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 WinUAE v3.1.0 Beta 7 (32-bit) 
Lundi 02/02/15 à 08:43 par Firebrand
Une nouvelle beta pour cet émulateur Amiga pour Windows a été publiée. Voici la liste des modifications:
Beta 7:

- Fixed infinite recursion (and stack overflow) when pause when uncaptered is enabled and display mode changes.
- Added AlfaPower/AT-BUS 508/2008/AlfaPower Plus IDE controller.
- Very simple low level SCSI emulator added to support Apollo software bit-banging SCSI.
- Added Apollo IDE/SCSI board (AT500/AT2008) and Apollo 1240/1260 accelerator boards with SCSI.
- Added GVP Series I SCSI controller.
- Added GVP A530 accelerator. Uses same boot ROM as GVP Series II SCSI controllers. (Uses GVP #2 SCSI slot)
- Added Masoboshi MC-702 IDE+SCSI controller.
- Toccata CD audio (AUX1) volume control added.
- Another Restart related crash fix.
- Added "framecounter" float shader variable.
- Paths panel Save All button now creates zip file that contains winuaebootlog.txt, winuaelog.txt and config file.
- Quickstart A1200 + accelerator board, A500+ and A600 with expansion never had RTC. (Wrong order of functions..)
- Possible clock sync option small stability improvement.
- Fixed memory corruption if directory harddrive with empty name was selected.

SCSI/IDE controller notes:

GVP Series I:
- Not true DMA, DMA transfers from WD to/from onboard SRAM buffer. CPU needed to read/write buffer ram.
- Driver (scsidev.device) is very old and has (many?) limits, for example only OFS and FFS partitions mount correctly.

AlfaPower/AT-Bus 508/2008/AlfaPower Plus:
- AlfaPower: no hardware interrupt (!!), AlfaPower Plus implements interrupt support.
- v6.10 ROM (Last that works with non-Plus hardware?) and v8.3 that requires Plus.

Apollo:
- All Apollo variants seems to have identical SCSI hardware. (Accelerators and 500/2000)
- SCSI is working. IDE is not fully tested, only AT500/AT2000 have full IDE driver. For some reason Apollo 1240/1260 driver still have short "is there any IDE drives" detection code remaining.
- "Software" SCSI, hardware can only do bus arbitration in hardware, everything else is done by bit-banging SCSI IO lines. Both SCSI and IDE also use non-DMA data transfers.
- 128k Apollo ROMs (68060 f00000 ROM code and SCSI driver) are currrently supported. Non-accelerator (AT500/AT2000) ROMs don't seem to be available = can't test IDE emulation.
- 128k v5.60 ROM added. Seems to be last 1240/1260 ROM with SCSI.

Masoboshi:
- Unusual design, SCSI supports both PIO and DMA, software selectable.
- IDE and SCSI (sort of) in non-DMA mode working.
- SCSI writes are not working correctly, do not use! DMA controller not yet emulated.
- "2.201" (device version) boot ROM added. ROM image does not have any version numbers or dates.
- IDE driver uses CHS addressing and seems to have problems with 2G drives, actual limit may be smaller. It tries to access first unavailable block number at the end of drive. (Driver flashes red background color if drive returns error status)

Most popular SCSI and IDE controllers are now implemented.
Remaining IDE boards that I'd like to support:
- Roctec RocHard (Need boot ROM)
- AdIDE 40/44 (Need boot ROM)
Remaining SCSI boards are 5380/53c80 based boards that need chip emulation first:
- All SupraDrives.
- Trumpcard 500/2000

Perhaps others too. As long as at least one boot ROM is found for unsupported boards.
Télécharger WinUAE v3.1.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 Mame Classic v7.1.0 
Lundi 02/02/15 à 08:37 par Firebrand
Ce vétéran parmi les frontends de MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : Ability to display screenshots stored in the old M.A.M.E. structure (.png in the root of the Snap folder)
- Added : More M.A.M.E. text files available under the Help pull-down menu
- Added : Support for the 64-bit version of M.A.M.E.
- Changed: Increased the size of the font
Télécharger Mame Classic v7.1.0
Site Officiel de Mame Classic
 
 MAMEUI32 v0.158 
Lundi 02/02/15 à 08:35 par Firebrand
Cette version non officielle de MAMEUI pour processeur 32-bits est désormais à jour avec MAME v0.158.
Télécharger MAMEUI32 v0.158
Site Officiel de MAMEUI32
 
 MAME Plus! v0.158 r5209 (32-bit) 
Dimanche 01/02/15 à 21:24 par Firebrand
Ce build de MAME a été mis à jour avec les sources de la v0.158 de l'émulateur.
Télécharger MAME Plus! v0.158 r5209 (32-bit)
Site Officiel de MAME Plus!
 
 Highscore.dat (unofficial) 31/01/2015 
Samedi 31/01/15 à 12:09 par Firebrand
Des jeux supplémentaires sont désormais supportés dans cette nouvelle version de ce fichier permettant de conserver les hi-scores (avec un build de MAME compatible) à l'occasion de la sortie de MAME v0.158.
Télécharger Highscore.dat (unofficial) v31/01/2015
Site Officiel de Highscore.dat (unofficial)
 
 SDLMESS v0.158 
Samedi 31/01/15 à 12:05 par Firebrand
Cette version de MESS pour MacOS a reçu le même traitement que sa grande sœur.
Télécharger SDLMESS v0.158
Site Officiel de SDLMESS
 
 SDLMAME v0.158 
Samedi 31/01/15 à 12:04 par Firebrand
Cette version de MAME pour MacOS a été mise à jour avec la dernière version de MAME disponible.
Télécharger SDLMAME v0.158
Site Officiel de SDLMAME
 
 PCSX-Reloaded v93286 (29/01/2015) 
Samedi 31/01/15 à 11:56 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été compilée pour MacOS. Les améliorations sont les suivantes:
- Plugins/DFInput: change the order of SDL subsystems being closed on SDL2 builds.
- OS X: Have custom views use IB_DESIGNABLE.
- Minor comment change.
- psxBios__card_status() (Solis);
- OS X: Localize the multi-save string.
Télécharger PCSX-Reloaded v93286 (29/01/2015)
Site Officiel de PCSX-Reloaded
 
 QMC2 v0.48 (32-bit) 
Samedi 31/01/15 à 11:51 par Firebrand
Une nouvelle version de ce frontend pour MAME, MESS et UME a été publiée. Voici la liste des modifications:
- fix: system-notes: fixed possible duplication of the system notes detail tab (the bug was only effective when Phonon or YouTube features were disabled)
- imp: updated MESS category.ini contributed by ASH to MESS 0.158
- imp: ROMAlyzer: added an ‘enable log output’ option to both the check-sum scanner and the collection rebuilder (when disabled, log messages emitted by the respective worker thread are suppressed)
- imp: ROMAlyzer: added a ‘deep scan’ option to the check-sum scanner – when enabled (default), the scanner will uncompress each ZIP/7z member in order to recalculate its check-sums (SHA-1, CRC and dump size), otherwise it will rely on the header check-sums (CRC and dump size)
- imp: notes templates: added 3 new notes editor functions to retrieve system-, emu- and software-info within scripts
- imp: ROMAlyzer (software-mode): the widget is now shown (but disabled) while the software-list XML cache is rebuilt; it gets enabled when the cache is ready (this avoids working on premature data)
- imp: updated the alternative system- and software-notes templates contributed by José Marcio Rezende Franco
- imp: MAME/MESS/UME emulator templates updated to 0.158 (added new SDL2 option ‘uifontprovider’)
- imp: interrupt a running search immediately when the system- or software-search’s pattern changes
- new: due to popular demand, the system search can now be configured to include (default) or exclude BIOS and device sets via the menu attached to the pattern input
- new: ROMAlyzer (system-mode): added a ROM state filtering option to the ‘ROM Collection Rebuilder’
Télécharger QMC2 v0.48 (32-bit)
Site Officiel de QMC2
 
 MewUI MAME v1.58 (32-bit) 
Samedi 31/01/15 à 11:48 par Firebrand
Ces extensions d'interface pour MAME, MESS et UME ont été mises à jour. Les améliorations sont les suivantes:
- Updated to MAME / MESS / UME 0.158.
- [UME] Corrected wrong generation games list with some active filters (eg: CHD).
- Fixed left side menu that exceeds with large fonts.
- [UME/MESS] Added filters "Supported" and "Unsupported" in the softwares list.
Télécharger MewUI MAME v1.58 (32-bit)
Site Officiel de MewUI MAME
 
 MAMEUIFX32 v0.158 
Vendredi 30/01/15 à 21:15 par Firebrand
Ce build de MAME a été mis à jour avec les sources de la v0.158 et il apporte une amélioration interne:
- Updated BUBBLE BOBBLE REDUX (With Level Skipper) to the latest version released
Télécharger MAMEUIFX32 v0.158
Site Officiel de MAMEUIFX32
 
 UME v0.158 
Jeudi 29/01/15 à 09:22 par Firebrand
Ce synthèse de MAME et MESS a été mis à jour avec les nouvelles sources respectives des deux émulateurs.
Télécharger UME v0.158
Site Officiel de UME
 
 MESSUI v0.158 (32-bit) 
Jeudi 29/01/15 à 09:20 par Firebrand
Ce build de MESS pourvu d'une interface graphique utilisateur intégrée a été mis à jour avec les dernières sources de MESS disponibles.
Télécharger MESSUI v0.158 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.158 (32-bit) 
Jeudi 29/01/15 à 09:19 par Firebrand
Le petit frère de MAME a lui aussi une nouvelle version. Voyons ce qu'elle nous réserve:
MAMETesters Bugs Fixed
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)
- 05758: [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start

New System Drivers Supported:
- Japanese Speak & Spell [plgDavid]
- Electronic Detective [hap, Sean Riddle]
- Split Second [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- HP9000/310 [R. Belmont, Al Kossow]
- HP9000/340 [R. Belmont, Al Kossow]
- HP9000/380 [R. Belmont, Al Kossow]
- HP9000/382 [R. Belmont, Al Kossow]
- HP16500a (ver 00.00) [R. Belmont, Al Kossow]
- HP 1650b [R. Belmont, Al Kossow]
- HP 1651b [R. Belmont, Al Kossow]
- VTech Genius Junior Redstar 2 (Germany) [TeamEurope]
- VTech Genius Junior Movie (Germany) [TeamEurope]
- VTech Genius Winner Notebook Fun (Germany) [TeamEurope]
- Slicer 80186 single board computer [Carl]

Software Lists:
- ibm5170.xml: Added Multitasking MS-DOS 4.00. [PCjs Project]
- Added VTech Genius Junior Movie softlist. [TeamEurope]
- gamegear.xml: Fixed some unknown publishers and years. [Logan B]

Source Changes
- hp9k_3xx: support 9000/370 (same bootrom as 330,340). [Al Kossow]
- Improve mouse tracking for pre-ADB Macs. [Rob Braun]
- Fix dropped keystrokes on pre-ADB Macs. [Rob Braun]
- macplus: add all 3 official boot ROMs plus a homebrew enhanced version. [R. Belmont, Rob Braun]
- ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead [Peter Ferrie]
- mac: greatly improve keyboard reliability on Macs with first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun]
- ui: when ESCing while creating a new floppy image, fall back to the correct menu. [Fabio Priuli]
- gamate : added newer bios and emulated protection [PeT]
- floppy.c: initialise error code instead of crashing when menu loads bad image [Peter Ferrie]
- pc9821ap2: added newly dumped BIOS [caius]
- Significant comment updates for the IAI Swyft based on board tracing. [Lord Nightmare, Sandy Bumgarner]
- nes: converted input code to use slot devices. this means that now you change the emulated controllers (Zapper, NES Four Score Adapter, Bandai Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and not anymore from the System Configurations menu. Also, changing controller now requires to reset the system, so please take some time *before* starting the game
if you want to play a game that uses particular controllers. [Fabio Priuli]
- nes: added emulation of the Konami Hyper Shot controllers, which are necessary to play Hyper Olympics and Hyper Sports for Famicom. [Fabio Priuli]
- nes: added emulation of the Yonezawa Party Tap controllers, which are necessary to play in more than two players some quiz games for Famicom. [Fabio Priuli]
- nes: added emulation of the Pachinko controller used by a few pachinko games for Famicom. [Fabio Priuli]
- nes: added emulation of the Epoch Barcode Battler unit (even if only as Famicom controller, and not as a standalone unit) which is necessary to play Barcode World for Famicom. [Fabio Priuli]
- sms/gamegear: misc improvements [Enik Land]
*Renamed the gear2gear port to EXT port, after reading the references in the official GG documents
*Invert Y1 pin signal bits: now high is 1 and low is 0;
*More complete Y1 behavior: goes low only for transparent pixels;
*Fix color of column 0 when it doesn't completely entered in the active display;
*Improve behavior of sprite overflow, to not be flagged when VINT is active.
Télécharger MESS v0.158 (32-bit)
Site Officiel de MESS
 
 NPlayers.ini v0.158 
Jeudi 29/01/15 à 09:12 par Firebrand
Les fichiers NPlayers et NPlayers32.ini qui permettent de classer les jeux MAME selon le nombre de joueurs supporté contiennent désormais les nouveaux jeux de MAME v0.158.
Télécharger NPlayers.ini v0.158
Site Officiel de NPlayers.ini
 
 Mameinfo.dat v0.158 
Jeudi 29/01/15 à 09:09 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données qui ont été modifiées:
- Updated to MAME 0.158 (git.redump.net\mame).
- Added Source/Listinfo changes.
- Newest Bugs (28th Jan).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added RAINE 0.64.2 Emulator infos.
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.158
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.158 
Jeudi 29/01/15 à 09:07 par Firebrand
Ce build de MAME prisé des compétiteurs de hi-scores est désormais en phase avec la dernière version de MAME.
Télécharger WolfMAME v0.158
Site Officiel de WolfMAME
 
 MAMEUI64 v0.158 
Jeudi 29/01/15 à 09:05 par Firebrand
Toujours sorti immédiatement après une relase de MAME, ce build très connu comporte les dernières améliorations de l'émulateur.
Télécharger MAMEUI64 v0.158
Site Officiel de MAMEUI64
 
 HqMAME v2.19 (MAME v0.158) 
Jeudi 29/01/15 à 09:03 par Firebrand
Ce build de MAME gérant des filtres graphiques haute résolution a été mis à jour avec les dernières sources de MAME.
Télécharger HqMAME v2.19 (MAME v0.158)
Site Officiel de HqMAME
 
 MAME v0.158 
Jeudi 29/01/15 à 09:00 par Firebrand
Une nouvelle version de MAME a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off (Angelo Salese)
- 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow (David Haywood)
- 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
- 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: m_int_delay_kludge removal. (Angelo Salese)
- 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: [debug] Assertion (Osso)
- 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
- 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)
- 05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written.
- 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

Source Changes
- m68k: implement FTRAP instruction, add "68020 with FPU" CPU type. [R. Belmont]
- MCU simulation has been fixed [Chris Hard, Adrian Smethurst, Philip Campbell]
- winprefix: support some C99 extensions in older MSVC [Peter Ferrie]
- Make cross-compilation easier [Ramiro Polla]
- luaengine: add HUD-like capabilities [Luca Bruno]
- Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]
- SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear filtering. [Couriersud]
- ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well as to the File Manager, for consistency with other menus where an hard reset is of help [Fabio Priuli]
- ui: Fixed DipLocation drawing so that it remains on screen also when highlighting switches without locations [Fabio Priuli]
- Fix bug in work_osd.c causing discrete sound to crash. [Tafoid, Haze, Couriersud]
- Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into $(OSD).mak. Added sanity check to makefile. [Couriersud]
- zn: implement (incomplete?) ROM banking in nbajamex, shows some graphics now [Peter Ferrie]
- ui: start displaying the device tag close to input names for the dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks in the input menus when slot devices are modified. [Fabio Priuli]
- Converted png2bcd tool to python [Andrew Gardner]
- luaengine: expose device state entries [Luca Bruno]
- ui: added "[Internal]" string to slot options that are not user-configurable and fixed some internal options displayed as "scrollable". [Fabio Priuli]
- ui: simplified Image Information code and made it fully display for systems with many image devices. [Fabio Priuli]
- Redumped ROM and made Eleven Beat to surpass "Joystick Type Error" message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]
- chdman: added -s/--size parameter for "createhd" to create blank harddisk based on size and sector size [Oliver Stöneberg]
- ui: added barebone menu for device-specific options. click on any slot device option to see whether it is currently mounted or not, and which additional options depend on the selected value. [Fabio Priuli]
- ui: fixed bug where slot options set via internal UI did not properly create their sub-options. [Fabio Priuli]
- Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]
- naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
- naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
- twinkle.c: the 68000 & SPU board now process commands, some sound f/x play now. [R. Belmont]
- ui: stop the game selector reporting systems with no roms as missing files. [Fabio Priuli]
- ui: when launching systems with mandatory carts, either from command line or from the game selector, prompt the user with the file manager menu so that he can mount a game where needed, instead of killing emulation with an error. [Fabio Priuli]
- Updates to SEGA 315-5881 encryption / compression device emulation [Andreas Naive, Metallic, David Haywood, ANY]
*update algorithm based on based on findings from Virtua Striker 2 '98
*correctly hooked up chip in ST-V, Model 2 and Model 3 drivers
*added support for multiple blocks in encrypted streams
*added support for different height/widths of compressed data steams
*found keys for many games allowing for per-game simulations to be removed and fixing badly decompressed graphics in several games
*found some correlation between keys and Sega part numbers
*For ST-V :
.Final Fight Revenge boots and is playable
.Elandoree has correct textures, more playable
.Astra Super Stars no longer relies on a fake ROM from the Saturn release
.Tecmo World Cup '98 has correct Tecmo logo / Title screen
.Steep Slope Sliders, Radiant Silvergun no longer use custom protection simulations (end result is the same)
*For Model 2:
.Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection simulations (end result is the same)
*For Model 3:
.Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns correctly decrypts 2D graphics
.Daytona USA 2 correctly decrypts encrypted code block, no longer requires ROM patches to avoid it
.key for Daytona USA 2 Power Edition cannot be found with current understanding of the algorithm
.Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call Ambulance, and The Ocean Hunter no longer use custom protection simulation (end result is the same)
.Virtua Striker 2 '98 / '99 (Model 3) no longer hang at kickoff (previous simulation was wrong?)
*For Hikaru:
.Star Wars Arcade Racer now has a key (315-5881 is not hooked up in the driver because it does not get far enough in MAME)
- updates to the Sega 315-5838 / 317-0029 compression device [David Haywood]
*Documented 315-5838 as the Decathlete protection chip
*Identified 317-0029 (Dead of Alive) as another version of the same thing based on information from Guru
*Split 'decathlt' handling from stv.c and made into a device, moved the 'doa' simulation from model2.c in there too (preliminary, preparation to merge code)
*No functional improvements at this time, just refactoring.
- ui: improved File Manager so that attempts to launch softlist entries without having the necessary files don't kill emulation but simply display a message to the user. [Fabio Priuli]
- *nix: Bump version and date in man pages. [Wallyweek]
- hikaru.c: added protection key for sgnascar [MetalliC]
- ui: fixed bug where software items that shall create new image devices (e.g., passthru carts) or new slot options, failed to do so when loaded through the File Manager in the internal UI. [Fabio Priuli]
- Fixed non-terrain colors in Top Landing (also fixed out-of-bounds palette crash bug in it) [Angelo Salese]
- Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical Truck Adventure, Virtual On 2 protection keys [Metallic]
- SDL keeps adding SDL_HINTs with every patch release. [qmc2]
- nbajamex: Implemented ROM banking, game coins up and is playable. [R. Belmont, Peter Ferrie]
- core: Add per-game parameters [O. Galibert]: Per-game parameters are (tag, value) pairs that follow the same tag structure than everything else. They're added within a ROM section with ROM_PARAMETER(tag, value). You look them up through the device method parameter(tag) which returns the string, or "" if not present.
- i386: sse opcodes improvements [Samuele Zannoli]
*add opcodes MOVHLPS MOVLHPS
*safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS
*The safer implementation is needed in cases where the source and destination registers are the same.
- Solaris 11 build support. [Couriersud]
- replace 'discof' dump with a new one [f205v]
- added preliminary emulation of video screen on Caveman (Exidy Pinball) [David Haywood]
- updated funkball.c to use intelfsh.c for Flash Rom handling, making use of bankdev to provide a virtual space in which they map [David Haywood]

New games added or promoted from NOT_WORKING status
- Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK]
- Endless Riches [Brian Troha]
- Pop'n Music 3 (ver JA-A) [R. Belmont]
- Come Back Toto [system11, David Haywood]
- NBA Jam Extreme [R. Belmont, Peter Ferrie]
- Final Fight Revenge [Metallic]
- Player's Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT]
- Player's Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT]
- Player's Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT]

New clones added
- Over Drive (set 2) [ShouTime, The Dumping Union]
- Over Drive (set 3) [ShouTime, The Dumping Union]
- Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]
- Black Widow (prototype) [Mariusz Wojcieszek]
- Player's Edge Plus (PP0038) Standard Draw Poker [BrianT]
- Player's Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT]
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) [manimani]

New games marked as GAME_NOT_WORKING
- Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime]
- Space Train [f205v]
- Missile-X [TTL] [Andrew Welburn]
Télécharger MAME v0.158
Site Officiel de MAME
 
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