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 ares v120 
Dimanche 09/05/21 à 14:21 par Firebrand
Cet excellent émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release provides improved Nintendo 64 and Mega Drive emulation, plus some emulation speedups and new features like keyboard-mapping for all Nintendo 64 controls.
The infamous Titan Overdrive demos now run with the exception of one glitched screen each, but you will need to compile with profile=accuracy to enable the required cycle-based VDP renderer for this to work. I'll try in the future to support as much of it as I can with the default scanline renderer as well.

- SH2: added support for Windows ABI to the recompiler
- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- SH2: additional correction for dynarec MOV @Rm+,Rn instructions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
- N64: VMRG was not clearing VCO in C++ version [Rasky]
- N64: fixed "ctc2" in the disassembler
- Mega Drive: VDP address/command bits are set even for non-register writes [Eke]
- Mega Drive: implemented VDP FIFO with approximated timings
- Mega Drive: implemented CPU bus arbitrator
- N64: fixed RSP vector unit register values in the disassembler
- Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully)
- Mega Drive: enabled external and RAM refresh timing
- Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation
- Mega Drive: refactored dot-based VDP renderer
- ares: added Thread::restart() function to reset a thread without resetting its clock
- Mega Drive: improved DRAM refresh timings
- Mega Drive: added VDP I/O logger
- Mega Drive: fixed VDP counter emulation (still inaccurate)
- Mega Drive: improved VDP DMA and FIFO emulation
- Nintendo 64: report 64DD as missing for now; fixes F-Zero X
- Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day
- Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario
- Mega Drive: improved VDP FIFO emulation
- Mega Drive: improved VDP dot-renderer
- nall/bit-range: fixed bug with bit indexes >= 32
- Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM
- Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU
- Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0
- Mega Drive: improved CPU interrupt handling
- Mega Drive: added APU bus mirrorings
- Mega Drive: emulated the VDP debug register
- Mega Drive: fixed VDP VRAM DMA copy
- Mega Drive: improved 128KB VRAM mode support
- Mega Drive: mask sprite attribute table address in H40 mode [Sik]
- Mega Drive: VDP timing improvements
- Nintendo 64: improved EEPROM support; fixes Perfect Dark
- Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev]
- Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale]
- Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode
- Nintendo 64: emulated CPU instruction cache
- Nintendo 64: emulated CPU data cache
- Nintendo 64: emulated CPU CACHE instruction
- Nintendo 64: fixed CPU TLB bug; fixes GoldenEye
- Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler
- Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler
- Nintendo 64: added 64-bit addressing and TLB supporting
- Nintendo 64: added endian support to [LS][WD][LR] instructions
- Nintendo 64: improved dynamic recompiler
- PlayStation: began adapting CPU cached interpreter into a dynamic recompiler
- lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard)
- Nintendo 64: corrected analog stick ranges
- Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev]
Télécharger ares v120
Site Officiel de ares
 RetroArch v1.9.2 
Vendredi 07/05/21 à 15:50 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RPC: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that ‘retro_set_controller_port_device’ is called when updating ‘Max Users’
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound
- INPUT/POINTER: Add scaling to pointer input
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect – randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow ‘escape’ key being pressed – would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced ‘Load Content’ file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of ‘Video > Scaling’ menu when ‘Lock Menu Aspect Ratio’ is enabled
- MENU/MATERIALUI: Add icon to ‘Turbo Fire’ menu entry
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable ‘SaveRAM Autosave Interval’ by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB – should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Télécharger RetroArch v1.9.2 (32-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (MacOS)
Télécharger RetroArch v1.9.2 (Metal2) (MacOS)
Télécharger RetroArch v1.9.2 (Nintendo GC)
Télécharger RetroArch v1.9.2 (Nintendo Wii)
Télécharger RetroArch v1.9.2 (Nintendo WiiU)
Télécharger RetroArch v1.9.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (Nintendo Switch)
Télécharger RetroArch v1.9.2 (PlayStation 2)
Télécharger RetroArch v1.9.2 (PSP)
Télécharger RetroArch v1.9.2 (PS Vita)
Télécharger RetroArch v1.9.2 (Xbox One)
Site Officiel de RetroArch
 SDLMAME v0.231 
Vendredi 07/05/21 à 15:36 par Firebrand
Ces builds de MAME pour MacOS ont été mis à jour vers MAME v0.231.
Télécharger SDLMAME v0.231 (Intel)
Télécharger SDLMAME v0.231 (M1)
Site Officiel de SDLMAME
 Fichiers additionnels pour MAME v0.231 (3ème partie) 
Vendredi 07/05/21 à 14:45 par Firebrand
Ces fichiers additionnels sortent encore au compte-gouttes. Voici les changements pour ces deux là!
Messinfo.dat v0.231 (12.01)
- 12.01 06/05/2021: Aligned files to 0.231 version.

Télécharger Series.ini v0.231:
- Items RENAMED (4): (nbahangt) to (nbahangtl11), (nbajamte2) to (nbajamte2a), (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha).
- Series UPDATED (8): Bare Knuckle, DrumMania, JoJo's Bizarre Adventure, NBA Jam, Out Run, Percussion Freaks, Point Blank and Tekken.
Télécharger Messinfo.dat v0.231 (12.01)
Télécharger Series.ini v0.231
 GameEx et GameEx Arcade Edition v16.85 
Vendredi 07/05/21 à 14:41 par Firebrand
Ces 2 frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.85
Télécharger GameEx Arcade Edition v16.85
Site Officiel de GameEx
 FinalBurn Neo v1.0.0.2 FR 
Vendredi 07/05/21 à 14:38 par Firebrand
Cet émulateur multi-systèmes est maintenant traduit en français par Tradu-France.
Télécharger FinalBurn Neo v1.0.0.2 FR
 WinUAE v4.9.0 Beta 19 FR (32-bit) 
Vendredi 07/05/21 à 14:35 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 19 FR (32-bit)
 RockNES v5.70c (i686) 
Jeudi 06/05/21 à 12:52 par Firebrand
On reste avec la NES ave cet émulateur ayant connu plusieurs mises à jour depuis quelques jours. Les voici:
- Fixed sound volume level with unsigned samples.

- Fixed disabled mini-GUI items.
- Fixed some uninitialized variables in the APU core.

- Major fix in the sound downsampling, new high pass filter.
- Sound recording is now terminated if the sound mode is changed.
- Fixed a bug calculating the data chunk size for stereo wave files.
- Fixed envelope volume on power up/reset (set to 0 instead of 15).
- Sound output volume now uses the mixing formula and float types for math.

- The mini-GUI menubar is back! It's used in low resolutions mode.
- Fixed wrong colors in message boxes.

- Fixed a stupid bug of displaying NSF frequency circles out of NSF mode.
- Fixed a bug setting the NSF file/track info in the program window.
- Track number is back to the decimal mode.
- Press Spacebar to switch the sound mode between "normal" and "Fami-clone" (NSF only).
- Pressing Alt+Enter (toggles fullscreen/windowed) no longer restarts the NSF track.

- Reads from $4016/$4017 are set by specific hardware (NES and VS Unisystem).

- Now you're able to save/restore states during movie recording (joypad data logging).
- Cosmetic changes, a couple of minor fixes.
- Savestate document is now included with the emulator package.
Télécharger RockNES v5.70c (i686)
Site Officiel de RockNES
 My Nes v7.9.7795.37773 (32-bit) 
Jeudi 06/05/21 à 12:50 par Firebrand
Encore une nouvelle version pour cet émulateur NES. Voici les changements apportés:
- Only SDL2 Video renderer can adjust brightness. To adjust brightness, go to Main Menu > Video > SDL2 Settings
- Only SDL2 Video renderer can upscale resolution.
Télécharger My Nes v7.9.7795.37773 (32-bit)
Site Officiel de My Nes
 My Nes v7.9.7795.21597 (32-bit) 
Mercredi 05/05/21 à 14:43 par Firebrand
Cet émulateur NES était sorti des radars depuis un certain temps suite à la clôture du compte SourceForge de l'auteur sans crier gare. Seulement, l'auteur s'était relocalisé sur GitHub et à continuer à mettre à jour son logiciel. Voici les changements de la dernière version, mais visitez le site officiel si vous voulez voir l'évolution depuis plusieurs mois:
- Added: Option to enable/disable resolution upscale.
- Improved: Brightness adjustment in SDL2 video render when res upscale is enabled.
Télécharger My Nes v7.9.7795.21597 (32-bit)
Site Officiel de My Nes
 SDLMAME4Ubuntu v0.231 (64-bit) 
Mardi 04/05/21 à 14:27 par Firebrand
Cette version de MAME pour Linux a été mise à jour vers MAME v0.231.
Télécharger SDLMAME4Ubuntu v0.231 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Versions 32-bit des builds de MAME v0.231 
Mardi 04/05/21 à 14:25 par Firebrand
Les builds non officiels de MAME pour processeurs 32-bit ont été publiés. Manquent à l'appel HBMAMEUI et MESS que je ne peux pas mettre à jour sur notre site suite à une contrainte technique, mais vous pouvez les retrouver sur les forums d'ARCADE.

Edit: HBMAMEUI et MESS ont été mis à jour sur le site.
Télécharger MAME v0.231 (32-bit)
Télécharger MAMEUI32 v0.231
Télécharger ARCADE v0.231 (32-bit)
Télécharger HBMAME v0.231 (32-bit)
Télécharger HBMAMEUI v0.231 (32-bit)
Télécharger MESS v0.231 (32-bit)
Forums de ARCADE
 AppleWin v1.30.1.0 
Mardi 04/05/21 à 14:12 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- Improve Mockingboard's 6522 support for cycle-accurate reading of IFR at Timer1/2 underflow.
- Improve logging of Speaker code.
Télécharger AppleWin v1.30.1.0
Site Officiel de AppleWin
 Fichiers additionnels pour MAME v0.231 (2ème partie) 
Lundi 03/05/21 à 13:28 par Firebrand
Ces fichiers additionnels sont mis à jour petit à petit. Voici ce que ces deux là proposent:
Catlist/Catver v0.231:
- 2021/05/02: Aligned files to MAME 0.231.
- 2021/04/17: Fixed some files (eliminated the presence of BOMs that created problems). Thanks to Saknet and Robbbert.

Languages.ini v0.231 (1.23):
- 2021/05/02 1.23: Added 0.231 sets.
Télécharger Catlist/Catver v0.231
Télécharger Languages.ini v0.231 (1.23)
 Fichiers additionnels pour MAME v0.231 
Dimanche 02/05/21 à 14:31 par Firebrand
AntoPISA a commencé à mettre à jour sa liste de fichiers additionnels pour MAME v0.231. Voici les changements pour GameInit.dat:
GameInit.dat v0.231 (0.42):
- 0.42 0.231 01/05/2021: 58 new entries added and and some renames.
- 0.41 0.229 17/04/2021: Fixed some files (eliminated the presence of BOMs that created problems). Thanks to Saknet and Robbbert
Télécharger CHD-info v0.231
Télécharger GameInit.dat v0.231 (0.42)
 FinalBurn Neo v1.0.0.2 
Dimanche 02/05/21 à 14:26 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. La version pour MacOS n'est pas encore prête. Les amélioratiosn sont les suivantes:
Fixes and new features
- Game Genie support added to NES, info how to add codes, etc: NES Game Genie Tutorial
- Fix Japanese text in gameinfo history tab [dink, fusion]
- Add big-endian support for most drivers [crystalct]
- Fix screen flipping in Basic Blitter [dink]
- Modernize ym2151 interface, add buffered mode [dink]
- Fixed demon front sometimes loses region setting [dink]
- Fixed distortion with LowPass Filter option in some drivers [dink]
- Fix Mighty Guy sound emulation [sasuke-arcade]
- Add k007452 multiplier/divider, fixes 3d-stages in Contra [furrtek]
- Improve cheat.dat subsystem, fix cheats for TMS340x0, e132xs games [dink]
- Fix cheat.dat support on non-windows platforms [barbudreadmon]
- Fix scfinals on taito f3, m68020 unaligned fetch [dink]
- Fix Demon Front forgets it's language [dink]
- Fix end-boss in Battlane (flipped double-height sprite) [dink]
- Add screen geometry to .dat generation [barbudreadmon]
- Fix DAC in Bomber Man World [dink]
- Fix Surprise Attack st.4 hang [dink]
- Fix Dragon World 3 and PGM 3in1 [eziochiu]
- Fix Ecco the Dolphin SMS version [Rupert Carmichael]
- Rewrite Sys16b and Sys18 sprite:tilemap priorities [dink]
*Fixes Michael Jackson's Moonwalker
*Fixes Alien Syndrome snakey wall slithers on stage 6
*Fixes Wally wo Sagase!
- Chase Bombers priority hookups [cam900, dink]
- Cheeky Mouse samples created by Otto Pylotte & his Cheeky Mouse PCB
- Keeping all romsets up-to-date [JacKc]
- Keeping console & 8bit micro homebrew and non-homebrew games up-to-date [Gab75]
- Keeping ZX Spectrum library up-to-date [Svipur]
- Added Macros for all inputs & checkbox for Auto-Fire [taoenwen]
- Heap hunting [dink, barbudreadmon]
- Improve hiscore support and add it for more games [barbudreadmon]
- Fix some geometry issues in vector games [barbudreadmon]

New drivers
- Added driver for Fairchild Channel F games [iq_132]
- Added driver for Seibu SPI games: Raiden Fighters, Raiden Fighters 2 and Jet, Viper Phase 1, E-Jan HS and Senkyu [iq_132]
- Added driver for Namco NB-1/NB-1 games: Gun Bullet/Point Blank, Nebulas Ray, The Outfoxies, Mach Breakers, Super World Statium 95-97, Great Sluggers 93-94 [iq_132, dink]
- Added driver for Namco NA-1/NA-2 games: Fighter & Attacker, Super World Court, Exvania, Cosmo Gang the Puzzle, Tinkle Pit, Emeraldia, Knuckle Heads, Numan Athletics, X-Day 2, Nettou! Quiz [iq_132, dink]
- Added driver for Midway Y-Unit games: NARC, Trog, Smash T.V., High Impact Football, Super High Impact, Strike Force, Terminator 2, Mortal Kombat, Total Carnage [iq_132, dink]
- Added driver for Jaleco MegaSystem 32 games: Desert War, Gratia, Tetris Plus, Tetris Plus 2, Best Bout Boxing, PK Soccer V2, P-47 Aces, ... [iq_132]
- Added driver for Midway X-Unit: Revolution X [iq_132, dink]
- Added driver for Gottlieb's Exterminator [iq_132, dink]
- Added driver for Cheese Chase, Stone Ball and Ultimate Tennis on Art & Magic HW [iq_132, dink]
- Added driver for Battle Toads [iq_132, dink]
- Added driver for Gladiator by Taito/Allumer [iq_132, dink]
- Added driver for Land Sea Air Squad / Storming Part & Daikaiju no Gyakushu by Taito [iq_132, dink]
- Added driver for Sega System 32 games: Golden Axe 2, Jurassic Park, Rad Mobile, Outrunners, ... [iq_132, dink, barbudreadmon]

New additions / updates to existing drivers
- Add Rainbow Islands ColorDance + Over The Rainbow song hack by BcnAbel76, Tom [dink]
- Add Space Gulls to NES driver [dink]
- Add Power Up Baseball to itech32 driver [dink]

Clones and updated romsets in existing drivers
- Quite a few!
Télécharger FinalBurn Neo v1.0.0.2 (Windows)
Télécharger FinalBurn Neo v1.0.0.2 (Windows XP)
Site Officiel de FinalBurn Neo
 WinUAE v4.9.0 Beta 19 (32-bit) 
Samedi 01/05/21 à 14:45 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici les changements apportés:
- Bitplane max plane limit was calculated before internal aga=true variable was set. Loading AGA statefile forced OCS/ECS limits if FMODE was not updated in copper list.
- Fixed sprite glitches in some situations.
- Fixed graphics glitches if resolution was changed in horizontal blanking region.
- Different bitplane delay for odd and even planes didn't work correctly in some situations.
- Fixed memory buffer overflow when some types of file dialog was opened. (old bug)

Note: "Remove interlace artifacts" Display panel option is currently not supported. It must be disabled.
Note: Blitter cycle allocation is not yet pipelined. (Which is the real cause for 2 idle cycles after writing to BLTSIZE.) This will most likely affect copper blitter wait timing.
Télécharger WinUAE v4.9.0 Beta 19 (32-bit)
Site Officiel de WinUAE
 History.xml v2.31 
Jeudi 29/04/21 à 12:29 par Firebrand
Une nouvelle version d ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de MAME v0.231.
Télécharger History.xml v2.31
Site Officiel de History.xml
 WolfMAME v0.231 
Jeudi 29/04/21 à 12:28 par Firebrand
Ce build de MAME apprécié des compétitions de high scores passe lui aussi à la dernière version de MAME.
Télécharger WolfMAME v0.231
Site Officiel de WolfMAME
 ARCADE v0.231 (64-bit) 
Jeudi 29/04/21 à 12:27 par Firebrand
Ce build de MAME a été mis à jour. Aucune information sur des nouveautés spécifiques pour l'instant.
Suite à des difficultés techniques, le nouveau fichier ne peut pas être ajouté à notre site pour le moment. Les plus pressés peuvent le trouver sur le site officiel. La news sera mise à jour lorsque le problème sera réglé.

Edit: Le fichier est en ligne.
Télécharger ARCADE v0.231 (64-bit)
Site officiel de ARCADE
 NegaMAME v0.231-2 
Jeudi 29/04/21 à 12:06 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.231.
Télécharger NegaMAME v0.231-2 (Windows)
Télécharger NegaMAME v0.231-2 (MacOS)
Télécharger NegaMAME v0.231-2 (Linux)
Site Officiel de NegaMAME
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