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 Stella v5.0.1 
Mardi 25/07/17 à 12:54 par Firebrand
2 mises à jour ont été publiée pour cet émulateur Atari 2600, dont une majeure en juin passée sous le radar car le site officiel avait changé d'adresse. Les améliorations sont les suivantes:
v5.0.1
- Fixed issues in keypad, Genesis and various other controllers that use INPTx registers; the emulation is now much more accurate in this area.
- Various 'Bumper Bash' and 'Decathlon' ROMs are marked as always having all 4 directions on a joystick enabled, since they can't be played properly otherwise.
- Added 'Hunchy II' from Chris Walton (cd-w) to ROM properties database.
- Codebase now uses C++14 features.

v5.0
- Note: because of major TIA/6502/RIOT changes, the state file format has changed, and old state files will not work with this release.
- Stella has moved from Sourceforge to Github.
- Completely new TIA core is now available, ported from 6502ts by Christian Speckner (DirtyHairy). This new core is extremely accurate, and matches real hardware in almost every test we've performed. New features include:
*Meltdown emulates correct
*The lap number in Pole Positions displays correctly
*Artifacts in the mountains on Snoopy and the Red baron are gone
*Line artifacts in Title Match Pro Wrestling and Realsports Boxing are fixed
*The spurious line at the left border of Video Chess now displays correctly
*All 32 char text demos from AtariAge now work perfectly (Stella 4 shows artifacts on several of these)
*Stella is now the only emulator to display the "Mega Bitmap Demo" (atext.bin) from AtariAge correctly
*Improved starfield effect for missiles (still TODO for ball and players)
*RSYNC emulation has improved, all testcases now match real hardware
*Several other ROMs that have never worked in any emulator are now emulated correctly
*RDY behavior with respect to write cycles is accurate
*Optional YStart autodetect and more robust frame handling
*NUSIZ during player draw matches hardware
*RESMx during missile draw matches hardware
*Paddle emulation is slightly more accurate. As a consequence, the "paddle feel" may be slightly different from Stella 4
*Fixed debug colors can now be set for each graphical object, from a choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'. This is accessible through the new 'tia.dbgcolors' commandline argument and within the UI.
- Implemented new phosphor emulation mode, which is much closer to real TV output. Related to this, added ability to change the default phosphor blend level in the UI and through the new 'tv.phosblend' commandline argument. Special thanks to Thomas Jentzsch for the idea and implementation.
- TV phosphor effect can now be force-enabled for all ROMs, instead of manually setting ROM properties for each ROM. This is accessible in the UI and through the 'tv.phosphor' commandline argument, and defaults to being off (or enabled per-ROM).
- PAL color-loss and Blargg TV effects can now be enabled at the same time. Previously, when Blargg effects were enabled, - PAL color-loss couldn't be shown. Related to this, the Blargg effects now use much less memory and in some cases run faster than before.
- Much improved RIOT timer emulation never before seen in any emulator. Special thanks to Christian Speckner (DirtyHairy) for the implementation, and alex_79 for finding documentation that finally describes in more detail how the M6532 chip actually works.
- Added BUS (experimental) and CDF bankswitching schemes, and also ARM Timer 1 support; special thanks to SpiceWare for the code.
- Fixed bug with SaveKey and AtariVox not properly closing their memory files before starting another instance of the same ROM, when the ROM was opened in the ROM launcher.
- Various improvements to the debugger and command prompt:
*The 'cls' command now only clears the screen, not the history
*The 'help' command now accepts other commands, and gives extra information about the command (ie, 'help breakif' prints extended information about the breakif command)
*Added 'palette' command, which shows a color swatch of the currently active TIA palette
*Added 'debugcolors' command, which shows a legend for 'fixed debug colors' mode
*The previous trap'm' commands now work when setting TIA read addresses; previously they only worked for write addresses
*The previous trap'm' commands are now renamed 'trap', 'trapread' and 'trapwrite'
*The TIA tab now shows 'old' contents of player and ball registers
*Various UI items are crossed out when disabled, to more clearly indicate their current state
*Various UI items that previously required a double-click to toggle (pixel and bit widgets) now require only a single-click.
*Command completion now works with internal functions and pseudo-ops (basically, anything starting with the '_' character)
*System labels (aka, register names, etc) can now be typed in lower- case. Previously, these labels always had to be uppercase.
*In general, input error checking is much more strictly enforced
*Read-only UI items now have a different background color, to clearly indicate if an item can be modified.
*Debugger '.lst' and '.sym' files are now searched based on the name of the ROM file, and not on the internal properties name.
*Snapshots can now be saved by pressing the F12 key (the various other ways to save snapshots still exist).
- Mouse grabbing is now enabled in windowed mode only when the ROM is using a virtual analog controller (paddles, trakball, etc).
- Renamed various trakball-like controllers more accurately: AmigaMouse, AtariMouse (previously CX80) and Trakball (previously CX22). Related to this, reduced the resolution of the Trakball by half, to properly match real hardware.
- The stack pointer (SP) is now initialized to $FD instead of $FF, to match research done in other 6502 projects.
- Fixed bug in debugger tracing and displaying the partial TIA image; the first time entering the debugger and starting to trace, the image was blanked out (black) instead of being drawn in greyscale. Also, the image is now synchronized, instead of being two frames behind.
- Fixed crash with zipped ROMs that are less than 4K in size; so far this bug has only ever occurred in Windows XP, but it's been there since Stella 4.1.
- Fixed bug in 'Rom Audit' functionality; sometimes ROMs without a valid properties entry were being renamed as "Untitled.bin".
- For the entire UI, removed colons and generally made the UI items easier to read.
- When in 'ROM launcher mode', Stella now uses slightly less CPU time. More work is required in this area, though.
- Added ROM properties for D.K. VCS homebrew ROM, thanks to Andreas Dietrich.
- Added slight improvement for auto-detecting Superchip bankswitching; the new implementation now works for the NTSC 'Dig Dug' ROM. Special thanks for SpiceWare for the idea and modified implementation.
- Fixed long-standing bug in 3-voice music in DPC+ bankswitching scheme; the music now sounds much more like the real thing.
- For the Linux/UNIX port:
*The settings directory now uses the XDG Base Directory Specification. In most cases, this means that your files will now be stored in '~/.config/stella' instead of '~/.stella'. To keep your old settings, run the following commands from the terminal:
cd ~
mv .stella .config/stella
*You will probably need to edit '~/.config/stella/stellarc' and change some paths accordingly.
- For the OSX port:
*Always use the built-in png and zlib libraries instead of the system versions.
*The preferences file has changed from 'net.sourceforge.Stella.plist' to 'Stella-emu.plist'. To keep your old settings, run the following commands from the terminal:
cd ~/Library/Preferences
mv net.sourceforge.Stella.plist Stella-emu.plist
- Updated internal ROM properties database to ROM-Hunter version 13 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.
- Updated included PNG and ZLIB libraries to latest stable version. Also, both libraries are now compiled into the app whenever one is selected. This fixes issues with a newer ZLIB not working with an older PNG, etc.
- Updated build scripts for Visual Studio 2017 (Windows) and MacOS Sierra (latest version of Xcode), and make these the minimum supported versions for building Stella.
- Updated UNIX configure script to work with the clang 5+ and gcc 7+ compiler versions, and fixed compile issues on AArch64 and ppc64le architectures.
Télécharger Stella v5.0.1
Site Officiel de Stella
 
 MedGui Reborn Stable v0.084 
Dimanche 23/07/17 à 13:03 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed inverted control device in bsnes and faust module
- Now autodetect CD image function is a optional by user, in this way you can open a cd image with Mednafen player to listen the music
- Added Import/Remove IPS Rom Patch on Advanced Menu
- Added a function to backup .mcr save state when you play online

MetroMed Beta 04
- Added 3 profiles (balanced, performance and quality) for cover animation
- Added auto-recognize of virtual image file
- Fixed resize of split panel
Télécharger MedGui Reborn Stable v0.084
Site Officiel de MedGui Reborn Stable
 
 BGB v1.5.4 FR 
Vendredi 21/07/17 à 12:15 par Firebrand
La dernière version de cet émulateur GameBoy/GameBoy Color est désormais disponible en français grâce à Tradu-France.
Télécharger BGB v1.5.4 FR
Tradu-France
 
 BGB v1.5.4 
Mercredi 19/07/17 à 12:32 par Firebrand
L'un des meilleurs émulateurs GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.
Télécharger BGB v1.5.4
Site Officiel de BGB
 
 MAMu_'s MAME Icons v0.187 Extended Pack 
Lundi 17/07/17 à 12:38 par Firebrand
Ce jeu d’icônes pour les frontends de MAME a été mis à jour pour la v0.187. N'ouvliez pas que si vous voulez la totalité des icônes, il vous faudra aussi le pack original de MaMu_ ainsi que l'Actualized Pack que vous retrouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.187 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 mGBA v0.6.0 
Lundi 17/07/17 à 12:33 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
Features
- Qt: Italian translation (by theheroGAC)
- Qt: Updated German translation

Bugfixes
- Core: Fix rewinding getting out of sync (fixes #791)
- GB Audio: Fix incorrect channel 4 iteration
- GB Audio: Fix zombie mode bit masking
- GB Serialize: Fix timer serialization
- GB Video: Fix LYC regression
- GBA SIO: Improve SIO Normal dummy driver (fixes #520)
- GBA Timer: Fix count-up timing overflowing timer 3
- PSP2: Use custom localtime_r since newlib version is broken (fixes #560)
- Qt: Fix memory search close button (fixes #769)
- Qt: Fix window icon being stretched
- Qt: Fix initial window size (fixes #766)
- Qt: Fix data directory path
- Qt: Fix controls not saving on non-SDL builds
- Qt: Fix translation initialization (fixes #776)
- Qt: Fix patch loading while a game is running
- Qt: Fix shader selector on Ubuntu (fixes #767)
- Qt: Fix GL-less build
- Qt: Fix Software renderer not handling alpha bits properly
- Qt: Fix screen background improperly stretching
- SDL: Fix cheats not loading

Miscellaneous
- GB Serialize: Add MBC state serialization
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
- GBA Timer: Improve accuracy of timers
- PSP2: Update toolchain to use vita.cmake
- Qt: Add language selector
- Qt: Minor text fixes
- Qt: Move shader settings into main settings window
- Qt: Dismiss game crashing/failing dialogs when a new game loads
- Qt: Properly ship Qt translations
- SDL: Remove writing back obtained samples (fixes #768)
Télécharger mGBA v0.6.0 (Windows)
Télécharger mGBA v0.6.0 (MacOS)
Télécharger mGBA v0.6.0 (Linux)
Télécharger mGBA v0.6.0 (Nintendo 3DS)
Télécharger mGBA v0.6.0 (Nintendo Wii)
Télécharger mGBA v0.6.0 (PS Vita)
Site Officiel de mGBA
 
 DCMOTO v2017.07.14 
Dimanche 16/07/17 à 12:44 par Firebrand
On n'avait pas vu de mise à jour de cet émulateurs Thomson 8-bit depuis un bon moment. Voici les améliorations, et en français s'il vous plait:
- Correction d'une erreur de lecture cassette avec les TO9, TO8, TO8D et TO9+.
- Dans l'outil de mise au point, affichage de la trace des 2000 valeurs précédentes des registres 6809 et 6309.
- Dans l'outil de mise au point, désassemblage et affichage des trois instructions avant l'instruction en cours.
- Dans l'outil de mise au point, correction d'un mauvais fonctionnement des points d'arrêt en lecture et en ecriture.
- Dans l'outil de mise au point, possibilité de définir trois adresses de points d'arrêt.
- Dans l'outil de mise au point, affichage du détail des bits du registre CC (condition register).
- L'outil de mise au point est décomposé en deux boîtes de dialogue distinctes, pour éviter de dépasser la taille de l'écran.
- Simulation et désassembleur expérimentaux pour le processeur Hitachi HD63C09.
- La sauvegarde de l'état actuel du MO5 et du TO7/70 génère des fichiers .sd permettant de restaurer l'état sur la machine réelle.
- Retour de $CC en cas de lecture du registre 'SYSTEME 2' ($A7DD/$E7DD) des ordinateurs de dernière génération.
- Correction d'une erreur de contrôle de la luminosité. L'écran de réglage du crayon optique TO7 et TO7/70 fonctionne.
- Ajout de l'émulation du MO5 N (prédécesseur du MO6 découvert en 2017).
- Correction d'une anomalie d'émulation du clic de souris pour les MO5NR, MO6 et PC128.
- Ajout d'une option pour simuler un moniteur monochrome blanc, vert ou ambre.
- Correction d'une erreur de sélection de la banque mémoire par le PIA système des TO. Le Pascal UCSD fonctionne.
- Ajout d'une option pour imposer les proportions 4/3 à l'écran affiché.
- Ajout d'une option pour simuler l'effet de balayage des écrans à tube cathodique.
- Suppression de la remise à zéro du numéro de banque de la cartouche en cas d'initialisation programme.
- Correction d'une anomalie dans le traitement des touches majuscule et Basic des claviers graphiques MO.
- Ajout de l'ordinateur TO9+ avec la ROM OS-9.
- Programmation de l'instruction CWAI dans l'émulateur 6809 et le désassembleur.
- Ajout de la simulation d'accès aux cassettes et aux disquettes à la vitesse réelle.
- Correction d'une anomalie empêchant de décharger un support amovible dont le fichier image est vide.
- Le nom du fichier .sd chargé remplace le libellé fixe "boot.sd" dans le répertoire de la carte SD simulée.
- Correction d'une anomalie (introduite en version 2015.05) lors de l'appui simultané sur les touches SHIFT et BASIC.
- Emulation du contrôleur de carte SD CS91-282 interne au MO5.
- Correction d'une anomalie d'affichage de la LED Shift-Lock du MO6 et du PC128 dans l'outil Clavier.
- Avec l'option Arduino, pour les fichiers d'extension .wav, chaque octet est converti en échantillon sur 6 bits.
- Ajout de l'option Arduino dans le fichier .mrx pour permettre les démonstrations de streaming.
- Rétablissement d'un curseur en forme de flèche pour redimensionner la fenêtre de l'émulateur.
- Le clavier du PC n'émule plus les manettes si la case correspondante n'est pas cochée dans les options.
- Les instructions non-documentées $41 et $42 ne sont plus utilisées pour la déprotection des cassettes MO5/MO6.
- Correction d'un conflit entre l'émulation de l'interface Arduino et l'émulation des manettes.
Télécharger DCMOTO v2017.07.14
Site Officiel de DCMOTO
 
 Altirra v2.90 
Dimanche 16/07/17 à 12:40 par Firebrand
Cet émulateur de micro-ordinateurs Atari 8-bit a été mis à jour. Voici la copieuse liste des nouveautés:
[changes]
- Display: Direct3D 9 bicubic filtered display support has been removed for pixel shader 1.x video cards.
- Display: Default color presets have been updated.
- Firmware: The HLE kernel has been removed, as it was out of date and did not have enough advantages. The 800 LLE kernel is now loaded for any profiles that used the HLE kernel.
- HDevice: The escape character for reserved device name conflicts is now !. $ is still accepted on read.

[features added]
- Cartridge: Added /nocartchecksum command line switch for loading .CAR files without an initialized checksum field for development.
- Cassette: Motor restarts and individual sample timings are now randomized when the randomize option is enabled.
- Cassette: Automatic rewind on cold reset can now be disabled.
- CPU: 65C816 CPU speed can now be changed on the fly without a restart.
- Debugger: History window now shows preview of next instruction.
- Debugger: Added directive and debugger script support for cartridge images.
- Debugger: Added 'ir' command to read from input ports that have side effects on read.
- Debugger: Added .tracesio command.
- Debugger: Added .crc command.
- Debugger: db (dump bytes) now takes a -w (width) argument.
- Debugger: st (static trace) now has a -m option to add a symbol for the starting address.
- Debugger: Added .logopen and .logclose commands.
- Devices: Improved usability of Devices dialog.
- Devices: BlackBox and MIO now support multiple devices on the SCSI bus.
- Disk: Disk drives dialog now supports drag-and-drop.
- Disk: Disk drives dialog is now resizable (horizontally).
- Disk: Initial Happy 810 support (memory read/write commands only).
- Disk: Added support for full disk drive emulation of 810, Happy 810, 810 Archiver, 1050, 1050 Duplicator, US Doubler, Speedy 1050, Happy 1050, Super Archiver, TOMS 1050, Tiger 1050, 1050 Turbo, Indus GT, XF551, ATR8000, and PERCOM RFD-40S1 drives.
- Disk: Virtual DOS 2 disk image handler now supports preallocation of blocks to work with track buffering.
- Disk Explorer: Compressed disk images can now be loaded from the Disk Explorer.
- Disk Explorer: Read/write access is now allowed to SDFS filesystems that have less serious VTOC/bitmap errors (inaccessible sectors only).
- Display: Added borderless windowed / windowed fullscreen mode (enabled in Options).
- Display: Added 16-bit surface option for low-end graphics devices.
- Display: Sharp bilinear filter mode avoids sharpening horizontally if high artifacting is enabled.
- Display: Reduced luma bleed-through in NTSC artifacting algorithm and added support for modifying the color conversion matrix.
- Firmware: Added option to export the internal ROM set.
- GTIA: Added CTIA emulation mode.
- HLE: Fast boot now accelerates OS startup when Ultimate1MB is active.
- IDE: KMK/JZ IDE now has a setting to change the PBI device ID.
- Input: "Hold keys" now allows console button and key combinations to be held down on the next Reset that might be difficult or impossible to hold down normally.
- Input: Added a keyboard option to allow host keys to be shared between by the keyboard and input maps.
- POKEY: Improved SIO transfer logging.
- Profiler: Tabular data can now be copied to the clipboard via right-click option.
- Simulator: Added power-on delay setting to simulate turning on the computer later than peripherals.
- Simulator: Added some optional confirmations before automatic resets.
- UI: Copy/Save Frame now works for XEP-80 display.
- UI: Added variant of Copy/Save Frame which uses the true pixel aspect ratio with filtering.
- VBXE: Implemented config latch.

[bugs fixed]
- Additions: Colormap now restores palette properly on exit.
- Additions: Fixed an uninitialized variable in SX212.COM that could cause speed-switching issues on init.
- AltirraOS: Modified values of PALNTS for better compatibility with XL/XE OS.
- AltirraOS: Fix short block flag not being handled by direct SIO calls for the cassette device.
- AltirraOS: Suppress type 3 poll to disk boot only (fixes Pole Position and Missile Command cartridge audio).
- ANTIC: Fixed bogus abnormal playfield DMA condition on playfield clock speed switch with blank line in between.
- ATBasic: Fixed READ line not getting reset after NEW.
- ATBasic: PMBASE is no longer altered if PMGRAPHICS has not been executed.
- Cassette: Improved stability of modified bit decoding algorithm.
- Cassette: Fixed sporadic crash when re-recording in the middle of an existing tape.
- Cassette: Fixed "randomize" setting not saving properly.
- Cassette: Acceleration patch now updates the POKEY SERIN register after reading a block.
- CPU: Fixed broken STZ zp,X instruction in 65C02 mode only.
- Debugger: Fixed breakpoints not being disabled on detach if simulator was running.
- Debugger: Blocked rich text paste into command line.
- Debugger: Disk write from .diskwritesec was not always auto-flushed to disk.
- Debugger: Static trace (st) and dump disassembly (.dumpdsm) commands now work with coprocessor targets.
- Debugger: Watches now work with coprocessor targets.
- Debugger: Heat-map based uninitialized effective address trap is now filtered properly.
- Debugger: Fixed crash when examining I/O bus memory in the debugger in 800 mode.
- Devices: Fixed SX212 auto-speed switching issues in the emulated R: handler.
- Devices: SX212 now powers up in high speed.
- Disk: Improved timing of SIO burst transfers for more reliable operation at very high speeds.
- Disk: Added workaround to SDFS formatter and virtual disk handler for unusual disk format check in IDE+2 executable loader.
- Disk: Adjusted high speed C/E-to-data delay for 1050 Turbo emulation mode.
- Disk: Adjusted serial timing for Indus GT.
- Disk: Fixed double density and quad density .XFD disk images.
- Disk: Fixed disk position not being deterministic on a cold reset.
- Disk Explorer: Fixed failures when trying to drag a zero byte file from Explorer into a disk image.
- Display: Fixed saving of non-fullscreen window positioning after exiting in fullscreen mode.
- Display: Enhanced CIO display now sets cursor position properly on Delete Line.
- Display: XEP80 display no longer renders with point sampling when filter mode is set to bicubic.
- Display: Added workaround for display issues on Intel graphics in Direct3D 11 mode.
- Display: Fixed display not updating scaling properly after toggling VBXE.
- HDevice: Fixed crash when doing wildcard rename with filename that matches a reserved device name.
- HLE: Removed DSKINV acceleration hook to work around nonstandard DSCTLN handling in QMEG OS.
- HLE: Fixed incorrect handling of an accelerated SIO command interrupting a non-accelerated SIO command.
- HLE: Fixed AFP allowing exponent zero with FP acceleration enabled.
- PCLink: Fixed characters after ? in a wildcard pattern being ignored.
- POKEY: High-pass flip flop update was off by one cycle.
- POKEY: Three-cycle offset between low and high linked timers is now properly maintained in passive timer mode.
- Serial: Added delay between ATA/ATD and CONNECT to deal with programs that expect to be able to close and reopen R: in between.
- Simulator: Corrected machine clock rate for SECAM machines.
- UI: Main window now autoselects a new active pane when the current active pane is undocked.
- UI: Audio monitor now shows correct frequencies for PAL.
- VBXE: The xcolor bit now also gates bit 0 of colors in attribute map cells.
- XEP80: Tab stops are now set properly on soft reset.
Télécharger Altirra v2.90
Site Officiel de Altirra
 
 SameBoy v0.91 
Vendredi 14/07/17 à 12:48 par Firebrand
On profite de la mise à jour de cet émulateur GameBoy pour MacOS pour l'ajouter à notre site. Il est focalisé sur la précision de l'émulation et possède de nombreuses fonctions (voir le détail sur la fiche de l'émulateur). A essayé pour les utilisateurs de la pomme. Voici les changements de cette version:
Bug Fixes
- Fixed a bug where SameBoy froze for various amounts of time after using turbo mode.
Télécharger SameBoy v0.91
Site Officiel de SameBoy
 
 DSP v0.18 WIP 13/06/17 (32-bit) 
Vendredi 14/07/17 à 12:36 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
Game and Watch
- Added 'Mario Bros.', missing graphics
- Better sound emulation

Amstrad CPC
- Better CPC Z80 timings
- Added configuration for tape motor, you can select if it is used in the emulation of the virtual tape or not
- Improved video (registers, vsync, hsync, etc.)
- Improved memory management, 512Kb expansion it's working properly
- Improved interruptions

Super Darwin
- Added MCU, simulated protection removed
- Corrected palette and VBLANK
- Added 2nd player controls, dip switches and screen flip
Télécharger DSP v0.18 WIP 13/06/17 (32-bit)
Site Officiel de DSP
 
 RockNES v5.52 (i686) 
Vendredi 14/07/17 à 12:33 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Fixed mapper 19 (Rolling Thunder (J) works).
- Internal cleanups and minor tweaks.
- Documentation updated.
Télécharger RockNES v5.52 (i686)
Site Officiel de RockNES
 
 Final Burn Alpha v0.2.97.42 (Unicode) FR 
Jeudi 13/07/17 à 12:42 par Firebrand
Un petit bug s'était glissé dans la dernière traduction en français de cet émulateur. Ceci a été corrigé et vous pouvez ré-télécharger la bonne version.
Télécharger Final Burn Alpha v0.2.97.42 (Unicode) FR
Tradu-France
 
 Final Burn Alpha v0.2.97.42 (Unicode) FR 
Mercredi 12/07/17 à 11:17 par Firebrand
La dernière version de cet émulateur multi-systèmes a été traduite en français par l'équipe de Tradu-France.
Télécharger Final Burn Alpha v0.2.97.42 (Unicode) FR
Tradu-France
 
 Cheat.dat v0.187 
Lundi 10/07/17 à 11:55 par Firebrand
Cette collection de codes de triche a été mise à jour pour MAME v0.187.
Télécharger Cheat.dat v0.187
Site Officiel de Cheat.dat
 
 NPlayers.ini et NPlayers32.ini v0.187 
Lundi 10/07/17 à 11:54 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs a été mis à jour pour MAME 0.187.
Télécharger NPlayers.ini v0.187
Télécharger NPlayers32.ini v0.187
Site Officiel de NPlayers.ini
 
 Highscore.dat (unofficial) v05/07/2017 
Lundi 10/07/17 à 11:49 par Firebrand
Une nouvelle version de ce fichier permettant d'enregistrer vos high-scores avec MAME a été publiée à l'occasion de la sortie de MAME v0.187.
Télécharger Highscore.dat (unofficial) v05/07/2017
Site Officiel de Highscore.dat (unofficial)
 
 Final Burn Alpha v0.2.97.42 
Lundi 10/07/17 à 11:41 par Firebrand
Télécharger Final Burn Alpha v0.2.97.42 (Unicode)
Télécharger Final Burn Alpha v0.2.97.42 (64-bit)
Télécharger Final Burn Alpha v0.2.97.42 (XP)
Site Officiel de Final Burn Alpha
 
 Pasofami v2.36 
Lundi 10/07/17 à 11:38 par Firebrand
Cet émulateur de consoles Nintendo 8/16-bit a été mis à jour. Les site officiel étant en japonais, je ne sais pas ce qui a été modifié.
Télécharger Pasofami v2.36
Site Officiel de Pasofami
 
 RockNES v5.51 (i686) 
Lundi 10/07/17 à 11:33 par Firebrand
2 mises à jour ont été publiées consécutivement pour cet émulateur NES. Voici leur contenu:
v5.51
- Fixed a CHR bankswitching bug in the mapper 64 (Rolling Thunder works).

v5.50
- New NTSC default palette, including color emphasis, by Joel Yliluoma.
- All palette-related core was rewritten and fixed.
- Fixed palettes for VS games, including GUI dialog for selection.
- Fixed problems in the GUI 'general settings' dialog.
- Fixed PPU left clipping on/off setting.
- Fixed GUI alert box colors.
- Fixed a bug in the "Olive" and "Nocturne" color styles.
- Fixed gfx frame pointer reset, an obscure bug found by accident.
- Fixed emulation reset if an invalid opcode is found.
- Fixed mapper 64 IRQs (Hard Drivin' works again).
- Fixed mapper 90 IRQs and savestates.
- Fixed Famicom Disk System savestates, system RAM and PPU IRQs, major bugs!
- Fixed initial scanline (fixes Time Lord).
- Fixed an obscure bug setting file loading path.
- Fixed ROM corruptor, it wasn't restoring changes.
- Fixed a bug setting the CPU address range in the CPU state display.
- Fixed a few bugs in the config file parsing.
- Fixed resetting to the default settings.
- Custom fullscreen mode is now disabled if the last video mode was windowed.
- Improved color emphasis effect & MMC3 IRQs.
- Improved $2006 behaviour, old hacking removed.
- Removed restriction for running only 1 instance of RockNES.
- Frame rate (FPS) is no more displayed in the program window.
- Added mappers 190 (Magic Kid GooGoo) and 206.
- Added full NES palette viewer, including all the color styles palettes!
- Added 5 new color styles, related to R-G-B swapping.
- Added Game Genie codes, up to 10.
- Added NSF track number display on-screen.
- Another huge code cleanup and fixes, plus minor changes and improvements.
Télécharger RockNES v5.51 (i686)
Site Officiel de RockNES
 
 Virtual GameBoy v5.2 FR 
Lundi 10/07/17 à 11:23 par Firebrand
La dernière version de Virtual GameBoy a été traduite en français par Tradu-France.
Télécharger Virtual GameBoy v5.2 FR
Tradu-France
 
 Virtual GameBoy v5.2 
Lundi 10/07/17 à 11:21 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Coolor a été publiée. Voici les nouveautés:
- It adds support for DirectInput joysticks on Windows, fixes crashes when changing audio rate or special effects, adds an menu option to draw 65% of frames, and moves all input-related options to a separate "Input" menu.
Télécharger Virtual GameBoy v5.2 (Windows)
Télécharger Virtual GameBoy v5.2 (Linux)
Site Officiel de Virtual GameBoy
 
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