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 Ootake v3.03 
Mercredi 08/12/21 à 13:52 par Firebrand
Cet émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug (Occurs in v3.02) that the game could not be started if the external CD-ROM drive was removed when playing a game with a full CD installation in the "CD-ROM->CD Install" menu.
- The sprite display processing has been brought closer to the operation of the actual machine. In the demo scene of "Dragon Slayer: The Legend of Heroes 2", the problem that the image was missing (occurred from the recent version) has been resolved.
- The processing related to raster interrupts has been brought closer to the operation of the actual machine. In the demo scene of "Sol Moonarge", the problem that the drawing on the screen was disturbed (occurred from v2.81) has been solved.
- Other minor parts have been corrected and improved.
Télécharger Ootake v3.03
Site Officiel de Ootake
 
 NPlayers.ini v0.238a 
Mardi 07/12/21 à 14:28 par Firebrand
Ce fichier permettant de trier les jeux MAME par nombre de joueurs a été mis à jour. Pas de nouvelles données à l'horizon, mais la correction d'un bug au lancement de MAME:
- NPlayers 0.238a fixes a typo that caused MAME to hang on startup.
Télécharger NPlayers.ini v0.238a
Site Officiel de NPlayers.ini
 
 WinUAE v4.9.0 (Stable) FR 
Mardi 07/12/21 à 14:25 par Firebrand
La nouvelle version stable de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 (Stable) FR (32-bit)
Télécharger WinUAE v4.9.0 (Stable) FR (64-bit)
Site Officiel de WinUAE
 
 WinUAE v4.9.0 (Stable) 
Mardi 07/12/21 à 14:22 par Firebrand
Ca y est! La série fleuve de 43 versions beta qui aura duré plus d'un an est terminée. Si vous ne jurez que par les versions stables, c'est le moment de la télécharger. Voici la liste des nouveautés depuis la précédente version stable:
Major update: custom chipset emulation rewrite (biggest reason for far too long release cycle)
- Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
- Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
- Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
- Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
- Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
- Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
- Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
- Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.

New emulated hardware
- CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
- Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
- M.A.S.T. Fireball (SCSI HD controller)
- Hardital Synthesis (SCSI HD controller)
- A.L.F.2 (OMTI HD controller)
- Combitec HD 20 A/HD 40 A (OMTI HD controller)
- GVP G-Force040 (68040 accelerator)
- GVP A1230 Turbo+ Jaws (68030 accelerator)
- Prelude A1200 clockport expander support

Updates
- JIT update (Aranym) + shift instruction flag fix.
- x86 bridgeboard emulation updated to PCem v17 x86 core.
- Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- ALT+Space does not anymore open WinUAE window standard menu when input is captured.
- Saving config file: Confirm overwrite if existing file is read-only.
- Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
- Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).

New features
- FloppyBridge support.
- Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
- uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
- bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
- All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
- Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
- Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
- Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR). Used when clicking “?” button in quickstart and disk panels.
- Multi monitor mode window positions are now stored to registry/ini.
- Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.

Bugs fixed
- Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
- CDTV and CD32 CD audio playback statefile restore bugs fixed.
- A2410 emulation fixed.
- NPCap/WinPCap crash if more than 9 network devices was found.
- Fixed GDI handle leak. GUI panel change leaked 2 font handles.
- Floppy emulation rotation speed was slightly out of spec.
- bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
- OSD led font graphics is now generated from real Windows font and is high DPI aware.
- If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
- 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
- Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
- Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
- CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
- “Remove interlace artifacts” last line flickering workaround fix.
- Fixed empty formatted standard HD ADF creation.
- Many minor bugs fixed.

To do before 5.0. (Early 2022 – Summer 2022)
- 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
- Detect programmed modes that real world display can’t support. Blank emulated display when detected.
- 4.9 bug fixes.
- Possible optimizations.
- Replace PCem with 86Box?
Télécharger WinUAE v4.9.0 (Stable) (32-bit)
Télécharger WinUAE v4.9.0 (Stable) (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v17.10 
Lundi 06/12/21 à 14:49 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.10
Télécharger GameEx Arcade Edition v17.10
Site Officiel de GameEx
 
 BletchMAME v2.10 
Lundi 06/12/21 à 14:44 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Les améliorations sont les suivantes:
- Improved auditing and miscellaneous enhancements
Télécharger BletchMAME v2.10
Site Officiel de BletchMAME
 
 RetroArch v1.9.14 
Lundi 06/12/21 à 14:38 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme toujours, un article richement fourni est disponible sur le site officiel, mais voici le résumé des nouveautés:
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- AUDIO/MIXER: Increase sample buffer padding
- CHEEVOS: Disallow achievements when spectating netplay
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- CHEEVOS: Use SSL host when available
- CHEEVOS: Validate hashes for secondary discs in multi-disc games
- CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
- CHEEVOS: Audit achievement settings defaults and visibility
- CHEEVOS: Show error message when no password provided
- CHEEVOS: Use widget for game loaded achievement progress
- CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
- DISK CONTROL: Focus on current content entry in Disk Control append/insert
- FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
- INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
- INPUT/HID: Fix gamepad disconnect on unrecognized HID device
- LAKKA: Patch to fix keyboard typing
- LAKKA: CD-ROM eject menu item
- LAKKA/BLUETOOTH: Add option to remove pairing
- LAKKA/SWITCH: Disable rumble gain
- LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
- LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
- NETPLAY: Added a sublabel for netplay max connections.
- NETPLAY: Fixed port override macro from not being set immediately after the port setting.
- NETPLAY: Show passworded rooms on lobby
- NETWORK: Make HTTP header parsing case insensitive
- NETWORK/UPNP: Fixed memory leaks
- NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
- NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
- NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
- OVERLAYS: Revert changes
- RETROFW: Add OSS audio
- VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
- WIIU: Make wiiu_gfx_load_texture code safer
- WIIU: Fix keyboard support.
Télécharger RetroArch v1.9.14 (32-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (MacOS)
Télécharger RetroArch v1.9.14 (Metal2) (MacOS)
Télécharger RetroArch v1.9.14 (Linux)
Télécharger RetroArch v1.9.14 (Nintendo GC)
Télécharger RetroArch v1.9.14 (Nintendo Wii)
Télécharger RetroArch v1.9.14 (Nintendo WiiU)
Télécharger RetroArch v1.9.14 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (Nintendo Switch)
Télécharger RetroArch v1.9.14 (PlayStation 2)
Télécharger RetroArch v1.9.14 (PSP)
Télécharger RetroArch v1.9.14 (PS Vita)
Télécharger RetroArch v1.9.14 (Xbox One)
Site Officiel de RetroArch
 
 m64p 03/12/2021 
Samedi 04/12/21 à 14:35 par Firebrand
Ce bundle pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Better handling of situations where the GFX card doesn't support vulkan
- Added support for Donkey Kong 64 - Tag Anywhere mupen64plus/mupen64plus-core#911
Télécharger m64p 03/12/2021 (Windows)
Télécharger m64p 03/12/2021 (Linux)
Site Officiel de m64p
 
 GameEx v17.07 
Vendredi 03/12/21 à 15:11 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes, mais les améliorations sont inconnues.
Télécharger GameEx v17.07
Télécharger GameEx Arcade Edition v17.07
Site Officiel de GameEx
 
 WinUAE v4.9.0 Beta 43 RC4 FR 
Vendredi 03/12/21 à 15:07 par Firebrand
L'équipe de Tradu-France a rapidement traduit en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 RC4 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 43 (RC4) 
Vendredi 03/12/21 à 15:06 par Firebrand
On s'approche de plus en plus de la version stable qui devrait arriver mardi prochain. En attendant, voici les améliorations de cette version:
Beta 43 (RC4): Beta tags removed. Final should be out by 07.12.2021. (and a remainder: it is called 4.9 because this version is expected to have stupid bugs due to huge amount of changes and 68000 IPL timing is not yet correct. 5.0 should be fully A500 compatible)

- CDFS mounting used wrong character set translation functions, file names with character codes larger than 128 could not be opened depending on Windows regional settings.
- Vertical centering sometimes decided to use max offset, pushing the image down as much as possible.
- Filter Overscan blanking used old horizontal origin (which changed to earlier, "true" horizontal=0 position, due to chipset updates). Workaround added.
- Blacker than black in non-HDR mode was not RGB=000000 black.
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (32-bit)
Télécharger WinUAE v4.9.0 Beta 43 (RC4) (64-bit)
Site Officiel de WinUAE
 
 Raine v0.92.1 
Vendredi 03/12/21 à 15:00 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Il corrige des problèmes de la v0.92 et change la configuration des touches. Les .dlls pour Windows ont encore changé: téléchargez les dernières versions sur la fiche de l'émulateur dans la section Non-MAME. Voici le détail des modifications:
- It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok.
- Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl).
- Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway...
Télécharger Raine v0.92.1 (32-bit) (Windows)
Télécharger Raine v0.92.1 (64-bit) (Windows)
Télécharger Raine v0.92.1 (32-bit) (Linux)
Télécharger Raine v0.92.1 (64-bit) (Linux)
Site Officiel de Raine
 
 GameEx et GameEx Arcade Edition v17.05 
Jeudi 02/12/21 à 11:57 par Firebrand
Ces deux frontends multi-systèmes pour Windows ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.05
Télécharger GameEx Arcade Edition v17.05
Site Officiel de GameEx
 
 Messinfo.dat v0.238 (11.24) 
Mardi 30/11/21 à 14:49 par Firebrand
Ce fichier additionnel vient fermer le ban des mises à jour d'AntoPISA pour MAME v0.238:
- 11.24 11/28/2021: Aligned files to 0.238 version.
Télécharger Messinfo.dat v0.238 (11.24)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.044 (32-bit) 
Mardi 30/11/21 à 14:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige notamment un bug gênant:
Did you wonder about the disappearance of the u2 rom of diablo68 in MAME 238...then better update.
- fixed: file can get lost under some rare rename/set conditions (MAME238 diablo68 u2)
- misc: update 7Zip SDK/DLL to 21.06, update unrar SDK/DLL to 6.10.2
- misc: compiled with Visual Studio 2022 / Win 11
Télécharger ClrMAME Pro v4.044 (32-bit)
Télécharger ClrMAME Pro v4.044 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednaffe v0.9.2 
Mardi 30/11/21 à 14:43 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added support for gamepad navigation through game list.
- Fix Gen/MD 6-buttons controller input mapping.
- [Windows] Fix issues when non-ASCII characters are used in paths.
- [Windows] Add an option to allow larger fonts for game list.
- [Windows] Add dark variants for themes.
- [Windows] Fix failure to find configuration inside bin/ or lib/ folders (patch by mayawarrier).
- [Linux] Fix joystick support on 32 bits (patch by not-a-user).
- [Linux] Flatpak is available on Flathub (thanks to GabMus and hfiguiere for the help).
Télécharger Mednaffe v0.9.2 (Windows)
Télécharger Mednaffe v0.9.2 (Linux)
Site Officiel de Mednaffe
 
 Raine v0.92.0 
Mardi 30/11/21 à 14:40 par Firebrand
Une mise à jour majeure a été publiée pour cet émulateur multi-systèmes. Peu de changements sur l'émulation elle même en dehors de quelques correctifs, mais l'émulateur prend désormais en charge SDL2. Les versions Windows ont besoin de nouvelles dlls pour fonctionner: rendez-vous sur la fiche de l'émulateur dans les sections correspondantes pour les télécharger. Seule la version 32-bit pour Linux est disponible actuellement.
What to say about it ? It's huge, it's probably the version with the most changes inside even if there are almost no changes on the emulation side, except for the bug fixes I made while testing things.
- The 1st goal was to get rid of the opengl blits in windows while having a usable gui even in fullscreen, it's done. By the way it's a "desktop fullscreen" meaning it's just an invisible window using the whole desktop place, so it behaves exactly like a normal fullscreen and normally you don't see any difference. Also the games using rasters and the emudx games work correctly (didn't test all the emudx games, just 2, but the rest should be ok).
- The keys configuration has changed, because keys constants have changed in sdl2, so even if it still reads its configuration from the same file, it reads the keys from a new section, with -sdl2 at the end of the name of the section. Sorry for those who had a lot of custom inputs, but there were too many incompatible changes, it's better to restart from scratch here.
New "game controllers" interface, so that you can plug or unplug a joystick during game play without problem, don't abuse this though, I tested it a little, but not sure I tested all the possible cases. And joystick 1 in raine won't become joystick 2 just because you plugged a new joystick. There is also a new command in the inputs menu "joysticks indexes" to change these joysticks positions if you have at least 2 joysticks plugged. There's a lot less changes in the configuration saved for the joysticks, maybe a few buttons will be different in configs which use more than 4 buttons though, just check and adapt... - Also if you use a gamepad recognized by sdl2, the digital cross on the left should be automatically mapped to the left stick, so it can be used for movement without doing anything.
- The sound has a new 48 Khz option which is almost useless, just added that for testing.
- Opengl has the adaptive vsync now, check in "video info" after playing something to see if it works for you. Better vsync in windowed mode, but I double checked you can disable vsync if you want in "renderer options", yeah it works, but it didn't last night !
- There is no video driver selection for windows anymore, useless normally. A new video renderer "sdl2 native", mainly for testing, not spectacular, and no specific options for now. Notice the opengl rendering is not super optimized yet, all the games are rendered in 32 bits, the simplest solution, but not the fastest one. It's enough for current hardware... Same thing for emudx, it could be remade using new functions for better performance...
- The gui has the most obvious changes, a simple animation now runs behind the transparent menus, if you load a game it starts in the background behind the menus, but if you start to play it's paused when you return to the gui, like before.

While testing things the most obvious bugs fixed were :
- all the cps1 games using 6 buttons had lost their 3 1st buttons ! It's due to the code to include inputs from another game, went too fast on this one, this time it should be fixed for good.
- and bubble bobble has been broken in the 64 bits version since version 0.91.14, which was released about 9 months ago ! At least it's not a generic bug, it's something very specific to this driver, it's an old thing with non portable ideas inside which created a black screen on boot here, it's fixed anyway.
- commands displayed from the command.dat file (like the buttons of 1941 in the "controls" section) were bad for quite some time, it's fixed too.

There is a new index_roms file with this binary, it's to get the sizes of the roms from the internet archive so that the dialog is not inert while it's downloading since their server doesn't send the size of the file before the download starts. The 2 vera fonts have been replaced by DejaVu versions, which look about the same but contain more utf8 characters inside to be able to display more things without problems. they don't contain Japanese characters though.
Télécharger Raine v0.92.0 (32-bit) (Windows)
Télécharger Raine v0.92.0 (64-bit) (Windows)
Télécharger Raine v0.92.0 (32-bit) (Linux)
Site Officiel de Raine
 
 NegaMAME v0.238-2 
Lundi 29/11/21 à 14:36 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mis à jour avec les sources de MAME v0.238.
- 0.238-2 must be understood as the 2nd version of NegaMAME synchronised with MAME v0.238. The first version was buggy and couldn't even compile to generate an executable.
Télécharger NegaMAME v0.238-2 (Windows)
Télécharger NegaMAME v0.238-2 (MacOS)
Télécharger NegaMAME v0.238-2 (Linux)
Site Officiel de NegaMAME
 
 Fichiers additionnels pour MAME v0.238 
Dimanche 28/11/21 à 15:01 par Firebrand
Ces fichiers additionnels ont été mis à jour avec les données de MAME v0.238. Voici les release notes de ceux qui en possèdent:
Catlist/Catver v0.238:
- 2021/11/27: Aligned files to MAME 0.238.

Languages.ini v0.238 (1.30):
- 2021/11/27 1.30: Added 0.238 sets.

Series.ini v0.238:
- Items RENAMED (1): (popn1) to (popn1a).
- Series UPDATED (2): Pop'n Music, Street Fighter and Teenage Mutant Ninja Turtles.
Télécharger Category.ini v0.238
Télécharger Catlist/Catver v0.238
Télécharger HBMAME Version.ini v0.238
Télécharger Languages.ini v0.238 (1.30)
Télécharger Series.ini v0.238
Télécharger Version.ini v0.238 (Fichiers ini)
ProgettoSNAPS
 
 WinUAE v4.9.0 Beta 42 RC3 FR 
Dimanche 28/11/21 à 14:50 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 42 RC3 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 42 RC3 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 42 (RC3) 
Dimanche 28/11/21 à 14:48 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. La version stable devrait sortir dans une semaine. En attendant, voici les changements apportés:
- Switching from D3D11 fullscreen mode to windowed mode using GUI caused windowed mode to keep-reinitializing continuously. (CTRL+F12 switch worked normally)
- Fixed wrong condition in check if Denise side BPLCON0 parameters needs updating, broke for example HAM enable/disable until next line (b41)
- Blitter line mode with C disabled also disables C-channel pointer modulo add operations. b39 update was not complete. (Methylate / Focus Design).
- Interlace mode last 2 lines (if Overscan+ or Extreme) had swapped long/short line (last line/line zero "wrap around" point), LOF toggles at this point but display device does not see it until few lines later.
- Fixed buffer overflow that caused unexpected crash due to internal variables getting corrupted. It happened if mode was RTG (native chipset not active) and native mode had copper list that writes to custom registers that can affect colors or blanking, state change was unnecessarily recorded to a buffer that is not in use if RTG mode and after long time (can be 100 minutes or more), it finally overflowed. Recent blanking updates introduced this.
- Programmed blanking change was not always fully detected, leaving partially blanked border in some situations.
- Enabled Remove interlace arfifact option without interlace mode: bitplane overrun emulation was not possible.
- Remove interlace artifact option last line flickering/garbage is really gone now. (Blanks extra line(s), this is not really the correct way but too late to fix it properly)
- Bitplane pointer pointing to upper 512k chip ram in ECS 0.5M+0.5M config didn't use indirect read routines. (Fixes Cen / Rare ECS 0.5M+0.5M config corrupted vector objects)
Télécharger WinUAE v4.9.0 Beta 42 (RC3) (32-bit)
Télécharger WinUAE v4.9.0 Beta 42 (RC3) (64-bit)
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