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 Stella v6.0 
Lundi 24/12/18 à 11:45 par Firebrand
Une nouvelle version majeure de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Note: because of major TIA sound changes, the state file format has changed, and old state files will not work with this release.
- New cycle exact audio core based on work by Chris Brenner (crispy); greatly improved audio emulation accuracy (i.e. E.T., Ms. Pacman).
- Full rewrite of the audio subsystem; resample TIA output to target sample rate directly in Stella.
- Added option to force stereo sound for all ROMs, or to use the setting on a per-ROM basis.
- Threading: decouple emulation from frame rendering.
- Main loop rewritten; emulating speed and timing is now much more faithful (i.e. speed in Pick'n'Pile).
- Added preliminary support for 'CTY' bankswitching scheme and recently released 'Chetiry' ROMs. Special thanks to SpiceWare for adding music support to this scheme.
- UI modernization (new widget look, dialog titles added, dialogs refactored).
- The bankswitch scheme can now be forced by naming the ROM with a specific extension (ie: .f8s for F8SC, .fe for FE, etc). - The supported extensions are the same as the ones from HarmonyCart and UnoCart.
- Audio settings replaced with new '' settings.
- FPS setting replaced with speed setting for adjusting emulation speed.
- Extra functionality for Time Machine dialog (start/stop recording; minor fixes).
- When logging messages to the System Logger, condense similar messages that arrive in batches into fewer messages (including timestamps).
- Fixes for collision corner cases (during HBlank).
- Fixed excessive CPU usage while in UI modes (ROM launcher, debugger, etc).
- The 'launcherexts' option has been replaced by a true/false option named 'launcherroms', which specifies to show only ROMs or all files in the ROM launcher.
- Changes in 'Game Properties' dialog
*'Default' button now affects only current tab like in all other dialogs.
*'Display' and 'Console' tab changes are now immediate.
*Fixed bug when selecting 'Auto-detect' format for 50Hz ROMs
- Fixed bug in autodetecting Genesis controllers.
- Fixed bug with 'thumb.trapfatal' commandline argument; sometimes Stella would lock up when encountering a fatal error instead of entering the debugger and displaying a message.
- Fixed bug in reading from settings file with entries that were empty; the parsing was failing. This affected the 'cpurandom' argument; when all options in it were turned off, they were all turned on again during the next program run.
- Fixed bug with 'hold' events; they are now released a short time after starting a ROM.
- When starting Stella for the first time, the first ROM selected will determine which path to use by default for subsequent runs.
- Fixed emulator crash when starting SaveKey ROMs from commandline with SaveKey messages enabled.
- Fixed missing TV format update in frame stats dialog when switching display type.
- Fixed missing debug color update when switching display type.
- 'Fill to scanline' now works for scanlines above current scanline too.
- The debugger 'uhex' command is now honoured in CDF and BUS schemes.
- When switching screenmodes, the sound is now paused and later resumed. This fixes popping and cracking sounds apparent on some systems, notably macOS when toggling windowed/fullscreen mode.
- State file format has been optimized to be smaller, and faster loading and saving. This affects both the files saved to your computer as well as Time Machine functionality.
- The ROM name saved in a PNG tEXt chunk now honours the 'snapname' setting.
- Improved snapshots when phosphor is enabled.
- Updated PAL palette.
- Added 'Cartridge.StartBank' ROM property, to force a ROM to use a specific bank for its reset vector.
- Added Developer setting, which breaks on reads from write ports. It now detects such conditions in many more cases. This new way of detecting RWP errors obsoletes the old '_rwport' debugger command, which has now been removed.
- Added recently released 'Arkyology' prototype ROM to the database.
- Fixed 'Street Racer' and 'Video Olympics' ROMs to use paddles in both ports.
- For UNIX systems: in the ROM launcher, when using symlinks use the symlink pathname instead of the underlying filesystem pathname.
- The UNIX builds now use the system-installed PNG and ZLIB libraries by default.
- The Macintosh builds are now named 'macOS' throughout the codebase to reflect the new naming from Apple.
- For better compatibility, the Windows 32-bit version does not require SSE2 anymore.
- Updated included PNG library to latest stable version.
Télécharger Stella v6.0 (Windows)
Télécharger Stella v6.0 (MacOS)
Télécharger Stella v6.0 (32-bit) (Linux)
Télécharger Stella v6.0 (64-bit) (Linux)
Site Officiel de Stella
 Nintendulator v0.975 Beta (23/12/18) 
Lundi 24/12/18 à 11:39 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Mais pour ne pas changer, aucune information sur les changements n'a été publiée.
Edit: en fait, mais avec retard, on a eu le droit à des notes de publication:
- The debugger now counts CPU cycles elapsed since the last hard reset, starting at 7 due to RESET interrupt handling.
- The CPU trace log format has also been updated to include this information, as well as reformat the old scanline/cycle status to be more meaningful.
Télécharger Nintendulator v0.975 Beta (23/12/18) Unicode
Télécharger Nintendulator v0.975 Beta (23/12/18) ANSI
Site Officiel de Nintendulator
 VICE v3.3 (32-bit) 
Dimanche 23/12/18 à 13:00 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Seule la version Windows est distribuée. Les améliorations sont les suivantes:
This release stabilizes and introduces the GTK3 UI as the primary user interface for all major ports. For "lesser" platforms we still have the SDL1/SDL2 based interface. All other user interfaces have been removed. RIP
We are still looking for dedicated maintainers for the Windows- and macOS ports, if you want to help improving these and/or want to provide binaries, please get in touch.

- Old, unmaintained, ports removed:
*MacOS Cocoa: use SDL or Gtk3
*WinVice: use SDL or Gtk3
*BeOS/Haiku: use SDL
*AmigaOS: use SDL
*Unix Xaw: use SDL or Gtk3
*Unix Gtk2: use SDL or Gtk3
*OS/2: use SDL
- Fix building against external ffmpeg >= 4.0
- Fix errors in multi-SID code
- added single SNES pad emulation (compatible to Ninjas adapter/TrapThem64)
- Make VICE much faster by using -O3 vs -O2
- add a slot number before the literal name of a game-controller, which is less confusing when more than one controller of the same type is used
- fix parsing of the commandline with -config first
- added dutch to list of keyboard mappings

Unix fixes
- the sleep function was not handling timer overflows properly, which happens every 4 seconds on a 32bit machine with nanosleep()

macOS fixes
- Enabled the use of the CoreAudio driver in macOS SDL builds.
- Removed the legacy requirement for when launching

ReSID fixes
- tweak uCox value
- correctly emulate filter cutoff transistor both in triode and saturation mode
- Split ReSID resource into 6581/8580-specific resources (passthrough/gain/bias)
- various envelope generator fixes
- use different timing on 6581/8580 for noise register reset when testbit is set
- noise shift register is clocked once after reset

VIC fixes
- corrected green color angle according to colodore website
- fix lumas according to 'colodore'

VIC-II fixes
- corrected green color angle according to colodore website
- fix lumas according to 'colodore'
- added ChristopherJam palette

TED fixes
- corrected color angles according to colodore website
- fix lumas according to 'colodore'

VIA fixes
- fixed initial state of the I/O ports

CIA fixes
- fixed initial state of the I/O ports

- io d600 (x128 VDC register dump) expanded
- in memory dump limit the number of bytes per line to a power of two.
- instead of limiting disassembler output to a number of bytes, limit it to the height of the current terminal

- Fix `geosread` command
- Add tilde (~) expansion in `write` command (Unix only)
- Add P00Save support to `extract` command

Drive changes
- Fix WD1770 formatting issues
- fix mapping of sfd-1001 ram
- Fix trap_rom offset for 2040/4040

C64 changes
- support extra 64k eprom on the comal80 cartridge
- added symbolic keymaps for dutch keyboard layout

C128 changes
- Autostart fixes
- Stability improvements
- VIC mirroring fixed
- VDC emulation improvements
*Interlace mode is supported in text and graphics modes (renderers still need work to handle the interlace effect properly)
*STATUS flag is partially emulated
*Rendering unusual character widths and in the inter-character gap
*Semi-graphics mode fixes
*Alternate character set fixes
*Cursor rendering
*Smooth scrolling in 40 column (pixel double) mode
*vertical positioning (include register 5)
- added norwegian c128 chargen

Gtk3 UI
- Remember last used settings "page" in the settings UI
- Remember last used directory for various file dialogs
- Popup menus for the drive widgets in the status bar:
*Show directory of currently attached disk image
*Add menu shortcut to the drive settings UI
*Add Reset drive #X item
- Mixer/CRT widgets: various fixes
- Move cpu/fps display to the statusbar from the title bar
- Add popup menu to the cpu/fps display widget to control refresh rate, speed, warp and pause/advance frame
- Add popup menu to the joystick widget to allow swapping joysticks and userport joysticks, add shortcut menu item to joystick settings UI
- Add cartridge content preview to the cart-attach dialog (x64/x64sc/xscpu64/x128)
- Dynamically load CBM font
- Don't allow the mouse cursor to 'escape' during mouse grab
- Unhide mouse pointer in dialogs during mouse grab
- Add setting a cartridge as default
- Improve model settings UI behaviour
- Add "Fullscreen on boot" checkbutton and -fullscreen command line option
- x128: Bring either VDC or VICII display to front depending on 40/80 col key
- VTE pulled into the sourcetree, which allows using the same monitor window in all ports
- Terminal- or GUI based monitor can be selected at runtime in all ports
- introduced new VICE logo provided by Bjoern Odendahl (thanks!)
- fix assignment of user keymaps

- Add toggle button in x128 for the Go64Mode
- ignore 'dotfiles' in the fileselector on *nix
- added browsing inside disk and tape images.
- added pageup/pagedown/home/end key mappings, and support them in the menus, file-selector and text viewer
- Terminal- or UI based monitor can be selected at runtime in all ports
- added a hack to get rid of spurious keyup/keydown events after switching from/to fullscreen
- generate suitable fonts for the ui at startup, use some custom gfx for the ui. Fixes the problem that the ui chars will screw up when the user selects a japanese chargen :)
- when changing color- or crt emulation settings, print a color matrix on screen and update the resources in realtime
- UI cosmetics:
*fix slider length, use custom chars for slider
*make screen all black before entering the UI
*added basic default window icon
*fix display of literal key names for SDL2
- major rework of SDL2 video renderer to work natively with all supported graphics acceleration technologies (OpenGL ES, DX11, Metal, etc). Fullscreen support and resized windows now preserve aspect ratio properly on any screen size.
- SDL2 now respects "GL" filter mode. As a bonus it does so even when the renderer is not OpenGL.

VSID (Gtk3)
- Remember last-used-directory for the open file dialog
- Add drag'n'drop support
- Add HVSC support:
*Support SLDB
*Support STIL

- implemented drag'n'drop
Télécharger VICE v3.3 (32-bit)
Site Officiel de VICE
 Mednafen v1.22.0 (Unstable) 
Dimanche 23/12/18 à 12:53 par Firebrand
Une version de test de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- SS: Added support for directly loading <= 1MiB bootable cart ROM images, with the expected file extension being "ss", for debugging and testing purposes.
- SS: Added "Fighting Vipers" to the internal database of games to use the data cache read bypass kludge with, to fix the problem of the computer-controlled opponent sometimes losing the will to not be a statue.
- PSX: Memory cards are now backed up on startup(maximum number of backup copies kept for each memory card is 5).
- PCE: Increased CD read startup delay per tip from dshadoff. Fixes ADPCM voice playback issues in "Downtown Nekketsu Monogatari" when text speed is set to fast.
- MD: Fixed a few errors in the internal automatic multitap database, per tip from clobber.
- SS: Added setting "ss.cart.auto_default".
- NES: Removed apparently erroneous iNES header correction database entry for "Dragon Quest II" that was breaking the game.
- VB: Added the ability to toggle the state of the low battery sensor bit; configure the device on virtual input port 2(e.g. ALT+SHIFT+2) to assign a key/button to this function.
- PSX: Added a pseudorandom component to Pause command timing to address loading-related hangs in "Colony Wars - Vengeance (Europe)" and "Army Men - Air Attack (Europe)".
- PSX: Generate a seek error if the tray is opened while the CD drive is not stopped; fixes broken disc switching in "Arc the Lad III".
- PSX: Improved emulation of the behavior of CDC command 0x0A per tests on a PS1; fixes hang in "Goryuujin Electro".
- PSX: Don't set the autopause track test value unless autopause is enabled; fixes missing music in "Pitball".
- PSX: Delay first CD-DA report after playback begins, per tests on a PS1; fixes missing music in "Roswell Conspiracies - Aliens, Myths & Legends".
- PSX: Improved timing of CDC command 0x0A per tests on a PS1; fixes missing music and hangs in "Grind Session".
- PSX: Altered seek and pause timing and behavior per tests on a PS1; fixes hangs in "Incredible Crisis", "Ballerburg - Castle Chaos", "Transformers - Beast Wars Transmetals", and "Simple 1500 Series Vol. 057 - The Maze".
- The settings management code will now throw an exception if a floating-point setting is NaN.
- Fixed a crash that occurred when "debugger.autostepmode" was set to "1" and a game was loaded for a system for which debugger functionality was not implemented.
- NativeVFS, FileStream, and GZFileStream methods taking a path will now throw an error when the path contains a null character.
- SNES-Faust: Added recognition of files with "fig" and "swc" file extensions as SNES ROM images.
- Altered the variants of MDFN_rtrim(), MDFN_ltrim(), MDFN_trim(), MDFN_zapctrlchars(), MDFN_strazlower(), MDFN_strazupper(), and UTF8_sanitize() that operate on a mutable std::string to take a pointer to the std::string instead of a non-const reference, and added variants that take a const std::string reference and return a std::string result.
- Dropped support for "game set" hashes used to change the naming of save state and save game files. The feature was mostly broken by changes made years ago, and is redundant now with M3U support. Save game files for multi-disc PC-FX games created in previous versions of Mednafen will need to be renamed to be seen by this and newer versions of Mednafen. Other files, including save states, should generally be unaffected, unless the user has changed filesys.fname_* settings to use the %F specifier where they wouldn't by default.
- Removed usage of the deprecated "register" keyword in some old code.
- Adjusted placement of MDFN_FASTCALL and NO_INLINE to fix some compilation errors with MSVC.
- In addition to nonvolatile memory backup files as before, any missing directories in the file path for input-recording movies, save states, screen snapshots, and nonvolatile memory files are now created as necessary, to increase the versatility of the filesys.fname_* settings.
- Implemented partial virtual filesystem support via classes VirtualFS, NativeVFS, and ZIPReader.
- Emulation modules' loading of files referenced from the main file being loaded is now done through its associated VFS. This does create a small backwards-compatibility issue with PSF-family(PSF, SSF, GSF, etc.) files, in that previously a ZIP'd PSF-family file that referenced a library file would have the referenced file loaded from the directory containing the ZIP file, but now will have it loaded from within the same ZIP file.
- NGP: Replaced min/max macros with usage of std::min/std::max.
- Modified usage of std::swap in OwlResampler.cpp to not explicitly(and unnecessarily) specify the template argument, to fix a compilation error on MSVC.
- Reworked FileStream.cpp to fix some issues causing errors on MSVC.
- GBA: Fixed a regression introduced in 0.9.47 that partially broke compatibility with save states created in previous versions(< 0.9.47), while preserving compatibility for save states created in versions between and including 0.9.47 and 1.21.3.
- SNES-Faust: Added RAM cheat support(main WRAM only for now).
- SNES-Faust: Added emulation of PPU-area open bus/bus read latches; fixes missing sprites in the water stage of "Mario's Time Machine".
- SNES-Faust: Corrected H/V latch reading to use two separate high/low byte toggles.
- SNES-Faust: Made minor changes to the CPU emulation core to not require computed goto support in the compiler.
- Added "blend" and "blend_rg" deinterlacers.
- Moved multithreading management code into the core.
- Encapsulated most(ish) core Mednafen code in the "Mednafen" namespace.
- Slightly improved the quality of audio output by SwiftResampler when running at the higher quality settings.
- Moved NES audio resampler so it can be used by any emulation module, and renamed it to "SwiftResampler".
- Added an SSE intrinsics-utilizing MAC loop to OwlResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Added an SSE2 intrinsics-utilizing MAC loop to SwiftResampler as a fallback(for the inline assembly) when compiling with MSVC.
- Wrote new Kaiser-windowed sinc generation code, and modified OwlResampler and the NES resampler to use it. It shouldn't have any particularly noticeable end-user effects, other than slightly different startup performance(assuming no mistakes were made :p).
- SS: Emulated input devices' internal states were not being reset on virtual power toggle; fixed.
- SS: Reorganized SCSP DSP emulation code to make the lifetime of variables clearer, for a possible x86_64 dynarec in the future.
- Modified SHA-256 hashing code to allow for piecemeal hashing of data, instead of requiring the hash to be generated from one contiguous chunk of memory.
- PSX: Fixed a startup crash that could occur with a malformed or corrupted SYSTEM.CNF file.
- Replaced MD5 hashing code with newly-written code.
- Replaced SDL threading code with new code that uses pthreads directly.
- Replaced Q subchannel CRC16 calculation code from cdrdao with newly-written code.
- gzip-compressed ROM/disk image files are now recognized by file extension instead of header magic.
- SS: Fixed an emulation inaccuracy with the handling of the SH-2 "mac.l" instruction when saturation is enabled, per tests on a SS.

Télécharger Mednafen v1.22.0 (32-bit) (Unstable)
Télécharger Mednafen v1.22.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 Hoxs64 v1.0.14.0 (32-bit) 
Dimanche 23/12/18 à 12:46 par Firebrand
Cet émulateur Commodore 64 pour Windows a été mis à jour. Les améliorations sont les suivantes:
1) Added VIA6522 shift register emulation to support raw captured VMAX4 loaders.
2) CIA Time Of Day emulation accuracy improvement.
Télécharger Hoxs64 v1.0.14.0 (32-bit)
Télécharger Hoxs64 v1.0.14.0 (64-bit)
Site Officiel de Hoxs64
 MAMu_'s MAME Icons v0.204 Extended Pack 
Lundi 17/12/18 à 12:18 par Firebrand
Ce pack d’icônes pour MAME est désormais à jour pour MAME v0.204.
Télécharger MAMu_'s MAME Icons v0.204 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 Snes9x v1.58 FR 
Lundi 17/12/18 à 12:14 par Firebrand
Les versions Windows du nouvel Snes9x ont été traduites en français par l'équipe de Tradu-France.
Télécharger Snes9x v1.58 (32-bit) FR
Télécharger Snes9x v1.58 (64-bit) FR
 Snes9x v1.58 
Lundi 17/12/18 à 12:10 par Firebrand
Cette nouvelle version de Snes9x est principalement portée vers les corrections de bugs. Les amélioration sont les suivantes:
This is a small, but important, bugfix release. Movie support, which was broken in 1.56 has been fixed. The GTK+ port will be able to save config files again while using non-latin languages. Aside from that, there have been some cleanups and a bit of UI refinement. The only emulation change is an adjustment to a timing hack.


Snes9x 1.58
- Move the LICENSE file to the base directory and use a stub in all the source files referring to it.
- Adjust Chou Aniki timing hack.
- Use 1-based numbering when displaying pressed keys.
- Hide controller port if disabled when displaying keys.
- Fix movie playback.

- Fix interlaced modes when overscan crop is enabled.
- Allow overriding -flto. (orbea)

- Use shared snes_ntsc implementation.
- Remove extra LGPL licensing to avoid confusion.
- Don't translate config file entries. Fixes breakage on non-C languages.
- Fix issue where config file doesn't contain all configurable entries.
- Remove config options for Netplay, Joystick, and JMA. SDL 2.0 is now mandatory.
- Updated gettext and removed intltool. update-po should now catch all translatable strings.
- If available, reduce input lag option will now use fences instead of glFinish to prevent hogging the CPU.
- Onscreen text can be variable width and will show up in some more cases now.

- Add audio device selection (XAudio2 only)
Télécharger Snes9x v1.58 (32-bit) (Windows)
Télécharger Snes9x v1.58 (64-bit) (Windows)
Télécharger Snes9x v1.58 (MacOS)
Site Officiel de Snes9x
 NPlayers.ini et NPlayers32.ini v0.204 
Mardi 11/12/18 à 14:17 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs a été mis à jour avec les nouvelles machines de MAME v0.204.
Télécharger NPlayers.ini v0.204
Télécharger NPlayers32.ini v0.204
Site Officiel de NPlayers.ini
 Fuse v1.5.7 
Mardi 11/12/18 à 14:15 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour, mais seule la version Windows est disponible pour le moment. Les améliorations sont les suivantes:
- GTK+ 3: Make the offset entry wider in memory browser
- GTK+: Remove duplicated surface creation code
- GTK+: Remove use of deprecated gtk_device_(un)grab functions
- GTK+/Win32: Add *.bin as an allowed filetype to file selectors and amend .fmf filetype
- Improve Fuse's Kempston mouse handling under GTK+ 3.x
- "Save binary" command can now save 65536 bytes again (regression introduced in 1.5.6)
- Various minor bugfixes
Télécharger Fuse v1.5.7
Site Officiel de Fuse
 Le sondage de de décembre 2018 
Dimanche 09/12/18 à 15:06 par Firebrand
L'année 2018 vit ses derniers jours, et les décorations de Noël ont déjà fait leur apparition depuis un moment. On ferait bien le tour des vitrines, mais avec le temps pourri du moment, on se dit qu'on est bien au chaud devant un petit jeu-vidéo.

En attendant le vieux barbu, regardons les résultats du dernier sondage enrichi en testostérone:

Le légendaire Final Fight reste parmi vos favoris mais vos goûts sont finalement assez diversifiés avec des scores plutôt serrés. Petite déception personnelle pour mon favori, Violent Storm qui se prend un méchant revers. Pas assez connu? Tentez l'expérience, vous ne le regretterez pas! Comment ça, "stop au forcing"? :-P

Pour le nouveau sondage, cela ne sera pas une surprise si je vous dire que ça tournera autour de Noël. Quelle console allez/aimeriez-vous mettre au pied du sapin? Les choix porteront majoritaire sur des machines récentes, mais on garde une ouverture pour le rétro.

Et vous, que mettrez-vous?

Vous pouvez venir défendre votre avis sur notre forum!
 openMSX v0.15.0 - Sinterklaasphemy - 
Dimanche 09/12/18 à 13:17 par Firebrand
Ca faisait un an et demi qu'on n'avait pas eu de nouvelles de cet émulateur MSX mais désormais aussi ColecoVision. Les améliorations sont les suivantes:
Again a release, because we did quite a lot, so it's due! Major new stuff is support for ColecoVision (including Super Game Module and MegaCart mapper),
Musical Memory Mapper and Carnivore 2. And we have fixed a lot of long-standing OPL4 emulation issues, thanks to Valley Bell. Furthermore, we overhauled the Android port, but you'll mostly notice the scale factor 2 there. And several other (sometimes very long standing) issues were fixed.

Here's the list with all highlights and details:

MSX device support:
- fixed 16 year old bug regarding sprites behaviour as shown in Ash Guine 3
- fixed National CF-3300: it has a 2DD disk drive, not 1DD
- fixed V9958 commands in non-bitmap modes
- allow non-standard cartridge slots to be used as normal cartridge slots, consistently
- fixed VDP type of National FS-1300
- fixed a bug in the turboR mapper
- fixed a bug regarding VIBrato in the YM2413 (Okazaki core)
- fixed CAPS lock on SVI 318/328
- fixed Canon V-20 configurations
- fixed Sanyo MPC-25FD configuration
- added support for 2 mapper read back bits, used in Panasonic MSX2+ machines
- added emulation of the SN76489 DCSG sound chip
- added emulation of the Musical Memory Mapper
- added emulation of ColecoVision, ColecoVision Super Game Module
- added emulation of the MegaCart mapper, used in some new homebrew
ColecoVision games (mostly MSX ports)
- added emulation of the Carnivore 2 cartridge
- improved emulation of OPL4 (wave part) considerably, thanks to Valley Bell
- added emulation of bizarre I/O port mirroring of Philips Music Module (thanks
to Grauw and L. Oliveira for doing the research)
- implemented Y8910 status register bit 0
- fixed exact formula for noise generation on AY8910 (PSG)
- made memory mapper ports readable on MegaFlashROM SCC+ SD, conforming to the latest version of this cartridge
- added new machines: Sony HB-G900AP (thanks to Louthrax), Eurohard/Radofin Dragon MSX (thanks to MAME), Yamaha CX7/128 and CX7M/128 (thanks to Peter Hanraets), Al Alamiah Sakhr AX230, Sanyo MPC-2, Yamaha CX11 (thanks to Tabajara Labs) and Toshiba HX-32 (thanks to Jorge Janaite Neto)
- added new extensions: Musical Memory Mapper, Carnivore 2 and SN76489 (on the same I/O port as PlaySoniq)

New or improved emulator features:
- fixed some crashes when using very high Z80 frequencies
- improved tab-completion to initially hide internal procs, until you specify the namespace
- many updates to the software database
- many updates to the VGM recorder script, thanks to Niek. Use 'help vgm_rec' to find out about the new subcommands. Sample RAM content is now logged even when starting recording after the sample kit is loaded, actual data recording starts automatically when data is sent to the chip, the proper OPL4 init data is automatically written to the VGM file, and many more things.
- changed default machine symlinks to JP machines (for applicable systems)
- many robustness fixes against bad XML config files
- added videosource setting to OSD menu, GFX9000 is getting more popular
- fixed reverse bug in GFX9000
- performance improvements: several fixes to improve start-up time
- added support for DCSG in the music keyboard and vu meters script
- changed events about unplugging to an empty plug-event
- changed fixed scale factor from 1 to 2 on Android
- added OSD menu button to open the main menu for Android, as (most?) modern
Android devices do not have a menu button anymore
- OSD menu: fixed issue of getting stuck in an unreadable directory when
browsing for a file (e.g. on Android)
- added scrollbar when showing lists in OSD menu, as a visual cue on the length
of a list; the scrollbar cannot be dragged
- fixed crash in hq/hqlite scalers in interlace modes
- fixed frame skipping when doing 'debug continue'
- fixed function keys not working anymore when console is open on macOS
- exposed tile viewer widget to the console (try "about tile")

Build system, packaging, documentation:
- upgraded C-BIOS to release 0.29a: default to 60Hz generic international config
- to load older savestates, added all C-BIOS ROMs shipped with openMSX 0.7.0 and later for your convenience
- put several pieces of code under unit-test with the Catch2 framework
- added svicpm2dmk utility so disk images from the web can be converted to a suitable DMK file for use with the SVI-707 drive with CP/M ROM
- reworked complete Android port build. Now uses NDK 18b and recent version of commandergenius Android SDL port and all other 3rd party libraries are built by the openMSX build system. Minimum required Android version is now 4.1.
- removed all hand-made ARM and 32-bit x86 assembly code
- fixed version information of application on macOS
- added workaround for FreeType no longer installing its config script
- enabled retina support on macOS
- advise people to compile with Xcode 9.4.1 on macOS, not Xcode 10 (see issue #1126)

And of course the usual various bug fixes and performance improvements.
Télécharger openMSX v0.15.0 - Sinterklaasphemy - (32-bit) (Windows)
Télécharger openMSX v0.15.0 - Sinterklaasphemy - (64-bit) (Windows)
Télécharger openMSX v0.15.0 - Sinterklaasphemy - (MacOS)
Site Officiel de openMSX
 AppleWin v1.27.13.0 
Dimanche 09/12/18 à 13:08 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici les changements apportés:
- [Bug #599] Fix for Ultima V not loading in Authentic Speed mode (regression introduced at
- [Change #205] Added support for Apple II/II+ custom 2K video ROMs.
*Extended command line switch: -videorom
*If the ROM size is 2K, then it replaces the video ROM for the Apple II/II+.
Télécharger AppleWin v1.27.13.0
Site Officiel de AppleWin
 Emu Loader v8.7.2 (version complète) 
Samedi 08/12/18 à 13:40 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
And one more... commented ROM / DISK entries were added to MAME software games list. You must create new MAME software games lists again to fix this. Go to main menu MAME/Arcade then select Create MAME Software Games List.
Added PDF manual support for MAME software lists. The View Missing ROMs/CHDs screen now have a search game edit box so you can go to a game without scrolling the list. You can enter a game title or a game name.
Frontend docs folder updated. Some files had old info.

- Commented ROM / DISK entries were added as game files when creating MAME software games lists (softwarename.xml files)
*ROM or DISK entries ending with "-->" tag will not be added ("rocnrope" from "msx1_cart.xml" is one of the affected games)
*you must create MAME software list games again to fix this bug (main menu "Arcade", "Create MAME Software Games List")

- PDF game manual updates
*support for MAME software lists
*scan support for a sub-folder "\manuals\" added at the end of your selected PDF folder
- File "\console_computer\mame_systems_softwarelist.ini" updated to MAME .204

- Some code cleanup, mostly commented out and deprecated

- "Search game" bar in "View Missing ROMs/CHDs" screen (audit results)
*the frontend searches the entered string in game title and then game name if title is not a match
*it works like the incremental search in the main games list, partial strings supported
*you can press ENTER key in the edit box instead of clicking the "search" button
*if there's no match, the edit box blinks red
Télécharger Emu Loader v8.7.2 (version complète)
Site Officiel de Emu Loader
 WinUAE v4.1.0 FR (Stable) 
Samedi 08/12/18 à 13:37 par Firebrand
La nouvelle version stable de WinUAE est disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.1.0 FR (32-bit) (Stable)
Télécharger WinUAE v4.1.0 FR (64-bit) (Stable)
 WinUAE v4.1.0 (Stable) 
Vendredi 07/12/18 à 09:34 par Firebrand
La v4.1.0 sort de sa période de beta et est désormais disponible en version stable. Voici les améliorations depuis la v4.0.1 stable:
PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite:
- Emulation core replaced with PCem. Compatibility has improved greatly, for example Windows 3.x enhanced mode, DOS extenders and Windows 95 are now fully working.
- Bridgeboard built-in CGA emulation graphics corruption fixed.
- A2386SX VLSI chipset memory remapping, shadowing and EMS fully supported.
- Cirrus Logic emulation PC compatibility improved, 2M VRAM, linear frame buffer and blitter support.
- PC Speaker emulation (PCem)
- Sound Blaster emulation (PCem, various models)
- Serial mouse emulation (PCem)
- SCSI adapter emulation (Rancho Technology RT1000B)

Other updates:
- AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated. Optional because it requires much more CPU power and it is rarely needed. DIWHIGH H0/H1 AGA-only bits emulated.
- AGA FMODE>0 undocumented features implemented (BPLxDAT, SPRxDAT CPU/copper accesses, bitplane modulos that are not integer divisible by fetch size)
- Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
- 68030 MMU emulation compatibility improved.
- Paula disk emulation GCR MSBSYNC support added (Alternate Reality protection track).
- Added quick search and quick directory select to Configurations panel. Link and autoload moved to Advanced information panel.
- Added history list to config file name edit box and to statefile path string box.
- Added vertical offset option to D3D scanlines.
- 64-bit version didn’t support 64-bit unrar.dll.
- 68030/040/060 with data cache emulation but without enabled MMU emulation: force Chip RAM as non-data cacheable.
- Magic mouse Windows cursor to Amiga mouse sync partially fixed.
- Window corners now work as drag’n’drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).

Bug fixes:
- 68020 + memory cycle exact hung the emulator in some situations.
- Reading CIA interrupt status register in a very tight loop generated spurious interrupt(s) in certain situations.
- Softfloat mode with unimplemented FPU emu ticked didn’t disable 68040/060 unmasked interrupts, confusing 68040/68060.library and possibly causing it to return incorrect values.
- Some CHD CD images didn’t mount correctly.
- uaehf.device HD_SCSICMD didn’t set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
- If config file had KS ROM path/file that didn’t exist, it was replaced with non-existing ../system/rom/kick.rom path or was not correctly fixed with valid path.
- NCR53F94 SCSI chip emulation DMA counter fix (affected for example Blizzard SCSI Kit)
- Very large directory harddrives returned halved used/free space.
- Fixed multiple problems with screenshots and video recording from hardware emulated RTG board.
- Filter panel scanlines work now correctly in multimonitor mode.
- Crash fixed if more than one non-Paula audio stream was active. Included emulated sound cards, also CD audio if “include” option ticked.
- NE2000 PCMCIA and NE2000 bridgeboard didn’t support custom MAC and network mode selection.
- Fixed hardware emulated graphics board hang with Picasso96 if board supported vblank interrupts and RTG board refresh rate mode was not Chipset.
- Fixed statefile crash when saving statefile while disk operation was active and disk image included bit cell timing information.

Bug fixes (Introduced in 4.0.0/4.0.1):
- Display port adapters that needed genlock transparency data (FireCracker, HAM-E, OpalVision, ColorBurst) didn’t work correctly since 4.0.0.
- Display port adapters didn’t work in multimonitor mode.
- Blitter statesave with blitter active: log window opened and listed few lines of blitter debug information.
- Some programs caused continuous flood of “blitter is active, forcing immediate finish” log messages.
- CTRL+F11 quit ignored new “Warn when attempting to close window” option.
- 68020/030 more compatible/cycle-exact mode statefiles didn’t always restore properly.

New emulated hardware:
- CSA Twelwe Gauge (A1200 68030 accelerator + SCSI controller)
- AccessX/Acetec IDE controller.
Télécharger WinUAE v4.1.0 (32-bit) (Stable)
Télécharger WinUAE v4.1.0 (64-bit) (Stable)
Site Officiel de WinUAE
 Hoxs64 v1.0.12.0 FR 
Mercredi 05/12/18 à 13:48 par Firebrand
La traduction française de la dernière version de cet émulateur Commodore 64 a été publiée par Tradu-France.
Télécharger Hoxs64 v1.0.12.0 (32-bit) FR
Télécharger Hoxs64 v1.0.12.0 (64-bit) FR
 WinUAE v4.1.0 Beta 13 
Mercredi 05/12/18 à 13:45 par Firebrand
Une nouvelle beta pour WinUAE a été publiée et ce devrait être la dernière avant la version stable prévue dans quelques jours si tout va bien. En attenant, voici les changements apportés:
- Hardware emulated graphics board interrupt was not emulated when gfxboard mode was not (yet) active and refresh mode was not "chipset". (For example Picasso96 + PicassoII+ or PicassoIV hang when switching to gfxboard mode)
- cdimageX config entries didn't support ejecting CD using uae-configuration. Now empty string ejects the CD. String "empty" and dot also equals empty.
- floppyX config entries also supports dot as empty drive.
Télécharger WinUAE v4.1.0 Beta 13 (32-bit)
Télécharger WinUAE v4.1.0 Beta 13 (64-bit)
Site Officiel de WinUAE
 OpenEmu v2.0.8  
Mardi 04/12/18 à 14:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Note: This is likely one of the last releases to support OS X 10.11.
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
Télécharger OpenEmu v2.0.8 (stable)
Télécharger OpenEmu v2.0.8 (experimental)
Site Officiel de OpenEmu
 Emu Loader v8.7.1 (version complète) 
Lundi 03/12/18 à 15:47 par Firebrand
Et 2 versions pour le prix d'une! Ce frontend multi-systèmes a encore éé mis à jour puis corrigé très rapidement. Voici de quoi il retourne:
Oh my crap!
Minor fix to the audit system. Some clone games got lost in the woods. Minor fix to the Game Details screen, some ROMs were listed as missing because I forgot to include special ROM IDs after the audit system change.

- Minor adjustment in the audit system; some clone games fell thru the cracks
- ROMs info in Game Details screen was not correct for some ROMs

Out with the old, in with the new. Version 8.7 cycle has begun.
More fixes to the audit system. Many clone games you don't have wrongly set as missing ROMs/CHDs if you have the parent set... again.
Two important changes in the audit system for clone sets. If you have one clone game ROM merged into the parent set, the clone set will be tagged as missing ROMs/CHDs. Second, if you have all clone game ROMs merged into the parent set but some parent ROMs are missing, the clone set will be tagged as merged... because you actually have all clone ROMs, no matter if parent ROMs are completely missing.
To update your games list you need only to re-scan MAME games.
MAME on! :)

- Audit system hotfix, round 2
*clone games you don't have wrongly tagged as "missing ROMs/CHDs"
*games with CHDs and no game ROMs were deleted from "arcade\games\mame.miss", not listing them in "View Missing ROMs/CHDs" screen (scan results)
*some good games were not removed from "arcade\games\mame.miss", listing them in "View Missing ROMs/CHDs" screen (scan results)
*wrong " found" info shown in "View Missing ROMs/CHDs" screen for sets with no game ROMs (scan results)

- Audit system adapted to scan clone sets the right way (and fixing some master games in the process)
*from now on, if one clone game ROM is found, merged into parent set and "" is not found, it will be tagged as "missing ROMs/CHDs"
*if no game ROMs/CHDs are found, but bios/device ROMs are present, the set is still tagged as "missing" (bios/device ROMs are not game ROMs)
*if you have all clone ROMs merged into parent set but have parent ROMs missing, the clone set is still tagged as "merged" (crazy mode ON)...
Télécharger Emu Loader v8.7.1 (version complète)
Site Officiel de Emu Loader
 WinUAE v4.1.0 Beta 12 FR 
Lundi 03/12/18 à 15:43 par Firebrand
La dernière beta de WInUAE est disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.1.0 Beta 12 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 12 FR (64-bit)
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