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 VirtualC64 v3.3.2 
Dimanche 26/05/19 à 15:01 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Voici les améliorations apportées:
- Fixed a bug that prevented the sound engine to shut down when an emulator window got closed.
- Fixed an issue with the Home key on MacBook Pros with Touch Bars.
- SwiftLint has been integrated into the XCode build tool chain.
Télécharger VirtualC64 v3.3.2
Site Officiel de VirtualC64
 
 mGBA v0.7.2 
Dimanche 26/05/19 à 15:00 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Advance a été publiée. Pas de nouvelle fonction cette fois, l'auteur s'est concentré sur la correction de nombreux bugs:
A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:
- GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
- GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
- GB Video: Fix window y changing mid-window (fixes #1345)
- GB Video: Fix more window edge cases (fixes #1346)
- GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
- GBA DMA: Fix DMA0-2 lengths (fixes #1344)
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
- GBA Video: Fix scanline cache with scale factor change edge cases
- GBA Video: Fix sprite mosaic clamping (fixes #1008)
- GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:
- 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
- All: Fix several memory leaks
- GB Core: Fix toggling WIN and OBJ being swapped
- GBA: Fix skipping BIOS on irregularly sized ROMs
- CMake: Fix .deb imagemagick dependencies
- FFmpeg: Improve initialization reliability and cleanup
- FFmpeg: Fix audio conversion producing gaps
- LR35902: Fix disassembly of several CB-prefix instructions
- LR35902: Fix trailing whitespace in disassembly
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes #1325)
- Qt: Fix overrides getting discarded (fixes #1354)
- Qt: Fix saved scale not getting set on resize (fixes #1074)
- Qt: Fix crash in sprite viewer magnification (fixes #1362)
- Qt: Fix adjusting magnification in tile viewer when not fitting to window
- Qt: Fix bounded fast forward with Qt Multimedia
- Qt: Fix saving settings with native FPS target
- Wii: Fix aspect ratio (fixes #500)

Misc:
- Qt: Add missing HEVC NVENC option (fixes #1323)
- Qt: Improve camera initialization
- Vita: Improved frame drawing speed
Télécharger mGBA v0.7.2 (Windows)
Télécharger mGBA v0.7.2 (MacOS)
Télécharger mGBA v0.7.2 (Linux)
Télécharger mGBA v0.7.2 (Nintendo Wii)
Télécharger mGBA v0.7.2 (Nintendo 3DS)
Télécharger mGBA v0.7.2 (PS Vita)
Site Officiel de mGBA
 
 FS-UAE v2.9.9 dev (64-bit) 
Dimanche 26/05/19 à 14:53 par Firebrand
Cet émulateur Amiga a été mis à jour mais la version 32-bit pour Windows ne semble plus être en développement. Les améliorations sont les suivantes:
Changes in FS-UAE 2.9.9dev:
- Added 8BitDo controller configurations, updated dualshock 3 for Linux.
- Fixed mouse integration.
- Fixed support for multiple mice (was accidentally disabled).
- More deterministic creation of fs-uae.dat [bmwiedemann].
- HAM6 on AGA fix [sonnenscheinchen].
- Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.9dev:
- Support hd_requirements = xpkmaster.library.
- Use https:// for more fs-uae.net and openretro.org communication.
- Only preselect the favorite variant if the files are found.
- Added 8BitDo controller configurations, updated dualshock 3 for Linux.
- Index uncompressed content of .gz/.adz/.roz files.
- Ignore .lha files when lhafile extension is not present.
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.9.9 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.9 dev (64-bit) (MacOS)
Télécharger FS-UAE v2.9.9 dev (64-bit) (Linux)
Site Officiel de FS-UAE
 
 ColEm v4.7 
Jeudi 23/05/19 à 13:30 par Firebrand
Cet émulateur ColecVision a été mis à jour. Les améliorations sont les suivantes:
- fixes sprite collision computation for sprites shifted left with early-sync flag. As result, the scoring in the Carnival bear scene works properly now. I have also made save states compatible between 32bit and 64bit architectures and fixed a PulseAudio hangup on exit in Linux.
Télécharger ColEm v4.7 (Windows)
Télécharger ColEm v4.7 (Linux)
Site Officiel de ColEm
 
 WinUAE v4.2.1 FR 
Samedi 18/05/19 à 12:46 par Firebrand
La dernière version stable de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.2.1 FR (32-bit)
Télécharger WinUAE v4.2.1 FR (64-bit)
Tradu-France
 
 WinUAE v4.2.1 
Samedi 18/05/19 à 12:44 par Firebrand
La nouvelle version stable de cet émulateur Amiga est maintneant disponible. Voici les modifications depuis la précédente:
4.2.0 bugs fixed:
- Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
- Reset/restart didn’t reset overlay state.
- Graphics corruption in some AGA programs (for example Alien Breed 3D).

Old bugs fixed:
- PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
- A2386SX bridgeboard unreliable/hanging floppy access fixed.
- Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
- Fixed hang when attempting to play physical CD32 CD with video tracks.
- Fixed crash when mounting UAE controller HDF with more than 30 partitions.
Télécharger WinUAE v4.2.1 (32-bit)
Télécharger WinUAE v4.2.1 (64-bit)
Site Officiel de WinUAE
 
 Atari800 v4.1.0 
Samedi 18/05/19 à 12:40 par Firebrand
Cet émulateur de machines Atari 8-bit et 5200 a été mis à jour. Les améliorations sont les suivantes:
New Features:
- Atari800 now includes Altirra BIOS-es for all emulated systems: 400/800, XL/XE, and 5200; as well as Altirra BASIC. It is now possible to use the emulator without providing any ROM images.
- The Altirra OS-es and Altirra BASIC can now be selected by users in the "System settings", if they want to use them. Previously Altirra OS was used automatically only when no other OS ROMs were found.
- joyhat support for all four real joysticks, configurable in CLI/cfg/TUI

Notable changes:
- All documentation specific to building Atari800 on Windows has been moved from DOC/INSTALL to a new file, DOC/BUILD.windows. This document has also been expanded with a new chapter covering building Atari800 using MSYS2.
- Ability to use the built-in EmuOS firmware has been removed. Users wishing to run Atari800 without providing OS ROMs now have an option of using the built-in Altirra OS-es, which are compatible with much more Atari software than EmuOS.
- At the same time, it is still possible to compile a version of Atari800 without any OS ROMs built in, by means of the --disable-altirra_bios configure option.

Port specific improvements:
- Atari Falcon:
*More Videl/screen handling fixes
*Ability to run Atari800 in an AES-less environment
*Replaced C2P with MMU friendly and faster code
*Atari800 should run on all TOS clones with XBIOS Sound API
- Android:
*Fixed building of the Android target, broken in the previous release.
*Fixed labels on console keys (unreadable on hi-res displays)
*Fixed console keys press detection
Fixed "right-handed joystick" trigger press
- Raspberry Pi:
*updated build documentation
*find proper Broadcom GLes libraries
*fixed bug in GRAPHICS 9 (shifted colors)
- MS Windows:
*updated build documentation

General Fixes:
- updated build documentation
- it is possible to build atari800 out of source tree
- unconnected host joysticks initialized properly, fixes the MULE game
Télécharger Atari800 v4.1.0 (Windows)
Télécharger Atari800 v4.1.0 (MacOS)
Télécharger Atari800 v4.1.0 (Linux)
Site Officiel de Atari800
 
 WinUAE v4.2.1 Beta 5 FR (32-bit) 
Mercredi 15/05/19 à 13:20 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.2.1 Beta 5 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.2.1 Beta 5 
Mardi 14/05/19 à 13:20 par Firebrand
Une nouvelle beta a été publiée pour cet émulatur Amiga. Voici la liste des bugs corrigés:
- Adjusted previous SPTI CDROM update, if track type is unknown, use IOCTL_CDROM_RAW_READ and check and store track type. If track is normal CDROM track (MODE0) and only 2048 bytes are requested by caller, use normal read routine to read it. Using raw (2352 byte) read would skip part of error correction, possibly causing read errors if CD is not in good shape.
- x86 bridgeboard floppy disk write command didn't check no more data DMA condition, causing hang if floppy write command didn't end with EOT condition.
- x86 bridgeboard floppy disk read and write commands didn't handle non-set MT bit correctly, which broke A2386SX disk accesses.
- CD turbo mode affected also CD32 CD features that should have normal timing (like TOC entry timing), only normal read should be accelerated.
- Another 420b2 "Fixed AGA HAM graphics corruption.." fix. Previous fix revealed old bug if position of hblank border changed (for example automatic scaling)
- Adjusted 68020 cycle-exact mode timing, there was some extra cycles in branch instructions that can't be correct.
Télécharger WinUAE v4.2.1 Beta 5 (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 RetroArch v1.7.7 - reupload 
Samedi 11/05/19 à 15:16 par Firebrand
Un hotfix a été déployé sur RetroArch et toutes les versions ont donc été ré-uploadées:
- RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.05 
Samedi 11/05/19 à 14:45 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed the freeze of MedGuiR during a prescan rom folder or during a audio conversion
- Improved speedup on rom scan
- Added others rom link on "Rom finder"
- Added missing support to "PSX-EXE executable file" (.exe psx file)
- Fixed autodetection of Mednafen compatible bios
- Added support to PSXONPSP660.BIN pops bios
- Now scan of all compatible bioses accepted by mednafen will be performed by user with a separate button, in this way the user can set custom bioses without medgui interfer with setting
- Added selectable Mednafen path on advanced menu
- Fixed control GUI by joypad
- Added a basilar CPU test, useful to suggest best Mednafen module to use
- Added/Fixed tooltips on Advanced menu
- Fixed annoing problem with boxart pop that hide top secondary form
Télécharger MedGui Reborn Stable v1.05
Site Officiel de MedGui Reborn Stable
 
 RetroArch v1.7.7 
Mercredi 08/05/19 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en seule interface a été mis à jour. Voici les changements généraux, mais comme d'habitude avec RetroArch je vous invite à aller sur le site officiel pour les détails dans un article richement illustré:
– 3DS: Add unique IDs to prevent cores overwriting each other.
– 3DS: Fix screen tearing when running 50Hz content.
– ANDROID: We now target API level 26 (minimum is still API level 9).
– ANDROID: Add option to vibrate on touch (works in menu or overlay).
– ANDROID: Add device vibration option for cores that support rumble.
– ANDROID: Add gamepad vibration support for cores that support rumble.
– ANDROID: Allow stylus/pen to move mouse without pressing down.
– AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
– BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
– CHEEVOS: Fix crash when reading memory that is out of range.
– CHEEVOS: New Cheevos implementation enabled by default.
– CHEEVOS: Pop-up badges when an achievement is triggered.
– CRT: Dynamic super resolution support.
– DISCORD: Fix potential crash when username is empty and discord is disabled.
– DISCORD: Ask to join support for Linux.
– INPUT/ANDROID: Add “Input Block Timeout” option.
– COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
– COMMON: Make playlist sorting optional and consistent.
– COMMON: Fix sorting of playlists with blank labels.
– COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
– COMMON: Add some MMX-optimized pixel conversion routines.
– COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
– COMMON: Add option to track how long content has been running over time.
– COMMON: Fix buffer overflows in system information.
– COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
– COMMON: Show CPU model name in log.
– COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
– COMMON: Show GPU device name/version in log.
– COMMON: Add menu option to write log info to a file.
– COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
– GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
– GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
– GL: Draw OSD on top of overlay.
– GONG: Add savestate support.
– GONG: Add video refresh rate core options.
– GONG: Two player support via core option.
– GUI: Fix text alignment when using stb_unicode.
– GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
– GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
– INPUT: Add (scaled radial) analog deadzone and sensitivity options.
– LIBRETRO: Add Turkish language support.
– LIBRETRO: Allow non-accelerated video to rotate the display.
– LOCALIZATION: Update Chinese (Simplified) translation.
– LOCALIZATION: Update Chinese (Traditional) translation.
– LOCALIZATION: Update Dutch translation.
– LOCALIZATION: Update French translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– LOCALIZATION: Add new Turkish translation.
– MIDI: Fix startup crash in midi driver.
– MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
– MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
– MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
– MENU: Thumbnails work in history list.
– MENU: Menu widgets.
– MENU: Add memory statistics support to more context drivers.
– MENU: Enable ozone driver for UWP builds.
– MENU: Add optional “looping” menu text ticker with configurable speed.
– MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
– MENU: Add optional playlist sublabels (associated core + play time, where available).
– MENU: Dropdown list settings now apply immediately.
– MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
– MENU: Now able to run at higher refresh rates than 60Hz.
– MENU: Enable “Add to Favorites” without loading a core.
– MENU: Allow core name to be hidden on history/favorites playlists.
– MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
– MENU: Fix TTF files not showing in OSD/menu font selection screen.
– MENU: Fix audio/video filters not showing in file browser.
– MENU/MaterialUI: Add subsystem support.
– MENU/MaterialUI: Add currently selected entry in dropdown menus.
– MENU/OZONE: Add mouse support on entries (no sidebar yet).
– MENU/OZONE: Allow collapsing the sidebar.
– MENU/OZONE: Add thumbnail support.
– MENU/OZONE: Battery notifications.
– MENU/OZONE: Add wifi icon for network entries.
– MENU/QT/WIMP: Add git version and build date to Help->About window.
– MENU/QT/WIMP: Fix content loading via the file browser.
– MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
– MENU/RGUI: Improve playlist titles.
– MENU/RGUI: Add option to hide associated cores in playlists.
– MENU/RGUI: Add internal upscaling option.
– MENU/RGUI: Add subsystem support.
– MENU/RGUI: Add menu sublabel support.
– MENU/RGUI: Re-enable “Load Core” option when content is loaded.
– MENU/RGUI: Add optional “Collections” entry to main menu.
– MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
– MENU/RGUI: Add “full width” layout option.
– MENU/RGUI: Ensure menu color theme is applied immediately.
– MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
– MENU/RGUI: Add widescreen support.
– MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
– MENU/RGUI: Add inline playlist thumbnail support.
– MENU/RGUI: Add optional shadow effects.
– MENU/RGUI: Performance optimizations.
– MENU/RGUI: Add optional extended ASCII support.
– MENU/RGUI: Add optional delay when loading thumbnails.
– MENU/RGUI: Add on-screen keyboard.
– MENU/RGUI: Battery notifications.
– MENU/XMB: Prevent crashes when resizing to a tiny window.
– MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
– NETPLAY: Fix stall-out causing total disconnection with >2 players.
– NETPLAY: Different (more intuitive?) default netplay share policy.
– NETPLAY: Add hotkey option to toggle hosting on/off.
– NETWORKING: Encode URLs to allow for spaces in directory names.
– OSX: Prevent crash on exit.
– OSX: Metal is now the default video driver for the RetroArch Metal build.
– OSX: Enable CoreAudio v3 driver for Metal.
– OSX/MACOS/IOS: Now uses the STB Unicode font driver.
– PS2: CDFS support.
– PS2: Implemented analog support for ps2 controllers.
– PS2: Fix audio freeze after restarting core.
– PS2: Fix issues with load state and the font driver.
– PS2: File I/O now works for USB and network host.
– PS2: Support cores with extra padding in their frame buffers.
– SCANNER: New option ‘Scan without core match’. When this is enabled,
supported extensions by all installed cores are not checked, and instead
it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
– SHADERS: Don’t alphabetize shader presets.
– SWITCH: Add rumble support.
– SWITCH: Add USB keyboard support.
– VITA: Add bluetooth mouse and keyboard support.
– VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
– WII: Don’t init overlay when RAM is beyond 72MB.
– WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
– WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
– WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
– WINDOWS: Add MSVC2017 ARM desktop support.
– UWP: Fix rewind by opting for slower codepath.
– UWP: Fix relative path name issues when loading shaders.
– UWP: Optimizations for VFS system.
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 VirtualC64 v3.3.1 
Mercredi 08/05/19 à 14:49 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Voici la liste des nouveautés:
- Code base has been ported to XCode 10.2 and Swift 5.0.
- Fixed several bugs that caused the emulator to crash randomly when eclosing an emulator window.
- Gamepad events will prevent the Mac from going into sleep mode.
- The lists of recently inserted URLs are shared across multiple documents.
Télécharger VirtualC64 v3.3.1
Site Officiel de VirtualC64
 
 WinUAE v4.2.1 Beta 4 FR 
Mercredi 08/05/19 à 14:47 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de WinUAE en date.
Télécharger WinUAE v4.2.1 Beta 4 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 4 FR (64-bit)
Tradu-France
 
 WinUAE v4.2.1 Beta 4 
Mercredi 08/05/19 à 14:45 par Firebrand
Une nouvelle version beta, et peut-être la dernière avant la prochaine version stable, de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- 410b1 sub pixel update broke BPLCON1 scaling in Absolute Inebriation / Virtual Dreams. (Very old glitch was temporarily back..)
- If SPTI CDROM mode: always use IOCTL_CDROM_RAW_READ. Normal 2048 sector read does not necessarily return error (but hangs) if track is not normal 2048 sector size CDROM track.
Télécharger WinUAE v4.2.1 Beta 4 (32-bit)
Télécharger WinUAE v4.2.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.9.8 dev2 
Lundi 06/05/19 à 13:23 par Firebrand
Ca faisait longtemps qu'on n'avait plus entendu parler de ces émulateur Amiga basé sur WinUAE. Cependant, cette nouvelle version est sortie en catimini et aucune release note ne l'accompagne.
Edit: les notes ont été diffusées avec un peu de retard:
Changes in FS-UAE 2.9.8dev:
- New option whdload_quit_key to gracefully quit slaves.
- Do not alias mouse clicks when joystick_port_0_autoswitch is off.
- Added Build-Conflicts: libroar-dev to fix building on OBS.
- Added sharp-bilinear-simple.shader [rsn8887].
- New options window_hidden, window_minimized [cnvogelg].
- Removed GLee from source.
- Fixed JIT direct access on modern Linux distributions.
- Changed default sync method on Windows to swap-finish.
- Updated bezel.
- New option: frame_time (can be used to limit emulation time before vsync).
- Compatibility updates for a couple of shaders [guest.r].
- Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.8dev:
- Support new whdload_quit_key option with online game database.
- Disabled (global) whdload_quit_key setting, see new FS-UAE option.
- Fixed problem on Windows where devices were sometimes not detected.
- Remove kickstart warnings when not using Amiga platform.
- Added elapsed time to log file (to debug startup time).
- Imported updated translations from crowdin.com.
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (Windows)
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (MacOS)
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (Linux)
Site Officiel de FS-UAE
 
 Emu Loader v8.7.3 (version complète) 
Mercredi 01/05/19 à 13:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The colors in night mode went thru a big change. You will not recognize the night mode...
This build uses my new TBitBtnEx and TSpeedButtonEx buttons. Their colors are fully customizable. There is a new Night Mode 2 page in preferences screen so you can customize the button colors to your liking. They are only used in night mode. Light mode still uses Windows themed button. Made modifications to my PanelEx component for better user customization and fixed a couple bugs I didn't even know were there.
Replaced all TEdit controls by my custom TEditEx component. Guess what... it allows custom frame colors and you can do it in preferences screen. Two last changes. Dark colors in menus and popup menus. No more white menus in night mode.
Almost all screens now have a dark theme. I also replaced the black background color by dark gray, it's easier on the eyes. Emulator settings screens will probably not get dark colors because some of the controls colors cannot be customized (Windows themed drawn).
Many bugs were fixed in this buid. Some of them are important fixes so make sure you update the frontend to this version.
You can no longer change AlterMAME settings. AlterMAME was never supposed to be customizable. A LOT of code was removed and I was able to simplify several routines and fix a bunch of bugs that could not fixed without duplicating the code of these routines (that's a big no no...).
Three changes to the AlterMAME feature: added a second AlterMAME slot so you can use two alternate emulators to run MAME games.
Proper detection of FinalBurn Alpha ( https://www.fbalpha.com ) and Raine ( http://raine.1emulation.com ) emulators. Finally, better handling of application exit codes and their descriptions.
New feature, support custom game icons for MAME software list games when using MAMu_ Icons feature. See the change log for details on how to use it. You can take a look in this thread, EmuChat forum to know more about these icons. So far there are no game icons packs for any MAME softlists.
One last thing. Support for a new handheld system: Nintendo Switch. Yuzu emulator ( https://yuzu-emu.org ) is the only supported emulator for now and you must select yuzu-cmd.exe file to play games.

Fixed
- Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
- Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
- Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
*example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
*wrong game info written in played games files after exiting a console/computer game
*wrong game info read from played games files when loading games lists at startup
*the media type was missing when searching for the game entry
*bugs related to files located in "\console_computer\played_games\" folder
*arcade systems and MAME software lists do not suffer from this bug
- Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
- Night mode was not toggled on/off correctly with the checkbox in messages dialog
- PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
- MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
*files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
*for arcade games only, excluding MAME softlist games
- MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
*files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
*for MAME software list games only, excluding arcade games
- The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
- Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
- Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
- "CPU Filter" edit box was not correctly painted in night mode
- Search games floating panel was not showing up at startup

Changed
- Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
- Changes and tweaks to AlterMAME feature
*RAM variables were not initialized at startup, it could cause the frontend to crash
*added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
.new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
.if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
.new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
*added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
.FBA website: https://www.fbalpha.com
.Raine website: http://raine.1emulation.com
.for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
*better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
*Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
- Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
- Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
- Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
- Changes and fixes to menu/popupmenu drawing colors
*fixed a couple painting bugs in the selection bar outer border
*fixed unreadable shortcut text color in selected items
*added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
*added inner frame color to the selected items, slightly darker than menu background color
- Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
*new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
*property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
*allow custom frame colors instead of the fixed Windows themed frame
*remove the fixed white inner frame when setting edit box background color to anything other than white
- Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
*added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
*added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
- Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
- Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

Removed
- All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

Added
- New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
- Support custom game icons for MAME software list games; "MAMu_ Icons" feature
*file "\softwarename\gamename.ico" in arcade "icons.zip" is no longer supported
*zipped icons for each software list must be in: ."user_mame_icons_path\softwarename\icons.zip" filename or
."user_mame_icons_path\softwarename.zip" filename (alternate .zip name, exclusive Emu Loader feature!)
*unzipped icons must be in:
."user_mame_icons_path\softwarename\gamename.ico" or
."user_mame_icons_path\icons\softwarename\gamename.ico"
*minor tweaks to improve RAM usage and .zip files handling
*don't know what this is ? see this thread in MAMEWorld's "News" forum:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=380709&page=1&view=collapsed&sb=5&o=&fpart=1&vc=1&new=1549010727
- New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
- Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
- Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
- New handheld system to the "Console/Computer" list: "Nintendo Switch"
*only Yuzu emulator is supported: https://yuzu-emu.org
*you must use "yuzu-cmd.exe" file
- Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
*you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
*colors cannot be customized
*tweaks to selection bar, made it a bit darker
*fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
- New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
- Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file
Télécharger Emu Loader v8.7.3 (version complète)
Site Officiel de Emu Loader
 
 Hoxs64 v1.0.21.0 FR 
Mercredi 01/05/19 à 13:14 par Firebrand
La dernière version de cet émulateur Commodore 64 est disponible en français grâce à Tradu-France.
Télécharger Hoxs64 v1.0.21.0 (32-bit) FR
Télécharger Hoxs64 v1.0.21.0 (64-bit) FR
Télécharger Hoxs64 v1.0.21.0 (Windows 98/2000) FR
Tradu-France
 
 WinUAE v4.2.1 Beta 3 
Mercredi 01/05/19 à 13:10 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici les changements apportés:
- Number of partitions in single UAE HDF was still not correctly restricted to max supported (420b8).
- PPC CPU incorrectly used direct access when accessing Picasso IV byteswap memory regions. (Shogo color error, probably other PPC games/demos too)
- Added support for Picasso IV Zorro II 2M VRAM mode. (J1 jumper in real hardware, VRAM size adjustment in UAE)
Télécharger WinUAE v4.2.1 Beta 3 (32-bit)
Télécharger WinUAE v4.2.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v15.58 
Mardi 30/04/19 à 12:59 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements apportés sont inconnus.
Télécharger GameEx v15.58
Télécharger GameEx Arcade Edition v15.58
Site Officiel de GameEx
 
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