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 EmuCon v2.7.7 
Mercredi 22/11/17 à 11:08 par Firebrand
Il reste finalement encore un peu de travail sur ce frontend pour Windows avant de basculer complètement vers une fusion avec Emu Loader. Les améliorations sont les suivantes:
Fixed
- Favorite game tag was not detected in "Last Played Games" (MRU) dialog
- Could not delete games from favorites lists and hidden lists

Changed
- Arcade game entries detection in favorites profiles (from Emu Loader), so they don't get deleted when using "Cleanse" in "Favorites Manager"
Télécharger EmuCon v2.7.7
Site Officiel de EmuCon
 
 RetroArch v1.6.9 
Mercredi 22/11/17 à 11:05 par Firebrand
Cet ensemble de noyaux d'émulateurs au sein d'une même interface a été mis à jour. Voici des modifications générales, mais vous trouverez beaucoup plus de détails sur le site officiel:
– Audio: Fix the Audio DSP picker
– CHEEVOS: Add support for Atari Lynx cheevos.
– CHEEVOS: Add support for RetroAchievements Leaderboards.
– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
– GUI: (MaterialUI) Fix entry box highlight calculation.
– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
– GUI: Add menu option for OSD background color.
– GUI: Add menu option for OSD text color.
– GUI: Add menu option to remove frame count from OSD.
– GUI: Allow wraparound of int/float settings when pressing the left key
– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
– INPUT/LIBRETRO: Add support for analog buttons
– INPUT: Always show the controls menu even if descriptors are not set
– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
– INPUT: Apply descriptors only for the amount of cores the core supports
– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
– INPUT: Fix absolute mouse move handling on the winraw driver
– INPUT: Ignore keyboard input if window is not active on udev driver
– INPUT: Sanitize the filenames of autoconfig profiles before saving
– LOBBIES: Fix crash on navigating left / right from the lobby menu
– LOCALIZATION: Update Dutch translation
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
– LINUX/PI: Broadcom VC4: Add Videocore config option
– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.
– NETPLAY: Fix disconnection not fully deinitializing Netplay.
– NETPLAY: Fix lan rooms when there is more than one room
– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
– COMMON: Fix clear/free loop conditionals in playlists.
– WINDOWS/GDI: Fix flickering of text.
– WINDOWS/GDI: Fix graphics corruption on Windows 98
– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
– WINDOWS: Fix menubar text corruption on Japanese locale systems
– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
– WINDOWS: Support Windows 95, NT3.51, NT4
– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
– WII: Use custom, embedded libogc SDK.
– WIIU: Initial touchscreen support for WiiU gamepad.
– WIIU: Add Cheevos support.
– SCANNER: Fix archive scanning.
– SCANNER: Support CHD files.
– SCANNER: Support Gamecube ISO scanning.
– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
Télécharger RetroArch v1.6.9 (32-bit) (Windows)
Télécharger RetroArch v1.6.9 (64-bit) (Windows)
Télécharger RetroArch v1.6.9 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.9 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.9 (64-bit) (MacOS)
Télécharger RetroArch v1.6.9 (Nintendo GC)
Télécharger RetroArch v1.6.9 (Nintendo Wii)
Télécharger RetroArch v1.6.9 (Nintendo WiiU)
Télécharger RetroArch v1.6.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.9 (PSP)
Télécharger RetroArch v1.6.9 (PS Vita)
Site Officiel de RetroArch
 
 Snes9x v1.21 
Mercredi 22/11/17 à 10:46 par Firebrand
Une nouvelle version de ce portage de Snes9x pour Nintendo 3DS a été publiée. Elle corrige un bug:
- Fixed the New 3DS ZL/ZR button problem for CIA versions.
Télécharger Snes9x v1.21
Site Officiel de Snes9x
 
 Snes9x v1.55 
Mardi 21/11/17 à 12:47 par Firebrand
La dernière version de cet émulateur Super Nintendo est désormais disponible pour MacOS.
Télécharger Snes9x v1.55 (MacOS)
Site Officiel de Snes9x
 
 WinUAE v3.6.0 Beta 8 FR 
Lundi 20/11/17 à 12:15 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.6.0 Beta 8 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 8 FR (64-bit) (Windows)
Trad-France
 
 WinUAE v3.6.0 Beta 8 
Lundi 20/11/17 à 12:13 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des nouveautés:
- Replaced b7 unmapped zero checkbox with a 3 option select menu. Different A2000/B2000 variants can have either pullup or pulldown resistors connected to CPU data lines.
- CD SCSI emulator READ CD-DA and READ CD-DA MSF emulated.
- Single console output max write size was limited to about 4000 characters. It truncated or corrupted for example 100+ line disassembly.
- D3D11 RTG mode supported, D3D9X dependency should be gone, screenshots/recording supported, filter scaling/position options enabled, shaders are built-in, scanlines and masks/overlays supported.
- D3D11 mode not yet supported: transparent OSD, low latency vsync (need totally different logic), custom shaders (won't be implemented in next official version).
- D3D11 didn't restore back to fullscreen (or to blank fullscreen) from minimized state in certain situations.
- D3D11 fullscreen mode + GUI can work strangely. (GUI may open on desktop with black background, exiting GUI may not restore fullscreen or cause mode to become minimized)
- Fall back to D3D9 if D3D11 fails to init, only fall back to DirectDraw if D3D9 also fails to init.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- On the fly switching from KS 1.2 to KS 1.3+ properly undoes possible previously added KS 1.2 autoboot UAE rom patches.
- Added Reiter Software Wedge HD controller emulation.
- Added 3.07 GVP Series I ROM.

Reiter Software Wedge:
- Simple XT adapter hardware. Emulation only supports OMTI controller based harddrives.
- No autoconfig, no boot ROM, no interrupts.
Télécharger WinUAE v3.6.0 Beta 8 (32-bit)
Télécharger WinUAE v3.6.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 Snes9x v1.55 
Lundi 20/11/17 à 12:10 par Firebrand
Une nouvelle version de cet émulateur Super Nintendo, peu mis à jour mais qui reste actif, a été publiée. Voici la liste des améliorations:
- Added support for the MSU-1 coprocessor. (qwertymodo)
- Added support for MSU-1 distribution pack. (qwertymodo)
- Added support for BS-X Satellaview memory packs and data files. (LuigiBlood)
- Improved BS-X memory mapping accuracy. (LuigiBlood)
- Fixed APU error causing issues with some games. (byuu, qwertymodo)
- Added option to ignore patch checksums. (qwertymodo)
- Fixed build warnings / undefined behavior. (bonimy)
- Correct pixel placement in hires. (BearOso, OV2)
- Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
- Added Circuit USA APU timing hack. (BearOso)
- libretro: Merged some changes from downstream repository. (OV2)
- GTK+: Allow use of XDG config directory. (BearOso)
- GTK+: Add 10th save slot. (YamashitaRen)
- GTK+: Updated Spanish translation. (jristz)
- Win32: Switched to Studio 2017. (OV2)
- Win32: Fixed problems when minimized in d3d. (OV2)
- Win32: Split Patch/Rom directory. (OV2)
- Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2)
- Win32: Fixed crash with movie dialog (OV2)
- Win32: Changed hotplugging (OV2)
Télécharger Snes9x v1.55 (32-bit)
Télécharger Snes9x v1.55 (64-bit)
Site Officiel de Snes9x
 
 higan v106 
Lundi 20/11/17 à 12:05 par Firebrand
Cet émulateur multi-systèmes référence de l'émulation Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- This release adds auto-saving RAM support and a new tool to save per-game text notes. It also adds 64 new SNES PAL game verifications to the icarus database, courtesy of DoNotWant and Smarthuman.
Télécharger higan v106 (64-bit) (Windows)
Télécharger higan v106 (Linux)
Site Officiel de higan
 
 GameEx et GameEx Arcade v15.03 
Samedi 18/11/17 à 13:36 par Firebrand
Ces 2 frontends pour Windows ont a nouveau été mis à jour. Pas d'information sur les changements apportés, mais on peut supposer des corrections de bug mineurs.
Télécharger GameEx v15.03
Télécharger GameEx Arcade Edition v15.03
Site Officiel de GameEx
 
 GameEx et GameExArcade v15.01 
Mercredi 15/11/17 à 12:57 par Firebrand
Deux versions de ces frontends ont été publiées consécutivement. Aucune information sur la v15.01 (probablement des corrections de bugs), mais voici ce que la v15.00 propose:
- Big updates for the season. These are mainly performance improvement related releases with general optimizations to key functions as well as rendering and the executable compiles. This should hopefully result in better FPS and speed improvements throughout although obviously it will be more noticeable on lower end machines.
- With GameEx several other areas have been improved for performance such as the Jukebox, loading Game Info, the Movie Library and getting Meta Data.
- In addition the YouTube feature is now working again and the Move Library has been improved significantly. Getting Meta Data for the movie library is now much quicker to and downloading music artist and album images is working again.
- I also made the decision to make the Media Library and DVD/BluRays on disk features free for all users and no longer a registered version feature.
- I am toying with the idea of releasing a sub version of GameEx without gaming features, purely as a free HTPC solution. Please let me know your thoughts on this.
Télécharger GameEx v15.01
Télécharger GameEx Arcade Edition v15.01
Site Officiel de GameEx
 
 QuickPlay v4.2.2 
Mardi 14/11/17 à 12:57 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
- updated daemon tools command line for dt 10.6...we still are going to pre-mount a K:/ SCSI drive (though DT now has many other mounting possibilities), but its a LOT faster now...
- fix github lost spaces in markdown
- multithreading long-since defunct mame options
- ordered the arcade efind
- make picture on readme reappear on github
- consistent naming of atari-8bit
Télécharger QuickPlay v4.2.2
Site Officiel de QuickPlay
 
 puNES v0.101 
Mardi 14/11/17 à 12:55 par Firebrand
Cet émulateur NES se focalisant sur la précision de l'émulation a été mis à jour. Les améliorations sont les suivantes:
- Now puNES is UTF-8 compatible.
- Now puNES is a NSF player.
- Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254.
- Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7.
- Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing.
- Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk.
- Added support for multithreading in the xBRZ filter.
- Added the option to select the output audio device.
- Added "Fullscreen in window" options.
- Added "Start/Stop record WAV" to record audio.
- Added "Hide Zapper cursor" option.
- Added the Overclocking option.
- Added full support to XInput (Windows version). No more input lag and no more problem with any controller.
- Added full support to Vs. System.
- Eliminated the "Software" mode in OpenGL version.
- Eliminated dependency from the "autoconf-archive" package.
- Eliminated the Audio Low Quality option.
- Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels.
- Separate management of the size of window and software filters.
- Rewrote the overscan management.
- Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
- Added other options and features that I don't remember now.
Télécharger puNES v0.101 (32-bit) (Windows)
Télécharger puNES v0.101 (64-bit) (Windows)
Télécharger puNES v0.101 (32-bit) (Linux)
Télécharger puNES v0.101 (64-bit) (Linux)
Site Officiel de puNES
 
 Snes9x v1.20 
Lundi 13/11/17 à 12:38 par Firebrand
Ce port de Snes9x pour Nintendo 3DS a été mis à jour. Les améliorations sont les suivantes:
- Fixed slider problem in New 3DS (where one of the eyes always sees a black screen)
- Added button mappings and rapid fire settings like VirtuaNES / TemperPCE 3DS (thanks to AdmiralCurtiss)
- Added button configuration to open emulator menu and fast-forward (thanks to AdmiralCurtiss). Use with care, though. In some games, fast-forwarding can freeze/corrupt your game.
- Added a frame rate option to v-sync with the 60Hz 3DS refresh rate (thanks AdmiralCurtiss)
- Added an option to auto-save state when exiting and loading when starting a new game. (thanks AdmiralCurtiss)
- Added an option to force saving of SRAM, required by Yoshi’s Island. (thanks AdmiralCurtiss)
- Show 3DS battery level in the bottom right of the menu (thanks ramzinouri)
- Increased scrolling speed in menu when holding down the D-pad.
- Added memory mapper support for Tengai Makyou Zero English Patch (version 1.0 released 22 Oct 2017)
- Supports most original BS Zelda (1-4, Map 2 1-4, Ancient Stone Tablets 1-4), except for the Remix version which still boots into black screen (thanks ramzinouri)
- And other text changes (thanks FateForWindows)
Télécharger Snes9x v1.20
Site Officiel de Snes9x
 
 AppleWin v1.26.3.4 
Lundi 13/11/17 à 12:34 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici les changements apportés:
Changes:
- [Bug #504] Full-screen: hide mouse pointer after 2 seconds of inactivity (and show again if mouse is moved)
- [Bug #469] New -no-printscreen-key switch to prevent the PrintScreen key from being registered.
- [Bug #224] Added Config checkbox for 'Full-Screen: Show drive/keyboard status'

Fixes:
- [Bug #486] Peripheral card's expansion ROM ($C800-CFFF, eg. SSC) wasn't being correctly restored from a save-state.
Resulting in regression: Mousecard crash to monitor (#495).
- [Bug #320] Mockingboard/Phasor: support 'inactive' function like real hardware
Télécharger AppleWin v1.26.3.4
Site Officiel de AppleWin
 
 My Nes v7.0.6516 (32-bit) 
Samedi 11/11/17 à 12:19 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Emulation engine rebuild from scratch, the code is now optymized and faster than ever... along with more accuracy.
- My Nes now is one package that can run on all platforms that support SDL and mono. Thanks to SDL2 to make this happening.
- Fixed a lot of bugs related to emulation, check out the commits in the source code for more details.
- My Nes now include a simple GUI engine, that allows to access games and config almost all emu settings without the need of leaving the app, even in fullscreen mode.
Télécharger My Nes v7.0.6516 (32-bit)
Site Officiel de My Nes
 
 ColEm v4.2 
Vendredi 10/11/17 à 12:32 par Firebrand
Cet émulateur ColecoVision a été mis à jour. Les améliorations sont les suivantes:
- adds support for multiple monitors on Windows, improves the best full screen mode selection, and fixes flicker that appeared with the recent Win10 updates. The DirectInput support has also been fixed, and you can now use directional pads on the XBox controllers. The Linux version switches to PulseAudio sound, so you no longer need to mess with the OSS sound emulation.
Télécharger ColEm v4.2 (Windows)
Télécharger ColEm v4.2 (Linux)
Site Officiel de ColEm
 
 Virtual GameBoy v5.3 FR 
Mercredi 08/11/17 à 12:50 par Firebrand
La dernière version de cet émulateur GameBoy a été traduite en français par l'équipe de Tradu-France.
Télécharger Virtual GameBoy v5.3 FR
Tradu-France
 
 Ootake v2.87 
Mercredi 08/11/17 à 12:48 par Firebrand
Une nouvelle version de ce très bon émulateur PC-Engine a été publiée. Les améliorations sont les suivantes:
- At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU-> Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
- When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80. (increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.87
Site Officiel de Ootake
 
 NPlayers.ini et NPlayers32.ini v0.191 
Lundi 06/11/17 à 12:34 par Firebrand
Les nouveaux jeux de MAME v0.191 ont été ajoutés à ces fichiers permettant de trier les jeux MAME par nombre de joueurs supportés.
Télécharger NPlayers.ini v0.191
Télécharger NPlayers32.ini v0.191
Site Officiel de NPlayers.ini
 
 Virtual GameBoy v5.3 
Lundi 06/11/17 à 12:31 par Firebrand
Cet émulateur GameBoy pour Windows et Linux a étémis à jour. Les améliorations sont les suivantes:
- It adds support for multiple monitors and improves full-screen mode detection on Windows, fixes DirectInput joysticks support and the flickering window issue that appeared after the recent Win10 updates. The Windows version now supports two joysticks at a time (as long as GameBoy or Super GameBoy game allows for two players) and makes XBox directional pads work. I have also switched the Linux version to PulseAudio sound, so that you no longer need to mess with the OSS sound emulation.
Télécharger Virtual GameBoy v5.3 (Windows)
Télécharger Virtual GameBoy v5.3 (Linux)
Site Officiel de Virtual GameBoy
 
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