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 WinUAE v2.8.2 Beta 4 FR (32-bit) 
Mercredi 23/07/14 à 18:40 par Firebrand
La version traduite en français de la dernière beta est déjà disponible!
Télécharger WinUAE v2.8.2 Beta 4 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 4 (32-bit) 
Mercredi 23/07/14 à 18:39 par Firebrand
Une nouvelle beta de WinUAE est sortie il y a quelques jours. Les améliorations sont les suivantes:
- Added Blizzard 1230-IV and Blizzard 1260 board options. Do not use if you only want to run WB and other programs, it is not JIT direct compatible due to memory address space aliasing. Only emulates memory layout (which is Blizzard unique), matching CPU is not 100% required if you want to try weird configs. Map ROM is also emulated, old map rom checkbox in ROM panel enables Blizzard hardware maprom if Blizzard board is selected. Requires matching Blizzard flash ROM images. (Only difference between 1230IV and 1240/1260 is slightly different boot rom, hardware ram addresses appear to be exact same) Mostly useless, mainly meant to help development and testing. (Useful for aros m68k testing for me at least)
- Added Warp Engine board emulation (It has already emulated 53C710 SCSI), autoconfig works, ROM code runs, SCSI (53C710) does not work yet, not yet sure how jumpers are mapped to board address space.
- Really fixed CD32 data track checks. (CD32 Commodore Demo Disc 2.0 MPEG tracks)
- Disk Swapper panel drag'n'drop or file dialog multiselect mangled file names strangely.
- Added A590 XT drive emulation. A590 emulation is now complete WARNING: XT drives use real physical CHS geometry, don't attempt to use hardfiles formatted using other controller, it won't work in real world. (Emulation includes work around hack) Largest XT drive was 40M and protocol max limit is 511 cylinders, 15 heads and 63 sectors = ~235M. Both SCSI and XT drive can be active at the same time in same controller. Interesting fact about ROM xt.device: It uses WD33C93 Translate Address command to convert LBA to CHS which means WD33C93 chip needs to be inserted and working or XT (which has nothing to with SCSI) port won't work.
- Fixed A590/A2091 SCSI emulation crash if SCSI ID was non-zero.
- Z3 autoconfig was broken (b1).
- Serial port data rate register (SERPER) was not saved correctly to statefile.
- Serial port transmit interrupt and transmit related status bits are now more accurately timed in cycle-exact CPU modes. (If some software really cares, probably not)
- Inter-process serial port emulation added, when selected, automatically creates virtual null modem cable between two winuae processes. Uses shared memory, no latency. (Says "Master" in serial port selection menu if WinUAE instance created shared memory and "Slave" if shared memory was already created by some other instance. If nothing = something failed)
- Added support for short text messages, appears in OSD bar's unused space and windowed mode bottom bar. Currently only shows disk image eject/insert and input device autoswitch information. OSD messages won't appear in following configurations: native mode + DirectDraw + no filter and RTG mode + DirectDraw. (In DirectDraw mode status bar is drawn directly to target surface, erasing gets annoying because it should not be read. In D3D mode it is another texture, hardware does the rest)
- Added remove all button to Disk Swapper panel.
- Game controllers can be now optionally kept active when winuae window is not active or minimized.
Télécharger WinUAE v2.8.2 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 nemulator v3.4 
Mardi 22/07/14 à 19:01 par Firebrand
Cet émulateur NES pour Windows utilisant DirectX 10 a été mis à jour. Les améliorations sont les suivantes:
- Fixed status bar glitch in Burai Fighter
- Added support for MMC5 and Sunsoft 5B expansion audio
- Fixed an APU sweep unit bug
Télécharger nemulator v3.4
Site Officiel de nemulator
 
 History.dat v1.53a (frontends) 
Samedi 19/07/14 à 11:17 par Firebrand
Celle nouvelle version de History.dat intéressera principalement les utilisateurs de MESS car de nombreuses informations ont été rajoutées sur les jeux Atari 2600.
Télécharger History.dat v1.53a (frontends)
Site Officiel de History.dat
 
 Sega ressort une Megadrive et il ne faut pas l'acheter 
Vendredi 18/07/14 à 14:36 par Dinofly
Vous l'avez probablement déjà lu sur les réseaux sociaux ou dans la presse en ligne : Sega, ou plutôt le constructeur chinois AtGames sous la marque "Sega", sort une "Megadrive" avec 80 jeux inclus. Je n'ai pas pour habitude de publier ce genre de message, mais comme je constate un grand engouement autour de cette annonce un peu partout sur le net, je me sens dans l'obligation de vous mettre en garde.

Cette machine est en fait sortie il y a plusieurs années dans différents packagings et avec moins de jeux, et j'en possède un exemplaire. Sans entrer dans les détails, des reviews étant disponibles partout sur le net y compris dans les commentaires du produit sur Amazon, voici ce qu'on peut lui reprocher :
  • Les manettes communiquent en infra-rouge: la latence des contrôles est proprement hallucinante et les rend inutilisables. Il n'est pas possible d'appuyer sur trop de boutons à la fois, surtout en mode 2 joueurs.
  • La connectique video est en composite uniquement (la pire qualité possible)
  • Les jeux sont émulés et non traités en hardware, et l'émulation ne tourne pas à la vitesse originale, y compris le son
  • Sur les 80 jeux inclus annoncés, la moitié ne sont pas des jeux existants sur la Megadrive d'origine mais des mini-jeux
En conclusion, ce produit plaira sans doute à un grand public pas très informé, mais je pense que toute personne qui lit ces lignes est suffisamment exigeant pour ne pas se laisser berner.
Critiques du produit sur Amazon
 
 Screenshots Amstrad CPC 
Jeudi 17/07/14 à 10:00 par Dinofly
Notre ami Fernando a beaucoup bossé dernièrement pour vous offrir la possibilité de consulter la rubrique Amstrad CPC avec un maximum de captures d'écran. Il a complété les jeux commençant par les lettres S à V, ce qui constitue quand même pas loin de 900 jeux ! Bravo et merci à lui !
Amstrad CPC - Jeux et screenshots
 
 Raine v0.63.9 
Dimanche 13/07/14 à 11:18 par Firebrand
Cet émulateur multi-systèmes orienté arcade a été mis à jour. Pour l'heure, seule la version Windows est disponible. Les améliorations sont les suivantes:
Yet another small update, entierly for neocd this time :
- the main change is that it now supports the front loading and the top loading bioses, which are older bioses than the usual neocdz bios. Not strictly necessary, I added this out of curiosity after a request on the forum...
- Also finally fixed a bug which lasted very long, 1 year ago was the 1st attempt at fixing it with strange grey squares in last blade 2. Finally all this was caused by the data from logo.prg which was not correctly cleared. It fixes the same kind of glitch this time for real bout fatal fury, but this should be the last time now that the real cause has finally been found.
- also it fixes some possible crash when using custom controls with autofire for a game.
Télécharger Raine v0.63.9
Site Officiel de Raine
 
 WinUAE v2.8.2 Beta 3 FR (32-bit) 
Samedi 12/07/14 à 11:08 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v2.8.2 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.2 Beta 3 (32-bit) 
Samedi 12/07/14 à 11:07 par Firebrand
2 nouvelles versions de cet émulateur Amiga pour Windows ont été publiées. Voici la liste des nouveautés:
Beta 3:
- Selected chipset extra didn't match what dialog box shows (b2). This broke many configs..
- CD32 FMV 16-bit display mode support.
- A590/A2091, A3000, A4000T and A4091 SCSI was not initialized unless at least one device was connected (b1).
- Added Picasso IV flash rom v7.4 image to rom scanner. It does not need to be called picasso_iv_flash.rom anymore.
- Added Blizzard 1230-IV and 1240/1260 Boot ROMs to rom scanner. (Coming soon Blizzard 1230/40/60 unique memory layout and maprom emulation. It can be useful for developers and for testing without real board. This was supposed to be implemented in this beta but chipset extra bug required quick update)
- .bin extension added to ROM scanner.

Beta 2:
- Pointless CD32 Full Motion Video cartridge emulation! (Check notes below)
- CD32 FMV 40.22 ROM image rom scanner checksum fixed (was from byteswapped image). ROM rescan required.
- Added CD32 FMV option to Expansion panel.
- Added CD32 FMV to ROM scanner result dialog.
- GamePorts panel autofire always-option crashed.
- CD image emulation didn't support 2336 to 2352 sector size conversion.
- CD image emulation didn't return correct data if image had 2 data tracks back to back and tracks from second data track was requested. (Cannon Fodder CD32 FMV track)
- Debugger MOVES instruction's source and destination was swapped.
- Quickstart CD image selection text box become empty after image was selected (b1)
- RTG scale options didn't work on the fly. (2.8.0)

CD32 FMV notes:
- ROM requests won't be allowed and will be deleted. ("Find" it yourself or get AmigaForever or something)
- Only supports CL450 MPEG decoder commands that basic playback needs.
- VCD quality is not that good: MPEG-1 with 352x288 (PAL) or 352x240 (NTSC) resolution, MPEG-1 layer 2 audio.
- Requires at least null filter. (Automatically enabled)
- Requires 32-bit display mode, 16-bit will work in future. (Not automatically enabled)
- Tested with CD32 FMV 40.22 and 40.30 ROM versions.
- Tested only with Cannon Fodder CD32 video track and one VCD movie.
- Rewind or fast forward hangs the player software. (No idea why. No CL450 commands sent.)
- AV sync may not be that good.
- Sound buffer underflows will happen.
- CL450 video window size and position values ignored, video window is always centered and automatically 1x/2x/4x scaled.
- Video is 1:1 pixel mapped, aspect ratio is ignored.
- Before reporting anything: make sure your Cannon Fodder CD32 image is correct. It must have 2 data tracks, check .cue file using any text editor. Plain iso also can't work.
- Config must be based on Quickstart "CD32 with Full Motion Video cartridge". Do not load old CD32 config and tick CD32 FMV expansion option. If you do it, you are on your own.
- Only obvious bugs (very jittery video, nothing happens etc..) will be accepted. Everything else will be ignored until I get my own FMV cartridge. I won't pay for it. Exception is getting enough donations.
Télécharger WinUAE v2.8.2 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 Xebra/Arbex v2014/07/07 
Samedi 12/07/14 à 11:03 par Firebrand
Ca faisait longtemps que l'on n'avait plus eu de nouvelles de cet émulateur PlayStation pour Windows. Il nous revient avec une nouvelle version. Une seule modification est à signaler:
- INTC was fixed.
Télécharger Xebra/Arbex v2014/07/07
Site Officiel de Xebra/Arbex
 
 Pasofami v2.17 
Mercredi 09/07/14 à 18:23 par Firebrand
Ce vénérable émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site officiel étant en japonais, j'ignore quelles sont les améliorations.
Télécharger Pasofami v2.17
Site Officiel de Pasofami
 
 WinUAE v2.8.2 Beta 1 (32-bit) 
Samedi 05/07/14 à 11:07 par Firebrand
L'infatigable Tony Wilen recommence un nouveau cycle de beta pour WinUAE. Voici les améliorations apportées:
- Debugger TR command didn't handle linked resident lists correctly (inverted mask..).
- TO debugger command also lists FileSysStartupMsg and DosEnvec of mounted devices.
- Slow down 68EC020 RTE instruction, fast clock rate multiplier modes could have executed MOVE to INTREQ + RTE combination too quickly (before Paula had cleared the interrupt) causing interrupt to re-trigger immediately after RTE.
- Added SCSI controller selection to GUI and config file. ("SCSI (Auto)" does same as old plain SCSI selection = use first enabled SCSI controller).
- More than 1 SCSI controller can be now active simultaneously. (For example A4000T + A4091)
- Added support for two A590/A2091 and two A4091 boards, both (or even all 4) can be active at the same time.
- Secondary A590/A2091 and A4091 share primary board's boot ROM by default. a2091_2_rom_file and a4091_2_rom_file config file entry can be used to select other ROM version.
- 280b7 sprite update missed AGA bordersprite condition, causing clipped sprites in some situations (Silicon Graphics 2 / WFMH)
- Rewritten directory filesystem Examine Next logic, now returned fib_DiskKey always have file/directory entry specific unique value. Some programs check fib_DiskKey and (incorrectly) assume that it is unique value and may also assume file must be same if both file's have same fib_DiskKey. Now also C:List KEY output looks "correct". This needs testing because original (Tripos?) directory enumeration packet design is not that good..
- AGA border sprite bit set and if same scanline had at least 1 sprite that was outside of playfield and at least 1 bitplane was active and BPLCON4 palette XOR value was non-zero: wrong background color was visible in some situations. (Nexus 7 / Andromeda "shade cluster" part)
- Some BEAMCON0 programmed mode emulation updates. VBSTRT/VBSTOP register values only affect screen if VARVBEN bit is set.
- Use also value stored in VBSTRT (vertical blank start) register when setting up programmed mode vertical size, some weird modes can have (much) smaller VBSTRT than VSSTRT (vertical sync start). (Jtxrules by Illusion)
- HBSTRT/HBSTOP register values are only used if BPLCON3 EXTBLKEN bit is set. (Demos Contactro and Jtxrules by Illusion)
- BEAMCON0 HARDDIS bit also disables DDFSTRT hardware limit. (Weird stuff, VARBEAMEN disables it too, even superhires mode disables it..)
- Fixed "CPU trace blahblah" error after 68020+ state file was loaded and loaded program used bitfield instructions later.
- Split ROM images didn't load (again..) correctly if relative path mode was active.
- Added support for missing Z2 RAM board sizes (64k/128k/256k/512k). Note that small boards (256k and less) can be mapped at IO autoconfig base (0xe90000+) which makes predicting final address difficult: JIT (if enabled) can't use direct mode to access this RAM board.
- Added support for second Z2 fast RAM board. Size must be smaller or same as first board. (Makes JIT board address calculation simpler)
- Above two changes mean it is now possible to have total 6M of Z2 RAM in 24 bit addressing config with 2M gfx board config (4M + 2M and 2M gfx) or less useful 8M fast + extra 256k of fast config...
- Z2 gfx board JIT direct calculation didn't correctly align the board base address if Z2 RAM size was less than Z2 gfx board size.
- Implemented no-hack Z3 memory mapping, lets OS handle Z3 autoconfig without patching base addressess from >=0x40000000 to >=0x10000000. This mode is not JIT Direct compatible. Option in Memory panel. Do not enable unless you know what are you doing and you really need 100% matching real hardware Z3 address mapping.
- Use no-hack Z3 allocation automatically if all configured boards fit in official Z3 space, fully JIT Direct compatible. Requires 64-bit Windows and available space will be about 300M to 500M. RAM panel text string shows free space. 32-bit Chip RAM does not count, it is not Z3 board and it is always located at 0x10000000.
- Added 384M and 768M 32-bit Chip RAM size options. (768M fits perfectly at 0x10000000-0x3fffffff)
- Added Z3 autoconfig advanced chipset option. If ticked (or A3000/A3000T/A4000/A4000T chipset extra selected), Z33 boards will now appear at Z3 autoconfig space (0xFF000000), previously Z2 space was always used. Z2 space is supported by AOS but most real, but not all, Z3 boards use Z3 space. Optional because not all KS ROMs (for example A1200) support Z3 autoconfig space but do support Z3 boards.
- Try to keep number of cylinders under 65536 when generating default geometry even if partition hardfile is very large (>100G) for better old AOS compatibility. (Helps my big partition PFS3 testing..)
- Hardware (Cirrus Logic) RTG board emulation incorrectly required UAE boot ROM.
- 68030 MMU update from Previous, fixes some supervisor/write protect edge cases.
- Added "history" menu to filesystem, hardfile and tape path selection text boxes.
- Added portable mode (.ini) on/off state to Paths panel. Read-only, enabling it on the fly would cause all kinds of side-effects. Unsupported warning removed.
Télécharger WinUAE v2.8.2 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 Stella v4.0 
Mercredi 02/07/14 à 19:02 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Ported Stella to SDL2, which brings many new features. Among the largest improvements is native hardware acceleration support for Windows (Direct3D) and Linux/OSX (OpenGL). It is also now possible to port Stella to iOS and Android devices using OpenGLES. Hardware acceleration is now required, which means up-to-date drivers are needed. Software rendering is still present, but is somewhat unoptimized and unsupported going forward.
- Fullscreen video modes now use the desktop resolution. Switching to fullscreen and back to windowed mode no longer rearranges icons on your desktop.
- TIA TV effects are now available in all video modes, since hardware acceleration is a requirement.
- Added a much more detailed view of cart extended RAM to a new debugger tab. Special thanks to SpiceWare for this implementation.
- Added preliminary support for 'DASH' bankswitching scheme by A. Davie.
- The AtariVox and SaveKey controllers now have the ability in the debugger to completely erase the virtual EEPROM data.
- Added 'savesnap' debugger prompt command, and also associated context menu item to the debugger TIA output area. This saves the current TIA image to a PNG file.
- Added 'hidecursor' commandline option, which allows to completely disable showing the mouse cursor (useful on systems that don't have a mouse).
- Removed 'uipalette' option, as the original palette is no longer supported.
- Updated included PNG library to latest stable version.
Télécharger Stella v4.0
Site Officiel de Stella
 
 WinUAE v2.8.1 (stable) FR (64-bit) 
Lundi 30/06/14 à 18:31 par Firebrand
Avec un décalage de plusieurs jours avec la version 32-bit, la version 64-bit du dernier WinUAE est maintenant disponible en français.
Télécharger WinUAE v2.8.1 (stable) FR (64-bit)
Tradu-France
 
 Raine v0.63.8 
Dimanche 29/06/14 à 12:09 par Firebrand
Cette nouvelle version de Raine corrige principalement quelques bugs:
- fixed the region selection in kuri kinton
- fixed some bugs when switching between neocd and neogeo in the same session
- small modifications to the gui, mainly about the game selection dialog
Télécharger Raine v0.63.8
Site Officiel de Raine
 
 Mednafen v0.9.36.2 (32-bit) 
Samedi 28/06/14 à 11:23 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Celle-ci corrige plusieurs régressions apparues dans des versions récentes:
- SNES: Save extra input device state in save states that the bsnes core fails to save.
- Removed computationally-expensive and unnecessary(it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
- SNES: Hooked up Super Scope emulation.
- PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
- Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
- Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.
- MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
- MD: Fixed prototype for cart mapper 16-bit write function.
- MD: Cleaned up debug printf()s.
- PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.
- PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.
Télécharger Mednafen v0.9.36.2 (32-bit)
Site Officiel de Mednafen
 
 Emu Loader v7.6.3 
Mercredi 25/06/14 à 18:54 par Firebrand
Ce frontend pour émulateur arcade a été mis à jour. Au programme, des corrections de bugs importants et le support de SDLMAME. Voici le détail:
Fixed
- Yet another favorites fix. Game.eIsFavorite var was not updated in the selected games after exiting favorites profile manager
- Fatality! The last selected game along with game images and game docs were being loaded several times at startup. With video preview enabled, the same video was loading over and over... EmuCon have the same problem. Bad bug, B.A.D. B.U.G.!!!
- Finish Him! ROMs folders for ZiNc and Supermodel 3 were not being saved in "ini_files\folders_emulators.ini", making them reset on every frontend restart
- You Lose! Games sizes were doubled with game size + MAME game size; all systems except MAME and HBMAME. You must create games list to fix this (optional); all systems except MAME/HBMAME
- Watchdog setting on MAME debugger changed to a edit box so you can enter seconds; it's not a on/off setting...
- Backspace not working when typing in TEdit controls that only accept numbers

Changed
- Splash screen is resized when using 720x480 / 640x480 resolutions; controls are resized to fix texts; even the image shrinks now and nothing is lost :)
- I can't test those resolutions, please let me know if texts are not readable
- Minor tweaks to the games popup menu
- Minor tweaks in MAME settings screen
- Delete game files (single game); dialog width is now fixed to 630 pixels. Removed waste of space and easier to maintain. Dialog height still adjusts according to screen resolution
- Main games filters updated with smaller texts and selection bar
- Game details form update
*minimum resolution recommended for this feature is 1024x768
*smaller text font (left panel) - dynamic form width and height according to text length and lines count (left panel)
*if a game have up to 25 ROMs, form height changes based on ROMs count, if higher than left panel's text count
*dynamic checksum column size; shorter for CRC32 and larger for MD5 checksum (CHD files, if not tagged as 'nodump')
*if text in left panel is too big (more than 179 pixels), it breaks into two lines (word wrap)
*form minimum width is 631 pixels

Added
- SDLMAME for Windows support!
*http://forums.bannister.org/ubbthreads.php?ubb=postlist&Board=8&page=1
*detection of SDLMAME file (*sdl*.*) for proper emulator title
*set default SDLMAME settings and game/bios/device settings; MAME settings screen
*all unique mame.ini settings are in a new SDLMAME pages; MAME settings screen
*in "Output Mode" setting, "Video 1" page, the valid options are dynamically added based on mame.ini ("gl_glsl" entry) or emulator filename (*sdl*.*)
*OpenGL shaders support, SDLMAME page; MAME settings screen
*Common MAME settings are blended in other pages: video, audio, input; MAME settings screen
*HLSL settings are not supported by SDLMAME, they appear disabled if using an SDLMAME executable; MAME settings screen
*SDL lightgun mapping (Xinput); SDL2 mouse mapping; SDL2 keyboard mapping settings are supported, but SDLMAME doesn't officially support them yet
*WARNING: SDLMAME will freeze on exit if you're using OpenGL video output and have either 'eVGA Precision X' or 'MSI Afterburner' running
- Set default emulator settings and game custom settings for AlterMAME (I hope I didn't miss anything) :)
*default settings can be accessed in emulators setup screen or main menu "AlterMAME Default Settings"
*custom game/driver/extra settings can be created/deleted in the new games popup menu item "AlterMAME Custom Settings"
*only the 'inipath' entry is read from mame.ini and used to create emulator/game settings
Télécharger Emu Loader v7.6.3
Site Officiel de Emu Loader
 
 Mednafen v0.9.36.1 (32-bit) 
Lundi 23/06/14 à 19:31 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug that could cause an assert() to trigger under certain circumstances when the scale2x/scale3x/scale4x special scaler is used with SNES emulation.
- PSX: Fixed a major SPU emulation regression in 0.9.36 that completely broke sample playback on a channel when the playback rate was set near the maximum.
- PSX: Fixed noise emulation playback frequency calculation(particularly for the lowest noise playback frequencies), per tests on a PS1. It's unlikely to have any audible effect on games, though.
Télécharger Mednafen v0.9.36.1 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v2.8.1 FR (stable) (32-bit) 
Dimanche 22/06/14 à 10:56 par Firebrand
Et voilà: la nouvelle version stable de WinUAE est désormais disponible en français mais uniquement en version 32-bit (pour l'instant?).
Télécharger WinUAE v2.8.1 FR (stable) (32-bit)
Tradu-FranceUAE
 
 Mednafen v0.9.36 (32-bit) 
Jeudi 19/06/14 à 19:40 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Rewrote SPU ADPCM decoding code per tests on a PS1; fixes the early voice cutoff problem in "Thousand Arms", and possibly some other games as well. Seems to fix the post-battle quasi-random lockup problem in the Japanese version of Tales of Destiny.
- WonderSwan: Added experimental, undocumented support for interfacing with trap15's WonderFence program, which provides MobileWonderGate emulation; controlled via settings "wswan.excomm" and "wswan.excomm.path". This support is currently only available on UN*X-like platforms.
- WonderSwan: Added SRAM size calculation for the raw header value of 0x05(used by MobileWonderGate).
- WonderSwan: Corrected the SRAM size calculation for the raw header value of 0x04(used by Dicing Knight and Judgement Silversword).
- WonderSwan: Rewrote RTC emulation code to avoid runtime use of C library time functions(fixing potential desync issues when using netplay and input-recording movies), and fixed the time initialization code to reflect the current local time instead of UTC.
- PSX: Implemented experimental support for save states.
- PSX: Rewrote MDEC execution loop; the MDEC emulation model still is far from perfect, though. Fixes the lockup during the intro FMV of a corrupt copy of "Dragon Knight 4" that's floating around the Internet.
- Ripped out incomplete "snes_perf" emulation module, and ripped out the unimplemented PC emulation stub module.
- PSX: Improvements to SPU volume sweep emulation accuracy per tests on a PS1. Fixes sound/music wonkiness in "WipEout 3".
- PSX: Minor improvements to MDEC YCbCr to RGB color conversion accuracy, per tests on a PS1.
Télécharger Mednafen v0.9.36 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v2.8.1 Beta 8 FR (32-bit) 
Jeudi 19/06/14 à 19:39 par Firebrand
Une nouvelle version de WinUAE traduite en français vient d'être publier. Cependant, il s'agit de la dernière version beta et non de la version stable. Gageons que cette dernière arrivera sous peu.
Télécharger WinUAE v2.8.1 Beta 8 FR (32-bit)
Tradu-France
 
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