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 HBMAME et HBMAMEUI v0.245.19 (64-bit) 
Samedi 18/05/24 à 18:28 par Firebrand
Ces builds de MAME spécialisés dans les hackROMs et les homebrews ont été mis à jour. Les améliorations sont les suivantes:
- New compiler version: GCC 13.2
- Dropped support for universal bios before 3.0

New Games
- [breakrev08] Breakers Revenge (Extra)
- [ckongpt2s02] Crazy Kong Part II 2023 revision
- [dkong22] Donkey Kong (hitboxes)
- [dkong23] Donkey Kong (hitboxes and sprites)
- [ffight04] Final Fight (Framework, 2022-01-25)
- [gladmortd] Gladmort (Demo)
- [karnovr04] Karnov's Revenge (Revolution v0.1)
- [kodu04] The King of Dragons (910910U, Tough Plus, 2021-06-22)
- [oldsps28] Oriental Legend 2 (New Revision CN)
- [samsho2pe] Samurai Shodown II (Perfect v2.0, 2024-05-01)
- [sfa2s11] Street Fighter Alpha 2 (960430U, Ultra Edition)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.29) [zero800]
- [wakuwak7s05] Waku Waku 7 (Enhanced, 2023-06-06)
- [yoyoshkn] Yo-Yo Shuriken
Télécharger HBMAME v0.245.19 (64-bit)
Télécharger HBMAMEUI v0.245.19 (64-bit)
Site Officiel de HBMAME
 WinUAE v5.3.0 Beta 8 
Lundi 13/05/24 à 16:21 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. La prochaine version stable ne devrait plus tarder. Les améliorations sont les suivantes:
- Line 0 is also visible at the bottom of screen in OCS Agnus + OCS Denise combination, works like A1000 but without 1 line delayed vblank interrupt. ("Extra" lines are only visible if Overscan+ or higher mode)
- DMA debugger line 0 strobe type is now correct in OCS Agnus and A1000 configurations. (STRHOR if A1000, STRVBL if OCS Agnus, STREQU if ECS Agnus/AGA)
- Implemented Permedia 2 (CVPPC//BVPPC) LineCount register. Fixes OS4 boot screen hang. NOTE: Read Classic_FAQ on OS41FE CD root directory before attempting to use CVPPC/BVPPC with OS4.
- Flush log file before adding log to crash dump file.
- b5 audio fix (in some situations audio DMA slot was allocated in wrong position causing DMA debugger reported conflict)
- -theme command line parameter now also support "default" value: ignore GUI setting and follow Windows setting.
Télécharger WinUAE v5.3.0 Beta 8 (32-bit)
Télécharger WinUAE v5.3.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 MedGui Reborn v0.125 
Dimanche 12/05/24 à 15:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des nouveautés:
- On Scraped function unified Mega Drive - Genesis query
- Create Movie folder structured based on console
- Movie record will be moved to folder console
- Fixed Clean Entries Menu
- Fixed wrong empty folder/file detection on recursive scan
- Added the option to convert a dat in a generic simple and compatible MedGuiR dat
- Better way to detect emu4crt Mednafen fork
- Manage of CHD, based to normal Mednafen or by emu4crt fork
- Improved the sasplayer and arcade titan video rom , detection
- Fixed(?) any Megadrive rom detection with bin file compressed in archive container
- Updated json library
- Updated 7z library

MetroMed beta 12
- Now you can open custom games csv file list
- Fixed file list when you swap from tile to list and viceversa
- Fixed the alphabetical sorting mode on list view
- Fixed specific detection of ico console
- Improved loading of image
- Added a option to set animation speed tranition
- Added movie snap preview ,"you need codec installed on your pc" (supported file are .mov, .mp4, .avi, .webm)
- Optimized snap preview
- Added import Boxart and Movie Snap menu
Ps: To play Video Snap, if you needed, You can download and use K-Lite Basic codec pack
Ps: A collection of video game snapare available here
Télécharger MedGui Reborn v0.125
Site Officiel de MedGui Reborn
 DuckStation v0.1-6759 (09/05/2024) 
Dimanche 12/05/24 à 15:37 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- 2fc9a6d: CPU/NewRec: Work around clang <16 structured binding capture bug (Stenzek)
- Add gstreamer fallback to PlaySoundAsync() (Stenzek)
- Fix >1 controller display (Stenzek)
- Fix input profile ctype change not saving (Stenzek)
- Fix swap() not swapping size (Stenzek)
- Fix double source of truth for controller names (Stenzek)
- Fix empty box on no-controller type (Stenzek)
- 5c48218: Italian translation - Small consistency fixes (#3191) (Valtekken) #3191
- Various fixes (#3192) #3192 (PowerDuckSamurai)
- Fix build again (Stenzek)
- Fix GPU usage without vsync (Stenzek)
- Replace offsetof with constexpr-friendly OFFSETOF (Stenzek)
- Use ShaderGen GLSL version string (Stenzek)
- Improve CRTC hblank accuracy (Stenzek)
- Add controller implementation (Stenzek)
- Fix mask for drawing area coordinates (Stenzek)
- Backport buggy NVIDIA driver workarounds from PCSX2 (Stenzek)
- Fix possible null descriptor set with feedback loop (Stenzek)
- Add Classic Windows as theme option (Stenzek)
- 325cf57: Atualização Português do Brasil (#3194) (Anderson Cardoso) #3194
- Ensure coordinates are masked/clamped (Stenzek)
- Add #define'able PSX GPU stats (Stenzek)
- Rework pre-draw clipping (Stenzek)
- Implement CLUT cache (SW renderer only) (Stenzek)
- e3b0050: GPU/HW: Fix shader sampling with MSAA on (Stenzek)
- Mark %d ms for translation (#3196) #3196 (xujibbs)
- Add default option for cubeb driver (Stenzek)
- Compute Hashes -> Verify (Stenzek)
- Update SDL2 to 2.30.3 (Stenzek)
- Pass string_view by value (Stenzek)
- Purge unused code and report startup error to host (Stenzek)
- Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)
- Add game list excluded folders as well as files (Stenzek)
- Simplify game directory list (Stenzek)
- Add compatibility report in game summary (Stenzek)
- Add notes about Shadow Master/Castrol Honda Superbike Racing (Stenzek)
- Add label next to audio buffer size (Stenzek)
- Fix compile error with Metal+Barriers (Stenzek)
- c015039: Atualização Português do Brasil (#3198) (Anderson Cardoso) #3198
Télécharger DuckStation v0.1-6759 (09/05/2024) (Windows)
Télécharger DuckStation v0.1-6759 (09/05/2024) (MacOS)
Télécharger DuckStation v0.1-6759 (09/05/2024) (Linux)
Site Officiel de DuckStation
 A7800DS v4.7 
Dimanche 12/05/24 à 15:32 par Firebrand
Cet émulateur Atari 7800 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- X and Y buttons now shift the screen down/up by 16 pixels so you can position the score off-screen and use these to pan up/down to see it.
- Fix for Supercarts so that they start in bank 0 (Legend of Silverpeak should now load)
- Internal database tweaks for the latest homebrews and ports.
- Other minor tweaks and improvements as time permitted.
Télécharger A7800DS v4.7
Site Officiel de A7800DS
 RomVault v3.7.1 
Mercredi 08/05/24 à 17:17 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Feature Updates:
- Added support for using Category subdirectories in combination with Single Archive
- Added an option to opt out of crash reporting in global settings
- Enhanced the fixing logic for renames to avoid potential race conditions with case sensitive filesystems

Bug Fixes:
- Fixed a crash that occured when Single Archive option was used with DATs that contained CHDs
- Fixed a crash due to processing corrupt 7z archives in ToSort
- Fixed a startup crash when more than 32 CPU cores are detected
- Fixed a bug that caused the status log to close after a fix was complete when using the “scan, find, fix” shortcut
- Updated the default setting for Max ZSTD Workers to “Auto”
- Added a missing status when a file needs to be deleted but its flagged as MIA in the DAT
Télécharger RomVault v3.7.1
Site Officiel de RomVault
 BigPEmu v1.13 FR 
Mardi 07/05/24 à 17:08 par Firebrand
La dernière version de cet émulateur Jaguar a déjà été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.13 FR
 BigPEmu v1.13 
Mardi 07/05/24 à 17:06 par Firebrand
une nouvelle version a été publiée pour cet émulateur Jaguar. Voici les changements apportés:
- Fixed a problem which resulted in some of the built-in D3D12 shaders requiring Shader Model 6.0.
- Added more logging for various D3D12 initialization failure cases.
Télécharger BigPEmu v1.13 (Windows)
Télécharger BigPEmu v1.13 (Linux)
Site Officiel de BigPEmu
 RetroBat v6.2.0 
Lundi 06/05/24 à 16:34 par Firebrand
Cet ensemble de scripts pour configurer EMulationStation a été mis à jour. Les améliorations sont les suivantes:
- Add sudachi & suyu support
- Add Lime3ds support for 3ds
- Add DevilutionX (diablo engine)
- Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines
- Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files)
- Add VC4000 system (MAME)
- Add casio loopy (MAME) (requires bios
- Add Aamber pegasus (MAME) (requires bios
- Update flycast to v2.3
- Update Ares to version 137
- Add Demul for cave system
- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator
- Add reminiscence (flashback port) – necessitates game files
- Add Mesen for Master System, PC-Engine and Supergrafx
- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)
- Update BigPemu, Cemu, Flycast & RPCS3

- Disable « rewind » feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games
- Fix libretro-ppsspp language feature
- Fix FPinball features
- Fix Cemu and Ryujinx autoconfig for new XBOX controllers with updated firmware
- Fix Mame64 controller index autoconfiguration
- Fix openBor custom version exit error message
- Fix Mame2016 corrupted file
- Fix Dolphin borderless fullscreen being always overwritten
- Update MAME hash files with 0.264 files
- Fix citra controllers autoconfiguration
- Add option to disable controller auto-configuration to demul-old
- Switch : fix handheld mode
- lr-opera : fix BIOS selection
- lr-swanstation : fix ratio setting
- libretro-fbneo : fix overclock feature
- MAME : do not delete default.cfg anymore
- Fix keyboard auto-configuration for Mesen standalone
- RPCS3 : align features with latest version from 04/05/2024

- lr-citra : add « virtual SD card » and option to disable hardware renderer
- lr-ppsspp : remove deprecated features
- Add Chihiro CXBX features
- Add pad2key to VPinball
- RPCS3 add option to force SDL driver for Xinput controllers
- Add shaders to Ares
- Cemu : Add option to use XInput api for XInput controllers
- Add ports options for MAME/MESS computers (mostly joysticks)
- Add new games to FBNEO standalone autoconfiguration (still many to add !)
- Add possibility to create a .gameexe file next to a windows shortcut (in windows games) to specify the game executable RetroBat should check before returning to ES
- Add possibility to create a .uwp file next to a windows shortcut to precise the name of the UWP App that is launched with the shortcut and let RetroBat find the right executable to monitor
- Add custom resolutions to ryujinx (0.5 and 0.8)
- MESS systems : Add ability to add a boot command in a .autorun file (must be placed near the game rom file with the same name)
- DOLPHIN : add option to disable Gamecube controller when using real wiimotes (fixes control issues for games such as Goldeneye 007)
- MAME: add -output option (windows or network)
- Add choice of device for EKA2L1
- OpenBOR : add possibility to run specific versions that have a different executable name than openbor.exe
- PSXMAME – add analog to dpad option
- Add .zip and .7z extensions to BigPEmu, Bizhawk, Dolphin, Duckstation, Jynx, Mednafen and PPSSPP
- Add features to libretro pce, pcecd and pcfx cores (6-button pad + disable sprite limit)
- Add RetroAchievements to Flycast standalone
- Add video driver option for BigPEmu

- Add option to not override game name when scrapping

Other stuff
- Enable disk spanning for installer
- Add option to install dependencies in RetroBat installer
Télécharger RetroBat v6.2.0
Site Officiel de RetroBat
 Messinfo.dat v0.265 (11.56) 
Lundi 06/05/24 à 16:30 par Firebrand
Ce fichier informatif pour MAME clôture le cycle de mise à jours des fichiers additionnels de ProgettoSNAPS pour MAME v0.265.
- 11.56 05/05/2024: Aligned files to 0.265 version.
Télécharger Messinfo.dat v0.265 (11.56)
Site Officiel de Messinfo.dat
 WinUAE v5.3.0 Beta 7 FR 
Lundi 06/05/24 à 16:28 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.3.0 Beta 7 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 7 FR (64-bit)
 SDLMAME4Ubuntu v0.265 (64-bit) 
Lundi 06/05/24 à 16:25 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.265.
Télécharger SDLMAME4Ubuntu v0.265 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 BGB v1.6.3 
Lundi 06/05/24 à 16:24 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added "MGB reality" (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
- Fixed a number of bugs
Télécharger BGB v1.6.3 (32-bit)
Télécharger BGB v1.6.3 (64-bit)
Site Officiel de BGB
 WinUAE v5.3.0 Beta 7 
Dimanche 05/05/24 à 16:22 par Firebrand
Un correctif a été appliqué à la dernière beta de winUAE. Voici de quoi il s'agit:
- b6 NTSC fix corruption fixed. Fix was incomplete.
Télécharger WinUAE v5.3.0 Beta 7 (32-bit)
Télécharger WinUAE v5.3.0 Beta 7 (64-bit)
Site Officiel de WinUAE
 Clock Signal 05/05/2024 
Dimanche 05/05/24 à 16:20 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes pour MacOS a été publiée. Voici la liste des changements:
This release primarily improves the Archimedes:
- video emulation is improved, especially with regards to the left crop in titles like James Pond and Robocod, and the cursor being misplaced relative to content in 1bpp and 2bpp modes;
- runtime machine selection helps to resolve speed issues with early titles such as Zarch;
- errors in instruction fetch related to user mode have been fixed; and
- minor improvements have been made to floppy drive emulation.
Télécharger Clock Signal 05/05/2024
Site Officiel de Clock Signal
 BigPEmu v1.12 
Dimanche 05/05/24 à 16:18 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
- New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
- Added a Blitter capture feature for developer builds. See the "blitcap" debugger command.
- Various minor cross-platform fixes which came along with the new port/backend work.
Télécharger BigPEmu v1.12 (Windows)
Télécharger BigPEmu v1.12 (Linux)
Site Officiel de BigPEmu
 Versions 32-bit des builds de MAME 0.265 
Samedi 04/05/24 à 14:31 par Firebrand
Les versions non officielles des builds de MAME pour les processeurs 32-bit ont été publiées par RetroDanuart.
Télécharger MAME v0.265 (32-bit)
Télécharger MAMEUI32 v0.265
Télécharger ARCADE v0.265.0 (32-bit)
Télécharger WolfMAME v0.265 (32-bit)
Site de RetroDanuart
 WolfMAME v0.265 (64-bit) 
Samedi 04/05/24 à 14:29 par Firebrand
Ce build de MAME interdisant l'utilisation de code de triches pour les compétitions de jeux d'arcade a été mis à jour vers MAME v0.265.
Télécharger WolfMAME v0.265 (64-bit)
Site Officiel de WolfMAME
 WinUAE v5.3.0 Beta 6 
Vendredi 03/05/24 à 16:34 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Los Justicieros (Zorton Brothers) laserdisc arcade game left holster hooked up correctly. (Was stuck active previously)
- If programmed mode was enabled first and if programmed horizontal blanking got enabled slightly later, it didn't force display position recalculation. This is needed because programmed mode horizontal position also depend on horizontal blanking configuration. Real monitors also use both syncs and blanks to detect display position. (I noticed this in CyberVision PPC config where CVPPC gets activated at boot, then when END+F9 is used to switch back to native mode, display was horizontally shifted and clipped)
- In NTSC mode if bitplane DMA last fetch "overflowed" to cycle 0 (which is harmless and normal in overscanned modes) when line was short, it was incorrectly kept allocated for bitplane DMA also during long lines. Long line has 1 more cycle = no overflow. (NewTek demo reel 3 dynamic hires image corruption in NTSC mode, CPU didn't have enough time to update all colors quickly enough. Note: corruption at the bottom in PAL mode is demo bug. NTSC mode also has 2 slightly corrupted lines at the bottom, this is also normal.)
- Magic mouse mode without enabled mouse driver was broken in b1. Moving mouse outside of emulation window and back caused it to stop moving.
Télécharger WinUAE v5.3.0 Beta 6 (32-bit)
Télécharger WinUAE v5.3.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 ares v138 
Vendredi 03/05/24 à 16:32 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les versions MacOS se déclinent désormais en deux versions: "latest" pour OSX 10.13 et supérieur et "compat" pour OSX 10.9 à 10.13. Les améliorations sont les suivantes:
Atari 2600
- Improved 6502 CPU emulation; all unofficial opcodes are now implemented
- Improve handling of the HMOVE register
- Refactor of TIA; fixes many emulation issues but still imperfect
- Implement correct 6502 reset timing

Bandai - WonderSwan / WonderSwan Color
- Minor fixes to v30mz CPU emulation
- Emulate 32KB SRAM for '8KB' type cartridges
- Implement Sound Test register bits 1,2 and 3

Nintendo - NES / Famicom
- Improved 6502 CPU emulation; all unofficial opcodes are now supported
- Fix APU frame counter emulation
- Various improvements to APU emulation
- Implement correct 6502 reset timing

Nintendo - Nintendo 64
- Fix an issue where saved data from the current game could be duplicated into the next
- Fix an issue where the Real Time Clock may not function correctly depending on the user's local time zone

Nintendo - Game Boy Advance
- Implement that the last cycle of the prefetcher cannot be interrupted
- Implement correct ROM mirroring for Famicom Mini / Classic NES series
- Improve handling of SRAM/Flash bus
- Fix the timing of initial DMA wait cycles

Sega Mega Drive / CD / 32X
- Lower sync interval between MD and 32X: improves emulation accuracy but does reduce performance

Sony - PlayStation
- Update the blitter to operate on a copy of the framebuffer; fixes potential threading issues

ruby (Audio/Video/Input abstraction layer)
- Added a native Metal backend for macOS with VRR support
- Implemented latency selection in SDL audio driver
- Removed the built-in Blur shader, using the bilinear slang shader is preferred
- Removed non-hardware accelerated video drivers (any platform capable of running ares should at least have OpenGL, D3D or Metal available)
- Reduce CPU usage on the video thread by using a condition variable rather than a spinlock
- Add support for connecting a Mouse on macOS (for emulating SNES mouse, etc)
- Remove tight loops in SDL and OpenAL drivers, reducing CPU usage when using these drivers.

User Interface
- Fix an issue where nested slang shaders were not available in the UI
Télécharger ares v138 (Windows)
Télécharger ares v138 (Latest) (MacOS)
Télécharger ares v138 (Compat) (MacOS)
Site Officiel de ares
 ColecoDS v9.9 
Jeudi 02/05/24 à 15:48 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS au développement très actif a encore été mis à jour. Les améliorations sont les suivantes:
- Added overlays for Blackjack and War Room. Improved War Games overlay.
- Added KANA lock LED indicator for Japanese MSX keyboard layouts.
- Correctly read-back the PPG Port B (needed to make the KANA lock work but is more accurate overall).
- Improvements to various Coleco PCB types for more accurate emulation.
Télécharger ColecoDS v9.9
Site Officiel de ColecoDS
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