Une nouvelle version de cet émulateur multi-systèmes a été publiée. Son auteur la considère comme instable à cause d'un nombre important de changements et conseille de faire des copies des sauvegarde de ses jeux avant de l'utiliser. Soyez donc prudents si vous mettez votre émulateur à jour. Les améliorations sont les suivantes: - This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release. - PS1 save state functionality is enabled by default now. - PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements. - Netplay functionality now requires the new mednafen-server 0.5.2. - Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it. - Notable end-user changes compared to 0.9.36.5: *Added new netplay commands "/list" and "/gamekey". *Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1. *Changed the input-recording movie(via Shift+F5) format *GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed. *MD: Added emulation of the EA 4-Way Play multitap adapter. *MD: Added emulation of the Sega Team Player multitap adapter. *MD: Added working Mega Mouse emulation. *NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors). *NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal". *NGP: Removed various per-game ROM patches by fixing the underlying issues. *PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding. *SMS, GG: Added support for custom palettes. *PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games. *PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region. *PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout". *PS1: Increased sound output volume by about 3.5dB. *PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt". *PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre". *PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through. *PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8". *PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2". - Settings removed: *filesys.disablesavegz *srwcompressor |
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