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 Hoxs64 v1.0.9.8 FR 
Mercredi 07/02/18 à 12:17 par Firebrand
La dernière version de cet émulateur Commodore 64 est désormais disponible en français grâce à Tradu-France.
Télécharger Hoxs64 v1.0.9.8 (32-bit) FR
Télécharger Hoxs64 v1.0.9.8 (64-bit) FR
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements

- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

- The following files are no longer needed:
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.1 Beta 2 FR 
Mardi 06/02/18 à 13:58 par Firebrand
Comme prévu, le retard a été rapidement rattrapé: voici la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 2 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 FR (64-bit)
 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
 NPlayers.ini et NPlayers32.ini v0.194 
Lundi 05/02/18 à 11:15 par Firebrand
Les nouveaux jeux de MAME v0.194 ont été ajoutés à ces fichiers permettant de classer les jeux MAME par nombre de joueurs.
- NPlayers 0.194 is available for MAME 0.194.
Télécharger NPlayers.ini v0.194
Télécharger NPlayers32.ini v0.194
Site Officiel de NPlayers.ini
 History.dat v1.94 
Lundi 05/02/18 à 11:12 par Firebrand
Ce fichier informatif pour MAME contient désormais des données relatives aux jeux de MAME v0.194.
- Updated to MAME 0.194.
Télécharger History.dat v1.94
Site Officiel de History.dat
 Mame Classic v9.1.0 
Lundi 05/02/18 à 11:10 par Firebrand
Ce frontend pour MAME a été mis à jour à l’occasion de la sortie de MAME v0.194. Les améliorations sont les suivantes:
- Added : Controls for new Fallback Artwork, Override Artwork and NVRAM Save options
- Added : Cambria and Segoe UI GUI fonts
- Changed : The cursor no longer changes to a hand pointer on the main form
- Changed : The option "Use Link Style GUI" is now "Use Buttonless GUI"
- Changed : The reports folder has been renamed to output
- Fixed : Changing to the Classic theme from any other theme would leave the background color of the previous theme in one of the textboxes
- Fixed : Scroll Bar issue on the Maintenance screen when MAME Classic was restored from maximized
- Fixed : Vector controls would be disabled in MESS Settings
- Removed : References to obsolete help files in the Help pull-down menu
- Removed : MS Sans Serif and MS Serif GUI fonts
Télécharger Mame Classic v9.1.0
Site Officiel de Mame Classic
 WinUAE v3.6.1 Beta 1 FR 
Lundi 05/02/18 à 11:08 par Firebrand
La première version de la série de beta de WinUAE a été traduite en français. L’auteur de WinUAE étant survolté, cette version est déjà obsolète, mais nul doute que l'équipe de Tradu-France va le rattraper très vite.
Télécharger WinUAE v3.6.1 Beta 1 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 1 FR (64-bit)
 WinUAE v3.6.1 Beta 2 
Lundi 05/02/18 à 11:03 par Firebrand
Déjà une nouvelle beta pour WinUAE, ça va vite! Les améliorations sont les suivantes:
- If D3D11 fullscreen refresh rate is default: prefer highest supported refresh rate.
- Use pre-scaled values when calculating aspect ratio in integer scale modes. Note that integer scale value selection uses original values, not aspect ratio scaled values. (Fixing this is more complex)
- Few Application Verifier detected bugs fixed. One could have caused random crash at startup or when saving config.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
Télécharger WinUAE v3.6.1 Beta 2 (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 Stella v5.1 
Lundi 05/02/18 à 11:01 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger.
- Huge improvements to the disassembly view in the debugger and disassembly files created:
*reformatting in debugger for better space utilization
*much improved code and data detection
*access tracking and indicators for TIA/IO/RAM adresses in disassembly
*break vector is tracked (if used)
*improved cycle count (page penalties, sums created in disassembly)
*improved handling of instruction masking opcodes (e.g. BIT)
- Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step.
- Extended 'rewind' to take a second parameter which allows rewinding multiple states.
- Added 'unwind' command, which undoes the latest rewind(s).
- Added '<' (unwind) button to debugger.
- Thumbulator support is not conditional any more.
- Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once.
- Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1.
- Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time.
- Add two "grace lines" of black to the top of the frame when autodetecting ystart.
- Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc).
- Fixed a bug in ystart autodetection that could cause screen jumps.
- Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected.
- Fixed bug in TIA collision handling; it is now disabled in VBlank.
- Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM.
- Fixed wrong display of HM values in debugger after 'HMCLR' has been executed.
- Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality.
- The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered.
- Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use.
- Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark.
- Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs.
- Fixed cheat codes, so 7 digits codes are now accepted as described in the doc.
- Fixed swapped ports being displayed wrong in System Logs and debugger.
- Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed.
- Access to the AtariVox/SaveKey can be signaled with a message.
- Added new interface palette 'Light'.
- Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled.
- Improved tab auto-complete in debugger.
- Added conditional traps and savestate creation to debugger.
- Added 'Options...' button to debugger which gives access to the options menu during debugging.
- Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started.
- Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started.
- Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction.
- Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data.
Improved change tracking; more values are tracked and change tracking now works in case of a break too.
- Added widgets for trackball and SaveKey/AtariVox controllers.
- Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view).
- Added emulation of 7800 initial RAM values and Pause key.
- Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs.
- Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs.
- Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++.
- Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado).
- Updated included PNG library to latest stable version.
Télécharger Stella v5.1 (Windows)
Télécharger Stella v5.1 (MacOS)
Télécharger Stella v5.1 (32-bit) (Linux)
Télécharger Stella v5.1 (64-bit) (Linux)
Site Officiel de Stella
 Hoxs64 v1.0.9.8 
Lundi 05/02/18 à 10:56 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule correction de bugs est au programme:
1) Fixed audio clock sync sound bug that can happen when running a monitor FPS that is less than the emulated FPS.
Télécharger Hoxs64 v1.0.9.8 (32-bit)
Télécharger Hoxs64 v1.0.9.8 (64-bit)
Site Officiel de Hoxs64
 Fichiers additionnels pour MAME v0.194 - 2ème partie 
Dimanche 04/02/18 à 13:06 par Firebrand
Un nouvel ensemble de fichiers additonnels pour MAME a été publié. Voici de quoi il s'agit:
BestGames.ini v0.194 (1.7):
- 2018/02/03 1.7: Online the version 0.194; 12 new games and 1 renamed.

Languages.ini v0.194 (0.82):
- 2018/02/03 0.82: Added 0.194 sets.

Series.ini v0.194:
- Items RENAMED (12): (47pie2) to (suchie2), (47pie2o) to (suchie2o), (ddpdojh) to (ddpdojt), (gnw_dj101) to (gnw_dkjr), (gnw_jr55) to (gnw_dkong2), (gnw_mw56) to (gnw_mario), (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn), (kov2nl_301) to (kov2nl_301cn), (sstrikera) to (sstrikerk), (suchipi) to (suchiesp) and (weststory) to (weststry).
- Series UPDATED (x): 777 Heaven and Bar 7's.
Télécharger BestGames.ini v0.194 (1.7)
Télécharger Languages.ini v0.194 (0.82)
Télécharger Series.ini v0.194
 WinUAE v3.6.1 Beta 1 
Dimanche 04/02/18 à 12:58 par Firebrand
Pas de repos pour les braves, c'est reparti pour une nouvelle série de beta pour WinUAE qui se portera principalement sur les corrections de bugs. Les améliorations sont les suivantes:
- Added Elsat Mega Ram HD controller emulation.
- A.L.F.3 HD controller emulation
- Rewritten expansion hardware interrupt handling to make it more compatible with PPC emulation.
- Implemented experimental RTG mode background thread for Amiga side VRAM to host texture color space conversion/copy. Option in RTG Board panel.
- Fixed crash at startup if DXGI 1.4 was highest available version (Windows 10 build 10240 only)
- KS 1.2 boot hack caused a crash in some manually configured UAE boot rom configurations without at least one directory filesystem/harddrive.
- OCS/ECS only BPLCON2 with "illegal" PF1 or PF2 value is now accurately emulated in dual playfield mode. (If BPLCON2 PFx>=5 and matching playfield is not transparent: playfield is drawn using COLOR0 with playfield priorities still working normally)
- D3D11: switching off on screen leds on the fly left static led texture on screen.
- Floppy sound type selection was not loaded correctly from config file (3.6)
- Floppy sound empty drive volume level was used if disk was inserted before emulation was started. (old)
- HDF filesystem loader now skips HUNK_DEBUG and HUNK_SYMBOL hunks instead of aborting filesystem initialization.
- Direct3D11 fullscreen, enter GUI, press save screenshot button: nothing happened.
- Direct3D11 window mouse drag resize now refreshes the display only after resizing ends.
- Do not allow UAE RTG init to succeed if it is enabled but not autoconfigured. (Few versions ago introduced new autoconfig handling broke previous "is this configured test?")
- Some 68000 instructions didn't use correct reversed memory access order in long -(An) addressing mode. (MOVE EA,-(an), MOVEM, ADDX, SUBX)
- Reading real 68EC040 MMU enable/page size TC register always returns zero, emulation now does the same. (Real 68EC060 not yet tested)
- 68040 SRP and URP registers are full 32-bit, 68060 masks out low 9 bits (which are ignored anyway when calculating descriptor table addresses)
- NCR5394 emulation improved (A.L.F.3 compatibility), support use of "Transfer information" command to manually read status and message bytes instead of "Initiator command complete sequence" that was designed for this purpose and all previously emulated 5394 based controllers have used.
- NCR5394 emulation didn't handle situation where data was written to FIFO before true DMA write was started. FIFO contents should be written before DMA transfer starts. (Blizzard SCSI Kit IV in some situations, possibly others)
- Added "Identity" checkbox to Add harddrive panel. If ticked, real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc). If checkbox is disabled: used HD controller/adapter does not support reading ATA Identity or drive is not ATA or ATAPI.
- Read Identity now also shows CHS geometry, LBA and LBA48 (if supported), parsed from identity data (if available)
- kickstart_ext_rom and cart config entries support Arcadia and ALG ROM images.
- joyport2 -config entry incorrectly used port 3 slot.

Elsat Mega Ram HD:
- Basic PIO IDE controller.
- elsat.device "ElsatHD 1.0 (09 Oct 1992)"

- SCSI, NCR5394 based.
- Fake DMA, MOVEMs used in transfer loop.
- No official ROM dump available, tested using loadable driver ROM hack.
Télécharger WinUAE v3.6.1 Beta 1 (32-bit)
Télécharger WinUAE v3.6.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 AppleWin v1.27.0.0 
Dimanche 04/02/18 à 12:55 par Firebrand
Une nouvelle version stable englobant les nouveautés des versions expérimentales v1.26.2 et v1.26.3 a été publiée. Voici la liste complète des améliorations:
Changes (misc):
- [Change #428] Added Config Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2. Play Nick Westgate's updated Robotron using gamepads with two analog thumbsticks, eg. Logitech F310, PS4 DualShock 4, Xbox controller
- [Change #528] Improved logging to log when Apple2 type changes
- [Change #469] New -no-printscreen-key switch to prevent the PrintScreen key from being registered. Swapping disks while a drive is on now warns and prompts if you still wish to do this instead of silently failing with no feedback.
- [PR #441] Update zlib to latest version 1.2.11
- [PR #275] Attenuate speaker (and 8-bit DAC) output sample after 0.25s of inactivity

- [Change #504] Full-screen: hide mouse pointer after 2 seconds of inactivity (and show again if mouse is moved)
- [Change #488] New -fs-height= switch.
*best: picks the highest resolution where the height is an integer multiple of (192*2)
*nnnn: select a specific resolution with height=nnnn pixels
*Use to select a better resolution for full-screen mode.
*NB. This changes the display resolution (and restores on exit).
- [Change #224] Added Config checkbox for 'Full-Screen: Show drive/keyboard status'
- [Change #492] UI fixes for full-screen & 2x windowed-mode
- [Bug #464] Fix for full-screen: bottom line missing when vertical resolution is 768

DiskII/Hard disk:
- [Change #323] Skip hard disk boot by holding down the Open-Apple key during an Apple II restart
- {Bug #525] Fix to prevent stepper motor changing track when drive if off
- [Bug #125] Support formatting of DOS3.3/ProDOS for .dsk/.nib in authentic/enhanced disk modes. Includes support for Pascal formatting (#196) and Ultima I formatting (#338)
- [Bug #499] Flush current track (if dirty) before 'Send to CiderPress'
- [Bug #452] Fix for unmounted HD now gives "NO DEVICE CONNECTED" (before gave "I/O ERROR")
- [Bug #389] Disk's write-protect detection mis-reporting when motor off
- [Bug #387] Support for 40-track .nib files

Peripheral cards:
- [Bug #514] Emulator restart (or reset) wasn't clearing any pending Mousecard interrupt
- [Bug #496] Support polling of Mockingboard's & Phasor's 6522 IFR.Timer1
- [Bug #486] Peripheral card's expansion ROM ($C800-CFFF, eg. SSC) wasn't being correctly restored from a save-state. Resulting in regression: Mousecard crash to monitor (#495).
- [Bug #423] Full support for INTC8ROM soft switch (fixes transient a2audit.dsk & Bejeweled failures)
- [Bug #418] Fix for slot-3 ROM not returning floating bus when Uthernet card is enabled
- [Bug #413] Save-state: bug when saving >9 RAMWorks III 64K banks
- [Bug #386] SSC: Experimental support for 6551's DTR, DCD and DSR bits via -modem switch
*ie. -modem is shorthand for passing -dtr -dcd -dsr
*Experimental support for 6551's control bit: DTR via -dtr switch
*Experimental support for 6551's status bits: DCD and DSR via -dcd and -dsr switches
- [Bug #320] Mockingboard/Phasor: support 'inactive' function like real hardware
- [Bug #308] SSC ACIA Status register's interrupt bit not set when IRQ enabled and using TCP Port 1977

- [Change #483] Debugger: Shift+Left mouse button to toggle 6502 Status flag bits
- [Change #462] Debugger: Changed Left mouse button (LMB) to Shift+LMB to toggle display items
- [Change #406] Debugger: Support LC and MMU status & updated Help doc
- [Change #269] When stepping, ESC no longer exits back to debugger (use F7, Pause keys or Debugger button instead).
- [Change #217] Debugger G(o) command should use normal speed
Debugger: Added new gg command:
command run at normal speed run at full speed video quality sound quality
g yes only if disk active, etc precise precise
gg no always periodic muted
- [Bug #484] Debugger: Some corrections to APPLE2E.SYM
- [Bug #479, #476, #473] Debugger: Various UI and other fixes
- [Bug #460] Debugger: F2 whilst debugger active will immediately stop the drive spinning (allowing disk swap)
- [Bug #450] Persist debugger state across an F2 (reset machine state)
- [Bug #445] Debugger: BPM cmd: Support trigger on stack access for BRK,JSR,PLn,PHn,RTI,RTS
- [Bug #383] "Enhanced disk speed" is very slow when debugger is active
- [Bug #250] Debugger: When MODE_STEPPING, fix issue with disk LEDs staying on

- [Change #477] Help doc: Document behaviour full-speed mode
- [Change #437] AppleWin.chm blocked from opening - delete the AppleWin.chm:Zone.Identifier ADS
- [Bug #417] Typos in Uthernet documentation

Fixes (other):
- [Bug #519] Support floating-bus in full-speed mode. Fixes Canyon Climber (#508), Oo-Topos (#532).
- [Bug #516] Internal video-mode was having PAGE2 permanently cleared (instead of just masked) when 80STORE was set.
- [Bug #456] Fix strange speaker clicks when changing configuration - DirectSound wasn't being uninitialised on a restart
- [Bug #415] Fix for not being able to select Pravets 82
- [Bug #409] Fix for AppleWorks 5.1 flickering when booting (latent bug from 2006!)
- [Bug #405] Screen flicker in full-speed mode
- [Bug #403] PrintScreen from Color TV or B&W TV video modes is missing top line
- [Bug #392] Fixes for a2audit.dsk. Resulting in regressions in LC support for Gemstone Warriors (#395), Quark Catalyst V3 and BeagleWrite (#400).
- [Bug #213] Pause not setting volume to zero
Télécharger AppleWin v1.27.0.0
Site Officiel de AppleWin
 Fichiers additionnels pour MAME v0.194 
Samedi 03/02/18 à 13:28 par Firebrand
Les premiers fichiers additionnels d'AntoPisa ont fait leur apparition pour MAME v0.194.
Unofficial Catlist/Catver v0.194:
2018/02/02: Aligned files to MAME 0.194.
Télécharger Unofficial Catlist/Catver v0.194
Télécharger Category.ini v0.194
Télécharger Version.ini v0.194
 SameBoy v0.10.1 
Samedi 03/02/18 à 13:21 par Firebrand
Cet émulateur GameBoy/GameBoy Color originellement prévu pour MacOS a été mis à jour. Le port Windows a également été ajouté à notre site car si quelques fonctions sont manquantes par rapport à la version MacOS, il possède maintenant un menu accessible pour effectuer les réglages de base pour jouer normalement. Les améliorations sont les suivantes:
New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting
Télécharger SameBoy v0.10.1 (MacOS)
Télécharger SameBoy v0.10.1 (Windows)
Site Officiel de SameBoy
 WolfMAME v0.194 
Vendredi 02/02/18 à 11:08 par Firebrand
Ce build de MAME dépourvu de moyen de tricher très apprécié des compétitions de hi-scores a été mis à jour vers MAME v0.194.
Télécharger WolfMAME v0.194
Site Officiel de WolfMAME
 Le sondage de février 2018 
Jeudi 01/02/18 à 15:07 par Firebrand
Il fait moche, on a les pieds dans l'eau (certains les ont malheureusement pour eux plus que de raison), mais un petit passage sur notre média favori agit toujours comme un rayon de soleil.

Sans plus attendre, regardons les résultats du précédent sondage:

C'est le règne sans partage pour les RPGs et l'aventure pour les jeux qui ont construits notre personnalité de joueur. Un choix peu étonnant néanmoins.

Le 19 novembre 2006, Nintendo lança sur la Chaine Boutique de la Wii une fonction qui allait devenir une nouvelle manne financière pour les éditeurs de jeux vidéo: la console virtuelle permettant d'avoir une offre légale pour rejouer facilement à d'anciennes gloires. Tout le monde depuis s'y est mis et sur toutes les machines du marché.
Ces consoles virtuelles ne sont ni plus ni moins que des émulateurs, un sujet que nous connaissons bien ici. Et vous, aimez-vous prendre des jeux sur les services en ligne des constructeurs habituels? Appréciez-vous le confort (payant) d'un jeu où tout est déjà bien configuré et éventuellement transportable partout si c'est sur console portable ou préférez-vous rester dans le monde des émulateurs classiques à peu de frais?

Deux exemples de jeux rétro célèbres sur le Nintendo eShop de la Nintendo 3DS.

Vous pouvez venir défendre votre choix sur notre forum!
 SDLMAME v0.194 
Jeudi 01/02/18 à 12:40 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.194.
Télécharger SDLMAME v0.194
Site Officiel de SDLMAME
Jeudi 01/02/18 à 12:38 par Firebrand
Il n'y avait pas eu de nouvelle version de ce build de MAME émulant les homebrews et les ROMs arcade depuis longtemps. Les améliorations sont les suivantes:
New Working Games
- [doubledrsp] Double Dragon (Special 2017 v1.0.0311)
- [kof2k2pl17] Kof 2002 (Plus 2017)
- [kof95sp] Kof '95 (Special 2017 v1.0.0627)
- [kof95sp2] Kof '95 (Special 2017 v1.0.0613)
- [lbsp] The Last Blade (Special 2017 v1.0.0701)
- [lbsp2] The Last Blade (Special 2017 v1.1)
- [mk2v28b1] Mortal Kombat II ver 2.8 beta
- [outrunm] Out Run (with music) by cmonkey
- [pooyandiag] Pooyan Diagnostics by Shoestring
- [samsho4sp] Samurai Shodown IV (Special 2017)
- [samsho2sp5] Samurai Shodown II (Special 2017 v1.1)
- [scroller] Horizontal Scroll demo on pacman hardware by Hurray Banana
- [umk3r13b1] Ultimate Mortal Kombat 3 rev 1.3 beta 1

Looks like I was in such a hurry that it contains a few mistakes. Will be fixed in the next release planned for end of February. Sorry about that. There was a non-working game left in (I normally disable non-workers), and 2 new games that didn't get enabled.
Also it's version 0.193 not 0.194 because the last 2 weeks contained lots of changes that would cause a great deal of breakage, so I elected to leave that stuff out until a more suitable time. For those fools who want to compile, there's a tag in the repository.
Télécharger HBMAME v0.193 (32-bit)
Télécharger HBMAME v0.193 (64-bit)
Télécharger HBMAMEUI v0.193 (32-bit)
Télécharger HBMAMEUI v0.193 (64-bit)
Site Officiel de HBMAME
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