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 AppleWin v1.29.9.0 
Lundi 27/01/20 à 13:40 par Firebrand
Encore une nouvelle version pour cet émulateur Apple //. Le temps entre les 2 sorties ayant été très court, la longueur des notes de version l'est tout autant:
- [Bug #752] Fixed double-clicking a registered file-type issue (regression introduced at 1.29.8.0).
- [Bug #750] Fixed Ctrl+Alt+Break wasn't emulating CTRL+OA+RESET (regression introduced at 1.29.8.0).
Télécharger AppleWin v1.29.9.0
Site Officiel de AppleWin
 
 OpenEmu v2.2.1 
Dimanche 26/01/20 à 14:02 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added BSNES, an accurate SNES emulator with "Display Mode" screen options for HD mode 7 graphics, as the new secondary SNES core plugin. Higan core plugin is now deprecated and will be removed in 6 months.
- Added support for GameCube hybrid analog/digital triggers. — Requires gamepad with true analog triggers, such as the PS4 DualShock 4 or Xbox One S.
- Added automap support for Xbox One S Wireless Controller.
- Added automap support for Retro-Bit Official Sega Genesis/Sega Saturn Bluetooth Controller 8-Button Arcade Pad.
- Added missing GameCube system icon and controller Retina graphics.
- Fixed analog-related input regression introduced in OpenEmu 2.2 where one may be unable to map certain controls or directions may get stuck or not respond in-game.
- Fixed PS4 DualShock 4 delayed inputs and high CPU usage on macOS 10.15 Catalina. — This work arounds a performance issue in IOHIDElementGetParent.
- Fixed column width when resizing and row highlight system color in List View.
- Fixed rare crash at startup when dealing with unsupported plugins.
- Updated localizations.
- Other bug fixes and performance improvements.
Télécharger OpenEmu v2.2.1 (stable)
Télécharger OpenEmu v2.2.1 (experimental)
Site Officiel de OpenEmu
 
 RomVault v3.0.49 
Samedi 25/01/20 à 14:53 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- RomVault 3.0.49, bug fix Release. Biggest change is 7z extract caching is now always on, and a cache bug was fixed in that code.
- Fixed a reporting directory name bug, in unzipped files with directories in the filename. (was just a UI thing.)
- Fix DAT's now do not add a description if there was no description in the original DAT.
- And you can now make a Fix DAT from any level in the tree by right clicking on the Tree.
Télécharger RomVault v3.0.49
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.13 
Samedi 25/01/20 à 14:52 par Firebrand
Ces 2 frontends multi-systèmes ont une nouvelle fois été mis à jour sans qu'on sache ce qui a été modifié. Probablement des corrections de bugs.
Télécharger GameEx v16.13
Télécharger GameEx Arcade Edition v16.13
Site Officiel de GameEx
 
 mGBA v0.8.0 
Mercredi 22/01/20 à 13:53 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. L'auteur a écrit un article détaillé et illustré sur plusieurs nouvelles fonctions de l'émulateur sur son site officiel que je vous invite à consulter. Les améliorations générale sont les suivantes:
A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes. A preview of the features follows after the cut, along with a full list of changes.

Changes from 0.7.3

Features
- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
- Add Game Boy Color palettes for original Game Boy games
- Debugger: Add unary operators and memory dereferencing
- GB: Expose platform information to CLI debugger
- Support Discord Rich Presence
- Debugger: Add tracing to file
- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
- OpenGL renderer with high-resolution upscaling support
- Experimental high level “XQ” audio for most GBA games
- Interframe blending for games that use flicker effects
- Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai
- Ports: Ability to enable or disable all SGB features (closes #1205)
- Ports: Ability to crop SGB borders off screen (closes #1204)
- Cheats: Add support for loading Libretro-style cht files
- GBA Cheats: Add support for loading EZ Flash-style cht files
- Support for unlicensed Wisdom Tree Game Boy mapper
- Qt: Add export button for tile view (closes #1507)
- Qt: Add recent game list clearing (closes #1380)
- GB: Yanking gamepak now supported
- Qt: Memory range dumping (closes #1298)

Emulation fixes
- GB: Fix using boot ROM with MMM01 games
- GB Audio: Only reset channel 3 sample in DMG mode
- GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
- GB Audio: Fix channel 4 volume (fixes #1529)
- GB I/O: Filter IE top bits properly (fixes #1329)
- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
- GB Video: Delay LYC STAT check (fixes #1331)
- GB Video: Fix window being enabled mid-scanline (fixes #1328)
- GB Video: Fix mode 0 window edge case (fixes #1519)
- GB Video: Fix color scaling in AGB mode
- GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
- GBA: Reset now reloads multiboot ROMs
- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)

Other fixes
- Core: Improved lockstep driver reliability (Le Hoang Quyen)
- FFmpeg: Drain recording buffers
- GB: Fix reading ROM immediately after unmapping BIOS
- GB SIO: Fix lockstep failing games aren’t reloaded
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- Qt: Fix some Qt display driver race conditions
- Qt: Fix menu bar staying hidden in full screen (fixes #317)
- Qt: Only show emulator restart warning once per settings saving
- Qt: Fix LibraryController initialization (fixes #1324)
- Shaders: Fix gba-color shader resolution (fixes #1435)
- Switch: Fix audio when video rate desyncs (fixes #1532)

Miscellaneous
- CMake: Don’t use libzip on embedded platforms (fixes #1527)
- Core: Add keysRead callback
- Core: Create game-related paths if they don’t exist (fixes #1446)
- Core: Add more memory search ops (closes #1510)
- Debugger: Make tracing compatible with breakpoints/watchpoints
- Debugger: Print breakpoint/watchpoint number when inserting
- Feature: Switch from ImageMagick to FFmpeg for GIF generation
- FFmpeg: Support audio-only recording
- GB Memory: Support running from blocked memory
- GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
- GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- Debugger: Add breakpoint and watchpoint listing
- mGUI: Remember name and position of last loaded game
- OpenGL: Only resize textures when needed
- Qt: Don’t unload ROM immediately if it crashes
- Qt: Support switching webcams
- Qt: Cap window size on start to monitor size
- Qt: Open a message box for Qt frontend errors
- Qt: Increase maximum magnifications and scaling
- Qt: Add native FPS button to settings view
- Qt: Improve sync code
- Qt: Add option to pause on minimizing window (closes #1379)
- Qt: Scale pixel color values to full range (fixes #1511)
- Qt: Remove What’s This icon from dialogs
- Qt: Printer quality of life improvements (fixes #1540)
- Qt: Add copy and QoL improvements to graphic views (closes #1541)
- Qt: Show list of all sprites in sprite view
- Qt: Add option for disabling OSD messages
- Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
- SM83: Support PC-relative opcode decoding
- Switch: Dynamic display resizing
- Switch: Support file associations
- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)


Changes from 0.8 beta 1

Emulation fixes
- ARM: Fix STR writeback pipeline stage
- ARM: Partially fix LDM/STM writeback with empty register list
- ARM: Fix stepping when events are pending
- GBA DMA: Fix case where DMAs could get misaligned (fixes #1092)
- GBA Memory: Fix open bus from IWRAM (fixes #1575)
- GBA Timers: Improve timer startup emulation
- GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes #1572)
- GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
- GBA Video: Fix effects blending improperly in some non-last windows
- GBA Video: Copy higher priority target 1 flag

Other fixes
- 3DS: Fix screen darkening (fixes #1562)
- Core: Fix uninitialized memory issues with graphics caches
- Core: Return null for out of bounds cached tile VRAM querying
- GBA Video: Fix OpenGL fragment data binding
- GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes #1620)
- Debugger: Fix tracing skipping instructions (fixes #1614)
- OpenGL: Only invalidate texture if dimensions change (fixes #1612)
- Qt: Fix fast forward mute being reset (fixes #1574)
- Qt: Fix scrollbar arrows in memory view (fixes #1558)
- Qt: Fix several cases where shader selections don’t get saved
- Qt: Fix division by zero error in invalid TilePainter state
- Qt: Fix “restart needed” dialog after first config (fixes #1601)
- Qt: Fix undesired screen filtering when paused (fixes #1602)
- Qt: Fix sprite view using wrong base address (fixes #1603)
- Qt: Fix inability to clear default keybindings
- Qt: Release held actions if they get rebound
- Qt: Fix crash double-clicking menus in shortcut settings (fixes #1627)
- Qt: Fix record A/V window not updating resolution (fixes #1626)
- Vita: Fix analog controls (fixes #1554)
- Wii: Fix game fast-forwarding after slowing down
- Wii: Improve audio buffering (fixes #1617)

Miscellaneous
- GB Memory: Support manual SRAM editing (fixes #1580)
- GBA: Trim non-movie ROMs to 32 MiB if applicable
- GBA Audio: Redo channel 4 batching for GBA only
- GBA I/O: Stop logging several harmless invalid register reads
- GBA Video: Changing OpenGL scaling no longer requires restart
- Debugger: Separate aliases from main commands
- Debugger: Print break-/watchpoint ID when breaking in CLI
- Debugger: Minor interface cleanup
- SDL: Use controller GUID instead of name
- SM83: Rename LR35902 to SM83
- Tools: Allow using threaded renderer in perf.py
- Tools: Clean up unused argument in mgba-perf
Télécharger mGBA v0.8.0 (32-bit) (Windows)
Télécharger mGBA v0.8.0 (64-bit) (Windows)
Télécharger mGBA v0.8.0 (MacOS)
Télécharger mGBA v0.8.0 (Linux)
Télécharger mGBA v0.8.0 (Nintendo Wii)
Télécharger mGBA v0.8.0 (Nintendo 3DS)
Télécharger mGBA v0.8.0 (Nintendo Switch)
Télécharger mGBA v0.8.0 (PS Vita)
Site Officiel de mGBA
 
 AppleWin v1.29.8.0 
Lundi 20/01/20 à 14:11 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Bug #749] Hotkeys to change emulation speed using Ctrl+n: now ignored if ALT is pressed.
- [Bug #748] DiskII: data latch returns a rand() value when no disk is in drive.
- [Bug #746] Debugger: correctly repaint Apple II screen when showing it from debugger.
- [Bug #745] WOZ: Support for large tracks.
- [Bug #743] Added new command line switches:
*-left-alt-control-buttons : left-ctrl=button0, left-alt=button1
*-right-alt-control-buttons : right-alt=button0, right-ctrl=button1
*-swap-buttons : for swapping buttons 0 & 1
- [Bug #733] Alternate fix for WOZ 'Wasteland'.
- [PR #723] Fixed way to clear a std::string.
- Configuration->Input: Added 'Swap 0/1' toggle for swapping buttons 0 & 1.
- WOZ support: Removed version check on INFO section.
- Display MessageBox with all unsupported commands that were passed in (can choose to continue or exit).
- Debugger: Added new 'cycles ' command to show cycles as absolute or relative.
Télécharger AppleWin v1.29.8.0
Site Officiel de AppleWin
 
 RetroArch v1.8.4 
Vendredi 17/01/20 à 14:18 par Firebrand
Une nouvelle version de RetroArch a été publiée. Comme d'habitude, je vous invite à lire l'article richement illustré sur le site officiel pour en avoir tous les détails. En attendant, voici les changements généraux:
- ANDROID/BUGFIX: Prevent crash when Android device is minimized and you go back to the app
- CAMERA/BUGFIX: Fix crash when a core requires the camera driver and the platform only has a null driver. This would crash mgba on Wii for example
- DISK CONTROL: Cycle Disk Tray now becomes Eject Disk or Insert Disk depending upon current drive state
- DISK CONTROL: Current Disk Index is only shown when the current disk has been ejected
- DISK CONTROL: The old Insert Disk entry has been changed to Load New Disk, and is only shown when a disk is currently inserted (this is because loading a new disk from the filesystem – i.e. bypassing the m3u playlist disk index interface – automatically ejects and inserts disks, and so cannot be done while the virtual drive is empty)
- DISK CONTROL: The Current Disk Index may now be set more easily via a drop-down list
- DISK CONTROL: Selecting Eject Disk automatically moves the menu selection to the Current Disk Index entry
- DISK CONTROL: Selecting an index via the Current Disk Index drop-down list automatically moves the menu selection back to Insert Disk
- DISK CONTROL: The Disk Control entry sublabels have been changed for greater clarity
- DISK CONTROL: All of the horrendous notification spam has been removed. Notifications are now only shown in the event of an error, or when the menu itself does not provide sufficient visual feedback (note that using hotkeys to swap disks still produces the old style notifications, since this is typically only done while content is running – i.e. no menu). The duration of disk-related info notifications has also been reduced to a more sane level
- DISK CONTROL: A new Resume content after changing disks option has been added under Settings > User Interface. When enabled (default setting), content is resumed automatically after selecting either Insert Disk or Load New Disk (when disabled, the menu remains open, obviously…)
- DISK CONTROL/BUGFIX: The Disk Control menu now has the correct title
- DISK CONTROL/BUGFIX: Selecting a disk via the Load New Disk file browser no longer flushes the user back to the top level menu (it now correctly returns to the Disk Control menu)
- LIBNX/SWITCH: Updated libnx integration to v3.0.0. This also cherry-picks libnx commit 583d6bb92dcbb33b6bb4a0fa1a9df6e3725d6ef6, which should fix the requirement having to turn rumble off and on in the system settings once per reboot
- PLAYLISTS: Add ‘Clean Playlist’ option
Télécharger RetroArch v1.8.4 (32-bit) (Windows)
Télécharger RetroArch v1.8.4 (64-bit) (Windows)
Télécharger RetroArch v1.8.4 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.4 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.4 (64-bit) (MacOS)
Télécharger RetroArch v1.8.4 (Metal2) (MacOS)
Télécharger RetroArch v1.8.4 (Nintendo GC)
Télécharger RetroArch v1.8.4 (Nintendo Wii)
Télécharger RetroArch v1.8.4 (Nintendo WiiU)
Télécharger RetroArch v1.8.4 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.4 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.4 (Nintendo Switch)
Télécharger RetroArch v1.8.4 (PlayStation 2)
Télécharger RetroArch v1.8.4 (PSP)
Télécharger RetroArch v1.8.4 (PS Vita)
Télécharger RetroArch v1.8.4 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.4 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.11 
Mercredi 15/01/20 à 14:25 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour. Aucune information n'a été donnée sur les changements.
Télécharger GameEx v16.11
Télécharger GameEx Arcade Edition v16.11
Site Officiel de GameEx
 
 RetroArch v1.8.3 
Samedi 11/01/20 à 14:41 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Plusieurs builds manquent encore à l'appel comme les versions Windows. Comme d'habitude, nous nous limitons aux changements généraux, vous avez un article très détaillé sur les nouveautés sur le site officiel.
Edit: les versions Windows et PS3 sont maintenant disponibles.
- ANDROID/BUGFIX: Fix ‘Install or Restore Core’ regression
- BUGFIX: Ensure core info is always initialised when calling ‘drivers_init()’. This bug could prevent cores from doing content runtime logging
- BUGFIX/MENU: History size can only be set to 1 at a minimum
- BUGFIX/MENU: (XMB/OZONE) Fix ‘quick menu’ detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
- BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
- BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
- BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
- CHEEVOS: Don’t disable achievement when AddAddress generates an out-of-range address
- CHEEVOS: Don’t reset triggers/leaderboards that failed to load
- CHEEVOS: Don’t count unsupported achievements as unlocked
- CORE UPDATER: Display number of cores updated when updating installed cores
- DINGUX: Initial port
- D3D11: Block FL9_3 devices from D3D11 driver because they don’t work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
- D3D11: Fallback to GL driver when D3D11 fails
- EMSCRIPTEN: Fix assets
- HISTORY/FAVORITES: Bump up default to 200 entries from 100
- FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Spanish translation
- MENU: Added ‘Hosting’ menu under Netplay menu
- MENU: Added ‘Subsystems’ menu
- MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
- MENU/WIDGETS: Prevent looping of task title text
- RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
- NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
- NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
- NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time
- NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it
- SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
- UWP: Add ANGLE support
- UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
- VITA: Re-add Online Updater
- VULKAN: Fix font driver ‘vulkan_get_message_width()’ function
- VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
- WINDOWS: Add ANGLE support for x64, separate binary (for now?)
Télécharger RetroArch v1.8.3 (32-bit) (Windows)
Télécharger RetroArch v1.8.3 (64-bit) (Windows)
Télécharger RetroArch v1.8.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.3 (64-bit) (MacOS)
Télécharger RetroArch v1.8.3 (Metal2) (MacOS)
Télécharger RetroArch v1.8.3 (Nintendo GC)
Télécharger RetroArch v1.8.3 (Nintendo Wii)
Télécharger RetroArch v1.8.3 (Nintendo WiiU)
Télécharger RetroArch v1.8.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.3 (Nintendo Switch)
Télécharger RetroArch v1.8.3 (PlayStation 2)
Télécharger RetroArch v1.8.3 (PSP)
Télécharger RetroArch v1.8.3 (PS Vita)
Télécharger RetroArch v1.8.3 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.3 (Xbox One)
Site Officiel de RetroArch
 
 bsnes v114 
Mercredi 08/01/20 à 16:03 par Firebrand
Ce qui est probablement le meilleur émulateur Super Nintendo a été mis à jour. Voici la liste des nouveautés:
In celebration of Max completing his testing of the entire SNES library in both bsnes' fast and accurate PPU rendering modes, and all bugs reported now corrected, today I'm releasing bsnes v114.

Changelog:
- fixed an issue with manually created save states that appeared in v113 (corrected as of v113.1)
- added run-ahead support to the libretro target [realnc]
- macOS: fixed an issue with OpenGL shaders [Sintendo]
- added CPU joypad polling override for Taikyoku Igo - Goliath
- added PPU overrides for Marvelous, Super SWIV, Winter Olympics, and World Cup Striker
- added hotfix for Nichibutsu Arcade Classics (even on real hardware, the attract sequence would sometimes hang)
- fixed region heuristics for the Scandanavian release of Tintin in Tibet
- added a heuristic override for Yuyu no Quiz de Go! Go! (the game's title overwrites the mapping mode identifier)
- properly clear overscan region when overscan is disabled (SNES Electronics Test with PAL video mode)
- updated bsnes to use the latest SNES preservation project database (a few dozen more games added)
- reverted gamepak (folder) firmware naming to use architecture name rather than identifier name
- renamed lr35902.boot.rom to sm83.boot.rom for gamepaks
- fixed typo in the GUI regarding the HD mode 7 +/- hotkeys
Télécharger bsnes v114 (Windows)
Télécharger bsnes v114 (MacOS)
Télécharger bsnes v114 (Linux)
Site Officiel de bsnes
 
 QuickPlay v4.7.4 
Mercredi 08/01/20 à 13:47 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Update retroarch efind to retroarch 1.81
- new 3ds ico
Télécharger QuickPlay v4.7.4
Site Officiel de QuickPlay
 
 Le sondage de janvier 2020 
Mardi 07/01/20 à 14:22 par Firebrand
La dinde aux marrons et le vieux barbu ne sont déjà plus que des souvenirs, on attaque plein d’entrain (ou pas...) cette nouvelle décennie. Mais plutôt que faire un bilan de l'année écoulée, on va plutôt s'intéresser au précédent sondage!



Peu de votants cette fois, mais une majorité claire en faveur de la présence de matériel rétro au pied du sapin. Ce n'est pas spécialement étonnant de la part des visiteurs d'un site réservé aux oldies!


On va oublier les sujets festifs et zapper celui des bonnes résolutions (qu'on a de toute façon déjà oubliées) pour s'intéresser à votre façon de "consommer" les ROMs. Préférez-vous les avoir toutes au sein d'un fullset pour faire des découvertes au hasard de votre navigation dans votre collection (ou pour avoir la plus grosse, c'est vous qui voyez), ou ne téléchargez-vous que celles dont vous avez besoin dans l'immédiat?


Avez-vous une âme de collectionneur ou non?


Vous pouvez venir défendre votre avis sur notre forum!
 
 RomVault v3.0.48 
Lundi 06/01/20 à 13:36 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Fixed some new UI Issues, with reporting un-need stats in the ToSort Dirs.
- Also have done some internal work on the DAT readers so that this version will produce Compatible MAME DAT sets for the -listXML output from a Mame.exe
Télécharger RomVault v3.0.48
Site Officiel de RomVault
 
 RomVault v3.0.47 
Vendredi 03/01/20 à 13:49 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- Fixed some UI Issues.
- Fixed the 'Don't Add Multi DAT DIRs' as I added the button but never added the code to use it. Woops.
- Also Re-structued some 7zip code, ready for some future development.
Télécharger RomVault v3.0.47
Site Officiel de RomVault
 
 SameBoy v0.12.3 
Jeudi 02/01/20 à 14:21 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color d'abord pensé pour MacOS a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- Super Game Boy color correction is now available in the libretro port
- It is now possible to hide the Super Game Boy border in the libretro port
- The SDL port will now hide the mouse while a ROM is running

Accuracy Improvements/Fixes
- Changing the frequency of channels 1 and 2 is now more accurate
- Audio rendering should now be accurate when emulating Game Boy Advance

Bug Fixes
- Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available
- The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release
- Fixed fullscreen related issues in the SDL port
- Fixed a bug where the SDL port did not save the battery in some cases
- Bug fixes to libretro achievement support
- Restored Game Boy Camera support on newer macOS versions
- Fixed High-DPI support on Windows 10

Misc Internal Changes
- Improvements to the audio and ICD2 APIs
- Allow compiling SameBoy for platforms with a non-standard bool size
- Improved build portability, will now use pkg-config if available
Télécharger SameBoy v0.12.3 (Windows)
Télécharger SameBoy v0.12.3 (MacOS)
Site Officiel de SameBoy
 
 Atari800 v4.2.0 
Jeudi 02/01/20 à 14:18 par Firebrand
La version Windows de cet émulateur est désormais disponible.
Télécharger Atari800 v4.2.0
Site Officiel de Atari800
 
 MedGui Reborn Stable v1.09 
Mercredi 01/01/20 à 15:03 par Firebrand
La première news de cette nouvelle décennie portera sur la mise à jour de ce frontend pour Mednafen. Les améliorations sont les suivantes:
- Aligned options to Mednafen 1.24.0-UNSTABLE
- Added on "Advance menu" a option to change colors of frontend
- Skipped redundant control on rom info
- (Optional) Removed skull boxart logo
- Fixed background grid color
- Finally fixed a problem with random disappear of tooltips on advanced mednafen setting
- Fixed the behaviour of advanced menu position in any circumstances
- Improved MedClient detection and download of file on the server
- Fixed a wrong detection of bin file contained in multiple archive compressed
- Improved Scan and compared detection of bin file with genesis/megadrive dat
- Improved emu4crt fork detection
- Fixed a bug for snap and title viewer for multiple compressed archive
- Better explanation of errors in stdoutput log
- Fixed detection of old exotic dinput joypad (control GUI by PAD)
- Deactivate joypad input when the GUI is not active
- Fixed a bug with the real path passed on Mednafen with nested compressed file (this bug also interested the real file name - passed on MedPad for the creation of per-config input file)
Télécharger MedGui Reborn Stable v1.09
Site Officiel de MedGui Reborn Stable
 
 Messinfo.dat v0.217 (11.38) 
Lundi 30/12/19 à 14:16 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 11.38 29/12/2019: Aligned files to 0.217 version.
- 11.37 23/12/2019: Added the file 'messinfoREM.dat' to the package with the machines and devices removed from the MESS/MAME.
- 11.36 15/12/2019: Added 300 device authors.
Télécharger Messinfo.dat v0.217 (11.38)
Site Officiel de Messinfo.dat
 
 Atari800 v4.2.0 
Lundi 30/12/19 à 14:09 par Firebrand
Une nouvelle version de cet émulateur Atari 5200 (entre autres) a été publiée, mais elle n'a été compilée que pour Linux pour l'instant. Les améliorations sont les suivantes:
New Features:
- raw Pokey registers recording by Ivo van Poorten
- new platform supported: FireBee
- optional hiding of hidden files/folders in the UI file selector
- libatari800 (Atari800 as a library) by Rob McMullen
- R: device (many years old feature) enabled by default

Fixes:
- proper check if SDL joysticks are found (fixes #58)
- Portrait mode for Android (related to #41)
- RMW for Pokey
- Improved BASIC LST file loading (#55)
- ROM OS path changes handled better (#15)
- improved "Find ROM images" - now Atari800 reboots if necessary (#15)
- fixed an old bug which caused freezing in the UI on Falcon

New command line options:
-pokeyrec and its children
-atari_files (#29)
-saved_files (#29)
-kbdjoy0 -kbdjoy1 -nokbdjoy0 -nokbdjoy1 (#29)
Télécharger Atari800 v4.2.0
Site Officiel de Atari800
 
 Versions 32-bit des builds de MAME v0.217 
Dimanche 29/12/19 à 14:15 par Firebrand
Grâce a AntoPISA et Retro Danuart, une partie des builds de MAME v0.217 sont disponibles en versions 32-bit.
Télécharger MAMEUI32 v0.217
Télécharger ARCADE v0.217 (32-bit)
Télécharger HBMAME v0.217 (32-bit)
Télécharger MESSUI v0.217 (32-bit)
ProgettoSNAPS
 
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