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 MAMEXT32 v0.131u1 (All In One) 
Samedi 09/05/09 à 11:35 par Firebrand
Ce build de MAME dérivé de MAMEUI a été mis à jour selon MAME v0.131u1. Seule la version 32-bits est dsponible pour l'instant.
Télécharger MAMEXT32 v0.131u1 (All In One)
Site Officiel de MAMEXT32
 
 SDLMAME v0.131u1 
Vendredi 08/05/09 à 10:57 par Firebrand
La version de MAME pour la bibliothèque SDL a été mis à jour selon MAME v0.131u1.. Les release notes sont les suivantes:
Lots of internal refactoring and improvements to the Hyper Neo Geo 64 and Sega Naomi systems in this one. Don’t expect to run them anywhere near full speed yet though. Also, save state support in more drivers.
Télécharger SDLMAME v0.131u1
Site Officiel de SDLMAME
 
 WolfMESS v0.131 
Vendredi 08/05/09 à 10:55 par Firebrand
Cette version de MESS désactivant l'utilisation de triches a été mis à jour selon les dernières sources de l'émulateur.
Télécharger WolfMESS v0.131
Site Officiel de WolfMESS
 
 MAMEUI32 v0.131u1 
Vendredi 08/05/09 à 10:50 par Firebrand
Les MAMEUI ont été mis à jour selon les dernières sources de MAME.
Télécharger MAMEUI32 v0.131u1
Site Officiel de MAMEUI32
 
 MAME v0.131u1 
Vendredi 08/05/09 à 10:44 par Firebrand
Un nouveau cycle de développement commence pour MAME. La première version intermédiaire vers MAME v0.132 vient d'être publiée. Les changements sont les suivants:
MAME 0.131u1 is now available. Big changes this release include an initial basic renderer for Naomi and numerous internal changes related to memory maps and memory allocation.

MAMETesters Bugs Fixed
- 03144: [DIP/Input] piratpet: [possible] Button 2 skips level (Fabio Priuli)
- 03126: [Gameplay] sbishi: When Player 2 plays alone, strange things happen. (David Haywood)
- 03143: [Graphics] screwloo: screwy graphics area on one screen (Pierpaolo Prazzoli)
- 03129: [DIP/Input] xmen: Directional controls re-arranged (Fabio Priuli)
- 00487: [Misc.] groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). (Angelo Salese)
- 03104: [Graphics] captaven and clones: No enemies appear in the second phase. (Pierpaolo Prazzoli)

Source Changes
- Deprecated device_set_info. Almost all devices had a NULL or empty function here. Remaining devices have been converted to have device-specific functions to do the same thing with proper type
checking. CPUs still have a set_info function but it is CPU-specific now and no longer piggybacks on the general device function. [Aaron Giles]
- Changed UI to ignore selection from lightguns when off screen. This stops selection of Gun X Gun Y if you move the gun out of range. [Derrick Renaud]
- Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE in ST-V. [Angelo Salese]
- Memory map merging for the NMK16 driver and cleaned-up some unneeded video code. [Angelo Salese]
- Made Hyper Pacman run with protection code from decapped MCU rather than simulation. [Guru, David Haywood]
- Added a large gfx decode using macros to allow the textures on hng64 to be viewed, handy for verifying the dumps. [David Haywood]
- Audited code and added savestate support to the following drivers: [MooglyGuy]
* dotrikun.c (dotrikun, dotriku2)
* espial.c (espial, netwars)
* zodiack.c (zodiack, dogfight, moguchan, percuss, bounty)
- Merged memory maps in the Dottori Kun driver [MooglyGuy]
- Merged memory maps for the following drivers: [MooglyGuy]
* battlex.c, buggychl.c, bwing.c, carjmbre.c, cbuster.c, chaknpop.c
* changela.c, chqflag.c, circus.c, cischeat.c
* cave.c, circusc.c, citycon.c, cninja.c, combatsc.c, compgolf.c, contra.c, cop01.c, cosmic.c, cps2.c, crimfght.c, crospang.c, crshrace.c, and cshooter.c
* ssv.c
* dambustr.c, darius.c, darkhors.c, darkseal.c, dassault.c, dbz.c, dcon.c, dday.c, ddenlovr.c, ddragon3.c, ddrible.c, dec0.c, dec8.c, deco32.c, deco_mlc.c, deniam.c, dietgo.c, discoboy.c, diverboy.c, dogfgt.c, dooyong.c, dragrace.c, dribling.c, drmicro.c
* egghunt.c, epos.c, esd16.c, espial.c, exedexes.c, exzisus.c
* f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c, fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c, fuukifg2.c, fuukifg3.c
* gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c, galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c, ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c, gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
* halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c, higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c, hyhoo.c, hyperspt.c
- Merged memory map in ltcasino.c, Lemmings, quizdna.c, pushman.c, popper.c, sshangha.c. [Angelo Salese]
- Added irq acks to the snowbros.c driver and merged memory maps on it. [Angelo Salese]
- TLCS-900/H cpu core fixes: [Wilbert Pol]
* Reimplemented hdma
* Fixed bugs in the EX (mem), R instructions.
- Merged memory map and worked out some sound related stuff in Pass. [Angelo Salese]
- Hooked up standard paletteram16_xbgr() function instead of a custom one in sshangha.c driver. [Angelo Salese]
- Replaced the use of CPU numbers with tags where possible across most drivers. [Fabio Priuli]
- hng64.c improvements / changes: [David Haywood]
* Stripped out some old HNG64 code / some improvements
* disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation)
* disabled zooming code for the same reasons (it was causing many issues)
* understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition)
* reorganized graphic decoding
* documented + hooked up 4bpp/8bpp select on layers.
* fixed tile flipping
* fixed a bug in the hng64 dma
- goldstar.c improvements / changes: [David Haywood]
* added scroll registers for the girl when enabled in attract mode
* documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms)
* added gfxdecode for cmasterc
- Memory maps merges for the following drivers: [Angelo Salese]
* groundfx.c
* lastduel.c
* macrossp.c
* madmotor.c (also cleaned-up some video variables in it)
* mcatadv.c (also reduced a 1.0 clipping out volume setting)
* moo.c
- Changed the way memory allocation is handled. Rather than allocating in terms of bytes, allocations are now done in terms of objects. This is done via new set of macros that replace the malloc_or_die() macro:
* alloc_or_die(t) - allocate memory for an object of type 't'
* alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
* alloc_clear_or_die(t) - same as alloc_or_die but clears the memory
* alloc_array_clear_or_die(t,c) - alloc_array_or_die with clearing
- All original callers of malloc_or_die have been updated to call these new macros. If you just need an array of bytes, you can use alloc_array_or_die(UINT8, numbytes). [Aaron Giles]
- Made a similar change to the auto_* allocation macros. In addition, added 'machine' as a required parameter to the auto-allocation macros, as the resource pools will eventually be owned by the machine object.
The new macros are:
* auto_alloc(m,t) - allocate memory for an object of type 't'
* auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
* auto_alloc_clear(m,t) - allocate and clear
* auto_alloc_array_clear(m,t,c) - allocate and clear
All original calls or auto_malloc have been updated to use the new macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(), and auto_bitmap_alloc() have been updated to take a machine parameter. [Aaron Giles]
- Changed validity check allocations to not rely on auto_alloc* anymore because they are not done in the context of a machine. [Aaron Giles]
- Removed of SMH_BANKn macros. Just use SMH_BANK(n) instead, which is what the previous macros mapped to anyhow. [Aaron Giles]
- Added missing casts and made other tweaks to appease some more strict settings on the compiler. [Aaron Giles]
- Merged memory maps in the seta.c, sf.c, nbmj8688.c, megasys1.c drivers. [Angelo Salese]
- Merged memory maps in the overdriv.c and demoted it tothe GNW flag. [Angelo Salese]
- Added engine noise hook-up to Chequered Flag. [Angelo Salese]
- Fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound loops and the music tempo. [Phil Bennett]
- Memory maps merges for the following drivers: [Angelo Salese]
* metlclsh.c
* mexico86.c (also added a basic hook-up for the 4p communication cpu,
disabled by default)
* mirage.c
* mjkjidai.c
* mjsister.c
* mogura.c
* news.c
* ohmygod.c
* ojankohs.c (also cleaned-up some video variables in it)
* oneshot.c
* opwolf.c
- Fixed player controls in the 4 player version of tank force (thanks to tip posted by sxevious on mantis #3127) [David Haywood]
- Memory maps merges for the following drivers: [Angelo Salese]
* mayumi.c (also cleaned-up the video routines)
* mazerbla.c
* momoko.c
* mosaic.c
* mouser.c
* mrflea.c
* mrjong.c (also cleaned-up the spriteram routines)
* srmp2.c
* shaolins.c
* shisen.c
* shootout.c (and cleaned-up the NMIs on coin insertions)
* sidearms.c
* sidepckt.c (merged the two per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT)
* skyarmy.c
* skyfox.c (and cleaned-up the NMIs on coin insertions)
* skyraid.c
* slapfght.c (also cleaned-up the ram sharing)
* slapshot.c
* spbactn.c
* spcforce.c
* spdodgeb.c
* speedspn.c
* senjyo.c
* seta2.c
* sfkick.c
* shangha3.c
* puckpkmn.c
* punchout.c
* qdrmfgp.c
* quizpani.c
* rabbit.c
* rainbow.c
* rcorsair.c
* redclash.c (also cleaned-up the irq/nmi generation on coin insertion)
* renegade.c
* rmhaihai.c
* rockrage.c
* rocnrope.c
* rollerg.c
* rollrace.c
* runaway.c
* rungun.c
* sangho.c
* sauro.c (also cleaned-up a video function)
* sbasketb.c
* sbugger.c
* scregg.c
* segae.c
* powerins.c
* psikyo.c
* psikyo4.c
* psikyosh.c
* rohga.c
* sbugger.c
* spy.c
* nycaptor.c
* olibochu.c
* othldrby.c
* pandoras.c
* parodius.c
* pbaction.c
* pcktgal.c
* pingpong.c
* pirates.c
* pitnrun.c
* pktgaldx.
* pokechmp.c
* popeye.c
* nbmj9195.c
* niyanpai.c
* ninjaw.c
* metro.c
* mitchell.c
* ms32.c
* msisaac.c
* mugsmash.c
* lkage.c
* lsasquad.c
* lwings.c
* m62.c
* m90.c
* magmax.c
* mainevt.c
* marinedt.c
* markham.c
* mastboy.c
* matmania.c
* megadriv.c
* megazone.c
* karnov.c
* kchamp.c
* kingobox.c
* klax.c
* koikoi.c
* konamigq.c
* ladyfrog.c
* liberate.c
- Modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in cntsteer.c & ssozumo.c. [Angelo Salese]
- Made sure that both the RESET and BUSREQ lines are honored by the megadriv sound cpu. [Wilbert Pol]
- Properly hooked-up player 2 mahjong panel in mj4simai. [Angelo Salese]
- Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c. [Angelo Salese]
- Removed deprecat.h dependancy for usgames.c. [Angelo Salese]
- Add READY line readback to the SN76496 core, cleaned up the structs a bit, cleaned up comments, added more TODOs, Fixed some unsaved savestate related stuff. [Lord Nightmare]
- Added sn76496 ready line hook-up for spcforce.c, doesn't make a difference since it's not actually used. [Angelo Salese]
- Added RTC emulation for hng64 driver [Angelo Salese]
- Fixed sprite trail for mnight and robokid [kanikani]
- Factored out some more MESS specific code for Atari 8bit. [Fabio Priuli]
- Splitted Naomi / Atomiswave memory maps and improved sorting of the driver. [Angelo Salese]
- Added sound to Pocket Gal Deluxe (bootleg) [Angelo Salese]
- lordgun - Fix: P1 Button2 is really P2 Button1. [Cananas]
- Changed Lunar Lander thrust control to a pedal. This more accurately emulates the control. Note: the current code uses IPT_PADDLE. This causes the game to start with the thrust at 50%. This is not correct.The control is really a hand operated pedal. [Derrick Renaud]
- Merged memory maps for nycaptor, nbmj8991, nbmj8891, mystwarr. [Angelo Salese]
- First layer of memory map merging for namcos2.c and namcos21.c, needs a second hand in order to remove all the SMH references (they both are macroized to hell). [Angelo Salese]
- Fixed Yellow Cab (Japan) booting, promoted to working status [Angelo Salese]
- Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]
- Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one. [Angelo Salese]
- Cleaned-up HNG64 system ports. [Angelo Salese]
- Changed the z80_bank_addr in megadriv.c into a simple 9 bit shift register. Fixes mantis 2817. [Enik Land]
- Improved interrupt handling for the 8/16 bit H8s. [R. Belmont]
- System 23: hooked up serial comms between subcpu and I/O board. [R. Belmont]
- Added a driver for Irem M14 HW. [Angelo Salese]
- Removed deprecat.h dependancy for kopunch.c. [Angelo Salese]
- Naomi: hacked up 3D renderer. Still quite preliminary but allows most games to show graphics. [Olivier Galibert, David Haywood]
- Converted the WAVE sound device to stereo (for MESS). [Curt Coder]
- Various improvements to Parent Jack driver. [Tomasz Slanina]
- Modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up later. [Angelo Salese]
- Added proper MCU dump for Black Tiger. [Dr. Decapitator, Guru, Angelo Salese]
- Fixed display of the i8085's SP register when in the debugger. [MooglyGuy]
- Added proper MCU dump for Meikyuu Hunter G. [Dr. Decapitator, Guru, Angelo Salese]
- Moved Taito 'skip to next level' buttons from BUTTON_2 to Q/W keys. [Fabio Priuli]
- Fix MCS51 disassembler to work properly when there are two memory arguments (the second would overwrite the first). [Aaron Giles]
- Added and began hooking up the 8751's for the System 1 games. Still some work to do. [Aaron Giles]
- Added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3 to allow it to boot. [Angelo Salese]
- Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on the pcb. [Corrado Tomaselli]
- Improved protection emulation in galpani2 driver: [Luis Faria]
* modified somewhat the protection handling, geeting rid of the need to call galpani2_mcu_run from VIDEO_UPDATE, as that function is performed by CPU2's INT7 and it now works. And added support for command 2, making gp2se go into demo mode and allowing to go ingame, nice skulls! ;-) Unfortunately, this set is still not playable because of missing gals in the background and sometimes there's an ADDRESS ERROR, causing a reset. Included in these changes, I added support for MCU triggering by CPU2.
* changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and AM_DEVWRITE8 and some AM_WRITE(SMH_NOP)s to AM_WRITENOP.
* "crystallized" the clocks of the M68000s and OKIs, deriving the latter from the former.
* fixed a Copy&Paste mistake I made in the previous submission, in the sound rom mappings for galpani2/2t/2g.
* reduced the input port definition duplication by using PORT_INCLUDE where applicable instead of defining everything again.
* reduced the CPU#2 Code region size to the effectively used size, and expanded the CPU#2 Backgrounds Data region size to the maximum usable size, making it the same for all sets.
- Fixed bug when setting breakpoints on Z80 CPUs at addresses A-F. [Xander Xander]

New games added or promoted from NOT_WORKING status
- Pit Boss Supertouch 30 [Mariusz Wojcieszek]

New clones added
- Legend of Kage (oldest) [Uki]
- Final Star Force (Japan) [Uki]
- Yellow Cab (Japan) [Uki]
- Zero Team (set 4) - not working [Uki]
- The Combatribes (Japan) [Chack'n]
- Super Xevious (Japan) [TH60]
- Crazy Kong 2 (Japan) [Team Japump!!!]
- Aliens (Asia) [Irongiant]
- Noraut Joker Poker [Alan Griffin]
- Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]
- Cabal (bootleg set 2) [Klaus]
- Special Criminal Investigation (Negro Torino hack) [Corrado Tomaselli]
- Cruis'n World v1.7 [MSN]

New games marked as GAME_NOT_WORKING
- Ferrari F355 Challenge [Guru]
- Samurai Shodown 64 [Guru]
- Dancing Stage Featuring Disney's Rave [smf/Mike DX]
- Xtreme Rally / Off Beat Racer! [Guru]
- Beast Busters 2nd Nightmare [Guru]
- Skimaxx [Phil Bennett]
- Panic Park (PNP2 Ver. A) [Guru]
- Triple Star 2000 [f205v]
- Super Star [f205v]
- Gigas [Andy Welburn]
- Shadow Dancer (Mega-Tech) [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]
- Streets of Rage (Mega-Tech) [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]
Télécharger MAME v0.131u1 DIFF Update
Site Officiel
 
 Emu Loader v5.7.5 
Mardi 05/05/09 à 20:35 par Reeko
Il s'agit ici d'un frontend pour MAME tournant sous Windows.
Cette nouvelle version apporte beaucoup d'améliorations comme vous pouvez le constater:
Fixed

Game status not being updated after scanning games (only between "missing" and "found with missing ROMs/CHDs" status)
Main screen not being set active after exiting a game
The "Played x" captions in tiles view mode were being loaded without using virtual mode after exiting a game
Convert snapshots feature now support and rename up to 100 images per game
Scan games feature was not handling games with missing ROMs/CHDs correctly
Wrong CHD media type for some ZiNc games
ZiNc games set as available when all ROMs are found but .zip files are not in the same folder (not valid for ZiNc emulator). All files (.zip / .chd) must be in the same folder, but the .chd file can be placed in a sub-folder with the name of the gamename (like MAME). You do not need to add this sub-folder into the ROMs paths!
Remember that EL support multiple ROMs folders, even if ZiNc doen't, but to run games, all files of a particular game must be in the same folder
And NO MERGED sets!
A few games filters fixes (you need to create MAME games list again to apply them):
-> CHD tags "scsi0" and "scsi1" are moved to "CD-ROM" media type (\ini_files\chd_mediatypes.ini" file)... for now. This fixes all Konami System 573 games that were being set as hard-disk based games instead of CD-ROM
-> Konami Viper games were wrongly tagged as "Hard-Disk" CHD types. Changed them to "Compact Flash Card"... hard-coded into the "uMain.CreateGamesListXML" function!
-> American Laser Games were wrongly tagged as "Hard-Disk" CHD types as none of the discs are dumped yet. Changed them to "LaserDisc"... hard-coded into the "uMain.CreateGamesListXML" function!
Taito G-NET games were not being correctly detected due to not using "gamename.zip" files, only bios sets. But now, games that you do not have the .chd file are set as found with missing ROMs (Taito G-NET only) :_((
...some other games do not use "gamename.zip" as well but are not on this fix ("Konami Viper" system)
Visual bug in the message box when vertical scrollbar is visible
The current favorite profile was not being correctly selected when opening the favorites profile editor
Image resampler not being applied at startup and when switching between classic/layout image view modes
Merged games were not being added into the merged list ("\arcade\systemname_merged.ini")
Changed
All ZiNc icons renewed
Only 1 system support for "Scan Missing Images / MAMu_ Icons", "Scan Not Used Images / MAMu_ Icons"
...old screens with TreeView and multiple systems at once was a mess :_(
Scan not used MAMu_ icons: changed popup menu option "View Excluded List" to "View/Edit Excluded List" so you can edit and use the updated files list in real time ("\ini_files\el_mamu_exclude.ini" file)
New setting in popup menu on scan missing MAMu_ icons screen: icon size 16x16 or 32x32 :)

Improved

Games details screen:
-> CHD files are always audited in games details screen, no matter the status of the game
-> The parent CHD info is displayed in the ROMs list if the CHD of the clone game is not found but the parent CHD is (only if filenames are different)
-> Header version info for older CHD files (versions 1 and 2) are still displayed, but are not supported by the front-end
Minor optimizations to the scan results screen
Changes and optimizations in customize hidden games screen (main menu "Games Filters" / "Hidden Games" / "Customize")
-> Search patterns and columns width are saved in "el_extras.ini"
-> Games are now validated by "game name" and "system ID" tags only (no "clone of" anymore... kinda pointless)
-> Removed "Delete Duplicates" button. Done automatically when using "BEGIN SEARCH" button
-> All lists replaced by EasyListView components (cleaner and easier to work with)
-> This feature is main games list dependant now. External files ("\arcade\*.el" and "catver.ini") are no longer used to build the list in the editor. The scan is NOT affected by the main games filter
-> New layout :)
-> Fixed loading hidden games into the editor (very old bug!). It was not checking for the system tag. If there's a game with same name on different systems, they would all be added
-> System icon displayed with game icon on the first column
Feature scan audio samples optimized and UI updated
Other features are also dependant on the current main games list instead of "\arcade\*.el" and extras. Main games list is processed twice as fast and the progress bar became reduntant...
- "Scan for Missing Images / MAMu_ Icons"
- "Scan for Not Used Images / MAMu_ Icons"
- "Left Panel editor"
- "Scan Audio Samples"
- "Customize Hidden Games"
- "Not Used Zip Files"
Heavy optimization on add/delete games to/from favorites/hidden list functions (10000 items in 2 seconds!)
Tweaks and optimizations to EL's custom select file dialog (virtual mode)

Removed

An extra (and invisible) background for the icons was being draw on top bars (all screens)... guess I forgot to remove it from the source code
Revised and removed some more reduntant lines of code in the entire project
Added
Disk entry detection when creating games list for systems that use ClrMAME's external XML databases
Support for ROMs list on ZiNc (based on ClrMAME XML file). EL can detect missing ROMs/CHDs on this system now ("\arcade\zinc_roms.el") :)
Get the ClrMAME XML file at Logiqx website (ZiNc v1.1 only!). The missing data is extracted from the MAME games list (if available).
Also updated file "\ini_files\zinc.ini", split in 2 sections: "[driver]" and "[gameindex]"
That makes Daphne the only system without ROMs list support...
Support for ZiNc bios entries. Now you have "parent / clone / bios" games IDs. The ID for all other systems were re-arranged, except MAME. You must re-create games list for all systems, except MAME. Also added 2 new icons for the ZiNc bios: "ZiNcBios.ico" and "UnZiNcBios.ico"
Note that you cannot run ZiNc bioses, this is only to improve games scanning...
New option to scan all games with missing ROMs/CHDs (games popup menu, "Scan Games" / "Missing ROMs/CHDs")
Support all systems, except Daphne
Support for MAME 0.131
Télécharger Emu Loader v5.7.5
Site Officiel de Emu Loader
 
 Les articles du site 
Lundi 04/05/09 à 20:19 par Shenron
Bonjour à tous.

Suite à quelques soucis techniques, les articles du site sont en hiatus jusqu'à une date indéterminée. Ils reviendront dès que tout sera réglé !
 
 SDLMESS v0.131 
Lundi 04/05/09 à 19:43 par Firebrand
La version de MESS pour la bibliothèque SDL a également été mise à jour vers la v0.131. Les release notes sont les suivantes:
The big news in this version is probably NeoGeo Pocket and Pocket Color support from the ever-awesome Wilbert Pol. SDL-wise it gains the stuff from SDLMAME 0.131 and 0.130u*, including the super-experimental Win64 support.
Télécharger SDLMESS v0.131
Site Officiel de SDLMESS
 
 MAME Titles 
Lundi 04/05/09 à 19:24 par Firebrand
Les captures d'écran titre de Mucci ont été mis à jour avec les jeux parus entre MAME v0.130 et MAME v0.131. Vous trouverez les archives sur le site officiel.
MAME Titles
 
 Yabause v0.9.9 pour MacOS X 
Lundi 04/05/09 à 13:44 par Reeko
La dernière version de cet émulateur Saturn est maintenant disponible pour les utilisateurs de Mac. Comme ça pas de jaloux !
Télécharger Yabause v0.9.9
Site Officiel de Yabause
 
 MESS v0.131 
Lundi 04/05/09 à 13:42 par Reeko
MESS est en quelquesorte le MAME des ordinateurs et des consoles. Il émule en effet un nombre incroyable de systèmes. Cependant nous vous conseillons encore d'utiliser des émulateurs spécialisés dans un système qui sont mieux optimisés.
Voici les nouveautés:
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Atari 1200XL (not working) [Fabio Priuli]
- Atari 600XL (not working) [Fabio Priuli]
- Atari 65XE (not working) [Fabio Priuli]
- Atari 65XE Arabic (not working) [Fabio Priuli]
- Atari 130XE (not working) [Fabio Priuli]
- Atari 800XE (not working) [Fabio Priuli]
- Atari XEGS (not working) [Fabio Priuli]
- Dator 3000 (not working) [Roberto Carlos Fernandez
Gerhardt, Wilbert Pol]
- Dick Smith Wizzard [Curt Coder]
- Dick Smith VZ 2000 [Curt Coder]
- DEC VT100 (not working) [Miodrag Milanovic]
- Hanimex Rameses [Curt Coder]
- Kaypro II (Model 2/83) (not working) [Robbbert]
- Kaypro 4 (Model 4/83) (not working) [Robbbert]
- Kaypro 2x (Model 2/84) (not working) [Robbbert]
- Kaypro 10 (not working) [Robbbert]
- Kyocera Kyotronic 85 (not working) [Fabio Priuli]
- LLC1 (not working) [Miodrag Milanovic]
- LLC2 [Miodrag Milanovic]
- NEC PC-8201A (not working) [Fabio Priuli]
- Nokia MikroMikko 1 M6 (not working) [Curt Coder]
- Nokia MikroMikko 1 M7 (not working) [Curt Coder]
- NTS DreamWriter T400 (not working) [Roberto Carlos
Fernandez Gerhardt, Wilbert Pol]
- Olivetti M10 (not working) [Fabio Priuli]
- Omni II (not working) [Robbbert]
- Sanyo Creativision MK-II [Curt Coder]
- SNK NeoGeo Pocket [Wilbert Pol]
- SNK NeoGeo Pocket Color [Wilbert Pol]
- Talking Electronics Computer (TEC-1) [Robbbert]
- TRS-80 Model 100 (not working) [Fabio Priuli]
- TRS-80 Model 102 (not working) [Fabio Priuli]
- TRS-80 Model 200 (not working) [Fabio Priuli]
- Walther ES-210 (not working) [Roberto Carlos Fernandez
Gerhardt, Wilbert Pol]
- Z1013 (Model with 8x4 and 8x8 keyboard) [Miodrag Milanovic]
- Z80 N.E. [Roberto Lavarone]


System Driver Changes:
----------------------
- [A7800] Better NTSC palette. [Robert Tuccitto, Underball, GroovyBee]
- [ATARI] Refactored MESS specific code from MAME to MESS source. [Fabio Priuli]
- [ATARI] Updated keyboard and keypad scan handling to be more accurate. Added natural keyboard support. [Fabio Priuli]
- [ATARI] Fixed PIA regression. Floppy disks work again. [Fabio Priuli]
- [ATMOS] Added Basic v1.2x enhanced BIOS [Fabio Priuli]
- [COLECO] Converted to use PORT_CATEGORY for controller selection. Look into
the Category Menu (after pressing TAB) to enable Extra controllers. [Fabio
Priuli]
- [COLECO] Fixed Super Action Controller emulation (it was missing additional
action buttons and P2 slider). [Fabio Priuli]
- [CRVISION] Added tape loading. You can now load tapes which have only the
left track. Stereo (data+audio) tapes are not supported yet. [Curt Coder]
- [ELECTRON] Fixed graphical display modes. [Robbbert]
- [MBEE] The pc85 now has the correct bioses (Thanks to Stewart Kay and IanM).
The shell multi-rom selector is working. The bad dump of Telcom 3.21 has
been replaced. The rom banking feature of Telcom 3.21 is now emulated. [Robbbert]
- [SPECTRUM] Removed Spectrum+ keyboard keys from earlier models (and from
some clones). Moved Joystick interface selection to the Category Menu. [Fabio
Priuli]
- [SPECTRUM] Added natural keyboard support. [Fabio Priuli]
- [STUDIO2] Fixed .st2 cartridge loading. [Curt Coder]
- [TI99 family] Added functionality for multi-cartridge handling. Added
support for complex/multi-file cartridge images. [Michael Zapf]
- [TI99_8] Fixed the driver and removed the GAME_NOT_WORKING flag.
[Michael Zapf]
- [TRS80] Various improvements: [Robbbert]
- added centronics printer
- cassette works on all clones
- Model III/4 RTC and cassette hooked up
- UART added
- LNW-80 graphics and colour added
- ht1080z and system-80 extension roms added
- [X68000] Added support for 3 and 6 button Megadrive gamepads. [Barry Rodewald]
- [ZX] Improved natural keyboard support. Removed hacky double mappings for Cursor
Keys (and a few others). To access these keys, now you have to either press Shift
together with another key, like in the real keyboard, or simply switch to natural
keyboard emulation [Fabio Priuli]
- Added natural keyboard support to a number of drivers: ac1.c, amiga.c, apogee.c,
b2m.c, bk.c, einstein.c, galeb.c, homelab.c, irisha.c, mikro80.c, mikrosha.c,
mz80.c, orao.c, partner.c, pecom.c, radio86.c, sapi1.c, special.c, ti99_8.c,
tm990189.c, ut88.c [Fabio Priuli]

User Interface Changes:
-----------------------
(none)

Imgtool Changes:
----------------
(none)

Source Changes:
----------------
- The core is based on MAME 0.131. This incorporates all features of the
update to this core. [MAME team]
- New tool added (castool) for cassette to wav conversion [Miodrag Milanovic]
Télécharger MESS v0.131
Site Officiel de MESS
 
 Mame Classic v5.4.0 
Lundi 04/05/09 à 13:37 par Reeko
Nouvelle version de ce frontend pour MAME tournant sous Windows. Voici la liste des améliorations:
- Added filters to hide Chihiro, Hikaru, Taito G-Net, & Triforce games.
- Added the option to select a Crosshairs folder.
- The Game Information report now reads the cheat.zip. This file must be in your M.A.M.E directory.
Télécharger Mame Classic v5.4.0
Site Officiel de Mame Classic
 
 ROMBuild v2.13 
Dimanche 03/05/09 à 11:33 par Firebrand
Cet utilitaire permettant de créer des sets de ROMs pour ancien émulateur à partir de ROMs MAME récentes a été mis à jour. Voici les modifications apportées:
- Changes related to MAME v0.130 and MAME v0.131:
- Updated a few existing definitions to account for MAME ROM renames.
- Added a couple of Neo-Geo sound ROMs.
Télécharger ROMBuild v2.13
Site Officiel de ROMBuild
 
 blueMSX v2.8.1 
Dimanche 03/05/09 à 11:31 par Firebrand
Ce très bon émulateur MSX pour WIndows a été mis à jour. Les améliorations sont les suivantes:
- Added support for 16kB, 32kB, 48kB and 64kB external ram cartridges
- Added support for Joyrex PSG module
- Added support for PSG pin 6/7 quirk
- Added support for VR bit in VDP register 8
- Added 35 new machine configurations
- Added 23 new cheats
- Updated support for NoWind USB Diskroms
- Fixed SVI M1 Wait state
- Fixed ColecoVision Keyboard read error
- Fixed ColceoVision PSG noise bug
- Fixed DirectX initialization bug
- Fixed V9958 Scroll masking bug in Screen 4 (introduced in 2.8)
- Fixed Screen 2 scroll bug
- Fixed R15 PSG register read
- Fixed bug in VDP line engine
- Fixed bug in obsonet write method
- Fixed bug in Harryfox rom mapper
- Fixed bug in Crossblaim rom mapper
- Fixed bug in Korean bootleg rom mapper
- Made bluemsxlite compile on OSX
- Fixed bug in Arkanoid Pad emulation
- Fixed addressing bug in R-Type mapper
- Fixed x/y flags on scf/ccf
- Fixed instructions ld a,i or ld a,r to handle interrupts correclty
Télécharger blueMSX v2.8.1
Site Officiel de blueMSX
 
 Stella v2.7.7 Win32 
Samedi 02/05/09 à 11:50 par Firebrand
Cet émulateur Atari 2600 a été mis à jour dans ses versions pour Windows, MacOS et Linux. Les changements sont les suivants:
- Corrected emulation of CPU opcodes involving 'decimal' mode (ADC/RRA and SBC/ISB). Special thanks to SeaGtGruff and others on the Stella mailing list for in-depth discussion and creation of test ROMs.
- Fixed bug in F4SC bankswitching mode; writes to bankswitch addresses weren't triggering a bank switch.
- Changed internal sound frequency of Pitfall 2 from 15.75KHz to 20KHz, as this sounds much more authentic when compared to a real cartridge.
Télécharger Stella v2.7.7 Win32
Site Officiel de Stella
 
 WinUAE v1.6.0 beta 27 
Samedi 02/05/09 à 11:44 par Firebrand
Une nouvelle version beta pour cet émulateur Amiga pour WIndows a été publiée. Les améliorations sont les suivantes:
- on screen led was always enabled (b26)
- scaling in NTSC mode really fixed (b26)
- enabling autoscaling and no filters enabled: select Direct3D if at least 2.0 shaders supported (=fast enough), only select Null filter if older. (D3D9 scaling is "free" on modern hardware)
- Logitech LCD SDK updated (currently waiting for G19..)
- autoscale found sprites outside of bitplanes when BRDSPRT was enabled without ECSENA
- vertical positioning in autoscale was wrong in some cases
- AHI works again
- always enable Picasso96 BIF_INDISPLAYCHAIN (not enabled means RTG mode display size of 0x0 pixels = crash)
- delayed printer open, do not open until enough data received, also ignore data completely if less than 10 bytes received
- added "ASCII Printer" option. Select this option if you use programs that print directly to emulated parallel port (bypassing Amiga printer drivers) and they expect old-style printers that directly accept ascii text (Action Replay, demo scene disk magazines etc..) In future this will also include emulation of old Epson matrix printer control codes (de-facto control codes that most printers supported at that time)
- added missing "Automatic" aspect ratio setting in Filter panel
- selecting "Full Window" mode when no filters enabled = also enable Direct3D + FS. (this is what users apparently expect, not confusing tiny image on the middle of screen)
- development PC updated to Windows 7 RC
Télécharger WinUAE v1.6.0 beta 27
Site Officiel de WinUAE
 
 WinUAE v1.6.0 beta 26 FR 
Vendredi 01/05/09 à 11:41 par Firebrand
La dernière version beta de cet émulateur Amiga pour WIndows a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v1.6.0 beta 26 FR
Tradu-France
 
 MAMEData v2.17 
Jeudi 30/04/09 à 19:21 par Firebrand
Cette nouvelle version de ce générateur de bases de données pour MAME corrige un problème qui faisait s'alarmer certains anti-virus un peu trop paranoïaques:
Some antivirus like Avira sometimes detected a trojan in Mamedata. This was a false alert. I modified my zip function so that it is no longer seen as a virus.
Télécharger MAMEData v2.17
Site Officiel de MAMEData
 
 Glide64 'Napalm' Public Release 1.2.2 
Jeudi 30/04/09 à 19:18 par Firebrand
Une petite mise à jour a été effectuée sur ce plug-in vidéo pour émulateur Nintendo 64. La seule modification est la suivante:
For unknown reason “Texture editing mode” option disappeared from previous release. It is fixed.
Télécharger Glide64 'Napalm' Public Release 1.2.2
Site Officiel de Glide64
 
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