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 Nintendulator FR v0.985 Beta (04/02/25) 
Vendredi 07/02/25 à 16:54 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (04/02/25)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (04/02/25)
Tradu-France
 
 DuckStation v0.1-8589 
Vendredi 07/02/25 à 16:52 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 573b2eb SPU: Move device failure message to OSD
- 4e97420 InputManager: Switch to SDL3
- 2b7a4f8 Qt: Avoid game list refresh on shutdown
- 543704d HTTPDownloader: Drop some log messages to debug
- ca509a8 StringUtil: Add fixed-length DecodeHex()
- 21aa6ea Scripts: Add script to download/generate achievement database
- 1bfc4b6 dep/rcheevos: Update to 08999e0
- 6a09d6e Achievements: Don't store hash as a string
- d4b0b7f Achievements: Include rc_client version in user agent
- 6512ed8 Achievements: Add offline tracking of progress and hash library
- 0e3668a GameList: Show achievement information in game list
- 5630f39 Qt: Fix loading webp images on Windows
- 0665cb5 FullscreenUI: Further refine achievements login dialog
- afd619a GameDB: Pro-Pinball needs same traits as others in the series (#3359)
- d7c78ee GPU/HW: Fix box downsampling on OpenGL ES
- 7188ab8 GPU/HW: Treat fill-like sprites as fills if TC is enabled
- b0c0d64 GPU/TextureCache: Fix parsing of C16 replacement names
- f58fa22 GPU/TextureCache: Only use a single palette record for C16
- 70c45f7 GPU/TextureCache: Handle replacements larger than 256x256
- e36dbaf Qt: Show current fullscreen resolution in UI even if invalid
- 231ba05 GPUThread: Switch to borderless if exclusive fullscreen fails
- 224cb6a FullscreenUI: Fix ClosePauseMenu() running on wrong thread
- 1b678d0 FullscreenUI: Allow using right mouse button for 'back'
- 4da7692 System: Adjust initialization order to better fit FullscreenUI
- 28f6358 Qt: Use FSUI to service ConfirmMessageAsync() if active
- 4dd6365 System: Simplify HC disable confirm on startup
- 128bab2 Host: Allow button title override in ConfirmMessageAsync()
- 0223471 FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
- d314b25 System: Fix per-game achievements hardcore mode
- 0d9e6bd FullscreenUI: Use effective value for achievement options enable
- 9b6021b FullscreenUI: Fix progress bar padding in loading screen
- aae7573 Achievements: Fix build with regtest
- 369879e Settings: Log when creating EmuFolders fails
- 44a75d6 GPUThread: Fix setting change crash with thread off
- f7d7eec GPU/TextureCache: Fix replacements starting in second page
- 96058f5 System: Use recreation logic for toggling GPU threading
- 03181d1 GPUThread: Fix crash during FSUI language switch
- b5925ab Achievements: Include any codepoints above 0x100 in dynamic range
- d65c4ef GPU/TextureCache: Prefill dumped texture list with replacements
- 635ae5d GPU/HW: Don't use sprites-as-fills for small/offscreen points
- b01c06b GPU/TextureCache: Prevent wrapping for replacement lookup
- a681386 Qt: Fix some options not being disabled with SW
- 804d90d System: Fix overriding console region
- 24354cb GPU: Fix more GPU thread-reading-CPU-thread-settings locations
- 7316b01 CI: Dependency library updates
- a5940b2 GPU: Use constants for display overscan range
- 0c3d55a GPU: Fix incorrect PAR with overscan cropping
- 64d3716 GPU: Further simplify draw rect calculation
- 4ceeb58 GPU: Use display size for calculating internal screenshot size
- 5788391 CI: Add ARM64 flatpak build
- 1ca5782 Threading: Handle EINTR on sem_wait()
- 1f5a103 GPUThread: Handle rare race condition in frame queueing
- 5977350 System: Recreate memory save states when device options change
- af277d4 Settings: Default to nearest sprite texture filtering
- cb205c4 Qt: Show icon in settings console region dropdown
- 455836a CMake: Check C++20 features that are missing on some systems
- 51bef1b CMake: Don't print status messages for deps CMakeLists
- 4ad2d0a GPU: Fix incorrect PAL overscan range
- c6563a4 VulkanDevice: Require Vulkan 1.1 for most extension probing
- 99e81f1 GPU: Fix incorrect condition in WaitForOneQueuedFrame()
- ecbb79c GPU: Add Lanczos scaling option
- 57cb2f8 FullscreenUI: Fix system unpausing on shutdown
- 2cfc39e System: Move cheat reload to Initialize()
- 8aa97a8 Data: Update game controller database
- bee2dab Misc: Replace stringstream str() with C++20 move str()
- f8c39ac GPU/HW: Warning fix
- 5148081 Atualização Português do Brasil (#3360)
- 5ae6d90 update Chinese translation. (#3361)
- 063bb96 D3D11Device: Always query timestamp before present start
Télécharger DuckStation v0.1-8589 (Windows)
Télécharger DuckStation v0.1-8589 (MacOS)
Télécharger DuckStation v0.1-8589 (Linux)
Site Officiel de DuckStation
 
 Not64 05/02/2025 
Jeudi 06/02/25 à 20:45 par Firebrand
Cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii) a été mis à jour. Les améliorations sont les suivantes:
- Optimized framebuffer clearing.
- Avoided flushing L2 cache in recompiler.
Télécharger Not64 05/02/2025
Site Officiel de Not64
 
 HBMAME et HBMAMEUI v0.245.22 (32-bit) 
Jeudi 06/02/25 à 20:43 par Firebrand
Les versions 32-bit des dernières moutures de HBMAME et HBMAMEUI ont été publiées.
Télécharger HBMAME v0.245.22 (32-bit)
Télécharger HBMAMEUI v0.245.22 (32-bit)
MAMEXP
 
 MAME Plus! v0.274 (64-bit) 
Jeudi 06/02/25 à 20:26 par Firebrand
Ce build de MAME a été mis à jour vers MAME v0.274.
Télécharger MAME Plus! v0.274 (64-bit)
Site Officiel de MAME Plus!
 
 Nintendulator v0.985 Beta (04/02/25) 
Mercredi 05/02/25 à 18:56 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Un seul changement (provenant des commits GitHub) est à signaler:
Fix stack breakpoints: In cases where the instructions would overflow the stack (e.g. BRK/JSR when the stack pointer is close to $00), this could trigger write breakpoints against $FFFD-$FFFF.
Télécharger Nintendulator v0.985 Beta (32-bit) (04/02/25)
Télécharger Nintendulator v0.985 Beta (64-bit) (04/02/25)
Site Officiel de Nintendulator
 
 ares v142 
Mercredi 05/02/25 à 18:51 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. La version MacOS Compat pour OSX 10.9 à 10.13 ne semble plus être prise en charge. Les améliorations sont les suivantes:
Since v141, 18 contributors have created 107 commits to the ares codebase.
Along with various improvements to emulator cores and the ares application itself, v142 adds support for a new system: The SETA Aleck64 Arcade board.
v142 also introduces a new CMake-based build system that improves compatibility with modern toolchains and IDEs, and simplifies the ares build process for new developers.


ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- IRQ timing improvements
- Lock bus during SWP instruction
- Implemented an undocumented encoding for bx instructions
- Write back upper 32 bits of product after lower 32 bits during multiply long instructions
- Add instruction test harness

Hitachi SH7604 (32X CPU)
- Improve performance by refactoring timer implementations to be loopless
- Fix an issue where instruction tracing would not work when using the recompiler

Motorola 68000 (Mega Drive CPU, Neo Geo)
- Add instruction test harness
- Fix program counter in privilege violation exception stack frame
- Fix CHK instruction timing and flags

Yamaha YM2612 (Mega Drive FM Synthesis)
- Improve cycle update order, fixing issues with feedback
- Fixed an issue where envelope update would erroneously happen twice in some situations
- Fixed LFO behavior to apply proper attenuation when disabled
- Improved accuracy of rate scaling calculations

These updates have fixed all currently known audio issues with Mega Drive games.

Arcade
- Introduced support for the SETA Aleck64 arcade board, supporting all Aleck64 titles from the mame0273 romset, except for Magical Tetris Challenge, as this game uses an undocumented additional video chip for the playfield layer.
- Update rom database to match MAME 0.273 (also impacts Neo Geo AES)

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Improvements to performance with no impact on accuracy/compatibility.

Nintendo - NES / Famicom / Famicom Disk System
- Implement PPU rendering glitches caused by open bus behaviour (PPU scroll glitch)
- Fix an issue where writes to FDS disks would not always be persisted.

Nintendo - Game Boy Advance
- Halt prefetcher when full
- Improved open bus emulation
- Improved timings for pixel blending and background rendering
- Stall CPU when accessing memory regions that are being concurrently accessed by PPU

Nintendo - Nintendo 64 / 64DD
- Fix a typo in ISViewer debug emulation that prevented roms sized between 0x3f0’0000 and 0x3ff’0000 from working properly.
- Fix an issue where attaching GDB to debug a Nintendo 64 ROM could trigger a MIPS CPU exception.
- Improve VI timing to properly handle non-standard display modes, including PAL60.
- Fix VI interrupts in interlaced mode to happen on the exact same scanline as real hardware, including with known hardware bugs.
- Advance RSP DMA during RSP execution, preventing DMA races in long-running code blocks. (Fixes Tarzan)
- Correctly implement invalid SPECIAL opcodes in the RSP so that they match hardware behaviour.
- Fix signed integer multiplication and division when the input operands are not sign-extended 32-bit values.

Sega - Mega Drive / CD / 32X
- 32X: Make PWM timer interrupt interval read-only from the MD side
- 32X: Improve support for PWM at non-standard sample rates
- 32X: Add a DC filter to PW to reduce clicks/pops
- 32X: Improve accesses to 32X IO from the MD side (Fixes missing music in Brutal + stuttering in Night Trap)
- 32X: Force PAL region when (PAL) or (Europe) is in a rom filename, a fallback to fix games with invalid headers.
- 32X: Fix a typo preventing the right PWM audio channel from playing.
- Implement CRAM bus contention (CRAM dots).
- Improve FIFO emulation allowing VDPFIFOTesting rom to pass.
- Fix remaining (minor) issues running both Titan Overdrive demos.
- Fix an issue where an edge case in window behavior in H32 mode was handled incorrectly (fixes flickering line in International Superstar Soccer Deluxe).
- Fix an issue causing a flickering line in Sonic 2’s VS Mode.
- Various fixes to DMA timing, fixing test cases in the dma_speed_test rom.
- Add support for the unusual rom mapping used by QuackShot Starring Donald Duck (World) (Rev A)

Other

Build System
- Add support for building with CMake. The legacy makefile build system will be removed before v143. Distributors should update their workflow accordingly.

User Interface
- Add support for searching the game list for Arcade cores.
- Fix an issue that would cause improper framebuffer scaling in rendering for the Super Famicom and Mega Drive cores.
- Adjust the “overscan” option to crop strictly to the “active frame” area that the emulated system renders game content onto, rather than the area one might see using typical contemporary hardware (Famicom, Super Famicom, SG-1000, Master System, ColecoVision, My Vision, MSX).
- Fix an issue that could cause stuttering with default SDL audio settings.
- Improve error messages when loading games and systems.
- Make “Type” column visible by default in firmware window
- Fix an issue with repeated key inputs in the memory editor on Windows.
- Add an interface for DIP switches for cores that support them.
- (macOS) Update minimum system requirement to 10.13.
- (macOS) Use Metal as the default video driver.
- (macOS) Fix an issue causing ares to not remember the user’s “Force sRGB” setting.
- (macOS) Add support for the memory editor
- Various changes to more reliably locate database files and shaders on Linux.

Dependencies
- Update SDL to version 2.30.8
- Update librashader to version 0.5.1
- Update MoltenVK to version 1.2.11
- Update paraLLEl-RDP to revision 1cecd04
- Update slang-shaders 7e2975e to revision 7e2975e
Télécharger ares v142 (Windows)
Télécharger ares v142 (MacOS)
Site Officiel de ares
 
 Not64 02/02/2025 
Mardi 04/02/25 à 16:59 par Firebrand
Cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii) a été mis à jour. Les améliorations sont les suivantes:
- Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later)
- Added option to invert analog X axis.
- Improved support for horizontal Wii Remote.
- Doubled read/write speed of Wii's front SD slot.
- Doubled read/write speed of SD Gecko on Wii.
Télécharger Not64 02/02/2025
Site Officiel de Not64
 
 A5200DS v3.8 
Lundi 03/02/25 à 16:54 par Firebrand
Une nouvelle version de cet émulateur Atari 5200 pour Nintendo DS a été publiée. Voici la liste des changements:
- Fixed banking so games like Dropzone properly render lower screen graphics (moonscape).
- Improved 64K banking for games that only sparingly swap banks these can now use the faster CPU core driver (renders Dropzone and Laser Hawk full speed on older DS-Lite hardware)
- More CPU optimizations to improve speed slightly.
- More games are now running full speed on the DS-Lite - Vanguard is now playable!
- Latest hacks from the A5200 forums on Atariage have been added to the internal database.
Télécharger A5200DS v3.8
Site Officiel de A5200DS
 
 Versions 32-bit des builds de MAME 0.274 
Dimanche 02/02/25 à 17:35 par Firebrand
Les versions non officielles des builds de MAME pour processeurs 32-bit ont été mis à jour vers MAME v0.274.
Télécharger MAME v0.274 (32-bit)
Télécharger MAMEUI32 v0.274
Télécharger ARCADE v0.274.0 (32-bit)
Télécharger WolfMAME v0.274 (32-bit)
MAME XP
 
 HBMAME et HBMAMEUI v0.245.22 (64-bit) 
Dimanche 02/02/25 à 16:43 par Firebrand
Une nouvelle version de ce build de MAME spécialisée dans les hackROMs et les homebrews a été publiée. Les améliorations sont les suivantes:
- NAM-1975: Enabled the demo in the attract mode
- Galaxian hardware: fixed bugs in sprite drawing cocktail mode

New Games
- [cbarrel] Captain Barrel
- [doubled] Double Dragon One demo (2025-01-23)
- [doubled1] Double Dragon One demo (2025-01-03)
- [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port)
- [pakupaku] Paku Paku (v0.01)
- [pakupaku2] Paku Paku (v0.02)
- [sgz] Shadow Gangs demo
- [shinobin] Shinobi v1.0 (Neo-Geo port)
- [shinobin1] Shinobi v1.1 (Neo-Geo port)
- [shinobint] Shinobi Test
Télécharger HBMAME v0.245.22 (64-bit)
Télécharger HBMAMEUI v0.245.22 (64-bit)
Site Officiel de HBMAME
 
 NegaMAME v0.274-1 
Dimanche 02/02/25 à 16:34 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.274.
Télécharger NegaMAME v0.274-1 (Windows)
Télécharger NegaMAME v0.274-1 (MacOS)
Télécharger NegaMAME v0.274-1 (Linux)
Site Officiel de NegaMAME
 
 RetroBat v7.0 
Samedi 01/02/25 à 17:25 par Firebrand
L’auteur de cet frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera nous a averti d'une nouvelle mise à jour sur notre forum. Les améliorations sont les suivantes:
Emulators\cores:
- Add openjazz (Jazz JackRabbit engine)
- Add Philips VG5000 (with mame)
- Add MAME to odyssey2 - videopac
- Add Mattel Aquarius
- Add libretro:yabasanshiro (SATURN)
- Add libretro:gpsp (GBA)
- Add yabasanshiro for Saturn
- Add kronos for Saturn
- Add holani core (lynx)
- Add noods core
- Add philips p2000t with libretro:m2000
- Add mandarine for 3ds
- Add Perfect Dark port (requires the right roms)
- Add bizhawk for intellivision
- Add bizhawk for channelf
- Add b2 core for BBC Micro
- Add citron emulator
- Add vitaquake2-zaero, vitaquake2-rogue and vitaquake2-xatrix (select automatically the right core based on rom path)
- Add ardens core (arduboy)
- Add Steam system
- Add DoubleCherryGB (gb/gbc)
- Add corsixth (theme hospital port)
- Add dhewm3 (doom3)
- Add cdogs
- Add libretro core doukutsu_rs (Cave Story)
- Add ps4 (shadPS4)
- Bump ScummVM to 2.9.0
- Bump CEMU to 2.5
- Bump BIGPEMU to 1.18
- Bump citra to latest pablomk7 version
- Bump JGenesis generator for compatibility with version 0.8.2
- Bump PCSX2 to version 2.3.83
- Bump Vita3K
- Bump xemu
- Bump Lime3DS to 2119.1
- Bump melonds (standalone)
- Bump LRPS2 core
- Bump PPSSPP standalone and core
- Bump bizhawk
- Bump MAME64 and libretro-MAME to 0.273
- Add xenia-manager as emulator
- Set xenia-canary as default for xbox360

Fixes:
- BIGPEMU: fix sdl2 plugin when multiple controllers of same type (needs BigPEmu 1.18)
- BIZHAWK: fix RetroAchievements login (encrypt token)
- CEMU: disable gameprofiles when running Cemu from RetroBat
- DOLPHIN: fix configuration of Dualsense and switch pro controllers
- FLYCAST: fix guns on flycast standalone
- Libretro:Gambatte : fix auto colorization value
- MEDNAFEN: fix controller automapping for XInput controllers
- MODEL2: fix option for using shoulder buttons to accelerate/brake, fix controller when not xinput
- PCSX2: fix SDL order (enable SDL raw input)
- PCSX2: fix savestates folder to enable savestates in RetroBat interface
- RETROARCH: fix possibility to use Monitor Index 1
- RPCS3: previously, RPCS3 would use the game custom config file if it exists in the emulator config folder, now it always uses the default config per default, and a switch needs to be activated to use custom config
- RPCS3: fix Xinput controller mapping when using option to force SDL driver
- SOH : fix controls when controller does not have all buttons required
- STEAM : fix shortcuts and detection of executable when shortcut has a command line argument
- SUPERMODEL: fix sinden border appearing behind the bezel
- SWITCH (yuzu, suyu, sudachi): fix controller applet feature
- TEKNOPARROT : fix gamepath search for games without executables
- VPINBALL : fix location of zip roms (VPinMame) when using subfolders for tables
- XENIA: fix vsync option
- Gameboy & Gameboy Color : fix autodetection of model based on system
- Fix genesis-like controllers setting for 8BitDo M30 controller to make it work in both dpad and axis mode
- Fix Dolphin hotkeys when using "force SDL" option
- Fix Switch Pro controller in MESEN and MEDNAFEN
- Fix XBOX Series X controller mapping on BigPemu and Lime3DS
- Fix shaders not appearing in some cases in RetroArch (gba and nds)

Features:
- DEMUL: add hotkey to switch to fullscreen (Hotkey + L1) and hotkey for savestate
- DOLPHIN: added pad layout options to wii system when using gamecube controller emulation
- DOLPHIN: add "store xfb copies to texture only" setting
- FUTURE PINBALL: add pad2key when using BAM
- HYPSEUS: add ability to add command line arguments with a .commands file
- MAME standalone : add feature to invert player 1 and 2 (might fix some arcade setups in xinput)
- MAME standalone : add better management of existing .ini file (including mess autolaunch in .ini if ini is found)
- MELONDS standalone : add hotkeys
- MODEL2: add management of multi-gun with automation of demulshooter
- MUPEN64 and SIMPLE64: add possibility to override gamepad name in config file
- NAMCO 2x6 : add .m3u extension (to manage arcade games that don't use .zip)
- PC Engine : added feature to control audio volumes from RetroBat (Mednafen standalone and libretro mednafen)
- PCSX2 : add emulation speed feature
- PCSX2 : fix widescreen and no-interlace patches options with newer PCSX2 versions + add option to show emulator GUI
- PPSSPP: add language feature
- PROJECT64: add features and controller configuration
- REDREAM: add alpha-sorting option
- RETROARCH: add option to choose mouse index for guns
- RPCS3: added option to run games from m3u file specifying GAMEID
- RPCS3: add option to show or hide GUI
- RPCS3: add .lnk extension
- SCUMMVM standalone : add better detection of games through --auto-detect command line when .scummvm file is not found or empty
- SNES9X: add shortcuts and rewind feature
- TEKNOPARROT: finally implemented controller & guns autoconfiguration (please test !)
- TEKNOPARROT: add automation of sinden border with reshade (the yml database file needs to be community-filled !)
- TEKNOPARROT: add demulshooter with outputs option
- XENIA : add feature to not break on unimplemented instructions
- Add option to force gamepad index for model2, MAME standalone & ZINC

Other stuff:
- Add demulshooter and mamehooker management for guns for few emulators
- Refactored way of managing wheels for Flycast, PCSX2, Model2 and Model3 : users can now map their wheel through a yml file
- Renamed folder and system boom3 to doom3
- Remove citra-canary and yuzu-early-access
- Add generator for winarcadia (not yet added as available emulator)
- Added groups for many systems: windows, nes, gb, gba, snes, megadrive, wswan, pcengine, neogeo, neogeo pocket, n64, jaguar, apple2
- Add ability to set RetroBat to work without the new shader effects in the interface (with OpenGL 2.1 compatibility)
- Bump SDL version to 2.30.9
- Remove Xenia Manager from download store and add it as an emulator option
- Test a lot of controllers and validate they are working in most emulators (see spreadsheet)
Télécharger RetroBat v7.0
Site Officiel de RetroBat
 
 BigPEmu v1.18 FR 
Samedi 01/02/25 à 17:16 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.18 FR
Tradu-France
 
 A5200DS v3.7 
Samedi 01/02/25 à 16:52 par Firebrand
Cet émulateur Atari 5200 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- New banking handling so we only move pointers - not blocks of memory. Renders all 5200 Super Banked games playable.
- New NTSC palette from Trebor's Pro Palette (NTSC_LUM1_HOT 5200).
- Added 5200 512K Super Cart banking.
- Improved Pokey emulation (around the random scanline start value - fixes one Acid800 test).
- Improved keypad debounce for Star Raiders.
- Improved sound handling to reduce pops/clicks. Increased the sample rate on the DSi for improved fidelity.
- Added latest Atari 5200 hacks to the internal database.
Télécharger A5200DS v3.7
Site Officiel de A5200DS
 
 History.xml v2.74 
Samedi 01/02/25 à 16:50 par Firebrand
Ces ensemble de fichiers informatifs ont été mis à jour à l'occasion de la sortie de MAME v0.274:
- segacd and megacdj has been merged to megacd in MAME, everything has been corrected on my side too.
- INI files present in the archive are updated too.
Télécharger History.xml v2.74
Site Officiel de History.xml
 
 WolfMAME v0.274 (64-bit) 
Samedi 01/02/25 à 16:49 par Firebrand
Cette version de MAME ne permettant pas l’utilisation des codes de triches pour les compétitions a été mis à jour vers MAME v0.274.
Télécharger WolfMAME v0.274 (64-bit)
Site Officiel de WolfMAME
 
 SDLMAME4Ubuntu v0.274 (64-bit) 
Samedi 01/02/25 à 16:48 par Firebrand
Cette version de MAME pour Linux a été mise à jour vers MAME v0.274.
Télécharger SDLMAME4Ubuntu v0.274 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 Rosalie's Mupen GUI v0.7.2 
Vendredi 31/01/25 à 16:35 par Firebrand
Une nouvelle version de ce fronten dpour mupen64plus a été publiée. Voici la liste des changements:
- Fix Log dialog and Netplay Session dialog not having a minimize button
- Fix Netplay Session dialog not having an icon
- Fix cheats not applying at emulation start
- Improve netplay dialogs by saving and restoring the server selection
- Improve netplay dialogs by adding icons to some buttons
- Improve netplay dialogs by showing the ping
- Improve device detection of RMG-Input
- Implement cheat support for netplay
Télécharger Rosalie's Mupen GUI v0.7.2 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.2 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Mameinfo.dat v0.274 
Vendredi 31/01/25 à 16:32 par Firebrand
Les données relatives à MAME v0.274 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.274 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes. Newest Bugs (31st Jan).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.274
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.274 (Apple Silicon) 
Vendredi 31/01/25 à 16:30 par Firebrand
Cet version de MAME pour MacOS a été mise à jour vers MAME v0.274.
Télécharger SDLMAME v0.274 (Apple Silicon)
Site Officiel de SDLMAME
 
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