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 WinUAE v4.1.0 Beta 11 
Dimanche 25/11/18 à 13:31 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Debugger assembler didn't assemble Scc and TRAPcc. CLR didn't show memory contents if EA was not register.
- Debugger disassembler does not create useless output anymore when disassembling 68020+ addressing modes. If CPU is <68020 but full extension bit is set: disassemble as 68000 but append "(68020+)" to output.
- SPTI mode CD read buffer overflow fix. (Probably only when playing CD audio)
- 68030 MMU + more compatible bus error handling was very broken. (MMU updates in previous betas broke it)
- 68030 MMU bus error exception/unaligned access emulation partial rewrite. Odd long access uses byte+word+byte access sequence (not 4xbyte). MOVEM and normal data accesses use same data buffer variable now, confusing special cases removed. Unaligned accesses that cross MMU page boundary retries are now compatible with new retry logic (b8).
- 68030 MMU + prefetch mode fix when prefetch crossed MMU pages and neither page was mapped as valid. (Amix illegal instruction error in early boot)
- 68030 MMU + prefetch + data cache mode fixed. (also broke in b8)
Télécharger WinUAE v4.1.0 Beta 11 (32-bit)
Télécharger WinUAE v4.1.0 Beta 11 (64-bit)
Site Officiel de WinUAE
 
 Hoxs64 v1.0.11.0 FR 
Mercredi 21/11/18 à 13:41 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.0.11.0 (32-bit) FR
Télécharger Hoxs64 v1.0.11.0 (64-bit) FR
Tradu-France
 
 Hoxs64 v1.0.11.0 
Lundi 19/11/18 à 13:10 par Firebrand
Cet émulateur Commodore 64 pour Windows a été mis à jour. Les améliorations sont les suivantes:
1) SID envelope timing fixes. SID sustain register cycle accurate response to changes. Update to
the SID noise write back behaviour.
Télécharger Hoxs64 v1.0.11.0 (32-bit)
Télécharger Hoxs64 v1.0.11.0 (64-bit)
Site Officiel de Hoxs64
 
 WinUAE v4.1.0 Beta 10 FR 
Dimanche 18/11/18 à 13:22 par Firebrand
La traduction en français du dernier WinUAE est disponible grâce à Tradu-France.
Télécharger WinUAE v4.1.0 Beta 10 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 10 FR (64-bit)
Tradu-France
 
 WinUAE v4.1.0 Beta 10 
Dimanche 18/11/18 à 13:20 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des nouveautés:
- Fixed invisible sprites after statefile load (at least when not in AGA mode). (b8).
- Reading CIA interrupt register exactly when CIA interrupt is going to activate may have caused stuck PORTS interrupt until CIAxICR was read again, which would also return unexpectedly no interrupts active in this situation.
- 68020+ more compatible state files didn't restore CPU mid-instruction properly, caused restore Amiga side crash if state was created during mid-instruction that has side-effects (like -(an) or (an)+ addressing mode) (introduced in 4.0 betas)
- 64-bit version didn't support rar unpacking without archiveaccess.dll, probably because 64-bit unrar.dll didn't exist when it was implemented.
- Window corners are now drag'n'drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).
- 68030 MMU MOVEM , access fault retry was unreliable in some situations.
Télécharger WinUAE v4.1.0 Beta 10 (32-bit)
Télécharger WinUAE v4.1.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.27.12.0 
Dimanche 18/11/18 à 13:17 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #574] Add support for PAL/European or custom 8K video ROMs:
*Added new command line switch: -videorom
.Replaces the video ROM for the Enhanced //e.
.Support video ROM sizes of 4K, 8K and 16K (top 8K only).
.NB. The rocker switch is set to the European video ROM position.
*F10 (for //e or Enhanced //e models) emulates the PAL //e's rocker switch (under the keyboard).
.Use to toggle between European or US video ROM.
- [Change #583] Added new switch: '-no-hook-alt':
*Used to prevent left/right ALT from emulating Open/Solid Apple keys.
*For European keyboards where AltGr is needed to type keys like '[',']'.
Télécharger AppleWin v1.27.12.0
Site Officiel de AppleWin
 
 Highscore.dat (unofficial) 14/11/2018 
Jeudi 15/11/18 à 12:39 par Firebrand
Ce fichier vous permettant de garder vos meilleurs scores pour les jeux supportés a été mis à jour à l'occasion de la sortie de MAME v0.203.
Télécharger Highscore.dat (unofficial) 14/11/2018
Site Officiel de Highscore.dat (unofficial)
 
 GameEx Evolution v1.02 
Mardi 13/11/18 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Encore en version beta, seuls quelques bugs ont été corrigés pour l'instant:
- Fixes some minor issues reported on the forums.
Télécharger GameEx Evolution v1.02
Site Officiel de GameEx Evolution
 
 Mame Classic v9.2.0 
Dimanche 11/11/18 à 13:36 par Firebrand
Ce frontend pour MAME n'a pas beaucoup été mis à jour cette année. Mais voici les nouveautés de la dernière version:
- Added : Controls for BGFX LUT and BGFX AVI Name in the BGFX Post-Processing section
- Added : Controls for new Chroma options in the Direct3D Post-Processing section
- Added : Controls for new LUT and LUT Texture in the Bloom Post-Processing section
- Fixed : MESS Machine list font size would not change after selecting a different size
Télécharger Mame Classic v9.2.0
Site Officiel de Mame Classic
 
 Snes9x v1.57 FR 
Dimanche 11/11/18 à 13:32 par Firebrand
La dernière version de Snes9x est également disponible en français grâce à Tradu-France.
Télécharger Snes9x v1.57 (32-bit) FR
Télécharger Snes9x v1.57 (64-bit) FR
Tradu-France
 
 Snes9x v1.57 
Dimanche 11/11/18 à 13:28 par Firebrand
Ce vétéran de l'émulation Super Nintendo continue de progresser. Les améliorations sont les suivantes:
Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations.
Support for xml HLSL shaders in the Windows port and xml GLSL shaders in the GTK+ port has been removed. We recommend downloading and using shaders from the libretro repository at https://github.com/libretro/glsl-shaders instead.
For those packaging the GTK+ port, note that building with GTK+ 3 is now highly recommended over GTK+ 2 and should have no regressions. Also note that Wayland compatibility is implemented, which, if enabled, also requires GTK+ to have been compiled with Wayland support. The configuration file format for this port has changed to a simple .ini-style that can be edited by hand and is saved as snes9x.conf, keeping with the other ports' convention, in the user's config directory. This will cause any changes to settings made with previous versions to be reset to default. Frame-skipping options have also been simplified to remove never-used "fixed" rate settings and to simplify interaction with dynamic rate control and sound sync.

Changes:

Snes9x 1.57:
- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord, BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw support by default. (OV2)
- Add a link to DirectX installer in error message displayed
when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso)
- Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso)
- Add support for relative-style save slots. (ichigo-0, BearOso)
- Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso)
- Try more device nodes when initializing OSS. (BearOso)
Télécharger Snes9x v1.57 (32-bit) (Windows)
Télécharger Snes9x v1.57 (64-bit) (Windows)
Télécharger Snes9x v1.57 (MacOS)
Site Officiel de Snes9x
 
 VirtualC64 v3.1.1 
Jeudi 08/11/18 à 13:17 par Firebrand
Cet émulateur Commodore 64 pour MacOS continue ses mises à jour régulières. Voici les nouveautés du jour:
- Screenshots can be taken again (was broken in 3.1).
- Scanline emulation has been slightly improved.
Télécharger VirtualC64 v3.1.1
Site Officiel de VirtualC64
 
 Emu Loader v8.6.7 (version complète) 
Mercredi 07/11/18 à 13:10 par Firebrand
Ce fronted multi-système a été mis à jour. Les améliorations sont les suivantes:
Maintenance update. Nothing much has been going on with EL latety.
Support for MAME .202 and .203, a couple cosmetic fixes in MAME Settings screen.
Support for Supermodel SVN 741 new Enable Quad Rendering setting and minor UI tweaks in Supermodel Settings screen.
It was brought to my attention that Emu Loader doesn't play arcade preview videos in a \videosnaps\ sub-folder. That's now supported.
One bad bug was finally reported in the frontend's audit system. It's been there for like a year, and nobody noticed it not even me. If a game set has a bios ROM with a different name then the ROM from the bios set, it wasn't correctly audited and set as missing. Many games were tagged as Missing ROMs.
NOTE: you must create MAME games list again to fix this bug in the audit system!

Fixed
- Renamed "Namco Super System 22" to proper "Namco System Super 22"
- Fixes to MAME Settings screen
*"Select" button for "Path to BGFX Files" was doing nothing
*"Select" button for "BGFX Shadow Mask Texture" filename was assigned to a different TEdit control
- Audit fix: bios ROMs in game sets were not tagged as bios ROMs in case the ROM name in game set is different than ROM name in bios set, causing them to appear as missing ROMs

Changed
- Updated madExcept library to v4.0.20
*for some weird reason, error dialogs show Windows 8 as the OS instead of Windows 10

Added
- Support for Supermodel SVN 741
*added new "Enable Quad Rendering" setting
*initial code for "NET" support; since this is preliminary emulator feature, not much can be done
- Support for MAME .202
*"Namco System 21" has been split into mulitple drivers, arcade filtering was not working anymore
- Support for MAME .203
*added "BGFX LUT Texture Name" setting
*added "HLSL Bloom LUT" settings
- Video previews for arcade games can be in an extra "\videosnaps\" sub-folder
*for arcade games only, MAME software lists and EmuCon systems are not supported
*you can select "d:\myvideos-mame-folder\" as your main vids folder; EL will automatically search videos in "d:\myvideos-mame-folder\videosnaps\")
*no support for multiple paths
Télécharger Emu Loader v8.6.7 (version complète)
Site Officiel de Emu Loader
 
 Hoxs64 v1.0.10.0 FR 
Mardi 06/11/18 à 12:46 par Firebrand
La dernière version de cet émulateur Commodore 64 pour Windows a été traduite en français par l'équipe de Tradu-France.
Télécharger Hoxs64 v1.0.10.0 (32-bit) FR
Télécharger Hoxs64 v1.0.10.0 (64-bit) FR
Tradu-France
 
 WinUAE v4.1.0 Beta 9 FR 
Lundi 05/11/18 à 12:28 par Firebrand
On ne traine pas chez Tradu-France: la dernière beta de WinUAE est déjà disponible en français!
Télécharger WinUAE v4.1.0 Beta 9 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 9 FR (64-bit)
Tradu-France
 
 WinUAE v4.1.0 Beta 9 
Lundi 05/11/18 à 12:26 par Firebrand
Les micro-ordinateurs sont décidément à l'honneur aujourd'hui avec cette nouvelle beta de WinUAE, dont le développement semble plus lent que d'habitude. Les améliorations sont les suivantes:
- UNPK and PACK instructions (very rarely used) had code like "v = read_from_address(x) + read_from_address(y)" which has undefined function call execution order in C.
- 68030 MMU MOVEM to memory access fault retry special case fixed (b8). Amix boots normally again.
- 68030 MMU unaligned data access retries always used aligned access. (b8)
- AGA 32/64-pixel FMODE BPLxDAT writes are also now emulated accurately. Behavior is same as sprites, FMODE=3: first 16 pixels are last bus data, remaining 48 pixels are duplicate of written data. FMODE=2: first 16 pixels bus data, last 16 pixels written data. FMODE=1: written data duplicated. (Last bus data is first word of copper MOVE to BPLxDAT if copper was used to write to BPLxDAT). Writing to BPLxDAT when FMODE=3 and then lowering FMODE disables last 32 pixels (like sprites do) but this is not yet emulated.
- Yet another undocumented AGA bitplane special case. When FMODE=1/2 and modulo is added, bit 1 carry is ignored, for example 0x102 + 0x12 = 0x110. FMODE=3: same except bit 2 carry is ignored. This can only happen if bitplane pointer and/or modulo is "unaligned", not integer divisible by fetch size. Quite useless feature because unaligned bitplane pointers will always result in corrupted display. But at least (corrupted) display is now 100% accurate.
- Debugger memwatch points detected also debugger read or write accesses.
- Multi Evolution v2.2 ROM added. Does not seem to be RDB compatible, probably only v3.0+ are RDB compatible.

68030 MMU is still reported as having problems in some Next OS versions (Previous emulator) but I can't duplicate any problems with my usual test images (not even Amix). Please test any existing Linux/NetBSD etc.. in 68030 mode and report any differences between this beta and last official version.
Télécharger WinUAE v4.1.0 Beta 9 (32-bit)
Télécharger WinUAE v4.1.0 Beta 9 (64-bit)
Site Officiel de WinUAE
 
 AppleWin v1.27.10.0 
Lundi 05/11/18 à 12:23 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée; Voici les changements apportés:
- [Change #590] Apple II original: default to 48K (so no LC installed in slot-0).
*Added new command line switch: -s0 ('lc' is an alias for 'languagecard')
*When LC is in slot-0, it now use the Apple II+'s F8 (auto-start) ROM
- [Change #408] Support Saturn 64K and 128K cards in slot-0.
- Added new command line switch: -s0 ('saturn' is an alias for 'saturn128')
- [Bug #591] Save-state wasn't preserving the 'key-waiting' flag.
- [Bug #587] Debugger: disassembly for branch targets < $1000 were missing the leading '0'.
Télécharger AppleWin v1.27.10.0
Site Officiel de AppleWin
 
 Hoxs64 v1.0.10.0 
Lundi 05/11/18 à 12:21 par Firebrand
Cet émulateur Commodore 64 pour Windows a été mis à jour. Les améliorations sont les suivantes:
1) SID envelope timing fixes to accommodate VICE test programs in testprogs\SID\env_test\ . Also improved is the timing of gate attack during release and gate release during attack as measured by own test programs.
Télécharger Hoxs64 v1.0.10.0 (32-bit)
Télécharger Hoxs64 v1.0.10.0 (64-bit)
Site Officiel de Hoxs64
 
 Messinfo.dat v0.203 (11.16) 
Dimanche 04/11/18 à 13:49 par Firebrand
Les données des nouvelles machines non arcade de MAME v0.203 ont été ajoutées à ce fichier informatif qui termine traditionnellement la vague mensuelle de fichiers additionnels d'AntoPISA.
- 11.16 02/11/2018: Aligned files to 0.203 version.
Télécharger Messinfo.dat v0.203 (11.16)
Site Officiel de Messinfo.dat
 
 VirtualC64 v3.1 
Dimanche 04/11/18 à 13:46 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Voici les changements apportés:
- A modified version of the crt-pi shader (CRT for Raspberry Pi) is utilized for CRT monitor emulation. The shader parameters can be adjusted in the newly designed emulator preferences window in real-time.
- Added support for cartridges of type KCS and EasyFlash.
- Fixed VICE test fldscroll.prg which was broken since V3.0.
- Fixed a bug that caused the emulator to read wrong memory results from unmapped Ram in Ultimax mode.
Télécharger VirtualC64 v3.1
Site Officiel de VirtualC64
 
 SameBoy v0.11.2 
Dimanche 04/11/18 à 13:45 par Firebrand
Cet émulateur GameBoy/GameBoy Color avant tout pensé pour OSX mais possédant également une version Windows très fonctionnelle a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted

Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t
- Compensate for CPU prefetch in DIV’s initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games

Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didn’t save and load the RTC properly
Télécharger SameBoy v0.11.2 (MacOS)
Télécharger SameBoy v0.11.2 (Windows)
Site Officiel de SameBoy
 
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