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 Nintendulator v0.985 Beta (17/12/21) 
Samedi 18/12/21 à 13:56 par Firebrand
Cet émulateur NES a été mis à jour. Voici les changements apportés:
- Flip sprites in PPU Debugger according to attribs
- Add PPU Debugger "8x16 Flip" option
Télécharger Nintendulator v0.985 Beta (32-bit) (17/12/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (17/12/21)
Site Officiel de Nintendulator
 
 mGBA v0.9.3 
Samedi 18/12/21 à 13:51 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy Advance a été publiée. Les améliorations sont les suivantes:
A new release of mGBA, version 0.9.3 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
- GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
- GBA SIO: Fix SI value for unattached MULTI mode
- GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
- GBA Video: Don’t iterate affine backgrounds when disabled
- GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)

Other fixes:
- ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
- FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
- GB Video: Fix memory leak when reseting SGB games
- GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
- GBA: Fix maximum tile ID in caching for 256-color modes
- GBA Video: Fix cache updating with proxy and GL renderers
- Libretro: Fix crash when using Game Boy codes (fixes #2281)
- mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
- Qt: Remove potentially deadlocking optimization
- Qt: Fix corrupted savestate and fatal error text
- Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)

Misc:
- GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
- SDL: Use SDL_JoystickRumble where available
- Wii: Add adjustable gyroscope settings (closes #2245)
Télécharger mGBA v0.9.3 (32-bit) (Windows)
Télécharger mGBA v0.9.3 (64-bit) (Windows)
Télécharger mGBA v0.9.3 (MacOS)
Télécharger mGBA v0.9.3 (Linux)
Télécharger mGBA v0.9.3 (Nintendo Wii)
Télécharger mGBA v0.9.3 (Nintendo 3DS)
Télécharger mGBA v0.9.3 (Nintendo Switch)
Télécharger mGBA v0.9.3 (PS Vita)
Site Officiel de mGBA
 
 GameEx et GameEx Arcade Edition v17.11 
Lundi 13/12/21 à 16:25 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- This version moves GameEx, GameEx Arcade Edition and most of the libraries to .net 6 (Previously .net core). The reason is simple – significant performance improvements. It even starts up in less than half the time for an initial install.
- Windows 7 and greater 64 bit is supported.
- It can run along side the regular release of GameEx and GameEx as long as installed in a different folder.
- GameEx – “Just play your games”.
- This release also features optimized anf fadter Emumovies artwork downloading for all versions.
Télécharger GameEx v17.11
Télécharger GameEx Arcade Edition v17.11
Site Officiel de GameEx
 
 Steem SSE v4.1.1 R7 
Samedi 11/12/21 à 14:13 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Change handling of PC serial I/O (untested)
- Step sounds when drive empty, led if 'Hacks' not checked
- 64bit builds-only bugs: 1bit delay for 6301 serial interface (demo Froggies), high resolution rasters (demo Time Slices)
- Fix bug in loading snapshots that could lead to undefined behaviour.
- Little GUI glitches
Télécharger Steem SSE v4.1.1 R7 (32-bit) (Windows)
Télécharger Steem SSE v4.1.1 R7 (64-bit) (Windows)
Télécharger Steem SSE v4.1.1 R7 (32-bit) (Linux)
Télécharger Steem SSE v4.1.1 R7 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 Raine v0.92.3 
Samedi 11/12/21 à 14:10 par Firebrand
De nouveaux correctifs ont été apportés à cet émulateur arcade. Voici la liste des changements:
- the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations !
- yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested.
- cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how.
- and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too.
Télécharger Raine v0.92.3 (32-bit) (Windows)
Télécharger Raine v0.92.3 (64-bit) (Windows)
Télécharger Raine v0.92.3 (32-bit) (Linux)
Télécharger Raine v0.92.3 (64-bit) (Linux)
Site Officiel de Raine
 
 Raine v0.92.2 
Mercredi 08/12/21 à 13:56 par Firebrand
Une nouvelle version de cet émulateur de jeux d'arcade a été publiée. Voici la liste des nouveautés:
It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that :
- mouse wheel fixed again
- the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !)
- fix broken screenshots in opengl
- some experimental game controllers mappings for mer-curious, we'll see how it goes...
- the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers)
- and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...).
Télécharger Raine v0.92.2 (32-bit) (Windows)
Télécharger Raine v0.92.2 (64-bit) (Windows)
Télécharger Raine v0.92.2 (32-bit) (Linux)
Télécharger Raine v0.92.2 (64-bit) (Linux)
Site Officiel de Raine
 
 Ootake v3.03 
Mercredi 08/12/21 à 13:52 par Firebrand
Cet émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug (Occurs in v3.02) that the game could not be started if the external CD-ROM drive was removed when playing a game with a full CD installation in the "CD-ROM->CD Install" menu.
- The sprite display processing has been brought closer to the operation of the actual machine. In the demo scene of "Dragon Slayer: The Legend of Heroes 2", the problem that the image was missing (occurred from the recent version) has been resolved.
- The processing related to raster interrupts has been brought closer to the operation of the actual machine. In the demo scene of "Sol Moonarge", the problem that the drawing on the screen was disturbed (occurred from v2.81) has been solved.
- Other minor parts have been corrected and improved.
Télécharger Ootake v3.03
Site Officiel de Ootake
 
 NPlayers.ini v0.238a 
Mardi 07/12/21 à 14:28 par Firebrand
Ce fichier permettant de trier les jeux MAME par nombre de joueurs a été mis à jour. Pas de nouvelles données à l'horizon, mais la correction d'un bug au lancement de MAME:
- NPlayers 0.238a fixes a typo that caused MAME to hang on startup.
Télécharger NPlayers.ini v0.238a
Site Officiel de NPlayers.ini
 
 WinUAE v4.9.0 (Stable) FR 
Mardi 07/12/21 à 14:25 par Firebrand
La nouvelle version stable de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 (Stable) FR (32-bit)
Télécharger WinUAE v4.9.0 (Stable) FR (64-bit)
Site Officiel de WinUAE
 
 WinUAE v4.9.0 (Stable) 
Mardi 07/12/21 à 14:22 par Firebrand
Ca y est! La série fleuve de 43 versions beta qui aura duré plus d'un an est terminée. Si vous ne jurez que par les versions stables, c'est le moment de la télécharger. Voici la liste des nouveautés depuis la précédente version stable:
Major update: custom chipset emulation rewrite (biggest reason for far too long release cycle)
- Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
- Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
- Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
- Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
- Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
- Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
- Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
- Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.

New emulated hardware
- CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
- Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
- M.A.S.T. Fireball (SCSI HD controller)
- Hardital Synthesis (SCSI HD controller)
- A.L.F.2 (OMTI HD controller)
- Combitec HD 20 A/HD 40 A (OMTI HD controller)
- GVP G-Force040 (68040 accelerator)
- GVP A1230 Turbo+ Jaws (68030 accelerator)
- Prelude A1200 clockport expander support

Updates
- JIT update (Aranym) + shift instruction flag fix.
- x86 bridgeboard emulation updated to PCem v17 x86 core.
- Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- ALT+Space does not anymore open WinUAE window standard menu when input is captured.
- Saving config file: Confirm overwrite if existing file is read-only.
- Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
- Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).

New features
- FloppyBridge support.
- Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
- uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
- bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
- All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
- Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
- Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
- Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR). Used when clicking “?” button in quickstart and disk panels.
- Multi monitor mode window positions are now stored to registry/ini.
- Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.

Bugs fixed
- Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
- CDTV and CD32 CD audio playback statefile restore bugs fixed.
- A2410 emulation fixed.
- NPCap/WinPCap crash if more than 9 network devices was found.
- Fixed GDI handle leak. GUI panel change leaked 2 font handles.
- Floppy emulation rotation speed was slightly out of spec.
- bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
- OSD led font graphics is now generated from real Windows font and is high DPI aware.
- If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
- 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
- Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
- Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
- CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
- “Remove interlace artifacts” last line flickering workaround fix.
- Fixed empty formatted standard HD ADF creation.
- Many minor bugs fixed.

To do before 5.0. (Early 2022 – Summer 2022)
- 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
- Detect programmed modes that real world display can’t support. Blank emulated display when detected.
- 4.9 bug fixes.
- Possible optimizations.
- Replace PCem with 86Box?
Télécharger WinUAE v4.9.0 (Stable) (32-bit)
Télécharger WinUAE v4.9.0 (Stable) (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v17.10 
Lundi 06/12/21 à 14:49 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.10
Télécharger GameEx Arcade Edition v17.10
Site Officiel de GameEx
 
 BletchMAME v2.10 
Lundi 06/12/21 à 14:44 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Les améliorations sont les suivantes:
- Improved auditing and miscellaneous enhancements
Télécharger BletchMAME v2.10
Site Officiel de BletchMAME
 
 RetroArch v1.9.14 
Lundi 06/12/21 à 14:38 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme toujours, un article richement fourni est disponible sur le site officiel, mais voici le résumé des nouveautés:
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- AUDIO/MIXER: Increase sample buffer padding
- CHEEVOS: Disallow achievements when spectating netplay
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- CHEEVOS: Use SSL host when available
- CHEEVOS: Validate hashes for secondary discs in multi-disc games
- CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
- CHEEVOS: Audit achievement settings defaults and visibility
- CHEEVOS: Show error message when no password provided
- CHEEVOS: Use widget for game loaded achievement progress
- CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
- DISK CONTROL: Focus on current content entry in Disk Control append/insert
- FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
- INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
- INPUT/HID: Fix gamepad disconnect on unrecognized HID device
- LAKKA: Patch to fix keyboard typing
- LAKKA: CD-ROM eject menu item
- LAKKA/BLUETOOTH: Add option to remove pairing
- LAKKA/SWITCH: Disable rumble gain
- LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
- LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
- NETPLAY: Added a sublabel for netplay max connections.
- NETPLAY: Fixed port override macro from not being set immediately after the port setting.
- NETPLAY: Show passworded rooms on lobby
- NETWORK: Make HTTP header parsing case insensitive
- NETWORK/UPNP: Fixed memory leaks
- NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
- NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
- NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
- OVERLAYS: Revert changes
- RETROFW: Add OSS audio
- VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
- WIIU: Make wiiu_gfx_load_texture code safer
- WIIU: Fix keyboard support.
Télécharger RetroArch v1.9.14 (32-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (MacOS)
Télécharger RetroArch v1.9.14 (Metal2) (MacOS)
Télécharger RetroArch v1.9.14 (Linux)
Télécharger RetroArch v1.9.14 (Nintendo GC)
Télécharger RetroArch v1.9.14 (Nintendo Wii)
Télécharger RetroArch v1.9.14 (Nintendo WiiU)
Télécharger RetroArch v1.9.14 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (Nintendo Switch)
Télécharger RetroArch v1.9.14 (PlayStation 2)
Télécharger RetroArch v1.9.14 (PSP)
Télécharger RetroArch v1.9.14 (PS Vita)
Télécharger RetroArch v1.9.14 (Xbox One)
Site Officiel de RetroArch
 
 m64p 03/12/2021 
Samedi 04/12/21 à 14:35 par Firebrand
Ce bundle pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Better handling of situations where the GFX card doesn't support vulkan
- Added support for Donkey Kong 64 - Tag Anywhere mupen64plus/mupen64plus-core#911
Télécharger m64p 03/12/2021 (Windows)
Télécharger m64p 03/12/2021 (Linux)
Site Officiel de m64p
 
 GameEx v17.07 
Vendredi 03/12/21 à 15:11 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes, mais les améliorations sont inconnues.
Télécharger GameEx v17.07
Télécharger GameEx Arcade Edition v17.07
Site Officiel de GameEx
 
 WinUAE v4.9.0 Beta 43 RC4 FR 
Vendredi 03/12/21 à 15:07 par Firebrand
L'équipe de Tradu-France a rapidement traduit en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 43 (RC4) 
Vendredi 03/12/21 à 15:06 par Firebrand
On s'approche de plus en plus de la version stable qui devrait arriver mardi prochain. En attendant, voici les améliorations de cette version:
Beta 43 (RC4): Beta tags removed. Final should be out by 07.12.2021. (and a remainder: it is called 4.9 because this version is expected to have stupid bugs due to huge amount of changes and 68000 IPL timing is not yet correct. 5.0 should be fully A500 compatible)

- CDFS mounting used wrong character set translation functions, file names with character codes larger than 128 could not be opened depending on Windows regional settings.
- Vertical centering sometimes decided to use max offset, pushing the image down as much as possible.
- Filter Overscan blanking used old horizontal origin (which changed to earlier, "true" horizontal=0 position, due to chipset updates). Workaround added.
- Blacker than black in non-HDR mode was not RGB=000000 black.
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (64-bit)
Site Officiel de WinUAE
 
 Raine v0.92.1 
Vendredi 03/12/21 à 15:00 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Il corrige des problèmes de la v0.92 et change la configuration des touches. Les .dlls pour Windows ont encore changé: téléchargez les dernières versions sur la fiche de l'émulateur dans la section Non-MAME. Voici le détail des modifications:
- It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok.
- Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl).
- Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway...
Télécharger Raine v0.92.1 (32-bit) (Windows)
Télécharger Raine v0.92.1 (64-bit) (Windows)
Télécharger Raine v0.92.1 (32-bit) (Linux)
Télécharger Raine v0.92.1 (64-bit) (Linux)
Site Officiel de Raine
 
 GameEx et GameEx Arcade Edition v17.05 
Jeudi 02/12/21 à 11:57 par Firebrand
Ces deux frontends multi-systèmes pour Windows ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.05
Télécharger GameEx Arcade Edition v17.05
Site Officiel de GameEx
 
 Messinfo.dat v0.238 (11.24) 
Mardi 30/11/21 à 14:49 par Firebrand
Ce fichier additionnel vient fermer le ban des mises à jour d'AntoPISA pour MAME v0.238:
- 11.24 11/28/2021: Aligned files to 0.238 version.
Télécharger Messinfo.dat v0.238 (11.24)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.044 (32-bit) 
Mardi 30/11/21 à 14:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige notamment un bug gênant:
Did you wonder about the disappearance of the u2 rom of diablo68 in MAME 238...then better update.
- fixed: file can get lost under some rare rename/set conditions (MAME238 diablo68 u2)
- misc: update 7Zip SDK/DLL to 21.06, update unrar SDK/DLL to 6.10.2
- misc: compiled with Visual Studio 2022 / Win 11
Télécharger ClrMAME Pro v4.044 (32-bit)
Télécharger ClrMAME Pro v4.044 (64-bit)
Site Officiel de ClrMAME Pro
 
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