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 MAME Plus! v0.146 r5027 (32-bit) 
Samedi 26/05/12 à 17:46 par Firebrand
Les MAME Plus! profitent également de la mise à jour générale du petit monde de MAME.
Télécharger MAME Plus! v0.146 r5027 (32-bit)
Site Officiel de MAME Plus!
 MAMEUIFX32 v0.146 
Samedi 26/05/12 à 16:23 par Firebrand
Ce build de MAME en profite aussi pour se mettre à jour mais apporte comme souvent ses propres améliorations:
- Added full support for DODONPACHI ARRANGE and KETSUI ARRANGE.
- Fixed MAME Testers bug ID 04057. (mslider, stmblade: Graphic corruption) [hack]
- Fixed MAME Testers bug ID 04398. (asteroid: Tearing problems since 0.109) [hack]
- Fixed MAME Testers bug ID 04825. (vendetta: In MAME music tempo is slower) [hack]
- Redesigned some icons in the Treeview left panel of the GUI.
- Reduced significantly the GUI startup lag due to the removal of some useless code.
- Released a new version of M1FX with some nice improvements. (As requested in the Forum)
- Some bug-fixes and clean-ups here and there.

NOTE: Due to relevant changes in the code, it's strongly recommended you delete your MAMEUIFX32.INI file before start the emulator. Please note that the default settings should satisfy the majority of the users, though you are allowed to do to the interface all the customizations you wish.
Télécharger MAMEUIFX32 v0.146
Site Officiel de MAMEUIFX32
 MAMEUI32 v0.146 
Samedi 26/05/12 à 16:21 par Firebrand
Les MAMEUI ont bien entendu a été mis à jour selon MAME v0.146.
Télécharger MAMEUI32 v0.146
Site Officiel de MAMEUI32
 MAME v0.146 
Samedi 26/05/12 à 16:20 par Firebrand
MAME revient et en version stable. Voici les nouveautés apportées:
MAMETesters Bugs Fixed
- 04773: [Crash/Freeze] (midyunit.c) mkyawdim, mkyawdim2: Crash before OK (Fabio Priuli)
- 04847: [Interface] -video ddraw with 16-bit desktop causes crash
- 00501: [Crash/Freeze] (liberate.c) liberatr: Select any wave above 16 (19 or 22) and the game resets on the planet screen. (couriersud)
- 04834: [Graphics] All sets in batman.c, relief.c, shuuz.c, thunderj.c: Missing or misplaced graphic elements (hap)
- 04843: [Crash/Freeze] feversoc: Black Screen (David Haywood)
- 04840: [Crash/Freeze] (xmen.c) xmen6p, xmen6pu: Crash after OK (hap)
- 04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect sound played for UFO and bomber attack. (couriersud)
- 04822: [Crash/Freeze] (cdi.c) All sets in cdi.c: Crash after OK (micko)
- 04835: [Graphics] (gsword.c) gsword, gsword2, josvolly: Graphics and palette corruption (hap)
- 04829: [Save/Restore] (astrocde.c) gorf, gorfpgm1, gorfpgm1g: Intermittent failure of autosave state function in gorf sets (hap)
- 04789: [Graphics] (megasys1.c) avspirit, monkelf: Missing sprites (hap)
- 04805: [DIP/Input] (seta.c) blandia, blandiap: Dip Default "Coin Mode 1" now triggers freeplay (micko)
- 04804: [Crash/Freeze] (simpl156.c) candance, chainrec, charlien, joemacr, joemacra, magdrop, magdropp, osman: Black Screen/Hang (w/noted slowdown) (micko)
- 04823: [Gameplay] (dgpix.c) fmaniac3: game shows only white screen after title (micko)
- 04807: [Crash/Freeze] (copsnrob.c) copsnrob: Hang/Freeze at boot (micko)
- 04833: [Sound] (labyrunr.c) tricktrp & clones: music is too fast (hap)
- 04828: [Documentation] (bfm_sc4.c) sc4crgc and clones: The correct year of production is '2003'.
- 04827: [Documentation] (bfm_sc5.c) sc5dmine and clones: The correct year of production is '2002'.
- 04776: [Crash/Freeze] (raiden2.c) xsedae: Crash after OK (hap)
- 04826: [DIP/Input] (alpha68k.c) gangwars, goldmedl, skyadvnt, skysoldr,
timesold and it's clones: starting button for P1 is always on, you cannot use P1 inputs (hap)
- 01631: [Crash/Freeze] (superqix.c) sqixb2, perestro, perestrof: game resets after starting game (hap)
- 04824: [Documentation] (cps2.c) xmvsfu1d: In-Game selftest fails on program rom 3 & 4
- 04817: [Graphics] (batman.c) batman: missing, corrupted graphics (hap)
- 04815: [Documentation] (bfm_sc5.c) sc5crnjw and clones: The correct year of production is '2004'.
- 04813: [Documentation] (arcadia.c) ar_airh ar_airh2: Missing relationship (clone of...) between sets
- 04586: [DIP/Input] (gunbustr.c) gunbustr and clones: You cannot insert coin (hap)
- 04588: [Sound] (gunbustr.c) gunbustr and clones: No Sound (hap)
- 04738: [Graphics] (playch10.c) pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld, pc_radr2: Graphics are messed up
- 04809: [Crash/Freeze] (redclash.c) All sets in redclash.c: Hang on Boot (hap)
- 04808: [DIP/Input] (exprraid.c) All sets in exprraid.c: Hang after coining up (hap)
- 04806: [Crash/Freeze] (ladybug.c) All sets in ladybug.c (except sraider): Hang/Freeze at boot (hap)
- 04810: [Crash/Freeze] (aleck64.c) 11beat, hipai, mtetrisc, srmvs, starsldr, twrshaft, vivdolls: Crash after OK (micko)

Source Changes
- Don't optimize tms57002 on OS X PowerPC builds [Couriersud]
- galspnbl.c: Add in missing button to Gals Pinball & Hot Pinball along with misc documentation. [Brian Troha]
- spbactn.c: Adjusted clock speeds based on OSCs actually on the PCB. Added missing button and labeled buttons. Added dipswitch locations and misc documentation. [Brian Troha]
- Added NMI sound ACK mechanism to tecmo.c driver [Angelo Salese]
- Misc documentation updates and typo fixes for neogeo.xml as well as updates and a cleanup of neodrvr.c [Johnboy]
- Fixed ffightj2 ROMs labels and locations, added pcb infos to video\cps1.c [Team CPS-1]
- Fixed mapping for mmatrixd (cps2) to allow in-game region switch to work and renamed to a US set due to rom labels. Replaced Phoenix Set xmvsfu1d (cps2) bad dumps with others which pass in-game rom tests. [Barry Harris]
- timeplt.c: Added inputs to chkun and bikkuric, making them playable. [hap]
- Corrected some off by one errors in DM01 dot matrix emulation, while making it a bit more generic. Ultimately, it will plug into Scorpion 2 and 4 hardware. [James Wallace]
- preliminary Toshiba TC8830F emulation [hap]
- i8251: "reset" bit is only documented to revert to looking for a mode byte, not reset the entire chip. [R. Belmont]
- Preliminary Z8001 support [Christian Groessler]
- Initial work in preparation for some modernization on the whole megadriv.c file, starting with better splitting of actual drivers (megadriv.c, megacd.c, mega32x.c, megasvp.c and megavdp.c). [David Haywood]
- More Z8001 work, M20 now passes memory test [Christian Grössler]
- Fix for i286 preventing error 104 on ibm5170 [Carl]
- Added PPC405GP to PPC cpu core [Lukasz Markowski]
- Added custom DCR read/write handlers to PPC cpu core [Miodrag Milanovic]
- gei.c: Refactored Trivia rom questions. Added misc documentation. Added DSW locations to several sets. [Brian Troha]
- This is phase 2 of the DMD changes, creating a new '5 dot' element to make it more like the actual DM01 (which uses 5 by 7 blocks, but wires them up row wise to a buffer, giving an unusual '65 dot row')
[James Wallace].
- Z8001: Fix inb/outb @rX form. M20 PPI test now passes. [R. Belmont]
- Correct labels for bcruzm12 and replaced overdumped rom from butasan based on pcb pictures and observation [bonky0013, Tafoid]
- Updating MAME drivers to use modern i8255 implementation instead of the legacy one [Fabio Priuli]
- z800x: Support for disassembly of Z8001 instructions [Christian Grössler]
- segas16b.c: Corrected the rom labels for the Japanese Cotton set and added the Sega ID# for the rom board. [Tormod, The Dumping Union]
- Small Konami update: [Mamesick]
* aliens.c : reverted wrong changes applied in 0.145u8.
* crimfght.c : reverted wrong changes applied in 0.145u8.
* vendetta.c : small cosmetic changes plus PCB components verified.
- Z8001 has 16-bit wide I/O ports [R. Belmont, Christian Grössler]
- 68681: Timers start immediately; unlike counters they don't wait for a start command. [R. Belmont]
- Finally done the last part of the dotmatrix changes, which is to create a dot by dot display mode. This makes the BFMDM01 emulation far more straightforward, and should mean that anyone wanting a matrix can call some combination of functions and make it work. [James Wallace]
- info.c: added screen tags to xml output, so that it is possible to easily identify which screens depend on optional devices (mostly of use in MESS, for its slot options, but eventually handy for PC-based
arcades too) [Fabio Priuli]
- Improved sound emulation in for pokey chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. [Couriersud]
- i386: IRET/Virtual 8086 mode fixes [Carl]
- Added the alternative bios found on Gachagachamp, it appears to just be recompiled. [smf]
- Added the 700B01 bios, only the CRC is known. [smf]
- Stop the elephant stage on Handle Champ from crashing, though other graphics issues remain. [smf]
- New Mega-Tech BIOS added. [El Barto]
- Fix regression on POKEY device introduced in last commit. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Migrated bzone, ccastles and missile to use this device. [Couriersud]
- Fixed random lfsr generation in pokey.c. This fixes MT00501 while tempest is still starting up. [Couriersud]
- Convert all remaining drivers to use the modern pokey device. [Couriersud]
- Emulated the protection(s) in lhzb2a, making it playable [Luca Elia]
- mc68681: Fixed generation of spurious interrupts, and provide ASSERT/CLEAR states to the IRQ callback. [R. Belmont]
- i386: another small vm86 fix [Carl]
- Added I/O board ROM dump for Ninja Assault [Tormod, Smitdogg, The Dumping Union]
- Chance 32 driver improvements: [Roberto Fresca]
* Inputs from the scratch.
* Completely demuxed the output lines.
* Added lamps support.
* Added a nice button-lamps layout.
* Found and added the FEVER! lamp.
* Fixed the Oki6295 and CRTC 6845 clocks.
* Corrected the refresh rate to 52.786 Hz (similar to Major Poker).
* Hooked the vblank input line.
* Figured out the following DIP switches:
.Auto Max Bet, Flip Screen, Maximum Bet,
.Auto Hold, Double-Up Type, Remote Credits,
.Bet Limit, and Coinage Multiplier.

New games added or promoted from NOT_WORKING status
- Chance Thirty Two [Roberto Fresca]
- Chance Kun [hap]
- Bikkuri Card [hap]
- DS Telejan (DECO Cassette) [Guru, Charles MacDonald]
- Hyper Bishi Bashi Champ (GQ876 VER. EAA) [smf, Guru, Thorsten]
- Hyper Bishi Bashi Champ (GQ876 VER. AAA) [smf, any]
- Handle Champ (GQ710 VER. JAA) [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M. David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
- Mahjong Long Hu Zheng Ba 2 (VS221M) [Luca Elia, Guru, Dyq, bnathan]

New clones added
- Hamburger (DECO Cassette, Japan) [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr,, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union, Team Japump!!!]
- Pro Golf (DECO Cassette) (set 2) [Guru, Charles MacDonald]
- Super Poker (Version 10.10) [Brian Troha, The Dumping Union]
- Ms. Pac-Man II (bootleg) [Jim Skilskyj, MisfitMAME]
- Ms. Pac-Man II (Orca bootleg set 2) [Corrado Tomaselli, MisfitMAME]
- Tecmo Bowl (World, prototype?) [Mr. CAST, Smitdogg, The Dumping Union]
- Zero Team 2000 [Mr. CAST, Smitdogg, The Dumping Union]
- OutRunners (Japan) [ShouTime]

New games marked as GAME_NOT_WORKING
- Touryuumon [Yohji, Mr. CAST, Smitdogg, The Dumping Union]
Télécharger MAME v0.146
Site Officiel de MAME
 BGB v1.4 
Samedi 26/05/12 à 16:02 par Firebrand
Cet excellent émulateur GameBoy a été mis à jour. Les améliorations sont les suivantes:
- greatly improved game link accuracy, most games should now work perfectly.
- added optional HQ2X and Scale2x graphics filters
- various accuracy improvements including sound registers, joypad timing, and lcd/interrupt timing
- Performance/efficiency improvements including waitloop detection and more efficient high quality sound rendering and others
- Major debugger improvements: Supports SYM files containing debug symbols. "on jump" access breakpoints. immideate entry of data into assembler, data, and stack viewer. improved assembler flexibility. Multiline code/data entry window. Keyboard shortcut for navigation to previous/next breakpoint, label etc. Live update memory mode. edit IO map registers. Fixed causes of accidental running while debugging.
- Sound quality improvements: CH3 and CH4 are now bandlimited in high quality mode. Improved DC offset accuracy. fixed sound timing inaccuracies.
- Improved WAV writer + screenshot recording. Fixed audio/video desync problems. Exported files are now better named.
- fixed windows 98 compatibility problem. eliminated requirement for DX9. improved wine support.
- New truecolor/hi-res icon.
- Many small bug fixes and improvements.
Télécharger BGB v1.4
Site Officiel de BGB
 WinUAE v2.4.2 Beta 3 
Samedi 26/05/12 à 15:59 par Firebrand
WinUAE continue sur sa lancée avec cette nouvelle version beta. Voici ce que celle-ci propose:
- FPS led was always yellow in most non low latency vsync modes.
- Custom input event toggle didn't work (3rd and 4th slots), (2.4.1)
- Custom input event non-toggle mode with qualifiers didn't work correctly.
- Allow D3D RTG hardware sprite if non-power of 2 textures are supported, do not require shader support.
- Do not override currently selected CD image when loading statefile if new CD path does not exist.
- Do not report CD not present state if restoring CD32 statefile that was created with inserted CD. It would usually cause immediate reboot to CD32 title screen and most CD32 shovelware ports won't care about the CD after game has been loaded. This has been broken previously many times..
- Any active breakpoint stopped all interrupts in some situations if 68020 cycle-exact mode.
- "ALT-TAB or middle mouse button untraps mouse - F12 opens settings" window title was missing.
- Uncapture mouse when entering debugger.
- Fixed blank screen in directdraw + no filter mode. (b1)
- Do not move directories or empty files to Windows recycle bin (if recycle bin option enabled).
Télécharger WinUAE v2.4.2 Beta 3
Site Officiel de WinUAE
 PCSX-Reloaded v78288 (24/05/2012) 
Samedi 26/05/12 à 15:56 par Firebrand
Une nouvelle versoin de cet émulateur PlayStation compilé pour MacOS a été publiée. Les nouveautés sont néanmoins assez mineures:
- Preliminary widescreen support
- Code fixes
Télécharger PCSX-Reloaded v78288 (24/05/2012)
Site Officiel de PCSX-Reloaded
 1964 WIP vr137 
Samedi 26/05/12 à 15:48 par Firebrand
Cette version de travail de 1964 a été mise à jour. Les améliorations sont les suivantes:
- ini update
- fixes crashes with Diddy Kong Racing and random resets with South Park
- Counter Factor re added for some games, fixes issue 74
- games tested, comments added
- took settings from the official ini
- 1964Video.ini: enabled jigsaw effect for Banjo-Kazooie
Télécharger 1964 WIP vr137
Site Officiel de 1964 WIP
 GameEx v12.61 
Lundi 21/05/12 à 22:36 par Firebrand
Une nouvelle version de GameEx a été publiée. Les améliorations sont les suivantes:
- Fixes a few issues where incorrect box art and album art would display.
- New setting to sync display resolution to DVD and videos. If set and supported by your system GameEx will change resolution to match the video. This allows external receivers/processers and displays to upscale the picture instead of Windows. This allows 480p and 576p to be displayed at native res and refresh rate with the refresh setting added a couple of versions ago. It also allows 1080p content to displayed at that resolution if GameEx is running at a lower resolution.
- When GameEx is set to run at a specific resolution DVDs and any use of the web browser will now also run at that resolution.
- Fixes issues where folder icon in list was only displaying if MAME ICONs where enabled.
- For registered users when browsing video folders GameEx will detect a DVD folder structure and allow playback.
- GameEx can now also be used as a standalone video and DVD player if opening with a supported file including DVD and Blu Ray ISOs. If used in this manner GameEx will also always act as a registered version.
Télécharger GameEx v12.61
Site Officiel de GameEx
 My Nes v4.2.0.0 (32-bit) 
Dimanche 20/05/12 à 12:14 par Firebrand
Cet émulateur NES pour Windows continue tranquillement son développement. Voici la ajouts de cette nouvelle version:
- Added: user-interface multi language support.
- Fixed: APU reset timing
- Fixed: APU length halt timing
- Fixed: APU length reload timing
- Fixed: OAM stress
- Fixed: cpu dummy reads
- Fixed: cpu reset
Télécharger My Nes v4.2.0.0 (32-bit)
Site Officiel de My Nes
 Mednafen v0.9.22 WIP (Unstable) 
Dimanche 20/05/12 à 12:09 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des modifications:
May 8, 2012:
- PC-FX: Increased the minimum allowable value for the "pcfx.cdspeed" setting from "1" to "2".
- Replaced internal module graphics layer toggling code with absolute graphics layer enable mask setting code.

May 5, 2012:
- NGP: Reduced the size of the noise channel LFSR from 16-bits to 15-bits, per mic_'s suggestion(and test program and recorded sound sample).

May 4, 2012:
- Fixed broken support for "CTRL" modifier when configuring command keys/hotkeys(this doesn't affect hardcoded default key assignments, or manual configuration file changes to use the ctrl modifier, both of which already worked fine, it's just the in-Mednafen configuration process that was broken in regards to the CTRL modifier key).

May 2, 2012:
- PSX: Fixed SPU handling of voice pitches > 0x3FFF; fixes broken sound effects in "Tales of Phantasia", and likely other games as well. Thanks to "sparklewind" for bringing the bug to my attention, and recording sound samples of the sound effects from a PS1.

April 30, 2012:
- MD: Reworked YM2612 LFO PM/FM emulation based on notes from Nemesis. Changed the LFO AM waveform start phase so that the first "sample" is 0; though the waveform probably needs to be changed from sine to triangle. Corrected(I hope. :b) LFO AM depth setting 0x1 shift factor.

April 29, 2012:
- PSX: Increased CD audio buffering slightly, and flush buffers on Pause, to reduce the number of voice audio glitches in "Tales of Destiny 2".

April 28, 2012:
- PSX: Began adding save state support.
- Fixed a regression in the deinterlacer code, from the April 20 fix, that was causing the first entry in a valid line widths array to be trashed.

April 26, 2012:
- NGP: Got rid of various truncations of CPU cycle counts to 8-bits(they're still ultimately truncated to 8-bit, but only in one place now, so that it can easily be removed in the future when the CPU timing mess is resolved).
- PCE: Added direct BRAM editing capability to the debugger's memory editor.
- PCE: Fixed broken direct main RAM viewing and editing in the debugger's memory editor.

April 23, 2012:
- MD: Added support for region overrides in the internal database(though no entries that override region are present yet).
- MD: Changed supported region(as indicated by the game's embedded header) preference order to prefer domestic NTSC over overseas PAL.
- MD: Removed an erroneously superfluous interrupt pending check in the 68K emulator core(which should have been removed a long time ago, since it is apparently a leftover of the original C68K timing model).

April 21, 2012:
- MD: The upper 8 and lower 8 horizontal lines on the screen are now rendered as the border color in 224 height mode; fixes graphical glitches in "Micro Machines", possibly other games.
- MD: Corrected VDP vblank flag set and clear time, fixes sprite glitches in X-Men 2.

April 20, 2012:
- Fixed a bug in the system-independent deinterlacing code that was causing graphical glitches with Genesis interlaced mode under certain conditions
- MD: Reset-button-triggered reset no longer resets VDP state, fixes major graphical corruption with Bonkers after such a reset.

April 19, 2012:
- MD: If the YM2612 channel "algorithm" has changed, start the attack phase on the next key on from maximum attenuation, to ostensibly fix a broken sound effect in Ecco the Dolphin 2(Tides of Time), per the Gens EG implementation; this needs to be tested on an actual Genesis, which will have to wait until I'm able to obtain a Genesis flash cart.

April 18, 2012:
- MD: Fixed the YM2612 save state code to work again(after the recent changes broke it); however, the recent changes have broken save state compatibility with save states from 0.9.21-WIP and earlier, and that isn't going to be "fixed".
- MD: Fixed a major problem with the new EG implementation that was causing significant timbre and volume issues, due to an erroneous assumption(from PS1 emulation work) of how the attack phase entry works(thanks to a terse old forum post from Steve Snake for clarifying the issue).

April 16, 2012:
- MD: Tweaked the sin and exp table algorithms to more or less match those described at (different chip, but at least the logsin table is supposed to be the same as the YM2612). The LFO tables still need to be worked on, though.
- MD: Fixed a bug(relating to ADSR phase skipping) in the new EG code that caused some broken music in Flashback.

April 15, 2012:
- MD: Fixed CSM support(untested) in YM2612 emulator.
- MD: Rewrote YM2612 emulator EG portion, based on information from Nemesis and MAME/Genesis Plus GX. (CSM support was broken in the process, and will need to be fixed, along with some other code cleanups)
- MD: Simulated FIFO bits in the status register were only being set(to 1), and never cleared. Fixed. (Mega Turrican actually checks the FIFO full bit, unlike many other games).

April 14, 2012:
- MD: Updated Z80 core to latest FUSE SVN revision(though it required heavy modification for inclusion in Mednafen, so it's possible something Z80-emulation-related could have broken in the process); the update fixes some undocumented flag results, and changes/fixes timing for some instructions.
- MD: Implemented very crude VDP FIFO timing simulation, fixes issues with "Soldiers of Fortune" and "Fatal Rewind".
- MD: Removed old, questionable YM2612 hack, fixes some missing sound effects in "Williams Arcade's Greatest Hits".

April 13, 2012:
- MD: Changed VDP line timing based on information in Genesis Plus GX, "Bram Stoker's Dracula" is now playable.
- MD: Reset(via F10 button) will now reset less state than power off/on "reset", to allow "X-Men" to progress to the final level.
- MD: Revamped 68K emulator timing, for more versatility and better timing granularity(exact timing not so much, at least not yet...) at the cost of increased CPU usage.
- MD: Fixed a bug in the VDP DMA fill and VDP DMA VRAM copy timing calculations, fixes graphical glitches in a few games.
- MD: Applied Yabause revision 1972 C68K timing fix patch.

April 11, 2012:
- MD: Fixed a few(but there are many left :() YM2612 emulator bugs, based on information at

April 10, 2012:
- PSX: Unmapped entries in the CPU emulator's fast instruction fetch memory map are now filled with a pointer to a dummy page, to prevent a game's crash from crashing Mednafen as a whole.
- PSX: Removed unused partially-implemented CPU trampoline code and data, to reduce RAM usage and clean up code a bit(it was originally to ensure stability with a PC-as-a-pointer style CPU optimization, but that optimization was never implemented due to being in conflict with branch delay slot emulation).

April 9, 2012:
- PSX: Added main RAM mirror addresses to the fast instruction fetch memory map.
- PSX: Added various coprocessor-related instructions to the disassembler.
- Added logical AND mode command key functionality(where all buttons/keys configured to the command are required to be in a pressed state simultaneously for the command to occur), on a per-command basis(commands can be configured in this mode with SHIFT+F2).

April 8, 2012:
- Fixed transposed memset() value and length arguments in cdromif.cpp, thanks to skitt for the notice.
- PSX: Fixed triangle coordinate precision in relation to draw offset based on more tests, fixes flickering graphical glitches on the right side of the screen in "Quake II", probably other games as well.

April 7, 2012:
- PSX: Added L3 and R3 button emulation for emulated Dual Analog gamepads.
Télécharger Mednafen v0.9.22 WIP (Unstable)
Site Officiel de Mednafen
 1964 WIP vr136 
Dimanche 20/05/12 à 11:59 par Firebrand
Un nouvelle version de travail de cet émulateur Nintendo 64 a été publiée. Les améliorations sont les suivantes:
- rearranged the status bar
- display ROM internal name in window
Télécharger 1964 WIP vr136
Site Officiel de 1964 WIP
 WinUAE v2.4.2 Beta 2 
Samedi 19/05/12 à 11:58 par Firebrand
Toni Wilen ne perd pas son temps et nous publie rapidement une nouvelle version beta de WunUAE. Les améliorations sont les suivantes:
- Missing harddrive in harddrive dialog if any device returned "too short STORAGE_DEVICE_DESCRIPTOR only x bytes". (2.4.0)
- D3D crashed if Vista or newer and D3D9Ex couldn't be used (shaders didn't load for reason for example) (2.3.something)
- Vsync dynamic adjustment algoritm updated.
- Added vsync debugging command line options:
- -vsync_min_delay : val is value from 1 to 90, minimum guaranteed extra time left for display rendering. Automatic dynamic adjustment system can still use higher values if needed.
- -vsync_forced_delay : val is forced extra time, dynamic adjustment is disabled. is percentage of total frame time, the bigger the value, the less chance for tearing and slower CPU emulation performance (if fastest possible mode).
Above Parameters work in low latency no buffer mode and in all legacy vsync modes.
- -vsynclog shows frame counts (total, missed, errors, time waited for frame relative to total frame, average of previous value, current frame time difference) Low latency only parameter.
- -vsynclog2 starts logging current adjustment parameters. Mostly undocumented values except last 4: current adjustment value, time/scanline, total frame time, adjustment percentage value.
Note that time unit is internal PC time counter (Rate can be seen in winuaebootlog.txt)
- Added -rtg_blitter command line option (0 = disable native RTG blitter acceleration code)
- Show more correct vertical and horizontal frequency in display mode change log line.
- Added -bsdlog command line parameter, enables full bsdsocket emulation logging. (This was previously compile-time option)
- Support PC screen resolutions that have both progressive and interlaced modes.
- PC interlaced modes work in D3D mode, fixes blank screen.
- Added 50i/60i switching support to autovsync.
- Added timing compensation to low latency vsync for some drivers (nvidia only?) that don't count any lines inside vblank period. (MinV=1 in the log)
- IOCTL 32-bit overflow fix, CDFS DVD read error when accessing data outside of first 2G.
- Built-in CD image mounter 32-bit image size restrictions removed.
Télécharger WinUAE v2.4.2 Beta 2
Site Officiel de WinUAE
 Catlist FR v0.145u8 
Vendredi 18/05/12 à 11:46 par Firebrand
La dernière version de Catlist est désormais disponible en français.
Télécharger Catlist FR v0.145u8
Site Officiel de Catlist FR
 1964 WIP r135 
Jeudi 17/05/12 à 12:08 par Firebrand
Un correctif rapide de la dernière version a été publié. Peu d'informations à son sujet cependant:
- Fixed my last commit
Télécharger 1964 WIP r135
Site Officiel de 1964 WIP
 Catlist v0.145u8 
Jeudi 17/05/12 à 12:03 par Firebrand
Cet ensemble de fichier permettant de classer les jeux par catégories a été mis à jour pour MAME v0.145u8.
Télécharger Catlist v0.145u8
Site Officiel de Catlist
 History.dat v1.45c 
Jeudi 17/05/12 à 11:58 par Firebrand
Ce fichier informatif pour les frontends de MAME a été enrichi avec les données des jeux apparus dans les dernières versions intermédiaires de MAME.
Télécharger History.dat v1.45c
Site Officiel de History.dat
 Final Burn Alpha v0.2.97.26 (Unicode) FR 
Mercredi 16/05/12 à 19:52 par Firebrand
La dernière version de Final Burn Alpha a été traduite en français par l'équipe de Tradu-France qu'on ne présente plus.
Télécharger Final Burn Alpha v0.2.97.26 (Unicode) FR
 GameEx v12.60 
Mercredi 16/05/12 à 19:50 par Firebrand
Le développement de GameEx semble reprendre son rythme de croisière: une version quotidienne, voir plus! Voici les nouveautés des 2 versions sorties successivement:
- Many updated and some new emulator configs and downloads thanks to Stilkdog.

- Fixes Karaoke broken in release yesterday.
Télécharger GameEx v12.60
Site Officiel de GameEx
 1964 WIP vr134 
Mercredi 16/05/12 à 19:47 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 a été publiée. Les améliorations sont les suivantes:
VI/s and FPS counter:
- fixed build warnings
- removed unneeded code (check for regressions)
- fixed FPS counter (it hasn't displayed the correct value in some cases)

About box: added more space
Télécharger 1964 WIP vr134
Site Officiel de 1964 WIP
 GameEx v12.58 
Mardi 15/05/12 à 19:05 par Firebrand
Le développpement de GameEx semble se réveiller avec une nouvelle version. Voici les changements du jour:
- Fixes check for media insertion and the setting for this has been added to the setup wizard. Will now also check for Blu Rays.
- Unprotected Blu Rays can now be played from Blu Ray disk media.
- Fixes UPNP not working with some servers.
- Fixes GameEx locking cd/dvd drives.
- UPNP videos are now streamed where possible and not downloaded.
- Ability to set default audio language for videos in the Setup Wizard.
- Remembers last audio language.
- Ability to switch audio stream when playing a DVD.
- DVDs now start at menu. Skipping trailers and adverts
Télécharger GameEx v12.58
Site Officiel de GameEx
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