Organiser
Filtrer par machine :
Type de vue :
 
 Mednafen v1.32.0 UNSTABLE 
Mercredi 10/01/24 à 17:26 par Firebrand
Une novuelle version de cet émulateur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- The default key mapping(for new configurations) to exit Mednafen is now only "F12", instead of both "ESC" and/or "F12" as before; additionally, a new mapping for "ESC" to close the netplay console/text popup has been added.
- Added command-line option "-ovconfig", to load global override settings from the specified file. The global override settings will override any settings loaded from "mednafen.cfg" or set via command-line arguments, but will be overridden in turn by more-specific per-module and per-game override configuration files.
- Fixed data alignment issue that could produce broken QuickTime videos when using the CSCD codec(the default) with certain combinations of emulation module video settings.
- Added setting "input.grab.strategy", default value of "full". It can be set to "auto" to enable minimalistic grabbing of the system keyboard and/or mouse, when input grabbing is toggled on, dependent on emulating a virtual keyboard and/or virtual mouse/ball device.
- On the Windows build, keyboard grabbing will now capture ALT+Tab and the Windows keys, and discard synthetic left CTRL keypresses generated from pressing AltGr.
- Restored Windows 2000 compatibility, broken in 1.21.0-UNSTABLE, for people who enjoy airgaps, firewalls, and/or insecurities.
- Fixed fatal startup error when running the Mednafen executable from the root directory of a drive on Windows, a regression introduced around version 1.22.0-UNSTABLE.
- Apple2: Added support for Apple IIe and Enhanced IIe, selectable via changing the new "apple2.model" setting, or by utilizing the new "model" directive in a MAI file.
- Apple2: When loading a floppy disk image from a ZIP archive without a MAI file, all other floppy disk images with the same extension in the same directory in the ZIP archive will now also be loaded automatically. If desired, this feature can be disabled by setting the new "apple2.multiload" setting to "0".
- Apple2: Added setting "apple2.input.kb.ghosting", default value of "1", that can be set to "0" to disable emulation of spurious ghost keypresses.
- Apple2: Increased the maximum value of the "apple2.video.color_smooth" setting to "2", which will enable more-aggressive composite video color smoothing.
- Apple2: Added an adjustable composite color video sharpening filter, controlled by the new setting "apple2.video.postsharp".
- Apple2: Reworked how HGR is handled with the "rgb_alt" and "rgb_alt_tfr" video rendering modes, for consistency with DHGR and to correct a few glitches.
- Apple2: Added "rgb_qd" and "rgb_qd_tfr" video rendering modes, which will render DHGR at quarter-resolution, and provide two distinct grays, but are otherwise the same as "rgb" and "rgb_tfr".
- Apple2: Added "rgb_video7" video rendering mode, which supports the additional graphics modes offered by the Apple IIe Video 7 RGB interface, one of which is used by Sierra's AGI games.
- Apple2: Added high-level(no seek delay) ProDOS-compatible hard disk drive emulation, usable by loading a raw hard disk drive image with an "hdv" file extension, and through the "hdd" directive in a MAI file.
- PS1: Added support for Konami's "Pop'n Music" controller.
- SNES-Faust: Fixed distorted graphics in "Marvelous" and "Bishoujo Janshi Suchie-Pai" due to hires color math emulation inaccuracies.
- SNES-Faust: Fixed letter sprite glitches(horizontal black lines) in "Wordtris".
- SNES-Faust: CPU writes to VRAM during active display are now blocked. Fixes missing dialog box and text in "Mazinger Z", title screen corruption in "NBA Pro Basketball: Bulls vs Blazers" and "Shin Nihon Pro Wrestling: Chou Senshi in Tokyo Dome", and graphical garbage during startup in "Zen-Nihon Pro Wres". May break ancient ROM hacks and fan translations.
- SS: Fixed hangs in "Gal Jan", "Kanzen Chuukei Pro Yakyuu Greatest Nine", the USA version of "Creature Shock: Special Edition", and the European versions of "Magic Carpet", "Manx TT SuperBike", and "Revolution X".
- SS: Fixed erroneous red shadows beneath units during the final episode's first battle in "Sakura Taisen".
- SS: Added support for loading bootable ROM cart images up to 48MiB in size, with a filename extension of "ss". If the ROM image is 32MiB or smaller, 512KiB of backup memory for save games will be available.
- SS: Added support for routing SCSP MIDI output to stdout, for debug text output, by changing the new "ss.midi" setting's value to "stdout".
Télécharger Mednafen v1.32.0 UNSTABLE (32-bit)
Télécharger Mednafen v1.32.0 UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 RomVault v3.6.4 
Mercredi 10/01/24 à 16:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Quelques bugs sont corrigés:
Bug Fixes:
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
Télécharger RomVault v3.6.4
Site Officiel de RomVault
 
 Nintendulator FR v0.985 Beta (07/01/24) 
Mercredi 10/01/24 à 16:52 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (07/01/24)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (07/01/24)
Tradu-France
 
 WinUAE v5.2.0 Beta 2 
Mardi 09/01/24 à 17:00 par Firebrand
Voici déjà une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus. Les améliorations sont les suivantes:
- "Simple mode" path string escaping in config file directory harddrive paths incorrectly escaped single quotes which added unwanted \'s to path.
- NCR SVGA 8/16/24 bit mode selection fixed, Picasso96 v2.0 Altais driver now works in DraCo configuration.
- Toccata was not mapped correctly in DraCo configuration.
- Hardware emulated RTG boards Picasso96 screen dragging horizontal shift fix (broke in b1 panning fix)
- Any TV overscan option + NTSC mode: few pixel grapohics corruption was visible in right edge of screen.
- Do not force release of pressed keys if mouse capture was requested but mouse was already captured. On the fly screen settings changes (for example via input events or uae-configuration) caused unexpected forced key releases in full-window mode. (Forced key release is needed because otherwise sudden mouse capture loss might cause stuck keys in Amiga side)
- 256 color screeenshot created wrong colors in some situations (usually when AGA and almost all colors in use). Attempts to keep custom chipset color 0 (backround color) in first palette index.
- Include also current DPI when selecting between "old" smaller or "new" larger default GUI size. (Smaller desktop resolution + high DPI = too large default GUI size)
Télécharger WinUAE v5.2.0 Beta 2 (32-bit)
Télécharger WinUAE v5.2.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Raine v0.96.6 
Mardi 09/01/24 à 16:58 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Elle apporte des correctifs:
Ok, just release 0.96.6, no new topic because it's exactly the same kind as the previous one, small things. The difference is that this time there is no new game :
- what I hope will be the curl final fix, see a few posts higher in this topic for more info, everything should finally work as expected, it will create html files for index in the raine directory when needed.
- a fix for savegames in the gui which showed by mistake the clones saves at the same time, this thing is never used, really.
- the neogeo saveram can be saved by game to preserver hiscores, or shared as the neogeo hardware did and as we did until now. Option in neogeo/neocd options.
- Fixed the colors selection in the gui (gui options / colors), they were broken since the switch to sdl2 ! and slightly improved the look of the green theme by the way.
- The old behavior of the sdl1 gui where menus appeared behind dialogs in transparency is restored, it's only for dialogs, those having a black title bar. You can update the blue theme either by going to gui options / colors / revert to... and choose green, then blue, then exit and the colors are updated. Or edit the bg color in this same menu, and set alpha to 0xc0, same result. Or you can do nothing to keep the old one, but then don't complain if the transparency makes things hard to read sometimes !

The rest are super minor changes, not worth detailing here...
Télécharger Raine v0.96.6 (32-bit) (Windows)
Télécharger Raine v0.96.6 (64-bit) (Windows)
Télécharger Raine v0.96.6 (32-bit) (Linux)
Télécharger Raine v0.96.6 (64-bit) (Linux)
Site Officiel de Raine
 
 Nintendulator v0.985 Beta (07/01/24) 
Lundi 08/01/24 à 17:40 par Firebrand
Une nouvelle version de cet émulateur NES pour Windows a été publiée. Voici les changements apportés:
- Update NTSC palette generator with proper voltages. Normal colors look almost exactly the same, but emphasis is a bit lighter.
Télécharger Nintendulator v0.985 Beta (32-bit) (07/01/24)
Télécharger Nintendulator v0.985 Beta (64-bit) (07/01/24)
Site Officiel de Nintendulator
 
 mGBA v0.10.3 
Lundi 08/01/24 à 17:37 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Emulation fixes:
- ARM: Remove obsolete force-alignment in bx pc (fixes #2964)
- ARM: Fake bpkt instruction should take no cycles (fixes #2551)
- GB Audio: Fix channels 1/2 staying muted if restarted after long silence
- GB Audio: Fix channel 1 restarting if sweep applies after stop (fixes #2965)
- GB Audio: Fix restarting envelope when writing to register (fixes #3067)
- GB Audio: Improve “zombie mode” emulation in CGB mode (fixes #2029)
- GB I/O: Read back proper SVBK value after writing 0 (fixes #2921)
- GB SIO: Disabling SIO should cancel pending transfers (fixes #2537)
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes #2947)
- GBA Audio: Fix sample position issues when rate changes (fixes #3006)
- GBA GPIO: Fix tilt scale and orientation (fixes #2703)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics (fixes #2925)

Other fixes:
- GB: Fix applying a patch that changes the cartridge mapper (fixes #3077)
- GBA Savedata: Fix crash when resizing flash save games for RTC data
- mGUI: Fix cases where an older save state screenshot would be shown (fixes #2183)
- Qt: Re-enable sync for multiplayer windows that aren’t connected (fixes #2974)
- Qt: Fix mute settings not being loaded on setting screen (fixes #2990)
- Qt: Fix screen freezing on macOS after closing save state window (fixes #2885)
- Vita: Fix camera setting not appearing (fixes #3012)

Misc:
- mGUI: Persist fast forwarding after closing menu (fixes #2414)
- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
- VFS: Use anonymousMemoryMap for large 7z allocations (fixes #3013)
Télécharger mGBA v0.10.3 (32-bit) (Windows)
Télécharger mGBA v0.10.3 (64-bit) (Windows)
Télécharger mGBA v0.10.3 (Legacy) (MacOS)
Télécharger mGBA v0.10.3 (Modern) (MacOS)
Télécharger mGBA v0.10.3 (Linux)
Télécharger mGBA v0.10.3 (Nintendo Wii)
Télécharger mGBA v0.10.3 (Nintendo 3DS)
Télécharger mGBA v0.10.3 (Nintendo Switch)
Télécharger mGBA v0.10.3 (PS Vita)
Site Officiel de mGBA
 
 DuckStation v0.1-6283 (08/01/2024) 
Lundi 08/01/24 à 17:29 par Firebrand
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. Voici la liste des changements:
- 71cd1c0: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
- Add SDL to thirdparty.html (Stenzek)
- Log axes/buttons when controller is opened (Stenzek)
Télécharger DuckStation v0.1-6283 (08/01/2024) (Windows)
Télécharger DuckStation v0.1-6283 (08/01/2024) (MacOS)
Télécharger DuckStation v0.1-6283 (08/01/2024) (Linux)
Site Officiel de DuckStation
 
 A5200DS v3.6 
Lundi 08/01/24 à 17:25 par Firebrand
Cet émulateur Atari 5200 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Internal database updated to include known prototypes, hacks and other sundry 5200 games.
- Codebase cleanup across the board.
- Improved key debounce to fix lots of games including Star Raiders (which has a new overlay).
- Color Artifacting added for the few games that utilize it (Choplifter, etc.)
Télécharger A5200DS v3.6
Site Officiel de A5200DS
 
 Novo Player v1.8 
Dimanche 07/01/24 à 16:04 par Firebrand
Ce frontend pour émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- Added ability to enter passwords into games running on openMSX using a built-in database of known game passwords
- Added ability to type text into a running openMSX
- Few little enhancements and updates
Télécharger Novo Player v1.8 (Windows)
Télécharger Novo Player v1.8 (Linux)
Site Officiel de Novo Player
 
 WinUAE v5.2.0 Beta 1 FR 
Dimanche 07/01/24 à 16:02 par Firebrand
La nouvelle beta de WinUAE a déjà été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.2.0 Beta 1 FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v5.2.0 Beta 1 
Dimanche 07/01/24 à 15:57 par Firebrand
Une nouveau cycle de beta vient de commencer pour cet émulateur Amiga. Voici la liste des changements:
Was supposed to be 5.1.1 with bug fixes only but DraCo emulation happened. The plan is still to release this in January/February 2024 and not do any major changes (except DraCo and NCR SVGA which are separate optional parts).

Beta 1:
- MacroSystem DraCo emulation. Quickstart entry also added. No V-Lab Motion emulation, no, don't ask.
- Retina Z3 RTG board emulation. NCR 77C32BLT SVGA chip emulation by me, including blitter that was not that trivial to implement (existing documentation was quite bad). This is implemented as a PCem display card because it makes basic (S)VGA features automatically supported. Yes, I did say that I won't ever do any SVGA card emulations (and still don't unless they are basic enough, 2D only). Implemented because DraCo has NCR 77C32BLT based RTG card and I wanted to emulate DraCo Big thanks to IComp and Thomas Richter for help/driver information.
- Retina Z2 RTG board emulation. NCR 77C22E+ based, older version of NCR SVGA chip, no blitter, no linear frame buffer. Note that this is banked RTG board and Picasso96 driver requires MMU. Uses 128k of Z2 IO space only. 16 color mode (planar mode) is not supported.
- A2410 TMS34010 emulation PMASK and prefetch behavior fix. (Latest Picasso96 driver glitches in DMA mode)
- Autoswitch all RTG boards without internal switcher (Enable RTG if SVGA display gets activated, switch to chipset display if SVGA gets blanked). Previously only PCI RTG boards without internal switcher autoswitched because original code expected all Z2/Z3 boards to have built-in switcher but it was not updated when Cybervision etc was added.
- Fixed PicassoIV (GD5446) overlay skipping register writes if value is same as old which was not such a good idea because written value needs to be converted and copied to another variable in some cases which was skipped if value was same. Fixes P96PipDemo having blank window until window was resized.
- Fixed CV64/3D overlay emulation not masking overlay pointers correctly. Fixes P96PipDemo.
- Many hardware emulated board had problems with horizontal panning (weird jumping or odd random color changes in 24-bit mode or panning skipped every pixel(s)) This is x86box/PCem limit/missing feature, all emulated boards use identical panning logic but in real world different chips and modes can use different logic. I added callback to card drivers that needed custom panning adjustments.
- Access to unmapped parts of Z3 autoconfig boards (many emulated non-RAM Z3 boards have unmapped addresses) were detected and logged as Amiga mainboard side unmapped access.
- Disk DMA never finished if DMA length was zero and DSKSYNC was enabled. DMA should finish immediately without transferring anything when first DSKSYNC is detected. Used by some copy protections. (broke in 5.1.0 disk updates)
- Force windowed mode width to be 4 pixel aligned. "Unaligned" value can cause scaling artifacts in integer scale modes.
- If 68040/060 MMU caused bus fault and during bus fault handler execution interrupt level was increased, when CPU restarted the instruction, it was interrupt's first instruction that was "restarted". Normally mostly safe except if 68040 and both instructions were MOVEM, in this situation MOVEM used originally faulting instruction's pre-calculated effective address. (Found now because Retina Z2 Picasso96 driver uses MOVEMs very heavily to transfer data between board VRAM and mapped virtual VRAM)
- Dark mode was not initialized until GUI was entered. (Load config with use_gui=no: main emulation window didn't use dark mode even if it was configured)
- Some sub-dialogs (for example HDF creator status window) didn't support dark mode.
- "AVI output enabled" (and few similar on/off buttons) button type changed, previously they worked unexpectedly in some situations, visible state was not always matching internal state.
- If Z2 or Z3 board was "shut up" (for example 8M Z2 + non-banked Z2 RTG board which would not fit anymore), it was not skipped and replaced with following board, causing infinite autoconfig loop.
- power_led_dim= enabled sound filter if value was larger than 95 (and if sound filter emulation was configured).
- Rrecalculate power led state after statefile load.
- Rewrote GUI sub dialog code partially again, some sub dialogs (like Gameports input mapping autofire) had old style/no DPI support and Input panel Qualifier window stopped working during 5.1 betas.
- HDF creator now updates status information once every second, previously it was quite slow and depended on drive speed. (Still does if drive is really slow)
- Misc panel "Automatically capture mouse when window is activated" changes on the fly was not supported.
- 5.0 b1 "Fast 68020+ modes didn't start pending interrupt immediately (started after following instruction) after MOVE to SR instruction that lowered interrupt mask. (Quick the Thunder Rabbit)" should only be done if SR is modified and interrupt level decreases, but it also affected other instructions. Beneath a Steel Sky CD32 speech works again in non-CE modes.
- Use modified horizontal blank start/end (HBSTRT/HBSTOP) values to calculate programmed mode position/size only if it has been stable for at least 2/3 of frame time. (WB 2.x Multiscan mode does something weird and wrong and modifies HBSTOP twice at the beginning of field)
- Setting quickstart config didn't reset CPU slot/mainboard RAM values.

MacroSystem DraCo emulated hardware:
- Altais RTG board (DraCo version of Retina Z3)
- 53C710 SCSI
- Revision 3 with CIA or revision 4 that does not require CIAs (but uses it if found). If CIA is enabled, ROM timer.device is used, otherwise DraCo boot ROM timer.device replacement is used.
- Mouse (PC serial mouse, using bridgeboard emulation)
- Keyboard (PC MF-II keyboard)
- Floppy drive (PC floppy controller, using bridgeboard emulation + PIO support. Does not work yet)
- Mainboard custom hardware (interrupt controller, timer etc)
- 1-wire RTC chip with 48-bit unique identifier and battery backed 512 byte SRAM. Current static ID is 04 010000000000 C3 (04 = static DS2404 family code, C3 is a checksum. DraCo serial check validates checksum and includes it in serial number: serial number becomes 01C3 = 451). Edit bytes 1 to 6 of NVRAM file to change serial number. Checksum is automatically calculated.

Notes:
- CPU must be 68060 with MMU emulation enabled.
- ROM must be A3000 KS 3.1 rev40.68.
- Accelerator board -> MacroSystem -> DraCo. Select DraCo Boot ROM (currently known existing versions are v1.3 and v1.5), set RAM to 128M.
- Chipset Extra -> DraCo
- Floppy drives -> configure drive DF2: as Bridgeboard 3.5" 80. This drive becomes DraCo floppy drive.
- Add HDF to "Accelerator (DraCo)"
- Z2 boards are supported but boot ROMs seem to be ignored. This includes UAE expansions.
- Z3 boards are not supported.
- Chipset does not exist, programs that directly access hardware won't work and probably open immediate DraCo alert screen. (UAE requires chipset because it is timing source for everything and also some chip ram configured which is the reason they can't be disabled completely)

Not very useful machine but at least it is quite unique and has some unique software. Maybe this can be used as a sort of "compatibility testing model". If program oes not work on DraCo, it probably does something bad or tries to do direct hardware access (or needs newer OS/support software)
Don't try unless you know what are you doing, remember that DraCo is sort of pseudo-Amiga only, it does not have any Amiga chips.
Télécharger WinUAE v5.2.0 Beta 1 (32-bit)
Télécharger WinUAE v5.2.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 Raine v0.96.5 
Samedi 06/01/24 à 16:58 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine.
- Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... !
Télécharger Raine v0.96.5 (32-bit) (Windows)
Télécharger Raine v0.96.5 (64-bit) (Windows)
Télécharger Raine v0.96.5 (32-bit) (Linux)
Télécharger Raine v0.96.5 (64-bit) (Linux)
Site Officiel de Raine
 
 A5200DS v3.5a 
Samedi 06/01/24 à 16:55 par Firebrand
Cet émulateur Atari 5200 pour Nintendo DS a été mis à jour. Pas de version spéciale pour Nintendo DSi cette fois, mais elle semble moins nécessaire grâce aux dernières optimisations. Les améliorations sont les suivantes:
- Major cleanup across the board - a few more frames of performance and many games on the older DS-Lite will now run full speed without frameskip.
- Touch of paint on the main emulation screen to make the console buttons a bit more prominent.
- New X button handling on the games that utilize more than 192 vertical pixels to smooth scroll upper/lower areas of the screen (usually just status/score in those areas so pressing the X button to bring them momentarily into view works fine).
- About 50 new homebrews and hacks added to the internal database (up to 240 games now).
- Version 3.5a improves keyboard debounce and adds a new Star Raiders custom overlay!
Télécharger A5200DS v3.5a
Site Officiel de A5200DS
 
 RomVault v3.6.3 
Vendredi 05/01/24 à 16:22 par Firebrand
Deux nouvelles versions de ce gestionnaire de ROMs ont été publiées. Voici la liste des changements:
v3.6.3:
Feature Updates:
- Enhanced the Directory Mapping window to highlight non-existent directories in red

Bug Fixes:
- Added checks to ensure directory exists while creating a directory mapping
- Fixed the DAT XML loader to load non-standard characters in XML
- Fixed a DatVault crash that could occur on startup
- Fixed a crash that could occur when adding directory mappings

v3.6.2:
Feature Updates:
- Split Directory Settings into Directory Mappings and DAT Rules for greater flexibility
- Added a new Single Archive directory setting to use subdirectories only if a set contains multiple roms or a rom/set name mismatch (Great for archiving TOSEC with shorter paths)
- Added a new DAT Rule to use category tag values as subdirectories (Most useful for Redump DATs)
- Added the ability to prioritize categories for subdirectories in case the DAT contains multiple for a partiular set (Common with No-Intro)
- Added a global setting to delete previous cue packs downloaded by DatVault
- Added a Modified Date column to the Game List and ROM Details grids
- Added a context menu to the Game List grid (Shift + Right-click) which includes re-scanning options and opening a directory, archive, or No-Intro game details webpage
- Added support for new CHD compression codecs, ZSTD and CDZS
- Updated the Game List grid to hide the Description column if there is nothing to display
- Updated the “old DAT cleanup” function to also remove empty directories in the DATRoot
- Updated the layout of the global settings section
- Improved performance of deleting cue files downloaded from DatVault

Bug Fixes:
- Fixed an issue related to path and filename lengths
- Fixed an issue with scanning archives with the Shrink compression method
- Fixed an issue where corrupt CHDs would freeze the scanning process
- Fixed an issue where corrupt CHDs could be marked as good after a Level 1 then Level 2 scan
- Fixed a scanning performance issue with v1 CHDs
- Fixed an issue where MIA status was not reflected when using the “Merged” merge type
- Fixed an issue where Tree Presets could cause a crash
- Fixed an issue where directories created by RomVault during a fix did not have modified time stored in the cache
Télécharger RomVault v3.6.3
Site Officiel de RomVault
 
 StellaDS v7.2 
Mercredi 03/01/24 à 16:58 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Updated copyright as we cross into the new year!
- Another partial frame of performance on CDFJ/+ games.
- Cleanup this readme file to reflect latest changes in the emulator.
Télécharger StellaDS v7.2
Site Officiel de StellaDS
 
 Steem SSE v4.1.2 R14 
Mercredi 03/01/24 à 16:57 par Firebrand
Un correctif a été appliqué aux versions Windows de cet émulateur Atari ST. Voici de quoi il s'agit:
- Fix options tool bar and status bar failing to update the window at once
Télécharger Steem SSE v4.1.2 R14 (32-bit) (Windows)
Télécharger Steem SSE v4.1.2 R14 (64-bit) (Windows)
Télécharger Steem SSE v4.1.2 R13 (32-bit) (Linux)
Télécharger Steem SSE v4.1.2 R13 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 SDLMAME4Ubuntu v0.261 (64-bit) 
Lundi 01/01/24 à 15:51 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mise à jour vers MAME v0.261.
Télécharger SDLMAME4Ubuntu v0.261 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 DuckStation v0.1-6280 (01/01/2024) 
Lundi 01/01/24 à 15:50 par Firebrand
On commence fort 2024 avec une nouvelle version de cet excellent émulateur PlayStation. Les améliorations sont les suivantes:
- cf45047: CI/Windows: Use Clang-CL instead of MSVC (Stenzek)
- Purge 32-bit targets (Stenzek)
- Only link with Zydis in Debug builds (Stenzek)
- Bump actions versions (Stenzek)
- Template transfer functions (Stenzek)
- Support R16I/R16U textures (Stenzek)
- Fix texture creation issues w/o texture storage (Stenzek)
- 5ef2ba0: GPU/HW: Add fallback path for no-texture-buffers (Stenzek)
- 4a4e33e: Update the Simple-Chinese Translation to latest. (zkdpower) #3072
- efaee4a: Atualização Português do Brasil (Anderson Cardoso)
- Improve texture pooling (Stenzek)
- 48a1282: GPU/HW: Fix incorrect layout for non-buffer VRAM write (Stenzek)
- Memory wraparound is unlikely (Stenzek)
- fd341f6: dep/libchdr: Add chd_get_compressed_size() (Stenzek)
- Add "File Size" field (Stenzek)
- RISC-V build fixes (Stenzek)
- b7c3c76: CPU/NewRec/RISCV64: Implement PGXP (Stenzek)
- 8fe6ef1: CPU/NewRec: Allocate callee-saved registers before caller-saved (Stenzek)
- Fix crash when using recycled targets (Stenzek)
- Show session time in Discord Rich Presence #3076 (Silent)
- Mark the VM as Stopping in ShutdownSystem unconditionally #3076 (Silent)
- Patch macdeployqt to always deploy Qt SVG imageformat plugin (Stenzek)
- Optionally load game_controller_db.txt from data dir (Stenzek)
- c33f415: Atualização Português do Brasil (#3075) (Anderson Cardoso) #3075
- Potentially re-enable Vulkan 1.0 support (Stenzek)
- Actually allow enumeration of 1.0 device (Stenzek)
- Expose exclusive fullscreen control (Stenzek)
- Don't assume presence of vkGetPhysicalDeviceFeatures2 (Stenzek)
- dd5e4e5: Update README.md (Connor McLaughlin)
- abbcd65: Atualização Português do Brasil (#3077) (Anderson Cardoso) #3077
- dbe29bd: CPU/Recompiler: Fix build error (Tobias Jakobi) #3080
- Expose disable texture buffers/copy to self options (Stenzek)
- 489235f: Update ts files (Anderson Cardoso)
- 98d5b98: GPU/HW: Fix incorrect pipeline layout with texture buffers disabled (Stenzek)
- Fix erratic texture pool recycling (Stenzek)
- 63bc388: Atualização Português do Brasil (#3079) (Anderson Cardoso) #3079
- Fix assertion on some shader/texture formats (Stenzek)
- Shorten libcrypt error on Android (Stenzek)
- Fix activation of existing game properties windows (Stenzek)
- Work around lack of base_vertex in GLES3.1 (Stenzek)
- Fix crt-lottes under Direct3D (Stenzek)
- 2bddafb: Autalização Português do Brasil (Anderson Cardoso) #3081
- Fix crash when trying to postprocess surfaceless (Stenzek)
- Minimum deadzone/activation threshold should be 1% (Stenzek)
- Clear map on reload (Stenzek)
Télécharger DuckStation v0.1-6280 (01/01/2024) (Windows)
Télécharger DuckStation v0.1-6280 (01/01/2024) (MacOS)
Télécharger DuckStation v0.1-6280 (01/01/2024) (Linux)
Site Officiel de DuckStation
 
 AppleWin v1.30.17.0 
Dimanche 31/12/23 à 16:51 par Firebrand
Cet émulateur Apple // pour Windows a été mis à jour. Les améliorations sont les suivantes:
- [Bug #1262] Fix loading save-state for RAMWorks III card with 2 or more aux 64K banks.
- [Bug #1260] Fix for read 6522's IRB for "Werewolf!" game's Mockingboard detection not working.
- [PR #1253] Update to minizip 1.1. [@kiyolee]
- [PR #1252] Update to libyaml 0.2.5. [@kiyolee]
- [PR #1251] Update to zlib 1.3. [@kiyolee]
- [PR #1250] Internal: Win64 DirectSound fix. [@kiyolee]
- [Change #755] Internal: remove de-optimisation for Z80 code.
- Debugger: Change DebuggerAutoRun.txt script's pathname max size from 80 to 260 chars.
Télécharger AppleWin v1.30.17.0
Site Officiel de AppleWin
 
 OpenEmu v2.4.1 
Samedi 30/12/23 à 19:00 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface pour MacOS a reçu deux mises à jour. Voici la liste des changements:
v2.4.1
- This is a quick fix to resolve launching on Apple silicon (ARM) Macs. For now, OpenEmu is still Intel-only and will require the use of Rosetta 2 in order to launch on a Mac with Apple silicon.

v2.4
- This long-awaited release contains many bug fixes, performance improvements, compatibility for later macOS, localization updates, framework upgrades, UI/UX tweaks, and a massive codebase modernization with the majority rewritten in Swift. This large undertaking was a few years in the making, and while there may be a few minor regressions in the short term, the result will leave OpenEmu future-proof and easier to maintain. A full list of changes may be added later.
Télécharger OpenEmu v2.4.1 (stable)
Télécharger OpenEmu v2.4.1 (experimental)
Site Officiel de OpenEmu
 
<< Page précédentePage suivante >>