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 Messinfo.dat v0.230 (12.00) 
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
 Fichiers additionnels pour MAME v0.230 
Mardi 06/04/21 à 14:24 par Firebrand
Ces fichiers permettant de trier les jeux MAME selon divers critères ont été mis à jour pour MAME v0.230. Voici les notes de publication pour ceux qui en possèdent:
Catlist/Catver v0.230:
- 2021/04/05: Aligned files to MAME 0.230.

HBMAME Version.ini v0.230:
- 2021/04/05: Update to version 0.230. Added games for 0.204 and 0.207.

Languages.ini v0.230 (1.22):
- 2021/04/05 1.22: Added 0.230 sets.

Series.ini v0.230:
- Items RENAMED (6): (pepp0419) to (pepp0419b), (dotron) to (dotrona), (dotrona) to (dotron), (vs299b) to (vs299j), (vs29915) to (vs29915a) and (von) to (vonu).
- Series Added (2): Keyboardmania (4 items) and Pool 10 (14 items).
- Series UPDATED (8): beatmania, Mega Man, Player's Edge, Shogun Warriors, Super Mario Bros., Tron, Virtua Striker and Virtual On - Cyber Troopers.
Télécharger Category.ini v0.230
Télécharger Catlist/Catver v0.230
Télécharger HBMAME Version.ini v0.230
Télécharger Languages.ini v0.230 (1.22)
Télécharger Series.ini v0.230
Télécharger Version.ini v0.230
 Nouveau set d'ISOs PlayStation 
Dimanche 04/04/21 à 16:00 par Firebrand
Nous avons mis à jour notre set d'ISOs PlayStation américain qui devrait désormais être beaucoup plus complet! Nous n’avons malheureusement pas l'équivalent pour le set européen pour le moment. Bons jeux!
 NPlayers.ini v0.230 
Dimanche 04/04/21 à 15:58 par Firebrand
Les nouveaux jeux de MAME v0.230 sont désormais inclus dans ce fichiers permettant de les trier par nombre de joueurs.
Télécharger NPlayers.ini v0.230
Site Officiel de NPlayers.ini
 SDLMAME4Ubuntu v0.230 (64-bit) 
Dimanche 04/04/21 à 15:55 par Firebrand
Ce build de MAME pour Linux contient maintenant les améliorations de MAME v0.230.
Télécharger SDLMAME4Ubuntu v0.230 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Steem SSE v4.1.0 R6 
Dimanche 04/04/21 à 15:51 par Firebrand
Cet émulateur Atari ST a été mis à jour. Voici les modifications:
- Option CPU clock in 64bit builds
- Extended monitor monochrome crash (thx Policarpo both)
- Wrong drive track on resuming a snapshot
Télécharger Steem SSE v4.1.0 R6 (32-bit) (Windows)
Télécharger Steem SSE v4.1.0 R6 (64-bit) (Windows)
Télécharger Steem SSE v4.1.0 R6 (Linux)
Site Officiel de Steem SSE
 Command.dat v0.230 (1.03) 
Samedi 03/04/21 à 13:38 par Firebrand
Ce fichier permettant d'afficher les commandes des jeux de combat dans l'interface de MAME a été mis à jour. Voici les nouveautés:
- 1.03 0.230 02/04/2021: Thanks to Fabricio2012 28 items have been added and 21 are fixed.
Télécharger Command.dat v0.230 (1.03)
Site Officiel de Command.dat
 Versions 32-bit des builds de MAME v0.230 
Samedi 03/04/21 à 13:36 par Firebrand
Grâce à Retro-Danuart, les versions 32-bit des builts de MAME v0.230 sont dipsonibles.
Télécharger MAME v0.230 (32-bit)
Télécharger MAMEUI32 v0.230
Télécharger ARCADE v0.230 (32-bit)
Télécharger HBMAME v0.230 (32-bit)
Télécharger HBMAMEUI v0.230 (32-bit)
Télécharger MESS v0.230 (32-bit)
Forums d'ARCADE
 MedGui Reborn Stable v0.116 
Vendredi 02/04/21 à 16:12 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici les améliorations:
- Fixed a bug on search rom filter in MedClient
- On textual menu, added a LED to notify if Autoconnect to Server is enabled or not
- Added a Virtual Keyboard usable with gamepad to Search Rom
- Changed beaviour of joypad button on the GUI
- Added a "fast load" option to MedGui settings to improve the populations of datagrid list rom
- Fixed a crash that occuring when MedClient FTP is not accessible
- Increased the folder rom detection for extracted game to 40000000 byte (thx to Alien Grey for report the bug)
- On Advanced menu added a option to rename a game name with a custom name (thx to Snacko for suggestion)
- Added video.glformat parameter/option for 16bpp graphics Mednafen output support
Télécharger MedGui Reborn Stable v0.116
Site Officiel de MedGui Reborn Stable
 CHD-info v0.230 
Vendredi 02/04/21 à 16:10 par Firebrand
Cet ensemble de fichiers de gestions des CHDs de MAME a été mis à jour pour MAME v0.230.
Télécharger CHD-info v0.230
Site Officiel de CHD-info
 NegaMAME v0.230-1 
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
 Mednafen v1.27.0 Unstable 
Vendredi 02/04/21 à 15:57 par Firebrand
Une nouvelle version, instable pour le moment, de cet émualteur multi-systèmes a été publiée. Les améliorations sont les suivantes:
- SS: Corrected threshold and semantics of envelope level-based blocking of slots' access to SCSP RAM, per tests on a SS.
- SS: Fixed a big-endian target incompatibility in the SCSP emulation code.
- Use ternary operator instead of std::min in endian.h, as doing so somehow causes gcc to produce smaller and faster machine code.
- PSX: Removed incorrect filtering of CD-XA ADPCM sectors based on the file and channel numbers of the first ADPCM sector played,- originally added in 0.9.24-WIP to fix the speech playback in "Yarudora Series Vol.1: Double Cast", but made unnecessary by later sector buffering accuracy improvements; fixes missing audio in the FMVs of "Blue's Clues: Blue's Big Musical".
- PSX: Adjusted which sectors are processed and reflected by GetLocP after SeekP completes to only those before the seek target(which is slightly different than SeekL behavior, which also includes the target and a few after, at least with a typical PS1 CD); fixes hangs at different points in some versions of "Tomb Raider", a problem initially fixed in, but regressed in 1.22.0-UNSTABLE.
- VB: Block writes to VSU registers and memories when A0 and A1 are not both 0, per tip from "enthusi".
- SS: Implemented incomplete(regarding stack frame data) M68K address error handling, and implemented M68K halting when accessing addresses where any of A21-A23 is 1. Fixes major audio distortion during boss battles in "Lunar: Silver Star Story" due to SCSP DSP register corruption that occurred when the game crashed the sound CPU during bootup.
- SNES-Faust: Don't call event handlers in read/write handlers if the read/write is from DMA/HDMA, to avoid problematic recursion and related issues.
- SNES-Faust: Fixed clearing of pending SuperFX IRQ on reset/power; fixes hang/crash in "Stunt Race FX" upon performing a virtual power toggle after the game boots up.
- SNES-Faust: Added commented-out fix for "Speedy Gonzales", to enable later.
- SNES-Faust: Added detection heuristics and support for mapping LoROM RAM into $8000-$FFFF, to fix save game saving/loading in "Light Fantasy", "PGA Tour Golf", and "Ys III".
- SNES-Faust: Added commented-out fix for "Kishin Douji Zenki Tenchi Meidou", to enable on a per-game basis in the future due to a minor negative performance impact.
- SNES-Faust: Reworked cart header detection and cart type detection logic a bit, fixes "Yuuyu no Quiz de Go! Go!".
- SNES-Faust: Return open bus in bits 4 through 6 for reads from $4210; fixes early hang in "Super Professional Baseball II".
- SNES-Faust: Return open bus in bits 0 through 6 for reads from $4211; fixes early hang in "Yuujin Janjuu Gakuen 2".
- SNES-Faust: Added support for special ROM mapping required by "Derby Stallion 96" and "Sound Novel Tsukuru".
- SNES-Faust: Changed power-on APU RAM initialization pattern; fixes hangs in "Ihatov Monogatari" and "Kyuuyaku Megami Tensei".
- Fixed an off-by-1 error in the multithreaded CD reader that would cause a hang if a read was attempted for the sector at LBA 449849.
- Fixed a design flaw that caused the creation of empty backup counter files when automatically attempting to back up a nonvolatile memory save file that does not exist.
- SNES-Faust: Disabled the PPU brightness modulation sanity check when compiling a non-dev build, and fixed array misalignment that was causing the code to segfault when compiled with stack smashing protection enabled on newer gcc.
- Resync console scroll to the last drawn line of the target unwrapped line in the scrollback buffer, not the first, otherwise the console will erroneously scroll up on windowed<->fullscreen transitions when the last line is wider than the console viewport, confusing the user. Fixed rendering of Unicode combining characters, fixed handling of combining characters when entering text in the console and debugger prompt, added support for pasting into the debugger prompt, cleaned up rendering of the debugger prompt box, implemented automatic scrolling when entering text in the debugger prompt, made console text entry automatic scrolling bidirectional, changed console scrollback buffer beginning/end scroll key combos to CTRL+Home/CTRL+End instead of SHIFT+Home and SHIFT+End, added support for clearing multiple characters at once in the console and debugger prompts by pressing CTRL with Backspace/Delete.
- Added support for reinitializing game controllers while Mednafen is running by pressing Shift+F3.
- Aborting the input configuration process for a virtual device will now discard the new configuration data, instead of combining it with the old configuration data for the not-configured buttons as previously done.
- Added "upper_center" and "center" options to the "fps.position" setting.
- WonderSwan: Fixed RTC month field being incorrectly treated as 0-based instead of 1-based.
- Give the user feedback when they try to toggle a graphics layer that doesn't exist or isn't toggleable.
- NGP: Sanitize some sound-related variables on state load to prevent potential memory corruption.
- SMS: Sanitize more variables on state load.
- NES: Fixed a few instances of missing variable initialization on poweron.
- GB: Sanitize a few variables on state load.
- Automatically create any missing parent directories to the Mednafen base directory on startup.
- Create each Mednafen data directory(e.g. firmware, sav, snaps, etc.) at startup based on the current value of the filesys.path_* setting instead of based on its default value, unless the corresponding filesys.fname_* setting is not set to its default value, in which case the directory is not created.
- NES: Sanitize more sound emulation variables on state load.
- NES: Added missing VRC6 variables to save states.
- GBA: Backup save game memory files on game load
- SMS: Fixed a bug that could cause the emulated reset button state to get stuck as pressed if a hard reset occurred within about 20 frames after a soft reset.
- GBA: Added a few missing variables to save states.
- GB: Added a few missing variables to save states.
- PCE-Fast: Renamed encapsulating namespace from "PCE_Fast" to "MDFN_IEN_PCE_FAST", to match the convention of all other emulation modules.
- Made Emulated* MDFNGI objects constant, copied over to a dynamically-allocated MDFNGI assigned to MDFNGameInfo on game load.
- Dynamically-allocate QTRecord LZO work memory.
- Apple2: Dynamically allocate state helper floppy disk object.
- PCE-Fast: Fixed massive overallocation of memory for the VDC background tile cache.
- Optimized MDFN_FastArraySet() for non-ideal counts.
- Utilized MDFN_HIDE in more places.
- Removed incomplete YCbCr MDFN_Surface support unused since 0.9.x, and likely to remain unused.
- Added support for 16bpp graphics output to core Mednafen code and the majority of emulation modules(excluding "pce", "pcfx", "psx", "snes", "ss", and "vb"), and added setting "video.glformat" to allow for using this support with OpenGL.
- PSX: Initialize some missed state on reset/poweron.
- Completely rewrote the save state preview image resizing code, so that now it's only somewhat wrong, instead of mostly wrong as before.
- GB: Use fastcall on 32-bit x86, for a tiny performance boost.
- Use MDFN_RESTRICT macro instead of __restrict__.
- NGP: Use fastcall calling convention on 32-bit x86 to boost performance a little bit.
- Apple2: Disabled some expensive asserts when compiling without MDFN_ENABLE_DEV_BUILD defined.
- Birthed pernicious human date/time calculation functions to replace the usage of _gmtime64() and _localtime64() on Windows, for Windows 9x compatibility.
- Set icon using Win32 API functions on Windows instead of relying on SDL_SetWindowIcon(), and use alternate, smaller(and boxier!) window icons when running on Windows 9x so the poor beetle doesn't look splatted.
- Don't call SetConsoleOutputCP() on startup on Windows, as it messes up the cmd.exe console on Windows 7(at least) even when Mednafen has exited, and for Windows 9x compatibility.
- Pass a pointer to a dummy variable, instead of NULL, as the output thread identifier pointer argument to _beginthreadex(), for Windows 9x compatibility.
- Allow for the absence of GetConsoleWindow() on Windows, for Windows 9x compatibility.
- Automatically attempt to lock file offset 0xFFFFFFFF if the attempt to lock offset 0xFFFFFFFFFFFFFFFF fails with an invalid parameter error on Windows, for Windows 9x compatibility.
- Use SetFilePointer(), GetFileSize(), and LockFile() instead of SetFilePointerEx(), GetFileSizeEx(), and LockFileEx() on Windows, for Windows 9x compatibility.
- Dropped usage of and dependency on libsndfile, and added a direct dependency on libFLAC. The only CD image audio file formats/encodings other than raw supported now are: FLAC, Ogg Vorbis, Musepack, and uncompressed PCM in AIFF/AIFC, AU/SND, W64, and WAV.
- Require the first four bytes of the tentative Ogg Vorbis file to be "OggS" before calling ov_open_callbacks(), to prevent unnecessary excessive reads when trying to determine the type of the audio file, and to avoid treating a non-Vorbis file as Vorbis under certain conditions.
- Open the main settings file for both reading+writing on startup instead of just reading, to allow file locking to work over NFS, and as a quick check to make sure the file is writeable before it's too late upon exit.
- Made various changes to the Windows support code, to allow for compiling a non-Unicode Windows build.
- Implemented stream buffering in the FileStream class, now using read(), write(), etc. instead of fread(), fwrite(), etc.
Télécharger Mednafen v1.27.0 Unstable (32-bit)
Télécharger Mednafen v1.27.0 Unstable (64-bit)
Site Officiel de Mednafen
 SDLMAME v0.230 
Vendredi 02/04/21 à 15:48 par Firebrand
La v0.230 de MAME est disponible pour MacOS pour les processeurs Intel et ARM.
Télécharger SDLMAME v0.230 (Intel)
Télécharger SDLMAME v0.230 (M1)
Site Officiel de SDLMAME
 CaPriCe Forever v21.4 
Vendredi 02/04/21 à 15:43 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Voici la liste des nouveautés:
- Add Z80 instructions Trace;
- Add CDT converter to CSW and audio WAV;
- Improve loading of CDT tape files;
- Fix minor bugs.
Télécharger CaPriCe Forever v21.4 (32-bit)
Télécharger CaPriCe Forever v21.4 (64-bit)
Site Officiel de CaPriCe Forever
 GB Enhanced+ v1.5 
Vendredi 02/04/21 à 15:39 par Firebrand
Une nouvelle version de cet émulateur de console portables Nintendo a été publiée. Voici les changements apportés:
Windows binary attached below. It may cause a "this program has stopped working" error when exiting the Qt version. It's a known issue caused by something in Qt5, and only on Windows. Once a new GUI toolkit is used, this problem should be eliminated. The command-line version does not have any such problems.

Notables Changes:
- Improved NDS support. Still WIP, but a number of games are actually in a playable state (even a few 3D ones).
- Added full support for the Singer IZEK 1500, Jaguar JN-100, and Jaguar JN-2000 sewing machines.
- Added support for the Slot-2 device Magic Reader from Konami.
- Added support for the Virtureal Racing System.
- Added a Virtual Cursor option for the NDS core. Controls basic touchscreen input using only a keyboard or joystick.
Télécharger GB Enhanced+ v1.5
Site Officiel de GB Enhanced+
 ares v119 
Vendredi 02/04/21 à 15:30 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
I'm releasing ares v119 today, which includes very preliminary Sega 32X emulation support. Compatibility is currently at around 50% with the dynamic recompiler, probably closer to 75% with the cached interpreter, and since the system requirements were a bit too steep (on account of my Mega Drive core being cycle/dot-accurate), I downclocked the SH2s a bit until I can speed up the emulator more. You'll currently need about a Ryzen 5 2600 to hit 60fps reliably. With the underclock, my Ryzen 7 5800X hits 120fps, and without it, 85fps.
Although the compatibility for the new 32X core is a bit low, this is mostly due to pesky CPU bugs. The accuracy is quite high and I've emulated as much of the 32X and SH7604 peripheral functions as possible. I pass all 161 tests from the Mars Check Program. It should not take much more work to reach 98% compatibility in the future. Sega CD 32X emulation support is present, but is likely not functional, as I haven't tested it yet.
Other major features in this release include Sega SVP support for Virtua Racing, plus improved Nintendo 64, Mega Drive, and Mega CD emulation compatibility.
I'm going to start working on Sega Saturn emulation now, while Luke Usher works on Neo Geo emulation. No promises as to when or if these cores will become playable, I'm just giving you all a heads up since you'll see the skeletons for these systems in the source code now.

- Nintendo 64: improved Expansion Pak detection
- Nintendo 64: fixed swapped L and R buttons [simer]
- Nintendo 64: emulated the RST bit for gamepads
- ruby: added library detection support for the Linux and BSD targets
- lucia: gained support for game paks (custom file dialog only)
- Super Famicom: added support for Super Game Boy, Sufami Turbo, and BS Memory packs
- hiro: made SourceEdit optional for gtk2 and gtk3 targets (disabled for ares)
- Nintendo 64: emulated 2048-byte EEPROM identifier and transfer protocol
- Super Famicom: corrected ppu-performance widths table indexing to consider overscan
- Mega CD: fixed a bug in register $ff8003; allows Popful Mail to boot [TascoDLX]
- Mega Drive: fixed a bug with 256-width video modes
- Mega Drive: improved VDP DMA emulation which should fix many games
- Mega Drive: added SVP emulation
- Mega Drive: added 32X emulation
- Mega CD: fixed a bit-masking bug in register $ff8004; fixes Radical Rex [TascoDLX]
- Nintendo 64: fixed C implementation of RSP VMACU instruction
- Nintendo 64: use correct NTSC and PAL PIF ROM images based on the region
- Mega Drive: fixed reset logic, Z80 interrupt timing + prefix timing + bus control [TascoDLX]
- Mega CD: fixed word RAM access and CDC DMA word RAM transfers [TascoDLX]
- Nintendo 64: improved RSP VMOV emulation [Rasky]
- Nintendo 64: fixed RSP DMEM DMA alignment (&~7, not &~3) [Rasky]
- Nintendo 64: upgraded to the latest version of ParaLLEl-RDP
- nall: greatly expanded recompiler/amd64's supported intrinsics
- mia: substantial refactoring around a new virtual filesystem implementation from nall
Télécharger ares v119
Site Officiel de ares
 Mameinfo.dat v0.230 
Mercredi 31/03/21 à 15:15 par Firebrand
Ce fichier informatif pour MAME contient désormais les informations relatives à la v0.230:
- Updated to MAME 0.230 (
- Added Source/Listinfo changes.
- Newest Bugs (31st Mar).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.230
Site Officiel de Mameinfo.dat
 WolfMAME v0.230 
Mercredi 31/03/21 à 15:13 par Firebrand
Ce build de MAME utilisé dans les compétitions de high scores a été mis à jour vers la v0.230.
Télécharger WolfMAME v0.230
Site Officiel de WolfMAME
 MESS et MESSUI v0.230 (64-bit) 
Mercredi 31/03/21 à 15:12 par Firebrand
Ce build de MAME dépourvu des machines d'arcade a lui aussi été mis à jour. Voici les améliorations spécifiques (valables également pour MAMEUI):
- Lua initialisation errors are treated as warnings rather than fatal
- NES: do not crash if unknown UNIF PCB found.
- NewUI: do not crash if a cartridge that supports an extra slot gets removed
- MESSUI, MAMEUI: you can right-click on a game and choose "Delete game settings" to remove a game's INI,CFG,STA and NVRAM files.
Télécharger MESS v0.230 (64-bit)
Télécharger MESSUI v0.230 (64-bit)
Site Officiel de MESS
 HBMAME et HBMAMEUI v0.230 (64-bit) 
Mercredi 31/03/21 à 15:07 par Firebrand
Une nouvelle version de ces builds de MAME spécialisés dans les HackROMs et les homebrews a été publiée. Voici les nouveaux jeux supportés:
New Games
- [100doors] 100 doors
- [alienresp] Alien Rescue (non-working prototype)
- [bacman] Bac-Man
- [conquest] Conquest (prototype)
- [dkongtj] Donkey Kong Twisted Jungle v1.05
- [truxton2nv] Truxton 2 (New Version)
- [umk3uc20200703] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-07-03)
- [umk3uc20201125] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-11-25)
- [umk3uc20201201] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-01)
- [umk3uc20201204] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-04)
- [umk3uc20201226] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2020-12-26)
- [umk3uc20210212] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-02-12)
- [umk3uc20210228] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-02-28)
- [umk3uc20210304] Ultimate Mortal Kombat 3 Ultimate Cup Edition (2021-03-04)
Télécharger HBMAME v0.230 (64-bit)
Télécharger HBMAMEUI v0.230 (64-bit)
Site Officiel de HBMAME
 ARCADE v0.230 (64-bit) 
Mercredi 31/03/21 à 15:03 par Firebrand
Cebuild de MAME a également été mis à jour vers la v0.230. Les changements spécifiques (s'il y en a) ne sont pas encore connus.
Télécharger ARCADE v0.230 (64-bit)
Site Officiel de ARCADE
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