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 Geargrafx v1.5.4 
Lundi 30/06/25 à 13:42 par Firebrand
Voici une nouvelle version cet émulateur PC-Engine. Les améliorations sont les suivantes:
- Yet another hotfix that solves issues with certain .cue files that use iso+wav
- Added volume sliders for CD-ROM Audio, PSG and ADPCM
- Improved audio mixing to avoid distortion
Télécharger Geargrafx v1.5.4 (Windows)
Télécharger Geargrafx v1.5.4 (Intel) (MacOS)
Télécharger Geargrafx v1.5.4 (Apple Silicon) (MacOS)
Télécharger Geargrafx v1.5.4 (Linux)
Site Officiel de Geargrafx
 
 ARCADE v0.278.0 (64-bit) 
Dimanche 29/06/25 à 14:02 par Firebrand
Cet autre build dérivé de MAMEUIFX a été mis à jour vers MAME v0.278 avant l'heure.
Télécharger ARCADE v0.278.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.278.0 
Dimanche 29/06/25 à 14:01 par Firebrand
La version officielle de MAME n'a pas encore débarqué mais Robbert était visiblement pressé de sortir son build avec frontend intégré:
- There's been a complete rewrite of the sound system by the devs. Please try it out and familiarise yourself with the new settings which are in each game's tab menu.
Télécharger MAMEUI64 v0.278.0
Site Officiel de MAMEUI64
 
 Geargrafx v1.5.3 
Dimanche 29/06/25 à 13:54 par Firebrand
Une nouvelle correction de bug pour cet émulateur PC-Engine a été publiée. Voici de quyoi il s'agit:
Another hotfix that solves issues with certain .cue files that caused "loading errors" and audio problems (hopefully the last one)
Télécharger Geargrafx v1.5.3 (Windows)
Télécharger Geargrafx v1.5.3 (Intel) (MacOS)
Télécharger Geargrafx v1.5.3 (Apple Silicon) (MacOS)
Télécharger Geargrafx v1.5.3 (Linux)
Site Officiel de Geargrafx
 
 DuckStation v0.1-9226 
Dimanche 29/06/25 à 13:50 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 98798fe mmpx enhance (#3443)
- 824b91a GPU/HW: Split MMPX to MMPX and MMPX Enhanced
- ac0c454 GPU/HW: Work around fxc uninitialized variable false positive
- a8db46a GPU/HW: Use signed difference in luma_distance()
- d37048e FullscreenUI: Fix animation glitch on choice select
- 94b88fa GPU/HW: Avoid texture filter dual-source output when unnecessary
- 39a5bd6 FullscreenUI: Remove padding from CD icon
- a2d351c FullscreenUI: Improve title truncation in game grid
- 9c4aaca FullscreenUI: Avoid losing game list selection inbetween mouse move and popups
- 5945153 Data: Add variable weight fonts
- 77457a3 ImGuiManager: Switch to dynamic fonts
- 06da45b FullscreenUI: Polish dialogs
- c06da31 FullscreenUI: Fix trophy placement on non-square covers
- 0026615 Data: Remove unused base fonts
- 65ed9b5 Data: Fix glyph conflict with vibration icon
- 0cf5618 FullscreenUI: Fix crash in JogCon controller settings
- 9ff3edd Qt: Disable unmaintained translations
- 9c4e15e Host: Remove now-unused ReadCompressedResourceFile()
- 5dc55bb Qt: Avoid showing "0 minutes" of played time (#3447)
-00330ca Qt: Avoid truncating Serial column in game list view on macOS
- 873c7c9 Qt: Right align size columns in game list view
- bb76d7c Update Indonesian Translation (#3445)
- 74838e9 Atualização Português do Brasil (#3444)
- 2c7d07b Qt: Implement reset play time for disc sets
- 70225f8 Always use CTAD with std::unique_lock
- a31d679 SmallString: Use L instead of L+1
- 9ffded0 SmallString: Fix size bug in assign(SmallStringBase&&)
- bf4a89e Qt: Use GameList::FormatTimespan()
- b98d521 ImGuiOverlays: Draw larger status indicator icons
- 3ba05f1 Qt: Use same size for serial across platforms
- 233c342 README: Recommend AppImage over Flatpak
- e19817c README: Fix typo
- 3a7cbc2 FullscreenUI: Use horizotal layout for about dialog
- 1a39dec FullscreenUI: Don't tint background in landing/game list
- ba6309c FullscreenUI: Keep a one-deep previous window stack
- 20b3535 ImGuiOverlays: Backport condition tidy-up
- c32e590 Qt: Don't hold lock while game list context menu active
- 42bf2b3 update the Simple-Chinese translation to latest. (#3448)
- 61f3f86 GameDB: exclude analog support for Final Fantasy Origins (#3449)
- 7f066c2 ImGuiOverlays: Fix display with only GPU/latency stats
- 466ccc5 CI: Use maximum compression for zip builds
- 0c8cf0a Qt: Fix incorrect help text
- 35a8bfa FullscreenUI: Warning fixes
- 308bc5f ImGuiOverlays: Warning fixes
- 4616dd3 Qt: Avoid heap string copy for each context menu action
- f5c3280 ImGuiOverlays: Remove unused code
- 0c3ad8a GameDB: Fix number of players for Syphon Filter 2 & 3 (#3451)
- 69399f3 GameDatabase: Missing newline in compatibility report
- 2edcb20 GameDatabase: Add three missing settings to compatibility report
- a2bf5b4 GameDatabase: Drop "GPU" prefix from PGXP settings in compatibility report
- fa7b4ae Qt: Convert auto updater to window
- ce6924d Qt: AutoUpdaterDialog -> AutoUpdaterWindow in translations
- d83ecb0 Qt: Fix return to desktop mode with -nogui -bigpicture
- 99268f2 Separate mmpx enhance from mmpx (#3453)
- 6ef3df5 Achievements: Use gethostuuid() as machine key on macOS (#3452)
- 5f885b8 Settings: Add missing case statement
- 42a9d8c Qt: Raise updater window if already shown
- 1653cf8 GPU/HW: Fix GLSL ES compile error
- 49d5d8e Qt: Fix achievement login dialog sizing on MacOS
- fa0a926 Deps: Bump FontAwesome to 6.7.2 (#3456)
- 6c6cc91 DMA: Invalidate code pages on CD-ROM DMA write
- ff0add2 ImGuiManager: Load PF before FA
- 2ac481d Qt: Fix setup wizard achievements page title
- 1026902 Data: Update SDL game controller database
- 3b90d18 Qt: Fix return code confusion in AchievementLoginDialog
- 9127198 ImGuiManager: Move font awesome to last priority
- 5063a49 FullscreenUI: Remove hardcoded sizes for menu items
- 88a63f0 FullscreenUI: More hardcoded size removal
- 7b03b54 FullscreenUI: Eliminate last of layout height constants
- 11cb221 FullscreenUI: Polish range dialogs
- ac9be01 FullscreenUI: Snap CenterImage() to integer coordinates
- d18910a Achievements: Release lock while waiting for HTTP requests
- 68fa33e FullscreenUI: Polish achievements page
- 5dd64c8 FullscreenUI: Bump animation time for theme change
- f775a6d Qt: Fix achievement login tab order
- 11bc193 FullscreenUI: Skip drawing background if transparent
- 82bb29d FullscreenUI: Fix extra padding in resume state popup
- f9fb591 Data: Add missing file
- aafd72e FullscreenUI: Add cheats/patches icons
- bf36432 Qt: Swap console/emulation icons
- ee0cb60 Qt: Add additional toolbar properties for labels/icons
- 7b1c8a0 System: Log init/boot time
- a7f5105 Qt: Fix toolbar context menu lock inversion
- e469e33 Qt: Fix default button in AudioStretchSettingsDialog
- 74f697e Qt: Add button icons to InputBindingDialog
- f6d10eb Qt: Fix default button in InputBindingDialog
- 175ed8c Qt: Fix default button in ControllerLEDSettingsDialog
- 842f741 Qt: Simplify connecting to QDialogButtonBox signals
- 976bf83 Qt: Use QDialog::Accepted/Rejected in more places
- b67a8c3 Common: Don't include deprecated (and unused) codecvt header
- 40c495c Qt: Remove last use of SLOT
- 29ec2fe Qt: Fix saving toolbar locked state (#3458)
- 6fcb119 FullscreenUI: Further icon improvements
- ba799f4 Qt: Disable toolbar related actions if hidden
- cdc9206 Qt: Fix typo in toolbar icon action
- 9347c00 Qt: Refine use of ellipsis in game list context menu (#3459)
- 96d0851 Update the Simple-Chinese translation to latest. (#3460)
- 5b18455 Qt: Eliminate unnecessary includes in settingwidgetbinder.h
- c679ffb Atualização Português do Brasil (#3462)
- a7d0a8a Updated Swedish translation (#3461)
- 281119b Qt: Always perform update check on startup
- 280c003 FullscreenUI: Change a few icons for improved consistency (#3463)
- ebf97c2 dep/imgui: Sync to 5ee9c2a
- 2bff209 FullscreenUI: Fix returning to wrong window after back
- 889df1d VulkanDevice: Only reset descriptor pool if used
- 1b740ef FullscreenUI: Avoid ID clash in controller settings
- 866b77e Spanish (Spain) 2025-06-27 translation update (#3465)
- 5df28de Qt: Fix hotkey category heading size on MacOS
- 71a60f9 Data: Update SDL game controller database
- 33b1e82 Achievements: Fix imgui assertion in leaderboard view
- 376a2e8 FullscreenUI: Fix crash when loading/saving state
- 355c17b FullscreenUI: Fix fade on system start/stop
Télécharger DuckStation v0.1-9226 (Windows)
Télécharger DuckStation v0.1-9226 (MacOS)
Télécharger DuckStation v0.1-9226 (Linux)
Site Officiel de DuckStation
 
 pfeMAME v2.34.7 
Vendredi 27/06/25 à 13:24 par Firebrand
Une nouvelle version de cet frontend pour MAME a été publiée. Voici la liste des changements:
- Fixed a bug that would re-enable video if you had previously disabled it after a restart. The command prompt parsing was overriding it.
- Fixed a very uncommon bug where on closing I could try popping the logging handlers with zero length.
- Fixed a problem with the text in the 'views' dropdown not being displayed nicely in Linux. The optimum height is now calculated based on platform and font size.
- Optimised code in self.populate_list to make searching faster
- Tidied up some poorly written code across the codebase (Quite a lot actually. Well, massive amounts to be sure. I'm sure I have probably broken something in this process as I don't have the resources to test everything across each platform).
- Changed to using PIL for image rescaling rather than img.rescale. Not necessarily faster for my use case but it provides more flexibility later.
- Added some error detection to the code that checks if you have a valid videos to play for the fullscreen video player
- Improved the code that checks for newer versions online so that it can look for 7z and zip file extensions just in case I upload it differently
- Improved performance of unescape function used during database build
- Significant speed improvement in standard database method by implementing Thread Pool.
- Fixed a bug that would cause an application launch crash if more than 2 joysticks / gamepads are detected. The library can only handle 2. If more are found, a warning will be logged with the details and only the first 2 will be available.
- Added logging of joystick information
- Changed the vertical size of the Bios dropdown list in the Slots configuration panel to better fit the lists available
- Displaying the ROM-specific preferences pages takes a while. To make the visuals a bit better I have frozen the GUI update until it is ready to show. This prevents the visual corruption in the corner as its being drawn before its ready to be shown. I still need to work on why it takes so long to dynamically add this tab to the notebook.
- Moved some more of the common VLC code into the functions helper
- Updated scrolledwindow.py to be a dialog control and to be modal
- Significant refactoring of Tileview including a lot of code improvements
- Increased the size of the busywindow a bit to make it more obvious
- Significant speedup in checkall by using threadpool
- Changed the method for opening the user manual under linux. Now defaulting to webbrowser which under linux has in-built fallbacks to manage different methods.
- Changed the background flash behind the filepaths icon to be a prettier ramping color rather than a harsh flash.
- Added some better compatibility checks to the image copy from clipboard.
- Improved the command line interpreter a bit
- Reduced INI file writes but combining into one write process where possible. Also check for changes before writing. This was updated in pfemame.py and filepaths.py files. This greatly reduces drive writes.
- Fixed some errors writing to the build_errors.txt file. I needed to explicitly set the encoding to utf-8.
- Improved the mouse binding in the main window to better rest the inactivity timer with mouse movement
- Modified the populate_list function within pfeMAME.py to use a search cache for faster repeated searches. This dramatically improves the speed that results are provided for repeated searches. Doesn't really happen that often in real-world scenarios but my provide improvements on poorly performing systems.
- Rewrite of the AboutBox. License also split out to a file.
- Updated the pfeMAME logo for a more modern look
- The romRating window has been replaced with starRating and changed to a transient popup that will appear wherever the mouse is. This works really well when you enable the doubleclick to set favorites & ratings option.
- Fixed a unicode decode error in the database build full systems support version.
- Fixed some configparser issues reading from the pfeMAME.ini file with different languages.
- Fixed more language translation issues in my (very poor) automatic language translater
- Fixed a bug where the selected ROM foreground and background colors were not set to default for a clean install.
- Improved the cross-platform appearance of the highlight around the language image on the language picker.
- Finally got rid of the issue where on Linux in Tileview, the first tile has a focus box. Have also masked the event created by left click to prevent the control from taking focus. At the same time I fixed the issue where the brightness would be decreased by 1 step every time you clicked.
Télécharger pfeMAME v2.34.7 (Windows)
Télécharger pfeMAME v2.34.7 (MacOS)
Télécharger pfeMAME v2.34.7 (Linux)
Site Officiel de pfeMAME
 
 Geargrafx v1.5.2 
Vendredi 27/06/25 à 13:18 par Firebrand
Deux nouvelles versions de cet émulateur PC-Engine ont été publiés. Il émule désormais les jeux sur support CD. Les améliorations sont les suivantes:
v1.5.2:
- This hotfix resolves an issue with certain .cue files that caused "loading errors".

v1.5.1:
- CD-ROM² support including Super CD-ROM² and Arcade CD-ROM² systems.
- Automatic Avenue Pad 3 support
- 6:5 aspect ratio
- Detect SuperGrafx roms by extension
- Improved performance
- Bug fixes and improvements
Télécharger Geargrafx v1.5.2 (Windows)
Télécharger Geargrafx v1.5.2 (Apple Silicon) (MacOS)
Télécharger Geargrafx v1.5.2 (Intel) (MacOS)
Télécharger Geargrafx v1.5.2 (Linux)
Site Officiel de Geargrafx
 
 vAmiga v4.2.1 
Mercredi 25/06/25 à 13:40 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Une seule correction de bug est à signaler:
Bug fixes:
- Fixed a bug that prevented floppy disks to be inserted when loading a workspace.
Télécharger vAmiga v4.2.1
Site Officiel de vAmiga
 
 Hatari v2.6.0 
Mercredi 25/06/25 à 13:39 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Emulation improvements:

- 030+MMU: Workaround to correct prefetch data after bus errors
- DSP: Fix: JMP can also form a long interrupt instruction
- VME/SCU: TT / MegaSTE SCU registers and interrupts implemented
- Falcon Videl: Refresh rate of monochrome monitor is now correctly detected with 71 Hz
- MegaSTE: Add support for CPU Freq / Cache control at $FF8E21 when running in cycle accurate mode. This gives cycle exact memory accesses when running at 16 MHz, as well as emulation of the external 16 KB cache
- SCSI: Fix REQUEST SENSE for SCSI v2
- Serial Ports:
*Update values of DCD and CTS signals for the RS232 port connected to the MFP (as reported by the underlying OS)
*Add support for using TCCLK as RTxCB clock for the Atari TT's SCC
- Video: Improve support for 4 pixel hardscroll by stopping shifter with $FF8260=3. Also handle $FF8261.
- MFP: Fix counter when timer is stopped/restarted while counting from 1 to 0


Emulator improvements:

- SDL-GUI (and config options):
*Improvements to GUI font characters
*Add separate option for enabling/disabling >=030 CPU data cache
*Fix: file selector exit with keyboard
- Windows: Open console window for error and help output, so that Windows users can actually see them
- Keyboard / TOS localization:
*Symbolic key mapping improved for different TOS language versions
*Made it possible to use a mapping file with fallback to scancode mapping
*New "--fast-forward-key-repeat" option for key repeat
*(EmuTOS v1.4) Catalan country code support
- Memory snapshots: Fix: re/store all relevant YM2149 & MMU state variables
- Joysticks: Fix: segfault with negative joystick indexes
- GEMDOS HD:
*Fix: Fattrib() call on a directory
*Fix: Return correct attrib for volume labels in FsFirst()
*Fix: Fsnext() calls with DTAs having different attribs, when DTA is not from preceding Fsfirst() but earlier one
*Fix: Handle additional '*' chars at end of file mask
*Fix: Dfree() total/free on really large disk, free on Mac/BSD
- SCC: Fix: invalid channel B file close on uninit
- SCSI: Add CLI + config file option for (per ID) SCSI version
- Command FIFO: Fix crash when FIFO gets command right at Hatari start
- Debugger:
*Fix: DSP RESET instruction tracing
*Similarly to Atari program symbols override, load TOS symbols on
*TOS load, if autoloading is enabled and .sym file is present
*Add "find" command for searching CPU memory contents
*Add "struct" command to better show contents of program's structures
*Variable & debug symbol names can be given directly also to load, save, memwrite and register commands in addition to numeric values
*File name completion for commands having optional file name args
*Symbol name completion for "loadbin", "savebin" & "dspsymbols" commands
*Align "memdump" character representation also when line is not full
*Show also non-ASCII Atari chars in debugger memory content output
*Add 'c' (character) argument type support for "memwrite" command
*CPU disassembly shows resulting relative branch addresses
*"dspreg" command shows also stack contents
*When disassembling, translate logical addresses to physical ones if MMU is enabled
- Tracing:
*GEMDOS Dsetpath() + Frename() calls included to "os_base" traces
*PC value added to more traces
Télécharger Hatari v2.6.0 (32-bit) (Windows)
Télécharger Hatari v2.6.0 (64-bit) (Windows)
Télécharger Hatari v2.6.0 (MacOS)
Télécharger Hatari v2.6.0 (Linux)
Site Officiel de Hatari
 
 WinUAE v6.0.0 Beta 32 (RC2) 
Mardi 17/06/25 à 13:10 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des changements:
- Paula audio timing calculation used programmed vertical timing but hardwired PAL/NTSC horizontal timing when in RTG mode with inactive Amiga screen in doublescan mode. (b22)
- Fixed genlock emulation horizontal scaling and horizontal lightpen positioning, horizontal blanking changes broke it in some early beta.
- Pause zeroed display line count OSD (That normally shows 313p etc).
- At least Sound stereo delay GUI setting become empty instead of showing "-" when entering GUI again. Possibly others too. (Old bug)
- If ECS/AGA programmed mode registers got badly enough corrupted causing Agnus DMA to steal all cycles and CPU was accessing chip RAM: exiting UAE would become impossible because CPU never got any cycles. Normally CPU emulator checks state changes between each instruction.
- Added some missing translation strings.
Télécharger WinUAE v6.0.0 Beta 32 (RC2) (32-bit)
Télécharger WinUAE v6.0.0 Beta 32 (RC2) (64-bit)
Site Officiel de WinUAE
 
 DuckStation v0.1-9114 
Samedi 14/06/25 à 13:53 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 24cd6fa Hotkeys: Add switch to previous/next disc hotkeys
- 6b811df CDROM: Add "Switch to Next Disc on Stop" option.
- 2da46f8 dep/imgui: Fix smooth scrolling with >60hz
- 4164b95 ImGuiManager: Make OSD message animation match notifications
- fff7654 GameDB: Asterix does not support analog mode (#3428)
- af803ee GameDB: Various fixes to GTA games (#3429)
- b195f74 implement ExtConstantBitClear/Set on ExtImprovedSlide (#3430)
- 6d8e111 GameDB: Add ForcePGXPCPUMode to all remaining versions of Aladdin (#3431)
- 2018eb7 GPU: Adjust draw timing approximation
- f2caec8 GameDB: Force full boot for Lomax games
- 0a0ad3f Qt: Improve clarity of unknown dump hashes
- 02d8e14 ImGuiManager: Avoid deprecated std::memory_order_consume (#3433)
- 9d59763 GameDB: Disable upscaling and filtering in Constructor (#3432)
- 1ad9ca7 FullscreenUI: Cancel pending nav on focus reset
- fc7934a FullscreenUI: Fix nav focus loss in leaderboards
- 2cc0851 GameDatabase: Fix DisableUpscaling trait with auto res
- 47405b0 GameDatabase: Disable MSAA with DisableUpscaling
- ae3b295 FullscreenUI: Disable menu item borders by default
- 42813e8 GameDatabase: Actually disable auto scale for DisableUpdating
- d936722 Achievements: Avoid duplicate tracker display
- 62c0a1e RISCV: fix flush cache for linux riscv when clang <= 18
- e55dabf GameDB: Two fixes for Alone in the Dark - The New Nightmare (#3434)
- eee67a3 GPU/HW: Fix off-by-one in sprite UV rect calculation
- 7fde697 GPU/TextureCache: Add merging of adjacent palette records
- 5b40d79 System: Shut down GPU backend before other components
- 9ab2608 GPU/TextureCache: Fix replacement background name length
- 52cf394 GameDB: Add PlayStation Mouse Support for Jingle Cats (#3435)
- 2f2dcb4 GameDB: Fix incorrect controller information + Add PlayStation Mouse for Jingle Cats (#3436)
- 0205f9f Achievements: Update progress database unconditionally on unlock
- cb751b0 Data: Update SDL controller database
- 22089e9 Qt: Improve game grid layout calculations
- f518b84 Deps: Version updates
- 808c51b CMake: Bump version requirements
- 95e0855 Qt: Move list/grid setup to subclasses
- 0a0379f Qt: Make game list scrollbar only visible as-needed
- d54077e Achievements: Add 'Refresh Progress' option
- 59f7d0b Cheats: Fix compiler warnings
- 9cd371d SettingsInterface: Drop some unused virtual methods
- d0b7d9d Host: Get rid of base settings interface indirection
- 5f23555 Qt: Only write settings ini if it is changed
- 6bea16b INISettingsInterface: Only set changed if the value actually changes
- 2326fc2 README: Fix typo (#3437)
- 595f8d0 Atualização Português do Brasil (#3438)
- 8d2dec4 Updated Swedish translation (#3439)
- bd9e206 FullscreenUI: Fix layout calculations in game grid
- 38aebd0 dep/imgui: Add overridable scroll rate
- 29e55a2 FullscreenUI: Use system scroll rate and layout scale
- cb2dfab Qt: Backport undo load state timestamps
- 5eb8578 System: Save undo state on reset
- ba78714 Qt: More consistent icon handling
- a4977f9 Qt: Add icons to buttons in patch settings widget
- c7052a1 Qt: Use restart-line icon for "restore defaults" buttons
- 7752b2b Qt: Remove redundant nested layouts
- 5ea6481 Qt: Consistently use QToolButton for "restore default" action
- e45c04e Qt: Simplify grid layout in game summary widget
- 36b8690 Qt: Use standard key sequences for main window shortcuts
- 9112e38 GPUDevice: Fix incorrect close call during symbol lookup
Télécharger DuckStation v0.1-9114 (Windows)
Télécharger DuckStation v0.1-9114 (MacOS)
Télécharger DuckStation v0.1-9114 (Linux)
Site Officiel de DuckStation
 
 WinUAE v6.0.0 Beta 31 FR 
Lundi 09/06/25 à 13:13 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 31 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 31 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 31 
Dimanche 08/06/25 à 14:07 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. La prochaine version stable devrait arriver dans deux semaines. En attendant, voici la liste des changements:
- Adjusted CDTV CD+G subchannel read timing. CDTV CD+G graphics should be stable again. Timing is quite critical, every subchannel byte generates interrupt, CPU runs short interrupt handler which reads the byte and acknowledges the interrupt, then returns. There are 96 subchannel bytes per CD audio frame = 75 * 96 bytes per second. One interrupt about every 2.2 scan lines.
- Refresh indicator feature is working again (show_refresh_indicator=true command line option). Now detects all graphics changes, previously only bitplane changes counted. Also can be more CPU heavy because it stores whole RGB output, not just bitplane chunky values. (v6 chipset emulation does not anymore have separate temporary chunky bitplane buffers). Not supported in fast drawing modes.
- Force Denise drawing thread output flush before drawing next slice in beamrace mode.
- Fixed FDI disk image support. Was broken long time ago, decoder hung in infinite loop.
- Added CIA hack to JIT and fastest CPU mode that guarantees when running timer is read or timer is stopped by clearing START bit, following timer read has always counted down at least single tick from initial start value. Some programs try to detect CPU speed by running short CPU code and time it using CIA timer. But fail to handle zero CIA timer count resulting in divide by zero crash.
- OpalVision emulation now blanks left and right edges and control line data on top. (King of Karate has dark blue line at top which seems to be part of image)
- OpalVision OpalTest test program works again without flickering.
- Fixed possible crash during reset when using emulated video port display hardware, including genlock.
Télécharger WinUAE v6.0.0 Beta 31 (32-bit)
Télécharger WinUAE v6.0.0 Beta 31 (64-bit)
Site Officiel de WinUAE
 
 vAmiga v4.2 
Dimanche 08/06/25 à 14:03 par Firebrand
Cet émulateur Amiga pour MacOS a été mis à jour. Les améliorations sont les suivantes:
v4.2:
Changes since latest beta:
- FileSystem code cleanup


v4.2b2:
Enhancements:
- Names of imported or exported files are properly sanitized (#912)

Bug fixes:
- Querying the mouse button state via the POTxDAT registers is now possible (#913)


v4.2b1:
Enhancements:
- vAmiga now supports folder import for hard drives (#904)
- Improved file inspector (#910)
- The file system creator uses the correct OFS / FFS block ordering (#909)
- Fixed some O(n^2) performance bottlenecks in the MutableFileSystem class (#908)
- RetroShell can manage shader settings
- Shader settings are saved to workspaces

Bug fixes:
- Fixed a bug in the polling click detector (#907)
- Fixed an issue with the white-noise effect (#911)
Télécharger vAmiga v4.2
Site Officiel de vAmiga
 
 VirtualC64 v5.2.1 
Samedi 07/06/25 à 13:21 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Une correction de bug est au programme:
Bug fixes
- Fixed a UTType issue that crashed the emulator on some machines.
Télécharger VirtualC64 v5.2.1
Site Officiel de VirtualC64
 
 Virtual ][ v13.0.1 
Jeudi 05/06/25 à 13:28 par Firebrand
Un correction a été apporté à cet émulateur Apple // pour MacOS en shareware. Voici de quoi il s'agit:
- Printing on the ImageWriter works again; it was accidentally broken in version 13.0.
Télécharger Virtual ][ v13.0.1
Site Officiel de Virtual ][
 
 BigPEmu v1.19 
Mardi 03/06/25 à 13:35 par Firebrand
Cet émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added some more unaligned read/write edge case handling. This addresses a problem in Theme Park, possibly among other things.
- Changed some undocumented RISC instruction behavior to match some of my local hardware tests. One of these changes is known to correct an issue with object directions in Defender 2000.
- Added more Jaguar GD functionality. Filesystem functions are stubbed out, but I wasn't sure if anyone really needs/wants this fully implemented, so let me know if it's important to you.
- Fixed a few "undefined" Blitter cases. (not known to affect any existing titles)
- Linux ARM64 builds are now part of the automated build set. Special thanks to cubanismo for guiding me through the minefield of cross-compiling for ancient Linux targets.
- Significant improvements to the network rollback functionality, propagated back from BigInstinct.
- All kinds of new platform/framework functionality, also propagated back from BigInstinct. I didn't feel like going through hundreds of changes to make a coherent summary, but one of the more notable additions is a byuu-style run-ahead option.
- Exposed a bunch of sound spatialization functionality to the scripting API.
- Exposed MOD and MP3 playback to the scripting API.
- Added a timing fix for Val d'Isere Skiing and Snowboarding.
- Various developer build changes to more accurately reflect hardware and/or detect errors which would break on non-developer builds. (this includes enabling M68K address exceptions)
- Lots of "anti-emulator" code will be failing in developer builds at this point, and some related functionality may be propagating to non-developer builds soon; relying on inaccuracies to prevent your software from running in BigPEmu is unwise. If you really want to prevent your software from running in BigPEmu, contact me about better/future-proof methods.
Télécharger BigPEmu v1.19 (Windows)
Télécharger BigPEmu v1.19 (Linux)
Site Officiel de BigPEmu
 
 WinUAE v6.0.0 Beta 30 
Lundi 02/06/25 à 13:45 par Firebrand
Une nouvelle version s'ajoute à cette série de beta fleuve de WinUAE. Les améliorations sont les suivantes:
- Default config without default.uae and without Quickstart is now A500 cycle-exact. (Was approximate mode previously)
- Default Quickstart mode is now cycle-exact (most compatible) A500. (Was approximate mode previously)
- Added partial support for some undocumented (undocumented as not used by CDTV extended ROM) CDTV CD commands. Added 2052 and 2340 CD sector size support, probably was never used (CDTV CD also accepts 512 and 1024 but they appear to be unusable), removed 2328 and 2352 which are not supported by CDTV CD.
- Added 2052 (4+2048) and 2340 (4+2336) CD sector size support to generic CD image emulator. (4 byte header + data).
- Recursive event callbacks fixed. This caused missed events in some situations.
- Add harddrive Lock option didn't lock all partitions if drive had MBR partition table + one or more known partitions (broke long time ago)
- If direct harddrive access read or write returns error (for example access denied), log the error.
- Hard reset again resets color registers to random values (except background color which is set to static value)
- First VPOSHW write after reset also set Agnus horizontal counter=1, causing small blanking glitch during boot.
Télécharger WinUAE v6.0.0 Beta 30 (32-bit)
Télécharger WinUAE v6.0.0 Beta 30 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.30.21.0 
Samedi 31/05/25 à 13:40 par Firebrand
Cet émulateur Apple // pour Windows a été mis à jour. Cette version est la dernière à garantir le support de Windows XP. Les améliorations sont les suivantes:
Note: This is the last planned version to support Windows XP.

- [Change #1363] Right-click Disk Drive buttons QoL features to manage new disk images.
*Support creation of new DOS/ProDOS blank or formatted disk (including default ProDOS apps).
*[PR #1364] Document the new UI workflows.
*[PR #1375] Document the disk image size magic numbers.
- [Change #1365] Update disk images included with AppleWin distro.
*[Change #438] Remove MASTER.DSK and add BLANK.DSK (created using the newly added DOS 3.3 System Master disk).
*Add 'DOS 3.3 System Master - 680-0210-A.dsk'.
*Add 'ProDOS_2_4_3.po'.
- [Change #478] Support up to 16MiB in RamWorks III card (-r 256), and default to 1MiB (eg. -aux rw3, without -r switch)
- [Change #1397] Debugger: Monitor's memcpy: Warn and abort when the source's end address is below the source's start address.
- [Change #1384] Debugger: Support viewing pseudo-HGR pages at all multiple-of-8K physical start addresses within the 64K main memory.
- [Change #1341] Support Apple //e with empty aux slot, or with a 1KiB 80-column card.
*Includes accurately supporting the video modes, eg. aux=empty and enabling 80COL, then floating bus is fetched for aux memory.
*Currently only available via the command line: -aux .
*NB. For -aux empty, -aux std80 and -alt-cpu-emu this uses a different CPU emulation code path, where full-speed runs 25% slower.
- [Change #1403] Help window now owned by the desktop (instead of AppleWin window).
- Change: Improve logging: for -fs-width/height=x: for each display resolution, after the WxH also output the aspect ratio.
- [Bug #1402] Improve robustness of WOZ chunk processing, and reject image if it's malformed.
- [Bug #1383] Fix initial volume of Mockingboard card (and SSI263/SC01 devices) after loading a saved state. [@audetto]
- [Bug #1372] Fix restoring SSI263 and SC01 continuous phoneme playback from save-state.
- [Bug #1367] Fix for KeybReset() not called after a configuration reset.
- [Bug #1360] Fix NMOS 6502 illegal opcode 0x0C (aka SKW).
- [Bug #1359] DebugFont: use an ID which is a valid macro. [@audetto]
- [Bug #1319] Fix SmartPort reading Status into aux memory (if aux banked in).
- [Bug #1340] Fix AppleWin not able to switch to full-speed disk mode after playing a speech phoneme (regression at 1.30.19).
- [Bug #290] Fix for very slow Pascal builds on a 128K machine - using new command line: -alt-cpu-emu.
- [PR #1352] Add SoundBuffer interface. [@Jamiras]
- [PR #1345, #1350, #1355, #1357, #1373, #1379, #1389, #1395, #1400] Much refactoring to the code by Andrea Odetti / @audetto.
Télécharger AppleWin v1.30.21.0
Site Officiel de AppleWin
 
 WinUAE v6.0.0 Beta 29 FR 
Vendredi 30/05/25 à 13:58 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 29 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 29 FR (64-bit)
Tradu-France
 
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