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 WinUAE v5.3.0 Beta 3 
Samedi 06/04/24 à 16:54 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Merlin RTG board blitter fixed. 86box ET4000 blitter/MMU was incomplete (No linear blitter/MMU apertures, missing blit start mode check, pattern/source alignment restrictions are ET4000w32p only). Added vblank interrupt and monitor switcher support. Fixed horizontal panning in 24-bit modes. Overlay/PIP not yet implemented. It is quite useless because overlay and main bitmap depth must match.
- Added oMniBus RTG board (Zorro II to ISA adapter). ET4000AX (no blitter, no HW cursor) or ET4000W32 (blitter and HW cursor. Note: Current Picasso96 drivers have a bug that makes ET4000W32 blitter unusable, bug that apparently has always been in this driver. Fix will be in next Picasso96 release.)
- Added Graffity Z2/Z3 RTG board. Cirrus Logic GD5428 based. Has monitor switcher.
- Added Rainbow II "RTG" card. Not really proper RTG card, has only hardwired PAL and NTSC resolutions (768x576 and 768x476). 24-bit depth only. Note that emulation always refreshes whole screen every frame (not just modified parts but whole screen) which is not very optimal but it really isn't worth the trouble because I am sure now one cares about this old board.
- Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
- Small PCI emulation changes (For example G-REX + Permedia 2 + some other PCI card: same card appeared 8 times)
- Added Apollo 630 emulation and boot ROM 5.61. Nothing special, ROM is only used to detect the RAM: "32Bit Power-Burstmode-FastRAM", apparently cool sounding name can make RAM even faster! (oddly ROM contains at least parts of IDE and SCSI drivers from other Apollo accelerators).
- In a rare situation it was possible to get false positive "CPU Trace" error when loading statefile.
- Debugger breakpoint "f 123 " didn't work, "" was incorrectly detected as PC end address even when it wasn't a number.
- Programmed mode with only VARVBEN enabled (Programmed vblank but hardwired syncs) didn't check if programmed VB ended earlier than hardwired PAL/NTSC vblank, resulting in vblank ending too late, hiding part of display at the top. (ross test(tm))
- If strobe conflicts start after STREQU strobes but before first STRHOR strobes: Denise vblank state stays stuck active until next valid STRHOR strobe is seen by Denise. (SOS / Triangle + ECS Agnus). Interesting detail: If OCS Denise, STRVBL strobe DOES NOT enable vblank (fixed in ECS Denise). Only STREQU strobes enable vblank. STRHOR disables vblank.
- OCS Denise "buggy" vblank start/end (visible only in Overscan+ and higher) start/end position was 2.5 CCKs too early.
- Left and right A1000 Denise/OCS Denise/ECS Denise hardwired hblank position slight adjustments (1 hires pixel) to match new test results.
- Both "SaveImage" (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel option now only affects name when new saveimage is created.

All Picasso96 supported RTG boards are now emulated. All CGX4 supported boards except Inferno. Inferno can't work, only known Wildfire boot ROM fails to configure it properly. PCI config logic seems to get confused if PCI BAR size is too large (GD5446 is 16M or 32M depending on revision). It seems Inferno support needs newer boot ROM which may not have been officially released. Apparently Inferno was also never officially released. EGS not tested, reports accepted if someone really wants to check EGS drivers.
Télécharger WinUAE v5.3.0 Beta 3 (32-bit)
Télécharger WinUAE v5.3.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 Mednafen v1.32.1 
Samedi 06/04/24 à 16:49 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Tiny update primarily to fix issues with loading CloneCD and Apple II WOZ files from uncompressed ZIP archives, and to implement a workaround for a gcc bug that broke the Saturn VDP1 rasterization code when Mednafen was compiled with certain -mcpu=/-mtune= flags.

- Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
- Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives; fixes loading of such Apple II WOZ disk images and CloneCD CD images.
- SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
- Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.
Télécharger Mednafen v1.32.1 (32-bit)
Télécharger Mednafen v1.32.1 (64-bit)
Site Officiel de Mednafen
 
 Nestopia - Undead Edition v1.52.1 FR 
Vendredi 05/04/24 à 15:12 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nestopia - Undead Edition v1.52.1 FR
Tradu-France
 
 CHD-info v0.264 
Jeudi 04/04/24 à 12:19 par Firebrand
Les données relatives aux CHDs de MAME v0.264 ont été intégrées à cet ensemble de fichiers d'information et de gestion des CHDs.
Télécharger CHD-info v0.264
Site Officiel de CHD-info
 
 RomVault v3.7.0 
Mercredi 03/04/24 à 14:20 par Firebrand
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents
Télécharger RomVault v3.7.0
Site Officiel de RomVault
 
 Fichiers additionnels pour MAME v0.264 
Mardi 02/04/24 à 18:20 par Firebrand
Ces différents fichiers utilitaires ont été mis à jour pour MAME v0.264:
Category.ini v0.264:
- 2024/04/01: Aligned files to MAME 0.264.

Catlist/Catver v0.264:
- 2024/04/01: Aligned files to MAME 0.264.

Languages.ini v0.264 (1.58):
- 2024/04/01 1.58: Added 0.264 sets.

Series.ini v0.264:
- Series UPDATED (6): 194X, Bagman, Cal Omega, Galaxian, Mr. Do! and Pac-Man.

Version.ini v0.264:
- 2024/04/01: Aligned to MAME 0.264.
Télécharger Category.ini v0.264
Télécharger Catlist/Catver v0.264
Télécharger Languages.ini v0.264 (1.58)
Télécharger Series.ini v0.264
Télécharger Version.ini v0.264
ProgettoSNAPS
 
 RetroBat v6.1.0 
Mardi 02/04/24 à 18:12 par Firebrand
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17

Features:
- [WHEELS] First implementation : model2, model3, pcsx2, flycast (dreamcast) (currently supported wheels : Logitech G29 and experimental: G920, driving force GT and G923, Thrustmaster T300RS (gearstik only in model2 and model3))
- [CONTROLS] Magic Engine controllers autoconfiguration
- [CONTROLS] Add xinput driver option for MAME autoconfiguration with correct joystick orders
- [CONTROLS] Add logic to search per-game MAME cfg files first in saves\mame\ctrlr then in bios\mame\ctrlr when using "per-game" controller profile option
- [CONTROLS] Add option to use left analog joystick instead of dpad in SNES9X
- [CONTROLS] Add option to disable MOUSE in libretro:mame
- [CONTROLS] Dolphin : add management of Gamecube adapters from Raphnet and Mayflash (you need to connect gc pads in reverse order on mayflash (4 for player 1, etc.)
- [CONTROLS] Add autoconfiguration of N64 controller from Nintendo online shop for Ares, Bizhawk, Simple64 and Rosalie's Mupen64
- [CONTROLS] Add autoconfiguration of N64 adapters from Raphnet & Mayflash for Ares, Bizhawk, Retroarch, Simple64 and Rosalie's Mupen64
- [CONTROLS] Cemu : add wiimote horizontal controller profile
- [CONTROLS] Add gun option to libretro mame, mame2003_plus and mame2016 cores
- [CONTROLS] Enable raw input driver in Retroarch if use_gun is set and multiple gun devices are connected
- [CONTROLS] RetroArch & Flycast standalone: add individual game controller configuration for all arcade games and ability for user to manage through a file * * * * * * * * * WIKI
- [CONTROLS] Add profile for lightgun for wii games with dolphin
- [FEATURES] MAME : add setting skip_warnings to 1 in ui.ini file
- [FEATURES] Add desktop resolution option to Teknopparot and Demul
- [FEATURES] Add .chd extension for PSP system
- [FEATURES] Add libretro-desmume features
- [FEATURES] Add .chd extension to amigacdtv
- [FEATURES] Add ability to run gemdos hdd images with hatarib core (using m3u and .GEM file)
- [FEATURES] Add crosshair feature for model2
- [FEATURES] Add 2 features in Vita3K emulator
- [FEATURES] Add Technicolor shader in RetroArch
- [FEATURES] Add features fo fbalpha, mame non-current cores.
- [FEATURES] Add "-output windows" option for MAME standalone (used for mamehooks)
- [FEATURES] Future Pinball : added camera type feature
- [FEATURES] Supermodel : add supersampling (needs a beefy gpu !)
- [FEATURES] Vita3k : enhancement with pref-path management, if setting your own emulator content path, RetroBat will use it, else it will use the emulator path
- [FEATURES] Retroarch : add support for new mitm-session argument (netplay)
- [FEATURES] Flycast (standalone) add option to use R1 and L1 instead of triggers
- [UPDATES] Update bios\PPSSPP assets for libretro-PPSSPP core
- [UPDATES] Update BIOS lookup and bios selection for PCSX2 (both standalone & libretro core) : bios must be placed in bios\pcsx2\bios and the list has changed
- [UPDATES] Update BIOS lookup for psx bios (default RetroBat is now psxonpsp660.bin)
- [UPDATES] Remove unnecessary file formats for MUGEN system

Fixes:
- fix some features not correctly working in libretro ppsspp (e.g. anisotropic filtering)
- fix exit of chihiro / cxbx
- Vpinball & fpinball : fix .zip management
- fix screenshots being deleted on game exit
- fix controllers not autoconfigured with new versions of ryujinx & CEMU (ensure GUID calculation can match SDL 2.30 version with manufacturer name)
- Fix dolphin savestates combo with non-xinput controllers
- Fix MAME exit combo
- Fix model2 exit combo not saving NVRAM
- Fix supracan md5 bios check
- Fix mono-gun games in retroarch settings when multiple guns are connected
- disable teknoparrot update search when running from RetroBat
- Fix bios checking engine that did not work when the path contains twice /bios
- Remove obsolete aspect ratios for mame standalone (as these are only used in -window mode)
- Fix screen size for hypseus on high-resolution displays
- Fix shaders when using OpenGL driver on libretro cores that force glcore (use slang shader instead of glsl for these cores), also added ability to specify different glsl and slang shaders for a single RetroBat preset
- Fix PPSSPP standalone autoconfiguration of controllers for non-xinput devices (attention, PPSSPP has a bug that prevents non-Xinput controllers to work when a XInput controller is connected)
- Fix zinc start failing if controller does not have a required button
- cemu : allow gamepad button inversion also for non-xinput controllers
- Remove default colorization of GameBoy games with libretro:gambatte
- Fix launch of Dolphin Triforce emulator from RetroBat menu not working
- Fix one feature value not available anymore in new Ryujinx Avalonia UI
- Fix pcsx2 cheats path that had too many subpaths ('cheats\pcsx2\cheats\cheats' now is 'cheats\pcsx2\cheats')
- Fix XEMU not launching in fullscreen in some cases
- fix duplicate features naming (e.g. beetle_psx_hw video renderer)
- Fix retroarch 'custom' aspect ratio not applying
- Fix Mednafen standalone controller configuration (emulator is using dinput)
- Remove unnecessary extensions for MUGEN
- Vita3k no detection of .m3u file in some cases

Interface:
- Fix issue of disconnection of gamepad in RetroBat interface when trying to affect controllers to users and having multiple controllers of the same type
- Fix network icon not being removed when choosing the option to hide it
- Fix display of gametime when duration is between 24 and 25 hours

Dev stuff:
- Add method to get new SDL 2.30 guid value (with CRC) (still in progress, not fully functional)
- disable check for sinden FilterGraphWindow (camera activity) when searching for connected SindenLightguns
- Move core/system specific remaps to remap files instead of retroarch global mapping
- Add method to be able to manage in future game-specific options in scummvm (disabled for now)

Project:
- New retrobat notice document
Télécharger RetroBat v6.1.0
Site Officiel de RetroBat
 
 GB Enhanced+ v1.8 
Mardi 02/04/24 à 17:58 par Firebrand
Cet émulateur de consoles portables Nintendo est mis à jour annuellement tous les 1er avril. Voici les changements de cette année:
It's April 1st. No jokes. Only business. Once again, not many exciting changes under the hood. GBE+ is in the very last stretches of emulating some very complex and exotic hardware, so much of last year's work was to that end. You know what they say, the last 10% of a project takes 90% of the time.

Notable Changes:
- Reworked Pokemon Mini netplay to be much simpler. All players need to do is basically point each instance of GBE+ to the correct player (e.g. Player 1, Player 2, etc) using the F4 hotkey.
- Added support for the Glucoboy. GBE+ now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
- Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No proper audio/video yet.
- Improved support for the Play-Yan and Play-Yan Micro. No audio/video output yet
- Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible.
Télécharger GB Enhanced+ v1.8
Site Officiel de GB Enhanced+
 
 WinFellow v0.5.11 FR 
Lundi 01/04/24 à 17:06 par Firebrand
La dernière version de cet émulateur Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger WinFellow v0.5.11 FR
Tradu-France
 
 Visual Boy Advance GX v2.4.8 
Lundi 01/04/24 à 17:05 par Firebrand
Ce port de VisualBoy Advance pour Nintendo GameCube, Wii et WiiU a ét émis à jour. Les améliorations sont les suivantes:
- Added L+R+START for return to the menu for GCN controller (saulfabreg)
- Fixed MBC2 data saving for F-1 Race, Kirby's Pinball Land, etc. (saulfabreg, based on fix from Steelskin)
- Fixed MBC7 data saving for Kirby Tilt 'n' Tumble (saulfabreg, based on fix from Steelskin)
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo GameCube)
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo Wii)
Télécharger Visual Boy Advance GX v2.4.8 (Nintendo WiiU)
Site Officiel de Visual Boy Advance GX
 
 FCE Ultra GX v3.5.4 
Lundi 01/04/24 à 17:01 par Firebrand
Une nouvelle version de ce port de FCEUX pour GameCube, Wii et WiiU a été publiée. Voici les changements apportés:
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
Télécharger FCE Ultra GX v3.5.4 (Nintendo GameCube)
Télécharger FCE Ultra GX v3.5.4 (Nintendo Wii)
Télécharger FCE Ultra GX v3.5.4 (Nintendo WiiU)
Site Officiel de FCE Ultra GX
 
 SDLMAME4Ubuntu v0.264 (64-bit) 
Lundi 01/04/24 à 16:58 par Firebrand
Ce build de MAMe pour Linux Ubuntu a été mis à jour vers MAME v0.264.
Télécharger SDLMAME4Ubuntu v0.264 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 NegaMAME v0.264-1 
Lundi 01/04/24 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
Télécharger NegaMAME v0.264-1 (Windows)
Télécharger NegaMAME v0.264-1 (MacOS)
Télécharger NegaMAME v0.264-1 (Linux)
Site Officiel de NegaMAME
 
 ares v137 
Lundi 01/04/24 à 16:54 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This is a relatively small update in terms of number of features/changes, however, the primary change is a big one I'm sure you all will love.

Slang Shader Pipeline (librashader)
- ares's shader pipelien has been re-created to support shaders written for the same slang shader pipeline as RetroArch.
- This was made possible thanks to librashader: a reimplementation of the RetroArch slang shader pipeline for standalone emulators.
- All shaders from libretro/slang-shaders are included. Please be mindful that librashader itself, and ares' implementaton of it are both rather new; some shaders may have compatibility issues, but the vast majority should function as expected.

Bandai - WonderSwan / WonderSwan Color
- Improve emulation of the WonderSwan APU: Improves Hyper-Voice accuracy as well as channel timing.

NEC - PC Engine / Turbografx 16 / CD
- Add support for Games Express CD-ROM games, these use their own unlicensed System Card/BIOS.
- Fix CD-ROM pregap offset (Fixes Super Air Zonk).
- Fix PC-Engine Duo/Super CD-ROM internal RAM.

Nintendo - Super Famicom / SNES
- wdc65816: Implement the (direct,X) wraparound bug in emulation mode. While this will not have any impact for commercial games (they don't tend to run in emulation mode) it is still an accuracy improvement that allows cputest-full to pass.
- Implement SA-1 BW-RAM protection: as above, this does not have any impact for most commercial games, but it fixes the SA-1 RAM protection test.

Nintendo - Game Boy Advance
- Improvements to PPU timings.
- Improve 32-bit prefetch buffer timing during instruction fetch.

Sega - Sega Mega Drive / Genesis / 32X / CD
- CD: Fix an off-by-one issue while decoding subchannels, fixes corruption in CD-G playback.
- 32X: Fix that unused bits of the a1518a register should be set to 0; fixes some broken homebrew.
- 32X: Add approximate timing for 32X memory regions; fixes Brutal: Above The Claw, all known commercial 32X games are now playable, although some minor issues may remain.
- 32X: Fix an issue with dotscroll causing corruption on some scrolling graphics.

Other
- Fixed an issue where the latest macOS SDK caused the statusbar to overlay the entire screen, appearing as if ares was broken.
- Fixed clipping issues in the splash screen on macOS.
- Improve UI behavior when changing drivers with a game loaded.
- Enabled the SDL audio driver on macOS
Télécharger ares v137 (Windows)
Télécharger ares v137 (MacOS)
Site Officiel de ares
 
 Nestopia - Undead Edition v1.52.1 
Samedi 30/03/24 à 15:09 par Firebrand
Cet émulateur NES a été mis à jour. Les nouveautés sont les suivantes:
Nestopia UE 1.52.1 is released. This is not the most exciting release, but there are a few new mappers supported, and there are a few little fixes for the FLTK port. Included this time around in the win32 release is the huge collection of palettes that have been in the source code repository for years, but never distributed with the release. As far as core emulation is concerned, there are yet again some improvements to accuracy. This is also the first win32 binary release done on github rather than sourceforge.

Shell:

Changes:
- FLTK: Allow loading more compressed file types (xiota)

Fixes:
- FLTK: Fix text drawing time calculation (xiota)
- FLTK: Only explicitly check for Darwin at build time (orbea)
- FLTK: Clean up input code, use callbacks for polling input

Core:

Additions:
- Support for Mapper 81 (NTDEC N715021)
- Support for Mapper 227.1 (BMC 120-IN-1)
- Support for Mapper 354 (submapper 0 and 1)
- Zapper support for Fruit Shinobi (EstebenZapataME)
- New palettes from HighNES and FBX

Fixes:
- Pass sprdma_and_dmc_dma and sprdma_and_dmc_dma_512 tests
- CHR banking in TxcPoliceman - Policeman (Spain) (En) (Gluk Video) (Unl)
- Increase maximum PRG size for VRC2 to handle modern VRC2 hacks
- Simplify MMC5 heuristics to better handle newer hacks and homebrew
- Fix mirroring glitch in mapper 156

Télécharger Nestopia - Undead Edition v1.52.1
Site Officiel de Nestopia - Undead Edition
 
 DuckStation v0.1-6515 (29/03/2024) 
Samedi 30/03/24 à 15:07 par Firebrand
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. Voici la liste des changements:
- 8fe86ff: GPU/HW: Fix another buffer unmapping case (Stenzek)
- Fix incorrect streamed counter (Stenzek)
- Update to SDL2 2.30.1 and Qt 6.6.2 (Stenzek)
- update simpleini to 4.22 (#3131) #3131 (Mrlinkwii)
- 9950fdb: Memory Card Icon (#3133) (Anderson Cardoso) #3133
- b76af42: Update Russian translation (#3132) (shikulja) #3132
- Fix overflow in UpdatePositionWhileSeeking() (Stenzek)
- Direct KUSEG+KSEG0 isolated cache reads to ICache (Stenzek)
- Try libEGL.so.1 as well as libEGL.so (Stenzek)
- Remove duplicate menu action (Stenzek)
- Add CreateFileURL() (Stenzek)
- 5054d46: Add Theme - Ruby (Anderson Cardoso)
- Ensure screenshots are saved before shutdown (Stenzek)
- Improve screenshot naming (Stenzek)
- Fix reading of JPEG files (Stenzek)
- Rewrite deinterlacing and add adaptive/blend modes (Stenzek)
- Fix GLSL compile error (Stenzek)
- 3702a53: Update duckstation-qt_pt-BR.ts (#3135) (Anderson Cardoso) #3135
- Make interrupts actually edge-triggered (Stenzek)
- Properly handle bus errors and DICR transitions (Stenzek)
- More PGXP CPU traits (Stenzek)
- Implement volume sweep phase inversion (Stenzek)
- e70f0e1: GPU/HW: Use texelFetch() instead of sampler (Stenzek)
- Re-add SDL backend (Stenzek)
- Update translation strings (Stenzek)
- Add copy/clear game settings (Stenzek)
- Add SDL platform (Stenzek)
- Fix closing log window via taskbar (Stenzek)
- Fix infinite loop (Stenzek)
- Fix main window stuck open after update (Stenzek)
- Verify MSF of SUBQ before use (Stenzek)
- f2a7810: Atualização Português do Brasil (#3137) (Anderson Cardoso) #3137
- Build libwebp on Windows as part of deps (Stenzek)
- Add DisablePGXPPreserveProjFP trait (Stenzek)
- Build zlib/zstd/libjpeg/libpng as part of deps #3138 (Stenzek)
- Use deps DLLs on Windows #3138 (Stenzek)
- Remove now-unused vendored libs #3138 (Stenzek)
- Support loading/saving WebP #3138 (Stenzek)
- Support saving WebP screenshots #3138 (Stenzek)
- Don't bother building SDL2 debug #3138 (Stenzek)
- Drop setup-python for Mac #3138 (Stenzek)
- Link zlib statically (Stenzek)
- Fix crash toggling debug GPU device (Stenzek)
- Fix depth clears not going through (Stenzek)
- 101ebe3: PostProcessing/FX: Fix GLSL compile error with discard (Stenzek)
- Fix rendering to multiple RTs (Stenzek)
- Fix rendering to multiple targets (Stenzek)
- Fix render pass fallback path with MRT (Stenzek)
- Fix incorrect sanitization of memcard filenames (Stenzek)
- Leave title empty when booting physical audio CDs (Stenzek)
- Fix reading of pure audio CDs (Stenzek)
- Use OS zlib for MacOS (Stenzek)
- Expose "Ignore Drive Subcode" option (Stenzek)
- Don't send reports when subq isn't valid (Stenzek)
- Add MAP_DISCARD fallback path for uniform streaming #3140 (Stenzek)
- c09e9ed: Atualização Português do Brasil (#3139) (Anderson Cardoso) #3139
- e54ad19: GPU/HW: Fix height incorrect doubling in interleaved 480i mode (Stenzek)
- Fix unconditional memory card replug on load state (Stenzek)
- 2b7008b: GPU/HW: Fix box downsampling with FMVs (Stenzek)
Télécharger DuckStation v0.1-6515 (29/03/2024) (Windows)
Télécharger DuckStation v0.1-6515 (29/03/2024) (MacOS)
Télécharger DuckStation v0.1-6515 (29/03/2024) (Linux)
Site Officiel de DuckStation
 
 ColecoDS v9.5 
Samedi 30/03/24 à 15:03 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- ADAMnet improvement for disk/tape handling. Improved timing, improved caching and more disk/tape games should load and run correctly.
- DSI gets a massive 2MB of Expansion RAM (32 banks of 64K). DS-Lite/Phat still has 128K (base 64K plus the standard 64K expansion RAM).
- Adam now properly handles 320K disks and three drive bays are virtually attached (two 320K disk drives and the internal Tape drive at 256K).
- Adam full keyboard now uses an LED indicator under the CAPS LOCK button to indicate status.
- Adam has improved keyboard graphic with more keys added.
- Adam no longer mirrors RAM as a Colecovision would.
- Adam optimization provided 5% improved emulation speed which should make most everything playable even on the older DS-Lite/Phat.
- Adam supports the 32K expanded ROM and running carts under Adam emulation - name your ROMs as .adm so it loads into the right place in memory.
- Tatung Einstein now has two proper standard 200K disk drives.
- Tatung Einstein full keyboard now uses LED indicators under the SHIFT/CTRL/GRAPH and ALPHA LOCK keys for a visual improvement.
- Tatung Einstein properly handles the backspace key when using the Alpha-Numeric keyboard overlay.
- 2000 individual game configurations are supported - save/load states optimized and numerous tweaks under the hood.
Télécharger ColecoDS v9.5
Site Officiel de ColecoDS
 
 WinUAE v5.3.0 Beta 2 FR 
Vendredi 29/03/24 à 16:34 par Firebrand
On reste avec l'Amiga avec la traduction en français de la dernière beta de WinUAE par Tradu-France.
Télécharger WinUAE v5.3.0 Beta 2 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 FR (64-bit)
Tradu-France
 
 WinFellow v0.5.11 
Vendredi 29/03/24 à 16:32 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
New features
- the default display driver was changed from DirectDraw to Direct3D 11, where supported
- implemented support for keyboard-initiated reset in Amiga Forever

Bug Fixes
- improved logging in case of failure to initialize Direct3d graphics driver
- fix several issues related to creating, loading, applying and saving configuration files
- fix potential memory leaks
- implement more failure checks for Direct3D initialization
- fix crash to desktop when using an emulated joystick in Amiga Forever

Maintenance updates
- code refactoring
*added sound driver interface and classes
*redesign filesystem wrapper and logging
*upgrade to cpp20
- removed a Windows XP specific workaround from the filesystem module
- reformatted the project using a uniform clang-format configuration
Télécharger WinFellow v0.5.11
Site Officiel de WinFellow
 
 WinUAE v5.3.0 Beta 2 
Jeudi 28/03/24 à 20:39 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E now work without need to unfocus the window.
- Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
- Added Domino RTG board emulation. (ET4000, basic SVGA chip, no HW cursor, no blitter. Has linear frame buffer support. Emulator code from 86box.)
- Added Merlin Z2 and Z3 RTG board emulation. (ET4000/W32, ET4000+ HW cursor and blitter. Emulator code from 86box.). Blitter does is yet hooked up properly. (If you try it, make sure NOBLITTER=YES)
- uae-configuration AKS_ events (on/off/toggle type only) now work again as designed. ("AKS_xxx -1" = toggle, "AKS_xxx 0" always off, "AKS_xxx 1" always on)
- Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.

- 68000 branch instruction bus error fixes (CPUtester + external bus error hardware tests was not properly done for these instructions for some reason, only following instruction non-branch prefetch bus error condition was tested few years ago). Bcc, BSR, DBcc, JMP, JSR, RTE, RTR, RTS confirmed having accurate bus error stack frame now. Hatari reported bug. Does not affect Amiga emulation.

(These all only because I got report that SuperPlus on ECS has first line blanked. So me and Ross did some weird tests again and things started to snowball. Again. Almost no normal program cares, only exception is ECS blanking fix)

- Programmed display mode state log lines (VS=xx, HS=xx etc) had illogical mix of hexadecimal and decimal values.
- Programmed vertical blanking start/end corrections. ECS Denise EXTBLANKEN=1 + BEAMCON0 BLANKEN=1 blanking starts 1 line earlier and ends 1 line earlier than AGA programmed blanking or ECS EXTBLANKEN=0 (Use hardwired horizontal, programmed vertical blanking). Agnus tells Denise blanking via CSYNC line but AGA Lisa handles it fully internally. Some ECS programmed mode screen modes had missing line at the top.
- Writing to BEAMCON0 didn't check if write would cause immediate vertical DIW close (or open) if HARDDIS/VARVBEN/VARBEAMEN changed. (No normal programs care as usual)
- Fixed corruption in some "weird" programmed modes, introduced in 5.0 betas.
- Sprite/bitplane DMA conflict when bitplane ends very early with active sprite slot in same position as last BPL1DAT: in some situations sprite DMA "won" and conflict didn't happen.
- BPLCON0 ERSY bit getting set without genlock now stops the copper after 2 lines. Previously copper worked normally and overwrote BPLCON0 with valid value if ERSY bit getting set was caused by something else, like a DMA conflict.
- Vertical frequency calculation always expected odd/even line length toggle in NTSC modes, even if BEAMCON0 LOLDIS was set.
- If programmed VBSTRT == VBSTOP: vblank interrupts are not generated.
Télécharger WinUAE v5.3.0 Beta 2 (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Red Viper v0.9.2.1 
Jeudi 28/03/24 à 20:37 par Firebrand
Une nouvelle version de cet émulateur VirtualBoy pour Nintendo 3DS a été publiée. Les améliorations sont les suivantes:
- This patch features fixes for a few critical bugs that snuck into v0.9.2, including the .cia not working on O3DS and the crash screen causing a ghost image when left alone for too long.
Télécharger Red Viper v0.9.2.1 (.3dsx)
Télécharger Red Viper v0.9.2.1 (.cia)
Site Officiel de Red Viper
 
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