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 WolfMAME v0.219 
Samedi 29/02/20 à 15:04 par Firebrand
Ce build de MAME adapté aux compétitions de high scores supporte désormais les jeux de MAME v0.219.
Télécharger WolfMAME v0.219
Site Officiel de WolfMAME
 NegaMAME v0.219-1 
Samedi 29/02/20 à 15:00 par Firebrand
Ce build de MAME à utiliser avec Negatron, principalement pour l'aspect MESS, a été mis à jour les sources de la v0.219.
Télécharger NegaMAME v0.219-1 (Windows)
Télécharger NegaMAME v0.219-1 (MacOS)
Télécharger NegaMAME v0.219-1 (Linux)
Site Officiel de NegaMAME
 MAME v0.219 (64-bit) 
Samedi 29/02/20 à 14:57 par Firebrand
La mise à jour mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.

MAME Testers Bugs Fixed
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
- 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC)
- 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC)

New working machines
- Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip]
- Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
- Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood]
- Consumenta Computer / Loproc Conchess (standard) [hap, Berger]
- Game & Watch: Pinball [algestam, Ryan Holtz]
- Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, David Haywood, Ryan Holtz]
- Hasbro / Tiger Electronics Mission: Paintball Powered Up [Sean Riddle, David Haywood]
- Hasbro / Tiger Electronics Star Wars - The Clone Wars [Sean Riddle, David Haywood]
- Hasbro Designer's World (Version 1.0, Dec 20 2005) [Sean Riddle, David Haywood, Ryan Holtz]
- Hegener + Glaser Mephisto 1X [Berger,]
- HP 86B [F.Ulivi]
- Merry Circus (Version 1.0.2) [Ioannis Bampoulas]
- MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
- Mortal Kombat (JAKKS Pacific TV Game) [Sean Riddle]
- Performance Designed Products / Disney / Jungle Soft Disney Game It! Classic Pals [Sean Riddle, David Haywood]
- Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
- Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
- Senario / V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version) [Sean Riddle, David Haywood, Ryan Holtz]
- Senario / V-Tac Technology Co Ltd. My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
- Senario / V-Tac Technology Co Ltd. My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
- Senario Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
- Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
- Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
- TaiKee Interactive TV Games 49-in-1 (PAL) [TeamEurope, David Haywood]
- Tech2Go / WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle, David Haywood]
- Tomy / SSD Company LTD Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]

New working clones
- Albert Computers, Inc. Albert [rfka01]
- ASEM S.p.A. AM100 [rfka01]
- Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) [Juan Romero, ClawGrip]
- Battle Balls (Portugal) [Apocalypse]
- Blood Bros. (Korea) [Jorge Silva]
- Dharma Doujou (Germany) [Darksoft]
- Double Wings (Asia) [Asayuki, pacman70]
- The End (SegaSA / Sonic) [jordigahan, ClawGrip]
- El Estivador (Spanish bootleg of Port Man on Galaxian hardware) [Juan Romero, ClawGrip]
- Final Star Force (World?) [Jorge Silva]
- Galaktron (Petaco S.A.) [Juan Romero, ClawGrip]
- Galaxian (Spanish bootleg) [Juan Romero, ClawGrip]
- GTAC Do-Do [R. Belmont, rfka01]
- Hegener + Glaser Mephisto Academy (German, 04-10-88) [hap]
- Hegener + Glaser Mephisto Academy (German, 06-03-89) [hap]
- Hegener + Glaser Mephisto Berlin 68000 (v0.02) [hap]
- Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2) [hap]
- Hegener + Glaser Mephisto Genius 68030 (v4.00) [hap]
- Hegener + Glaser Mephisto II (set 2) [Berger]
- Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs) [hap]
- Hegener + Glaser Mephisto MM II (set 3, v3.00) [hap]
- Hegener + Glaser Mephisto MM II (set 4) [hap]
- Hegener + Glaser Mephisto MM II (set 5) [hap]
- Hegener + Glaser Mephisto MM IV (v6.00) [hap]
- Hegener + Glaser Mephisto MM IV (v7.00) [hap]
- Hegener + Glaser Mephisto MM V (set 2) [hap]
- Hegener + Glaser Mephisto Mega IV (set 2) [hap]
- Hegener + Glaser Mephisto Milano (v1.01) [hap]
- Hegener + Glaser Mephisto Modena (set 2) [hap]
- Hegener + Glaser Mephisto Modena (set 3) [hap]
- Hegener + Glaser Mephisto Monte Carlo (ver. MC2) [hap]
- Hegener + Glaser Mephisto Polgar 10 MHz (v10.1) [hap]
- Hegener + Glaser Mephisto Portorose 32 Bit (v1.01) [hap]
- Hegener + Glaser Mephisto Rebell 5,0 (set 2) [hap]
- Hegener + Glaser Mephisto Super Mondial (ver. AB) [hap]
- The Lord of King (bootleg) [hammy, caius]
- Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip]
- Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip]
- New Fruit Bonus '96 Special Edition (v3.60, DK PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 Special Edition (v3.61a, DK PCB) [Ioannis Bampoulas]
- Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware) [Juan Romero, ClawGrip]
- P-47 Aces (ver 1.1) [Derick2K, rtw, trap15]
- Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
- Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
- Puzzli (revision A) [SpinalFeyd]
- Raiden II (easier, US, prototype? 11-16) [neSneSgB]
- Rampart (Joystick, smaller ROMs) [Juan Romero, ClawGrip]
- Ribbit! (Japan) [Apocalypse]
- Saitek / Tasc Kasparov RISC 2500 (v1.03) [hap]
- Seicross (set 2) [Zab, The Dumping Union]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip]
- Space Pilot (set 2) [chaneman]
- Street Fighter II: The World Warrior (USA 920312) [Lions3]
- SWTPC swtpc S/09 OS9 [68bit]
- Tasc ChessSystem R30 (Gideon 2.1, prototype) [hap]
- Tasc ChessSystem R30 (The King 2.20) [hap]
- Tasc ChessSystem R30 (The King 2.23, unreleased) [hap]
-Teenage Mutant Ninja Turtles (US 4 Players, version N) [coolmod, The Dumping Union]
- Three Ds - Three Dealers Casino House (set 2) [Patrik Styrnell]
- Time Killers (v1.00) [Brian Troha, The Dumping Union]
- Triumph-Adler Alphatronic P10 [rfka01]
- Triumph-Adler Alphatronic P50 [rfka01, Carl]
- Viper Phase 1 (New Version, Portugal) [Jorge Silva]

Machines promoted to working
- Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz]
- Gimix 6809 System [68bit]
- MIPS Magnum R4000 (be) [Patrick Mackinlay]
- Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Athletic Sport Games [David Haywood]
- Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz, Sean Riddle, David Haywood]

Clones promoted to working
- Witch Card (ICP-1) [Ivan Vangelista]

New machines marked as NOT_WORKING
- 3 Cards Poker 96 (V1.6) [Ioannis Bampoulas]
- Advance Bright Ltd Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
- Advance Bright Ltd. Wikid Joystick [TeamEurope, David Haywood]
- Alcatel / Telefonica TeleTUP [Juan Romero, ClawGrip]
- Alcatel / Telefonica TRMA VIA [Juan Romero, ClawGrip]
- Ampex 230 plus Terminal (v4.0) [Bitsavers]
- Applied Microelectronics Institute/The Weather Channel WeatherSTAR 4000 [R. Belmont, Techknight]
- Atari Flashback Mini 7800 [Sean Riddle,]
- AtGames / Sega Reactor MD (PAL) [TeamEurope, David Haywood]
- Bandai Multi Game Player Gamepad [Sean Riddle,]
- Basic Fun The Oregon Trail [anonymous]
- Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Cadaco Buzztime Home Trivia System [Sean Riddle]
- Casio ROM Pack Software List holder [David Haywood, ClawGrip]
- Cefa Toys Super Quique / Mega Duck (Spain) [Sean Riddle, ClawGrip]
- City Patrolman [unknown]
- CompuData Tulip System I [rfka01, nIGHTFALL crew, Dirk Best]
- Digital Pocket Hand Held System Model: 8630 - 230-in-1 [Peter Wilhelmsen, David Haywood]
- dreamGEAR My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
- Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- Epoch / SSD Company LTD Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- Formula 1 [PinMAME]
- Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A) [Porchy, SpinalFeyd]
- Ice Mania [PinMAME]
- Imaginarium / ItsMagical Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc / Code Mystics TV Touch Games: Spider-Man in Villain Round-Up [Sean Riddle, David Haywood, Ryan Holtz]
- JAKKS Pacific Inc / Code Mystics TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
- JAKKS Pacific Inc DreamWorks Dragons Hero Portal [Sean Riddle, David Haywood]
- Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A) [Porchy, SpinalFeyd]
- Konami Endeavour BIOS [R. Belmont]
- Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
- Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
- MGT Fitness Konsole (NC1470) [TeamEurope]
- Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
- Orb Retro Arcade Game Controller 153-in-1 [Peter Wilhelmsen, David Haywood]
- Rapid Fire 5 (Konami Endeavour, NSW) [Heihachi_73]
- Roland D-50 Linear Synthesizer (Ver. 2.xx) [DBWBP, depblue]
- Senario Guitar Star [Sean Riddle, David Haywood, Ryan Holtz]
- Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- STM Electronics Pied Piper Communicator 1 [Adrian Graham]
- Super Roller (v7.0) [hammy]
- Super Shanghai 2001 [Ioannis Bampoulas]
- Symbol PDT 3100 (v1.10-00) [ArcadeHacker, ClawGrip]
- Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
- Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
- Triumph-Adler alphatronic PC-16 [Carl, rfka01]
- VTech MobiGo [Sean Riddle, ClawGrip]
- VTech MobiGo 2 (Germany) [TeamEurope]
- Waixing Megapad 31-in-1 [Sean Riddle,]
- The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
- The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
- WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]

New clones marked as NOT_WORKING
- 3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
- Cherry Angel (set 2) [Ioannis Bampoulas]
- Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
- Ferrari F355 Challenge (private show version) [coolmod]
- Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
- Roland D-550 Linear Synthesizer [DBWBP]
- Sanyo MBC-16LT [rfka01]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
- Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
- Victor V286C [rfka01]

New working software list additions
- altos8600: Altos Diagnostic Executive [Robbbert]
- apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
- applix: Boot disk [Robbbert]
- aussiebyte: Boot disk [Robbbert]
- buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
- c64_cass:
*The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
*INPUT 64 1/85, INPUT 64 1/86, INPUT 64 1/87, INPUT 64 10/86, INPUT 64 11/85, INPUT 64 11/86, INPUT 64 12/85, INPUT 64 12/86, INPUT 64 2/85, INPUT 64 2/86, INPUT 64 2/87, INPUT 64 3/85, INPUT 64 3/86, INPUT 64 3/87, INPUT 64 4/85, INPUT 64 4/86, INPUT 64 4/87, INPUT 64 5/85, INPUT 64 5/86, INPUT 64 5/87, INPUT 64 6/85, INPUT 64 6/86, INPUT 64 6/87, INPUT 64 7/85, INPUT 64 7/86, INPUT 64 7/87, INPUT 64 8/85, INPUT 64 8/86, INPUT 64 8/87, INPUT 64 9/85, INPUT 64 9/86 [pagetable, FakeShemp]
- c64_flop_orig: INPUT 64 1/87, INPUT 64 1/88, INPUT 64 10/86, INPUT 64 10/87, INPUT 64 10/88, INPUT 64 11/86, INPUT 64 11/87, INPUT 64 11/88, INPUT 64 12/86, INPUT 64 12/87, INPUT 64 12/88, INPUT 64 2/87, INPUT 64 2/88, INPUT 64 3/87, INPUT 64 3/88, INPUT 64 4/87, INPUT 64 4/88, INPUT 64 5/87, INPUT 64 5/88, INPUT 64 6/87, INPUT 64 6/88, INPUT 64 7/87, INPUT 64 7/88, INPUT 64 8/87, INPUT 64 8/88, INPUT 64 9/87, INPUT 64 9/88 [pagetable, FakeShemp]
- fmtowns_cd: Cyber Sculpt V1.0 (HMC-140A), Mahjong Bishoujoden Ripple, Microcosm (HMD-215), Secre Volume I - Naoko Iijima [, r09]
- gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
- hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printer/plotter ROM [F.Ulivi]
- ibm5150:
*Magic Pockets [ArcadeShadow]
*Domino 1.0 [FakeShemp]
- ibm5170:
*Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
*Tagplusguiden - Vinter-Varen 1998 [FakeShemp]
- jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
- jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
- lynx: Weltenschlaechter [anonymous]
- megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
- nes: English Pyramid (Pirate) [Gaming Alexandria]
- odyssey2:
*Death Race (Euro) [anonymous]
*Death Race (USA) [SSJ, TeamEurope]
- sbrain: Boot disk [Robbbert]
- sdk85: Mastermind [AJR]
- spectrum_cass:
*Load'N'Run (Spain) (Especial) [Manu128k]
*Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2a epoca (Spain) (Issue 00), Load'N'Run 2a epoca (Spain) (Issue 01), Load'N'Run 2a epoca (Spain) (Issue 02), Load'N'Run 2a epoca (Spain) (Issue 03), Load'N'Run 2a epoca (Spain) (Issue 04), Load'N'Run 2a epoca (Spain) (Issue 05), Load'N'Run 2a epoca (Spain) (Issue 06), Load'N'Run 2a epoca (Spain) (Issue 07), Load'N'Run 2a epoca (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
- uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars []

Software list items promoted to working
- fmtowns_cd:
*King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
*Life & Death [, Barry Rodewald, Carl, r09]
- pc98: Mahjong Gokuu Tenjiku, Mahjong Taikai [Angelo Salese]

New NOT_WORKING software list additions
- casio_rompack:
*How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
*World Songs (RO-551) [Sean Riddle]
- fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [, r09]
- ique: Dongwu Senlin (version 8), F-Zero X Weilai Saiche (manual, version 2), F-Zero X Weilai Saiche (manual, version 4), F-Zero X Weilai Saiche (trailer), F-Zero X Weilai Saiche (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Maliou Kadingche (manual, version 2), Maliou Kadingche (manual, version 6), Maliou Kadingche (trailer), Maliou Kadingche (version 4), Maliou Kadingche (version 5), Maliou Yisheng (manual, version 2), Maliou Yisheng (manual, version 4), Maliou Yisheng (trailer), Maliou Yisheng (version 4), Rentiantang Mingxing Da Luan Dou (manual, version 1), Rentiantang Mingxing Da Luan Dou (version 5), Shui Shang Motuo (manual, version 2), Shui Shang Motuo (manual, version 4), Shui Shang Motuo (trailer, version 1), Shui Shang Motuo (trailer, version 2), Shui Shang Matuo (version 4), Shen You Maliou (manual, version 2), Shen You Maliou (manual, version 6), Shen You Maliou (trailer, version 1), Shen You Maliou (trailer, version 2), Shen You Maliou (version 4), Saierda Chuanshuo: Shiguang zhi Di (manual, version 2), Saierda Chuanshuo: Shiguang zhi Di (manual, version 4), Saierda Chuanshuo: Shiguang zhi Di (trailer), Saierda Chuanshuo: Shiguang zhi Di (version 1), Saierda Chuanshuo: Shiguang zhi Di (version 4) [FakeShemp]
- leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
- mobigo_cart:
*Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Fuer immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verfoehnt (Germany) (80-251704), Team Umizoomi - Die grosse Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
*Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
- n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
- pi_storyreader_cart:
*Scooby Doo - Miniature Golf Mystery / Museum Mystery / Haunted Theater [Porchy]
*Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip]
*Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der Koenig der Loewen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stuermischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
- sdk85: AP-29 Serial I/O Routines [AJR]
- smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
- telestory_cart:
*Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish),
*Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
*Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
*Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]

Source Changes
- formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
- formats/flex_dsk.cpp: Simplified code, and added support for variants with single- density initial tracks. [68bit]
- formats/os9_dsk.cpp: Added support for variants with single- density initial track and base sector zero. [68bit]
- floptool: Added OS9 disk format. [68bit]
- bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
*Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
*Added disassembly override for OS9 system calls.
*Added OS9 Level 1 version 1.2 BIOS option.
- tti.cpp: Made the two firmware revisions BIOS options. [AJR]
- sdk85.cpp improvements: [AJR]
*Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
*Added optional TTY interface.
*Added vectored interrupt and soft reset buttons.
*Improved accuracy of button labels and changed default key mappings.
- jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
- i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
- bus/a2bus: Added 8251- based RS- 232 serial interface described in BYTE magazine. [AJR]
- Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
- naomi.cpp: Made "Gun Sense" board used by hotd2 a separate device. [AJR]
- wd_fdc.cpp updates: [AJR]
*Predicate command completion interrupt on busy flag having been set.
*Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
- i8279.cpp updates: [AJR]
*Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
*Corrected keyboard scan rate and logging thereof.
- goodejan.cpp updates: [Angelo Salese]
*Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
*Added difficulty DIP switches
*Converted to raw screen timing parameters.
- toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
- ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
- subsino2.cpp: Fixed missing ron button. [Angelo Salese]
- Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
- armedf.cpp updates: [cam900]
*Converted to use single-pass priority drawing for sprites.
*Fixed I/O writes for systems without NB1414M4.
*Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
- twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
- sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
- sound/msm5205.cpp updates: [cam900]
*Added support for MSM5205 10- bit DAC.
*Derive timing and sample rate from input clock
*Updated notes.
- video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
- vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
- sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
- sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
- sound/ymf271.cpp: Corrected envelope release time. [cam900]
- bus/isa/gus.cpp: Calculate GF1 sample rate from input clock. [cam900]
- ics2115.cpp: Calculate sample rate from input clock. [cam900]
- video/deco16ic.cpp: Fixed of-by-one clipping in tilemap drawing. [cam900]
- boogwing.cpp: Improved blending, priority drawing and palette effects. [cam900]
- video/deco_ace.cpp: Use fixed-point palette fade calculation. [cam900]
- gstream.cpp: Implemented per- frame sprite limit. [cam900]
- cpu/z80: Added skeleton LZ8420M device (Z80 with internal RAM and additional I/O). [cam900]
- psikyo.cpp: Derived gunbird clocks from crystal values. [cam900]
- Netlist library updates: [Couriersud]
*Fixed issue separating nets into independent groups for four-terminal devices without external feedback loops.
*Added current- controlled voltage source (CCVS).
*Improved SPICE format conversion - official TI uA741 model can now be converted without errors.
*Added support for evaluating expressions in parameters when netlist is created.
*Added support for potentiometers to SPICE format conversion.
- sound/mm5837.cpp: Measured frequency versus supply voltage. [Couriersud]
- cpu/ks0164: Added preliminary Samsung KS0164 disassembler. [David Carne, O. Galibert]
- machine/spg2xx_video.cpp: Removed row scroll offset hack. [David Haywood]
*Problematic cases where different games in multi-game systems required different values are fixed.
- nes_vt.cpp: Untangled from NES state class and NES controller bus. [David Haywood]
- cpu/spc700: Fixed TCLR1 and TSET1 operations, and removed page-crossing penalty on Y-relative accesses. [David Viens]
- mjsister.cpp, xyonics.cpp: Hooked up 6845 CRT controllers and added raw screen timing parameters. [Dirk Best]
- machine/mc6844.cpp: Added preliminary MC6855 DMA controller device, based on implementations in drivers. [Edstrom]
- machine/mc6854.cpp: Added support for external clocks and DMA mode. [Edstrom]
- Added Alfaskop 4110 keyboard emulation. [Edstrom]
- cpu/jaguar: Fixed disassembly of movei instruction (GitHub #6314). [ElectronAsh]
- Changed alternate versions of ChessSystem R30, Kasparov RISC and various Mephisto chess computers from BIOS options to clones. [hap]
- machine/spg2xx_audio.cpp: Added preliminary ADPCM36 decoding - significantly improves pballpup. [Lord Nightmare, Ryan Holtz]
- roland_d50.cpp: Added additional ROM versions to d50, d50a and d550 as BIOS options. [Lord Nightmare, anonymous, Erik Gavriluk]
*Also added chip labels and locations, PCB notes, and version strings.
- video/k052109.cpp Fixed and cleaned up tilemap scroll effects (fixes fuusenpn and MT6790). [MetalliC]
- bus/ti99: Added VRAM size option to Enhanced Video Processor card. [Michael Zapf]
- machine/sunplus_gcm394.cpp: Re- worked some of the DMA and NAND Flash handling so that jak_tsm loads more code. [N. Gilbert]
- cpu/xavix2: Added preliminary Xavix 2 CPU emulation and disassembler. [O. Galibert, N. Gilbert]
- cpu/romp: Added preliminary IBM Research/Office Products Division Microprocessor (ROMP) device. [Patrick Mackinlay]
- konendev.cpp: Hooked up H8/3007 "IFU" CPU. [R. Belmont]
- Added a tip on how to enter the debugger to the online documentation. [R. Belmont]
- cpu/m68000: Allow RTE instruction to unwind 68010 bus error (type 1000) stack frames. [R. Belmont]
- bus/nubus: Fixed macse30 Sigma Designs L- View SE/30 PDS card. [R. Belmont]
- apple2.cpp, apple2e.cpp, apple2gs.cpp: Exposed CFFF accesses to slot cards. [R. Belmont]
- bus/a2bus: Added support for Applesurance floppy drive controller card. [R. Belmont, DiskBlitz]
- video/apple2.cpp: Improved monochrome- mode drawing in lores, hires and double lores modes. [R. Belmont]
*Gives correct NTSC color with - video bgfx, effect hlsl, NTSC on, NTSC A and B to 0, scanline length to 39.1uS.
- uzebox.cpp: Use filename extension to detect UZE format, as some early games lack the identification string. [Robbbert]
- iris3130.cpp: Modernized logging, added preliminary MMU support, and added ROM board support. [Ryan Holtz]
- machine/6840ptm.cpp: Made logging more configurable. [Ryan Holtz, Phil Bennett]
- machine/i8214.cpp: Improved interrupt level check, and added setters for combined B/SGS and R inputs. [Ryan Holtz, Phil Bennett]
- audio/cmi01a.cpp: Derived PTM clocks from /CAS clock - fixes TIM tests in CMITST diagnostics. [Ryan Holtz]
- cmi.cpp updates: [Ryan Holtz]
*Improved interrupt handling - nearly all CMIINT tests pass now.
*Hooked up peripherals and MIDI ports on the SMPTE/MIDI board.
*Mapped handlers for the TVT second display board.
*Adjusted video board PTM clocks to be based on /CAS clock - fixes TIM tests in LGTST diagnostics.
*Adjusted master card PTM clock to be based on /CAS clock - fixes TIM tests in MAST diagnostics.
*Hooked up AIC interrupt - all interrupt tests now pass.
- machine/spg2xx_audio.cpp updates: [Ryan Holtz]
*Fixed off-by-one error on Beat Count timer - fixes timing in icanpian, and in shredmjr to some extent.
*Hooked up channel FIQ.
*Hooked up software wave-in channel (used by jak_care for voices).
- cpu/unsp: Implemented MULS and FIR_MOV operations. [Ryan Holtz, N. Gilbert, smf]
- audio/elan_eu3a05.cpp: Added OKI ADPCM decoding. [Ryan Holtz]
- 1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
- machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
- machine/i2cmem.cpp: Added 24C04 device. [Ryan Holtz]
- Split spg2xx_jakks.cpp into separate files for plain, game- key and touch variants. [Ryan Holtz]
- spg2xx_jakks.cpp Hooked up jak_batm I2C EEPROM - enables saving. [Ryan Holtz]
- atarittl.cpp: Fixed various errors in stuntcyc netlist. [Ryan Holtz]
- machine/315- 6154.cpp: Converted to real PCI host device, and updated NAOMI DIMM board accordingly. [Samuele Zannoli]
- superga2.cpp: Fixed player 2 inputs for kuzmich. [xotmatrix]
- atarigx2.cpp: Corrected program ROM labels for motofren. [Brian Troha]
- tsamurai.cpp: Corrected ROM labels for the Ring Fighter sets and added PCB locations to them. [Brian Troha]
- snk.cpp: Corrected ROM labels for fitegolfu. [Brian Troha]
- midzeus.cpp: Decapped PIC microcontroller for thegrid. [Caps0ff]
- sdk80.cpp: Replaced monitor program with corrected version (GitHub #6324). [Colin Douglas Howell, Robbbert]
- isbc8010.cpp: Corrected an OCR issue in monitor ROM that prevented M command from working. [Colin Douglas Howell, Robbbert]
- naomi.cpp: Dumped Sega Atomiswave BIOS. [CoolFox, MetalliC]
- model3.cpp: Re- dumped ecap ROMs. [coolmod, MetalliC]
- vsmile_cart.xml: Added some French releases to the list of undumped cartridges. [DisizDream]
- n64.xml: Added a lot more PCB documentation, and replaced bad dumps with re-dumps. [FakeShemp]
- esq5505.cpp: Added PCB layout for SQ-2. [Guru]
- stadhero.cpp: Added PCB layout. [Guru]
- psikyo.cpp: Measured some frequencies for s1945, including horizontal and vertical video sync. [Guru]
- konendev.cpp: Mapped additional inputs, expanded documentation, and cleaned up code. [Heihachi_73]
- bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]
- gameboy.xml, nes.xml, snes.xml: Corrected some metadata and added some parent/clone relationships. [quasiscroto]
- fmtowns_cd.xml: Re- tested software, and updated metadata and notes. [r09]
- fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [, r09]
*3x3eyes, 4dboxing, branmark, chasehq, fsc4, fsc5, libido7, lifendth, loom, marble, mcosmo, msdet2, mspectre, nadia, nova, raiden, rance4, srmp23, srmp4, ssf2, tnzs, vaindrem, vaindrm2, yojusenk, yumimimx.
- ssv.cpp: Identified ROM boards for Monster Slider, Super Real Mahjong P7 and Gourmet Battle Quiz Ryorioh CooKing. [twistedsymphony]
Télécharger MAME v0.219 (64-bit)
Site Officiel de MAME
 MESS et MESSUI v0.219 
Jeudi 27/02/20 à 13:57 par Firebrand
Après avoir sauté la v0.218, MESS et MESSUI sont de retour sans changements internes spécifiques.
Télécharger MESS v0.219 (64-bit)
Télécharger MESSUI v0.219 (64-bit)
Site Officiel de MESS
 MAMEUI64 v0.219 
Jeudi 27/02/20 à 13:54 par Firebrand
La version 64-bit de MAMEUI est aussi publiée en avance.
Télécharger MAMEUI64 v0.219
Site Officiel de MAMEUI64
 ARCADE v0.219 (64-bit) 
Jeudi 27/02/20 à 13:53 par Firebrand
MAME v0.219 n'est pas encore sorti même Robbert publie ses builds en avance comme à son habitude. Aucun changement spécifique à signaler pour cette version de ARCADE.
Télécharger ARCADE v0.219 (64-bit)
Site Officiel de ARCADE
 byuu v1.1 
Mercredi 26/02/20 à 14:27 par Firebrand
Cet émulateur multi-systèmes a eu 3 mises à jour consécutives dans une même journée passant d'une version beta à une version stable. Voici les notes de publication:
Update: I posted v1.1 to address some rendering issues affecting key Super Nintendo games. Apologies, it will be a touch rocky at the start while I iron out all the kinks in the new renderers. Things should stabilize in the coming months as they did with the bsnes relaunch. Thank you!

I'm excited to release the first official version of my magnum opus software project, byuu version 1.0!

byuu is a multi-system emulator that aims to combine the accuracy of higan with the simplicity and performance of bsnes. Essentially, what bsnes did for higan's SNES emulation, I want byuu to do for all 25 of higan's emulated systems.

byuu currently emulates the Nintendo, Super Nintendo, SG-1000, Master System + Game Gear, Sega Genesis, TurboGrafx-16 + SuperGrafx, MSX + MSX2, Game Boy + Color, Game Boy Advance, WonderSwan + Color, Pocket Challenge V2, and Neo Geo Pocket + Color.

I poured my soul into this, and even for a first release, there has been substantial development. As compared to higan v107, byuu v1 features a brand-new, easy-to-use user interface in the general style of bsnes, that loads traditional game ROM images directly, supports native file dialogs, more than doubles the performance of Super Nintendo and Sega Genesis emulation, quadruples the performance of TurboGrafx-16 emulation, and provides a 20% boost to Game Boy Advance emulation. A Ryzen 5 2600 CPU should be able to run any supported system at 150fps or more. As with my other emulators, features like adaptive sync and dynamic rate control come standard.

Future plans for byuu v2+ are ambitious: I hope to add support for rewind, run-ahead, a save state manager, a cheat code editor, frame advance, screenshot capture, and much more. Possibly even a hybrid desktop + couch-mode user interface! I also want to expose my Famicom Disk System, Sega CD, and future PC Engine CD emulation to byuu. Furthermore, I hope to expand byuu beyond my own collection of emulators: specifically, I would like to offer Nintendo DS, Nintendo N64, Sony PlayStation, and Sega Saturn emulation in future releases by relying on other leading emulation projects; although I may need help in achieving those goals.

And now a heartfelt plea: I'm putting everything I have into this project, and my future in the emulation scene depends upon this project's success. Essentially, I'm getting older, and I have too many emulation cores to maintain as just one person. bsnes brought a revival to higan's SNES emulation, and I am hoping that byuu can do the same for higan's other cores.

I am looking for other developers to join on as equal contributors to this project. If this proves highly successful, I'll stick around to guide the project forward. But if not, then I will be looking for a new lead to take over the project. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven't decided on an exact date of when yet. Effectively, I've gone about as far as I could as a sole developer.

Essentially, I am hoping for this project to be what I'm remembered by after I'm gone one day, and so I want it to be as much of a success as possible. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. These emulators are so much more than just me. I hope to accelerate that trend, so that one day I can pass on the torch.

I hate to ask this, but anything you all can do to help promote this project would be greatly appreciated! Getting the word out about it, creating user guides and video tutorials, writing an article about it, posting about it on a forum, adding it to an existing emulation website, ... anything would help. I am hoping that in naming the project eponymously, that I can short-step some of the time-consuming struggle of establishing a new emulator project, but word of mouth is still vital for people to know that this project exists.

Thank you all so much! I hope you'll enjoy this new software as much as I've enjoyed making it.

The v1 development phase is basically completed. I'm posting a final beta to catch any last-minute critical issues. Please give it a small test run and report any serious issues that would harm the reputation if they shipped in a v1 release. Thank you!
No need to post news about this elsewhere, if all goes well, v1 will be released very soon.
The big news in this WIP is that I've spent time greatly increasing performance of the most demanding cores in byuu:
- Super Nintendo: 100fps -> 200fps
- Sega Genesis: 85fps -> 210fps
- PC Engine: 68fps -> 240fps
- Game Boy Advance: 123fps -> 154fps
Every system should run at 150+ fps on a $100 desktop CPU now, although of course your mileage may vary.
There are other niceties such as a native file open dialog, auto-saving of memory, support for save games in the Neo Geo Pocket core, a fix for PAL region detection in the Super Nintendo core, and more.
Télécharger byuu v1.1
Site Officiel de byuu
 GameEx et GameEx Arcade Edition v16.26 
Lundi 17/02/20 à 15:15 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiés, mais aucune information sur les modifications n'a été donnée (comme d'habitude...).
Télécharger GameEx v16.26
Télécharger GameEx Arcade Edition v16.26
Site Officiel de GameEx
 byuu v0.10 (beta) 
Lundi 17/02/20 à 15:12 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- update driver settings when changing audio and input drivers
- correct sound output when not outputting at 48KHz
- correct sound output when changing frequency after game is loaded
- show program icon when game is not loaded
- move from native status bar to higan/bsnes-style status bar
- fix a bug with WonderSwan internal EEPROM data
- fix hotkey polling in fullscreen mode
- added joypad support
- fixed initial bindings for gamepad axes and hats
- allow multi-selection clear on input mappings
- added path searching to higan::Node::find()
- added higan::Node::scan() to locate relative tree nodes
- exposed settings for color bleed/emulation, interframe blending, overscan
- default to Path::desktop() instead of Path::user() for loading games

Known issues with v0.10:
- region detection is not working (PAL games are running at NTSC speeds)
Télécharger byuu v0.10 (beta)
Site Officiel de byuu
 mGBA v0.8.1 
Lundi 17/02/20 à 15:08 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Serialize: Fix timing bug loading channel 4 timing
- GBA: Fix multiboot entry point while skipping BIOS
- GBA BIOS: Fix undefined instruction HLE behavior
- GBA DMA: Fix invalid audio DMA parameters
- GBA Memory: Misaligned SRAM writes are ignored
- GBA Serialize: Fix serializing DMA transfer register
- GBA Serialize: Fix audio DMA timing deserialization
- GBA Video: Fix OAM not invalidating after reset (fixes #1630)
- GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
- GBA Video: Fix OpenGL sprite flag priority

Other fixes:
- Core: Fix race condition initializing thread proxy
- Core: Fix integer overflow in ELF loading
- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
- FFmpeg: Disallow recording video with no audio nor video
- GBA: Automatically skip BIOS for multiboot ROMs
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Fix color selection in asset view (fixes #1648)
- Qt: Fix missing OSD messages
- Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes #1650)
- Qt: Fix extraneous dialog (fixes #1654)
- Qt: Fix window title not updating after shutting down game
- Qt: Fix GIF view not allowing manual filename entry
- Qt: Fix non-GB build (fixes #1664)
- Qt: Fix pausing Qt Multimedia audio (fixes #1643)
- Qt: Fix invalid names for modifier keys (fixes #525)
- SDL: Refresh stale pointers after adding a joystick (fixes #1622)
- Util: Fix crash reading invalid ELFs
- VFS: Fix handle leak when double-mapping (fixes #1659)

- FFmpeg: Add more presets
- Qt: Fix non-SDL build (fixes #1656)
- SDL: Use DirectSound audio driver by default on Windows
- Switch: Make OpenGL scale adjustable while running
Télécharger mGBA v0.8.1 (32-bit) (Windows)
Télécharger mGBA v0.8.1 (64-bit) (Windows)
Télécharger mGBA v0.8.1 (MacOS)
Télécharger mGBA v0.8.1 (Linux)
Télécharger mGBA v0.8.1 (Nintendo Wii)
Télécharger mGBA v0.8.1 (Nintendo 3DS)
Télécharger mGBA v0.8.1 (Nintendo Switch)
Télécharger mGBA v0.8.1 (PS Vita)
Site Officiel de mGBA
 Denise v1.0.7 FR et anniversaire de Tradu-France 
Vendredi 14/02/20 à 15:13 par Firebrand
Tradu-France qui publie des versions traduites en français de nombreux émulateurs fête aujourd'hui ses 18 ans. Nous remercions Benjamin Siskoo et son équipe pour la qualité de son travail depuis tant d'années.
A l'occasion de cette journée, Tradu-France publie la traduction de la dernière version de Denise, un émulateur Commodore 64 focalisé sur la précision de l'émulation qui vient de rejoindre nos colonnes.
Télécharger Denise v1.0.7 FR (32-bit)
Télécharger Denise v1.0.7 FR (64-bit)
 AppleWin v1.29.10.0 
Vendredi 14/02/20 à 15:09 par Firebrand
Cet émulateur Apple // au développement très actif a été mis à jour. Voici la liste des améliorations:
- [PR #756] Write support for WOZ1/WOZ2 images.
*Fixes titles that need write support (see: #686, #704, #705).
*Allow creation of a blank (WOZ2) image (see AppleWin.chm: 'Creating Disk Images').
*multi-file zip support extended to scan for the first valid image. useful for most woz-a-day multi-file zips which have at least 2 entries and previously needed unzipping.
- NB. files in multi-file zips are still write-protected (same for all image types, not just woz).
Télécharger AppleWin v1.29.10.0
Site Officiel de AppleWin
 MedGui Reborn Stable v1.110.1 
Mercredi 12/02/20 à 15:21 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- The Medclient service now send input configuration to prevent config mismatch
- Added another ddns for medclient and mednafen server
- Fixed any bad translated string
- Fixed a small bug with refresh of rom grid in text menu mode
Télécharger MedGui Reborn Stable v1.110.1
Site Officiel de MedGui Reborn Stable
 byuu v0.8 (beta) 
Mercredi 12/02/20 à 15:18 par Firebrand
byuu est un nouvel émulateur multi-système de Near (anciennement byuu) qui se veut être un compromis entre l'exigence de précision de higan et la facilité d'utilisation de bsnes. La vision de higan est d'être absolument exhaustif dans la précision d'émulation en prenant en compte les cas les plus rares, byuu est moins intransigeant et couvre 99% des besoins de précision au prix de la perte de quelques fonctionnalités.
I'm releasing the first official beta for the new byuu emulator today.

This is a new multi-system emulator, which shares emulation cores with higan.

Like higan, byuu is focused on accuracy foremost. Unlike higan, byuu aims to be much more user friendly. Think of byuu as easy mode, and higan as advanced mode, but they are fundamentally the same emulator under the hood. One is not a superset of the other; they are sibling projects.

The goal of byuu is to carry forward the breakout success of bsnes for all of higan's emulation cores, and not just for the SNES alone. bsnes, by being much easier to use, led to a resurgence in support that resulted in several new features, speed optimizations, bug reports, and emulator accuracy improvements. I hope to rekindle the same interest in all 25 of my supported emulation cores with this new emulator.

And frankly, higan's future depends on this project being a success. I am aiming to retire around the end of this year (though it's not set in stone), and I am looking for a new lead developer willing to take over,, and its emulation projects. I would still contribute to the projects on GitHub for as long as I were able to.

I am changing my personal name to Near, and calling my new emulator byuu, for many reasons. You can read the complete rationale here: But essentially, these emulators are not only mine: they are the work of dozens of volunteers spanning 15+ years of development. It is perhaps too late, but I wish to separate my personal identity from these projects. I want these emulators to become group projects with multiple developers, and I want them to outlast me if at all possible. With 15+ years and 230,000+ backlinks to, I could not see a way to move these emulators to a new domain. And based on it taking 2+ years for higan to become even partially known to the general public, I did not see a viable method of establishing this new emulator in less than a year without using an established name, and the only such name I have at my disposal is byuu. Ideally, I would have kept my emulators on a separate website from day one, but I cannot change the past to correct for this mistake. I mulled over this decision for the past few weeks, and this is the best choice I could come up with. I hope you'll understand. I will also understand if folks continue to call me personally by byuu. I understand it's not easy to change names after 22+ years, and that this will invariably cause some level of confusion. But it can't be helped.

The byuu_san Twitter account, as well as most social media accounts using the name byuu, will be used only for official software development news and updates going forward. Some accounts will be harder than others to migrate, and will take more time and planning.

I have spun off my personal Twitter account to near_nyan, and my personal website to for the time being, until I can find a better domain for it. Over the coming months, I will be migrating personal content from and elsewhere over to my personal website.

I make no secret of the mistakes I've made in the past as byuu (nor will the internet ever let us forget them), and that I'll likely continue to make more mistakes as Near. But for the past two years, I have been doing my best to change and improve myself. I am who I am however, and though I am to be more friendly and cooperative, I won't hide my identity nor unwavering support for my friends. But game preservation transcends politics and ideologies, and I've now separated my work from my personality, so at this point, it is up to you if you want to follow me as Near or not. It's no longer directly tied to byuu.

In any case, byuu is still brand-new, and it is missing several major features including gamepad support, multi-player support, cheat codes, and more. These features will be added in due-time. Sans enhancements like HD mode 7, I am for feature-parity with bsnes, including run-ahead support and much more. The speed is rather limited as well, but I hope to implement scanline renderers and roughly double the performance of each emulator core in the coming year. I am releasing this now for feedback and to try to gauge interest in this new idea of mine.

I hope it will be a success! Thank you everyone!

Planned roadmap:

v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
Télécharger byuu v0.8 (beta)
Site Officiel de byuu
 NPlayers.ini v0.218 
Lundi 10/02/20 à 15:56 par Firebrand
Ce fichier permettant de classer les jeux MAME par nombres de joueurs contient désormais les jeux de MAME v0.218. Un petit mot pour les utilisateur d'Emu Loader:
- Reminder: users of EmuLoader v8.3 or newer must place nplayers.ini in "\arcade\filters\" subdirectory.
Télécharger NPlayers.ini v0.218
Site Officiel de NPlayers.ini
 SDLMAME4Ubuntu v0.218 
Lundi 10/02/20 à 15:52 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mis à jour avec les sources de MAME v0.218.
Télécharger SDLMAME4Ubuntu v0.218 (32-bit)
Télécharger SDLMAME4Ubuntu v0.218 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 Messinfo.dat v0.218 (11.39) 
Dimanche 09/02/20 à 13:53 par Firebrand
Ce fichier informatif pour MAME est généralement le dernier mis à jour par AntoPISA pour la version en cours.
- 11.39 08/02/2020: Aligned files to 0.218 version.
Télécharger Messinfo.dat v0.218 (11.39)
Site Officiel de Messinfo.dat
 SDLMAME v0.218 
Samedi 08/02/20 à 14:15 par Firebrand
Cette version de MAME pour MacOS a été mis à jour avec les sources de MAME v0.218.
Télécharger SDLMAME v0.218
Site Officiel de SDLMAME
 Fichiers additionnels pour MAME v0.218 (2ème partie) 
Vendredi 07/02/20 à 13:58 par Firebrand
Voici une nouvelle fournée de fichiers additionnels pour MAME:
Languages.ini v0.218 (1.09):
- 2020/01/31 1.09: Added 0.218 sets.
- 2020/01/27 1.08: Corrected the languages of topbladv, powyakex, semibase, killbldp and doncdoon, thanks to an another anonymous user.
- 2020/01/09 1.07: Corrected the languages of bestri, bishi, dendego, dendego2, dendego23k, dendegox, driftout and rpatrol thanks to an anonymous user.

Series.ini v0.218:
- Items RENAMED (4): (sbagman) to (sbagman2), (denjinmk) to (denjinmka), (lsrquiz2) to (lsrquiz2i) and (popnstage) to (popnstex).
- Series ADDED (1): Odeon Twister.
- Series UPDATED (8): Bagman, Dance Dance Revolution, Denjin Makai, Laser Quiz, Mario Bros, New Cherry '96, Pop'n Stage and Quizard.
Télécharger Languages.ini v0.218 (1.09)
Télécharger Series.ini v0.218
 Ootake v2.95 
Vendredi 07/02/20 à 13:54 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- "Windows Pad Order" has been added to the pad setting screen. When connecting two or more Windows Gamepads, you can set which pad is assigned with the highest priority. Use this when the second and subsequent pads are connected, and the priority of the pad that was originally changed is lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the aspect ratio is displayed more accurately, but black belts are displayed on the left and right in the 256 dot horizontal mode. When this menu is selected, the black belt display part can be eliminated and the left and right full window display (similar to Ootake before v2.91) can be made. However, 6 dots at the bottom of the screen are hidden to maintain the aspect ratio. Originally, "6 dots at the bottom of the PC Engine screen" is rarely used for important displays, and most games can be displayed without any problems. I think that many old CRT televisions for home use had a display in this range. Use it when you want to play in that atmosphere or when you want to capture with the left and right filled when capturing the screen. You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In "Overscan TV Mode", you can adjust the vertical display start position. It can also be adjusted by pressing the [Ctrl]+[F11] keys multiple times.
- The shortcut key of the overscan area display was changed from [F11] key to [F12] key. [Ctrl]+[F12] key can also be used to display the overscan area of top only.
*[F11] key switches overscan TV mode.
*If you want to switch to full screen, press [Alt]+[Enter] key. Also, when displaying the overscan area, only the top and bottom areas are displayed by default.
- When pressing [F12] key while pressing [Ctrl] key, only the top part is displayed in the overscan area.
- "Start Overscan TV Mode" has been added to "Setting->Screen" menu. Use this mode when you want to switch to overscan TV mode (the viewing range is as narrow as an old home TV) from startup.
- Cleaned up the "Capture" menu. Also, screenshot size and drawing method are displayed in the menu.
- "Overscan display state" is not restored during normal state loading. It restores only when loading resume(Turn on the "File->Set Resume" menu).
- When switching overscan area display ([F11] key) in window mode, if the window is below the center of the desktop screen, the window position after switching is adjusted to the bottom side.
- In the audio graph display ([9],[0] keys), in some games, the yellow graph remained even when the DDA sampling sound was muted. This problem has been corrected.
- Fixed the problem that the pad was not reflected when changing the gamepad while Ootake was running when setting the gamepad.
- "1366x768" was added to the FullScreen resolution setting menu field.
- "FullScreen 640x480 60Hz" in the "Screen" menu (for switching to full screen mode with any PC environment) has been changed to "FullScreen 800x600 60Hz". Also, at the time of execution, the drawing method is returned to the default(Direct3D).
- When switching to full screen ([Alt]+[Enter] key), the screen is switched stably even in a PC environment where the available memory is low.
- Fixed a bug (from v2.92) that it display was shifted in a game that can play with 4-split display.
- The speed and timing have been made closer to those of the real machine. In "Chibi Maruko Chan", solved the problem that the display of the raster interrupt part was distorted when clearing the stage.
- Fixed a bug that recording of the play record function ("Capture->Play Record" menu) was not performed correctly at some games.
- Other minor details have been fixed and improved.
Télécharger Ootake v2.95
Site Officiel de Ootake
 Fichiers additionnels pour MAME v0.218 
Jeudi 06/02/20 à 14:14 par Firebrand
Une nouvelle vague de fichiers additionnels pour MAME v0.218 a fait son apparition:
Unofficial Catlist/Catver v0.218:
- 2020/02/05: Aligned files to MAME 0.218.
Télécharger Category.ini v0.218
Télécharger Unofficial Catlist/Catver v0.218
Télécharger Version.ini v0.218
Site Officiel de Category.ini
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