar swapper
- 31aa040 Deps: Build cpuinfo
- a255b5b Deps: Remove cpuinfo from in-tree
- 173a610 System: Use cpuinfo for cache line size check
- baab966 System: Check for SSE4.1 in early hardware checks
- 0ae6ddc Common: Add GSVector
- b094c9c MDEC: Vectorize IDCT
- 0654b2d AudioStream: Use GSVector
- faa151d CDImageCHD: Use GSVector
- 6947195 ImGuiOverlays: Use GSVector
- 0968610 CDROM: Use GSVector
- f9bf2e8 GPU: Use GSVector for SW scanout
- 044d7a4 GPU: Eliminate heap allocation on state load
- e16f2c4 README: Mention SSE4.1 requirement
- 2a7de25 Common: Remove gsvector.h dependency on assert.h
- ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
- 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
- 2bcb85d GPU/HW: Push all draws/writes through a common path
- 2953365 MetalDevice: Rectangle -> GSVector4i
- e0509eb Common: Remove Rectangle class
- 3c230ba PlatformMisc: Swap include order for Mac
- d178853 PostProcessing/FX: Fix incorrect draw rect
- 63b30e2 Qt: Annotate unofficial release builds
- 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
- 4b61a3c Qt: Unrestrict resolution scale up to device limits
- eb8df23 Qt: Fix gap in advanced graphics settings on Linux
- f35397c Deps: Build discord-rpc
- 00d2d86 Build: Use shared discord-rpc
- f6d3a79 System: Load discord-rpc dynamically
- e59e936 CMake: Fix warning building with MSVC
- 69c35c9 Deps: Remove rapidjson from in-tree
- 82b5772 Deps: Move build scripts/patches into own directory
- 87f2995 TextureReplacements: Namespace-ify
- 487eb10 Common: __m128 shouldn't be used in nosimd
- c02bf0f CPU/NewRec/RV64: Compile fix
- 9fcc98a InputSource: Explicitly construct binding key
- 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
- 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
- d021a61 GameDB: PGXP-CPU for Rat Attack
- 77488db Misc: Align CPU state and SPU voices to cache lines
- 536b48d SPU: Pack state in struct
- e1a4c7d DMA: Pack state in struct
- a57101c Timers: Pack state in struct
- b6a264b TimingEvents: Pack state in struct
- 23962fd GTE: Pack local config in struct
- c51db5c Update Russian translation (#3241)
- b9155ec Atualização Português do Brasil (#3242)
- 9196250 Fix crt-cyclon and update others (#3240)
- 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
- eba0794 FileSystem: Add Error to file writing
- 9a70003 MSBuild: Silence MSVC warning C4324
- b06fcef GDB/PINE: Fix listen socket leak on shutdown
- 1fd8d27 Sockets: Add HasAnyClientSockets()
- bc73dac System: Use socket multiplier for sleeping when connected
- ed5a990 GPU: Cull off-screen sprites/lines
- d372609 Add memory contents to "Addr=" string in debugger
- e4470a9 fix: out-of-border access
- 40048cb fix: remove duplicated code
- 5cdcdb5 fix: string to c-string to string
- a3d600d fix: moved vairable access
- 6f50e12 PostProcessing/FX: Remove debug shader dump
- ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
- d63ae87 GPU: Always calculate draw rect
- e1a9c69 Deps: Bump to SDL 2.30.5
- aac7a99 CI/AppImage: Drop gcc13 workaround
- fe05528 Deps: Patch macdeployqt timeout
- 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
- 7373342 GameDB: CPU-PGXP for Resident Evil 3
- f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
- b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub
- 985b9f8 GameDB: CPU-PGXP for Xenogears
- 22b2738 Add geom-overlay and fix other shaders. (#3245)
- 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
- d831cb6 CPU/PGXP: Normalize variable names
- 3b7844b CPU/PGXP: Don't force valid inputs on mult/div
- d922a43 CPU/PGXP: Don't force valid input on slt/sltu
- f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
- de27e5d GPU: Add option to disable PGXP on 2D polygons
- 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
- ec851c9 FileSystem: Add FTruncate64()
- 8659c8c Core: Add MemoryCardIconCache
- 9143116 Qt: Show memory card icons in game list
- addadba Qt: Use memory card icon as window icon
- 9383663 Qt: Center type icon in game list
- a56ebf2 Qt: Fix incorrect sort indicator on loading
- 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
- 989a19d Atualização Português do Brasil (#3246)
- c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
- 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
- 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
- 9be7a37 GSVector: SIMD-ify YUVToRGB
- 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
- e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
- 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
- 226a8ea MemoryCardIconCache: Ignore shared cards
- 58470ce Atualização Português do Brasil (#3249)
- 3b9c489 CPU: Pass instruction query values by reference
- 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
- 7c45ad3 GameList: Add dedicated gameicons directory
- 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
- 97e555a README: Update link to last non-SSE4.1 build
- 2cfa535 System: Fix certain GPU settings not applying until unpause
- 5da6c92 GameList: Always open icon cache with r+b on Linux
- b7da118 Qt: Don't boot system twice on rapid clicking
- afea18f Image: Fix crash loading corrupted/invalid JPEG files
- ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
Télécharger DuckStation v0.1-7132 (13/07/2024) (Windows)
Télécharger DuckStation v0.1-7132 (13/07/2024) (MacOS)
Télécharger DuckStation v0.1-7132 (13/07/2024) (Linux)
Site Officiel de DuckStation
 
 Snes9x v1.63 FR 
Mercredi 10/07/24 à 18:24 par Firebrand
L'équipe de Tradu-France a déjà traduit la dernière version de Snes9x en français.
Télécharger Snes9x v1.63 (32-bit) FR
Télécharger Snes9x v1.63 (64-bit) FR
Tradu-France
 
 Snes9x v1.63 
Mercredi 10/07/24 à 18:22 par Firebrand
Cet émulateur Super Nintendo a été mis à jour. La version MacOS n'est pour l'instant pas disponible. Les améliorations sont les suivantes:
General:
- Added a shortcut to change the backdrop color for sprite extraction.
- Fixed QuickSave 0-9 slot shortcuts not working.
- Allow "Address:byte" form for cheat inputs.
- Fixed ZIP files not being closed after patch search.
- Various memmap fixes to allow unofficial mappings.
- Added usage of ImGui to draw things on top of the screen instead of inside.

Win32:
- Fixed AVI not recording audio.
- Fixed framerate throttling in turbo mode (now works during AVI recording).
- Fixed interlaced output speed being double.
- Fixed command line arguments not working.
- Fixed WaveOut device name display for names longer than 31 characters.
- Fixed Bank+/- hotkey saving.
- Added hotkeys for aspect ratio, cheat edit/search.
- Added multiselect for cheat edit dialog.

Gtk:
- Fixed config file location to never put files directly in $HOME and obey
$XDG_CONFIG_HOME.
- Updated translations from JakeSmarter and StanleyKid-22.

Mac:
- Added a new cheat finder.
- Added MultiCart support back.
- Create a blank window when starting the program, so the global menu change
doesn't go unnoticed.
Télécharger Snes9x v1.63 (32-bit) (Windows)
Télécharger Snes9x v1.63 (64-bit) (Windows)
Télécharger Snes9x v1.63 (64-bit) (Linux)
Site Officiel de Snes9x
 
 CHD-info v0.267 
Mardi 09/07/24 à 17:38 par Firebrand
Les données de MAME v0.267 ont été intégrées à cet ensemble de fichiers permettant de gérer les collections de CHDs pour MAME.
Télécharger CHD-info v0.267
Site Officiel de CHD-info
 
 SDLMAME4Ubuntu v0.267 (64-bit) 
Lundi 08/07/24 à 16:08 par Firebrand
Ce build de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.267.
Télécharger SDLMAME4Ubuntu v0.267 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 Rosalie's Mupen GUI v0.6.5 
Dimanche 07/07/24 à 16:23 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix not showing an error when per-game plugin settings are invalid
- Fix settings dialog behavior for plugins not being the same for per-game plugin settings
- Add 'restore defaults' button to configuration GUI of paraLLEl and angrylion-rdp-plus
- Add 'OpenGL type' option to the settings dialog which allows choosing OpenGL ES
- Add dynamic OpenGL ES detection to angrylion-rdp-plus (see ata4/angrylion-rdp-plus#157)
- Improve screen size selection by making it editable in the configuration GUI of paraLLEl and angrylion-rdp-plus
- Improve letter casing in settings dialog, RMG-Input and RMG-Audio
- Improve about dialog
- Change 'Miscellaneous' tab name to 'General' and change position in settings dialog
- Update GLideN64 and SDL_GameControllerDB
Télécharger Rosalie's Mupen GUI v0.6.5 (Windows)
Télécharger Rosalie's Mupen GUI v0.6.5 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 NPlayers.ini v0.267 
Samedi 06/07/24 à 17:09 par Firebrand
Les nouvelles machines de MAME v0.267 ont été ajoutés à ce fichier additionnel permettant de trier les jeux par nombre de joueurs.
Télécharger NPlayers.ini v0.267
Site Officiel de NPlayers.ini
 
 GameEx et GameEx Arcade Edition v18.65 
Vendredi 05/07/24 à 17:12 par Firebrand
Ces frontends multi-systèmes orientés multimédia ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.65
Télécharger GameEx Arcade Edition v18.65
Site Officiel de GameEx
 
 Raine v0.96.11 
Vendredi 05/07/24 à 17:04 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The usual stuff, but some of these fixes are quite surprising, at least for me :
- The updates first : samsho2pe updated to its latest version but can already be retrieved from internet archive, sfz3mix v0.31 and it's now downloaded directly from its site instead of internet archive.
- Also the pbobblen "rotary" version is now supported, see the post about that there

Fixes :
- the sdl2 default rendering was mostly broken, now it works again, it's good to have this one as default rendering even if it has less features than opengl
- the fps displayed when using the turbo key (DEL by default) were wrong !
- fixed the mess added in previous version about window size, position and status, hopefully for good this time
- fixed slowdown when choosing to have an opaque hud in opengl !!! This one was very surprising, I only found it because I tested the sdl2 rendering and so I chose opaque hud there, and kept it when returning to opengl after. It took me a long while to understand where that incredible slowdown was coming from ! It can be particularly felt if using the turbo key, it was much slower if using an opaque hud ! Anyway it's done totally differently now and should work all the time.
- got rid of the borderless option in video options, it was replaced by desktop fullscreen in sdl2 it should have been removed earlier.
Télécharger Raine v0.96.11 (32-bit) (Windows)
Télécharger Raine v0.96.11 (64-bit) (Windows)
Télécharger Raine v0.96.11 (32-bit) (Linux)
Télécharger Raine v0.96.11 (64-bit) (Linux)
Site Officiel de Raine
 
 History.xml v2.67 
Mercredi 03/07/24 à 16:06 par Firebrand
Une nouvelle version de ce fichier informatif a été publiée ) l'occasion de la sortie de MAME v0.267.
Télécharger History.xml v2.67
Site Officiel de History.xml
 
 Versions 32-bit des builds de MAME 0.267 
Mercredi 03/07/24 à 16:05 par Firebrand
Les versions pour processeurs des builds de MAME v0.267 ainsi que les dernières versions de HBMAME/HBMAMEUI ont été publiées par RetroDanuart.
Télécharger MAME v0.267 (32-bit)
Télécharger MAMEUI32 v0.267
Télécharger ARCADE v0.267.0 (32-bit)
Télécharger HBMAME v0.245.20 (32-bit)
Télécharger HBMAMEUI v0.245.20 (32-bit)
Télécharger WolfMAME v0.267 (32-bit)
Site Officiel de MAME
 
 NegaMAME v0.267-1 
Mardi 02/07/24 à 16:38 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.267.
Télécharger NegaMAME v0.267-1 (Windows)
Télécharger NegaMAME v0.267-1 (MacOS)
Télécharger NegaMAME v0.267-1 (Linux)
Site Officiel de NegaMAME
 
 VirtualC64 v5.0b7 
Lundi 01/07/24 à 16:38 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Voici la liste des changements:
- Fixed crash on shutdown that happened when run-ahead was active (#798)
- Restoring a snapshot via the open menu no longer resets the emulator.
Télécharger VirtualC64 v5.0b7
Site Officiel de VirtualC64
 
 vAmiga v2.6.2 
Lundi 01/07/24 à 16:37 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
v2.6.2:
- Some config panels crashed when pressing "Revert to…" or "Use as default".
- RetroShell Command amiga defaults was broken in 2.6.1.

v2.6.1:
- The emulator no longer crashes when loading snapshots via the Open... menu.
Télécharger vAmiga v2.6.2
Site Officiel de vAmiga
 
 WolfMAME v0.267 (64-bit) 
Lundi 01/07/24 à 16:35 par Firebrand
Les nouvelles machines de MAME v0.267 ont été intégrées à ce build de MAME pour les compétitions de hi-scores ne permettant pas d'utiliser de codes de triche.
Télécharger WolfMAME v0.267 (64-bit)
Site Officiel de WolfMAME
 
 SDLMAME v0.267 (Apple Silicon) 
Lundi 01/07/24 à 16:32 par Firebrand
Cet version de MAME pour MacOS a été mise à jour vers MAME v0.267.
Télécharger SDLMAME v0.267 (Apple Silicon)
Site Officiel de SDLMAME
 
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