Organiser
Filtrer par machine :
Type de vue :
 
 DuckStation 05/08/2022 
Vendredi 05/08/22 à 14:46 par Firebrand
Encore une nouvelle version pour cet émulateur PlayStation en pleine ébullition. Les améliorations sont les suivantes:
- Necessary emucore changes for Android (Connor McLaughlin)
- Fix match window aspect ratio not working on startup (Connor McLaughlin)
- Fix querying invalid handle on boot (Connor McLaughlin)
- 6bf0ad7: fixup! Misc: Necessary emucore changes for Android (Connor McLaughlin)
- Don't print whole path in save OSD messages (Connor McLaughlin)
- Include renderer in enhancement info (Connor McLaughlin)
- Fix vsync resetting on pause and fast forward on boot (Connor McLaughlin)
- Fix CPU usage not showing for sw-renderer-for-readbacks (Connor McLaughlin)
- 8f45bf7: dep/cubeb: Update to dc511c6 (Connor McLaughlin)
- 609b050: dep/cubeb: Add cubeb_get_backend_names() (Connor McLaughlin)
- Hook up audio driver selection (Connor McLaughlin)
- Drop audio sync option (Connor McLaughlin)
- Fix unchangable input while paused/frame stepping (Connor McLaughlin)
- Support per-game setting of spinboxes (Connor McLaughlin)
- 56a2199: update simple-chinese language file to latest. (zkdpower) #2859
- Move controller setting popups into dialog (Connor McLaughlin)
- a8cdc28: Portuguese translation Update (#2858) (Anderson_Cardoso) #2858
- 3cc0200: dep/cubeb: Linux build fix (Connor McLaughlin)
Télécharger DuckStation 05/08/2022 (Windows)
Télécharger DuckStation 05/08/2022 (MacOS)
Télécharger DuckStation 05/08/2022 (Linux)
Site Officiel de DuckStation
 
 History.xml et History.dat v2.46 
Jeudi 04/08/22 à 11:59 par Firebrand
Ces fichiers informatifs pour MAME ont été mis à jour à l'occasion de la sortie de MAME v0.246.
Télécharger History.xml v2.46
Télécharger History.dat v2.46
Site Officiel de History.xml
 
 Fichiers additionnels pour MAME v0.246 
Jeudi 04/08/22 à 11:56 par Firebrand
Les premiers fichiers additionnels pour MAME v0.246 d'AntoPISA ont été publiés.
Command.dat v0.246 (1.07):
- 1.07 0.246 08/03/2022: Thanks to Fabricio2012 9 items have been added and 35 updated.
Télécharger CHD-info v0.246
Télécharger Command.dat v0.246 (1.07)
ProgettoSNAPS
 
 Virtual ][ v11 
Mardi 02/08/22 à 14:57 par Firebrand
Une nouvelle version de cet émulateur Apple // pour MacOS a été publiée. Attention, il s'agit d'un shareware. Les améliorations sont les suivantes:
- Added emulation of the Apple //c.
- Simplified the installation by including, in the Help description, download links for the proper ROM files.
- When creating a blank diskette image, you now have the option to initialize it right away as a DOS 3.3 diskette. This can be convenient if, for example, a game asks for a newly formatted disk.
- Movie recording can now be stopped with a keyboard shortcut.
- The Super Serial Card's RS232 interface was always visible in the devices area. It now hidden, unless the card is linked to a serial Mac device or Unix pipe.
- Sometimes the emulated mouse would jump to an unexpected location until the main window was moved. This has been fixed.
- Corrected several minor issues.
Télécharger Virtual ][ v11
Site Officiel de Virtual ][
 
 DuckStation 01/08/2022 
Mardi 02/08/22 à 14:52 par Firebrand
Cet émulateur PlayStation a été mis à jour et est désormais disponible pour MacOS. Voici les changements apportés:
- Build universal binaries for MacOS #2853 (Connor McLaughlin)
- Fix crash when changing readahead sectors (Connor McLaughlin)
- ca1512f: Vulkan/Loader: Prioritize system libvulkan dylib, fallback to MoltenVK (Connor McLaughlin)
Télécharger DuckStation 01/08/2022 (Windows)
Télécharger DuckStation 01/08/2022 (MacOS)
Télécharger DuckStation 01/08/2022 (Linux)
Site Officiel de DuckStation
 
 DSP v0.21 WIP 1 (32-bit) 
Mardi 02/08/22 à 14:47 par Firebrand
Cet émulateur multi-systèmes relance une série de beta. Voici les changements apportés:
General
- Z80 CTC: converted to class
- Added close function to many devices
- Sound: Make internal sound buffer bigger
- CPU
*M6809: Added opcodes $01, $29 and $1X2e
*M680X:
.Added opcodes $47,$c2,$c9,$d9,$f0 and $fb
.Opcode $f3 is not for M6808

Senjyo HW
- Update driver to new CTC
- Senjyo: Fixed ROMs export size (thanks to okurka)

MCR HW
- Tapper: added driver with sound

Williams HW
- Fixed sound
- Joust: added driver with sound
- Robotron: added driver with sound
- Stargate: added driver with sound
Télécharger DSP v0.21 WIP 1 (32-bit)
Site Officiel de DSP
 
 WolfMAME v0.246 
Lundi 01/08/22 à 13:53 par Firebrand
Une nouvelle version de ce build de MAME pour les compétitions basé sur les sources de MAME v0.246 a été publiée.
Télécharger WolfMAME v0.246
Site Officiel de WolfMAME
 
 NegaMAME v0.246-1 
Lundi 01/08/22 à 13:51 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour vers MAME v0.246.
Télécharger NegaMAME v0.246-1 (Windows)
Télécharger NegaMAME v0.246-1 (MacOS)
Télécharger NegaMAME v0.246-1 (Linux)
Site Officiel de NegaMAME
 
 SameBoy v0.15.4 
Dimanche 31/07/22 à 14:24 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The “Emulate Hardware” and “Preserve Brightness” color correction modes are now called “Modern – Balanced” and “Modern – Boost Contrast”, respectively, to better represent them in the context other modes that came after their introduction
- A new “Modern – Accurate” color correction mode was added. This new mode preserves the modern saturation and contrast of “Modern – Balanced” but further improves on color balancing accuracy
- The Cocoa preferences window now includes help buttons that describe the different Color Correction and High-Pass Filter modes
- Major improvements to the performance of the Cocoa memory viewer
- The Anti-aliased Scale4x filter has been revised and improved

Accuracy Improvements/Fixes
- A color correction rounding error was fixed

Bug Fixes
- Fixed potential visual artifacts when using certain scaling filters on some combinations of resolutions and devices
- Fixed a bug that made SameBoy crash on launch on older versions of macOS if an update was available
- Fixed a bug where the Cocoa memory viewer temporarily showed wrong addresses
- The SDL will no longer get stuck (unless “Skip” is used) when trying to use certain joypads’ D-pad to configure the directional keys
- Attempt to work around a Wayland bug that caused file and directory selection dialogs to ignore mouse keys

Misc Internal Changes
- The Cocoa memory viewer no longer requires access to internal structures
Télécharger SameBoy v0.15.4 (Windows)
Télécharger SameBoy v0.15.4 (MacOS)
Site Officiel de SameBoy
 
 Mameinfo.dat v0.246 
Dimanche 31/07/22 à 14:19 par Firebrand
Ce fichier informatif pour MAME inclus désormais les données relatives à MAME v0.246:
- Updated to MAME 0.246 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (31st Jul).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.246
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.246 
Dimanche 31/07/22 à 14:16 par Firebrand
Cette version de MAME pour MacOS a été mis à jour avec les sources de MAME v0.246. Pour l'heure seule, seule la version pour processeurs ARM est disponible.
Edit: la version pour processeurs Intel a été publiée.
Télécharger SDLMAME v0.246 (M1)
Télécharger SDLMAME v0.246 (Intel)
Site Officiel de SDLMAME
 
 MAME v0.246 (64-bit) 
Dimanche 31/07/22 à 14:12 par Firebrand
La version officielle et mensuelle de MAME vient d'arriver. Voici les changements apportés:
Just in time for the end of July, MAME 0.246 makes its grand entrance. The biggest upheaval this month was the reorganisation of the source code to match the project structure. If you’re paying attention, you’ll see the change on the system information screens. Apart from that, it should be transparent to users, while simplifying life for developers.
Several audio issues have been fixed this month, including a big overhaul for Fairlight CMI IIx synthesiser channel card emulation, and DAC sound for JPM Lucky Casino fruit machines. The latest enhancements for the crt-geom and crt-geom-deluxe shaders have been belatedly integrated, and the Chinese and Brazilian Portuguese user interface translations are once again up-to-date and complete. Software list updates this month include more prototype console cartridges, half a dozen newly dumped e-kara cartridges, and quite a few metadata cleanups and corrections, as well as the usual batches of Apple II floppies, Commodore 64 tapes and vgmplay music rips.

MAME Testers bugs fixed
- 00184: [Graphics] (m72.cpp) airduelm72: Startup notices are not displayed correctly. (Brian Troha)
- 06232: [Misc.] (taito_z.cpp) bshark: Lamp outputs are not exposed. (hap)
- 08108: [Sound] (toaplan1.cpp) truxton: Balance between instrument sounds is incorrect. (Aaron Giles)
- 08128: [Sound] (exidy440.cpp) crossbow, cheyenne: Certain sounds don’t play. (hap)
- 08231: [Sound] (megadriv.cpp) genesis and clones [ejim2u]: YM2612 “ladder effect” sounds wrong. (Aaron Giles)
- 08365: [DIP/Input] (subsino2.cpp) queenbee: Identified three DIP switches. (Steven Coomber)
- 08366: [Sound] (xain.cpp) xsleena and clones: Sound effects and music do not play. (AJR)
- 08370: [Crash/Freeze] (timex.cpp) tc2048: Emulator crashes on start. (holub)
- 08371: [Crash/Freeze] (luckybal.cpp) luckybala, luckybalb, luckybalc: Emulator crashes with access violation. (hap)
- 08378: [Documentation] Source file path display needs to be adjusted for new folder layout. (Vas Crabb)
- 08379: [Sound] (asterix.cpp) asterix: Some sound effects to not play. (hap)

New working machines
- 532 XL (Yeno) [hap, Lars Hjorth]
- Concept 2000 Mr. Mus-I-Cal [hap, Sean Riddle]
- Elektor ATM18 Mini Chess Computer (English) [hap]
- Tetris + Cherry Master (Aidonis Games bootleg) [Ioannis Bampoulas]
- Tetris + Cherry Master (Corsica, v8.01, encrypted) [Ioannis Bampoulas]
- unknown VT02 based 25-in-1 handheld [jordigahan, ClawGrip, Sean Riddle]

New working clones
- Acrobat Mission (bootleg with Raiden sounds) [hammy, EMG]
- Avengers (US) [anonymous]
- Avengers (US, revision C) [anonymous]
- Birdie Try (Japan revision S) [TeamEurope, Brian Troha, The Dumping Union]
- Crazy Climber (ManilaMatic bootleg) [Trol]
- Elektor CC2-Schachzwerg (German) [hap]
- Fidelity Electronics Excel 68000 Mach III Master (set 2) [Supergrobi]
- Fidelity Electronics Excel 68000 Mach III Master (set 3) [Lars Hjorth]
- Football Power (Version 1.1) [Victor Fernandez (City Game), Arcade Planet]
- Hegener + Glaser Mephisto MM II (set 4) [Lars Hjorth]
- Hegener + Glaser Mephisto Rebell 5,0 (set 3) [Supergrobi]
- Super Marukin-Ban (Japan 911128) [system11, porchy]
- Thunder & Lightning (set 2) [Sergio Galiano, Recreativos Piscis]
- Total Carnage (prototype, proto v 2.0 02/10/92) [The Garcade, Brian Troha]
- unknown Sidam poker (horizontal) [Benjamin Roux]

Machines promoted to working
- Poly-Net Warriors (ver JAA) [Ryan Holtz]
- Polygonet Commanders (ver UAA) [Ryan Holtz]

New machines marked as NOT_WORKING
- Animal Wonders (ver A900) [Ioannis Bampoulas]
- Giggle TV Pump Active [ClawGrip, Sean Riddle]
- Inter Stellar Zangus (Laser Fantasy vol. 2) [Hiroharu Shiba, Matt Ownby]
- MeGaTrix (Spain) [jordigahan, ClawGrip, Sean Riddle]
- New Canasta [Vicente y Sergio de ElectronicaVyS, ClawGrip]
- NubSup Mini Game Fan [taizou, TeamEurope]
- Puzz Ball (Japan, PZB1 Ver.A) [buffi]
- Q5 500 in 1 Handheld [taizou, TeamEurope]
- unknown Namco System 10 medal game (unknown code) [buffi]
- unknown VTxx based GameBoy style handheld (2019 PCB) [jordigahan, ClawGrip, Sean Riddle]

New clones marked as NOT_WORKING
- Croupier (Playmark Roulette v.03.09) [Ivan Vangelista]
- Derby Owners Club World Edition (Rev T) [bobbydilley, chunksin, rtw]
- The Grid (version 1.01) [Museo del Recreativo]
- Lucky Line III [Ioannis Bampoulas]
- Manx TT Superbike - DX/Twin (Revision C, set 2) [Tailsnic Retroworks]
- unknown VTxx based GameBoy style handheld (2020 PCB) [jordigahan, ClawGrip, Sean Riddle]
- Varth: Operation Thunderstorm (bootleg, set 3) [Jorge Silva]

New working software list additions
- a7800: Food Fight (NTSC, prototype), Xevious (NTSC, prototype) [gambler172, Eckhard Stolberg]
- apple2_flop_clcracked:
*Blazing Paddles (Revision 0) (cleanly cracked), Blazing Paddles (Version 04421) (cleanly cracked), The Chambers of Vocab (Revision 2) (cleanly cracked), CHASM Checking Account Systems Manager (cleanly cracked), Cotton's First Files (cleanly cracked), Counting Parade (Revision 0) (cleanly cracked), Disk Optimizer II (Version 1.1) (cleanly cracked), The Factory (Version 1984) (cleanly cracked), Fractions en Folie (cleanly cracked), German Vocabulary for Shopping Use (cleanly cracked), Key Lingo (Revision 2) (cleanly cracked), Learning about Geography, Maps, and Globes (cleanly cracked), Living Chess Library: 50 Classic Games (cleanly cracked), Living Chess Library: King's Indian Defense (cleanly cracked), Living Chess Library: Paul Whitehead Teaches Chess (cleanly cracked), Magicalc (Version 2.0-1984) (cleanly cracked), Master Diagnostics II and II Plus (cleanly cracked), Mathematics Courseware Problem Solving Level 5 (cleanly cracked), Number Explorer (cleanly cracked), Pacific 231 (cleanly cracked), PFS Etat (Version 1984-11-26) (cleanly cracked), PFS Fichier (Version 1984-11-26) (cleanly cracked), PFS File (Version B.01) (cleanly cracked), PFS File (Version C.00) (cleanly cracked), PFS Graph (Version 1983-01-12) (cleanly cracked), PFS Graph (Version 1984-01-31) (cleanly cracked), PFS Graph (Version 1984-03-14) (cleanly cracked), PFS Report (Version 1982-01-14) (cleanly cracked), PFS Report (Version 1985-09-10) (cleanly cracked), PFS Report (Version B:00 1981-01-03) (cleanly cracked), PFS Write (Version 1984-09-27) (cleanly cracked), PFS Write (Version 1984-11-01) (cleanly cracked), PFS Write (Version 1986-01-01) (cleanly cracked), Pixit (Version 01331) (cleanly cracked), Portrait Robot (cleanly cracked), Prince (Version 15521) (cleanly cracked), Prince (Version 15531) (cleanly cracked), Profession Détective: Qui a volé Lily (cleanly cracked), Rainy Day Games (Version 13501) (cleanly cracked), Science Volume 1: The Environment (cleanly cracked), Sherwood Forest (cleanly cracked), Ski Crazed (Version 28701) (cleanly cracked), Sur les traces du Deirdron (cleanly cracked), Take 1 (Version 06401) (cleanly cracked), Trickster Coyote (Version 1984) (cleanly cracked), Video Vegas (Version 12511) (cleanly cracked) [4am, Firehawke]
*Spanish for Mastery (cleanly cracked), Star Warrior (Revision 2) (cleanly cracked) [4am, san inc., Firehawke]
- apple2_flop_misc: Lauren of the 25th Century [4am, Firehawke]
- apple2_flop_orig: Lauren of the 25th Century [4am, Firehawke]
- apple2gs_flop_orig:
*Tomahawk [4am, Firehawke]
*Dragon's Lair, Dragon's Lair II: Time Warp, Dragon's Lair III: Curse of Mordread, Dragon's Lair: Escape from Singe's Castle [Antoine Vignau, A-Noid]
- c64_cass: Tag-Team Wrestling Plus Karate Champ, Tai-Pan, Tank, Tapper, Teenage Mutant Hero Turtles, Terra Cresta (Imagine), Test Drive, Tetris (Mirrorsoft), They Sold a Million, They Sold a Million 3, Thing Bounces Back, Thing on a Spring, Thrill Time Gold 1, Thunder Blade (U.S. Gold), Thundercats (Elite Systems), Tiger Mission, Tilt, Time Tunnel, Tintin on the Moon, Token of Ghall, Tom, Tom & Jerry, Top Gun, The Train: Escape to Normandy, The Transformers: Battle to Save the Earth, Transylvanian Tower [The Ultimate Tape Archive Team]
- ekara_japan_g: TV Pop Junior Volume 4 (Japan) (GC0011-TPJ), TV Pop Junior Volume 7 (Japan) (GC0018-TPJ) [TeamEurope]
- ekara_japan_m: Artist Mini Volume 5 (SMAP, KinKi Kids, ARASHI, TOKIO) (Japan) (MC0007-ATM), Kids Song Mini Volume 1 (TV Song) (Japan) (MC0005-KSM) [TeamEurope]
- ekara_japan_s: Saiten Cartridge: Detective Conan Vol.1 (Japan) (SC0007-DCS), Saiten Cartridge: Detective Conan Vol.2 (Japan) (SC0015-DCS) [TeamEurope]
- famibox: Punch-Out!! [Lina, Forest of Illusion]
- gameboy:
*Dr. Franken (Europe, prototype), Tintin in Tibet (Europe, En / Es / It / Sv, prototype) [Aetius for Real]
*Dennis (Europe, prototype), Joe & Mac - Caveman Ninja (Europe, prototype), Mortal Kombat (prototype) [ashthedragon]
*Casper (prototype) [Clarkzer0, Forest of Illusion]
*Felix the Cat (prototype), Splitz (prototype), Super Off Road (prototype) [DillyDylan, drx]
*Disney's Darkwing Duck (prototype), Hook (USA, prototype) [FNeogeo, Forest of Illusion]
*Primal Rage (prototype) [JakeS909, drx]
*Eddie's Puzzle Time (prototype) [Jason McGann]
*Outburst (Japan, prototype) [Martin Refseth, Forest of Illusion]
*R-Type II (prototype) [The Retro Future]
*Mega Man III (USA, sample) [Skaarg, Rockman Corner]
*Lemmings (prototype) [speedyink]
*Aladdin (Europe, sample), Death Track (prototype) [thevideogameproject]
- ibm5150:
*Advanced Dungeons & Dragons - DragonStrike (v1.0), Advanced Dungeons & Dragons - DragonStrike (v1.1), Advanced Dungeons & Dragons - DragonStrike (v1.2), Home Alone 2: Lost in New York, Pac-Man (Thunder Mountain release), Temple of Death (PC Disk Quarterly #9) [ibmpc5150, archive.org]
*Secret Agent (shareware, The $5 Computer Software Store - Wiz Technology release) [SmartCoda, archive.org]
- ibm5170:
Alone in the Dark 2 - Secret Doors (USA) [dosnostalgic, archive.org]
Genesia (v1.4) [The Good Old Days]
Genesia (v1.41) [MarkHnsn, archive.org]
- megadriv: Road Riot 4WD (prototype, 19930719) [DrBizz]
- nes:
*Déjà Vu (USA, prototype, 19900428), Déjà Vu (USA, prototype, 19900508), Déjà Vu (USA, prototype, 19900515), Déjà Vu (USA, prototype, 19900703), Shadowgate (Japan, prototype), Uninvited (USA, prototype, 19900704), Uninvited (USA, prototype, 19900823), Uninvited (USA, prototype, 19900830) [Forest of Illusion]
*Heavy Shreddin' (USA, prototype) [johnsodu]
- nes_vt_cart: Color Screen Game World - 10 Types of Crazy Games / Wonders 163-in-1 [TeamEurope]
- sgi_mips: IO4 PROM and flashio Patches, O2 Out of Box Experience, O2 Out of Box Experience 2.2 for IRIX 6.5, OCTANE Demos 1.3 and OCTANE2 Demos 1.0 for IRIX 6.5.9 and later, Octane2 VPro Patches 3927 for 6.5.8m and 3928 for 6.5.8f, Octane2 VPro Patches 4103 for 6.5.10m and 4104 for 6.5.10f [archive.org]
- snes:
*Doraemon 2 - Nobita no Toys Land Daibouken (Japan, prototype) [atomic]
*Dragon Ball Z - Final Bout (pirate, hacked) [d4s]
*Jelly Boy (prototype) [Hard4Games, snescentral]
*Jelly Boy (earlier prototype) [Mark Flitman, snescentral, VGHF]
*Gourmet Warriors, Pinkie, Tinhead [NoIntro]
*Superman - Unfinished Version (demo) [Nostalgia Alley, snescentral, VGHF]
*Jimmy Connors Pro Tennis Tour (Germany, prototype) [snescentral]
- vgmplay: Active Shoot (Sharp X68000), Alltynex (FM Towns), Bang Bang Ball (Arcade), Carillon Player V1.0 Demos (Nintendo Game Boy), Chakura - Challenger Club (NEC PC-9801), Child's Play (Nintendo Game Boy Color), Cyberbots - Fullmetal Madness (CP System II), Galaga '88 (Sharp X68000), Injuu Gakuen ~La Blue Girl~ (NEC PC-9801), Jimmy Connors Tennis (Nintendo Game Boy), King Breeder (NEC PC-8801, OPN), King Breeder (NEC PC-8801, OPNA), Kyuukyoku no Othello (Arcade), Lethal Weapon (Nintendo Game Boy), Lightning Soldier (Sharp X68000), Lotus - The Ultimate Challenge (IBM PC AT), Marble Madness II (Arcade), Mean Mr. Mustard (Nintendo Game Boy Color), Mime (NEC PC-9801), Ninpuu Sentai Hurricanger & Hyakujuu Sentai Gaoranger Chou Sentai Super Battle (Sega Pico), Noushuku ANGEL 120% (NEC PC-9801), Oh! Hajiki! Final (Sharp X68000), Ongaku Tsukuru (NEC PC-9801), Otoko Dama (Sharp X68000), Planet X3 (IBM PC), Prote Pruste (Sharp X68000), RPG Tsukuru Dante98 (NEC PC-9801), RPG Tsukuru Dante98 II (NEC PC-9801), Rall III - Kakusei-hen (NEC PC-9801), Red (NEC PC-9801), RoboCop 2 (NES), RoboCop 3 (NES), RoboCop versus The Terminator (NES), Sengoku Mahjong (TG-16), Shanghai III (Arcade), Star Saber (Sharp X68000), Star Ship Rendezvous (NEC PC-8801), Super Othello (Arcade), Tokusou Sentai Dekaranger (Sega Pico), War-torn Versnag (Sharp X68000) [vgmrips.net, Tafoid]

New NOT_WORKING software list additions
- a7800: 7800 Pro System Diagnostic Test (prototype), Pole Position II (prototype) [gambler172, Eckhard Stolberg]
- c64_cass: Tarzan, Techno Cop, They Stole a Million, Trailblazer (Gremlin Graphics) [The Ultimate Tape Archive Team]
- gbcolor: Nǚwáng Gédòu 2000 (Taiwan) [taizou]
- ibm5150: King's Quest (DOS release) [Gypsy Dave, archive.org]
- intv: Map Mazes (unreleased), Shapes in Space (unreleased) [Chuck Gill]
- megadriv: Steel Talons (USA, prototype, 199206xx) [DrBizz]
- snes:
*Total Carnage (USA, prototype 19930610) [snescentral]
*Dragon Ball Z - Final Bout (pirate) [VGHF]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Portuguese (Brazil) [Felipe]

Merged pull requests
- 8653: bgfx: Improved Gaussian blur, halation and default gamma for crt-geom and crt-geom-deluxe shaders. [cgwg]
- 9651: sgi_mips.xml: Added some more missing discs. [archive.org, darkstar]
- 9782: bus/ata: Added an ATA CompactFlash device. [Miodrag Milanović]
- 9821: snes.xml: Added bootleg Dragon Ball Z Final Bout dumps. [d4s, VGHF, kmg]
- 9922: lib/formats: Added a read-only CBM DOS file system driver and hooked it up to the Commodore 1541 device. [Nathan Woods]
- 9952: machine/z80scc.cpp: Added support for full duplex DMA, used by Sony NEWS-OS. [Brice Onken]
- 9994: apple2gs_flop_orig.xml: Added Dragon’s Lair games. [Antoine Vignau, A-Noid]
- 9995: a7800.xml: Added four prototypes (two working, two not working). [gambler172, Eckhard Stolberg, kmg]
- 9996: Prevent source files in src/devices from inadvertently including headers from src/mame. [Miodrag Milanović]
- 9999: barcrest/mpu4*.cpp: Assigned more appropriate lamp extender boards for several games based on behaviour. [David Haywood]
- 10001: jpm/jpmsru.cpp: Added DAC sound for Lucky Casino. [SomeRandomGuyIdk]
- 10002: barcrest/mpu4*.cpp: Added ability to override lamp current checks and removed obsolete hack from Connect 4. [James Wallace]
- 10003: formats/fs_coco_rsdos.cpp: Updated for recent file system API changes. [Nathan Woods]
- 10004: Set minimum required permissions on GitHub Actions workflows. [neilnaveen]
- 10006: Added seven games based on V.R. Technology chips and a skeleton MeGaTrix DVD/game system driver. [David Haywood]
- 10007: formats/fs_coco_os9.cpp: Updated for recent file system API changes. [Nathan Woods]
- 10009: nes.xml: Replaced modified drfrankn dump with correct dump. [kmg]
- 10013: atari/atarittl.cpp: Got most graphics and controls working for gtrak10. [Golden Child]
- 10014: seta/seta.cpp: Added an alternate version of Thunder & Lightning. [Sergio Galiano, Recreativos Piscis]
- 10015: barcrest/mpu4*.cpp: Sorted more sets and improved I/O. [David Haywood]
- 10016: netlist: Implemented DM9314 RS mode. [Golden Child]
- 10018: subsino/subsino2.cpp: Identified several inputs for queenbee (MT08365). [Steven Coomber]
- 10019: matic/barata.cpp: Restored proper company name. [einstein95]
- 10020: Explicitly set LinkSupportCircularDependencies for NetBSD (GitHub #10011). [Thomas Klausner]
- 10021: pc/at.cpp: Fixed a typo in asi100b0 company name. [David Silva]
- 10022: atari/atarittl.cpp: Fixed gtrak10 video. [Couriersud]
- 10026: nes.xml: Added nine working prototypes. [Forest of Illusion, johnsodu, kmg]
- 10028: Added support for building with clang on OpenBSD. [Frederic Cambus]
- 10029: Cleaned up #includes in src/osd. [AJR]
- 10030: gameboy.xml: Added fourteen working prototypes. [kmg]
- 10031: gaelco/gaelco2.cpp: Fixed “Touch and Go” game name. [ClawGrip]
- 10032: netlist: Various enhancements, including speed hacks for gtrak10. [Couriersud]
- 10038: skeleton/mt735.cpp: Fleshed out comments, and fixed manufacturer and year. [einstein95]
- 10039: barcrest/mpu4.cpp: Corrected YM2413 clock frequency, fixed I/O for some Dutch games, and sorted more games. [David Haywood]
- 10040: atari/a2600.cpp: Default to having a right joystick connected. [kmg]
- 10041: netlist: Fixed regression causing device macros to be read from source. [Couriersud]
- 10042: neogeo.xml: Fixed eightman serial. [Abadede]
- 10045: sega/model2.cpp: Dumped sound program ROM from Manx TT Twin Rev. A, added it as a clone. [Tailsnic Retroworks, ClawGrip]
- 10048: machine/pci.cpp: Ensure PCI map_extra is called after device reset is complete. [Miodrag Milanović]
- 10049: c64_cass.xml: Added ten items (eight working, two not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 10050: gameboy.xml: Added five working prototypes. [kmg]
- 10052: 3rdparty/ymfm: Updated Yamaha FM synthesis library to latest version (fixes MT08108 and MT08231). [Aaron Giles, hyano]
- 10053: sinclair/spectrum_v.cpp: Avoid screen update before video is initialized (fixes MT08370). [holub]
- 10055: n64.xml: Converted ROM sizes to hexadecimal, and marked Dragon Sword prototypes as bad dumps. [kmg]
- 10056: atari/atarittl.cpp: Fixed stuntcyc ROM addressing so motorcycle displays correctly. [Golden Child]
- 10057: a2600.xml: Set default controllers for games that don’t use joysticks, and corrected some parent/clone relationships. [kmg]
- 10058: Corrected various Japanese titles and removed mention of MESS in software lists. [kmg]
- 10059: ibm5150.xml: Added eight items (seven working, one not working), and replaced two items with better dumps. [ArcadeShadow]
- 10060: megadriv.xml: Added Road Riot 4WD and Steel Talons prototypes. [DrBizz, kmg]
- 10061: snes.xml: Added nine items (eight working, one not working). [kmg]
- 10065: pinball/newcanasta.cpp: Added skeleton for “New Canasta” PC-based pinball. [Vicente y Sergio de ElectronicaVyS, ClawGrip]
- 10066: Updated Brazilian Portuguese translation. [Felipe]
- 10067: midway/midzeus.cpp: Dumped and added The Grid V1.01. [Museo del Recreativo, ClawGrip]
- 10068: Moved EXORterm driver source file to Motorola folder. [68bit]
- 10069: intv.xml: Added two unreleased Tutor Vision cartridge dumps (not working). [Chuck Gill, kmg]
- 10070: nintendo/nes.cpp: Don’t use cartridge software list for disk-only FDS. [kmg]
- 10072: netlist: Corrected 74157 gate output count. [Golden Child]
- 10074: miltonbradley/vectrex.cpp: Corrected propagation of VIA port A output to multiplexer output. [Andrew Green]
- 10075: konami/bishi.cpp: Corrected a few game titles (MT08362). [kmg]
- 10076: nes.xml: Use lowercase for descriptive text in descriptions, and use unabbreviated country names. [ArcadeShadow]
- 10077: atari/a2600.cpp: Made console switches machine configuration switches rather than DIP switches. [kmg]
- 10078: nes.xml: Removed duplicate entry blockset. [kmg]
- 10081: cinematronics/cinemat.cpp: Improved controls for spaceshp, and reformatted comments. [einstein95]
- 10082: valadon/bagman.cpp: Changed fake cabinet type DIP switch to machine configuration setting. [einstein95]
- 10085: ui/selgame.cpp, ui/selsoft.cpp: Fixed out-of-bounds std::vector accesses triggered when menu items is empty. [jflatt]
- 10086: machine/6840ptm.cpp, fairlight/cmi01a.cpp: Improved Fairlight CMI IIx audio emulation. [Ryan Holtz]
- 10087: ekara_japan_g.xml, ekara_japan_m.xml, ekara_japan_s.xml: Dumped six e-kara cartridges. [TeamEurope, David Haywood]
- 10089: pinball/newcanasta.cpp: Changed comment about CPU socket. [ClawGrip]
- 10091: uzebox.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10094: bus/vcs, atari/a2600.cpp: Allow cartridges to install themselves, fixing leaky abstraction. [Wilbert Pol]
- 10096: netlist: Reorganised code and fixed some spelling errors. [Couriersud]
- 10098: Cleaned up Japanese kana issues in software lists. [kmg]
- 10101: capcom/lwings.cpp: Added comment about undumped microcontroller on Avengers boards. [simzy]
- 10102: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 10103: matsushita/duet16.cpp: Added external PTM clock; machine/6840ptm.cpp: Fixed issues from GitHub #10086. [Ryan Holtz]
- 10104: formats/fs_cbmdos.cpp: Changed enumerate function to correctly look for single-density format. [Nathan Woods]
- 10105: famibox.xml: Added missing Punch-Out!! dump, and replaced bad dump for 1943. [Lina, Forest of Illusion, kmg]
- 10108: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 10110: gaelco3d.cpp: Dumped and added Football Power v1.1. [Victor Fernandez (City Game), Arcade Planet, ClawGrip]
- 10111: machine/6840ptm.cpp: Fixed regressions, counter duration, and single-shot/dual-8-bit behavior. [Ryan Holtz]
- 10112: util/zippath.cpp: Removed a now-unnecessary cast to std::string. [Nathan Woods]
- 10114: ibm5170.xml: Added three working items. [ArcadeShadow]
- 10115: video/mc6847.cpp, trs/gime.cpp: Revised font data based on die images and observations. [Tim Lindner]
- 10116: trs/coco.cpp: Fine-tuned CoCo Max III high-resolution joystick adaptor calculations. [Tim Lindner]
- 10117: apple2_flop_*.xml, apple2gs_flop_orig.xml: Added latest dumps and cracks. [4am, san inc., Firehawke]
Télécharger MAME v0.246 (64-bit)
Site Officiel de MAME
 
 MAMEUI, ARCADE, MESS, MESSUI v0.246.0 
Samedi 30/07/22 à 15:18 par Firebrand
Robbert n'a pas attendu la sortie mensuelle officielle de MAME v0.246, en retard par rapport à d'habitude, avant de publier ses propres builds. Voici les changements qui leurs sont spécifiques:
MESS, MESSUI, MAMEUI v0.246.0:
- You might notice the extra ".0" in the version - this is to indicate we don't use entirely vanilla MAME - we have a few stability fixes included. As you know, whenever MAME finds itself in a sticky situation it will exit unexpectedly, often taking down the GUI with it. Our builds include graceful fixes for some of these issues.

ARCADE v0.246.0:
- The change to the directory structure was able to be handled, without losing our modifications.
- You might have noticed an extra ".0" appended to the version - this is to indicate that we are not using vanilla MAME but a modified version of it. As you know ARCADE64 carries over the changes that came with MAMEUIFX.
Télécharger MAMEUI64 v0.246.0
Télécharger ARCADE v0.246.0 (64-bit)
Télécharger MESS v0.246.0 (64-bit)
Télécharger MESSUI v0.246.0 (64-bit)
Site Officiel de MAMEUI64
Site officiel de ARCADE
Site officiel de MESS
 
 Messinfo.dat v0.245 (11.34) 
Vendredi 29/07/22 à 14:08 par Firebrand
La version mensuelle de MAME n'est toujours pas sortie, ce qui permet à ce fichier informatif d'arriver tardivement mais pas encore en retard.
- 11.34 07/28/2022: Aligned files to 0.245 version.
Télécharger Messinfo.dat v0.245 (11.34)
Site Officiel de Messinfo.dat
 
 DuckStation 28/07/2022 
Vendredi 29/07/22 à 14:06 par Firebrand
Toujours plus de mises à jour pour cet émulateur PlayStation décidément très actif dernièrement. Voici les nouveautés:
- Fix invalid memory read in SW thread stats (Connor McLaughlin)
- Update speed limiter on boot (Connor McLaughlin)
- Fix default OSD scale (Connor McLaughlin)
- Add soundtouch (Connor McLaughlin)
- Add time stretched audio output (Connor McLaughlin)
- Remove libsamplerate (Connor McLaughlin)
- Fix compiling for arm64/linux (Connor McLaughlin)
Télécharger DuckStation 28/07/2022 (Windows)
Télécharger DuckStation 28/07/2022 (Linux)
Site Officiel de DuckStation
 
 vAmiga v2.1 Beta 5 
Mercredi 27/07/22 à 14:34 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Les améliorations sont les suivantes:
- Added support for ECS register DIWHIGH (#723)
- Option "Disconnect keys from keyboard" was broken (#722)
- Fixed a dot mask setting issue (#719)
- The built-in trackpad is no longer recognized as an external USB device (#717)
- Added more FFmpeg default search paths (#716)
- Fixed some resizing issues in the inspector window
Télécharger vAmiga v2.1 Beta 5
Site Officiel de vAmiga
 
 DuckStation 26/07/2022 
Mercredi 27/07/22 à 14:32 par Firebrand
Les mises à jour de cet émulateurs sont fréquente en ce moment. Voici les détails de la dernières:
- Fix incorrect vsync state on unpause (Connor McLaughlin)
- Fix hide mouse cursor in fullscreen (Connor McLaughlin)
- Update Simple-Chinese Translation to latest. (#2843) (zkdpower) #2843
Télécharger DuckStation 26/07/2022 (Windows)
Télécharger DuckStation 26/07/2022 (Linux)
Site Officiel de DuckStation
 
 AQZ Netplay Input Plugin v134 
Mardi 26/07/22 à 14:44 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a été mis à jour. Toujours une seule amélioration à la fois:
- Send external address in port message instead of ping message
Télécharger AQZ Netplay Input Plugin v134
Site Officiel de AQZ Netplay Input Plugin
 
 SameBoy v0.15.3 
Mardi 26/07/22 à 14:40 par Firebrand
Voici encore une nouvelle version pour cet émulateur GameBoy/GameBoy Color. Il s'agit majoritairement de corrections de bugs:
Accuracy Improvements/Fixes
- Improvements to all color correction modes

Bug Fixes
- Fixed a race condition that could cause the Memory Viewer to crash if used without pausing the ROM first
- Fixed a bug that caused SameBoy to incorrectly warn about saves being unwritable
- Fixed a bug that caused SameBoy on Windows to not warn about saves being unwritable
- Fixed a bug that caused the SDL port to not respect the joypads-in-background setting at startup
Télécharger SameBoy v0.15.3
Site Officiel de SameBoy
 
 AQZ Netplay Input Plugin v133 
Lundi 25/07/22 à 13:42 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a été mis à jour. Un seul changement est à signaler:
- Improve IPv6 support
Télécharger AQZ Netplay Input Plugin v133
Site Officiel de AQZ Netplay Input Plugin
 
 SameBoy v0.15.2 
Lundi 25/07/22 à 13:40 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des nouveautés:
New/Improved Features
- A setting to allow joypad input when SameBoy is not in focus was added to both frontends
- The SDL GUI now follows the user-configured Game Boy palette
- The SDL frontend now supports Game Boy palettes exported from the Cocoa port, and now includes 7 new palettes to choose from
- The scrollbar in the SDL frontend is now draggable
- The SDL GUI now correctly allows using the user-configured buttons in its menu
- An OpenAL audio driver is now available for Linux and other Unix users in the SDL port
- Up to two joypad hotkeys may now be configured to perform actions such as pausing and saving states in both frontends
- The softbreak debugger command was given a better description
- Both frontends will now warn you if progress cannot be saved when loading a ROM
- Game Boy Player (using CPU AGB A) is now a selectable Game Boy Advance revision

Accuracy Improvements/Fixes
- Emulated a glitch where a misconfigured window can insert pixels between tiles on models prior to the Game Boy Color, fixes Star Trek - 25th Anniversary
- Fixed a window-related regression, affecting edge cases where WX=0
- Accuracy improvements to emulation of the Game Boy Camera
- Accurate emulation of JOYP switching delay on the DMG
- Realistic emulation of button bouncing while keeping lag to a minimum

Bug Fixes
- Fixed a bug where SameBoy crashed on Windows 7 when using turbo while the XAudio driver was in use

Misc Internal Changes
- Fixed a potential memory corruption when SameBoy is used as a library in a C++ project
Télécharger SameBoy v0.15.2 (Windows)
Télécharger SameBoy v0.15.2 (MacOS)
Site Officiel de SameBoy
 
<< Page précédentePage suivante >>
2001-2022 Planet Emulation