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 WinUAE v4.0.1 Beta 2 (32-bit) 
Mercredi 04/07/18 à 13:06 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
- QuikPak SCSI working. (Has same bug as tekscsi2.device 1.0: does not load RDB custom filesystems)
- 80-bit FACOS fix. Also removed old unneeded JIT FACOS workaround.
- If drive identity is read and it is CHS-only, don't enable CHS-only mode unless host OS also returns zero drive size. Some (old) Windows IDE drivers do support CHS-only drives. (3.6.0)
- Added checks to prevent crashes when running in lagless vsync under wine. (DISPLAYCONFIG_VIDEO_SIGNAL_INFO and IDXGIOutput1 not implemented)

QuikPak 4060:
- Very similar in high level compared to TekMagic, main difference is SCSI chip, 53C720 (was 53C710 in TekMagic).
- "tekscsi2.device (tekscsi2 2.1 (17.7.97) ©1997 Asimware Innovations Inc.)". Apparently v2.2 also exists.
Télécharger WinUAE v4.0.1 Beta 2 (32-bit)
Télécharger WinUAE v4.0.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 Le sondage de l'été 2018 
Mardi 03/07/18 à 14:51 par Firebrand
La saison estivale commence, on crève déjà de chaud, le farniente et les piña colada sont (bientôt) au programme. Mais avant de pouvoir buller l'esprit tranquille, voyons les résultat du sondage du mois précédant.

Vous appréciez le travail des amateurs à la majorité absolue. Les réfractaires sont un peu plus nombreux qui ceux ne connaissaient pas la pratique.

Le sondage prend lui aussi ses quartiers d'été et durera jusqu'à la rentrée de septembre.
La saison est justement propice aux rencontres entre amis autour d'un verre, d'un bol de cacahuètes et d'une assiette de saucisson. Et pourquoi pas profiter du moment pour se faire une petite partie de jeu vidéo dans le canapé pour ouvrir l'appétit avec nos consoles rétro ou des machines les émulant? C'est une activité conviviale! Quel est le type de jeu que vous préférez proposer à vos amis?

Le plaisir de jouer ensemble...

Vous pouvez venir défendre votre choix sur notre forum!
 Messinfo.dat v0.199 (11.11) 
Mardi 03/07/18 à 13:46 par Firebrand
Ce fichier contenant des informations sur les machines non arcade vient clore la série d'AntoPISA pour MAME v0.199.
Télécharger Messinfo.dat v0.199 (11.11)
Site Officiel de Messinfo.dat
 Highscore.dat (unofficial) 01/07/2018 
Mardi 03/07/18 à 13:43 par Firebrand
Ce fichier permettant de conserver vos meilleurs scores pour les jeux MAME supportés a été mis à jour à l'occasion de la sortie de MAME v0.199.
Télécharger Highscore.dat (unofficial) 01/07/2018
Site Officiel de Highscore.dat (unofficial)
 NPlayers.ini et NPlayers32.ini v0.199 
Mardi 03/07/18 à 13:40 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs contient désormais les nouvelles machines de MAME v0.199.
Télécharger NPlayers.ini v0.199
Télécharger NPlayers32.ini v0.199
Site Officiel de NPlayers.ini
 Emu Loader v8.6.1 (version complète) 
Mardi 03/07/18 à 13:38 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Henceforth, you shall be known as Darth Emu Loader!
Humongous amounts of drawing bugs where fixed since last build. That was all thanks to the night mode. I would have never found them bugs without it...
Quite a few internal changes were made in favor of the night mode. Further improvements to my TPanelEx and TShadowLabel Delphi components were required. I've had so much fun working on Emu Loader these past 4 weeks, I tell you.
Many "under the good" bugs were also fixed. But let me say this first: you must create games list for all arcade and MAME software lists all over again. This is required due to recent internal changes. Not doing so will cause a cataclysmic event!
The goods:
- Emu Loader's audit system was still flawed. Bios/devices were not validated 100% in some situations. Model 2 board ROMs for SEGA Model 2 Emulator were also completely ignored.
- Support for Supemodel 3 Emulator latest SVN 735 build. You lhave to reconfigure the emulator and game custom settings within the frontend since .ini file entries have been renamed. I took the opportinity to add support for save states. You can select a save state before loading a Model 3 game now. I've also fixed quite a few bugs related to Supermode 3 usage. The most important is proper command line parameters, that were completely messed up.
- Emu Loader was adding bogus files to games in MAME software lists. Some of them are battery ROMs. These are not game files and should not be added to the game's files list. Most affected are cartridge softlists nes.xml and msx1_cart.xml.
- ROM/CHD size is now added to arcade games files list. There is no file size validation, it's just used for information. Currently used in Game Details screen and Arcade Games Scan Results screen.
- Games Search tool bar repalced by a floating panel. This is the only way I found to implement tool bar colors customization.
- Filter Arcade Games by Main CPU tool bar replaced by a floating panel (Arcade Misc Filters button). Again, to allow changing tool bar colors.
- The interface of several screens were updated to support night mode. Some of them look incredibly beautiful.
- New Night Node Customization settings in preferences screen. Only tool bar colors can be customized for now.
- Preferences screen redesigned so its contents don't clutter in a small space.
And here's the golden goose: tool bar icons were complete redesign! Outer frames split from the icons into overlay icons.
These overlays are dynamically drawn on top of the filter icons. Located in the new \resources\main_icons\overlay\ folder, you can easily customize them to your liking. Full alpha blend support. There's a set for the night mode and another one for the light mode.
Large icons were resized from 44x40 to 48x48, and small icons resized from 28x22 to 30x24.
I took the time to create extra large 68x68 tool bar icons for those like me with 4K (3840x2160) and 2K (2560x1440) screen resolutions. They look awesome. There's also new 30x24 arcade filters small icons for the small tool bar.

- Non-game files were added to a MAME software list games
*some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hash\nes.xml", "hash\msx_cart.xml", others)
*you must re-create all your MAME software list games lists again, either delete all files in "frontend_dir\arcade\mame_softwarelist_games\" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode
- FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)
- FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "" board ROMs completely ignored
- When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)
- Timer freeze when applying games filters on grouped view mode
- Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)
- Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen
- Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"
- CRC-32 / SHA-1 checksums of unzipped game files failed to be generated
*some games could not be added to the games list (console/computer systems only)
*most noticeable in "Game Details" screen
*mostly for Unicode filenames
*console/computer games only (ported from EmuCon)
*some internal functions updated to support "WideString" parameters and slightly modified to fix this bug
- Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old!
- Megatons of drawing bugs thru the entire project

- Changes and improvements to games tool bar:
*resized large icons from 44x40 to 48x48
*resized small icons from 28x22 to 30x24
*added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions
*added a white background in the lower text so it's visible in night mode
*several icons were completely remade
*split the icon outer frame from current icons into separate overlay icons, located in a new "resources\main_icons\overlay\" folder
.overlay icons are painted on top of the icon, alpha blend support
.overlay icons can be customized to your liking without altering the filter icons
*replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar
.you can move the panel around by dragging it with the title bar
*finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)
*Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar"
- Improvements to "Arcade Games Filters" screen (tool bar button)
*if filter icon not found, the "no icon" was not set correctly
*added support for 68x68 and 30x24 icon sizes, found in "resources\main_icon\arcade_filters\" folder
*choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"
*additional tweaks
- Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:
*Extra Large (68x68)
*Large (48x48)
*Small (30x24)
- Changes to "Customize Tool Bar"
*replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"
*removed "Search Games Bar" checkbox since it's now listed with the other buttons
*renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu
*additional tweaks
- Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs
- Changes to Preferences screen
*size increased to 850x600 to give its contents more breathing room
*moved "Internet Game Info" panel from "Images" to "General" page
*renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed
*additional interface tweaks (still needs work)
- Changes and fixes to "Supermodel 3 Emulator" features
*entries in file "frontend_dir\arcade\emulator_ini\supermodel_ini\Supermodel.ini" have changed to avoid settings overlap
NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file
NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them
*game custom setting files changed as well (change/save emulator default settings first!)
NOTE: you must re-configure AND save the game custom settings again to update the .ini file
*additional interface updates
*FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!)
.custom settings and emulator default settings were added twice to command line
.new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME)
.if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)
*when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically
*if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit
Replaced the "Main CPU MAME Filter" bar by a floating panel
*it was wasting too much space above the main games list
*the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)
*panel position is always at the top left corner of the games list
*you can move the panel around by dragging it with the title bar
*limited the games search pattern to MAME / HBMAME as it's useless for other systems
*added support for night mode
- Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support
- Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)
*added a Device column to easily identify game sets with device ROMs
*added a file size column (you must create all arcade games lists to see this info)
*MAME CHD file sizes are detected "on the fly" while scan results list is being generated
*missing files texts are now painted in a dark gray color (light mode) and silver color (night mode)
.status columns text is painted in red color; much easier to spot missing files
*device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets
*parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column
*moved controls from bottom bar to top bar, reducing waste of space
*increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens
*window now have a fixed width size of 1015 pixels
*when viewing a single game, the window height will be shortened to avoid waste of space
*removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)
*" found" and " not found" texts are now in "green" and "red" color for easier reading
*status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown
*support for night mode; visibility on this mode is much nicer and detailed than light mode
- Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)
*missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)
*file size column added to game files list
*MAME CHD file sizes are detected "on the fly" while files list is being generated
*if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it
- Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)

- Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen
*for games tool bar filters, images tool bar and other "captionless" tool bars in the future
*support custom gradient background; gradient can be disabled to use a single color
*frame color is customizable; it can also be disabled
*tool bars with button caption enabled cannot be customized (TToolBar component limitation)
- Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)
- Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)
- Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen)
.new settings: "scroll fog shaders", "tile map shaders", "stretch"
.added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will
- Added save states support for "Supermodel 3 Emulator"
*select a save state file before loading the game
*valid filenames are "" (state slots go from 0 to 9)
*save state folder is fixed by the Supermodel emulator and cannot be changed ("emudir\Saves\")
- ROM/CHD size info added to arcade and MAME software list sets
*games validation system do not use it, it's for information only
*ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)
*you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it
*games of Supermodel 3 emulator doesn't have ROM size info in "emudir\Config\games.xml"
*games of console/computer systems already have file size info (systems ported from EmuCon Frontend)
Télécharger Emu Loader v8.6.1 (version complète)
Site Officiel de Emu Loader
 Fuse v1.5.5 
Mardi 03/07/18 à 13:29 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les améliorations sont les suivantes:
Emulation core improvements:
- Improve sound accuracy on Unix 64 bits systems (thanks, Fredrick Meunier) (Sergio Baldoví).

Miscellaneous improvements:
- Allow the use of real joystick hats/dpads (thanks, Sarah) (Fredrick Meunier).
Télécharger Fuse v1.5.5 (Windows)
Télécharger Fuse For MacOS X v1.5.5 (MacOS)
Site Officiel de Fuse
 VisualBoy Advance-M v2.1.0 (wxWidgets) 
Lundi 02/07/18 à 12:58 par Firebrand
La nouvelle version de VisualBoy Advance-M a été compilée également pour Windows.
Télécharger VisualBoy Advance-M v2.1.0 (wxWidgets) (32-bit)
Télécharger VisualBoy Advance-M v2.1.0 (wxWidgets) (64-bit)
Site Officiel de VisualBoy Advance-M
 Fichiers additionnels pour MAME v0.199, 3ème partie 
Dimanche 01/07/18 à 13:00 par Firebrand
Une nouvelle série de fichiers additionnels pour MAME viennent d'être publiés. Ne manque que Messinfo.dat pour avoir un ensemble complet.
BestGames.ini v0.199 (1.14):
- 2018/06/30 1.14: Online the version 0.199; 3 new games added.

Languages.ini v0.199 (0.87):
- 2018/06/29 0.87: Added 0.199 sets.

Series.ini v0.199:
- Item RENAMED (2): (gtg) to (gtgj31) and (puyofev) to (puyofevj).
- Series UPDATED (2): Golden Tee and Puyo Puyo.
Télécharger BestGames.ini v0.199 (1.14)
Télécharger Languages.ini v0.199 (0.87)
Télécharger Series.ini v0.199
 WinUAE v4.0.1 Beta 1 FR 
Dimanche 01/07/18 à 12:54 par Firebrand
Chez Tradu-France non plus, on ne s'arrête pas: la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.0.1 Beta 1 FR (32-bit)
Télécharger WinUAE v4.0.1 Beta 1 FR (64-bit)
 WinUAE v4.0.1 Beta 1 
Dimanche 01/07/18 à 12:52 par Firebrand
Pas repos pour les braves, Toni Wilen embraye directement avec une nouvelle série de beta pour son émulateur Amiga. Celle-ci devrait être courte car elle s'intéressera principalement aux corrections de bugs. Voici la première fournée:
4.0.0 bugs fixed:
- 80-bit native FPU mode FREM and FMOD had parameters swapped in x86 code.
- 64-bit FPU mode config mode was not loaded from config file.
- "Minimize when focus is lost" could cause crashes.

Older bugs:
- "Minimize when focus is lost" incorrectly activated when switching modes in some situations. (same as above)
- If CPU panel select menu was active and then some other panel was selected: JIT got switched off.
- Don't abort with "tried to seek out of bounds" message when HDF/HD has virtual RDB and writing to too large offset.
- When inserting previously connected USB device, previous device type (Gamepad, CD32 pad etc) and autofire type (if any) was not restored.
- Do not copy data to Amiga side clipboard buffer if filesystem heartbeat signal is missing (=Some program took over the system), clipboard data can overwrite other program's data.
- Directory filesystem/UAE HDF uses indirect mode if new debugger is active. (Indirect is needed for debugger to detect memory reads and writes)
- "Minimize when focus is lost" minimized main emulation window when GUI was open and main window lost focus.
- RTG Multithread mode display refreshing was unreliable in palette modes when palette changed.

- Resolve hardfile/directory path environmental variables only when needed, loading and saving config now keeps original unresolved variables.
- Save also config file to crash dump file.
- QuikPak XP board emulation, not yet fully implemented.
- Added GVP v3.7, Blizzard 2060 v7.25 and QuikPak v2.1 to ROM scanner.
Télécharger WinUAE v4.0.1 Beta 1 (32-bit)
Télécharger WinUAE v4.0.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 VisualBoy Advance-M v2.1.0 
Dimanche 01/07/18 à 12:47 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. De manière un peu forcée car une vulnérabilité pouvant dévoiler des informations sensibles a été découverte et corrigée: il est donc recommandé de prendre cette nouvelle version. Seule la version MacOS est disponible pour l'instant, mais les compilations pour Windows ne devraient pas tarder. Voici les changements apportés:
Hey everyone,

New release of vba-m is now officially out. This release solves issue #255 where there was a security vulnerability found in the elf parser.
Rather than try to explain it myself, I’ll just copy and paste the issue.
It should explain the issue it could potentially cause. Now keep in mind the flags we used for our release builds help mitigate the issue before we knew of the issue, but it was still an issue that needed to be fix and special thanks to zzazzdzz on github who pointed out the issue, it was able to be fixed.

[2.1.0] Vulnerability fixes
- 68028b50 – (HEAD -> master, origin/master, origin/HEAD) minor fix for mingw cross build (9 hours ago)
- 498019a3 – (origin/osx-32bit) support older 32 bit macs running 10.7, fix build (11 hours ago)
- 6b486258 – fix some ELF parsing vulnerabilities #255 (30 hours ago)
- c63d3640 – travis: add job for libretro module (2 days ago)
- ef8c89fc – Libretro: Do not compile arm disassembly module (2 days ago)
- 63431916 – fix 2 broken URLs in builder script (3 days ago)
- 48af3829 – travis: move cache key for ccache into jobs (3 days ago)
- 21b718b8 – Add Coverity Badge (4 days ago)
- 8778837c – add Travis CI support (4 days ago)
- fde9d731 – installdeps: add ccache to list of deps (4 days ago)
- 77a3673d – installdeps: install wx-common for mxe for wxrc (4 days ago)
- 90188e88 – installdeps: fix build instructions for mxe (4 days ago)
- 816aab99 – fix installdeps for ubuntu:trusty (4 days ago)
- e4923e72 – fix save dialogs on Mac #268 (4 days ago)
- 66a50e35 – note how to reset config in windows in (7 days ago)
- ed00dc77 – use GetWindow()->Refresh() on non-GTK too #260 (12 days ago)
- 89228b06 – fix high CPU usage under wxgtk2 #260 (12 days ago)
- d1603218 – fix $ENV{WX_CONFIG} check yet again (12 days ago)
- 0489756d – fix $ENV{WX_CONFIG} check in 46f52941 (12 days ago)
- 46f52941 – do not prefer wxgtk3 if $ENV{WX_CONFIG} is set (12 days ago)
- 437b366e – clean up wxgtk3 finding cmake code (12 days ago)
- 2efcb620 – support and default to wxgtk3 not gtk2 on arch (13 days ago)
- 430b5d63 – fix Mac OS 10.13 build issues (13 days ago)
- 9222894c – Merge pull request #263 from retro-wertz/patch-2 (2 weeks ago)
- 02e1f49a – Add couple of file ext on .gitignore (2 weeks ago)
- fad1dd15 – Merge pull request #262 from retro-wertz/libretro (2 weeks ago)
- 9c859917 – Opps (2 weeks ago)
- 009c09ef – GBA: Show log when rom uses SRAM of FLASH save types (2 weeks ago)
- 90bc79f2 – Libretro: implement vbam logging using libretro logging api (2 weeks ago)
- f4b88ba6 – Libretro: Remove GBA LCD filter (2 weeks ago)
- 76389d8e – RTC: Change this #ifdef to GBA_LOGGING (2 weeks ago)
- 710d2f3e – UtilRetro: Remove LCD filter (2 weeks ago)
- e0fe8365 – Makefile: Add option for sanitizer, add -DNO_DEBUGGER (2 weeks ago)
- 94d07676 – Makefile: Remove sources we dont need (2 weeks ago)
- 50e91f79 – Remove unrelated function during rom load (2 weeks ago)
- 3c0e88bc – Remove wrong #ifdef decleration (2 weeks ago)
- 3791b0a0 – Libretro: Fix samplerate not passed correctly to gba core (2 weeks ago)
- 3385be25 – Silence some warnings (2 weeks ago)
- 4d4819f0 – Libretro: Add core options for Sound Interpolation and Filtering (2 weeks ago)
- 94f11023 – Libretro: Add core option to mute sound channels (2 weeks ago)
- 5a4c788d – Merge pull request #256 from retro-wertz/patch-1 (2 weeks ago)
- bdb164bd – Set mirroringEnable to false (2 weeks ago)
- 0047fa1a – Merge pull request #253 from retro-wertz/libretro (2 weeks ago)
- 17b681b8 – ereader.cpp: Silence warning (2 weeks ago)
- 27fa30b4 – Libretro: Disable cheats by default, update to bios loading (2 weeks ago)
- 01c5f465 – Libretro: Cleanup controller layout binds (2 weeks ago)
- 319a4869 – Libretro: Do not allow opposing directions (2 weeks ago)
- 2c46522e – Libretro: Add Solar Sensor (3 weeks ago)
- 037e3771 – let’s place these in the correct spot shall we? (3 weeks ago)
- 90d2f5c8 – Added retro-wertz for his contributions in bringing in libretro back to speed and other things (3 weeks ago)
- 03bc7c24 – Merge pull request #249 from retro-wertz/updates (3 weeks ago)
- 991fc749 – Do this for GBA sound enhancements too (3 weeks ago)
- 4e4424e8 – GB: Fix sound options not working (3 weeks ago)
- abb62df6 – pause on menu pulldown on windows only (FIXED) (3 weeks ago)
- cb3e9e32 – pause on menu pulldown on windows only (3 weeks ago)
- 1115be12 – Merge pull request #248 from retro-wertz/updates (3 weeks ago)
- bc0e169d – Add missing file (3 weeks ago)
- edf939e9 – Gfx: Add #ifdef _MSC_VER, fix tiled rendering on windows (3 weeks ago)
- 57dc0c25 – Move gfxDrawTextScreen() into GBAGfx.cpp (3 weeks ago)
- 27aeb6dc – Re-add Types.h, remove some more #ifdef (3 weeks ago)
- 9ec142da – Add header guard (3 weeks ago)
- 7a194fb2 – do not pause games when menus are pulled down (3 weeks ago)
- 6e18c3c2 – exclude headers for now (3 weeks ago)
- 947cd10e – minor OSD code cleanup (3 weeks ago)
- 0dc3e06c – update installdeps for opensuse (3 weeks ago)
- cafe905b – Fix a cast for msvc compilers (4 weeks ago)
- 07bc2ee4 – Merge pull request #246 from retro-wertz/libretro (4 weeks ago)
- 1606ea74 – libretro: Cleanup some #ifdefs (4 weeks ago)
- 1d4dacc6 – Merge pull request #244 from retro-wertz/fix_gba_cheats (4 weeks ago)
- e2dff89d – Fix cheats not working in GBA (4 weeks ago)
- a3510c90 – Merge pull request #243 from retro-wertz/fix_opcode (4 weeks ago)
- 9ab2ee67 – Fix some opcodes in arm (4 weeks ago)
- a5e717a2 – add brace so it doesn’t break compilation (4 weeks ago)
- 4a615ab3 – Gonna take my time and actually work on a D3D9 panel. Documentation here I come. (4 weeks ago)
- fdb39a1c – Merge pull request #242 from retro-wertz/fix_alignments (4 weeks ago)
- 26c8c61b – Fix some formatting alignments in arm/thumb opcodes (4 weeks ago)
- 7c3d8d02 – Merge pull request #241 from retro-wertz/libretro (4 weeks ago)
- 8edd4ce5 – libretro: Fix save types not properly set using overrides (4 weeks ago)
- 893269d8 – Merge pull request #239 from retro-wertz/libretro (4 weeks ago)
- 3411aa33 – libretro: Use stdint.h instead in most cases (4 weeks ago)
- 1f20ba81 – libretro: Update (4 weeks ago)
- b0982ac8 – Always apply map masks (4 weeks ago)
- ff4f1235 – libretro: Fix wrong file pointer (4 weeks ago)
- 8f6e5de5 – libretro: Fix error : narrowing conversion (4 weeks ago)
- 8a1fd587 – libretro: Add header guard to UtilRetro.h (4 weeks ago)
- 85dea8a5 – add cygwin cross build support (9 weeks ago)
- 8638c769 – require pkg-config in cmake for gtk checks #227 (9 weeks ago)
- 60f2bd3f – remove ffmpeg from suse installdeps (9 weeks ago)
- 9933b6bb – if cross compiling openssl, need to add –cross-compile-prefix=- (2 months ago)
- 55caf62e – win cross script: pass RANLIB to openssl make (2 months ago)
- 9cd26b25 – windows cross build script: use autoconf for bzip2 (2 months ago)
- d5f90f0a – fix SDL sound on windows (3 months ago)
- fe9f0641 – fix msys2 builder script (3 months ago)
- 70c8dee8 – cmake: default ENABLE_OPENAL to OFF (3 months ago)
- d992cfa2 – Finalize vertical draw fixes and code cleanup (3 months ago)
- 62e8098f – Fix forbidden conversion in remote.cpp (3 months ago)
- edb2fd26 – Merge pull request #214 from Eleuin/name-fixes (3 months ago)
- 9843af2b – Fix cmake directory in installdeps (3 months ago)
- 80bcdab9 – Fix draw height across rendering modes (3 months ago)
- f3f6ee7b – fix compile errors with ffmpeg git (3 months ago)
- 5ae853a9 – fix installdeps for OpenSUSE (3 months ago)
- 8540860a – adjust changelog version regex for cur. version (4 months ago)
- 61e2f3b2 – Merge pull request #204 from Eleuin/filter-bounds-fix (4 months ago)
- d7a4eddb – Fixed filter draw bounds (4 months ago)
Télécharger VisualBoy Advance-M v2.1.0 (MacOS)
Site Officiel de VisualBoy Advance-M
 SDLMAME4Ubuntu v0.199 
Dimanche 01/07/18 à 12:39 par Firebrand
Cette version de MAME pour Ubuntu a été mise à jour avec les sources de la v0.199.
Télécharger SDLMAME4Ubuntu v0.199 (32-bit)
Télécharger SDLMAME4Ubuntu v0.199 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Fichiers additionnels pour MAME v0.199, 2ème partie 
Samedi 30/06/18 à 13:26 par Firebrand
Deux nouvelles collections de fichiers additionnels ont été publiées pour MAME v0.199: Category.ini et Catlist/Catver qui permettent de trier les jeux selon divers critères.
Télécharger Category.ini v0.199
Télécharger Unofficial Catlist/Catver v0.199
 WolfMAME v0.199 
Samedi 30/06/18 à 13:22 par Firebrand
Ce build de MAME adapté aux compétitions de high-scores a été mis à jour avec les sources de MAME v0.199.
Télécharger WolfMAME v0.199
Site Officiel de WolfMAME
 SameBoy v0.11 
Samedi 30/06/18 à 13:21 par Firebrand
Cet émulateur GameBoy, pensé avant tout pour MacOS, très précis a été mis à jour. Les améliorations sont les suivantes:
This version is not compatible with save states of older versions.

New/Improved Features
- The Cocoa and SDL ports can now rewind the game using a configurable key
- The libretro port can now be compiled for Haiku and Wii U
- The libretro port now has split-screen link cable emulation
- The Cocoa and SDL ports can now under-clock the emulator for a “slow motion” effect
- A new LCD screen filter for both the Cocoa and SDL ports
- The new PPU and timing system introduced an up to 100% performance boost (More details in “Accuracy Improvements/Fixes”)
- A new debugger operator – {...} can now be used to dereference a pointer to a 16-bit value
- Fullscreen support in the SDL port
- Improved audio in the Windows SDL port, on supported versions of Windows
- The delete and unwatch debugger commands are now less strict
- Added joystick hat support to the SDL port
- The Cocoa port now uses Metal on supported Macs for better performance on laptops and less capable desktops
- The Cocoa port now allows specifying a boot ROMs folder, so it can be used with the original boot ROMs
- Improved the Cocoa debugger, it is now more responsive and no longer truncates output
- The lcd debugger command now shows more accurate details about what the PPU is currently doing
•The SDL port now has proper joypad configuration, similar to the Cocoa port
•The SDL port now has more consistent joypad menu navigation, in comparison to keyboard navigation
- Improved analog stick controls in both ports

Accuracy Improvements/Fixes
- This version introduced major accuracy improvements, making SameBoy able to pass:
*All of mooneye-gb’s acceptance tests
*All of Wilbert Pol’s tests
*All of Blargg’s tests
- Improved emulation of analog characteristics of the APU for more accurate sound
- Emulation of an open-bus-like quirk behavior in GDMA and HDMA
- A whole new T-cycle accurate PPU:
*Accurate interrupt timing and blocking
*Sprite timings are now accurate
*Pixel pushing timing is now accurate, for pixel-perfect emulation of Prehistorik Man
*Has accurate memory and register access timings
- Accurate emulation of several timing edge cases related to the halt instruction
- Accurate emulation of a DMA bus quirk on the DMG
- Complete and accurate emulation of the OAM bug, including cases not tested by Blagg’s tests
- Fixed a regression in dmg_sound-2
- Several accuracy fixes in SameBoy’s built-in boot ROMs
- DMA now blocks PPU OAM access
- Correct emulation of wiring both sets of buttons in JOYP
- Fixed a bug where HDMA and GDMA were 4 times faster than they should have been
- I/O register access conflicts are now emulated, including behavior differences between models
- Improved accuracy of the halt bug
- Correct emulation of the DMG STAT-write bug, which is just a specific case of I/O register access conflict
- Emulated an APU glitch where in some edge cases a DIV-triggered APU event is skipped

Bug Fixes
- Minor text adjustments in both the Cocoa and SDL ports
- Fixed the Android build of the libretro port
- The call instruction is now properly symbolicated
- Fixed an issue that caused the Cocoa port to play a beep sound when certain buttons were pressed
- Fixed several graphical issues with some of the filters
- Worked around an SDL bug introduced in the macOS port of SDL
- Fixed a bug where SameBoy froze after leaving turbo mode
- Fixed a bug where the Windows port could not handle Unicode paths
- Fixed a bug where the debugger wrote to the wrong CGB RAM bank
- Fixed a bug where debugging symbols were not properly reloaded
- Fixed save states in the SDL port
- Fixed a bug where battery saves were not always saved in the SDL port
- Fixed a bug where the SWAP instruction was incorrectly disassembled as RLC
- Fixed a bug where the Cocoa memory viewer would play a beep sound and show a warning after resetting the emulator

Misc Internal Changes
- API refinements
- Minor improvements to the Windows build system
- Documented several differences between DMG revisions and CGB revisions, and between DMG and MGB. SameBoy now explicitly targets DMG-CPU-B and CGB-CPU-E, and hopefully more revisions in the future
- The official Windows binaries now use SDL 2.0.8
Télécharger SameBoy v0.11 (MacOS)
Télécharger SameBoy v0.11 (Windows)
Site Officiel de SameBoy
 Fichiers additionnels pour MAME v0.199, 1ère partie 
Vendredi 29/06/18 à 12:50 par Firebrand
AntoPISA a commencé son travail sur les fichiers additionnels pour MAME v0.199. Les premiers publiés sont Version.ini qui permet de classer es jeux selon la version de MAME dans laquelle ils sont sortis et CHD-Info qui permet de gérer ses CHDs.
Télécharger Version.ini v0.199
Télécharger CHD-info v0.199
Site Officiel de ProgettoSNAPS
 VirtualC64 v2.1 
Vendredi 29/06/18 à 12:46 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Voici la liste des nouveautés:
- Now passing VICE test openio/de00int and all tests in the irqdma test suite.
- Fixed a bug in the implementation of the LSR command.
- The floppy drive's clocking logic has been improved. A couple of demos that did not work in the previous release can be loaded smoothly now.
- Some minor GUI issues have been fixed.
Télécharger VirtualC64 v2.1
Site Officiel de VirtualC64
 My Nes v7.4.6753 (32-bit) 
Vendredi 29/06/18 à 12:44 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Added: Namco 163 sound channels (mapper 210 external sound channels)
- Fixed: save-load state in Namco 106 mappers (# 19 and 210)
- Fixed: channels cannot be silenced using Audio>Channels menu items from the last update.
- Improved: Audio filters order fixed to match what described in the wiki, it goes now like this: high-pass filter at 442 Hz => high-pass filter at 90 Hz => low-pass filter at 14 KHz.
Télécharger My Nes v7.4.6753 (32-bit)
Site Officiel de My Nes
 GameEx et GameEx Arcade Edition v15.34 
Jeudi 28/06/18 à 12:41 par Firebrand
On commence à être habitués avec GameEx: encore une nouvelle version, mais aucune information disponible à son sujet.
Télécharger GameEx v15.34
Télécharger GameEx Arcade Edition v15.34
Site Officiel de GameEx
 History.dat v1.99 
Jeudi 28/06/18 à 12:39 par Firebrand
Ce fichier informatif pour MAME contient désormais des données relatives aux jeux de la v0.199.
Télécharger History.dat v1.99
Site Officiel de History.dat
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