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 SDLMAME v0.156 
Samedi 29/11/14 à 11:30 par Firebrand
Ce build de MAME pour MacOS a été mis à jour avec les dernières sources de l'émulateur.
Télécharger SDLMAME v0.156
Site Officiel de SDLMAME
 
 NPlayers.ini v0.156 
Vendredi 28/11/14 à 13:10 par Firebrand
Les fichiers NPlayers.ini et NPLayers32.ini ont été mis à jour avec les nouveaux jeux supportés par MAME v0.156.
Télécharger NPlayers.ini v0.156
Site Officiel de NPlayers.ini
 
 MewUI MAME v1.56 (32-bit) 
Vendredi 28/11/14 à 13:07 par Firebrand
Cet extension d'interface a été mise à jour pour MAME, MESS et UME (chacun avec leur version respective). Les améliorations sont les suivantes:
Added:
- Support icons with transparency.

Fixed:
- Loading icons in non-Windows systems.
- Reduced initial readings from disk (MESS / UME).
- Wrong reselection last loaded system (MESS / UME).

Changed:
- Updated to MAME / MESS / UME 0.156.
Télécharger MewUI MAME v1.56 (32-bit)
Site Officiel de MewUI MAME
 
 QMC2 v0.46 (32-bit) 
Jeudi 27/11/14 à 12:53 par Firebrand
Ce frontend pour MAME, MESS et UME a été mis à jour. Les améliorations sont les suivantes:
- fix: image-checker: corrected obsoleteness check for free-standing image files on Windows — see also bug tracker ID #78
- fix: corrected the HTML encoding of links in software-info DB entries so they actually work now
- imp: updated MESS category.ini contributed by ASH to MESS GIT/SVN latest
- imp: ROMAlyzer / check-sum wizard: temporarily set the ‘searched check-sum hash’ to read-only instead of disabling the widget in order to allow for copying the check-sum while it’s being searched
- imp: MAME/MESS/UME emulator templates updated to GIT/SVN latest (added new core options ‘snapbilinear’, ‘drc_log_uml’ and ‘drc_log_native’ to all templates)
- imp: Linux / UNIX / Mac OS X: defaulting to SDL2 templates now since SDLMAME/SDLMESS switched to SDL2 as default build target after 0.155
- imp: replaced the colored sphere icons showing the ROM status with new images
- imp: using QHash instead of QMap for all internal item lookup tables (less dependent on the number of entries, thus faster in the long run)
- imp: drastically improved the performance of all game/machine and software-list views by enabling uniformRowHeights which allows for neat optimizations by Qt (improves loading time as well as sorting and scrolling)
- imp: check-sum scanner: lowered the algorithmic complexity of steps 1 and 3 when preparing incremental scans, so this works remarkably faster now
- imp: slightly darkened the text-color for ROM-/software-state ‘mostly correct’ for better readability
- new: ROMAlyzer: added a second ‘copy to clipboard’ function that only copies the bad or missing dumps from a given set and excludes columns that aren’t important for this purpose
- new: revised the software-list XML cache to be stored in / retrieved from an SQLite 3 database in order to save memory, speed up software-list loading and allow for ROMAlyzer support — see also bug tracker ID #63
- new: added a new combined database for all supported DAT-info sources (emu-info, game/machine-info and software-info) — see also bug tracker ID #80
- wip: ROMAlyzer: adding support for software-lists (there are two instances of the ROMAlyzer now, one for ‘systems’ and one for ‘software’) — see also bug tracker ID #61
Télécharger QMC2 v0.46 (32-bit)
Site Officiel de QMC2
 
 UME v0.156 
Jeudi 27/11/14 à 12:51 par Firebrand
Cette synthèse de MAME et de MESS a été mise à jour avec les sources des deux émulateurs.
Télécharger UME v0.156
Site Officiel de UME
 
 MESSUI v0.156 (32-bit) 
Jeudi 27/11/14 à 12:49 par Firebrand
La version de MESS avec un interface graphique utilisateur intégrée passe elle aussi à la v0.156.
Télécharger MESSUI v0.156 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.156 (32-bit) 
Jeudi 27/11/14 à 12:18 par Firebrand
L'équivalent de MAME pour les systèmes domestiques est sorti dans la foulée. Voici les changements de cette version:
MAMETesters Bugs Fixed
- 05747: [Misc.] (apple2.c) apple2p, apple2e, apple2c (and probably others): The "Diagnostics Test" failed. (R. Belmont)
- 05157: [Crash/Freeze] (apple2.c) ace100: Access Violation with "-debug -flop1 4080trkd -ramsize 12288" (R. Belmont)
- 05158: [Crash/Freeze] (apple2.c) agat7: Access Violation with "-debug -ramsize 16384" (R. Belmont)
- 05715: [Crash/Freeze] (wswan.c) wswan, wscolor: It crash if executed w/o cartridge mounted. (Fabio Priuli)
- 05694: [Sound] All sets in coco12.c and coco3.c: audio output level incorrect when Cassette/Cartridge selected on SC77526 chip
- 05252: [Crash/Freeze] (megadriv.c) genesis [madden98]: Madden 98 - black screen (David Haywood)
- 05743: [Crash/Freeze] (dragon.c) tanodr64: The system is not working. (Osso)
- 05660: [Misc.] (coco12.c) Coco 1, 2, 3: Implement virtual "Becker Port" for DriveWire support (R. Belmont)
- 05738: [Crash/Freeze] (vtech1.c) vz200de: The system is not working. (Robbbert)
- 05730: [Misc.] (gb.c) gbcolor: The demo "Demotronic by 1.000.000 boys" shows only a white screen. (Wilbert Pol)

New System Drivers Supported:
- Simon [Sean Riddle, hap]

Systems Promoted from GAME_NOT_WORKING:
- Commodore 8296 [Curt Coder, Mike Naberezny]

Skeleton drivers:
- LeapFrog Leapster [Team Europe]
- Convergent NGEN CP-001, B28/38, 386i [Al Kossow, Barry Rodewald]
- Siemens PC-D [Dirk Best, rfka01]
- EC-1842 [Shattered]
- TI Wiz-A-Tron [Sean Riddle, hap]
- Comp IV [Sean Riddle, hap]

Software Lists:
- pc98.xml: Added a large number of disk images, including a section of disks in currently unsupported disk formats (.FDD, .FIX, .NFD) so to document which games are available and which are not. Also, filled most of the information about release years and manufacturers. [Fabio Priuli]
- to7_cart.xml: added more dumps. [Riley110]
- included modern .dsk format among default supported formats. [Riley110]
- m5_cart.xml: Added new dump for Pit Chaser cart. [Ola Andersson]
- softlist: Added a Tandy MC-10 cassette softlist and added several images to Spectravision SVI-318/SVI-328 cassette list. [Riley110]
- softlist: Added new lists for Mikro-80, Tesla PMD-85 and Videoton TVC cassettes. [Riley110]
- softlist: Added new lists for Colour Genie, DAI Personal Computer and Jupiter Ace cassettes. [Riley110]
- compclr2_flop: Added a few additional images. [Riley110]
- softlist: Added new lists for Sord M5 and PTC SOL-20 cassettes. [Riley110]
- softlist: Added info in many Eastern Europe computer softlists. [Riley110]
- pokemini.xml: added some missing dumps. [Team Pokeme, Mityama]
- Added Psion Organiser I softlist.
- psion2.xml: documented more datapacks.
- x07: added cassette software list. [Anonymous]
- megadriv.xml: dumped Codemasters Cosmic Spacehead + Fantastic Dizzy 2-in-1 cart. [sunbeam]
- Add a software list for the Epson HX-20/PX-4/PX-8 systems
- Add AmigaOS 3.5 to workbench list
- apfimag: added software list for cassettes (they require you to mount the BASIC cart to be loaded, of course). [Fabio Priuli]
- pet_cass.xml: Added many new images, including the Cursor tapes. [Dagarman]
- amiga_workbench.xml: Added Workbench 1.3.3 (Rev. 34.34) [Guru]
- astrocde.xml: added a few prototypes dumped last year. [BallyAlley]
- ibm5170.xml: Added some PC game dumps. [Justin Kerk]
- a800.xml: added some more cart dumps, including AtariScreiber, the extremely rare German version of AtariWriter. [K1W1]
- PC, AT: Hook up missing softlists to various drivers [Justin Kerk]
- ibm5150: add cassette softlist
- added software list for Samsung spc1000 tapes [Fabio Priuli]

Source Changes
- Renamed wizatron.c driver to ticalc1x.c, for TI tms1xxx-based calculators {hap)
- i6300esb: Document more registers [O. Galibert]
- Improve Epson LX-810L and ActionPrinter 2000 up to a point where they actually work. Devices boot and enter main input loop, but input is not yet implemented. It is possible to run the printers' self test. [Ramiro Polla]
- dmv: added mouse input. (Sandro Ronco)
- gamecom : [Robbbert]
*Fixed timer in solitaire. Centipede is somewhat playable.
*Fixed calculator.
*Replaced crosshairs with mouse pointer.
- ngen: mapped DMA controller, no idea what DMA channels map to what devices, yet.
- apple2: rewrote all 8-bit Apple II drivers with an aim towards modernity and improved runtime performance, improved correctness, and missing features. Fixes MT #5157, 5158, 5747, and 5748. [R. Belmont]
- ngen: mapped i8254, connected channel 2 to the serial clock, added RS232 ports and connected them to the uPD7201.
- mc1502: mark CGA unremovable from its slot.
- ngen: added basic display, and other little bits of WIP.
- made pla_device more generic
- ngen: hooked up CRTC and adjusted CRTC clock, resolution and refresh rate are set to expected values.
- pc9801_kbd: fix locks, add missing keys. [Octocontrabass]
- vtech1: fixed cassette recording (thanks to ubee for reporting the problem)
- mikrosha: add cartslot and one ROM cart
- Added tms0970 device [hap]
- Backport MBC1COL detection from GoodGBx [Cowering]
- mc1502: re-add speaker output, add more BIOS versions
- mc1502: add more ROMs
- mc1502: re-add speaker output
- redo merlin layout
- added simon skillswitch, thanks to Simon from http://www.waitingforfriday.com for making a wiring diagram
- dvk_ksm: DEC VT52-compatible video terminal
- num9rev: add number 9 revolution 512x32 [Carl]
- small cleanup to merlin.c, it is very similar to simon.c
- px4: fix initial rs232 status after reset and add the dram test replacement roms
- px4: support clock reading & writing
- abc99: Identified unknown ROMs. [robcfg]
- px4: use nvram for main memory
- px4: clean ups
- amstrad: add CRTC Cursor signal to expansion bus, connected to PlayCity which now has working NMIs.
- amstrad: made PlayCity output in stereo, add the device has its own stereo audio output.
- x820ii: Fixed ROM error. [Curt Coder]
- psionla: added bios v3.0
- Add zero() to (s)vga_device: zeroes all private variables but vtbls. The vga.memory is resized to 0.
- added preliminary emulation of the Bit Corp Gamate [PeT]
- amstrad: Added preliminary support for the PlayCity.
- x820: Emulated the ASCII keyboard (key repeat is not working yet). [Curt Coder]
- d88_dsk: Support some incorrect images [O. Galibert]
- nes: fixed NINA-06 mirroring, making Krazy Kreatures and Mermaids of Atlantis working, and fixing a few glitches in other games (e.g. the Robert Byrne's Pool Challenge proto). [Fabio Priuli]
- spc1000.c: documented hardware differences among models of the SPC-1000 series [zannylim]
- Use the same list of centronics devices everywhere (except the Amstrad CPC), the list has been renamed as they aren't all printers. [smf]
- astrocade: converted the expansion bus to be a slot device, and converted RAM expansions to be slot cards. As a result you now specify the expansion you want by using e.g. mess astrocde -exp blue_ram_32k or the Slot Devices menu of the internal UI, instead of using the DipSwitches menu. Check the -lslot output for a list of available expansions. [Fabio Priuli]
- ti85: use direct update handler to remove boot memory mapping hacks [Jon Sturm]
- Correctly model the behavior of a real Coco for the Cassette input in regards to audio (buzzing sound) coming from the port. [Richard Goedeken]
- ap2_dsk: edd support [O. Galibert]
- ap2_dsk: Fix broken detection of dsk [O. Galibert]
- Assorted improvments to Russian-based computers [Shattered]
*besta: fix doubling chars
*ec1840: new BIOS ROM
*ec1840: add older revision of BIOS
*ec1841: change keyboard xtal freq, add speech synthesis swre
*ec1841: new softlist item
*ec184x: MDA clone
*ec184x, iskr103x: use custom set of ISA cards
*kb_ec1841: use correct clock frequency
*isa_hdc: ec1841 compatibility
*isa_hdc: implement WRITESBUFF command
*isa_hdc: add ioport for DIPs, make ROM optional (makes this device work with ec1841)
*isa_hdc: add DIPs, make ROM optional
*ie15: use utf-8 in keyboard layout description
*ie15: init palette, minor cleanup
*iskr103x: CGA clone
*poisk1: add newer revision of HDC BIOS
- spc1000: converted the expansion bus EXT1 to be a slot device, moved FDD expansion to be a slot card, added emulation of the VDP expansion as another slot card. This makes Gun Fright, TwinBee and Zanac playable if you launch them with "-ext1 vdp" option. If you want to emulate a
SPC-1000 with floppy drive, you have to add "-ext1 fdd" instead. [Fabio Priuli]
- Convert PSX sio to use devcb. [smf]
- astrocde.c: added support for 256K and 512K carts
with bankswitch. [Fabio Priuli]
- ti85: add basic support for the TI-84 Plus [Jon Sturm]
* Add known dump of TI-84 Plus which has been sent to a mess dev and supports ennough asic functionality that it boots and runs.
* Fixed up model enum to match style from the apple2 and used it to add support for where the ti84p differs from the ti84pse.
*Consolidated code for the 15Mhz calculators so there is less duplicated code between the ti83pse, ti84pse and ti84 support code.
- spc1000: added emulation of joystick inputs [Fabio Priuli]
- spc1000: added support for tapes in .cas format [Fabio Priuli]
- x820ii: Added keyboard ROM. [Gabriele]
- spectum.c: remove weird loop range at border drawing, make Pentagon stereo, correct AY clock [MetalliC]
- TRS-80 CoCo: implement virtual "Becker Port" for DriveWire support. [Richard Goedeken]
- ti85.c: [Jon Sturm]
*Improved support of TI83 Plus, TI83 Plus Silver Edition, and TI84 Plus, and TI84 Plus Silver Edition by switching over to bankdev and adding proper flash chips. They should be working now (press Q to power on).
Télécharger MESS v0.156 (32-bit)
Site Officiel de MESS
 
 Cheat.dat v0.156 
Jeudi 27/11/14 à 12:10 par Firebrand
A l'occasion de la sortie de la dernière version de MAME, une nouvelle collection de cheat codes pour MAME a été publiée.
Télécharger Cheat.dat v0.156
Site Officiel de Cheat.dat
 
 Mameinfo.dat v0.156 
Jeudi 27/11/14 à 12:07 par Firebrand
La sortie du nouveau Mameinfo.dat suit toujours de près celle de MAME. Voici les données modifiées:
- Updated to MAME 0.156 (git.redump.net\mame)
- Added Source/Listinfo changes
- Newest Bugs (26th Nov)
- Added missing CHD infos (thanks to Marco Tucceri)
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.156
Site Officiel de Mameinfo.dat
 
 HqMAME v2.17 (MAME v0.156) 
Jeudi 27/11/14 à 12:05 par Firebrand
Ce build de MAME supportant des filtres haute résolution a été mis à jour. Les nouveautés sont les suivantes:
- Improved xBRZ scaler performance by over 30%
- Updated xBRZ scaler to version 1.2
- Updated Intel TBB to version 4.3 Update 1
- Updated MAME to most recent version
Télécharger HqMAME v2.17 (MAME v0.156)
Site Officiel de HqMAME
 
 MAMEUI64 v0.156 
Jeudi 27/11/14 à 12:03 par Firebrand
MAMEUI a été rapidement mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.156
Site Officiel de MAMEUI64
 
 MAME v0.156 
Jeudi 27/11/14 à 12:02 par Firebrand
Une nouvelle version de cet incontournable de l'émulation arcade a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05646: [Crash/Freeze] (megatech.c) mt_soni2: Crash shortly after start (David Haywood)
- 05306: [Crash/Freeze] (asteroid.c) llander, llander1: Changing the Language on the Dip Switch screen freezes/crashes the game (mariuszw)
- 05780: [Graphics] (raiden2.c) raiden2 and clones: Screen parameters/ refresh rate (Angelo Salese)
- 00135: [Misc.] (dynax.c) quiztvqq: When you start the game it says "BACKUP ERROR" on the version screen. (Osso)
- 05781: [Documentation] (cps2.c) hsf2, hsf2a, hsf2j: All sets except the Phoenix Edition incorrectly use Arabic numeral in the title instead of Roman numerals (Alex Jackson)
- 05395: [Color/Palette] (tmnt.c) cuebrick: Wrong colors in service mode "color check" (Alex Jackson)
- 04990: [Flip Screen/Cocktail] (tumbleb.c) fncywld, jumpkids, tumbleb, tumbleb2: Game sprites not flipped when Flip Screen is ON (Osso)
- 03590: [Color/Palette] (rockrage.c) rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites (Alex Jackson)
- 05760: [Cheat System] (funworld.c) rcdino4: [debug] Assert during initialization
- 05776: [Crash/Freeze] (tx1.c) buggyboy, buggyboyjr: Crashes after launch. (Robbbert)
- 02523: [Graphics] (twin16.c) vulcan, gradius2, gradius2a, gradius2b: Sprite-background priority is wrong. (Alex Jackson)
- 04742: [Crash/Freeze] (neodrvr.c) kog: "Attempted to map non-existent port 'JUMPER' for read in space program of device ':maincpu'" when running from softlist (David Haywood)
- 05769: [Gameplay] (taitogn.c) otenki: Fails to boot into the game. (smf)
- 05741: [DIP/Input] (centiped.c) centiped3: 2P start button missing (Tafoid)
- 05740: [DIP/Input] (vsnes.c) cstlevna: Dip switches 5 and 6 are unknown

Source Changes
- Added SCREEN_RAW_PARAMS for Arkanoid and Astrocorp HWs [Angelo Salese]
- Added SCREEN_RAW_PARAMS for Alpha 68k HW [Angelo Salese]
- Added dump of the sync prom at L8 to Drag Race [Matt]
- Skeleton driver for the PSE Desert Patrol, so to document the dumped PROMs [Dave Widel, gregf]
- rspdrc: Optimized accumulator access in multiply instructions. [MooglyGuy]
- lpc: skeleton acpi [O. Galibert]
- pentium: More support of the magic 0x66 prefix [O. Galibert]
- More sane values for dec0.c / dec8.c screen raw parameters. [Angelo Salese]
- i6300esb: Document more registers [O. Galibert]
- steppers: move to emu/machine [Ramiro Polla]
- steppers: add absolute position [Ramiro Polla]
- pentium: This is the kind of problems you find when a bios uses xmm4 as call stack [O. Galibert]
- pentium: Some stuff to make lindbergh go further [O. Galibert]
- pci: Add grossly hacked smbus [O. Galibert]
- Experiments in PCI land [O. Galibert]
- Fixed an annoying inconsistency between memory_share and memory_region: the width() method of the former returned the width in bits (8, 16, 32 or 64) while the width() method of the latter returned the width in bytes (1, 2, 4 or 8). Now both classes have a bitwidth() method and a bytewidth() method. Updated all callers to use whichever one was more appropriate. Also removed the implicit-cast-to-any-integer-pointer of memory_regions, which was rather unsafe (if you weren't careful with your * operators and casts it was easy to accidentally get a pointer to the memory_region object itself instead of to the data, with no warning from the compiler... or at least I kept doing it) Updated all devices and drivers that were accessing regions that way to use a region_ptr_finder when possible, and otherwise to call base() explicitly. [Alex Jackson]
- The tilemap system now respects gfx_element::total_colors(). Fixed various drivers and devices that were using incorrect total_colors for gfx elements used in tilemaps [Alex Jackson]
- Added language rom for Lunar Lander [Mariusz Wojcieszek]
- rsp: Made the RSP interpreter core functional again. [MooglyGuy]
- Long-overdue documentation about how to use priority-masked drawing (aka pdrawgfx); add some useful constants. [Alex Jackson]
- Added preliminary layout for Alien Invaders based on screenshot [Tafoid]
- Use of security PIC's readouts for Naomi-M4 decryption [Andreas Naive]
- Ferrari F355 (original no-link deluxe) USA BIOS added [Andy Geezer]
- Improve template file family properties, added readme and licensed as BSD-3-Clause [Angelo Salese]
- Add correct xtal for Kaneko Fly Boy/Fast Freddie hardware based on PCB pictures, correct clocks in driver. [Lord Nightmare, albolo]
- Golgo13: fix for service mode toggle mode. [Angelo Salese]
- naomi.c, chihiro.c, triforce.c: [f205v, Metallic]
*Revised data while adding new information along with some cosmetic changes.
- i82875p: Host bridge fun [O. Galibert]
- pci: generic mapping [O. Galibert]
- i6300esb: More mapping verbosity [O. Galibert]
- tmaster.c: reverse-engineered the keys for all protected TouchMaster games; removed the protection hacks. [Peter Ferrie]
- cbombers: fix TC0480SCP text layer colors [Alex Jackson]
- pci: Add remapping notifiers [O. Galibert]
- upd7810.c: [Ramiro Polla]
*Small ADC improvements.
*Clean up interrupt handler and make it edge triggered.
*Set extended timer/event counter interrupts.
*Fix and export extended timer/event counter output.
- mario.c: fix Monitor switch so it correctly affects both tiles and sprites [Alex Jackson]
- Added command-line option -[no]drc_log_uml to control DRC UML disassembly logging. This allows logging of DRC UML disassembly without re-compiling [Oliver Stoneberg]
- Added command-line option -[no]drc_log_native to control DRC native diassembly logging. This allows logging of DRC native disassembly without re-compiling [Oliver Stoneberg]
- calomega.c: Improve color emulation by analogy with tugboat.c (which is actually a heavily modified Cal Omega board) [Alex Jackson]
- SEGA YBoard: Mapping the port bits used to provide motor movement feedback [Felipe Sanches]
- naomi.c: redumped F355 [Andy Geezer]
- pci: A little more, reaches an unemulated pslldq at fd228 [O. Galibert]
- Converted the various Hard Drivin' board types to be devices, allowing the side screens to be hooked up on Race Drivin' Panorama, which is now close to working (the side screens fail when selecting one of the car types) [David Haywood]
- rspdrc: Added undocumented ops VADDB, VACCB, VSUBB, and VSUCB. [MooglyGuy]
- rspdrc: Fix crash on Linux when recompiling BREAK opcode. [MooglyGuy, Firewave]
- mips3: Fixed left-shift-of-signed-value issues. [MooglyGuy]
- rsp: Fixed left-shift-of-signed-value issues. [MooglyGuy]
- correct patches for drgw2hk [iq_132]
- OS/2 build fixes [KO Myung-Hun]
- upd7220: Bresenham line drawing [Carl]
- n64: Fix up how negative values are handled in VRSQL/VRCPL [MooglyGuy]
- rsp: Add VNOP, VNULL, and VRSQ instructions. [MooglyGuy]
- n64: Abort MIPS timeslice when unhalting RSP. Fixes many RSP tests. [MooglyGuy]
- segas18.c: Fill in the dipswitches for Hammer Away. [Brian Troha]
- rdp: Do LOD calculation even in 1-cycle mode. Fixes many tests. [MooglyGuy]
- mips3drc: Generate -0.0 for NEG.S/D of 0.0 as FNEG does not on x86 [MooglyGuy]
- mips3drc: Sign-extend ROUND.L, TRUNC.L, CEIL.L and FLOOR.L [MooglyGuy]
- rspdrc: Add destination address support to the BREAK opcode. [MooglyGuy]
- naomi.c: samba2k, ringout - correct maskrom size and labels [Arzeno Fabrice, MetalliC]
- Power Drift: Portbits for Limit & Safety switches
- G-LOC: Mapping portbits related to the moving cabinet limit switches.
- Galaxy Force II: Adding gforce_output_cb1 (the values written there seem to select the meaning of some of the PORTC bits related to motor control) Galaxy Force II: Mapping the port bits used to provide motor movement feedback signals such as Up/Down/Left/Right limit switches.
- i386: call with expand down stack [Carl]
- i386: GP fault with softint in v86 mode when iopl < 3 [Carl]
- twin16.c: Rewrite video mixing based on PAL equations. Fixes sprite-bg priority in Devil World intro, and in Vulcan Venture later stages and ending [Alex Jackson]
- pic8259: priority and sfnm [Carl}
- segaufo update: added better layouts + made ufo800 work + added upd sound to ufo21 + misc fixes [hap]
- Man pages (*nix): Fixed some typos and bumped version to 0.155
- Fixed Mametesters 05769 by reducing ATA flash card seek time to zero. [smf]
- naomi.c: kingrt66 use real MaskROM cart layout and labels instead of flashcart [Arzeno Fabrice]
- Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
- i386: fix segment present check for calls to a TSS
- i386: mark tss busy [Carl]
- Convert PSX sio to use devcb. [smf]
- calchase: map Trident memory clock, video clock and LUTDAC registers
- Added Solar War as playable, but with issues. Layout needs work and coins do not operate in game. Therefore, game is set to Free Play by default. Also, renamed Solar Warrior (xain.c) from solarwar -> solrwarr to allow this original game to use the setname "solarwar". Added diplocations to both games. [Tafoid]
- added command-line option -[no]snapbilinear to control binlinear filtering for snapshots (enabled by default). This is mainly for making testruns and debugging faster - could also be used to speed up -aviwrite usage though. [Oliver Stoneberg]
- upd7220: slanted chars [Carl]
- sonson.c: Correct Audio CPU clock for Son Son as measured on PCB. [Corrado Tomaselli]
- psychic5.c: Correct Audio CPU clock for Psychic 5 as measured on PCB. [Corrado Tomaselli]
- Verified clocks/vsync for Super Ranger and Air Buster. [Corrado Tomaselli]
- peplus.c: Add the CAPX2172 color prom to the Ace$ Bonus sets correcting color in those sets. [BrianT]
- Added -listnetwork option to list available network adapters
- winpcap: add WinPCap headers to the project;
- windows.mak: include WinPCap headers during Windows build; suppress MSVC debug build warning
- Altered FIRQ and NMI handling to improve Maygay M1 operation.
- Add remaining PAL from 'jumping' sets [Porchy]
- naomi.c: [Arzeno Fabrice]
*HOTD2 Proto BIOS added
*Label correction for Club Kart Prize
- SDL: SDL2 is now the default except for OS/2 builds. [R. Belmont]
- USE_NETWORK Ethernet emulation is now enabled by default as per the roadmap. [R. Belmont]
- upd7220: better output for the compis and dmv [Carl]
- gts3.c : Added switches. After setting up, the games are playable.
- gts3.c : split into AN and DMD displays
- gts80b.c : Display is working. [Robbbert]
- model3: More rendering improvements [Ville Linde]
*Draw transparent triangles in a separate pass
*Implemented viewport priority
- calomega.c: Fill in some unknown dipswitches. [Brian Troha]
- amiga.c: use Aaron's memory_array class for bytewidth-agnostic access to chip RAM, instead of a driver-specific implementation. Also store the custom chip registers in an array instead of a memory share [Alex Jackson]
- calchase.c: [Peter Ferrie]
*Implemented missing DIP switch for Eggs Playing Chicken, promote to working. Press "S" to skip the CMOS error, "S" or wait to skip the emm386.exe error (not an emulation issue), use "Coin 2" to coin-up and start the game, and "1 Player Start" to brake.
- calchase.c, gamecstl.c, midqslvr.c, queen.c, savquest.c, taitowlf.c, voyager.c, xtom3d.c: [Peter Ferrie]
*Intel component is not MXTC, it's MTXC.
- intelfsh.c: [Jon Sturm]
*Added support for AMD 29F400T, AMD 29F800T and FUJITSU 29F160T.
- darius.c: Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage. [Brian Troha]
- Correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime]
- Added region_ptr_finder, which works like shared_ptr_finder except it finds a ROM region instead of a memory share. Unlike the already existing memory_region_finder, these can be accessed without any overhead (since it's a pointer directly to the data and not to the memory_region object), can be whatever data type you want with no casting needed, and are strictly type-checked--if you have a required_region_ptr the region has to be a ROM_REGION32 (or an implicitly 32-bit region due to belonging to a device with a 32-bit bus) or the finder won't find it and will tell you why. Basically, region_ptr_finders are strictly better than memory_region_finders and all drivers using the latter should be converted over [Alex Jackson]
- Converted many sound devices to use a required_region_ptr to find their sample ROMs instead of looking up the region manually in device_start(). Note that this means that you can no longer get away with having e.g. an OKIM6376 without a ROM (as several slot machine skeleton drivers did); MAME will now complain at startup about the missing region, instead of just crashing the first time the chip tries to play a sound like it did before [Alex Jackson]
- twin16: Convert the scrolling layers to tilemaps (the fixed text layer was already one). Miscellaneous cleanups/modernizations [Alex Jackson]
- Don't execute a timeslice before loading a savestate from the command line [Alex Jackson]
- supduck.c: Fill in Lives, Demo Sounds and Game Sound dipswitches as well as add dipswitch locations. [Brian Troha]
- Capcom updates: [any]
*Fixed some incorrect info about the SF2 bootlegs and got them running better.
*Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB.
- k054156: save state register all video RAM, including the optional "external linescroll RAM"; fixes Lethal Enforcers save states [Alex Jackson]
- more devfind: [Alex Jackson]
*i386: move initialisation of m_lock to i386_common_init(), so that it is always initialised.
- i6300esb: More more more [O. Galibert]

New clones added
- Super Breakout (Canyon and Vertical Breakout, prototype) [Mariusz Wojcieszek]
- Cadash (Japan, version 2) [ShouTime, The Dumping Union]
- Cadash (Japan, oldest version) [ShouTime, The Dumping Union]
- Billiard Academy Real Break (Europe, older) [system11, The Dumping Union]
- Sauro (Recreativos Real S.A. license) [Edcross & Rockman (from Aumap)]
- Dunk Shot (Rev C, FD1089A 317-0022) [ShinobiZ & COY]
- Atari Tetris (bootleg set 3) [Guru]
- Fire Trap (US, set 2) [Corrado Tomaselli]
- Play Girls 2 (bootleg) [system11, The Dumping Union]
- Ave Fenix (Recreativos Franco) [Enricnes]
- Oriental Legend 2 (V101, China) [bytestorm] (not working)
- Knights of Valour 2 New Legend (V300, Taiwan) [bytestorm] (not working)
- Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]
- Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
- Vigilante (World, Rev E) [system11, The Dumping Union]
- Dragon World II (ver. 100H, Hong Kong [Hokg Kong]) [rtw] (not working)
- Player's Edge Plus (X002173P+XP000038) Ace$ Bonus Poker [BrianT]
- Player's Edge Plus (PP0040) Standard Draw Poker (International) [BrianT, Ken R]
- Player's Edge Plus (PP0042) 10's or Better [BrianT, Ken R]
- Player's Edge Plus (PP0043) 10's or Better (International, set 2) [BrianT, Ken R]
- Player's Edge Plus (PP0060) Standard Draw Poker (set 3) [BrianT, Ken R]
- Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 2) [BrianT, Ken R]
- Player's Edge Plus (IVC006) Clear EEPROM Chip [BrianT]
- Player's Edge Plus (Set004) Set Chip [BrianT]
- Player's Edge Plus (KE0017) Keno [BrianT] (not working)
- Player's Choice (MG0252) Multi-Game [BrianT] (not working)
- JT-104 [Unknown]
- Arkanoid Returns (Ver 2.02A 1997/02/10) [Bill D, The Dumping Union]
- Donkey Kong (Spanish Crazy Kong bootleg) [Marcos75 (from AUMAP)]
- Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders) [Arcade Vintage ( http://arcadevintageshop.blogspot.com.es/ ), Ricky2001]
- Botanic (English / Spanish) [Arcade Vintage ((http://arcadevintageshop.blogspot.com.es/ ), Ricky2001]
- Club Kart (Rev C) [Arzeno , The Dumping Union] (not working)
- Windjammer (021216) [MetalliC]
- Tron (Germany) [MikeMcBike]
- S.V.G. - Spectral vs Generation (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.V.G V100) [ShouTime] (not working)
- Darius (US) [Andrew Welburn]
- Raiden 2 (Switzerland) [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union]

New Game Added
- Pit Boss Megatouch (9234-20-01) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
- Alien Invaders [Seth Soffer, David Haywood, Mariusz Wojcieszek]
- Hammer Away (prototype) [( Atro - from Neo-geo.com aka Rui Baptista ) ( _rm_ - from Neo-geo.com aka Ricardo Marques) ( 1up - from Neo-geo.com aka Daniel "casebres" )]
- Solar War (Anonymous)
- Pop'n Music 1 (ver AA-A) [smf]
- Super Duck [system11, David Haywood]

New NOT WORKING game added
- Western Dream (Yasuhiro, hap)
- Club Pacman [Roberto Fresca, ytsejam] (dual inputs not mapped)
- Sonic 2 (bootleg of Megadrive version) [caius, The Dumping Union]
- Cute Fighters [system11]

New games/clones promoted from NOT_WORKING
- Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius, The Dumping Union]
Télécharger MAME v0.156
Site Officiel de MAME
 
 Raine v0.63.16 
Lundi 24/11/14 à 12:59 par Firebrand
Une nouvelle version très rapprochée de la précédente a été publié pour cet émulateur arcade avec des corrections de bugs dont voici la liste:
- Got some serious testing on 0.63.15, emufrance found a bug in samsho3 which was there since jully ! So here is the fix.
- Also mer-curious found some bugs in the sound associations for wakuwaku7, and some bugs in the gui !
- Bug fixes only this time !
Télécharger Raine v0.63.16
Site Officiel de Raine
 
 WinUAE v2.9.0 Beta 25 FR (32-bit) 
Lundi 24/11/14 à 12:56 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v2.9.0 Beta 25 FR (32-bit)
Tradu-France
 
 WinUAE v2.9.0 Beta 25 (32-bit) 
Lundi 24/11/14 à 12:55 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des nouveautés:
- Added 1M/0.5M+0.5M chip/slow ram option checkbox to Advanced Chipset (for example in rev6 A500 it is JP2 solder pad). If hardware is configured for 1M chip without 512k slow ram, normal chip ram alias at upper 512k of chip ram address space gets replaced with "bus noise". Can be only changed when chip RAM size is less than 1M. (ECS Agnus + 512k chipram without slow ram configuration always used this option previously, now it is optional and not enabled by default)
- Map Chip RAM mirror at 0x01000000 in A2620/A2630 config, to prevent A26x0 built-in monitor program detecting huge ram expansion at 0x01000000.
- uaenet.device + slirp combination was broken (probably has always been).
- uaegfx modeid space increased, reduces modeid conflicts if host os has huge amount of modes.
- Debugger does not anymore exit stopped CPU state (STOP instruction) after exiting debugger.
- "SCSI (Auto)" priorities changed: mainboard built-in first, then accelerator board, expansions last. (Expansions was first previously)
- More accurate 68000 prefetch mode instruction cycle usage, added non-static cycle counting (mul, div etc..)
- Most CDTV-CR built-in CD audio player features, including CD+G, are now working. Media changes supported. 3.44 ROM CD player works better than 3.32.
Télécharger WinUAE v2.9.0 Beta 25 (32-bit)
Site Officiel de WinUAE
 
 Raine v0.63.15 
Dimanche 23/11/14 à 12:16 par Firebrand
Cet émulateur arcade a été mis à jour. Les améliorations sont les suivantes:
Sorry some bugs to fix in this one again, there was a last bug with the very badly supported format where audio tracks are merged with the data track for neocd (only for games having a lot of files in their iso, like ssrpg), and a bug in sound associations which deleted them before saving them !
Except that I added what I wanted to add in the previous version, the ability to save inputs to some user configuration, and then load them either from one of these configurations or to get them from another game. For that to work, I had to change the way inputs are saved, which means that if you had some custom inputs saved, they will be reseted to the default inputs for this version. The good news is that it will be much faster to change them now if you have a few games to change.
Télécharger Raine v0.63.15
Site Officiel de Raine
 
 BGB v1.5.1 FR 
Mardi 18/11/14 à 12:17 par Firebrand
La dernière version de cet excellent émulateur GameBoy est désormais disponible en français grâce à l'équipe de Tradu-France.
Télécharger BGB v1.5.1 FR
Tradu-France
 
 PCSX-Reloaded v92297 (16/11/2014) 
Lundi 17/11/14 à 12:02 par Firebrand
Une nouvelle version pour MacOS de cet émulateur a été compilée. Voici les modifications (commentaires des changements dans le code source) depuis la dernière version qui datait du mois de juin:
- OS X: Re-work PcsxrMemoryObject to make the properties more readable.
- OS X: change the dispatch_async in the freeze block to dispatch_after. This makes it look cleaner.
- OS X: Fix the SoftGL driver. I knew I was overlooking something...
- OS X: Consolidate the SoftGL plug-in's OpenGL functions into one file again.
- OS X: Move the English localization files around.
- OS X: make all ivars either be in the implementation block, or converted to Objective C 2.0 properties.
- OS X: Move away from ivars in headers, beginning with the main app. Also have NSString properties be declared with copy, as recommended by Apple.
- OS X: Remove an unused function in DFNet.
- OS X: fix an oversight with the paused state in EmuThread. This could have caused bugs later down the line.
- Compatibility hack for windows (Solis);
- Spanish translation (Imanol08);
- ostr overflow (Cyrez);
- OS X: update the remaining xib files.
- OS X: DFNet improvements and fixes.
- OS X: DFInput fixes: Set the window delegate from the nib, instead of relying on setting the notifications by NSNotificationCenter.
- OS X: QuickLook: Have the thumbnail images for the memory cards changed to 32 pixels. Minor coding style changes.
- plug-ins: Quiet some 64-bit to 32-bit warnings on 64-bit OSes, specifically OS X.
- OS X: moving stuff around.
- OS X: remove a couple of erroneous comments. Spin the waiting for the emulator into a Dispatch queue.
- OS X: Match the command-line arguments with those of the Linux/UNIX version. Quiet warnings about comments.
- OS X: Force the size of the memory card images to 32 px.
- OS X: Make PluginList comply with the NSFastEnumeration protocol.
- OS X: minor maintenance: Remove reference to "SJIS name": It wasn't being used anymore. Strip headers from SDL2 when copying it over: we don't need those files.
- OS X: Fix slow boot.
- OS X: change the Xcode development version on xibs to "default" (6.0).
- OS X: very minor changes.
- OS X: only store the sjis string from the memory card: The sjis title returned from GetMcdBlockInfo is is the latin title with Shift Japanese added, use that exclusively for PcsxrMemoryObject's name string.
- OS X: Have the memory card images be represented as gif files. This makes it less of a chore handling the animation, as the OS will do it automatically for us now.
- Small fixes. 11836 (Lioncash)
- OS X: attempt to fix the QuickLook plug-in.
- OS X: make the memory code movement code work.
- OS X: Move the default folder for the memory cards to within the user's Documents folder.
- Small fixes. 11833, 11834 (Lioncash)
- OS X: QuickLook: some minor tweaking.
- The generator will use the same APIs as the gif generator if there is only one image. It will still generate a PNG file.
- OS X: QuickLook: use animated gifs to show the memory card image.
- New config param HackFix which enables compatibility hacks on certain games and is disabled by default.
- Loose 2352 value replaced with constant CD_FRAMESIZE_RAW
- OS X: minor QuickLook changes. Changed the table width to 380.
- OS X: Generate a thumbnail image for a memory card file.
- OS X: Center the QuickLook preview page.
- OS X: trim down how much HTML code is in the SpotLight importer.
- OS X: more improvements to the QuickLook plug-in.
- OS X: Modernize the Cocoa code using Xcode 6.
- OS X: Implement the memory card QuickLook preview.
- OS X: Set the development target of xibs to Xcode 5.1
- OS X: Begin work on the memory card QuickLook. Disable the memory card QuickLook parts: it can wait for another day.
- OS X: put back the code that condenses the Shift-JIS Roman characters into their ASCII values. Can't figure out how to set the metadata language variants properly. Just use the Japanese strings instead.
- OS X: Move source files to their own folder.
- OS X: Fix the metadata importer.
- OS X: copy strings over as binary, except for the metadata/QuickLook plug-ins.
- hle bios memset fix (issue 11764);
- Patch 16583 (MaddTheSane)
- OS X: more trimming of the metadata plug-in.
- OS X: consolidate the Xcode configs into the Xcode project itself.
- OS X: Update the metadata plug-in to be slightly faster
- OS X: Use the proper localization code for the metadata importer.
- OS X: We don’t need to link to CoreData. Fix improper import/include preprocessor on the importer.
Télécharger PCSX-Reloaded v92297 (16/11/2014)
Site Officiel de PCSX-Reloaded
 
 WinUAE v2.9.0 Beta 24 FR (32-bit) 
Dimanche 16/11/14 à 12:47 par Firebrand
La dernière beta a été traduite très rapidement en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.9.0 Beta 24 FR (32-bit)
Tradu-France
 
 WinUAE v2.9.0 Beta 24 (32-bit) 
Dimanche 16/11/14 à 12:46 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Les améliorations sont les suivantes:
- Native code Z3 offset was wrong if Z3 mapping was using "real" mode.
- CD32 NVRAM file was not automatically created (b14).
- Added some accelerator board A1200 and A4000 configs to Quickstart.
- Only PCM audio worked (and was always used) when recording audio in non-wave mode.
- Picasso IV in Z3 mode didn't appear in Z3 autoconfig space.
- Initialize VGA chip emulation earlier, fixes emulator crash when Piccolo board is configured. (Also for some reason Piccolo and Piccolo SD boards are not used by OS4)
- Too large Z2 RTG VRAM value in config file was accepted as valid.
- Show user friendly message if PPC CPU is started without PPC plugin.
- Disassembler decoded FMOVE.x FPy, incorrectly, FPy was wrong.
- "Untrap = middle button" + "Minimize when focus is lost" + full-window mode didn't minimize. Only windowed mode should require real lost focus to become minimized.
- GUI appeared under full-window background window.
- Use secondary fast RAM bank for A2620/A2630 accelerator memory, works better with other Z2 boards (like A2091)
- Allow hardware unsupported (total >8M) Z2 total board size. Can happen in real world so it should be available in emulation too.
- Added Z2 autoconfig address validation, log and ignore any autoconfig attempt outside of valid Z2 regions.
- Added 68030 + more compatible CPU core. Previously this combination was unusable.
Télécharger WinUAE v2.9.0 Beta 24 (32-bit)
Site Officiel de WinUAE
 
 BGB v1.5.1 
Samedi 15/11/14 à 12:28 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Voici les nouveautés:
- Fixed a number of bugs, including Donkey Kong Land and possibly other roms being broken, and a bug that caused it to sometimes not work on a secondary monitor.
Télécharger BGB v1.5.1
Site Officiel de BGB
 
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